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1268 Commits

Author SHA1 Message Date
Akkadius 2d7267cb4e Add file export to lua-api.md 2018-07-02 01:15:00 -05:00
Akkadius 3443d8eb25 Upload lua-doc-parser.pl 2018-07-02 01:03:02 -05:00
Akkadius 1c5f0fba4f embparser_api.cpp formatting 2018-07-01 21:48:18 -05:00
Akkadius 5b6f9d3bfb Add --quest to perl-doc-parser.pl and update usage doc in embparser_api.cpp for quest:: 2018-07-01 21:47:34 -05:00
Akkadius 595138679d add --questitem to perl-doc-parser.pl - format and add usage doc to perl_questitem.cpp 2018-07-01 20:52:56 -05:00
Akkadius 9e03d76211 perl-doc-parser.pl fix --all option 2018-07-01 20:45:24 -05:00
Akkadius 94aa271a84 perl_raids.cpp formatting 2018-07-01 20:39:21 -05:00
Akkadius 57c1cd0be4 Add --raid to perl-doc-parser.pl and update usage docs for perl_raids.cpp 2018-07-01 20:39:07 -05:00
Akkadius d331114f71 Format perl_object.cpp 2018-07-01 20:29:44 -05:00
Akkadius 5b05987e27 perl_object.cpp formatting 2018-07-01 20:29:09 -05:00
Akkadius ed37715993 Add --objet to perl-doc-parser.pl and update usage doc for perl_object.cpp 2018-07-01 20:29:00 -05:00
Akkadius d079feeb66 perl_npc.cpp formatting 2018-07-01 20:20:40 -05:00
Akkadius 880285afa6 Add --npc to perl-doc-parser.pl and update usage docs in perl_npc.cpp 2018-07-01 20:20:09 -05:00
Akkadius 6faaff31be Add --hateentry to perl-doc-parser.pl - format perl_hateentry.cpp 2018-07-01 20:04:53 -05:00
Akkadius 465071c2cf More perl_groups.cpp formatting 2018-07-01 20:02:53 -05:00
Akkadius cf6a9d6b2a perl_groups.cpp formatting 2018-07-01 20:01:03 -05:00
Akkadius 782c5ebc75 Add group to perl-doc-parser.pl - update usage docs for perl_groups.cpp 2018-07-01 20:00:52 -05:00
Akkadius ef39395580 Add Doors to perl-doc-parser.pl 2018-07-01 19:56:11 -05:00
Akkadius 86c9b6b079 perl_doors.cpp formatting 2018-07-01 19:56:02 -05:00
Akkadius 4a036116dd Update perl_doors.cpp usage doc 2018-07-01 19:55:50 -05:00
Akkadius 2bab945c34 perl_entity.cpp formatting 2018-07-01 19:50:56 -05:00
Akkadius 26ed80bdda Add --entity to perl-doc-parser.pl 2018-07-01 19:49:52 -05:00
Akkadius a6c1314e3e perl_entity.cpp formatting 2018-07-01 19:49:31 -05:00
Akkadius 979e54daa7 Update usage croak docs perl_entity.cpp 2018-07-01 19:49:21 -05:00
Akkadius b87e355db3 Add corpse to perl-doc-parser.pl 2018-07-01 19:36:57 -05:00
Akkadius 88ed2e64bb perl_player_corpse.cpp formatting 2018-07-01 19:36:47 -05:00
Akkadius 2010d1ba83 Update usage docs for perl_player_corpse 2018-07-01 19:36:35 -05:00
Akkadius 332a3d6c6a Add "mob" to perl-doc-parser.pl 2018-07-01 19:30:52 -05:00
Akkadius 214503617e perl_mob.cpp formatting 2018-07-01 19:28:01 -05:00
Akkadius 1a1cce859a Update perl_mob.cpp croak usage blocks 2018-07-01 19:26:50 -05:00
Akkadius 0786b1158a Add initial perl-doc-parser.pl for Client 2018-07-01 18:16:23 -05:00
Akkadius 4d87216ec6 Format perl_client.cpp 2018-07-01 18:16:04 -05:00
Akkadius 7dbf24b95d Cleanup perl_client.cpp Usage types 2018-07-01 18:14:31 -05:00
KimLS e7cf687d2b Don't set c++ vers 2018-06-29 22:12:11 -07:00
KimLS 5544fd0ae5 Merge branch 'master' of github.com:EQEmu/Server 2018-06-28 21:03:48 -07:00
KimLS 842a40f76d lower cmake version 2018-06-28 21:03:32 -07:00
Michael Cook (mackal) 70f55179b6 Switch netcode to steady_clock 2018-06-28 22:16:25 -04:00
Alex a2e12667b4 Update README.md 2018-06-28 13:25:50 -07:00
KimLS 213a496efb Add cmake prefix path [skip-ci] 2018-06-28 13:21:46 -07:00
KimLS b0336302ee Merge branch 'build_improvements' 2018-06-28 13:17:48 -07:00
KimLS 58725b061e Add appveyor yml [skip-ci] 2018-06-28 13:17:11 -07:00
KimLS 90c18c1dc9 Change travis 2018-06-27 23:05:12 -07:00
KimLS 97ee8e59a1 Travis test 2018-06-27 22:50:08 -07:00
KimLS 50eededd9f Some build fixes and changes 2018-06-27 19:54:33 -07:00
Michael Cook (mackal) ee95a2a0c8 Remove uneeded DumpPacket in Handle_OP_ItemLinkClick 2018-06-27 21:22:39 -04:00
KimLS 254764c1e6 Fix for failed build due to lb changes 2018-06-26 23:00:20 -07:00
KimLS 352e70cf28 Fix for duplicate luabind 2018-06-26 22:50:44 -07:00
Michael Cook (mackal) 0558b1bc48 Merge pull request #739 from noudess/master
Changes to make Harmony work.
2018-06-24 14:38:33 -04:00
Paul Coene 2b38dbf1fb Changes to make Harmony work. 2018-06-24 12:13:09 -04:00
Michael Cook (mackal) bce92c5e02 Add support for innate self targeted spells
Currently this just includes checking SpellType_InCombatBuffs
2018-06-20 14:18:39 -04:00
Michael Cook (mackal) 653824ae9e More task comments .. 2018-06-07 18:14:09 -04:00
Michael Cook (mackal) b61f612fbe More comments 2018-06-05 22:39:48 -04:00
Michael Cook (mackal) 028dbc4bda Add ActivityCollect (unimplemented) and more comments 2018-06-05 22:16:53 -04:00
Michael Cook (mackal) 49b90eae76 More comments to task system 2018-06-05 13:12:29 -04:00
Michael Cook (mackal) 65acefc6b1 Comment task selection packet some 2018-06-04 23:54:57 -04:00
KimLS c985307057 Patch detour to avoid a crash if an invalid ref is returned 2018-05-31 19:24:26 -07:00
Uleat b475f66014 Fix for bot-enabled compile (cursory seems to be ok) 2018-05-30 22:05:27 -04:00
Akkadius eae7183de2 Word better 2018-05-28 03:33:44 -05:00
Akkadius 1d088a1ac1 Merge branch 'master' of https://github.com/EQEmu/Server 2018-05-28 01:47:06 -05:00
Akkadius 7d0b7560bc Fix for map download 2018-05-28 01:46:50 -05:00
Akkadius 7e86337b80 Update notes 2018-05-28 01:13:57 -05:00
Akkadius ac25d49a62 Patch notes - navmesh merge 2018-05-28 00:59:02 -05:00
Akkadius 8a911682bf Use GetRaceGenderDefaultHeight in GetDefaultRaceSize constant 2018-05-28 00:41:32 -05:00
Akkadius a87bf5681f Merge branch 'master' into wp_master 2018-05-28 00:33:05 -05:00
Akkadius b84b98dd7c Merge branch 'master' into wp_master 2018-05-28 00:32:39 -05:00
Michael Cook (mackal) c487acbf1a Off by 1 error in size check 2018-05-28 01:30:32 -04:00
Michael Cook (mackal) 72349ddbb6 Fix condition to set default heights
Was off by 1, if the height > 0 they don't get default height
2018-05-28 01:23:35 -04:00
Akkadius c8389103e3 Few tweaks to rules loading code - broadcast all zones that have loaded when #reloadallrules is used 2018-05-27 23:44:09 -05:00
Akkadius 7a7069959f Fix issue where size 0 NPC's would hop in and out of the ground because FixZ calculates the offset wrong by adding a default race size 2018-05-27 23:14:32 -05:00
Akkadius a20615ea11 Add an up to date easy to read race defines list 2018-05-27 23:13:43 -05:00
Akkadius 0e8672562a Fix issue where some perl calls were unintentionally renamed 2018-05-26 17:39:57 -05:00
Akkadius 05ae8c8219 Add rule Aggro:NPCAggroMaxDistanceEnabled - enabled by default
If enabled, NPC's will drop aggro beyond 600 units or what is defined at the zone level
2018-05-25 22:41:46 -05:00
KimLS add0c4de47 Added ignore flag for navmesh 2018-05-24 22:25:00 -07:00
JJ 510d8083b3 Merge pull request #734 from noudess/master
Kerran illusion spell uses 562 not 23.
2018-05-22 17:33:39 +03:00
Chris Miles d0e960e64b Ubuntu Server 18 LTS compile fix 2018-05-21 19:30:51 -05:00
Paul Coene b8a844b9dc Kerran illusion spell uses 562 not 23. 2018-05-21 18:40:22 -04:00
KimLS f46e4f9aa4 Some tweaks so its harder to get npcs intentionally stuck 2018-05-20 17:24:00 -07:00
Michael Cook (mackal) a828443b46 Add OP_TaskRequestTimer to patch files
This is the lockout timer before you can request a task again

Currently unimplemented
2018-05-15 22:12:18 -04:00
Natedog2012 e28ddcff25 Fix size of AltCurrencySelectItem_Struct in RoF2 2018-05-14 01:11:37 -07:00
KimLS 80c7643396 Fix for spaces instead of tabs 2018-05-12 22:30:07 -07:00
KimLS 66aaa92bd1 Changes to stuck handling that should result in fewer actually stuck npcs 2018-05-12 22:16:50 -07:00
Akkadius eb463eef97 Tweaks to zone shutdown code 2018-05-12 03:31:47 -05:00
Akkadius d43273fd1b Fix some of the Fix Z logic - Boats no longer snap Z - Even though we checked for water, chances are boats pathing was above water and would snap Z to the floor of the water 2018-05-11 00:43:49 -05:00
Akkadius 2c91d1db6e Make sure NPC's don't open keyed or lockpick enabled doors - also make sure we are opening doors and not platforms above or below 2018-05-11 00:14:24 -05:00
Akkadius d504397593 Change map loading paths - maps/base/*.map - maps/water/*.wtr - maps/nav/*.nav 2018-05-10 04:19:43 -05:00
Akkadius 95043d637c Implement NPC's opening doors and clean up door code a bit 2018-05-10 03:54:49 -05:00
KimLS 51a006654a Merge branch 'master' into wp_master 2018-05-02 18:24:19 -07:00
KimLS dde3f603be Change distance to within 100.0 dist instead of within 1.0 dist for checking stuck code. The actual instances where you're within 100.0 with a partial path and legit not stuck is going to be uncommon enough to put up with the visual oddities 2018-05-02 18:23:28 -07:00
Michael Cook (mackal) 4fe6836cf0 Fix compiling with libc++ 2018-04-27 21:41:52 -04:00
Michael Cook (mackal) fdcd39398c Merge pull request #730 from regneq/master
Added pause, resume, and ispause to lua.
2018-04-27 20:05:58 -04:00
regneq f7fe10fc98 Implemented lua methods eq.pause_timer("timername") and eq.resume_tim…
…er("timername"). This allows developers to pause and resume the given timer on the current NPC.

Added lua method eq.is_paused_timer("timername") to check to see if y…

…ou have a paused timer or not. Example usage:

if(eq.is_paused_timer("test"))then
     e.self:Say("You have a paused timer.");
else
     e.self:Say("You do not have a paused timer.");
end

(credit goes to Cavedude)
2018-04-27 16:31:35 -07:00
regneq 7d99becca9 Merge pull request #11 from EQEmu/master
eqemu update
2018-04-27 11:51:59 -07:00
KimLS a53f65d86b Merge and compile fixes (non-bot, will do bots later) 2018-04-16 14:15:08 -07:00
Uleat fb7362c092 Added bot command 'BotStopMeleeLevel' 2018-04-12 20:14:02 -04:00
Uleat 714f8172ec Added CanDoCombat() checks to certain actions 2018-04-11 18:49:49 -04:00
Michael Cook (mackal) 9344896238 /pet attack is range limited 2018-04-08 18:38:34 -04:00
Michael Cook (mackal) 3081f7b24f Pets/NPCs don't use bane damage
Adds rule NPC:UseBaneDamage (defaults to false)
2018-04-08 18:26:25 -04:00
Michael Cook (mackal) e594b7eac6 Fix NPC chance on fishing (100 = 100% chance now) 2018-03-29 18:28:36 -04:00
KayenEQ 0f3fbc3883 Add Change Log message 2018-03-28 17:07:15 -04:00
KayenEQ 2d20d5858e Fix for a few of the Cast on Fade effects to make sure the trigger spell
hits the correct target type.
2018-03-28 16:06:45 -04:00
Uleat fe57e4d924 Merge branch 'master' of https://github.com/EQEmu/Server 2018-03-26 03:38:33 -04:00
Uleat e4e40505b6 Removal of test code 2018-03-26 03:38:08 -04:00
Kinglykrab 5b5c3a08e6 Fix TryMoveAlong() in Perl.
- Didn't have 4th option accounted for (my bad).
2018-03-25 14:33:38 -04:00
Michael Cook (mackal) 137d2d723d Initialize AISpellVar 2018-03-25 01:16:06 -04:00
Michael Cook (mackal) aff481bd37 Fix invalid read in con 2018-03-25 01:12:42 -04:00
Kinglykrab a5a660b828 Fix quest::set_proximity(). 2018-03-24 21:06:56 -04:00
Kinglykrab d08b7dafa4 Export TryMoveAlong() to Perl. 2018-03-24 18:52:20 -04:00
Michael Cook (mackal) 3e1b86a7c3 Fix lua/perl set_proximity to accept flag for say prox
This will fix proximity say to always work
2018-03-24 15:24:54 -04:00
regneq fe68c7bc14 Merge pull request #10 from EQEmu/master
merge updates
2018-03-21 16:00:01 -07:00
Michael Cook (mackal) 4ee35d7e56 Add default size function 2018-03-20 14:35:52 -04:00
Uleat dbdad80960 Fix gcc error - report is non-critical portion of test 2018-03-19 22:00:12 -04:00
Uleat 72940b2511 Merge branch 'master' of https://github.com/EQEmu/Server 2018-03-19 20:58:40 -04:00
Uleat 70922975cf Test code for tracing zone crashes (stage 2) 2018-03-19 20:58:13 -04:00
Michael Cook (mackal) 135cfd7617 Revert "Revert changes to melee push until the generic push processing is better"
This reverts commit 49089f7537.
2018-03-19 00:13:57 -04:00
Uleat d58e88a2f7 Merge branch 'master' of https://github.com/EQEmu/Server 2018-03-17 20:19:15 -04:00
Michael Cook (mackal) c29bdd4b1d Add a sanity check to prevent mobs climbing steep walls
Ex. in OMM's room in anguish
2018-03-17 14:29:11 -04:00
Michael Cook (mackal) 0643bf9783 Remove z offset mod in push, wasn't needed 2018-03-17 13:43:27 -04:00
Uleat 386261181e Rework of command #peekinv 2018-03-17 07:54:39 -04:00
Michael Cook (mackal) d8b704ef7d Adjust z offset down 2018-03-17 02:05:36 -04:00
Michael Cook (mackal) e46e2952e6 Use 8 points to check in push code 2018-03-15 16:20:00 -04:00
Michael Cook (mackal) a339d0d41d Don't rotate the box, it works better 2018-03-15 15:48:34 -04:00
Michael Cook (mackal) d62f2d41fc Bug fixes to push, shouldn't get stuck anymore 2018-03-15 15:39:36 -04:00
Michael Cook (mackal) 339e921f17 Add a #push command, only works on NPCs for now 2018-03-14 16:10:14 -04:00
Uleat 5e963c05af Added client message for test code 2018-03-12 20:49:48 -04:00
Michael Cook (mackal) 638d43e3cf Use pathpoint races for showing nodes
The nearest neighbor command will grow them instead of changing race
now.
2018-03-10 15:36:12 -05:00
Michael Cook (mackal) fdef1090c3 Update #race to accept all valid RoF2 races 2018-03-10 15:11:16 -05:00
Uleat 89303d9218 Fix for zone crashes on startup 2018-03-09 23:41:27 -05:00
Uleat 341bc0723b Test code for tracing zone crashes 2018-03-09 23:25:50 -05:00
Michael Cook (mackal) a6b31017e3 Remove extra z offset 2018-03-09 19:27:31 -05:00
Michael Cook (mackal) ca29cb037e Add some more name filtering 2018-03-09 17:26:22 -05:00
Michael Cook (mackal) d59931dc4d Use an algorithm to generate pet names 2018-03-09 17:10:34 -05:00
Michael Cook (mackal) 876335bb54 Pull out forced movement from push to it's own function
Had to pull this out so we could process it before mez/stun
2018-03-08 19:42:40 -05:00
Michael Cook (mackal) 5c87b8152d Remove Map::FindClosestLoS()
Map::LineIntersectsZone() already accomplished this use case
2018-03-08 18:03:15 -05:00
Michael Cook (mackal) ef487112df Add FixZ() to the spell push stuff
This is done after the packet since we want the NPC to get pushed up
still. The client will still interp the fall but server side we'll be on
the ground instantly
2018-03-08 16:11:48 -05:00
Michael Cook (mackal) 49089f7537 Revert changes to melee push until the generic push processing is better 2018-03-08 12:57:40 -05:00
Uleat 736890119b Forgot sql script file... 2018-03-07 22:46:11 -05:00
Uleat 2da70c69da Added command '#ucs' to force re-connect after ucs server unavailability (must manually re-join channels for now) 2018-03-07 22:45:05 -05:00
Michael Cook (mackal) ae966e546b WIP for NPC spell push, off by default for now 2018-03-07 16:50:24 -05:00
Michael Cook (mackal) 0d63c8b9ef Trap auras should spawn a bit in front 2018-03-07 15:23:03 -05:00
Michael Cook (mackal) 8f66527e02 Add TryMoveAlong(distance, angle)
This will take a distance you would like to move and an EQ angle you
would like to move relative to current heading (so 0 is in front, 256
behind)

Exported to Lua as well
2018-03-06 23:03:55 -05:00
Michael Cook (mackal) 7e7f5f0bd6 Add Map::FindClosestLoS()
This will return true if LOS failed and you should use the outloc
2018-03-06 23:02:49 -05:00
Michael Cook (mackal) b3ac1001c9 Add a FixHeading function
This is similar to what the client is doing

Should be used when adding 2 headings together (or an EQ angle to a
heading)
2018-03-06 23:01:25 -05:00
Uleat e5e779c064 Updated UCS versioning code - update your *.conf files 2018-03-04 21:38:17 -05:00
Michael Cook (mackal) 525db1819d Fix VS compilation hopefully 2018-03-04 13:54:28 -05:00
Michael Cook (mackal) bb3c0b41f6 Merge pull request #721 from noudess/master
Make old style rogue poison closer to live.
2018-03-04 13:20:28 -05:00
Michael Cook (mackal) 35c4867334 Add the Fast trig functions that work with EQ headings
This should match pretty close to the clients LUTs

Also fixed a bug with push
2018-03-04 02:19:12 -05:00
Michael Cook (mackal) 690d8f9155 Fix Conditional jump or move depends on uninitialised value(s) 2018-03-03 22:37:06 -05:00
Michael Cook (mackal) b63923264d Fix memory leak 2018-03-03 22:21:06 -05:00
Michael Cook (mackal) 5aab187e17 Fix missile heading 2018-03-03 13:10:32 -05:00
Michael Cook (mackal) ee4a79616f Lets can't a reference in resends 2018-03-03 00:59:44 -05:00
Paul Coene b667944612 Removed unneeded macro 2018-03-02 20:13:24 -05:00
Paul Coene 6fb3c66fe5 Fixed last minute math change typo. 2018-03-02 20:08:06 -05:00
Paul Coene 66ef95b9c9 Missed a header file for poison commit 2018-03-02 19:26:41 -05:00
Paul Coene bb3596d245 Adjusted chances for apply slightly. 2018-03-02 19:14:48 -05:00
Paul Coene a5c32b63b7 Make old style poison work much closer to live. 2018-03-02 19:05:16 -05:00
Michael Cook (mackal) 9e4f728f21 Spell push values can be negative 2018-03-01 18:10:06 -05:00
Michael Cook (mackal) 3cb7b362c8 Only rate limit NPC push
Clients are fine
2018-03-01 16:42:46 -05:00
Michael Cook (mackal) 1beb221337 Pets seem to run until within 35 units of you
This was at 75 before, testing on live puts this closer to 35
2018-03-01 16:15:57 -05:00
Michael Cook (mackal) 28cb11f521 Implement SE_TossUP -- actually a DMG SPA
This just causes damage to NPCs only
2018-03-01 14:43:37 -05:00
Michael Cook (mackal) d71e79b306 Add 2013 NPC vs NPC push change
They remove NPC vs NPC melee push in 2013
2018-03-01 13:44:10 -05:00
Michael Cook (mackal) 7edc891605 Use the melee push pos update timer for rate limiting the pushes
Also lowered the timer since it's limiting actual movement now
2018-03-01 13:41:02 -05:00
Michael Cook (mackal) 8e4aff391e Fix buff issue 2018-03-01 11:29:13 -05:00
Michael Cook (mackal) 1b84905941 Fix spell push
This now uses the spell data correctly, still need to write a system for
NPCs though

SE_TossUp needs to be implemented to, it just damages NPCs only
2018-02-28 19:47:23 -05:00
Michael Cook (mackal) 06d22fa009 Identify the rest of Action/CombatDamage structs 2018-02-28 19:21:03 -05:00
Michael Cook (mackal) 29f89cdfbc NPCs parsed less than normal push
Checking the packets, I was getting 0.3 for bash against PCs and 0.03
against NPCs. Same for other attacks.
2018-02-27 23:42:18 -05:00
Uleat 6f49a37914 Fix for linux build fail 2018-02-26 23:04:28 -05:00
Uleat 1e316102ea Fix for UCS-based messages containing saylinks 2018-02-26 22:38:14 -05:00
Uleat 03b2550520 Merge branch 'master' of https://github.com/EQEmu/Server 2018-02-26 20:02:38 -05:00
Uleat e547a1e778 Added 'server ready' broadcast to UCS server so clients will reconnect after crash 2018-02-26 20:02:27 -05:00
JJ 9c69eed211 Merge pull request #719 from noudess/master
quest::npcfeature() could not set all features
2018-02-26 14:28:08 -05:00
Paul Coene 464c1cb584 quest::npcfeature() could not set all features 2018-02-26 13:53:33 -05:00
Michael Cook (mackal) 4fbe55cc35 Merge pull request #718 from eqcodex/master
added minimum level to pvp flag.
2018-02-26 13:04:02 -05:00
Xackery 008b17aaf2 added minimum level to pvp flag. 2018-02-26 09:33:15 -08:00
Uleat c469571f62 Merge branch 'master' of https://github.com/EQEmu/Server 2018-02-25 21:40:56 -05:00
Uleat 6c2a8edea6 Added ClientVersion request system to UCS server (needed to fix saylinks) 2018-02-25 21:40:45 -05:00
Uleat 361937d443 SayLink clean-up 2018-02-24 09:08:11 -05:00
Chris Miles 4071e1d4d9 Merge pull request #717 from N0ctrnl/patch-6
Removed conditional for installing libsodium.
2018-02-24 00:30:27 -06:00
Kurt Gilpin 46a358abe6 Update install.sh 2018-02-24 00:24:26 -06:00
Kurt Gilpin fc339cc9d0 Removed conditional for installing libsodium.
If it's superseded or already installed, it just won't install it anyway.
2018-02-24 00:23:30 -06:00
Michael Cook (mackal) c87380fa54 Actually fix pet warp range ... 2018-02-23 17:42:57 -05:00
Michael Cook (mackal) 959337b592 Pets should warp to owner >= 450 units Fixes #715 2018-02-23 17:09:04 -05:00
Michael Cook (mackal) ca0b9bc374 Fix rampage behavior Fixes #716 2018-02-23 17:00:17 -05:00
Michael Cook (mackal) 2d459a962e Merge pull request #714 from eqcodex/master
Added rule to remove pet reagent cost
2018-02-23 13:38:36 -05:00
Xackery f3b2ac6c17 Added rule to remove pet reagent cost 2018-02-22 18:43:31 -08:00
Michael Cook (mackal) 6027a80c14 Identified bouding_radius in all spawn structs 2018-02-22 01:30:40 -05:00
Alex 6934552dd9 Merge pull request #713 from eqcodex/master
Added sanity check for #hotfix
2018-02-21 12:13:51 -05:00
Xackery 0b755cac54 Added sanity check for #hotfix 2018-02-21 07:59:47 -08:00
Uleat 765ee5eeed Fix for possible memory leak when spawning bots 2018-02-19 07:34:43 -05:00
Uleat c36a1cd6dc Fix for linux build fail 2018-02-18 14:30:58 -05:00
Uleat a493242c3c Fix and overhaul to bug reporting system 2018-02-18 14:03:13 -05:00
Uleat 97bb50a5c4 Fix for query failure on some systems 2018-02-17 17:35:54 -05:00
Michael Cook (mackal) 27225b6047 Update changelog [skip ci] 2018-02-16 15:38:44 -05:00
Akkadius cbd68ff8c8 Add new heading format conversion routine - eqemu_server.pl quest_heading_convert 2018-02-16 01:18:52 -06:00
Michael Cook (mackal) a32dedeb48 Fix issue with heading being incorrectly handled
So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.

This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Uleat 91d3851d76 Fix for 'SoD' client unable to log into zone [ci skip] 2018-02-14 23:04:33 -05:00
Michael Cook (mackal) b5e9c0f996 Fix PVP arenas 2018-02-12 19:42:09 -05:00
Alex de4782368d Merge pull request #709 from noudess/master
Scaled AC and ATK if npc is scaling.
2018-02-12 19:34:30 -05:00
Paul Coene 3e39c0c11a Scaled AC and ATK if npc is scaling. 2018-02-12 10:51:21 -05:00
Michael Cook (mackal) d2360753fb Fix issue with optional SQL [skip ci] 2018-02-11 17:40:49 -05:00
Michael Cook (mackal) e747ea851a Fix issue with optional SQL [skip ci] 2018-02-11 17:39:12 -05:00
Michael Cook (mackal) 68d563c72f Add optional file to implement global defiant tables [skip ci]
This is destructive and will delete the loottable_entries currently
holding defiant drops

The level ranges maybe a bit wrong, kind of hard to tell, but it should
be accurate enough
2018-02-11 13:26:00 -05:00
Michael Cook (mackal) c5e4bb08f4 Implement global loot system Fixes #619
This should allow us to emulate lives global tables

The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.

race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Uleat 0b97db9fd2 Added some basic functionality to 'bot guard' 2018-02-08 16:46:43 -05:00
Michael Cook (mackal) fb8873e77b Fix for glm with GCC 7.3
Something similar will be in the next release of glm
2018-02-08 15:54:17 -05:00
Uleat e943771945 More tweaks to bot jitter code 2018-02-07 22:40:45 -05:00
Uleat 05a3c4b2b8 Implemented pass-thru for Mob::CalculateNewPosition2(...) arguments 'fixZ' and 'calcHeading' 2018-02-07 18:47:42 -05:00
Michael Cook (mackal) 24b396e516 Fix /pet leader 2018-02-06 21:50:59 -05:00
Michael Cook (mackal) cdd0b2de00 Bug fix for longer reuses 2018-02-06 13:13:13 -05:00
Michael Cook (mackal) 4096ee1f1e Should dismount if mounted and casting and FD spell 2018-02-05 13:38:03 -05:00
Michael Cook (mackal) f720e51585 Implement NPC Charm Stats
These combat stats an NPC will change to while charmed
2018-02-04 16:30:16 -05:00
Michael Cook (mackal) c5c93bb2e6 Fix distance forget aggro drop not triggering events 2018-02-04 13:23:47 -05:00
Michael Cook (mackal) 85bafecc93 Command #repop will clear NPC spell cache now 2018-02-02 20:18:40 -05:00
Uleat 2ed185aa2c Forgot unversioned script file... 2018-02-02 18:26:01 -05:00
Uleat 1b2316ad1f Update for bot_spells_entries [ci skip] 2018-02-02 18:25:01 -05:00
Chris Miles 80ad3a8940 Merge pull request #702 from daerath/BugFix/RecipesIgnoreContainerSize
Bug fix/recipes ignore container size
2018-02-02 13:15:24 -06:00
Uleat cef4928dd0 Tweak for rogue bot jitter code 2018-02-01 20:43:26 -05:00
Michael Cook (mackal) ab65bb1d57 Update #showspellslist command 2018-02-01 19:03:42 -05:00
Michael Cook (mackal) c21293e508 Fix issue with spells that didn't make sense to be innate 2018-02-01 18:55:16 -05:00
Michael Cook (mackal) 3c794cfc07 Add Support to define a valid HP range for NPC casting
These will allow us to define a valid HP range (HP of the caster) that
an NPC will cast a spell. For example NPC casting a defensive spell at
2018-02-01 18:34:07 -05:00
Uleat d71dbd1751 Relocated 'stop movement' code into class Mob from class Bot 2018-02-01 05:38:10 -05:00
Uleat 8805021960 Re-worked Bot::AI_Process(); Added 'leash,' 'main assist' and 'combat abort' features 2018-01-31 19:31:09 -05:00
Uleat dd2b12b517 Fix for 'MobAI_DEBUG_Spells >= 10' compile failure [skip-ci] 2018-01-31 17:46:28 -05:00
Michael Cook (mackal) 78f3a2aa64 Merge pull request #704 from noudess/master
Cleanup some rules that are no longer used anywhere.
2018-01-30 14:37:26 -05:00
Michael Cook (mackal) 03dbe47546 Skip distance check in mob spell AI for some target types
This should be good enough for now, some of the hatelist spells use 0
ranges for some reason :P

The client checks only a few target types for distance, we should
probably just match that eventually
2018-01-30 13:16:25 -05:00
Michael Cook (mackal) 13ad5e4b46 Lets ignore Z on distance hate removal until pathing doesn't suck 2018-01-30 12:53:58 -05:00
Michael Cook (mackal) 6716e580f3 Make npc_spells_cache a map fixes #705
Should probably add a way to clear the cache, but we didn't do that
before so I didn't bother.
2018-01-29 23:36:05 -05:00
Michael Cook (mackal) 5d9c8c8e27 Quick fix to allow dev work to still happen on npc spells
This will allow a bit of overhead while developing NPC spell sets
2018-01-29 15:18:47 -05:00
Michael Cook (mackal) 7bd5213be4 Skip buff stack check for innates SpellType_Nukes 2018-01-29 15:16:56 -05:00
Paul Coene 93ddf915a2 Cleanup some rules that are no longer used anywhere. 2018-01-29 14:48:10 -05:00
Michael Cook (mackal) f8ce10472b Rework some Spell AI so NPCs can have spammy spells
Lots of encounters in EQ will spam spells, like dragon fear is on a very
tight timer etc. In order to eliminate the need to script all of these
encounters AI spells with a priority of '0' will be treated as "innate
spells." Devs have used this term and it is what I believe they mean by
it.

You can run update npc_spells_entries set priority = priority + 1 where priority >= 0;
to disable the behavior.
2018-01-28 18:06:54 -05:00
Kinglykrab ceb2b287bb Fixed merchantlist probability.
NPCs were setting a singular chance value and each item was checking based on this value, making the probability field not a random chance per item.
This removes the probability field from NPCs, SetMerchantProbability() and GetMerchantProbability() and makes the probability field truly random chance.

Special thanks to ChaosSlayerZ for noticing the issue here: http://www.eqemulator.org/forums/showthread.php?t=41731
2018-01-27 19:08:15 -05:00
Kinglykrab 8e9fa38197 Added #reloadmerchants for zone-based merchant refreshing. 2018-01-27 18:19:48 -05:00
Daerath 5763672175 Merge branch 'master' into BugFix/RecipesIgnoreContainerSize 2018-01-27 12:17:39 -05:00
Michael Cook (mackal) 6ed3301110 Add some appearance Changing functions
These directly modify the values so we can script appearance on
pets/swarm pets. (Ex. Host of the Elements, some Vet AAs)

These functions are only really useful in EVENT_SPAWN since that's
before the appearance data is sent to the client and this will avoid
having to send a bunch of illusion packets.
2018-01-24 15:26:53 -05:00
Daerath fbe456ed45 * If GetItem returns null when searching for a container item, we now default bagslots to 10 instead of aborting. 2018-01-21 17:28:27 -05:00
Daerath 518a5e8ab1 * Added test for null output of GetItem and log & return if the item cannot be found. 2018-01-21 15:49:15 -05:00
Daerath 008ac97a64 Merge branch 'master' into BugFix/RecipesIgnoreContainerSize 2018-01-21 10:18:10 -05:00
Daerath 7892fed6d9 * Combine container size is checked before displaying favorite recipes or when searching for a recipe. This fixes an issue where you could combine any recipe in a 2 slot container or in any container smaller than the number of required components.
* World containers that do not have ID values default to size 10 based as all world containers that are not transmitting ID values appear to have 10 slots.
2018-01-21 10:17:31 -05:00
Michael Cook (mackal) 6042410b4b Fix duration on WakeTheDead 2018-01-20 19:19:40 -05:00
Michael Cook (mackal) 26532c03ac Fix crash
Whoever made this using dynamic memory should be fired.
2018-01-19 23:28:07 -05:00
Uleat 0fa5053ad1 Merge branch 'master' of https://github.com/EQEmu/Server 2018-01-18 22:35:58 -05:00
Uleat 39a94dba0d Fix for installer script bot schema failures 2018-01-18 22:34:23 -05:00
Michael Cook (mackal) a440269c6b Adjust the behavior of out of range aggro removal
This is a bit more accurate
2018-01-18 19:59:04 -05:00
Michael Cook (mackal) a7310cba17 Export new special attack to lua too 2018-01-18 18:33:36 -05:00
Michael Cook (mackal) b82100bcd7 Add IMMUNE_RANGED_ATTACKS
This makes them immune to archery/throwing

This also needs more work as comments state, but good enough for now
2018-01-18 18:30:29 -05:00
Michael Cook (mackal) e7ce79261d Add a timer to rate limit the hatelist check 2018-01-18 15:54:53 -05:00
Michael Cook (mackal) d8bbb428d8 Add hatelist removal for far distances and time 2018-01-18 15:44:51 -05:00
Michael Cook (mackal) 7adc93d806 Fix zone failure messages on RoF+ 2018-01-17 22:01:45 -05:00
Michael Cook (mackal) 62dcc188d1 Set bZoning to false in failure cases 2018-01-17 21:37:24 -05:00
Michael Cook (mackal) aa1114c387 Rename Client::zoning to Client::bZoning 2018-01-17 21:37:24 -05:00
Akkadius 462349ad84 [eqemu_server.pl] Fix database dump script utility 2018-01-17 03:47:33 -06:00
Akkadius 19183f958e [eqemu_server.pl] Support for Linux Loginserver installation 2018-01-17 03:41:36 -06:00
Michael Cook (mackal) 42d3a7e4f6 Merge pull request #684 from daerath/feature/Dae-ModernAAXP
Feature/dae modern aaxp
2018-01-15 22:27:20 -05:00
Michael Cook (mackal) af02b9f958 Add json config examples 2018-01-15 22:02:52 -05:00
Chris Miles f67d280845 [eqemu_server.pl] Account for qsdatabase when installing config variables 2018-01-15 00:18:16 -06:00
Chris Miles 6d7203ef4b Update eqemu_server.pl 2018-01-15 00:00:41 -06:00
Chris Miles 90a9b98ae6 Remove install_variables on install completion (Linux) [skip ci] 2018-01-14 23:47:53 -06:00
Akkadius 61fb708b73 Disable caching for eqemu_server.pl wget requests [skip ci] 2018-01-14 22:52:02 -06:00
Chris Miles 4629b4f261 Update user_tables.txt 2018-01-14 22:32:22 -06:00
Akkadius 865c8562da Merge branch 'master' of https://github.com/EQEmu/Server 2018-01-14 14:04:34 -06:00
Akkadius 7fea04c663 Conversion order adjustment [skip ci] 2018-01-14 14:04:26 -06:00
Chris Miles 8620e1b7c9 Merge pull request #695 from N0ctrnl/patch-5
Install JSON libraries
2018-01-14 00:02:28 -06:00
Kurt Gilpin 9102c1a13a Update install.sh 2018-01-13 23:29:19 -06:00
Kurt Gilpin 682df81339 Install JSON libraries 2018-01-13 23:23:54 -06:00
Akkadius 40ebee9ff4 Noudess: This makes newly spawned NPCs have a chance to cast 2018-01-13 22:14:21 -06:00
Akkadius 26213f9049 Merge branch 'master' of https://github.com/EQEmu/Server 2018-01-13 22:04:29 -06:00
Akkadius 680f1f017d Compile fixes from merge 2018-01-13 22:04:10 -06:00
Chris Miles cee3dc370d Update README.md 2018-01-13 21:57:47 -06:00
Akkadius f91de33e5d Merge remote-tracking branch 'origin/doc_scripts' 2018-01-13 21:51:33 -06:00
Xackery Xtal fc844cefd7 Added perparlse and cleaned up some argument names in embparser 2018-01-13 19:10:51 -08:00
Akkadius a5e65b93c9 Change our web request references to master now that we are merged 2018-01-13 17:22:27 -06:00
Chris Miles 92e20d07ae Update README.md 2018-01-13 16:42:55 -06:00
Akkadius c4432bcd7e Merge fixes 2018-01-13 16:41:10 -06:00
Chris Miles b6fc878aab Update README.md 2018-01-13 16:38:11 -06:00
Michael Cook (mackal) d18fb730ec Don't increment the xtarget count on feign memory 2018-01-13 01:14:32 -05:00
Chris Miles 4cd7d98224 Merge pull request #693 from noudess/master
This patches gross pet errors in Z.
2018-01-12 03:11:34 -06:00
Michael Cook (mackal) 760ba01e6b Update a comment 2018-01-10 22:34:57 -05:00
Paul Coene fb2f8327e2 This patches gross pet errors in Z. 2018-01-10 14:13:52 -05:00
Michael Cook (mackal) 7559d96a0e Merge pull request #692 from noudess/master
Allow trading nodrop to pets via new rule.
2018-01-10 14:02:43 -05:00
Paul Coene 1471784035 Allow trading nodrop to pets via new rule. 2018-01-10 13:41:25 -05:00
Michael Cook (mackal) 057823e4c1 Merge pull request #691 from noudess/master
Add rule to use ClassicBackstab (no mob fronttab)
2018-01-10 13:35:21 -05:00
Paul Coene e1f8354905 Add rule to use ClassicBackstab (no mob fronttab) 2018-01-10 13:19:26 -05:00
Michael Cook (mackal) 50cc093250 Merge pull request #690 from noudess/master
Level was missing from Spell error message.
2018-01-10 13:15:50 -05:00
Paul Coene e25499b3f2 Level was missing from Spell error message. 2018-01-10 13:10:03 -05:00
Chris Miles 14b3525e9c Merge pull request #688 from noudess/master
Exclude clients from FixZ to fix fear issues.
2018-01-09 19:35:30 -06:00
Paul Coene c2a35bb2e1 Exclude clients from FixZ to fix fear issues. 2018-01-09 20:31:48 -05:00
Michael Cook (mackal) 279cd4660d Merge pull request #687 from noudess/master
Removed pets from Witness Heal Aggro.
2018-01-09 18:11:28 -05:00
Paul Coene 2dad087bbd Removed pets from Witness Heal Aggro. 2018-01-09 18:00:34 -05:00
Michael Cook (mackal) 4b612400da Merge pull request #683 from noudess/master
Adjust xp loss on death if using the level_based_mods.
2018-01-09 17:17:17 -05:00
Chris Miles 91da1305a4 Merge pull request #686 from shea851/GetWorldTime_fix
Packet sends with sz 0 do not work on Linux
2018-01-08 20:44:01 -06:00
Shea ee581f27c4 Packet sends with sz 0 do not work on Linux 2018-01-08 19:15:36 -06:00
Daerath d90982e63b * Merge from master and removal of commented code. 2018-01-06 11:01:41 -05:00
Daerath a3dc36ae22 Merge branch 'master' into feature/Dae-ModernAAXP 2018-01-06 10:28:04 -05:00
Daerath b25c5d509d * Refactored how XP is calculated
* Added ability to use normalized XP per AA (based on # of kills per AA per white con NPC -- TSS era change)
* Added ability to use accelerated AA gain between a defined range (based on live, 0 - 4000 AA, linearly decreasing)
2018-01-06 10:22:26 -05:00
Akkadius 6e1c8c665b Fix NPC aggro to account for squared - fixing NPC's that aggro beyond the normal scan range 2018-01-04 14:38:29 -06:00
Daerath feafd43fdf * Renamed rule to enable modern AA scaling to be consistent with the other related rules. 2018-01-03 06:19:48 -05:00
Daerath 7d7b9d0238 * Added rules for managing AA scaling. 2018-01-02 17:27:59 -05:00
Daerath c2b5820153 * Implementing live-like AA scaling rules based on a window where accelerated AA XP is earned.
* TODO: Add scaling rules to database and rules engine and remove hardcoding
2018-01-01 14:23:24 -05:00
Paul Coene a6b9cd87ec Adjust xp loss if using the level_based_mods. 2017-12-26 11:42:09 -05:00
Chris Miles 11092da32d Merge pull request #678 from noudess/master
Mobs no longer root feared enemies.
2017-12-25 13:46:53 -06:00
Chris Miles dfccb4a2bc Merge pull request #679 from SecretsOTheP/master
Fixed Ubuntu 17.10 compile until FMT is updated
2017-12-25 13:46:18 -06:00
Michael Cook (mackal) c1ad00cbc6 Fix where SE_ExtraAttackChance happens
Improved AA descriptions say this is after a successful double attack
2017-12-23 22:55:45 -05:00
Michael Cook (mackal) 6686346473 Implement July 24, 2002 pet resist changes 2017-12-23 22:48:21 -05:00
Michael Cook (mackal) 0356c0a891 Refactor getting resist value out to a function 2017-12-23 22:35:05 -05:00
Michael Cook (mackal) 8af4730ddf Merge pull request #680 from shea851/xtarget_fix
Fix for Xtargets not being populated when pet initiates aggro.
2017-12-22 18:39:05 -05:00
Shea 994e2001a0 Fix for Xtargets not being populated when pet initiates aggro. 2017-12-22 17:09:47 -06:00
SecretsOTheP c65864ffb6 Fixed Ubuntu 17.10 compiles 2017-12-21 14:55:59 +00:00
JJ 8011c48641 Make Ground Spawn sql required in https://github.com/EQEmu/Server/commit/97873ff42d6b4407d790e5d79886c7ee2c2259f0 2017-12-17 12:58:42 -05:00
JJ 97873ff42d Change Ground Spawn respawn timers to match normal spawns (msec to sec). Highly recommended sql included! 2017-12-16 23:20:20 -05:00
Michael Cook (mackal) 9af9deb0f5 Attempt to fix disc issue when client has no buff but server still does
This is kind of hard to test, but it is what the client is doing
2017-12-15 18:42:21 -05:00
Michael Cook (mackal) 477ba3f4b9 Apply HotZone for AAs
Ahh is this the right spot? No idea :P
2017-12-15 01:47:45 -05:00
Paul Coene 9c6dbe699f Mobs no longer root feared enemies. 2017-12-10 10:55:25 -05:00
Chris Miles 9cfe6b936b Merge pull request #673 from noudess/master
Upgrade weaponless NPC offense
2017-12-04 08:10:57 -06:00
Chris Miles 9b4e63fbc7 Merge pull request #677 from shea851/distance_change
Add distance logic to mobs that move
2017-12-04 08:10:47 -06:00
Shea ba1a317119 Add distance logic to mobs that move 2017-12-03 11:33:29 -06:00
Michael Cook (mackal) 55f1767001 Add confirmed OP_MoveMultipleItems structs
Pretty sure SoF-UF are the same, but I haven't verified that yet
2017-11-30 16:50:10 -05:00
Michael Cook (mackal) f8b924c262 Identified other OP_MoveMultipleItems opcodes
Older clients don't actually ever send this but they do accept it
2017-11-26 18:51:27 -05:00
Michael Cook (mackal) e19b7bd368 Start work on OP_MoveMultipleItems (RoF+)
Currently it just kicks to prevent desyncs
2017-11-25 23:57:15 -05:00
Paul Coene 3bfa1d68f7 Merge branch 'master' of github.com:noudess/Server 2017-11-22 09:39:32 -05:00
Paul Coene aaac2c5a84 Give weaponless NPCs best offense based on skills 2017-11-22 09:38:03 -05:00
Akkadius 29a62dfa85 Remove debugging 2017-11-21 21:48:35 -06:00
Chris Miles 790304d1f1 Merge pull request #672 from noudess/master
MoveTo while saving guard position no longer hops.
2017-11-21 21:41:12 -06:00
Chris Miles 7e0e9a037d Merge branch 'master' into master 2017-11-21 21:39:31 -06:00
Chris Miles 712fe1f6ec Merge branch 'master' into master 2017-11-21 21:26:52 -06:00
Akkadius b03e9af597 Fix issues with NPC's ghosting who path for long distances, this should wrap up the small remainder of ghosting edge cases 2017-11-21 21:25:20 -06:00
Michael Cook (mackal) 52d31a6846 Make high STR race rez effects a rule
They stopped using this one at some point it seems
2017-11-19 01:45:05 -05:00
Paul Coene a8427ca610 Fixed Log message to have correct text and values 2017-11-17 14:09:19 -05:00
Paul Coene 5880593cb1 MoveTo while saving guard position no longer hops. 2017-11-17 13:12:26 -05:00
Chris Miles 6bb3ebc00e Merge pull request #669 from noudess/master
Added a #petname command for renaming only pets
2017-11-16 20:41:01 -06:00
Michael Cook (mackal) da163be8db Fix auto complete error 2017-11-10 00:06:50 -05:00
Michael Cook (mackal) e928046a95 Add guild tribute slot for legacy stuff 2017-11-10 00:04:33 -05:00
Michael Cook (mackal) 3eaa0b4fb1 Don't need to garble for language, client does
Maybe older clients need it?
2017-11-09 13:31:04 -05:00
Michael Cook (mackal) 37bedfe9ba Move PetHoTT to NPC::SetTarget for charmed pets 2017-11-04 01:27:41 -04:00
Michael Cook (mackal) df0004c1b0 Another fix for GetHaste for pets 2017-11-04 01:08:55 -04:00
Michael Cook (mackal) 24e4730204 Whoops, we do haste differently 2017-11-04 00:39:54 -04:00
Michael Cook (mackal) 7d12382333 Fix NPC/Pet haste caps 2017-11-04 00:33:30 -04:00
Michael Cook (mackal) bc348dadad Merge pull request #668 from regneq/master
Trap overhaul ported from takp
2017-10-29 13:18:57 -04:00
Paul Coene ceadb1325d Added a #petname command for renaming only pets 2017-10-28 15:22:58 -04:00
regneq 15f7440af2 Update version and manifest for traps.sql 2017-10-28 10:48:22 -07:00
regneq cd748e7d8b Fixed an issue that would cause traps to not function correctly if skill is 0 in the database.
Added undetectable column, to allow content developers to make a trap undetectable and not able to be disarmed.

Pets will no longer try to aggro traps its owner triggers.

Traps will now use the radius column to determine disarm range, instead of using a hardcoded value which may not be appropriate in all cases.

Decreased the scan range for traps to disarm.

Fixed some typos, and removed some unused code.
2017-10-28 10:02:31 -07:00
regneq ed98aa45d2 Traps overhaul. New functionality has been added, while preserving the old functionality. Numerous bug fixes occurred as well.
Added column triggered_number. If this is set, then the trap will despawn after it has been triggered this number of times. If 0, the trap will never despawn on its own.

Added group column. This allows developers to group traps together in a similar way as spawngroups for NPCs. When a trap that is grouped is despawned in anyway, a random trap in the group will take its place. Grouped traps do not have to be at the same coords or have the same type. This can allow for some spawning diversity if so required. If set to 0, the trap is not grouped and will always respawn.

Added column despawn_when_triggered. If set to 1, then a trap will despawn when a player triggers it. If 0, then there will be a 5 second reset time and then the same trap will again be active. (Assuming triggered_number has not been reached.) The player that triggered the trap will not re-trigger it until they have left and re-enetered the trap's radius.

Traps will no longer trigger on players that are currently zoning. This fixes some weirdness and at least one crash. The trap can trigger however after the connection is been completed. If a player camped out in a trap radius they can potentially still be hit.

Alarm type traps were not using effectvalue2 to determine who should be aggroed. This is now fixed.

Traps will no longer be broken by #repop, #depopzone, or #reloadworld. All 3 commands will now have the same effect on traps as they do for NPCs.

Added command #reloadtraps. This reloads all of the traps in the zone.

Added command #trapinfo. This gives some information about the traps currently spawned in the zone.

Added Traps logsys category

Required SQL:
utils/sql/git/required/2017_10_26_traps.sql
2017-10-27 21:24:24 -07:00
regneq 10477d3795 Merge pull request #9 from EQEmu/master
eqemu merge
2017-10-27 16:59:05 -07:00
Michael Cook (mackal) 982c078926 Merge pull request #665 from joeyw/fix-weapon-proc-level
Change weapon proc req. level to Level2 property
2017-10-25 18:42:32 -04:00
Chris Miles a721179aa8 Merge pull request #667 from noudess/master
Roam Box code was changing z every loop through.
2017-10-25 00:30:16 -05:00
Michael Cook (mackal) 50d5f3785c Send caster name in buff packets for UF+
Currently the names only show for inspecting via Target Window because
we send buff packets in the wrong order and there is a dependency on
them being correct for self that isn't present for target window.
2017-10-24 00:02:49 -04:00
Akkadius 9856df20fb Fix SQL syntax in Adventure::MoveCorpsesToGraveyard() 2017-10-23 17:24:18 -05:00
Akkadius c8b75e982e Safeguard characters losing their account_id 2017-10-20 18:36:11 -05:00
Michael Cook (mackal) 199dd7d618 Fix missing round kick dmg calc 2017-10-20 17:01:39 -04:00
Akkadius ab569681b1 Merge branch 'master' of https://github.com/EQEmu/Server 2017-10-16 15:54:37 -05:00
Akkadius b10f5d3745 Group ID can be zero 2017-10-16 15:52:59 -05:00
Paul Coene 7dd904c8d1 Roam Box code was changing z every loop through. 2017-10-16 16:39:22 -04:00
Chris Miles 624be70990 Merge pull request #666 from noudess/master
This change way back when actually totally hosed skillups.
2017-10-16 15:06:45 -05:00
Akkadius b9d2c1b9f6 Client::Handle_OP_RaidCommand crash fix 2017-10-16 13:56:02 -05:00
Akkadius 00b2debb32 Raid::UpdateGroupAAs out of range crash in memset 2017-10-16 13:52:01 -05:00
Akkadius f29fe17496 Potential pathing crash fix 2017-10-16 13:46:09 -05:00
Akkadius e80f3c87e9 Zone: Main loop crash fix 2017-10-16 13:20:33 -05:00
Akkadius a7d0251b77 Mob::TryFadeEffect sanity checks for potential crashing 2017-10-16 13:15:03 -05:00
Akkadius 3bcfcc6308 ZoneDatabase::GetKarma crash fix 2017-10-16 12:56:00 -05:00
Paul Coene 7d004e1eb0 Merge remote-tracking branch 'upstream/master' 2017-10-16 09:26:14 -04:00
Paul Coene 90f6023f0f I added this back when. I was wrong. 2017-10-16 09:25:26 -04:00
Michael Cook (mackal) 4e9c3e19d2 Fix some XTarget FD issues 2017-10-16 01:25:14 -04:00
Michael Cook (mackal) 0f1ca0856c Fix mana regen issue with old skill progression 2017-10-15 21:35:03 -04:00
Joey Wendt 2ef5ade596 Change weapon proc req. level to Level2 property 2017-10-12 00:43:25 -05:00
Michael Cook (mackal) 75e60b7f8e Area Regen functions shouldn't send to all 2017-10-09 01:08:01 -04:00
Michael Cook (mackal) 64d39134b9 Fix issues with Mob::TryTriggerOnValueAmount 2017-10-09 00:18:33 -04:00
Michael Cook (mackal) 414cafdbed Add OP_AddNimbusEffect 2017-10-09 00:04:43 -04:00
Michael Cook (mackal) f566cba56a Add Area Regen functions to Lua 2017-10-08 21:43:16 -04:00
Michael Cook (mackal) 8400994c57 Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
Chris Miles 43f459b194 Update README.md 2017-10-06 20:13:35 -05:00
Chris Miles e352171efa Delete GPL.txt 2017-10-06 18:21:37 -05:00
Chris Miles 6c2f554a31 Update README.md 2017-10-06 18:04:12 -05:00
Chris Miles bb2a6dce23 Delete LICENSE.md 2017-10-06 17:57:42 -05:00
Chris Miles 288ae4bad3 Merge pull request #664 from noudess/master
Rooted mobs cast spells instead of doing nothing.
2017-10-06 17:53:35 -05:00
Chris Miles f2c48d4c58 Merge pull request #660 from mlinderdt/master
Bot bugs - targeting after zoning and zone.exe crash
2017-10-06 17:52:49 -05:00
Chris Miles f8571a57dd Create LICENSE 2017-10-06 17:50:57 -05:00
Paul Coene 5285e8a163 Rooted mobs cast spells instead of doing nothing. 2017-10-02 14:40:21 -04:00
Michael Cook (mackal) f8a4f2e6bd Merge pull request #662 from noudess/master
Rule to dictate if you can teach yourself lang.
2017-09-24 18:07:41 -04:00
Paul Coene c7ad873581 Rule to dictate if you can teach yourself lang. 2017-09-24 16:33:08 -04:00
Michael Linder 78759add4a Ignore bots during group position update. Fixes zone.exe crash when a client gets too far away from their bots. 2017-09-20 19:06:09 -05:00
Michael Linder 48b674a13d During bot spawn, set bot to targetable. Fixes issue #657. 2017-09-20 19:04:59 -05:00
Michael Cook (mackal) 8c9b852586 Fix food/drink to match live 2017-09-19 02:01:06 -04:00
Michael Cook (mackal) 9634bef7fc Identify Stackable and Lore in OP_AdventureMerchantResponse
Thanks eqmule!
2017-09-17 21:33:58 -04:00
KimLS cbbfae0cfc Merge master compile fixes 2017-09-17 13:34:35 -07:00
KimLS fc7623b690 Merge fix 2017-09-17 13:20:48 -07:00
Akkadius 0cf5a7aec3 Merge pull request #650 from noudess/master
Add fix for GetGroundZ and fix some constant references.
2017-09-17 11:19:48 -05:00
Paul Coene 59152a9d77 Fix some constants. 2017-09-17 12:11:02 -04:00
Akkadius e3972cc9e6 Update another Z Offset location for pathing 2017-09-17 10:16:13 -05:00
Akkadius 2a4d6523b1 Fix some zone entrance ghosting 2017-09-17 10:12:41 -05:00
Akkadius 6d8b96068d Add model/race offset to FixZ calc (KLS) 2017-09-17 09:55:42 -05:00
Akkadius e88cd61097 Fix 95% of food/water consumption issues, if there are additional modifiers for race/class combos - those will need to be applied
Mods properly calculated

Stages should be put in place if not already:
https://wiki.project1999.com/Food_and_drink#Stages_of_Hunger_and_Thirst

Values stored in the database are 0-6000, previously we capped it at 6000 but previous math would have normal values in the 60k+ range in order for food to be consumed at a reasonable rate. We are now using more native logic where 1 = 1 minute, following logic:

(Minutes)
0 -  5	- This is a snack.
6 -  20	- This is a meal.
21 - 30	- This is a hearty meal.
31 - 40	- This is a banquet size meal.
41 - 50	- This meal is a feast!
51 - 60	- This is an enduring meal!
61 - X	- This is a miraculous meal!
2017-09-17 09:48:10 -05:00
Akkadius b71f3031bc [Windows] World process window title now updates with server name and amount of clients connected 2017-09-17 05:34:44 -05:00
KimLS 9dd4002337 Move stuck code out of main pathing function so we can add logging easily later 2017-09-09 14:01:39 -07:00
KimLS ccdebf0116 Add custom feature, cross-class skill trainer, fix up stuck detection and added a better solution to it. 2017-09-09 00:24:30 -07:00
KimLS 1a4aa1692a Remove partial warp for now 2017-09-05 22:50:08 -07:00
Michael Cook (mackal) 240f04eda7 Implement fleeing stun 2017-09-04 02:10:10 -04:00
Michael Cook (mackal) 7b4c130e0a Switch local saved "animation" to signed
This variable is really the SpeedRun but packed as an int ...
2017-09-03 15:02:36 -04:00
Michael Cook (mackal) 7e3fdee86c Fix Life Burn from killing you 2017-09-03 02:04:25 -04:00
KimLS 6a79694fa1 Merge branch 'master' of github.com:EQEmu/Server into wp 2017-08-31 17:47:33 -07:00
KimLS c52ff4249a Pathing stuck detection, and logic to go with it 2017-08-30 19:55:35 -07:00
Michael Cook (mackal) 4e7870c634 Don't set reuse timer in UseDiscipline in case CastSpell fails 2017-08-30 15:17:02 -04:00
Michael Cook (mackal) 487dcc4459 Tweak down spellend_timer for delaytimer
400 ms is far too aggressive for normal game play
Set to 10 ms to hopefully not get in the way of legitimate game play

Also, why do we even do this? As far as I can tell, we need this to be
less than the users ping to not cause issues. What are the actual
reasons we do this and what can we do differently to solve them?
2017-08-30 14:35:01 -04:00
KimLS 0ba9b3fedc Fix for bug in pathing stuck detection 2017-08-29 22:03:22 -07:00
KimLS 46561b9cf5 Factor in size to actor offset 2017-08-28 23:48:05 -07:00
KimLS 545ac6b420 Some pathing tweaks, removed old quest functions that dealt with the old pathing code. Fixes to best z under new system 2017-08-28 22:01:08 -07:00
Michael Cook (mackal) 2146489740 Add rest of the avoidance skills to AA bonus 2017-08-26 00:15:01 -04:00
Michael Cook (mackal) 3746128014 Fix SE_IncreaseBlockChance stacking 2017-08-26 00:12:47 -04:00
Michael Cook (mackal) ca32e35ef6 More Zone struct commments 2017-08-26 00:12:34 -04:00
Akkadius c37e83e235 Remove some leftover debugging XD 2017-08-24 04:15:55 -05:00
Akkadius 00604722bb [Perl] Fix perl for later Linux releases v5.24.1 2017-08-24 04:13:52 -05:00
Akkadius 808654743c [Position Updates] Bulk updates when player has moved far enough - eliminates client ghosting on rez/gates/summon as well as npc ghosting 2017-08-22 02:13:56 -05:00
Akkadius bb2d8f6a4d [Position Updates] Always send position updates to group members - even when in raid 2017-08-22 00:48:55 -05:00
Akkadius 7a263c032d [Readability] Clean up some of the raid command code to be more understandable 2017-08-21 21:44:28 -05:00
Akkadius ad7dfc31a9 [HP Updates] Resolved an issue when a player is swapped to a group in a raid - mana and endurance shows empty to group members 2017-08-21 21:01:35 -05:00
Akkadius 0663e9cb6f [HP Updates] Resolve issue where clicking self in raid window would make characters health bar go down significantly 2017-08-21 19:49:19 -05:00
Akkadius b0a3e9205f [FixZ] Smooth out close combat npc/pet hopping 2017-08-21 02:42:50 -05:00
KimLS 0e8f6a32b1 Explicit RTreeValue decl because gcc didnt like it implicitly here 2017-08-20 17:40:37 -07:00
KimLS 17544d4577 Some tweaks to GCC errors, still think there's a couple 2017-08-20 15:37:46 -07:00
JJ b22a88eccc Fix sql in manifest [skip ci] 2017-08-19 16:40:49 -04:00
KimLS 563878f20e Compile fixes and some debugging messages in find path code. 2017-08-19 12:49:06 -07:00
Akkadius dd8d23be62 Merge branch 'master' into eqemu_config_json 2017-08-18 21:18:54 -05:00
Akkadius 4d3dda23f8 Make #repop work almost instantly 2017-08-18 20:53:26 -05:00
Akkadius 718a2c2205 FixZ on NPC initial spawn to keep NPC's from hopping 2017-08-18 20:23:16 -05:00
KimLS ffbee0ad1a Merge 2017-08-09 10:42:07 -07:00
Michael Cook (mackal) bb8c6da0b4 Update comment [skip ci] 2017-08-08 14:03:04 -04:00
KimLS 575ba28b62 Bug fixes with fear points and teleport jumps 2017-08-06 20:48:39 -07:00
KimLS 3afee1f841 Work on making the paths work well when being z corrected esp for nav meshes 2017-08-05 20:54:43 -07:00
Michael Cook (mackal) d5699fb68d Flush out RoF2 NewZone_Struct 2017-08-04 16:43:45 -04:00
regneq 519c049902 Merge pull request #8 from EQEmu/master
merge from eqemu
2017-08-04 09:06:08 -07:00
Michael Cook (mackal) 28fca1f8dc More OP_SpawnAppearance types 2017-08-01 20:14:10 -04:00
Michael Cook (mackal) 935dc7d8fb Add more OP_SpawnAppearance types (RoF2 at least) 2017-08-01 19:57:30 -04:00
Michael Cook (mackal) 771c3b175e Fix AffectedBySpellExcludingSlot 2017-08-01 13:09:18 -04:00
Akkadius b468945eb7 Merge pull request #649 from noudess/master
Fix  roam boxes to use dest Z to better integrate with FixZ changes.
2017-07-31 12:30:59 -05:00
Paul Coene 3554211233 Merge remote-tracking branch 'upstream/master' 2017-07-31 09:22:15 -04:00
Paul Coene 0fc72875b2 Modify roam boxes to correctly modify and use destination Z 2017-07-31 09:21:49 -04:00
Michael Cook (mackal) 2286203123 Fix invis in spawn structs 2017-07-29 23:31:47 -04:00
Michael Cook (mackal) 210655ddc7 More SpawnStruct comments 2017-07-29 19:15:27 -04:00
Michael Cook (mackal) 034ebab064 Fix some comments 2017-07-29 18:47:35 -04:00
Michael Cook (mackal) e32b6c55e4 Add enum GravityBehavior (FlyMode) from MQ2 2017-07-29 18:23:42 -04:00
Michael Cook (mackal) 4f016de277 More comments to RoF2 Spawn Struct 2017-07-29 18:15:56 -04:00
KimLS 832c31a41a work on navmesh loading 2017-07-29 15:05:56 -07:00
Michael Cook (mackal) 02b7e3fafb Comment spawn struct for RoF2
These should change anything, just useful comments for clean up
2017-07-29 15:37:35 -04:00
KimLS ff13f162ce Forgot to git add so missed a bunch of stuff 2017-07-29 00:12:21 -07:00
KimLS 80f1c65e1c Update fmt lib, add recast, wip on recast pathfinder interface (broken atm) 2017-07-29 00:11:57 -07:00
KimLS 7d3f35d48b Support for v3 path files, removed the movement log stuff, fix for a crash or two 2017-07-27 23:21:45 -07:00
Michael Cook (mackal) 0b11340c4e Forgot show_name for mercs too 2017-07-26 00:58:46 -04:00
Akkadius 898ec8fcf1 Slightly adjust some of the ServerScript pull down logic in world 2017-07-25 11:48:04 -05:00
Akkadius c4d7fb8724 Set indent on print to file 2017-07-25 11:23:13 -05:00
Akkadius b8c0b2c326 Set indent on print 2017-07-25 11:15:21 -05:00
Akkadius 8ec9f36954 Retain spacing on initial convert 2017-07-25 11:10:08 -05:00
Akkadius db0b4045a2 Retain spacing on convert 2017-07-25 11:07:37 -05:00
Akkadius b4a234b1c0 Clean alpha order to Installer JSON config 2017-07-24 23:13:08 -05:00
Akkadius dcfefee060 JSON Installer adjustments 2017-07-24 22:56:57 -05:00
Akkadius 6859d92716 Delete local eqemu_server.pl if force_download 2017-07-24 22:11:13 -05:00
Michael Cook (mackal) f6f3060c9d Fix trap removal 2017-07-24 22:58:58 -04:00
Michael Cook (mackal) 6bf2cf8cb8 Fix aura removal 2017-07-24 22:51:00 -04:00
Michael Cook (mackal) a0140ff943 Fix client UI when auras expire 2017-07-24 15:27:33 -04:00
Michael Cook (mackal) df1e486df6 Fix isquest issue with SQL 2017-07-24 14:35:22 -04:00
Michael Cook (mackal) a0cfba5b3e Fix show_name for bots 2017-07-24 12:32:58 -04:00
Akkadius 84b1a719f2 Few adjustments to maintenance script 2017-07-23 03:39:58 -05:00
Akkadius 734d79d540 Convert some of the installer routines to JSON 2017-07-23 03:36:09 -05:00
Akkadius 2c388117ad Remove db_dumper.pl in conversion and chmod the converter in linux 2017-07-23 03:16:38 -05:00
Akkadius 92a678d0b4 Load config in database_dumper 2017-07-23 03:13:14 -05:00
Akkadius ed1015fa89 Upload utils/scripts/database_dumper.pl 2017-07-23 03:10:36 -05:00
Akkadius 934450b749 Update database dumper script to use json config 2017-07-23 03:09:26 -05:00
Akkadius e025bfdb46 Password adjustment in config load 2017-07-23 02:59:56 -05:00
Akkadius 055daddcaf Read eqemu_config.json into eqemu_server.pl utility script 2017-07-23 02:55:02 -05:00
Akkadius 618252882c Merge branch 'master' into eqemu_config_json 2017-07-23 02:44:35 -05:00
Akkadius efda99c230 Delete old config 2017-07-23 02:41:54 -05:00
Akkadius 8a50039482 Perform a backup of the old config to the backups/ folder 2017-07-23 02:39:19 -05:00
Akkadius 79e825b7c7 How about the raw converters :) 2017-07-23 02:21:24 -05:00
Akkadius ec6b74aa7f Config XML to JSON conversion routines 2017-07-23 02:03:52 -05:00
Akkadius dad6f2ead5 Merge branch 'master' into eqemu_config_json 2017-07-23 00:55:06 -05:00
Akkadius 3b1c663e58 Merge pull request #644 from noudess/master
Repair so that mobs that are fleeing or feared use FixZ.
2017-07-23 00:15:38 -05:00
Michael Cook (mackal) 0624667572 Fix SQL 2017-07-22 21:54:40 -04:00
Michael Cook (mackal) 07c80f9560 Fix SQL 2017-07-22 21:52:51 -04:00
Michael Cook (mackal) 947341a5ee Rename SQL and add manifest 2017-07-22 21:21:15 -04:00
Michael Cook (mackal) 44eef6482c Implement custom aura exit trap type
I thought this type existed on live, but I guess it doesn't
2017-07-22 19:38:49 -04:00
Michael Cook (mackal) f534e69a90 Update SQL 2017-07-22 19:17:05 -04:00
Paul Coene 03399fe3fd Repair so that mobs that are fleeing or feared use FixZ. 2017-07-22 17:57:23 -04:00
Michael Cook (mackal) 51c9cec35a Limit position updates to those that care 2017-07-22 17:35:42 -04:00
Michael Cook (mackal) da660b461f Merge branch 'master' into auras 2017-07-22 17:20:53 -04:00
KimLS 69c6879ac9 Merge fix 2017-07-22 14:20:40 -07:00
KimLS a1ff12d9ab Fix for unreliable packets not being processed or sent correctly 2017-07-22 14:18:30 -07:00
Michael Cook (mackal) 24ab98be4b Merge branch 'master' into auras 2017-07-22 15:47:08 -04:00
Michael Cook (mackal) 49d0c308e8 Limit aura spawns
This is probably not the best performance, but it's the only solution
that is easy to implement.
2017-07-22 15:46:16 -04:00
Michael Cook (mackal) edf1cfefd3 Merge pull request #643 from noudess/master
My "fix" for the fear spell getting dropped caused many fleeing errors
2017-07-22 13:10:21 -04:00
Paul Coene 601e495da7 Merge remote-tracking branch 'upstream/master'
Conflicts:
	zone/fearpath.cpp
2017-07-22 12:48:08 -04:00
Paul Coene e84799e15b Went back to older fearpath, only kept change where pathing issues can't
cause the fear spell to be dropped.
2017-07-22 12:45:21 -04:00
KimLS bdc90ac3a7 Command changes and code cleanup 2017-07-21 20:22:33 -07:00
Akkadius dfdd775519 Merge pull request #640 from noudess/master
Repair fear pathing issues with Z and FEar resists now apply cha adjustments as they should.
2017-07-21 16:54:32 -05:00
Akkadius a36b37b1ea Adjust syntax 2017-07-21 16:53:27 -05:00
Michael Cook (mackal) ceb0fe22f1 Fix OP_UpdateAura handling 2017-07-21 16:25:13 -04:00
Paul Coene aa8a2ea41b Repair fear pathing to ignore Z aspects and allow FixZ and pathing to handle
it.

Added the true flag for ResistCheck.Charisma so the proper Charisma bonuses
are applied.
2017-07-21 14:56:51 -04:00
Akkadius 159fb62898 Merge branch 'master' of https://github.com/EQEmu/Server 2017-07-21 00:46:43 -05:00
Akkadius d8bbd85abb Fix issue with clients logging in locally on the same subnet 2017-07-21 00:46:12 -05:00
Michael Cook (mackal) 57d260f30a Add show_name to auras SQL 2017-07-20 15:18:27 -04:00
Michael Cook (mackal) ef74205503 Add OPs for the rest of the clients with support 2017-07-20 14:38:56 -04:00
Michael Cook (mackal) 89bbf05b63 Add OP_RemoveTrap support 2017-07-20 14:24:35 -04:00
Michael Cook (mackal) 7d5089f5e8 Call RemoveAura now instead of Depop when we need to 2017-07-20 13:24:55 -04:00
KimLS ab33148f81 Some tweaks to wp, basically works 2017-07-20 00:34:58 -07:00
KimLS c2766db89d Working on waypoint code, using boost graph libs 2017-07-19 19:54:26 -07:00
Michael Cook (mackal) f97693f8e1 Work on spawn filtering 2017-07-19 14:52:04 -04:00
Michael Cook (mackal) 034c076882 Merge branch 'master' into auras 2017-07-19 13:09:33 -04:00
Michael Cook (mackal) 12bed1462f Forgot to update manifest last night 2017-07-19 12:59:02 -04:00
Michael Cook (mackal) 79ff4dd944 Merge branch 'master' into auras 2017-07-19 02:19:13 -04:00
Michael Cook (mackal) ec77e3a6fd Add show_name and untargetable to npc_types fixes #637
Note the bodytype hack is still there since I was having issues with
some npcs still showing names
2017-07-19 02:17:08 -04:00
Michael Cook (mackal) 35977b02ed Merge branch 'master' into auras 2017-07-18 22:49:48 -04:00
Akkadius 20b6c2f556 One more NodeLoc compare adjustment 2017-07-18 19:16:41 -05:00
Akkadius 7cda4aaa2c Fix some pathing logic that is using Z to match a node reach when it is error prone in certain scenarios
Fixed a decent amount of path logging
2017-07-18 19:09:28 -05:00
Michael Cook (mackal) 07bdb3a632 Merge branch 'master' into auras 2017-07-18 17:53:04 -04:00
Michael Cook (mackal) fe8c55ac63 Auras now zone 2017-07-18 17:52:39 -04:00
Akkadius a83edb83ba Change eqemu_server.pl to use new map download methodology 2017-07-18 15:26:20 -05:00
KimLS 5f1063acb9 Add pathfinding interfaces, still heavily wip 2017-07-18 00:01:59 -07:00
Michael Cook (mackal) f917a38e1a Fix a few things with auras 2017-07-17 19:35:00 -04:00
Michael Cook (mackal) accc8aee57 Merge branch 'master' into auras 2017-07-17 15:23:50 -04:00
Akkadius 0977471201 Merge pull request #636 from xackery/eqemu_config_json
eqemu_config is now persistent after first load.
2017-07-17 01:13:37 -05:00
Xackery e61e7fd008 eqemu_config is now persistent after first load. 2017-07-16 23:05:09 -07:00
KimLS 596e3b28b5 Actually add the interface files 2017-07-16 22:30:19 -07:00
KimLS 077ba02004 Merge branch 'master' of github.com:EQEmu/Server into wp 2017-07-16 22:30:03 -07:00
KimLS 75ee3b30e2 Support for races up to waypoint node race, wip on interface for pathfinding to support both kinds. 2017-07-16 22:29:52 -07:00
Akkadius 10a27c2081 Merge pull request #635 from xackery/eqemu_config_json
Eqemu config json
2017-07-17 00:00:13 -05:00
Akkadius 78d95cab89 Fix logic loop issue with NPC pathing in zones with .path files, this creates a new rule in place of the old and a new one will be automatically created in the database 2017-07-16 23:55:15 -05:00
Akkadius 7881d6609a Make sure we send client updates for heading or animation changes while still 2017-07-16 22:34:22 -05:00
Akkadius b9336bad7e eqemu_config_json branch creation 2017-07-16 21:51:38 -05:00
Akkadius 84b3cff936 Merge branch 'master' of https://github.com/EQEmu/Server 2017-07-16 21:36:08 -05:00
Akkadius e265f7713c Fix eqemu_server.pl installer to use PEQ quests repo and fix new_server file count check 2017-07-16 21:35:50 -05:00
Michael Cook (mackal) 3312d8c05b Fix swarm pets too 2017-07-16 15:20:57 -04:00
Michael Cook (mackal) 8b5389e719 Fix pet aura 2017-07-16 15:19:10 -04:00
Michael Cook (mackal) 6f2de7d31b Add function for group pet type auras 2017-07-16 13:33:17 -04:00
Michael Cook (mackal) fb208657ea Merge branch 'master' into auras 2017-07-16 12:39:06 -04:00
Akkadius eab6bb8314 Merge pull request #632 from noudess/master
Change message from always saying Logging (In) to Logging in or Logging Out.
2017-07-16 04:53:45 -05:00
Akkadius 0b489bc507 LoS Drop when close adjustment 2017-07-16 04:36:36 -05:00
Akkadius b2b447516d Make a FixZ call at waypoint arrive so bad grids don't make NPC's hop 2017-07-16 03:31:26 -05:00
Akkadius f7cc23d415 Cracked the code on FixZ offsets 2017-07-16 03:21:13 -05:00
Michael Cook (mackal) 6fcd39b4f8 Merge branch 'master' into auras 2017-07-16 01:14:53 -04:00
Xackery 4ed6e20b35 Added xmltojson windows binaries 2017-07-15 21:59:50 -07:00
Akkadius 70a74d6615 Fix for mobs who are hailed while moving - this allows them to properly stop, and return on their grid after pause time 2017-07-15 23:57:08 -05:00
Xackery de7e6e8e66 added xmltojson binaries 2017-07-15 21:46:52 -07:00
Xackery b33f2e5989 added <locked/> and <zone></zone> (empty data) support, all json entries are string. 2017-07-15 21:27:55 -07:00
Michael Cook (mackal) 55c557f227 Add ProcessOnAllFriendlies 2017-07-16 00:26:18 -04:00
Michael Cook (mackal) ab5fe1e518 Merge branch 'master' into auras 2017-07-16 00:09:26 -04:00
Michael Cook (mackal) 10325fed8b Forgot to restore this part 2017-07-15 23:44:18 -04:00
Michael Cook (mackal) 58970282da Fix SQL for real 2017-07-15 23:37:54 -04:00
Xackery 4d12481822 added eqemu_config.json support 2017-07-15 20:29:55 -07:00
Michael Cook (mackal) ff005a22a3 Revert "Fix SQL"
This reverts commit 56c570fd19.
2017-07-15 23:24:11 -04:00
Michael Cook (mackal) 92031bbd70 Add remove aura functions 2017-07-15 23:10:25 -04:00
Xackery d0ef6a5293 added revisions to xmltojson based on source repo changes. 2017-07-15 17:17:36 -07:00
Akkadius f9480f2518 Taper down on non-moving client update spam 2017-07-15 17:05:28 -05:00
Michael Cook (mackal) 56c570fd19 Fix SQL 2017-07-15 14:52:57 -04:00
Paul Coene 0b647c7ae5 Added back SetOnline for logging clients. Not sure it's needed honestly,
but I left it as I found it + the better messages.
2017-07-15 12:09:47 -04:00
Paul Coene 91589eae34 Added back if_player_logging check. 2017-07-15 11:14:28 -04:00
Paul Coene 89a5a45d7e Fix logging in compare. 2017-07-15 10:27:51 -04:00
Paul Coene 06b91a6e01 Removed some instrumentation. Added a comment/observation. 2017-07-15 09:54:04 -04:00
Paul Coene 19bee763bd Make world messages about logging in and logging out more detailed.
Previously logging in (from desktop) and out (from game) both of which
land you at char select both said Logging (In).  Now it tells you which
is occuring.

There really is no Logging Out Compleetely message - not sure where that could
or should be added.
2017-07-15 09:36:43 -04:00
Michael Cook (mackal) b0710ff8d1 Add SQL to add all but rogue auras 2017-07-15 02:19:29 -04:00
Michael Cook (mackal) 2342caff32 Update for changes on master 2017-07-14 23:15:37 -04:00
Michael Cook (mackal) e05a45f6c7 Merge branch 'master' into auras 2017-07-14 23:14:13 -04:00
Michael Cook (mackal) c7e33eb6b9 Fix totems issue and add despawn
Despawn should tell client ... still TODO
2017-07-14 23:13:33 -04:00
Akkadius 6c1efd74cb Resolve an issue with NPC's not returning back to guard point when once engaged and dropped aggro 2017-07-14 21:45:38 -05:00
Akkadius 43204e52f8 Client position updates should be smoother (granted the client has a good connection)
Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Michael Cook (mackal) 2a7a88ff47 Implement some trap functions 2017-07-14 18:27:57 -04:00
Michael Cook (mackal) 6580aad173 Merge branch 'master' into auras 2017-07-14 15:52:36 -04:00
Michael Cook (mackal) 574a5e303c Aura "OnAllGroupMembers" won't cast instant spells on entering area
Ex. The bard regen auras just cast on a timer
2017-07-14 15:50:57 -04:00
Akkadius 5c75a68715 HP Update tuning - HP Updates are now forced when a client is targeted 2017-07-14 14:23:35 -05:00
Michael Cook (mackal) ee618f70ab Add support for setting cast_time of aura 2017-07-14 13:49:32 -04:00
Michael Cook (mackal) 94038ebb75 WIP on auras
Lots to do still

Normal buffing auras currently work for the most part
2017-07-14 02:05:35 -04:00
Akkadius be0374d197 Performance adjustment to SendPosition update logic 2017-07-13 00:52:42 -05:00
Akkadius c8b20ecb1a Adjust switch case formatting in daybreak_connection.cpp 2017-07-12 22:01:59 -05:00
Akkadius 45b29aedf3 Bring back netcode to robust commit 34549a4 - proven and tested by PEQ and EZ as solid/stable with all of recent packet fixes 2017-07-12 21:49:30 -05:00
Akkadius 855796448c Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes
Raid/Group Mana/Endurance updates should now update real-time once again
Fixed an issue with clients looking like they are 'skipping' when they are moving in view of another client
Fixed an issue with NPC's who are ghosted in plain view of a client when they are not really there
2017-07-11 17:54:46 -05:00
Paul Coene 0153726755 Merge remote-tracking branch 'upstream/master' 2017-07-11 18:27:11 -04:00
Akkadius d47daa2857 Pointer removals 2017-07-11 02:42:06 -05:00
Akkadius d9a1cf8c7b Safeguard to npc aggro scanning 2017-07-11 02:08:00 -05:00
Akkadius 59a2f0cdde Refactor close_npcs to close_mobs for future implementations 2017-07-11 01:58:47 -05:00
Xackery a6e2110f3d Removed test config files 2017-07-10 22:49:33 -07:00
Xackery 9296f2bdc5 Added xmltojson 2017-07-10 22:48:00 -07:00
Akkadius ec00daa5be Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
2017-07-10 23:03:40 -05:00
Akkadius dceb79ad69 Only send mana/endurance updates to self when they actually change 2017-07-10 22:57:58 -05:00
Akkadius a41c690a62 Another animation adjustment 2017-07-10 22:27:03 -05:00
Akkadius 62e4169e50 More animation packet reductions, DoAnim is called in many other places in combat than just AttackAnimation 2017-07-10 20:41:56 -05:00
Akkadius 122e71f4a3 Fix HP/Mana/Endurance updates for group/raids when entering-leaving zone and when initially being added to group/raid 2017-07-10 20:40:32 -05:00
Akkadius c6c6d00bad #path process file_name.path will actually push to the maps/ directory by default now 2017-07-10 10:42:07 -05:00
Akkadius ccdeb4d385 Fix HP update issues, rework logic for more accurate and responsive HP updates 2017-07-09 17:35:08 -05:00
Paul Coene b7338d5bf0 Merge remote-tracking branch 'upstream/master' 2017-07-09 09:43:13 -04:00
Akkadius 127f51e758 Massive reductions in unnecessary network traffic especially during high spam combat fights
- HP Updates now only send to others when HP percentage changes (0-100%)
		- HP Updates were sending excessively even during idle zones when HP wasn't changing at all
	- Attack animations now only send once per second versus up to a hundred times a second per Mob/Client
	- 17,000 OP_ClientUpdate packets per second have been observed in combat scenarios, some of the major culprits have been
		throttled without affecting what the client should see
	- Before and After packet differences under similar load/tests (Packets per second)
		- 7,000 - 8,000 	OP_Animation pps	After: 600-800 pps
		- 13,0000 - 17,000 	OP_MobHealth pps	After: 1-10 pps
		- 15,0000 - 20,000 	OP_ClientUpdate pps	After: 500-1,000 pps
	- Packet reports from a 46 client test here:
		https://gist.github.com/Akkadius/28b7ad2fdd82bdd15ea737c68f404346
	- Servers who use Marquee HP updates will also recieve far less packet spam as they will only be sent when HP changes
2017-07-09 02:51:01 -05:00
Akkadius aae1d2f049 Better Z compensation on hills, while engaged and NPC's quickly recover if they go underground 2017-07-08 22:17:39 -05:00
Paul Coene 9c88dda251 Merge remote-tracking branch 'upstream/master' 2017-07-08 17:20:23 -04:00
Michael Cook (mackal) 900a5f83da Merge pull request #628 from noudess/master
Allow pets to use the better of db/oocregen if oocregen rule on.
2017-07-08 17:16:40 -04:00
Akkadius 0c532236a5 Fix Server -> Client packet logging 2017-07-07 14:59:01 -05:00
Paul Coene bebab942cc Merge remote-tracking branch 'upstream/master' 2017-07-07 09:28:20 -04:00
KimLS 58c15b0287 Merge branch 'master' into eqstream 2017-07-06 18:15:11 -07:00
KimLS bfae4273c2 Merge branch 'master' of github.com:EQEmu/Server 2017-07-06 18:15:02 -07:00
KimLS 7300776a85 Fix for bug where packets were not combining when sent inside cwnd, altered some settings 2017-07-06 18:03:19 -07:00
KimLS 3878bd0c76 Move to an older implementation 2017-07-06 17:25:00 -07:00
Akkadius 786e03b0ac One more check 2017-07-06 10:33:03 -05:00
Akkadius f8b5637112 Fix close combat positioning issues 2017-07-06 10:13:33 -05:00
Paul Coene 2f4944ca21 Merge remote-tracking branch 'upstream/master' 2017-07-06 08:06:20 -04:00
KimLS a7c0e82c9e Tweaks and bug fixes 2017-07-05 20:24:39 -07:00
Paul Coene 5542107f02 Remove names 2017-07-05 21:26:10 -04:00
Akkadius 94b5684b42 Fix fighting on hill issues 2017-07-05 18:59:43 -05:00
Paul Coene 4a84c311b2 Change to allow pets to use better of db/oocregen if oocregen is turned
on in the rule_set.
2017-07-05 18:26:50 -04:00
KimLS 49505a7a45 Bug fix plus tweak to reset cwnd when no longer needed 2017-07-04 21:03:49 -07:00
KimLS 10b01e62df More tweaks 2017-07-04 12:45:23 -07:00
Michael Cook (mackal) eff8000196 Fix PB AE 2017-07-04 13:01:34 -04:00
KimLS c6bb4a6470 Some tweaks 2017-07-03 21:31:25 -07:00
Akkadius 3dcc2edceb Add rule Spells:ReflectMessagesClose - Live functionality is for reflect messages to show to players within close proximity, false shows just player reflecting 2017-07-03 19:55:28 -05:00
Akkadius cfd2f8776e More Z fixes 2017-07-03 19:36:35 -05:00
Michael Cook (mackal) d11e2410bf Don't need the center check anymore 2017-07-03 17:46:16 -04:00
Akkadius 83605831ec Remove some of the legacy Z adjust functions conflicting with newer changes 2017-07-03 14:27:11 -05:00
Akkadius aed1959dbe Fix issues with underground NPC corpses - add command #fixcorpses to fix nearby NPC corpses of the player (this should be a seldom need) 2017-07-03 01:53:41 -05:00
Akkadius c3c60b331a Resolve issues with NPC's hopping to the ceiling in small corridors
Improved grounding issues with NPC's during combat
Improved scenarios where NPC's need to be dragged out of the ground - they should correct themselves far more consistently
	- Scenarios where an NPC is coming up from the bottom floor, or from the top floor, they will correct much better
	- A video of these tests can be found here: https://www.youtube.com/watch?v=HtC7bVNM7ZQ&feature=youtu.be
2017-07-01 15:57:41 -05:00
KimLS 15606a99fc Merge branch 'eqstream' of github.com:EQEmu/Server into eqstream 2017-07-01 13:47:04 -07:00
KimLS eddc9c9baf Only increase cwnd when full, fiddled with formulas 2017-07-01 13:46:39 -07:00
Akkadius 7bbc4a6a44 Merge branch 'master' into eqstream 2017-07-01 03:15:18 -05:00
Akkadius 1f39a0cb3e Fix some NPC and Corpse falling through the ground issues 2017-07-01 03:07:45 -05:00
KimLS 8d680b2222 Some changes 2017-06-30 22:40:05 -07:00
Michael Cook (mackal) 21ef83bcbe Fix /invite xtarget raid issue 2017-06-30 13:50:43 -04:00
KimLS 6253162166 Change settings 2017-06-29 14:15:11 -07:00
KimLS 1110b284d8 Merge branch 'master' of github.com:EQEmu/Server 2017-06-29 14:14:24 -07:00
KimLS 5c6f684808 Some work on congestion avoidance now uses a sliding congestion window instead of a static one 2017-06-29 14:13:55 -07:00
Akkadius 9b1a449fba Fix Z when following during pull, not when engaged and stationary or moving slightly 2017-06-28 21:44:31 -05:00
Akkadius e4f337edb6 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-28 21:23:18 -05:00
Akkadius 5a9744b429 Add a fail-safe for dynamic zone shutdown timers 2017-06-28 21:23:02 -05:00
Michael Cook (mackal) e0237ce526 Quick fix for AE LOS issue 2017-06-28 19:58:28 -04:00
Akkadius 4d2825d817 Make sure we also fix Z when mobs flee up/down stairs 2017-06-28 16:43:38 -05:00
Michael Cook (mackal) 09ccd23d0b Fix syntax issue 2017-06-28 13:30:20 -04:00
Michael Cook (mackal) cbbd01b391 Quick fix for NPC attack skill issue 2017-06-28 13:28:08 -04:00
Akkadius 539fa8b262 Fixed issues with Z correctness when NPCs are pathing on normal grids
Fixed issues with Z correctness when NPCs are engaged with players following
NPC corpses should fall into the ground far less
2017-06-28 02:38:20 -05:00
Michael Cook (mackal) 592bbd3180 Target AEs don't always hit target 2017-06-27 20:38:46 -04:00
Michael Cook (mackal) b09792812a Final AESpell optimization pass 2017-06-26 15:01:06 -04:00
Akkadius 9154938827 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-26 00:13:23 -05:00
Akkadius 4f7b8e0934 Add Critical Hit range (default 80) to legacy_combat.lua and fix a variable in Pet Criticals 2017-06-26 00:12:56 -05:00
Akkadius c0f53647b8 Revert 5fac13075b until we don't creep client resend up to 4 seconds so quickly, this causes issues in higher traffic amounts and takes longer for clients to recover than needed 2017-06-25 20:37:37 -05:00
Michael Cook (mackal) 3e1b75b814 Fix Rain target limit (massive nerf)
Added rule Spells:OldRainTargets, set to true if you don't want the nerf
2017-06-25 18:18:27 -04:00
Michael Cook (mackal) 497170c453 Optimize Entity::AESpell
Probably could use more work, but quick testing had this method taking
the least amount of time in various situations
2017-06-25 16:30:37 -04:00
Akkadius 6773412e40 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-24 21:13:31 -05:00
Akkadius 1c8dea909e New rules made by developers are now automatically created when world boots up, this keeps from having to issue schema SQL updates every time rules are added.
- Whenever a rule isn't present in the database, it will be automatically created
- utils/sql/git/required/2017_06_24_rule_values_expand.sql required for avoid floating point value inserts
2017-06-24 21:11:46 -05:00
KimLS d6ac686a54 Merge branch 'master' of github.com:EQEmu/Server 2017-06-24 18:29:52 -07:00
KimLS 5fac13075b Up resend delay max a few seconds 2017-06-24 18:29:18 -07:00
Akkadius 6cc774faf4 Adjust netcode variables proven to be stable for players 2017-06-24 20:10:12 -05:00
Akkadius 8f4ec1b960 Merge branch 'master' of https://github.com/EQEmu/Server 2017-06-24 20:07:31 -05:00
Akkadius 357be65a69 Speed up saylink retrieval x 1,000 - helpful for dialogues, plugins with many saylinks 2017-06-24 20:07:01 -05:00
Michael Cook (mackal) f164833b00 Adventure Merchants don't change heading either 2017-06-24 15:07:58 -04:00
Michael Cook (mackal) 627859ba73 Merchants don't change heading 2017-06-24 14:58:40 -04:00
KimLS a7c239b801 Some changes to the outbound queue and default settings 2017-06-23 21:52:28 -07:00
KimLS 1cabb091e7 Added packet buffering for dbg connections to avoid connections sending a ton of packets at once 2017-06-22 22:26:12 -07:00
Akkadius d0e612b5ff Fix some lua calls/variables in legacy_combat.lua 2017-06-20 02:31:29 -05:00
KimLS 0a8b21d4ab Merge branch 'luamod' 2017-06-19 14:45:08 -07:00
KimLS b0cef869b5 Fix bot compile 2017-06-17 19:40:54 -07:00
KimLS 16cbf9bbf1 Allow rule access from lua, double checked and fixed up the spell mitigation stuff 2017-06-17 16:41:32 -07:00
KimLS 70b3a7ba84 Invert only spell bonus migitation 2017-06-17 12:46:57 -07:00
KimLS 8df8d7c3f6 Bugs in mod return values fixed 2017-06-16 23:12:54 -07:00
Akkadius 27fd6316f1 Merge pull request #624 from noudess/master
Fixed a typo in #object command query and fixed a fishing bug.
2017-06-15 17:15:34 -05:00
Michael Cook (mackal) 4e15364d42 Fix auto completing to wrong thing ... 2017-06-13 21:48:02 -04:00
Michael Cook (mackal) 35c194e2eb Fix SE_FcSpellVulnerability 2017-06-13 21:33:42 -04:00
Michael Cook (mackal) 0c5c6587e5 Fix resist focus issue 2017-06-13 21:30:34 -04:00
Michael Cook (mackal) b5a81fbd07 Fix life burn
Need to investigate more, but reuse
2017-06-13 14:00:09 -04:00
KimLS 233ce5cf03 Fix for bad signature on this func 2017-06-12 16:37:25 -07:00
KimLS f79f54920d Export needed fns 2017-06-12 14:14:39 -07:00
Michael Cook (mackal) 0a0d4fbb70 SE_SpellResistReduction should be RNG
I think before there was an implied 1 to base now it's base to base2
2017-06-12 16:57:35 -04:00
KimLS b29f70ad3f Add mod hook for CommonOutgoingHitSuccess 2017-06-12 13:01:01 -07:00
Michael Cook (mackal) c1669299aa Merge pull request #626 from Natedog2012/master
Add CrossZoneSetEntityVariableByClientName
2017-06-12 13:47:23 -04:00
Natedog2012 d62219d0ad Add CrossZoneSetEntityVariableByClientName to lua as well 2017-06-12 10:22:14 -07:00
Natedog2012 59ddf507e6 Add CrossZoneSetEntityVariableByClientName 2017-06-12 08:42:14 -07:00
KimLS b4837011ea Actually fix load order line ending bug 2017-06-11 16:13:03 -07:00
KimLS 995a4527da Some changes to directory code to help it compile on newer gcc compilers 2017-06-10 22:23:27 -07:00
Michael Cook (mackal) 4d94d5fe17 Merge pull request #625 from KinglyKrab/master
Implement EVENT_USE_SKILL in Perl/Lua.
2017-06-10 23:01:09 -04:00
Kinglykrab d64f2e40c5 Implement EVENT_USE_SKILL in Perl/Lua.
- Exports skill_id and skill_level in Perl/Lua whenever a skill is used (bash, kick, taunt, etc.)
2017-06-10 22:20:45 -04:00
KimLS 6575d106de Fix bug in critical hit for pets 2017-06-10 19:17:05 -07:00
KimLS 31d8336b4b Fix acceptmessages, added exp hooks to luamods 2017-06-10 15:12:31 -07:00
Paul Coene 75d7c40098 Merge remote-tracking branch 'upstream/master' 2017-06-10 11:28:12 -04:00
Paul Coene 7c377e8904 Fix typo on database call in #object.
Fix issue with fishing.. Search needs to search from my z for full line length
not for only the diff between my feet and the possible water location.
2017-06-10 11:25:09 -04:00
KimLS c83810be36 Add combat mod example implementation 2017-06-08 20:11:20 -07:00
KimLS 4d8f5df261 Merge branch 'master' into luamod 2017-06-08 19:55:48 -07:00
KimLS d6890ad76d More changes 2017-06-08 19:55:25 -07:00
Michael Cook (mackal) c25a5fa0ba AC/ACv2 negative affects don't affect stacking fixes #622
Unsure if these are the only SPAs that should act this way, but this
resolves the issues we were seeing
2017-06-08 00:54:22 -04:00
Natedog2012 decaa1f7b6 Fix mismatch on Popup2 for Buttons / Duration (oops)
$client->Popup2("Title", "Text", YesID, NoID, Buttons, Duration, Button0, Button1);

YesID / NoID are the "popupid" for EVENT_POPUPRESPONSE depending on the players choice
2017-06-03 16:41:34 -07:00
Natedog2012 daced25101 Add Popup2 .. allows for more customization of the popup window. Using PlayMp3 with the SoundControl option for Popup2 enabled will allow you to adjust sound volume as well. 2017-06-03 16:17:50 -07:00
Michael Cook (mackal) fd6387c830 Fix mana pres math 2017-05-25 12:45:17 -04:00
Michael Cook (mackal) c69df29345 Fixed some idiot's mistake 2017-05-24 22:15:54 -04:00
Michael Cook (mackal) b793f3d9ca Whoops, lets make use of the calced focus effect 2017-05-24 22:12:23 -04:00
Michael Cook (mackal) 7781dc6ffe Remove double RNG for mana pres
This still may not be 100% correct, but it may give us the correct average
savings, but for more work than we need to do, but I don't need to
rewrite code! Yet.
2017-05-24 22:04:43 -04:00
Michael Cook (mackal) 962fcc2e8a Modernize Specialization mana savings
No idea how it worked in the past, this matches live and our AAs
assume we're on new system so fuck the old code.
2017-05-24 20:34:15 -04:00
KimLS 7189994b78 Many lua things many many things 2017-05-19 22:50:08 -07:00
Michael Cook (mackal) 6bdcfaaa71 Forgot ST_SummonedPet 2017-05-18 12:59:23 -04:00
Michael Cook (mackal) 5eba112b7a Fix Crash introduced in last patch 2017-05-18 12:57:04 -04:00
Michael Cook (mackal) 5865948a8b Fix ST_Pet item/AA casts
Modern clients don't require the pet to be targeted
2017-05-17 15:20:27 -04:00
Michael Cook (mackal) 9277665f5f Fix consumption
Ahh not too sure why this is needed. We used the other field before
and the client is still displaying correct item clicky cast times
as well as food duration string ... Oh well
2017-05-17 15:03:14 -04:00
KimLS 4067397697 Merge branch 'master' into luamod 2017-05-15 23:18:28 -07:00
KimLS 28fd766278 Export many things 2017-05-15 15:46:19 -07:00
Natedog2012 abeeb80727 Fix SE_ResourceTap where 1000 base is 100% and math fix (ty kayen) 2017-05-13 07:30:57 -07:00
Michael Cook (mackal) 82776deb89 Pet commands only reply to master now (except leader) 2017-05-05 23:52:54 -04:00
Michael Cook (mackal) 6e70d12b0a Add Mob::SayTo_StringID so we don't have to spam 2017-05-05 23:45:14 -04:00
Michael Cook (mackal) d6b61b9163 Implement pet regroup
Tweaks to stop as well
2017-05-04 23:48:47 -04:00
Michael Cook (mackal) 0e96e6689a Pet stop does not clear aggro 2017-05-04 23:08:46 -04:00
Michael Cook (mackal) fe9fb72dff Update pet command messages 2017-05-04 22:55:17 -04:00
Michael Cook (mackal) 7e2136a5a8 Implement Pet Command Stop 2017-05-04 22:28:48 -04:00
Michael Cook (mackal) 9f8ad1a32c Fix pets ghosting if moving when you hit guard 2017-05-04 20:23:42 -04:00
Michael Cook (mackal) 15d81eee21 Remove unnecessary CastToNPC in PetCommands 2017-05-04 19:42:13 -04:00
Michael Cook (mackal) 84bcb3ac03 Use PetCommands SPA instead of GetAA 2017-05-04 17:48:32 -04:00
Michael Cook (mackal) 04cf511e4f Clean up older clients PetCommand translations 2017-05-04 15:41:00 -04:00
Michael Cook (mackal) 21f02f4ce4 Move pet command/button defines to common.h
I didn't want to include pets.h everywhere
2017-05-04 13:36:08 -04:00
Akkadius c1ee88a90e Update eqemu_server.pl to use wget for windows for more reliable web requests that don't hang infinitely [skip ci] 2017-05-04 01:57:27 -05:00
Michael Cook (mackal) 8435fa269d Pet Command hack for UF+ 2017-05-04 01:39:24 -04:00
Michael Cook (mackal) 797c35230f Screw bots! do later 2017-05-04 01:18:33 -04:00
Michael Cook (mackal) 2a97d980b7 Make TemporaryPets take into account pet power 2017-05-04 01:13:41 -04:00
Michael Cook (mackal) 9229ca4f79 Add OP_PetCommandState for ghold/hold 2017-05-04 00:27:42 -04:00
Michael Cook (mackal) b3d8bcab4a More pet command changes
Tweaks to attack
Initial implementation of ghold
Tweaks to hold
2017-05-03 23:41:06 -04:00
Michael Cook (mackal) 14c9ddf15a Change pet attack to be live like
Classic behavior will be restored as a rule at a later date
2017-05-03 17:27:29 -04:00
Michael Cook (mackal) 3ca8ddbff1 Nuke PET_SLUMBER since they're wrong 2017-05-03 17:05:58 -04:00
Michael Cook (mackal) baca139f9b /pet leader should only cause NPCs to respond
Client also checks if it's an NPC so we got other bugs here ...
Shouldn't ever be sending this packet with a client targeted ...
2017-05-03 16:35:04 -04:00
Michael Cook (mackal) 34c535ef81 Fix Pet Equipment Sets 2017-05-01 15:11:57 -04:00
KimLS 0fd6815f81 Mods get their own file so i can take the big chunks of code out of lua parser 2017-04-30 00:30:23 -07:00
Michael Cook (mackal) 682dc35d80 Update README.md [skip ci] 2017-04-29 16:30:52 -04:00
Michael Cook (mackal) cfd1b9a5ee SoS message is only if they would otherwise see you 2017-04-28 13:52:16 -04:00
Michael Cook (mackal) 89587970dd Add invis messages 2017-04-28 13:37:54 -04:00
Michael Cook (mackal) 4ab420ed99 Quick fix for RoF+ AugDistiller 0
This needs more work, but it works for now
2017-04-27 13:36:02 -04:00
KimLS 8d391a7e3f Daybreak connection setting tweaks 2017-04-26 22:58:36 -07:00
KimLS 6d59baffaf Basic mod setup only supports combat hooks for now I'll add a few more before i push this 2017-04-26 22:56:18 -07:00
Michael Cook (mackal) 34549a4bdb Change clientpackets to std::deque from LinkedList
This should be better performance, but I couldn't really
push local testing to hit the performance issues ...
2017-04-25 02:13:31 -04:00
Akkadius 757c7f5b00 Merge pull request #615 from N0ctrnl/patch-4
Sodium library install on Debian
2017-04-24 21:31:56 -05:00
Kurt Gilpin 8a6c37f2d4 Sodium library install on Debian 2017-04-24 21:29:36 -05:00
KimLS 78a73cab85 Work on lua parser 2017-04-23 21:58:56 -07:00
Akkadius 69fd5cd249 Merge pull request #613 from Natedog2012/master
Fix effects over int16 on items and fix aeduration spells
2017-04-23 19:49:56 -05:00
Akkadius 051fd1b77b Merge pull request #614 from N0ctrnl/patch-3
Update Fedora package install method
2017-04-23 19:36:47 -05:00
Kurt Gilpin 05ee69de55 Added Sodium libraries to Ubuntu/Debian 2017-04-23 15:53:29 -05:00
Kurt Gilpin 208918b57f Added Sodium libraries to FC25 2017-04-23 15:19:40 -05:00
Kurt Gilpin 3320207086 Install uuid dev package 2017-04-23 14:56:22 -05:00
Kurt Gilpin f75e48b1e7 Update Fedora package install method
Split each package install out to its own line. This will cause the install to iterate though the package manager for each package installation. This will take a bit longer but will be less stringent. A package can be missing and not cause the others to fail.
2017-04-23 12:52:47 -05:00
Michael Cook (mackal) e15f8a2cb6 Fix some OOZ group disband issues 2017-04-23 13:26:21 -04:00
Natedog2012 ba9f33cf56 Merge branch 'master' of git://github.com/EQEmu/Server 2017-04-23 02:04:50 -07:00
Natedog2012 36be32f36f Change item effects to int32
Check range on AEDuration spells
2017-04-23 01:57:08 -07:00
KimLS 7606ca2a0c Missed dir files 2017-04-22 16:40:34 -07:00
KimLS 3b62cf9fd5 Some work 2017-04-22 16:40:01 -07:00
KimLS 4d39c76c19 Remove some unused opts 2017-04-21 17:59:53 -07:00
Akkadius 77a2a249c2 Update README.md 2017-04-20 16:22:45 -05:00
Akkadius bba646a2c6 Merge pull request #612 from N0ctrnl/patch-2
Added wget to Debian/Ubuntu section
2017-04-19 19:45:12 -05:00
Kurt Gilpin f2b9c1a247 Added wget to Debian/Ubuntu section
Ubuntu 17 doesn't seem to have wget installed on a minimal installation. Added a line to install it.
2017-04-19 19:24:21 -05:00
KimLS cfd7e9f4d3 Crash fix for trying to write a 0 length packet to another packet. 2017-04-18 20:14:30 -07:00
KimLS a834ec92a5 Fix for openssl find on win 2017-04-18 20:06:40 -07:00
regneq 5a88ea6950 Merge pull request #7 from EQEmu/master
eqemu
2017-04-18 17:24:52 -07:00
KimLS da974e3b9e Merge branch 'master' of github.com:EQEmu/Server 2017-04-18 14:19:00 -07:00
KimLS 94f55d9304 OpenSSL for windows look in dependencies folder 2017-04-18 14:18:43 -07:00
Michael Cook (mackal) 6c6b1dcc98 Add a lua table overload for Lua_Client::QuestReward
This is a bit more user friendly :P
2017-04-18 14:09:28 -04:00
regneq 9841ca233d Merge pull request #6 from EQEmu/master
Fix for bug in clearance() world method
2017-04-16 21:13:41 -07:00
KimLS be2d65609b Fix for bug in clearance() world method 2017-04-16 21:06:05 -07:00
regneq 999677d314 Merge pull request #5 from EQEmu/master
eqmeu merge
2017-04-16 18:50:03 -07:00
KimLS 7fb3eaed65 Reduce travis threads 2017-04-16 18:44:12 -07:00
KimLS e0c9b6ded5 Change travis 2017-04-16 18:32:32 -07:00
KimLS 633b7e2a6c Added changelog for eqstream 2017-04-16 17:58:10 -07:00
KimLS cebda984b6 Sleep longer when zone not booted 2017-04-15 13:55:26 -07:00
KimLS 004c0f7858 Merge fix 2017-04-15 12:18:50 -07:00
Michael Cook (mackal) 7cedbb0b16 Take into account world object's item if it has one for TS
This might break some pre-existing combines ...
2017-04-15 14:31:36 -04:00
E Spause 1f065d7d3d Woops 2017-04-15 13:06:56 -04:00
E Spause cb8c3595b7 SoF-era con system. New rule, UseOldConSystem to disable this functionality. 2017-04-15 13:06:46 -04:00
KimLS 984b50504c Change zone timer resolutions based on zone having players or not 2017-04-14 16:59:37 -07:00
KimLS eec6687083 Modified default values a bit to be more agggressive 2017-04-14 16:24:29 -07:00
KimLS 6596dfeeba Tweaks to how resend is calculated to help our friends with smoke signal connections 2017-04-13 19:40:58 -07:00
Akkadius 989a638693 Merge pull request #608 from spdkils/BotXTarget
Adding AutoXTarget for bot owner when hate is added to bot's owner.
2017-04-13 18:20:28 -05:00
Akkadius 15f8683530 Merge pull request #606 from spdkils/master
** Fix for groups with multiple players and bots.
2017-04-13 18:13:56 -05:00
Unknown 21d3e5afac Adding AutoXTarget for bot owner when hate is added to bot's owner.
Bots did not add XTargets, but add hate to client(). This ensures when bots generate hate for client() they also add the mob to the XTarget of the owning Client().
2017-04-13 16:05:10 -07:00
Michael Cook (mackal) 1e61252445 Whoops 2017-04-13 13:28:18 -04:00
Michael Cook (mackal) 53978f0ef9 Exclude client pets from MQ2 target detection
Probably could use some PVP rules but what do I know :P
2017-04-13 13:27:55 -04:00
Michael Cook (mackal) 3098b11080 Limit scale check to only scaling items 2017-04-13 13:26:51 -04:00
Michael Cook (mackal) 6b8c39d388 Disable charm clicks at <= 0 2017-04-13 13:23:53 -04:00
Akkadius 474f59e269 Re-add variable client aggro scanning timers missing from merge 2017-04-12 16:44:49 -05:00
Akkadius fac75b6f16 Fix merge issue with Marquee check 2017-04-12 16:26:16 -05:00
Allen f88a6774a9 ** Fix for groups with multiple players and bots.
*  Fixes non-group leaders zoning with their bots.
*  Fixes non-bot owners attempting to load bots they don't own.
*  Sets bots that zone to follow owner not group leader.
*  Updates database call only load bots in group you own.
*  Tested on server 2 clients, 4 bots, all permutations of zoning.
2017-04-12 00:54:37 -07:00
KimLS db64e39651 Missing sleep def on linux 2017-04-11 22:04:49 -07:00
KimLS 95a8603a73 Error in console 2017-04-11 22:00:47 -07:00
KimLS 1d1ee1ccbf Merge fix 2017-04-11 21:48:01 -07:00
KimLS a632d60140 Redo timing on movement and missiles to better match our new tic rate 2017-04-11 21:47:00 -07:00
Akkadius 478a9d115b Merge branch 'master' of https://github.com/EQEmu/Server 2017-04-10 19:55:38 -05:00
Akkadius b5b6145786 Fix initialization issues with loading 'disable_timer' from the database for doors 2017-04-10 19:55:17 -05:00
Michael Cook (mackal) 08111ac176 Fix door functions 2017-04-10 14:52:44 -04:00
Akkadius 080f6c5c3e Merge pull request #605 from AthrogatePEQ/master
Graveyards!!!
2017-04-10 13:06:52 -05:00
Athrogate 421b3bb277 Graveyards!!! 2017-04-10 11:03:36 -07:00
KimLS 18d28ae8d3 Console initial implementation 2017-04-09 20:17:48 -07:00
Michael Cook (mackal) 11e56e72d0 Fix lua killed_merit issue 2017-04-09 02:16:23 -04:00
Uleat 6ae2ff2b75 Added disable_timer checks to doors override functions 2017-04-08 22:35:37 -04:00
Uleat 58e1d9501d Added 'disable_timer' to door objects (used for click once doors) 2017-04-08 21:08:15 -04:00
Michael Cook (mackal) d36f1159fb Add SendBeginCast to Lua API 2017-04-08 02:07:08 -04:00
Michael Cook (mackal) b4bab425f5 Refactor OP_BeginCast into it's own function 2017-04-08 02:06:49 -04:00
Akkadius 2030278116 Fix manifest for Robregen [skip ci] 2017-04-07 22:09:20 -05:00
Akkadius f9ecabfdcf Merge pull request #597 from regneq/master
Added ignore_despawn column to npc_types to have NPCs ignore the despawn timer.
2017-04-07 22:01:07 -05:00
regneq 09f5174299 added a missing version number in version.h 2017-04-07 19:54:13 -07:00
regneq 5ff271d583 fixed a copy and paste error from previous commit. 2017-04-07 19:49:18 -07:00
regneq 4600844336 Added ignore_despawn column to npc_types to have NPCs ignore the despawn column in spawngroup. 2017-04-07 19:45:26 -07:00
regneq 75d759fb77 Merge pull request #4 from EQEmu/master
Fix for Loginserver log messages
2017-04-07 16:05:30 -07:00
KimLS 3acd845a79 Remove some logging that's not needed anymore and fix a bug when data rollover happens that can cause the connection to not internally ack packets and then disconnect. 2017-04-05 19:51:06 -07:00
KimLS 8509f05f0a Console wip, change how we send acks back to some old behavior 2017-04-04 23:21:32 -07:00
Akkadius 9161921bf0 Fix for Loginserver log messages 2017-04-04 22:07:25 -05:00
regneq e3e6889a30 Merge pull request #3 from EQEmu/master
merge from eqemu
2017-04-04 17:53:41 -07:00
Michael Cook (mackal) 75950b0f2b Spell Reflect messages go out to everyone close 2017-04-04 15:00:54 -04:00
Uleat c3ce0a5df5 Added mob version lookup pointer to class InventoryProfile 2017-04-03 21:19:55 -04:00
KimLS 281483efc1 Merge of a monster 2017-04-02 20:03:51 -07:00
Uleat 5d9a89dcd1 Damn base values... 2017-04-02 16:21:13 -04:00
Uleat 23115ca177 Disabled deity checks in item swaps until issue is 100% resolved 2017-04-02 15:35:13 -04:00
Uleat 8133de4bb4 Merge branch 'master' of https://github.com/EQEmu/Server 2017-04-02 13:23:32 -04:00
Uleat 13af1bfe6f Added messages for item equip failures 2017-04-02 05:06:13 -04:00
Akkadius d7dfc18c54 Cleaned up some of the NPC to NPC aggro code, only do aggro checks to other NPC's when the NPC is flagged for it 2017-04-01 23:16:27 -05:00
Uleat e5e801dad5 Merge branch 'master' of https://github.com/EQEmu/Server 2017-04-01 23:00:24 -04:00
Uleat ea50543ffa First round fix for non NPC-on_NPC action 2017-04-01 23:00:16 -04:00
KimLS 9750d09635 Change default settings and removal of unacked packets for now 2017-04-01 17:25:48 -07:00
Michael Cook (mackal) 773932d8f6 Whoops 2017-04-01 17:55:17 -04:00
Michael Cook (mackal) c5e7b18637 Exclude client pets from MQ2 target detection
Probably could use some PVP rules but what do I know :P
2017-04-01 17:50:27 -04:00
Uleat 160cd609bf Merge branch 'master' of https://github.com/EQEmu/Server 2017-04-01 17:40:27 -04:00
Uleat 60d2c703b6 Hack fix for an outdated inventory function 2017-04-01 17:40:18 -04:00
Michael Cook (mackal) 484e60f142 Use do-while(0) trick for function like macros 2017-04-01 16:46:23 -04:00
Michael Cook (mackal) de52d2f64a You can skill yourself up in languages
This is very easy to test with mercs now
2017-04-01 14:26:35 -04:00
Akkadius 52a43a3edb Fix Travis 2017-04-01 03:59:24 -05:00
Akkadius 7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
Michael Cook (mackal) 93a6efa95f Limit scale check to only scaling items 2017-03-31 14:41:45 -04:00
Michael Cook (mackal) e510608a3f Disable charm clicks at <= 0 2017-03-31 14:30:17 -04:00
Michael Cook (mackal) 9f199100e5 Initialize Client::Haste
Apparently it was possible to get this value referenced before CalcBonuses was
called leading to bad values being used.
2017-03-31 13:13:28 -04:00
Michael Cook (mackal) 4666c0c050 Don't go below 1 for caster level
This is also wrong as fuck.
2017-03-30 23:29:07 -04:00
Michael Cook (mackal) b5fe975aac Fix Lua GetPet/GetOwner 2017-03-30 21:46:28 -04:00
Akkadius a801f296b5 Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-30 05:23:19 -05:00
Akkadius 9d0308c9bf [Performance] Fixed an overhead issue where many hot paths would trigger quest subroutines and beneath that the code would try to see if a quest existed perpetually (checking if file exists) even though it should have determined the quest didn't exist the first time.
- This caused a lot of overhead in an instance where an entire zone of NPC's is pathing, triggering EVENT_WAYPOINT_ARRIVE and EVENT_WAYPOINT_DEPART when there is no global_npc.pl/lua, or all NPC's pathing don't have a quest assigned, similar behavior would occur. This goes for any other type of quests: spells, items, encounters etc.
2017-03-30 05:22:47 -05:00
Michael Cook (mackal) 38e5cdb142 Reflect actually changes the caster
Or it at least changes the target of the recourse
2017-03-30 01:23:06 -04:00
Michael Cook (mackal) c67c303d0a Well, you can reflect NPC only spells...
Also unsure if single target limit is correct ...
2017-03-30 01:19:29 -04:00
Uleat f5f2cbc674 Fix for bot loss of aggro to client regardless of hate 2017-03-29 17:45:56 -04:00
Uleat f1bfd129af Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-29 15:10:05 -04:00
Uleat 34b50e0458 Excluded SE_AddFaction from bard instrument mod [fixes #589] 2017-03-29 15:09:40 -04:00
Akkadius af9a34e4e7 [Performance] Slow dynamic zones down when no clients are in them 2017-03-28 21:10:57 -05:00
Akkadius 01d7a2a0a7 Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-28 19:07:30 -05:00
Uleat 8f9ac2c9ba Fix for bots db update circular reference in manifest [skip ci] 2017-03-28 19:11:20 -04:00
Akkadius fe8e907b08 [Performance] Remove unecessary log calls from EQStream hot paths (read/write) 2017-03-28 15:52:51 -05:00
Akkadius a06d5fab89 [Performance] Adjust HP marquee call checks 2017-03-28 15:49:13 -05:00
Michael Cook (mackal) 138ad99eea Make lua Get*List entity_list functions less silly 2017-03-28 14:31:10 -04:00
Michael Cook (mackal) d5004dfd55 Use better GetNPCList function for close_npcs 2017-03-28 13:45:41 -04:00
Michael Cook (mackal) eee8b0bf23 Add some const & GetList entity functions 2017-03-28 13:45:20 -04:00
Akkadius d777b1048d [Performance] Don't process ProjectileAttack checks for NPC's that are not engaged in any combat 2017-03-28 03:05:46 -05:00
Akkadius f931ef7bcb [Performance] Disabled enraged timer checks for NPC's that do not actually have enrage as a special attack 2017-03-28 02:45:07 -05:00
Akkadius 47691c2102 [Performance] Removed a timer where clients would constantly calculate light amount on equipment every 600ms, instead clients will update light when changing equipment or entering a zone 2017-03-28 02:36:51 -05:00
Akkadius bf45a5a44f [Performance] Fixed a large overhead issue where every single NPC in a zone was checking to depop themselves
as a swarm pet every 3ms regardless of being a swarm pet or not. Swarm pets now check to depop only when their timer is up
2017-03-28 02:30:06 -05:00
Akkadius 4b6ce1c19e [Performance] Reworked how client to NPC aggro checks are made
- Before when reverse aggro checks were done (client to NPC), checks would happen every 750 millseconds where a client would
		check an entire entity list with distance calcs and other checks for aggro, with many clients in a zone and many NPC's this would
		add a lot of unecessary overhead. A temporary adjustment on 3/25 was made and upped the check to 6 seconds.
	- Now, there is a new methodology to scanning. The client will build a cache list of NPC's within close range as defined in new rule:
		RULE_INT(Range, ClientNPCScan, 300) and will also get any NPC that has an aggro range beyond that defined range to use in
		the frequent checks for aggro, the result is far less overhead
	- Client scanning changes when moving versus not moving, the client will scan aggro every 500 milliseconds while moving, and
		3000 millseconds aggro check when not moving, with a 6000ms re-fetch for close NPC's
	- A demo of these changes can be found here:
		https://youtu.be/aGroiwLSTVU
2017-03-28 01:30:42 -05:00
KimLS de777fc90f Merge fix 2017-03-26 17:25:01 -07:00
Uleat 940f3b03e8 Fix for bot shadowknights casting ranger spells 2017-03-26 16:19:53 -04:00
Uleat 05e97f4c64 Oops! (don't attempt a commit when you have to go to the restroom...) 2017-03-26 13:51:03 -04:00
Uleat 8febc906a5 Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-26 13:41:23 -04:00
Uleat 7309c11630 Updated glm library to 0.9.8.4 (from 0.9.6.1) 2017-03-26 13:41:14 -04:00
Akkadius aa25946dc2 [Performance] Reduced CPU footprint in cases where a client is checking for aggro excessively every 750 millseconds. This has
been adjusted to 6 seconds per new rule RULE_INT(Aggro, ClientAggroCheckInterval)
	- When zones have many players, with many NPC's, this adds up quickly
2017-03-26 00:03:51 -05:00
Akkadius 719098a97c [Performance] Reduced CPU footprint in non-combat zones doing constant checks for combat related activities 2017-03-25 23:32:49 -05:00
Uleat 9e41795594 Test fix for heal rotations crashing server surrounding player zoning 2017-03-25 15:44:38 -04:00
Uleat f77f996c3f Pass through zone code to fix uninitialized pointer declarations 2017-03-23 04:35:36 -04:00
Akkadius 8bdefa17b5 Fix README.md 2017-03-22 13:39:12 -05:00
Uleat e8a8647424 Fix for bots db update 9015 not triggering where update 9011 has not applied 2017-03-22 03:45:50 -04:00
Michael Cook (mackal) 1e1de3a48a Fix error 2017-03-20 19:49:35 -04:00
Michael Cook (mackal) 0ac70c5459 SE_Taunt is a flat chance not a bonus to taunt chance 2017-03-20 19:45:26 -04:00
KimLS cfdbca6f12 Fix for unreliable packets (kind of a hack but it works) being flagged as corrupt 2017-03-20 00:22:50 -07:00
Michael Cook (mackal) 9510e8fbe1 This should resolve leaks and shutdown lua issues 2017-03-18 16:59:46 -04:00
Uleat 803da509ce Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-18 16:12:04 -04:00
Uleat d882c5fbf6 Fix for glitchy mercenary unsuspend button behavior (report any abnormalities) 2017-03-18 16:11:07 -04:00
Michael Cook (mackal) f64e1644b1 Take 2 at fixing encounters 2017-03-18 14:11:30 -04:00
Michael Cook (mackal) bafb199d24 Fix encounters leaking?
I didn't actually test this ...
2017-03-18 01:30:59 -04:00
Michael Cook (mackal) 11e227756d Fix memory leak in raids 2017-03-18 01:15:08 -04:00
Michael Cook (mackal) 304d41e230 Fix fix memory leak fix 2017-03-18 01:09:48 -04:00
Michael Cook (mackal) 1ae66ce955 Fix uninit jump in Client::Process 2017-03-18 00:59:13 -04:00
Michael Cook (mackal) 13f49fe569 Fix uninit group value 2017-03-18 00:54:03 -04:00
Michael Cook (mackal) 3173c961fa Fix typo 2017-03-18 00:51:54 -04:00
Michael Cook (mackal) 16845c204c Fix leak in Group::SendHPPacketsTo 2017-03-18 00:34:49 -04:00
Uleat fa1edee790 Added clamp for EQEmuLogSys::LogSettings database values load 2017-03-17 20:37:48 -04:00
Michael Cook (mackal) 94d8db4691 clang-tidy said this was a use-after-free
Also, what is this code doing?
2017-03-16 14:10:36 -04:00
Michael Cook (mackal) 153e587cea Not sure how that happened 2017-03-16 12:56:21 -04:00
Michael Cook (mackal) fbb13ec416 bug found by clang 4 2017-03-16 12:52:58 -04:00
Michael Cook (mackal) e7785d5693 Bash dmg should return 0 with no item (slam) 2017-03-15 15:25:42 -04:00
Michael Cook (mackal) 23bc535e23 Tweaks to most likely wrong PVP damage reduction 2017-03-15 15:07:28 -04:00
Michael Cook (mackal) d04d6750a2 Allow base damage of 0 (ex slam) min damage done to 1 2017-03-15 13:22:45 -04:00
KimLS db210ba70e Merge fix 2017-03-14 21:18:35 -07:00
KimLS 1ce1073930 Change resend timeout to 1 min instead of 10 missed packets, added a close buffer for end of connection 2017-03-14 21:15:41 -07:00
Uleat 2d24237aac Added los movement logic to combat and follow code (los is rule-based and can by disabled by applying the optional 2017_03_14_mercs_use_pathing_rule.sql) 2017-03-14 23:23:42 -04:00
Uleat 750e65f847 Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-14 23:21:24 -04:00
Uleat 31cc6f63d6 Added evade code to rogue mercs 2017-03-14 16:32:10 -04:00
E Spause 81cadf3bb2 Merge pull request #593 from EQEmu/2002_fixes
MaxClientsSimplifiedLogic rule. See commit for description
2017-03-13 14:59:30 -04:00
E Spause 54c28117a8 Merge remote-tracking branch 'refs/remotes/origin/master' into 2002_fixes 2017-03-13 06:27:01 -04:00
E Spause 79f9433dfa Merc logic fix for heal spells - allows mercs to select fast healing spells as a 'standard' healing spell & new rule for unsuspend 2017-03-13 06:26:48 -04:00
E Spause 67a95b59a7 Merge remote-tracking branch 'refs/remotes/origin/master' into 2002_fixes 2017-03-12 23:20:55 -04:00
E Spause 09b9d398e2 Rule itself for MaxClientsSimplifiedLogic. Defaults to disabled (false) 2017-03-12 23:19:50 -04:00
E Spause 3dd0d43e96 Add a rule, MaxClientsSimplifiedLogic which allows for P99-style IP restrictions if enabled. Opcode handler for OP_WorldLogout in char sel.
Only uses ExemptAccountLimitStatus and MaxClientsPerIP. Also adds in an
opcode handler so CLEs are cleaned up at char select when ESC is
pressed.
2017-03-12 23:19:24 -04:00
E Spause 8d1fe63e77 Merge pull request #592 from EQEmu/2002_fixes
Remove delay death from Mercs so they function like normal NPCs at 0 health.
2017-03-12 23:17:08 -04:00
E Spause 3fa72218a4 Remove delay death from Mercs so they function like normal NPCs at 0 health. 2017-03-12 23:08:59 -04:00
Uleat f3f034d948 Fix for a combat ability targeting error 2017-03-12 21:46:16 -04:00
KimLS 159706efa9 Merge branch 'master' into eqstream 2017-03-12 18:39:15 -07:00
KimLS 310d27c0bd Some changes to tic rates and default values 2017-03-12 18:38:33 -07:00
Michael Cook (mackal) bd364a4049 Merge pull request #591 from EQEmu/2002_fixes
Added an optional rule value that forces startzones to be the same as…
2017-03-12 19:21:05 -04:00
Akkadius 41b1634199 Update proper file name utils/sql/git/optional/2017_03_12_rule_values_range_update.sql [skip ci] 2017-03-12 17:19:42 -05:00
Akkadius 0159e1cc72 Fix some crapped out formatting [skip ci] 2017-03-12 16:42:26 -05:00
Akkadius ab372b0f6b - Implemented range rules for packets and other functions
RULE_INT ( Range, Say, 135 )
	RULE_INT ( Range, Emote, 135 )
	RULE_INT ( Range, BeginCast, 200)
	RULE_INT ( Range, Anims, 135)
	RULE_INT ( Range, SpellParticles, 135)
	RULE_INT ( Range, DamageMessages, 50)
	RULE_INT ( Range, SpellMessages, 75)
	RULE_INT ( Range, SongMessages, 75)
	RULE_INT ( Range, MobPositionUpdates, 600)
	RULE_INT ( Range, CriticalDamage, 80)

 - (Readability) Also cleaned up some formatting in messaging and packets so it is easier to understand what is going on with the code
2017-03-12 16:10:53 -05:00
Akkadius 14d09485eb Implement new rule based ranges for various range based packet operations (performance)
- the defaults are set in the code and can be tweaked by sourcing utils/sql/git/optional/rule_values_range_update.sql
- Thanks to mackal for gathering live ranges, thanks to takp for initial numbers
- We would send 200 for combat updates and the client will only display <= range 54 anyways, these should help a lot in spammy combat

RULE_CATEGORY( Range )
RULE_INT ( Range, Say, 135 )
RULE_INT ( Range, Emote, 135 )
RULE_INT ( Range, BeginCast, 200)
RULE_INT ( Range, Anims, 135)
RULE_INT ( Range, DamageMessages, 50)
RULE_INT ( Range, SpellMessages, 75)
RULE_INT ( Range, SongMessages, 75)
RULE_CATEGORY_END()
2017-03-12 14:38:14 -05:00
Uleat 8cd6416754 Added ItemData::CheckLoreConflict() 2017-03-12 14:20:22 -04:00
E Spause 4fad93824b Formatting fixes. 2017-03-12 03:49:41 -04:00
E Spause fe70834a6b Enabled a skill check bypass for OGRE, TROLL, and BARBARIAN races so the "Slam" skill works once more. 2017-03-12 03:49:07 -04:00
E Spause 17b5cc1fa5 Remove error message that has honestly bothered me since the dawn of time. Appears most often when doing loot all. EQLive does not have it. 2017-03-12 03:47:26 -04:00
E Spause 04ce4f66ed Added an optional rule value that forces startzones to be the same as the bind zone and enabled bind xyz once again. 2017-03-12 03:41:21 -04:00
KimLS 73dc6b090b Merge remote-tracking branch 'origin' into eqstream 2017-03-11 14:51:33 -08:00
KimLS 742806158c Some changes to sync sending, dont even bother sending them now just wait to reply 2017-03-11 14:50:10 -08:00
Uleat 5b24cbde5d Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-11 13:35:40 -05:00
Uleat 3555791e1f Multi-line remark statements wreck havoc on visual studio's parser (expensive) 2017-03-11 13:35:30 -05:00
KimLS 56fdc6aaac Change default settings 2017-03-10 23:31:51 -08:00
Michael Cook (mackal) 262bcf5c29 Fix merc attack delay 2017-03-10 19:17:04 -05:00
Uleat 226a49cb42 Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-10 18:41:14 -05:00
Uleat bf3d9b2d02 Couple of critical fixes for bot trade code 2017-03-10 18:41:04 -05:00
Michael Cook (mackal) 3d229e1da1 Aggro Meter on by default now (seemed fine on PEQ) 2017-03-10 18:15:08 -05:00
Michael Cook (mackal) df5d58f43d Temp pets shouldn't spawn when they're targeting a corpse 2017-03-10 13:00:22 -05:00
Uleat 37d22e17a3 First step of implementing inventory v2.0 2017-03-09 02:46:09 -05:00
Uleat 999650d368 Fixed a few glitches related to bot trading and other affected code 2017-03-09 01:55:01 -05:00
Uleat 09bbfbcc31 Complete rework of the bot trading system (see changelog.txt) 2017-03-08 08:12:04 -05:00
KimLS d494048ff6 Tweaks to make server more lag tolerant and also send less packets. 2017-03-07 18:13:17 -08:00
Drajor f26b7a4adc Hacky fix for quantity wrapping when stacked items are sold that have a quantity greater than 255. A better solution will need to implemented long term 2017-03-08 06:22:17 +10:00
KimLS da81b7a76d No longer buffer ack packets to resolve an issue where the client was hanging slightly on connection termination 2017-03-05 19:09:27 -08:00
KimLS 93dcd34fa0 Fix for unset local address being sent to login server if not set by xml config 2017-03-05 14:11:40 -08:00
Uleat becd7b5c24 This probably resolves a long-term bug with bots who are conscientious objectors to fighting... (Had a rash of reports concerning this -- obscure attack timer bug within inherited NPC class ctor) 2017-03-05 05:12:54 -05:00
Uleat d559e9da10 Fix for bot auto-combat damage (please post any abnormalities) 2017-03-04 14:50:32 -05:00
Uleat 2690d8fed8 Added inspect buff cases for bots (ZombieSoul) 2017-03-03 17:51:02 -05:00
Michael Cook (mackal) 7d13475bac Fix ClearAggro xtarget issue 2017-03-02 14:31:48 -05:00
Uleat 2ab280bef0 Merge branch 'master' of https://github.com/EQEmu/Server 2017-03-01 19:16:09 -05:00
Uleat 15af28720a Bad logic..not used anyways 2017-03-01 19:16:02 -05:00
Akkadius 5213e4c7d4 Remove table that doesn't exist anymore (PEQ Dumps) [skip ci] 2017-03-01 15:19:56 -06:00
Uleat 12d7f242b4 Tweaked bot caster combat range code a little (they shouldn't pile up unless there are los issues...) 2017-03-01 16:11:17 -05:00
KimLS 0b4484b36b Some reverts and changes to default values and a bug fix 2017-03-01 13:00:48 -08:00
KimLS 25cbdf5f2c Merge branch 'master' into eqstream 2017-02-28 23:18:35 -08:00
KimLS 66c1fd9369 Revert some changes that were causing more harm than good 2017-02-28 23:17:30 -08:00
Uleat 7ac597270b Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-28 20:29:32 -05:00
Uleat 05ca4669a9 Fix for aberrant bot animations when using ^summon (i.e., swimming in air) 2017-02-28 10:39:26 -05:00
Uleat a7cbe2f60e Fix for npc corpse looting not updating appearance of looted items 2017-02-28 09:44:24 -05:00
Uleat 52d79f89a9 Bots should now /con correctly after a successful ^update 2017-02-28 08:49:25 -05:00
Michael Cook (mackal) a8a1c3f809 Better comment some group shit 2017-02-28 02:21:44 -05:00
Uleat 24bae49401 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-27 21:32:17 -05:00
Uleat bf239f9691 A 'hack' and a 'fix' (bot movement changes) 2017-02-27 21:32:07 -05:00
Michael Cook (mackal) 666513c4ab Better comment SendGroupCreatePacket 2017-02-27 15:21:50 -05:00
Uleat 1b2df18cea Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-26 22:14:34 -05:00
Uleat b1be667884 Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm) 2017-02-26 22:13:41 -05:00
Michael Cook (mackal) 91ae6a6613 Secondary aggro meter fix 2017-02-26 19:13:47 -05:00
Uleat 303f056075 Forgot loader... 2017-02-26 07:02:20 -05:00
Uleat ec9af74dc9 Update bot spells entries for new npc spells id values 2017-02-26 07:00:24 -05:00
Uleat a49e3d6471 Update for saved bot data to use new spells id values 2017-02-26 06:26:59 -05:00
Uleat 9ae585dd81 Moved bot npc spells entries to the 3000 + class id range 2017-02-26 05:47:10 -05:00
KimLS 0d1e63c92a Merge remote-tracking branch 'origin/master' into eqstream 2017-02-25 15:31:40 -08:00
Uleat 0ee3168241 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-25 18:02:47 -05:00
KimLS 6033f48b47 Update libuv 2017-02-25 14:30:35 -08:00
Michael Cook (mackal) 3fd40e9449 Make ST_AreaNPCOnly skip faction check
The motivation for this is there a bunch of auras that use this target type
that all would require setting up faction for these NPCs so they would hate
everything.

Also allows Ward of Destruction to work.
2017-02-25 14:36:17 -05:00
Uleat c61c275221 Added position update packet in out-of-combat movement code when movement occurs (rule-based; default: false) - appears to help with rubber-banding effect 2017-02-25 09:02:20 -05:00
Uleat 7a6d5d46f4 Added node pathing to the bot movement dilemma... 2017-02-25 03:48:02 -05:00
Michael Cook (mackal) 14a5ff399a clear xtarget manager on death 2017-02-25 02:37:57 -05:00
Michael Cook (mackal) 31907382c8 Lets not aggro zonign clients 2017-02-25 02:21:48 -05:00
Uleat 5c6492bc0f Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-24 20:09:53 -05:00
Michael Cook (mackal) 0968ce0d60 Add petnaming type 5 (`s ward) 2017-02-24 15:28:22 -05:00
Uleat 171474f1d2 Fix for bot combat line-of-sight issue (let me know if this causes zone training again) 2017-02-24 10:02:50 -05:00
Uleat 3383f65ff7 Updated bot casting roles to not refresh with every spell cast (oversight in recent casting chances commit) 2017-02-24 04:48:33 -05:00
Michael Cook (mackal) 7621bf47c8 Quick fix to resolve some serious group issues
Group leader swapping didn't work and left the client in a bad state
This just disbands the group if the leader leaves

Also prevents a group leader from disbanding other groups ...
Which also lead to bad states

Group leader swapping not working is better than these issues :P
2017-02-24 01:12:46 -05:00
Uleat 72ed770037 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-23 19:16:54 -05:00
Uleat 4e8a03f7b4 Migrated bot spell casting chance data to the database 2017-02-23 19:16:36 -05:00
Michael Cook (mackal) 602381ebec copy paste fail 2017-02-23 12:27:44 -05:00
Akkadius e098836934 Upload table lists that PEQ uses in daily database dump 2017-02-22 22:49:23 -06:00
KimLS d402b25d69 Merge fix 2017-02-21 21:20:33 -08:00
KimLS af097caa52 Remove reuse addr from udp bind, it was hiding a configuration bug 2017-02-21 21:16:12 -08:00
Uleat ce3fc0f2c3 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-21 20:40:35 -05:00
Uleat 9adfe5b9ff Fix for bot wizard repeating familiar casting when pet is dead and buff is active 2017-02-21 20:40:04 -05:00
Michael Cook (mackal) b423ad0d80 Crash fix 2017-02-21 18:02:58 -05:00
Michael Cook (mackal) 9a157fa028 Turn aggro meter off by default until more tested
Reports of it being too spammy and causing DCs
2017-02-21 17:54:25 -05:00
Drajor 7db82a3b14 Fixes issue with calculating the value of items being sold. The loop was starting at 0 instead of 1. 2017-02-22 06:26:49 +10:00
Michael Cook (mackal) 056725b9bd Make timer for aggro meter not a magic number
you can edit AGGRO_METER_UPDATE_MS in common/features.h if you want to
see if a different number would work better
2017-02-21 13:38:00 -05:00
Akkadius 8bbf099636 Merge fix 2017-02-21 03:57:10 -06:00
Akkadius a884639534 Reduce the initial telnet console prompt timer 2017-02-21 03:55:21 -06:00
Uleat 8f67df1f4f Oops! (Won't affect any changes up to this point) [skip ci] 2017-02-20 22:50:43 -05:00
Uleat f851b1a3b4 Added combat-prep song buffing note [skip ci] 2017-02-20 21:47:47 -05:00
Uleat b41bb8e179 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-20 21:41:25 -05:00
Uleat d9633dfee4 Bard bot song twisting update 2017-02-20 21:41:15 -05:00
Michael Cook (mackal) 46b19e8e6f Disable the aggro meter timer if it's not enabled 2017-02-20 18:41:17 -05:00
Akkadius f0f5c41c30 Fixed an issue where clients would sell x1000 stacks of items where the price overflows data sizes, the code will now make sure not to sell too many items that go over this data size 2017-02-19 21:12:18 -06:00
Michael Cook (mackal) 08c2f73e37 Implement aggro meter for RoF2 (RoF wasn't tested)
I didn't test RoF, so it's disabled for now (change AggroMeterAvaliable if you want to test)

Group member meters probably buggy ... but do later

The "lock target" feature isn't working currently either
2017-02-18 22:27:34 -05:00
Michael Cook (mackal) 9f4604ec3e Rework how XTarget auto haters work
This should cause the auto haters to be shared with other toons who might be
interested (group/raid) like live.

There maybe some bugs since there is a lot of complex interactions here.
2017-02-17 21:04:48 -05:00
KimLS d1447107d3 Crash fix 2017-02-16 00:12:37 -08:00
KimLS d774de3a1b Add crazy logging to daybreak class 2017-02-16 00:02:17 -08:00
Uleat 8177f7d9bb Activation of bot_spells_entries table 2017-02-15 19:04:36 -05:00
Uleat 4ec3fda59d Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-15 18:38:45 -05:00
Uleat e3c8b75259 Moved bot spell entries out of npc spell entries (easier to manage bot changes by committing to non-bot manifest) 2017-02-15 07:42:17 -05:00
Uleat d62a449f9c Missed an npc spells type (or two..) 2017-02-15 07:03:43 -05:00
Michael Cook (mackal) d043c38f71 Make it so enraged NPCs can't be riposted
This should prevent infinite loops
2017-02-14 16:47:22 -05:00
JJ 5b8ad902ce Add character_tasks to the list when deleting a character. 2017-02-13 16:00:39 -05:00
Akkadius ef16522473 Implement Rule Zone:GlobalLootMultiplier (Default 1) - Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc. 2017-02-13 02:16:40 -06:00
Akkadius fe21564659 Apply KLS' tweaks to Log.Out (CPU saves) https://github.com/EQEmu/Server/commit/1d055b5364a4183a327683dfa13cf33954874616 2017-02-13 01:38:23 -06:00
Akkadius e3173d04d4 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-13 01:26:44 -06:00
Akkadius 92d4468326 Put a category enabled filter on default switch case so we're not chewing up extra cpu cycles 2017-02-13 01:26:19 -06:00
Akkadius 0f32f780a9 Revert previous change to keep installation memory safe and independent [skip ci] 2017-02-12 23:31:25 -06:00
Akkadius 955514c20f eqemu_server.pl Linux make routine compile with the amount of cores available [skip ci] 2017-02-12 23:16:38 -06:00
Uleat ed717add29 Added a few more SpellType enumerations (uncoded) 2017-02-11 18:33:58 -05:00
Uleat a7b159fe65 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-09 17:58:08 -05:00
Uleat 38651258fc Updated npc spell types to 32-bit mask 2017-02-09 17:57:55 -05:00
Akkadius 4605540955 Update login_opcodes.conf 2017-02-09 01:33:41 -06:00
Akkadius c83bc038f3 Fix issue with installer pulling down the wrong opcodes for SOD+ clients on Linux Loginserver 2017-02-09 01:32:26 -06:00
KimLS d8d77d88f2 Merge fix 2017-02-08 19:31:36 -08:00
KimLS ed813363a5 Fix for locked server bug, bandaid to fix stupid missile code. 2017-02-08 19:27:51 -08:00
Akkadius d3dff3760a Merge pull request #587 from N0ctrnl/patch-1
Update for Ubuntu 16.04
2017-02-08 19:04:29 -06:00
Kurt Gilpin 9e49b2ae0f Update for Ubuntu 16.04
This should be fully working with Ubuntu 16.04 Server.
2017-02-08 19:01:50 -06:00
Akkadius a81212e1b4 Allow admin telnet connections from localhost without requiring credentials to world 2017-02-08 18:00:38 -06:00
Akkadius 57d75572b2 Heavily reduce idle cpu footprint with many zone processes loaded simultaneously and not active 2017-02-08 17:28:54 -06:00
Uleat d1abe4a332 Added dev script for function to retrieve spell type description labels for spells from queries [skip ci] 2017-02-07 21:52:46 -05:00
Uleat cd11d7d1af Added dev script for function to retrieve spell category labels for spells from queries [skip ci] 2017-02-07 21:52:17 -05:00
KimLS 5fa8ffd3bc Compile error with msg callback any and no-sodium 2017-02-06 23:26:31 -08:00
KimLS 204e52c364 And another 2017-02-06 23:24:36 -08:00
KimLS d05d388b19 Readonlypacket found 2017-02-06 23:23:23 -08:00
KimLS a255f9f98b New json event sub linker error 2017-02-06 23:17:08 -08:00
KimLS 0736ce43bd Merge branch 'master' into eqstream 2017-02-06 21:46:34 -08:00
Uleat 3d1bb6bd08 Updated SpellAffectIndex enumeration remarks [skip ci] 2017-02-06 17:48:44 -05:00
Uleat e9c1681e2c Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-06 16:35:41 -05:00
Uleat 5dbbc5f21c Added some additional SpellAffectIndex declarations to the enumeration (no reference.) Added dev script for function to retrieve spell affect index id labels for spells from queries 2017-02-06 07:14:50 -05:00
Michael Cook (mackal) ef8b4754ea Fix min damage issue 2017-02-06 00:11:26 -05:00
Uleat a13694c859 Implemented cast restrictions in GetSpellTargetTypeToken() [skip ci] 2017-02-05 22:11:02 -05:00
Uleat 51eaf25ea0 Merge branch 'master' of https://github.com/EQEmu/Server 2017-02-05 16:18:16 -05:00
Michael Cook (mackal) 592f9a9cb9 Add rule to allow non-PC pet NPCs to crit
NPCs can't crit at all ever on live
2017-02-05 13:44:04 -05:00
Uleat 409dc3ad35 Added dev script for function to retrieve body type labels from queries [skip ci] 2017-02-05 07:56:37 -05:00
Uleat f8f783fa46 Added dev script for function to retrieve spell target type labels for spells from queries [skip ci] 2017-02-05 05:01:51 -05:00
Uleat 1d1382cb12 * Added dev script for function to retrieve race id labels from queries [skip ci] 2017-02-05 04:32:32 -05:00
Uleat 68680ac9d8 Created sub-d for database tools 2017-02-05 02:37:01 -05:00
Uleat df1d499da6 Imported RoF2 race names 2017-02-05 02:20:40 -05:00
Uleat a6a056ad0d Added rest of public spell effect list. Changed unimplemented effects to "NI_"##token format [skip ci] 2017-02-04 19:52:21 -05:00
Uleat b1f14e1e29 Added dev script for function to retrieve effect id labels for spells from queries [skip ci] 2017-02-04 05:55:10 -05:00
Uleat 1999982e6a Fix for bot load buffs instrument mod. More tweaks to bot movement hack 2017-02-02 19:10:10 -05:00
Uleat b0ad9524bc Bot movement behavior change..still in-work 2017-01-31 20:17:54 -05:00
Michael Cook (mackal) d8519bc270 Weapons allow NPCs to facestab 2017-01-31 17:25:05 -05:00
KimLS d5bd773a46 Will be redoing the event interface for subscriptions, some work for the wi and crash fixes 2017-01-30 23:22:52 -08:00
Uleat da9792160d Added Mob::HasTargetReflection() 2017-01-30 17:38:17 -05:00
Uleat dc308e2ecb Fix for null columns in books.language crash 2017-01-30 03:08:00 -05:00
Uleat 984a009fbb Temp fix for bot armor color issue - may break armor dying (not tested) 2017-01-29 04:35:03 -05:00
Michael Cook (mackal) 5d61cf5bcf Bots are dumb 2017-01-28 23:21:12 -05:00
Michael Cook (mackal) 2db6464d14 Fix last commit 2017-01-28 22:46:02 -05:00
Michael Cook (mackal) c17ac67296 Tweak #showstats so bots don't skip stuff 2017-01-28 22:43:07 -05:00
Michael Cook (mackal) 37e87e8cef Rework combat to make use of a struct to fix some bugs 2017-01-28 19:38:44 -05:00
Uleat e300f82c28 Added "rooted mob" conditional to rogue bot hate redux methods 2017-01-28 16:07:58 -05:00
Uleat 05cb9d56c2 Modded 2017_01_10_book_languages.sql to eliminate error message 2017-01-27 23:17:25 -05:00
Uleat ac0cba64f9 Merge pull request #585 from noudess/master
Use languages when reading books that are in a language other than common.
2017-01-27 22:48:43 -05:00
Uleat 0b3b3fdc88 Merge branch 'master' of https://github.com/EQEmu/Server 2017-01-27 21:28:32 -05:00
Uleat 104a0998ce Added rogue evade to bot combat (nothing is every really fixed until you do it a second time and add a timer...) 2017-01-27 21:28:25 -05:00
Michael Cook (mackal) cdf0d5deb0 Fix crash 2017-01-26 18:04:59 -05:00
Uleat 36300d6df1 Removed SE_NegateIfCombat movement spells from bot commands (i.e., Scale of Wolf) 2017-01-26 17:29:39 -05:00
Uleat 3d54a4edcb Eliminated Rogue Bot twirling combat behavior. 2017-01-26 14:37:51 -05:00
Michael Cook (mackal) 31de6a63cc Fix bot frenzy 2017-01-25 21:08:59 -05:00
KimLS a8699eb40c Remove front, want to work on it separately 2017-01-25 16:45:28 -08:00
KimLS ae78b00a6b And tell git to ignore it. 2017-01-24 22:12:39 -08:00
KimLS 7cf1e6955c Remove build folder for front duh 2017-01-24 22:12:24 -08:00
KimLS 729e3b4167 Mostly finished with backend data api poc 2017-01-24 22:11:13 -08:00
KimLS b6feb258b1 Rewrote search func 2017-01-24 18:58:37 -08:00
KimLS e715f5bfa2 Ability to retrieve all (limited to 1000 right now) 2017-01-23 00:22:41 -08:00
KimLS 73bd88dc62 Changed searching to be simplier since I don't think we'll need much more 2017-01-23 00:16:29 -08:00
KimLS 40edbc3b64 WI work 2017-01-22 22:26:34 -08:00
Uleat ae81ab8a12 Fix for obscure crash related to bots and GetNeedsCured() 2017-01-21 21:38:32 -05:00
Michael Cook (mackal) 7033d9d919 memleak fix 2017-01-21 01:47:06 -05:00
Michael Cook (mackal) 905e3acab3 Fix bots? 2017-01-20 23:27:19 -05:00
Michael Cook (mackal) 2c6e11b464 Have modify NPC stat AC/AGI recache AC 2017-01-19 23:17:14 -05:00
KimLS cd4d79c02b Changed sleep times on the less time sensitve servers 2017-01-18 22:39:39 -08:00
Michael Cook (mackal) 9aba993888 Add optional rule SQL for combat update [skip ci] 2017-01-17 23:34:52 -05:00
Michael Cook (mackal) f614c35f6e Combat Revamp -- BREAKING CHANGES -- see changelog
Changelog updated for combat revamp
2017-01-17 23:30:50 -05:00
KimLS c3f8e06e42 Legacy login off, changed broken loop in loginserver 2017-01-17 19:43:04 -08:00
Michael Cook (mackal) 8f21b01b7e Tweak to accuracy based on newer clients 2017-01-17 02:52:16 -05:00
Michael Cook (mackal) 591fa003c6 Merge pull request #586 from huffin/patch-1
Update 2017_01_16_NPCCombatRebalance.sql
2017-01-16 21:00:52 -05:00
huffin f3e09abf22 Update 2017_01_16_NPCCombatRebalance.sql 2017-01-16 19:33:33 -06:00
Michael Cook (mackal) 18e6e5e5e2 Rename Defense to Mitigation on sim (since that's what it is) 2017-01-16 17:05:57 -05:00
Michael Cook (mackal) 698a814fc3 Add KLS' combat sim
This will show you the distribution of hits for a given offense and mitigation

DI 1 is the min hit and DI 20 is the max hit
2017-01-16 17:02:34 -05:00
Michael Cook (mackal) fb820f4fec Add Creamo's SQL to rebalance NPCs 2017-01-16 16:58:32 -05:00
Michael Cook (mackal) 0d84a73e9f Clean up MonkSpecialAttack too 2017-01-15 22:54:50 -05:00
Michael Cook (mackal) b92d6c57a1 Rework OPCombatAbiltiy a bit
This is done to help remove some code duplication in the future
2017-01-15 22:19:32 -05:00
Michael Cook (mackal) 8c6fefa33e Update #showstats 2017-01-15 16:32:15 -05:00
Michael Cook (mackal) e03a90b05d Refactor CheckHitChance
Pulled the accuracy/avoidance spell bonuses into their own functions so
we can show the total values in #showstats
2017-01-15 16:08:22 -05:00
Michael Cook (mackal) c030e1ce8d Add rule Combat:LevelToStopDamageCaps
Setting this to 1 will effectively disable damage caps
Setting this to 20 will give similar results to old incorrect default rules
2017-01-15 15:39:12 -05:00
Michael Cook (mackal) 7e49a21b3b Change NPC skill AC bonus
Basically, live doesn't have an NPC's skill at the max for their class like we
do. So for now, we'll just set their SkillDefense bonus to value / 5
2017-01-15 13:54:10 -05:00
Michael Cook (mackal) 9e824876ba Combat Revamp - MAJOR BREAKING CHANGE
This commit makes combat much more live like. This is based on a lot of parses
done by TAKP and myself. There are numerous things based on dev quotes and
hints. Pretty much all combat has changed, spell effects correct, stacking
correct, etc.

This is the fist stage of the revamp, I will be trying to remove some code
duplication and make things generally cleaner.

Server ops will have to rebalance their NPCs. AC actually means something now.
Rough recommendations?
Level 50 "classic" trash should be no more than 115.
Classic raid mobs should be more 200+ etc
Other "classic" NPCs should be a lot lower as well.
PoP trash probably shouldn't exceed 120 AC
PoP raids should be higher
Devs have said the vast majority of NPCs didn't exceed 600 AC until very
recently. The exceptions were mostly raid encounters.

There really isn't a good "default" for every server, so this will be up to
the devs to find where they want their server stats to be.
2017-01-15 00:03:02 -05:00
KimLS b44e991035 Remove offending includes that caused login to stop compiling 2017-01-14 16:52:59 -08:00
KimLS e1e907e441 Missing sleep for eqlaunch 2017-01-14 16:37:52 -08:00
KimLS 01a04a63c3 Add uuid lib reference for unix 2017-01-14 16:20:44 -08:00
KimLS f7eb15bf53 This is throwing an error on gcc 2017-01-14 16:06:55 -08:00
KimLS f53bdaeb7e Changed tic rate to 5 seconds might be too long 2017-01-13 23:47:17 -08:00
KimLS 28325467da Add client and zone subscriptions 2017-01-13 23:46:20 -08:00
KimLS 83b51b04d3 Merge branch 'master' into eqstream 2017-01-13 21:53:21 -08:00
KimLS 1cafd6831d Basic work on subscriptions 2017-01-13 21:52:08 -08:00
Michael Cook (mackal) 891fa0411c Revert "Update travis-ci to use newer VM"
This reverts commit 0a4ccb11aa.
2017-01-12 18:25:32 -05:00
Michael Cook (mackal) a4fda2a951 Revert "Try newer GCC versions?"
This reverts commit 50a67c76e7.
2017-01-12 18:25:25 -05:00
Michael Cook (mackal) ffdc933ce0 Revert "Gotta update env vars too I guess"
This reverts commit da08a622f1.
2017-01-12 18:25:16 -05:00
Michael Cook (mackal) e3f15de1f8 Revert "Gotta set them actually"
This reverts commit 6cef5c6beb.
2017-01-12 18:25:06 -05:00
Michael Cook (mackal) 6cef5c6beb Gotta set them actually 2017-01-12 18:19:04 -05:00
Michael Cook (mackal) da08a622f1 Gotta update env vars too I guess 2017-01-12 18:10:45 -05:00
Michael Cook (mackal) 50a67c76e7 Try newer GCC versions? 2017-01-12 18:06:13 -05:00
Michael Cook (mackal) 0a4ccb11aa Update travis-ci to use newer VM 2017-01-12 17:55:08 -05:00
KimLS f24770489e WebInterface reference implementation 2017-01-11 23:19:00 -08:00
Paul Coene af4a432745 Missed version.h in original commit 2017-01-10 20:33:01 -05:00
Paul Coene df86e644f4 Now the actual code changes - lol 2017-01-10 20:18:16 -05:00
Paul Coene 80ff535215 Added code so that books/scrolls read that are in a language other
than common get language skill applied.

Added code to support ReadBook slots above and beyond main inventory slots
by decoding additional bag slot field.
2017-01-10 20:15:03 -05:00
Akkadius 30157a37a2 Merge pull request #583 from noudess/master
Alliance spell line for chanters was not working.
2017-01-10 14:09:02 -06:00
KimLS 124728e0c7 TCP cleanup, added basis of web interface 2017-01-08 19:00:39 -08:00
KimLS 08e72bbbdd UCS support decided to not rewrite it for now. Maybe later now that it's easier to work with 2017-01-06 00:21:59 -08:00
KimLS bf563e9c6a Merge branch 'master' into eqstream 2017-01-05 22:25:48 -08:00
KimLS b7c5de144a Launcher support added. Still missing UCS but thinking about maybe rewriting it completely 2017-01-05 22:25:01 -08:00
KimLS f6ca59fbc6 Working zone and world communication yay 2017-01-03 22:23:03 -08:00
KimLS 2447c38c82 Working on world <-> zone communication needs a ton of work really need to rewrite how world works with zones. 2017-01-02 22:38:47 -08:00
Michael Cook (mackal) f5827174ee Make CheckHitChance much more live like
This should be fairly close to live-like.

Based on client decompiling, Torven's write up and parses and more parses.

It will probably break your server.
2016-12-25 21:11:10 -05:00
Michael Cook (mackal) 1d19bd11d0 Add Random::Roll0
This has the same interval ((0,N]) that the client function does
The devs have referenced this in a few posts talking about
mechanics.
2016-12-25 21:06:02 -05:00
KimLS 0264c0d60a Merge branch 'master' into eqstream 2016-12-21 14:26:59 -08:00
KimLS b6d79e5af2 Query serv reimplement first steps 2016-12-21 14:25:33 -08:00
Paul Coene 6a2be94282 Alliance spell line for chanters was not working. 2016-12-21 14:38:24 -05:00
Michael Cook (mackal) 630ea0d3c6 Fix RoF2 OP_GMHideMe 2016-12-21 13:45:18 -05:00
Drajor 55e78cd8e9 Fix for error in previous change. ItemInstance::GetOrnamentHeroModel will return zero again when parameter material_slot is the default -1. 2016-12-21 13:28:05 +10:00
Drajor a13e32498a Hero Forge robes are now visible at character select. Items using a robe HF ID need use the actual ID in the DB i.e. 11607-12107. WearChange command modified to allow both shorthand HF IDs and explicit IDs. 2016-12-21 13:03:19 +10:00
Uleat 18693998b9 Added logging code to DropItem() 2016-12-19 20:58:38 -05:00
Drajor 908a7061cf Hero forge ID in OP_WearChange originating from a client is now set to the correct value prior to being broadcast to other clients. 2016-12-19 21:00:55 +10:00
Uleat 648078d76c More NoDrop-related hack abatement 2016-12-18 20:20:27 -05:00
Akkadius 06279b18a3 Fix Hero Forge model not showing up at character select 2016-12-18 05:36:30 -06:00
Michael Cook (mackal) f53b95d141 Rework look acking a bit
We should no longer kick from corpse if the quest says to not loot an item
Need to investigate autoloot behavior with respect to everything still
So other cases will still kick you from the corpse (lore conflict etc)
2016-12-16 17:11:44 -05:00
Michael Cook (mackal) e680a0f704 Change LottingItem_Struct::auto_loot to signed 2016-12-16 16:09:31 -05:00
Michael Cook (mackal) 019586abbd Clang-format Corpse::LootItem 2016-12-16 16:03:44 -05:00
Michael Cook (mackal) 8f5ba05e75 Minor Corpse::LootItem refactoring 2016-12-16 16:02:42 -05:00
Michael Cook (mackal) 427fb08561 Merge pull request #582 from SCMcLaughlin/master
Additional LS config parser fixes:
2016-12-16 02:14:23 -05:00
SCMcLaughlin 343c23cc6c Additional LS config parser fixes:
* use auto
* fix some questionable uses of string.append() that were broken by the use of int/auto
2016-12-15 20:58:53 -08:00
Michael Cook (mackal) ac0332c020 Merge pull request #581 from SCMcLaughlin/master
Fix potential infinite loop in loginserver's config file reader
2016-12-15 20:55:43 -05:00
Michael Cook (mackal) c1fbfc0f44 Add support for kicking epic loot locks
Returning non-0 (no return in a lua/perl function = return 0 so this is best)
will prevent the client from looting the item

I still need to figure out how to make it so we don't have to kick
the player from the corpse, but maybe that's just a difference on live
2016-12-15 18:31:08 -05:00
SCMcLaughlin d305d67279 Fix potential infinite loop in loginserver's config file reader 2016-12-15 14:47:58 -08:00
Michael Cook (mackal) 3cc7d0db63 Fix fizzle message being the wrong color 2016-12-14 22:06:05 -05:00
Uleat 1b1d8700ae Merge branch 'master' of https://github.com/EQEmu/Server 2016-12-09 20:12:51 -05:00
Uleat 6994157184 Added optional bots rule 'CasterStopMeleeLevel' 2016-12-09 20:12:08 -05:00
Michael Cook (mackal) bf25c65868 Merge pull request #579 from noudess/master
Add check for mob spell based defensive procs.
2016-12-09 19:14:05 -05:00
Paul Coene 6311d82095 Add check for mob spell based defensive procs (as per DB entry) for attacking
clients.  Got coaching and testing from demonstar55.
2016-12-09 18:59:44 -05:00
Michael Cook (mackal) 491cabfe8b Fix SE_Destroy breaking respawns 2016-12-09 13:36:09 -05:00
Michael Cook (mackal) fddb6f67ab Update IsPartialCapableSpell based on Torven's findings 2016-12-09 13:29:46 -05:00
Michael Cook (mackal) 26985496d1 Fix Shield Specialist related SPAs 2016-12-08 22:36:47 -05:00
Michael Cook (mackal) ab0f883191 Merge pull request #578 from noudess/master
Add fish names to fishing messages as per live for non junk items,
2016-12-08 16:42:27 -05:00
Paul Coene 538ff873ee Fix alignment 2016-12-08 16:19:17 -05:00
Paul Coene d0e6bb6e07 more undos 2016-12-08 16:17:10 -05:00
Paul Coene 6cbb4bcf47 Remove defensive proc changes 2016-12-08 16:15:58 -05:00
Paul Coene d99df2540d Fix typo 2016-12-08 16:07:33 -05:00
Paul Coene f5a0b994dc Make message based on item type. Learned that non fish items can come from
both tables.
2016-12-08 16:07:33 -05:00
Paul Coene 246f770e8f Fix fishing messages so when actual fish are caught, name is in message. 2016-12-08 16:07:33 -05:00
Paul Coene 95efc3a66c Undo changes 2016-12-08 16:06:32 -05:00
Michael Cook (mackal) baf9336617 Fix RoF+ OP_InterruptCast 2016-12-06 14:12:11 -05:00
Uleat 0ab0c5c117 Added trade hack detection code 2016-12-03 18:17:10 -05:00
KimLS 48412087e8 Merge branch 'master' into eqstream 2016-12-03 15:05:20 -08:00
KimLS 7ce382396b Compile fix 2016-12-03 15:04:46 -08:00
Akkadius c482738d79 Merge branch 'master' of https://github.com/EQEmu/Server 2016-12-01 22:42:35 -06:00
Akkadius a4c9fa6a65 eqemu_server.pl windws_server_latest - now grabs both pdb's and regular binaries [skip ci] 2016-12-01 22:42:22 -06:00
Michael Cook (mackal) bb8fc17189 Quick fix for PP buff issue
This may break buffs zoning, but I don't have time to look at
2016-12-01 22:57:50 -05:00
Uleat b61c7d0b14 Merge branch 'master' of https://github.com/EQEmu/Server 2016-12-01 22:34:51 -05:00
Uleat 0d9af27a03 Exploit abatement for item duplication involving augments 2016-12-01 22:34:43 -05:00
Akkadius 3e50491619 Update eqemu_server.pl to use new AppVeyor build link [skip ci] 2016-12-01 19:46:43 -06:00
Akkadius de92c277e0 Update eqemu_server.pl to use new AppVeyor build link
Adjust pet zoning to occur before zone spawns are sent in bulk
2016-12-01 19:41:12 -06:00
Michael Cook (mackal) ffbc913b9d Rename some spell fields 2016-12-01 13:35:19 -05:00
Michael Cook (mackal) 286bfa7af6 Implement the PC/NPC only flag 2016-11-30 20:53:39 -05:00
Akkadius b5e324af83 eqemu_server.pl windows_server_latest - Now pulls down latest unstable binaries built from AppVeyor (x86) [skip ci] 2016-11-28 16:46:38 -06:00
Michael Cook (mackal) d9e0708331 Merge pull request #576 from AthrogatePEQ/master
Add GetAppearance() to lua.
2016-11-28 16:53:56 -05:00
Athrogate a121675161 Add GetAppearance() to lua. 2016-11-28 13:50:24 -08:00
KimLS 0db70218e9 Merge fix 2016-11-19 15:54:31 -08:00
KimLS c77e65c07d More HC work, almost fully logs in 2016-11-19 15:50:22 -08:00
Michael Cook (mackal) bbd2796ea4 Add ParticlePoint enum for OP_LevelAppearance 2016-11-18 13:55:04 -05:00
Michael Cook (mackal) 5a08e0ffd9 Adjust Rogue Evade drop
Live seems to be inconsistent with how much hate is dropped, but I parsed
~69% drop on the highest and ~39% for the lowest. So round to 70 and 40.

It was also fairly obvious there was a min hate it could drop you to,
which parsed out to ~100 hate.
2016-11-16 02:36:20 -05:00
KimLS c86d4be1ae Headless client work 2016-11-15 21:30:43 -08:00
Michael Cook (mackal) 3dec02881a Revamp Buff slots
Server side we now have 63 total buff slots for clients
They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc

The player is limited to what their clients supports, so
Tit players can have 25 buffs and 12 songs, while other can have more

When you log in, we only load up to the max your client supports,
the rest of the buffs are thrown away

Also changed is the default Max Buff slots for NPCs, they now match Tit (60)
If you are thinking about raising that, here are what some other clients support
Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can
edit it if you want more)

Also SoD+ the pet limits match the NPC limits.

This will increase memory usage a bit, but I don't see a solution to that
Plus I think most people want this.
2016-11-15 01:37:58 -05:00
KimLS 84367e1f77 Added headless connection stuff, fixing connecting with daybreakconnections 2016-11-13 23:28:25 -08:00
Akkadius 04c8fe7d2c Fix map loading paths for both platforms 2016-11-11 22:39:08 -06:00
Akkadius e8d80a436e Add map debugging [skip ci] 2016-11-11 22:31:54 -06:00
Uleat 3447c86562 Fix for windows compile (stat-use related) 2016-11-11 18:59:47 -05:00
Michael Cook (mackal) 71e641c882 Merge pull request #572 from KinglyKrab/master
Fixed #npcspawn update.
2016-11-10 15:57:31 -05:00
Kinglykrab cb1d0a0bef Fixed #npcspawn update. 2016-11-10 15:47:18 -05:00
Akkadius 34ffb5b908 Create shared_memory directory from the config file if it doesn't exist on launch of shared_memory.exe 2016-11-10 12:00:44 -06:00
Akkadius e7e379c71b Fix map loading logic so that case sensitive checks are made in the following order: maps, Maps, and if neither of those two exist, then <maps> value would take precedence.
- Added some log messages for what version of map is being loaded versus MMF
2016-11-10 11:28:06 -06:00
Michael Cook (mackal) b3842ba72a Fix indent 2016-11-09 12:14:24 -05:00
Michael Cook (mackal) a3c16ecdbe Merge pull request #571 from AthrogatePEQ/master
Expose GetLowestLevel() to Lua.
2016-11-09 12:13:15 -05:00
Athrogate 72e7465e16 Lua GetLowestLevel() 2016-11-09 04:41:09 -08:00
Athrogate 4af996e359 Adding GetLowestLevel() 2016-11-09 04:28:57 -08:00
KimLS f07b5d9032 Legacy connection wip 2016-11-07 21:03:06 -08:00
Akkadius 462dea67e1 Merge pull request #566 from N0ctrnl/hott-test
Optional rule to grant HoTT to newly created characters
2016-11-06 16:11:02 -06:00
Akkadius e23fd269d5 Merge pull request #570 from zerosum0x0/potential_makeplat
fix potential plat creation exploit
2016-11-06 16:10:43 -06:00
KimLS 3e38055f20 Fix for how servers are removed and added to loginserver 2016-11-05 17:02:54 -07:00
KimLS bdf6f6da99 Fix for opcode manager not being set to anything (messes up release builds doh) 2016-11-05 16:39:51 -07:00
KimLS d83e8b7d8f Added back in eq stream ident timeout, also fixed bug with opcode manager 2016-11-05 16:38:57 -07:00
KimLS 1ada60b611 Added write baton to tcp sends so we follow spec 2016-11-05 16:18:39 -07:00
Michael Cook (mackal) 06e2f76c05 Implement SE_SummonToCorpse 2016-11-05 14:08:00 -04:00
Michael Cook (mackal) b1f97712f1 Quick fix for bulk XTarget updates
This needs to be investigated more, but a 0 here for a valid mob
is bad.
2016-11-03 14:31:09 -04:00
KimLS 53beefd19b Fix for how uv writes work on linux (they don't copy the buffer automatically) which should enable actually logging in on linux now 2016-11-02 18:45:05 -07:00
Michael Cook (mackal) cbe53951f8 Add missing ITEMTransfig1HB 2016-11-02 13:36:04 -04:00
KimLS 90443891d6 Fix for logs crash 2016-11-01 00:04:34 -07:00
KimLS 8d729d4ea0 Changed args to const string 2016-10-31 21:38:13 -07:00
KimLS d8da52796b Rework login credential functions 2016-10-31 21:19:48 -07:00
zerosum0x0 66f253553a Added an f like a dummy 2016-10-30 22:12:46 -06:00
zerosum0x0 7f4ce3faf5 fix potential plat creation exploit 2016-10-30 22:04:10 -06:00
Michael Cook (mackal) a29177de9e Fix zone/embparser.h header guard 2016-10-30 22:51:50 -04:00
Michael Cook (mackal) a15df2ec2c Switch Master Wu to modern live implementation
Classic Master Wu still exists setting Combat:ClassicMasterWu to true
2016-10-30 22:41:24 -04:00
Ubuntu 7f7a4b0f2d Compile fixes for linux cpp++11 2016-10-30 19:42:28 +00:00
KimLS f3e2af7e42 Working on login / world connection mostly there, fixed a few crashes with encryption on 0 length packets 2016-10-29 23:23:04 -07:00
KimLS 0b8b41d91f World <-> Login connection reworked 2016-10-28 19:02:03 -07:00
Michael Cook (mackal) cbb7090615 Fix SNEAK_RESTRICT Message Type 2016-10-28 20:45:05 -04:00
Michael Cook (mackal) b9fefc95e8 Enforce 4 sec Sneak Attack rule fixes #569
Spells flagged with SNEAK_ATTACK requires you to be hidden for
about 4 seconds before you can cast them
2016-10-25 23:19:20 -04:00
Akkadius 60406ebcc1 Test build notification 2016-10-25 02:52:31 -05:00
Michael Cook (mackal) a6f5571750 Fix infinite loops 2016-10-24 13:29:07 -04:00
KimLS fab8765c2f Test authentication 2016-10-23 18:01:39 -07:00
KimLS 1d1df3bf7a Servertalk implementation wip, added optional support for pub-key authenticated encryption (via libsodium), not backwards compatible. 2016-10-23 17:55:19 -07:00
Uleat aabf7b9b5a Switched NPC::QueryLoot() from ItemData model to ServerLootItem model (allows saylinks with augments) 2016-10-23 20:51:07 -04:00
Uleat aa56e8aac4 Merge branch 'master' of https://github.com/EQEmu/Server 2016-10-23 15:28:27 -04:00
Uleat db7f0cc977 Fix for model glitches resulting from a recent patch 2016-10-23 15:28:20 -04:00
Michael Cook (mackal) 95064947b6 Hack to fix long recast bard songs 2016-10-21 20:48:18 -04:00
KimLS e29ca88a76 Removal of openssl stuff 2016-10-20 21:32:48 -07:00
Uleat 714464481f Merge pull request #568 from KinglyKrab/master
Augment support for adding items to NPCs in quests.
2016-10-20 22:08:13 -04:00
Kinglykrab 6abed18eb9 Added augment support for NPC AddItem() and quest::addloot in Perl/Lua. This will allow you to add items to NPCs with scripts that already have augments in them. 2016-10-20 21:12:47 -04:00
Uleat 752821f22b Added proximity data report to npcstats command 2016-10-20 16:36:46 -04:00
Akkadius 409bad8108 Update eqemu_server.pl [skip ci] - not sure why formatting is getting thrown off 2016-10-18 16:52:51 -05:00
Akkadius 97999a63b7 Update eqemu_server.pl [skip ci] - Fix eqemu_config.xml tag parsing scenarios 2016-10-18 16:49:47 -05:00
Akkadius fe968f83a3 Update eqemu_server.pl [skip ci] - undo previous quote commit 2016-10-18 16:21:21 -05:00
Uleat 9545684883 Merge branch 'master' of https://github.com/EQEmu/Server 2016-10-18 17:09:14 -04:00
Uleat 6e0cba566f Added 'sow' argument to bot_command_movement_speed 2016-10-18 17:09:07 -04:00
Akkadius 16fa32e65b Update eqemu_server.pl [skip ci] 2016-10-18 14:16:53 -05:00
Kurt Gilpin e3e20a947b Create 2016_10_17_GrantHoTTOnCharacterCreate.sql 2016-10-17 19:00:08 -05:00
Kurt Gilpin d1f7448b25 Rule for HoTT grant. Defaults to false 2016-10-17 18:58:52 -05:00
Kurt Gilpin d62ceaefcc Rule to grant HoTT ability on character create 2016-10-17 18:57:35 -05:00
Uleat ec548874cc Another windows laxity... 2016-10-17 11:06:16 -04:00
Uleat 9a225bc396 Merge branch 'master' of https://github.com/EQEmu/Server 2016-10-17 10:59:45 -04:00
Uleat 101002d635 Renamed enum class InventoryVersion to MobVersion 2016-10-17 06:32:51 -04:00
Uleat 04f4fd652b Renamed class Inventory to EQEmu::InventoryProfile 2016-10-17 04:59:00 -04:00
Uleat 1cb79c8c1f Separated class Inventory from item_instance files into inventory_profile files 2016-10-17 02:41:09 -04:00
Akkadius 195bc03645 Update eqemu_server.pl [skip ci] - Make eqemu_config.xml parsing more strict to look inside the database section 2016-10-17 00:56:17 -05:00
Uleat 3438247904 Moved namespace ItemField from item_instance.h to shareddb.cpp 2016-10-17 01:03:40 -04:00
Uleat 9f01d14c64 Real fix for travis-ci build failure (thanks demonstar55!) 2016-10-16 23:18:12 -04:00
Uleat 7071b27183 Fix for travis-ci build failure 2016-10-16 21:59:35 -04:00
Uleat bfd07b1010 Added class EQEmu::InventorySlot 2016-10-16 21:36:39 -04:00
KimLS 960da66b87 Fix for crash on bind 2016-10-16 17:03:02 -07:00
Uleat 8b5dd58e96 Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
Uleat decaadfe7d Merge branch 'master' of https://github.com/EQEmu/Server
# Conflicts:
#	changelog.txt
2016-10-15 22:27:14 -04:00
Uleat e29ec16759 Missed 2 reference changes 2016-10-15 22:23:50 -04:00
Uleat 16642b7c4c Filename changes to facilitate future updates 2016-10-15 22:14:03 -04:00
Akkadius 2188be24e4 Merge pull request #559 from TheGrandPackard/master
Fix Random Ground Spawn Z
2016-10-15 14:56:49 -05:00
Akkadius 70b9ff384c Merge pull request #562 from noudess/master
Fix rogue merchant usage under sneak.
2016-10-15 14:55:28 -05:00
Akkadius 56babc1801 Update client_process.cpp 2016-10-15 14:54:57 -05:00
Akkadius 3ba199e052 Merge pull request #558 from Xackery/master
Exp Raw Value / % Gain
2016-10-15 14:53:27 -05:00
KimLS 23120bcde6 Added keep alive to relay link for backwards compat with emu_tcp_connection (they disconnect you after about 45 seconds if you don't send keep alives even if the tcp connection is fine...) 2016-10-14 21:19:14 -07:00
KimLS 44b9c99781 Relay link improvements, considering changing it. 2016-10-14 19:48:49 -07:00
Akkadius 8496bf16ff eqemu_server.pl [skip ci] Make the internet connection check more multi-lingual friendly 2016-10-14 14:37:25 -05:00
Michael Cook (mackal) e86fca3aff Add NPC NPC faction check to BeamDirectional 2016-10-14 13:59:45 -04:00
Michael Cook (mackal) 46cbd147b5 clang format BeamDirectional 2016-10-14 13:58:20 -04:00
Michael Cook (mackal) 05ed623056 Add NPC NPC faction check to ConeDirectional 2016-10-14 13:55:04 -04:00
Michael Cook (mackal) c90a436db3 Clang format ConeDirectional 2016-10-14 13:52:01 -04:00
Michael Cook (mackal) 1e865a5246 Take in elem/bane dmg in BS calc 2016-10-13 23:55:44 -04:00
Michael Cook (mackal) 343c41bb18 Elemental dmg shouldn't allow you to hit bane only 2016-10-13 23:54:56 -04:00
KimLS 4ba0aa8e7f Basic relay link connection 2016-10-11 21:34:26 -07:00
Joshua Packard a5b19d0c0d Added 0.1 to calculated Z so that objects show better above ground 2016-10-10 09:39:55 -07:00
Paul Coene c263c4ef07 2nd check for faction not needed - had to either check for sneaking again
or remove un-needed 2nd check.
2016-10-09 11:12:09 -04:00
Paul Coene 7b5ea9e99c Fix rogue merchant usage under sneak. 2016-10-09 10:22:55 -04:00
Michael Cook (mackal) 013f7cfd21 Set no_target_hotkey in Mob ctor
Fixes UBSan error
2016-10-03 01:35:11 -04:00
KimLS 7a3147a3b3 Streams work on all of the servers now 2016-09-29 22:21:39 -07:00
Joshua Packard 379ef7eed3 Added optional SQL to apply max z updates 2016-09-29 16:49:05 -07:00
KimLS a76149c8e3 Some work on compression, the way the client does it is... bizarre and not how i orig thought it would be. 2016-09-28 23:51:37 -07:00
Joshua Packard 329c9c8d98 Reordered zone initialization
Needed to reorder zone init so that the zonemap is loaded before ground spawns are made, otherwise the best Z won't calculate.
2016-09-28 19:26:44 -07:00
Joshua Packard 4fa8c89e5c Added Best Z Calculation to Ground Spawn Loc 2016-09-28 19:24:09 -07:00
KimLS f2be05f47f Working on compression, still needs work 2016-09-26 14:51:12 -07:00
Xackery 19b6a96063 Changed lost exp message to all be 15. 2016-09-26 02:11:50 -07:00
Xackery 6079b34a2a Added Ruleset AA:ShowExpValues. 2016-09-26 02:09:39 -07:00
KimLS 95d4e95400 Compression needs work but finished the eqstream abstraction layer otherwise. 2016-09-25 22:24:28 -07:00
KimLS 5cad3f62d0 EQStream abstraction layer 2016-09-25 15:10:34 -07:00
KimLS 751e61d6e5 Converted all the EQStreams into EQStreamInterfaces, dear god help us. 2016-09-24 22:43:29 -07:00
Michael Cook (mackal) 4cb7d9a352 Remove ability for charmed NPCs from summoning
These rules do not appear to be true on live
They also don't look to have ever been true?
2016-09-22 00:32:01 -04:00
Michael Cook (mackal) b04844aa94 Fix merge [skip ci] 2016-09-21 23:54:51 -04:00
Akkadius b15ada974f Merge pull request #555 from noudess/master
Task experience based on % of level did not take into effect hell level rule
2016-09-18 20:38:08 -05:00
Paul Coene e2587b78f5 Merge remote-tracking branch 'upstream/master'
Conflicts:
	changelog.txt
2016-09-18 21:32:09 -04:00
Akkadius 06dfba3c81 Merge pull request #557 from KinglyKrab/master
Added quest global support for zone_controller.
2016-09-14 15:34:16 -05:00
Kinglykrab 8aa942cd27 Added quest global support for zone_controller. 2016-09-14 16:31:52 -04:00
Akkadius a9070b1327 Merge pull request #556 from KinglyKrab/master
#summon will now work when you are in an instance.
2016-09-12 01:42:53 -05:00
Akkadius 745510ea75 Massive overhaul of the update system and EQEmu Server management utility framework
(known as eqemu_update.pl) now known as eqemu_server.pl
	- eqemu_server.pl is now a general EQEmu Server management utiltiy framework that can be used
		to extend to many purposes. It's main purpose is to simplify server management
	- eqemu_server.pl changes:
		- Menu has been completely changed, instead of a number based (enter number and hit enter)
		you now type commands within the menu (Ex: 'database')
		- Handles last mile installation for Windows Servers (See Github Readme)
		- Handles last mile installation for Linux Servers (See Github Readme)
			- Ubuntu
			- Debian
			- Fedora
			- CentOS
		- Now checks for Internet connection before performing web requests
		- Database:
			- Regular schema updates now happen automatically, if new binaries present updated
				database schema changes, script will backup first, auto update database, and continue
				world bootup
			- Regular bots database schema changes now happen automatically similarily to the above
			- Database checks can also be ran manually via the script menu
		- CLI Arguments
			- Arguments passed to eqemu_server.pl can execute the same name-based operations that
				are present in the interactive menu
					- Example: "perl eqemu_server.pl opcodes" will download opcodes
					- Example: "perl eqemu_server.pl backup_player_tables" will backup and export player tables
		- Bots
			- Bots can now be automatically setup in Linux or Windows via the 'setup_bots' command
				- Windows will auto download binaries and install, along with installing bots db schema
				- Linxu will auto compile binaries and install, along with installings bots db schema
		- Utility scripts
			- Linux now has the following utility scripts for download, available via menu 'utility_scripts'
				and via Linux default install:
					- server_launcher.pl
					- server_start_dev.sh
					- server_start.sh
					- server_status.sh
					- server_stop.sh
		- Usage analytics
			- eqemu_server.pl now collects usage analytics, this is very helpful for our developers
				- Example: We can see how many installs have been performed:
					https://github.com/EQEmu/Server#server-installs
				- This helps us see how often certain utilities are used as well
		- Console Messages
			- All script messages have been prefixed with a bracket action Ex: [Update] [Database] [Info]
				to be more consistent with our log conventions
		- 'New Server' Utility
			- Running 'new_server' from the main menu or 'perl eqemu_server.pl new_server' while in
				a completely new folder with just the script present, will allow a server operator
				to initiate a full clean PEQ install in that folder. Pulling down all assets and
				installing a PEQ database with the name the server operator gives the prompts in the
				script
2016-09-12 01:31:35 -05:00
Kinglykrab f6d721dd72 #summon will now work when you are in an instance. 2016-09-11 19:25:41 -04:00
Paul Coene 0503e85fd3 Updated changelog 2016-09-10 14:26:47 -04:00
Paul Coene 0232f4f672 Merge remote-tracking branch 'upstream/master' 2016-09-10 14:21:59 -04:00
Paul Coene 56d355935b Fix task experience by level % to take into account hell level rule. 2016-09-10 14:21:19 -04:00
regneq fa10b3b183 Merge pull request #2 from EQEmu/master
merge from master
2016-03-22 13:52:47 -07:00
regneq fac51f2007 Merge pull request #1 from EQEmu/master
merge from EQEmu
2016-01-06 12:59:31 -08:00
1087 changed files with 142808 additions and 75412 deletions
+5
View File
@@ -33,5 +33,10 @@ Build_32/
build_32/
Build_64/
build_64/
x64/
x86/
log/
logs/
vcpkg/
.idea/*
+23 -20
View File
@@ -1,24 +1,27 @@
language: cpp
compiler: gcc
sudo: false
addons:
apt:
packages:
- libmysqlclient-dev
- libperl-dev
- libboost-dev
- liblua5.1-0-dev
- zlib1g-dev
dist: trusty
before_install:
- sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test
- sudo apt-get update -qq
- mkdir $HOME/usr
- export PATH="$HOME/usr/bin:$PATH"
- wget https://cmake.org/files/v3.11/cmake-3.11.2-Linux-x86_64.sh
- chmod +x cmake-3.11.2-Linux-x86_64.sh
- ./cmake-3.11.2-Linux-x86_64.sh --prefix=$HOME/usr --exclude-subdir --skip-license
install:
- sudo apt-get install -qq g++-7
- sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-7 90
- sudo apt-get install libmysqlclient-dev
- sudo apt-get install libperl-dev
- sudo apt-get install libboost-dev
- sudo apt-get install liblua5.1-0-dev
- sudo apt-get install zlib1g-dev
- sudo apt-get install uuid-dev
- sudo apt-get install libssl-dev
script:
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON
- make -j8
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON -DEQEMU_BUILD_LOGIN=ON
- make -j2
- ./bin/tests
branches:
only:
- master
- stable
notifications:
email: false
irc:
channels: "irc.eqemulator.net#eqemucoders"
os: linux
+35 -58
View File
@@ -13,12 +13,6 @@
#EQEMU_LOG_LEVEL_QUEST
#EQEMU_LOG_LEVEL_COMMANDS
#EQEMU_LOG_LEVEL_CRASH
#EQEMU_STREAM_SEND_RATE
#EQEMU_STREAM_DECAY_RATE
#EQEMU_STREAM_RETRANSMIT_TIMEOUT_MUL
#EQEMU_STREAM_RETRANSMIT_TIMEOUT_MAX
#EQEMU_STREAM_AVERAGE_DELTA_MAX
#EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS
#EQEMU_DEPOP_INVALIDATES_CACHE
#EQEMU_ENABLE_BOTS
#EQEMU_DISABLE_LOGSYS
@@ -33,8 +27,6 @@
#EQEMU_USE_MAP_MMFS
#EQEMU_MAP_DIR
#We set a fairly new version (as of 2013) because I found finding perl was a bit... buggy on older ones
#Can change this if you really want but you should upgrade!
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
#FindMySQL is located here so lets make it so CMake can find it
@@ -48,6 +40,8 @@ IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build." FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_PREFIX_PATH "${CMAKE_CURRENT_SOURCE_DIR}/dependencies" "${CMAKE_PREFIX_PATH}")
#Add our various windows definitions
IF(MSVC OR MINGW)
ADD_DEFINITIONS(-D_WINDOWS)
@@ -59,17 +53,6 @@ IF(MSVC OR MINGW)
ENDIF(MSVC OR MINGW)
IF(MSVC)
#Set our default locations for zlib/mysql based on x86/x64
IF(CMAKE_CL_64)
SET(ZLIB_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/zlib_x64")
SET(MYSQL_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/mysql_x64")
SET(LUA_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/luaj_x64")
ELSE(CMAKE_CL_64)
SET(ZLIB_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/zlib_x86")
SET(MYSQL_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/mysql_x86")
SET(LUA_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/luaj_x86")
ENDIF(CMAKE_CL_64)
#disable CRT warnings on windows cause they're annoying as shit and we use C functions everywhere
OPTION(EQEMU_DISABLE_CRT_SECURE_WARNINGS "Disable Secure CRT Warnings" ON)
IF(EQEMU_DISABLE_CRT_SECURE_WARNINGS)
@@ -88,23 +71,6 @@ IF(MSVC)
ADD_DEFINITIONS(-DCRASH_LOGGING)
ENDIF(EQEMU_ENABLE_CRASH_LOGGING)
#Disable safe SEH or not?
OPTION(EQEMU_DISABLE_SAFESEH "Disable Safe SEH (Needed for Strawberry Perl)" OFF)
IF(EQEMU_DISABLE_SAFESEH)
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
SET(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL "${CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
SET(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL "${CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /SAFESEH:NO")
SET(CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO} /SAFESEH:NO")
ENDIF(EQEMU_DISABLE_SAFESEH)
OPTION(EQEMU_BUILD_MSVC_MP "Enable build with multiple processes." ON)
IF(EQEMU_BUILD_MSVC_MP)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
@@ -219,14 +185,6 @@ SET(EQEMU_LOG_LEVEL_CRASH 3 CACHE STRING "EQEmu logging level for [Crash]:
MARK_AS_ADVANCED(EQEMU_LOG_LEVEL_STATUS EQEMU_LOG_LEVEL_NORMAL EQEMU_LOG_LEVEL_ERROR EQEMU_LOG_LEVEL_DEBUG EQEMU_LOG_LEVEL_QUEST EQEMU_LOG_LEVEL_COMMANDS EQEMU_LOG_LEVEL_CRASH)
SET(EQEMU_STREAM_SEND_RATE 1048576 CACHE STRING "Advanced: Base amount of data stream can send before throttle.")
SET(EQEMU_STREAM_DECAY_RATE 78642 CACHE STRING "Advanced: Base amount of data stream recovers per tic.")
SET(EQEMU_STREAM_RETRANSMIT_TIMEOUT_MUL 3.0 CACHE STRING "Advanced: Multiplier on retransmit timeout.")
SET(EQEMU_STREAM_RETRANSMIT_TIMEOUT_MAX 5000 CACHE STRING "Advanced: Max in ms for retransmit timeout timer.")
SET(EQEMU_STREAM_AVERAGE_DELTA_MAX 2500 CACHE STRING "Advanced: The maximum average delta in ms allowed.")
SET(EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS TRUE CACHE BOOL "Advanced: Whether or not acked packets can be retransmitted")
MARK_AS_ADVANCED(EQEMU_STREAM_SEND_RATE EQEMU_STREAM_DECAY_RATE EQEMU_STREAM_RETRANSMIT_TIMEOUT_MUL EQEMU_STREAM_RETRANSMIT_TIMEOUT_MAX EQEMU_STREAM_AVERAGE_DELTA_MAX EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS)
#NPC Types Cache Behavior
OPTION(EQEMU_DEPOP_INVALIDATES_CACHE "#repop invalidates the npc_types cache (will cause a larger database hit on #repop but is more convienent)." ON)
@@ -254,6 +212,7 @@ ENDIF(EQEMU_ENABLE_BOTS)
#What to build
OPTION(EQEMU_BUILD_SERVER "Build the game server." ON)
OPTION(EQEMU_BUILD_LOGIN "Build the login server." OFF)
OPTION(EQEMU_BUILD_HC "Build the headless client." OFF)
OPTION(EQEMU_BUILD_TESTS "Build utility tests." OFF)
OPTION(EQEMU_BUILD_PERL "Build Perl parser." ON)
OPTION(EQEMU_BUILD_LUA "Build Lua parser." ON)
@@ -287,11 +246,6 @@ ADD_DEFINITIONS(-DEQDEBUG=${EQEMU_DEBUG_LEVEL})
ADD_DEFINITIONS(-DINVERSEXY)
ADD_DEFINITIONS(-DFIELD_ITEMS)
ADD_DEFINITIONS(-DMAP_DIR="${EQEMU_MAP_DIR}")
ADD_DEFINITIONS(-DRATEBASE=${EQEMU_STREAM_SEND_RATE})
ADD_DEFINITIONS(-DDECAYBASE=${EQEMU_STREAM_DECAY_RATE})
ADD_DEFINITIONS(-DRETRANSMIT_TIMEOUT_MULT=${EQEMU_STREAM_RETRANSMIT_TIMEOUT_MUL})
ADD_DEFINITIONS(-DRETRANSMIT_TIMEOUT_MAX=${EQEMU_STREAM_RETRANSMIT_TIMEOUT_MAX})
ADD_DEFINITIONS(-DAVERAGE_DELTA_MAX=${EQEMU_STREAM_AVERAGE_DELTA_MAX})
ADD_DEFINITIONS(-DLOG_LEVEL_STATUS=${EQEMU_LOG_LEVEL_STATUS})
ADD_DEFINITIONS(-DLOG_LEVEL_NORMAL=${EQEMU_LOG_LEVEL_NORMAL})
ADD_DEFINITIONS(-DLOG_LEVEL_ERROR=${EQEMU_LOG_LEVEL_ERROR})
@@ -301,12 +255,6 @@ ADD_DEFINITIONS(-DLOG_LEVEL_COMMANDS=${EQEMU_LOG_LEVEL_COMMANDS})
ADD_DEFINITIONS(-DLOG_LEVEL_CRASH=${EQEMU_LOG_LEVEL_CRASH})
ADD_DEFINITIONS(-DGLM_FORCE_RADIANS)
IF(EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS)
ADD_DEFINITIONS(-DRETRANSMIT_ACKED_PACKETS=true)
ELSE(EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS)
ADD_DEFINITIONS(-DRETRANSMIT_ACKED_PACKETS=false)
ENDIF(EQEMU_STREAM_RETRANSMIT_ACKED_PACKETS)
#Find everything we need
FIND_PACKAGE(ZLIB REQUIRED)
FIND_PACKAGE(MySQL REQUIRED)
@@ -315,6 +263,30 @@ IF(EQEMU_BUILD_PERL)
INCLUDE_DIRECTORIES(SYSTEM "${PERL_INCLUDE_PATH}")
ENDIF(EQEMU_BUILD_PERL)
SET(SERVER_LIBS common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY} libuv fmt recast_navigation)
FIND_PACKAGE(Sodium REQUIRED)
IF(SODIUM_FOUND)
OPTION(EQEMU_ENABLE_SECURITY "Use Encryption For TCP Connections" ON)
IF(EQEMU_ENABLE_SECURITY)
INCLUDE_DIRECTORIES(SYSTEM "${SODIUM_INCLUDE_DIRS}")
ADD_DEFINITIONS(-DENABLE_SECURITY)
SET(SERVER_LIBS ${SERVER_LIBS} ${SODIUM_LIBRARIES})
ENDIF()
ENDIF()
IF(WIN32)
SET(SERVER_LIBS ${SERVER_LIBS} "ws2_32" "psapi" "iphlpapi" "userenv")
ENDIF()
IF(UNIX)
SET(SERVER_LIBS ${SERVER_LIBS} ${CMAKE_DL_LIBS} "z" "m" "pthread")
IF(NOT DARWIN)
SET(SERVER_LIBS ${SERVER_LIBS} "rt")
ENDIF()
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
ENDIF()
IF(EQEMU_BUILD_LUA)
FIND_PACKAGE(EQLua51 REQUIRED)
SET(Boost_USE_STATIC_LIBS OFF)
@@ -332,7 +304,6 @@ IF(EQEMU_BUILD_LUA)
ENDIF(EQEMU_SANITIZE_LUA_LIBS)
ENDIF(EQEMU_BUILD_LUA)
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${MySQL_INCLUDE_DIR}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
@@ -340,11 +311,13 @@ INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/cereal")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/include" )
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/src")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/format")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/recast/detour/include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/recast/recast/include")
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
ADD_SUBDIRECTORY(common)
ADD_SUBDIRECTORY(libs)
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
IF(EQEMU_BUILD_SERVER)
ADD_SUBDIRECTORY(shared_memory)
ADD_SUBDIRECTORY(world)
@@ -357,6 +330,10 @@ IF(EQEMU_BUILD_LOGIN)
ADD_SUBDIRECTORY(loginserver)
ENDIF(EQEMU_BUILD_LOGIN)
IF(EQEMU_BUILD_HC)
ADD_SUBDIRECTORY(hc)
ENDIF(EQEMU_BUILD_HC)
IF(EQEMU_BUILD_TESTS)
ADD_SUBDIRECTORY(tests)
ENDIF(EQEMU_BUILD_TESTS)
-339
View File
@@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
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To protect your rights, we need to make restrictions that forbid
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These restrictions translate to certain responsibilities for you if you
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We protect your rights with two steps: (1) copyright the software, and
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Also, for each author's protection and ours, we want to make certain
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Finally, any free program is threatened constantly by software
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The precise terms and conditions for copying, distribution and
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12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.
+165
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@@ -0,0 +1,165 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
-12
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@@ -1,12 +0,0 @@
The server code and utilities are released under GPLv3.
We also include some small libraries for convienence that may be under different licensing:
SocketLib - GPL
LibXML - ZLib License
StackWalker - New BSD License
ZLib - ZLib License
MySQL - GPL
Perl - GPL / ActiveState (under the assumption that this is a free project).
CPPUnit - GLP
StringUtilities - Apache
+28 -15
View File
@@ -1,33 +1,30 @@
# EQEmulator Core Server
|Travis CI (Linux)|Appveyor (Windows) |
|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Windows CI](https://ci.appveyor.com/api/projects/status/d0cvokm7u732v8vl/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server/branch/master) |
|Travis CI (Linux)|Appveyor w/ Bots (Windows) |Appveyor w/o Bots (Windows) |
|:---:|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Build status](https://ci.appveyor.com/api/projects/status/scr25kmntx36c1ub/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-87crp/branch/master) |[![Build status](https://ci.appveyor.com/api/projects/status/mdwbr4o9l6mxqofj/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-w0pq2/branch/master) |
***
**EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++**
* MySQL/MariaDB is used as the database engine (over 200+ tables)
* Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
* Open source database (Project EQ) has content up to expansion GoD (included in server installs)
* Open source database (Project EQ) has content up to expansion OoW (included in server installs)
* Game server environments and databases can be heavily customized to create all new experiences
* Hundreds of Quests/events created and maintained by Project EQ
## Server Installs
||Windows|Linux|
| |Windows|Linux|
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
* [Easy Install](http://wiki.eqemulator.org/p?Akkas_PEQ_Server_Installer&frm=Main#from-scratch-installation-instructions-windows)
* [Advanced Setup](http://wiki.eqemulator.org/p?Complete_Windows-based_Server_Setup_Guide)
* [Install](https://github.com/EQEmu/Server/wiki/Windows-Server)
### > Debian/Ubuntu
### > Debian/Ubuntu/CentOS/Fedora
* You can use curl or wget to kick off the installer (whichever your OS has)
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
> wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
### > CentOS/Fedora
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
## Supported Clients
|Titanium Edition|Secrets of Faydwer|Seeds of Destruction|Underfoot|Rain of Fear|
@@ -53,7 +50,23 @@ forum, although pull requests will be much quicker and easier on all parties.
- **User Discord Channel**: `#general`
- **Developer Discord Channel**: `#eqemucoders`
Resources
---
## Resources
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](http://wiki.eqemulator.org/i?M=Wiki)
- [EQEmulator Wiki](https://github.com/EQEmu/Server/wiki)
## Related Repositories
* [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests)
* [Maps](https://github.com/Akkadius/EQEmuMaps)
* [Installer Resources](https://github.com/Akkadius/EQEmuInstall)
* [Zone Utilities](https://github.com/EQEmu/zone-utilities) - Various utilities and libraries for parsing, rendering and manipulating EQ Zone files.
## Other License Info
* The server code and utilities are released under **GPLv3**
* We also include some small libraries for convienence that may be under different licensing
* SocketLib - GPL LibXML
* zlib - zlib license
* MariaDB/MySQL - GPL
* GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
* CPPUnit - GLP StringUtilities - Apache
* LUA - MIT
+39
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@@ -0,0 +1,39 @@
version: 1.0.{build}
branches:
only:
- master
image: Visual Studio 2017
configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
before_build:
- ps: >-
$wc = New-Object System.Net.WebClient
$wc.DownloadFile("https://github.com/EQEmu/eqemu.github.com/blob/master/downloads/appveyor/vcpkg-export.7z?raw=true", "c:\projects\eqemu\vcpkg-export.7z")
$wc.DownloadFile("http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip", "c:\projects\eqemu\strawberry-perl-5.26.2.1-64bit-portable.zip")
cd c:\projects\eqemu
7z x c:/projects/eqemu/vcpkg-export.7z -oc:/projects/eqemu/vcpkg -y
7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y
(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h
mkdir build
cd build
cmake -G "Visual Studio 15 2017 Win64" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=ON -DPERL_EXECUTABLE="C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe" -DPERL_INCLUDE_PATH="C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE" -DPERL_LIBRARY="C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a" -DCMAKE_TOOLCHAIN_FILE="C:/projects/eqemu/vcpkg/vcpkg-export-20180627-133249/scripts/buildsystems/vcpkg.cmake" ..
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: >-
7z a build_x64-bots.zip C:\projects\eqemu\build\bin\RelWithDebInfo\*.exe C:\projects\eqemu\build\bin\RelWithDebInfo\*.dll C:\projects\eqemu\build\bin\RelWithDebInfo\*.pdb
appveyor PushArtifact build_x64-bots.zip
+39
View File
@@ -0,0 +1,39 @@
version: 1.0.{build}
branches:
only:
- master
image: Visual Studio 2017
configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
before_build:
- ps: >-
$wc = New-Object System.Net.WebClient
$wc.DownloadFile("https://github.com/EQEmu/eqemu.github.com/blob/master/downloads/appveyor/vcpkg-export.7z?raw=true", "c:\projects\eqemu\vcpkg-export.7z")
$wc.DownloadFile("http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip", "c:\projects\eqemu\strawberry-perl-5.26.2.1-64bit-portable.zip")
cd c:\projects\eqemu
7z x c:/projects/eqemu/vcpkg-export.7z -oc:/projects/eqemu/vcpkg -y
7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y
(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h
mkdir build
cd build
cmake -G "Visual Studio 15 2017 Win64" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=OFF -DPERL_EXECUTABLE="C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe" -DPERL_INCLUDE_PATH="C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE" -DPERL_LIBRARY="C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a" -DCMAKE_TOOLCHAIN_FILE="C:/projects/eqemu/vcpkg/vcpkg-export-20180627-133249/scripts/buildsystems/vcpkg.cmake" ..
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: >-
7z a build_x64-no-bots.zip C:\projects\eqemu\build\bin\RelWithDebInfo\*.exe C:\projects\eqemu\build\bin\RelWithDebInfo\*.dll C:\projects\eqemu\build\bin\RelWithDebInfo\*.pdb
appveyor PushArtifact build_x64-no-bots.zip
+619 -148
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File diff suppressed because it is too large Load Diff
+1 -20
View File
@@ -11,25 +11,6 @@ ADD_EXECUTABLE(export_client_files ${export_sources} ${export_headers})
INSTALL(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
TARGET_LINK_LIBRARIES(export_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
IF(MSVC)
SET_TARGET_PROPERTIES(export_client_files PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
TARGET_LINK_LIBRARIES(export_client_files "Ws2_32.lib")
ENDIF(MSVC)
IF(MINGW)
TARGET_LINK_LIBRARIES(export_client_files "WS2_32")
ENDIF(MINGW)
IF(UNIX)
TARGET_LINK_LIBRARIES(export_client_files "${CMAKE_DL_LIBS}")
TARGET_LINK_LIBRARIES(export_client_files "z")
TARGET_LINK_LIBRARIES(export_client_files "m")
IF(NOT DARWIN)
TARGET_LINK_LIBRARIES(export_client_files "rt")
ENDIF(NOT DARWIN)
TARGET_LINK_LIBRARIES(export_client_files "pthread")
ENDIF(UNIX)
TARGET_LINK_LIBRARIES(export_client_files ${SERVER_LIBS})
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
+17 -17
View File
@@ -27,7 +27,7 @@
#include "../../common/rulesys.h"
#include "../../common/string_util.h"
EQEmuLogSys Log;
EQEmuLogSys LogSys;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
@@ -36,46 +36,46 @@ void ExportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientExport);
Log.LoadLogSettingsDefaults();
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
Log.Out(Logs::General, Logs::Status, "Client Files Export Utility");
Log(Logs::General, Logs::Status, "Client Files Export Utility");
if(!EQEmuConfig::LoadConfig()) {
Log.Out(Logs::General, Logs::Error, "Unable to load configuration file.");
Log(Logs::General, Logs::Error, "Unable to load configuration file.");
return 1;
}
auto Config = EQEmuConfig::get();
SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
Log(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
Log(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
/* Register Log System and Settings */
database.LoadLogSettings(Log.log_settings);
Log.StartFileLogs();
database.LoadLogSettings(LogSys.log_settings);
LogSys.StartFileLogs();
ExportSpells(&database);
ExportSkillCaps(&database);
ExportBaseData(&database);
ExportDBStrings(&database);
Log.CloseFileLogs();
LogSys.CloseFileLogs();
return 0;
}
void ExportSpells(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting Spells...");
Log(Logs::General, Logs::Status, "Exporting Spells...");
FILE *f = fopen("export/spells_us.txt", "w");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/spells_us.txt to write, skipping.");
Log(Logs::General, Logs::Error, "Unable to open export/spells_us.txt to write, skipping.");
return;
}
@@ -142,11 +142,11 @@ int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
}
void ExportSkillCaps(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting Skill Caps...");
Log(Logs::General, Logs::Status, "Exporting Skill Caps...");
FILE *f = fopen("export/SkillCaps.txt", "w");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/SkillCaps.txt to write, skipping.");
Log(Logs::General, Logs::Error, "Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
@@ -171,11 +171,11 @@ void ExportSkillCaps(SharedDatabase *db) {
}
void ExportBaseData(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting Base Data...");
Log(Logs::General, Logs::Status, "Exporting Base Data...");
FILE *f = fopen("export/BaseData.txt", "w");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/BaseData.txt to write, skipping.");
Log(Logs::General, Logs::Error, "Unable to open export/BaseData.txt to write, skipping.");
return;
}
@@ -202,11 +202,11 @@ void ExportBaseData(SharedDatabase *db) {
}
void ExportDBStrings(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Exporting DB Strings...");
Log(Logs::General, Logs::Status, "Exporting DB Strings...");
FILE *f = fopen("export/dbstr_us.txt", "w");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open export/dbstr_us.txt to write, skipping.");
Log(Logs::General, Logs::Error, "Unable to open export/dbstr_us.txt to write, skipping.");
return;
}
+1 -20
View File
@@ -11,25 +11,6 @@ ADD_EXECUTABLE(import_client_files ${import_sources} ${import_headers})
INSTALL(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
TARGET_LINK_LIBRARIES(import_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
IF(MSVC)
SET_TARGET_PROPERTIES(import_client_files PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
TARGET_LINK_LIBRARIES(import_client_files "Ws2_32.lib")
ENDIF(MSVC)
IF(MINGW)
TARGET_LINK_LIBRARIES(import_client_files "WS2_32")
ENDIF(MINGW)
IF(UNIX)
TARGET_LINK_LIBRARIES(import_client_files "${CMAKE_DL_LIBS}")
TARGET_LINK_LIBRARIES(import_client_files "z")
TARGET_LINK_LIBRARIES(import_client_files "m")
IF(NOT DARWIN)
TARGET_LINK_LIBRARIES(import_client_files "rt")
ENDIF(NOT DARWIN)
TARGET_LINK_LIBRARIES(import_client_files "pthread")
ENDIF(UNIX)
TARGET_LINK_LIBRARIES(import_client_files ${SERVER_LIBS})
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
+19 -19
View File
@@ -25,7 +25,7 @@
#include "../../common/rulesys.h"
#include "../../common/string_util.h"
EQEmuLogSys Log;
EQEmuLogSys LogSys;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
@@ -34,35 +34,35 @@ void ImportDBStrings(SharedDatabase *db);
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientImport);
Log.LoadLogSettingsDefaults();
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
Log.Out(Logs::General, Logs::Status, "Client Files Import Utility");
Log(Logs::General, Logs::Status, "Client Files Import Utility");
if(!EQEmuConfig::LoadConfig()) {
Log.Out(Logs::General, Logs::Error, "Unable to load configuration file.");
Log(Logs::General, Logs::Error, "Unable to load configuration file.");
return 1;
}
auto Config = EQEmuConfig::get();
SharedDatabase database;
Log.Out(Logs::General, Logs::Status, "Connecting to database...");
Log(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log.Out(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
Log(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
database.LoadLogSettings(Log.log_settings);
Log.StartFileLogs();
database.LoadLogSettings(LogSys.log_settings);
LogSys.StartFileLogs();
ImportSpells(&database);
ImportSkillCaps(&database);
ImportBaseData(&database);
ImportDBStrings(&database);
Log.CloseFileLogs();
LogSys.CloseFileLogs();
return 0;
}
@@ -97,10 +97,10 @@ bool IsStringField(int i) {
}
void ImportSpells(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing Spells...");
Log(Logs::General, Logs::Status, "Importing Spells...");
FILE *f = fopen("import/spells_us.txt", "r");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/spells_us.txt to read, skipping.");
Log(Logs::General, Logs::Error, "Unable to open import/spells_us.txt to read, skipping.");
return;
}
@@ -173,23 +173,23 @@ void ImportSpells(SharedDatabase *db) {
spells_imported++;
if(spells_imported % 1000 == 0) {
Log.Out(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
Log(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
}
}
if(spells_imported % 1000 != 0) {
Log.Out(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
Log(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
}
fclose(f);
}
void ImportSkillCaps(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing Skill Caps...");
Log(Logs::General, Logs::Status, "Importing Skill Caps...");
FILE *f = fopen("import/SkillCaps.txt", "r");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/SkillCaps.txt to read, skipping.");
Log(Logs::General, Logs::Error, "Unable to open import/SkillCaps.txt to read, skipping.");
return;
}
@@ -220,11 +220,11 @@ void ImportSkillCaps(SharedDatabase *db) {
}
void ImportBaseData(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing Base Data...");
Log(Logs::General, Logs::Status, "Importing Base Data...");
FILE *f = fopen("import/BaseData.txt", "r");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/BaseData.txt to read, skipping.");
Log(Logs::General, Logs::Error, "Unable to open import/BaseData.txt to read, skipping.");
return;
}
@@ -265,11 +265,11 @@ void ImportBaseData(SharedDatabase *db) {
}
void ImportDBStrings(SharedDatabase *db) {
Log.Out(Logs::General, Logs::Status, "Importing DB Strings...");
Log(Logs::General, Logs::Status, "Importing DB Strings...");
FILE *f = fopen("import/dbstr_us.txt", "r");
if(!f) {
Log.Out(Logs::General, Logs::Error, "Unable to open import/dbstr_us.txt to read, skipping.");
Log(Logs::General, Logs::Error, "Unable to open import/dbstr_us.txt to read, skipping.");
return;
}
+30
View File
@@ -0,0 +1,30 @@
if (NOT MSVC)
include(FindPkgConfig)
pkg_check_modules(PC_SODIUM "libsodium")
if (NOT PC_SODIUM_FOUND)
pkg_check_modules(PC_SODIUM "sodium")
endif (NOT PC_SODIUM_FOUND)
if (PC_SODIUM_FOUND)
set(SODIUM_INCLUDE_HINTS ${PC_SODIUM_INCLUDE_DIRS} ${PC_SODIUM_INCLUDE_DIRS}/*)
set(SODIUM_LIBRARY_HINTS ${PC_SODIUM_LIBRARY_DIRS} ${PC_SODIUM_LIBRARY_DIRS}/*)
endif()
endif (NOT MSVC)
# some libraries install the headers is a subdirectory of the include dir
# returned by pkg-config, so use a wildcard match to improve chances of finding
# headers and libraries.
find_path(
SODIUM_INCLUDE_DIRS
NAMES sodium.h
HINTS ${SODIUM_INCLUDE_HINTS}
)
find_library(
SODIUM_LIBRARIES
NAMES libsodium sodium
HINTS ${SODIUM_LIBRARY_HINTS}
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SODIUM DEFAULT_MSG SODIUM_LIBRARIES SODIUM_INCLUDE_DIRS)
mark_as_advanced(SODIUM_FOUND SODIUM_LIBRARIES SODIUM_INCLUDE_DIRS)
+72 -107
View File
@@ -3,6 +3,7 @@ CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
SET(common_sources
base_packet.cpp
classes.cpp
compression.cpp
condition.cpp
crash.cpp
crc16.cpp
@@ -16,8 +17,6 @@ SET(common_sources
emu_legacy.cpp
emu_limits.cpp
emu_opcodes.cpp
emu_tcp_connection.cpp
emu_tcp_server.cpp
emu_versions.cpp
eqdb.cpp
eqdb_res.cpp
@@ -26,18 +25,20 @@ SET(common_sources
eqemu_logsys.cpp
eq_limits.cpp
eq_packet.cpp
eq_stream.cpp
eq_stream_factory.cpp
eq_stream_ident.cpp
eq_stream_proxy.cpp
eqtime.cpp
event_sub.cpp
extprofile.cpp
faction.cpp
guild_base.cpp
guilds.cpp
inventory_profile.cpp
inventory_slot.cpp
ipc_mutex.cpp
item.cpp
item_base.cpp
item_data.cpp
item_instance.cpp
json_config.cpp
light_source.cpp
md5.cpp
memory_buffer.cpp
@@ -66,23 +67,25 @@ SET(common_sources
spdat.cpp
string_util.cpp
struct_strategy.cpp
tcp_connection.cpp
tcp_server.cpp
textures.cpp
timeoutmgr.cpp
timer.cpp
unix.cpp
worldconn.cpp
xml_parser.cpp
platform.cpp
event/event_loop.cpp
json/jsoncpp.cpp
net/console_server.cpp
net/console_server_connection.cpp
net/crc32.cpp
net/daybreak_connection.cpp
net/eqstream.cpp
net/packet.cpp
patch/chat.cpp
patch/login_sod.cpp
patch/login_titanium.cpp
patch/patch.cpp
net/servertalk_client_connection.cpp
net/servertalk_legacy_client_connection.cpp
net/servertalk_server.cpp
net/servertalk_server_connection.cpp
net/tcp_connection.cpp
net/tcp_server.cpp
patches/patches.cpp
patches/sod.cpp
patches/sod_limits.cpp
@@ -96,22 +99,13 @@ SET(common_sources
patches/titanium_limits.cpp
patches/uf.cpp
patches/uf_limits.cpp
SocketLib/Base64.cpp
SocketLib/File.cpp
SocketLib/HttpdCookies.cpp
SocketLib/HttpdForm.cpp
SocketLib/HttpdSocket.cpp
SocketLib/HTTPSocket.cpp
SocketLib/MemFile.cpp
SocketLib/Mime.cpp
SocketLib/Parse.cpp
SocketLib/socket_include.cpp
SocketLib/Utility.cpp
StackWalker/StackWalker.cpp
tinyxml/tinystr.cpp
tinyxml/tinyxml.cpp
tinyxml/tinyxmlerror.cpp
tinyxml/tinyxmlparser.cpp
util/directory.cpp
util/uuid.cpp
)
SET(common_headers
@@ -120,6 +114,7 @@ SET(common_headers
base_data.h
bodytypes.h
classes.h
compression.h
condition.h
crash.h
crc16.h
@@ -133,8 +128,6 @@ SET(common_headers
emu_limits.h
emu_opcodes.h
emu_oplist.h
emu_tcp_connection.h
emu_tcp_server.h
emu_versions.h
eq_constants.h
eq_packet_structs.h
@@ -146,15 +139,13 @@ SET(common_headers
eqemu_logsys.h
eq_limits.h
eq_packet.h
eq_stream.h
eq_stream_factory.h
eq_stream_ident.h
eq_stream_intf.h
eq_stream_locator.h
eq_stream_proxy.h
eq_stream_type.h
eqtime.h
errmsg.h
event_sub.h
extprofile.h
faction.h
features.h
@@ -163,10 +154,13 @@ SET(common_headers
global_define.h
guild_base.h
guilds.h
inventory_profile.h
inventory_slot.h
ipc_mutex.h
item.h
item_base.h
item_data.h
item_fieldlist.h
item_instance.h
json_config.h
languages.h
light_source.h
linked_list.h
@@ -205,150 +199,143 @@ SET(common_headers
spdat.h
string_util.h
struct_strategy.h
tcp_basic_server.h
tcp_connection.h
tcp_server.h
textures.h
timeoutmgr.h
timer.h
types.h
unix.h
useperl.h
version.h
worldconn.h
xml_parser.h
zone_numbers.h
event/background_task.h
event/event_loop.h
event/timer.h
json/json.h
json/json-forwards.h
net/console_server.h
net/console_server_connection.h
net/crc32.h
net/daybreak_connection.h
net/daybreak_structs.h
net/dns.h
net/endian.h
net/eqstream.h
net/packet.h
patch/chat.h
patch/login_sod.h
patch/login_titanium.h
patch/patch.h
net/servertalk_client_connection.h
net/servertalk_legacy_client_connection.h
net/servertalk_common.h
net/servertalk_server.h
net/servertalk_server_connection.h
net/tcp_connection.h
net/tcp_server.h
patches/patches.h
patches/sod.h
# patches/sod_itemfields.h
patches/sod_limits.h
patches/sod_ops.h
patches/sod_structs.h
patches/sof.h
# patches/sof_itemfields.h
patches/sof_limits.h
# patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
# patches/rof_itemfields.h
patches/rof_limits.h
patches/rof_ops.h
patches/rof_structs.h
patches/rof2.h
# patches/rof2_itemfields.h
patches/rof2_limits.h
patches/rof2_ops.h
patches/rof2_structs.h
patches/titanium.h
# patches/titanium_itemfields_a.h
# patches/titanium_itemfields_b.h
patches/titanium_limits.h
patches/titanium_ops.h
patches/titanium_structs.h
patches/uf.h
# patches/uf_itemfields.h
patches/uf_limits.h
patches/uf_ops.h
patches/uf_structs.h
SocketLib/Base64.h
SocketLib/File.h
SocketLib/HttpdCookies.h
SocketLib/HttpdForm.h
SocketLib/HttpdSocket.h
SocketLib/HTTPSocket.h
SocketLib/IFile.h
SocketLib/MemFile.h
SocketLib/Mime.h
SocketLib/Parse.h
SocketLib/socket_include.h
SocketLib/Utility.h
StackWalker/StackWalker.h
tinyxml/tinystr.h
tinyxml/tinyxml.h
util/memory_stream.h
util/directory.h
util/uuid.h
)
SOURCE_GROUP(Event FILES
event/background_task.h
event/event_loop.cpp
event/event_loop.h
event/timer.h
)
SOURCE_GROUP(Json FILES
json/json.h
json/jsoncpp.cpp
json/json-forwards.h
)
SOURCE_GROUP(Net FILES
net/console_server.cpp
net/console_server.h
net/console_server_connection.cpp
net/console_server_connection.h
net/crc32.cpp
net/crc32.h
net/daybreak_connection.cpp
net/daybreak_connection.h
net/daybreak_structs.h
net/dns.h
net/endian.h
net/eqstream.h
net/eqmq.cpp
net/eqmq.h
net/eqstream.cpp
net/eqstream.h
net/packet.cpp
net/packet.h
)
SOURCE_GROUP(Patch FILES
patch/chat.cpp
patch/chat.h
patch/login_sod.cpp
patch/login_sod.h
patch/login_titanium.cpp
patch/login_titanium.h
patch/patch.cpp
patch/patch.h
net/servertalk_client_connection.cpp
net/servertalk_client_connection.h
net/servertalk_legacy_client_connection.cpp
net/servertalk_legacy_client_connection.h
net/servertalk_common.h
net/servertalk_server.cpp
net/servertalk_server.h
net/servertalk_server_connection.cpp
net/servertalk_server_connection.h
net/tcp_connection.cpp
net/tcp_connection.h
net/tcp_server.cpp
net/tcp_server.h
)
SOURCE_GROUP(Patches FILES
patches/patches.h
patches/sod.h
# patches/sod_itemfields.h
patches/sod_limits.h
patches/sod_ops.h
patches/sod_structs.h
patches/sof.h
# patches/sof_itemfields.h
patches/sof_limits.h
# patches/sof_opcode_list.h
patches/sof_ops.h
patches/sof_structs.h
patches/ss_declare.h
patches/ss_define.h
patches/ss_register.h
patches/rof.h
# patches/rof_itemfields.h
patches/rof_limits.h
patches/rof_ops.h
patches/rof_structs.h
patches/rof2.h
# patches/rof2_itemfields.h
patches/rof2_limits.h
patches/rof2_ops.h
patches/rof2_structs.h
patches/titanium.h
# patches/titanium_itemfields_a.h
# patches/titanium_itemfields_b.h
patches/titanium_limits.h
patches/titanium_ops.h
patches/titanium_structs.h
patches/uf.h
# patches/uf_itemfields.h
patches/uf_limits.h
patches/uf_ops.h
patches/uf_structs.h
@@ -367,32 +354,6 @@ SOURCE_GROUP(Patches FILES
patches/uf_limits.cpp
)
SOURCE_GROUP(SocketLib FILES
SocketLib/Base64.h
SocketLib/File.h
SocketLib/HttpdCookies.h
SocketLib/HttpdForm.h
SocketLib/HttpdSocket.h
SocketLib/HTTPSocket.h
SocketLib/IFile.h
SocketLib/MemFile.h
SocketLib/Mime.h
SocketLib/Parse.h
SocketLib/socket_include.h
SocketLib/Utility.h
SocketLib/Base64.cpp
SocketLib/File.cpp
SocketLib/HttpdCookies.cpp
SocketLib/HttpdForm.cpp
SocketLib/HttpdSocket.cpp
SocketLib/HTTPSocket.cpp
SocketLib/MemFile.cpp
SocketLib/Mime.cpp
SocketLib/Parse.cpp
SocketLib/socket_include.cpp
SocketLib/Utility.cpp
)
SOURCE_GROUP(StackWalker FILES
StackWalker/StackWalker.h
StackWalker/StackWalker.cpp
@@ -409,6 +370,10 @@ SOURCE_GROUP(TinyXML FILES
SOURCE_GROUP(Util FILES
util/memory_stream.h
util/directory.cpp
util/directory.h
util/uuid.cpp
util/uuid.h
)
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker TinyXML)
+2 -2
View File
@@ -24,8 +24,8 @@ struct BaseDataStruct
double base_hp;
double base_mana;
double base_end;
double unk1;
double unk2;
double hp_regen;
double end_regen;
double hp_factor;
double mana_factor;
double endurance_factor;
+1
View File
@@ -35,6 +35,7 @@ typedef enum {
BT_Greater_Akheva = 14,
BT_Khati_Sha = 15,
BT_Seru = 16, //not confirmed....
BT_Draz_Nurakk = 18,
BT_Zek = 19,
BT_Luggald = 20,
BT_Animal = 21,
+82
View File
@@ -0,0 +1,82 @@
#include "global_define.h"
#include "types.h"
#include <string.h>
#include <zlib.h>
namespace EQEmu
{
uint32 EstimateDeflateBuffer(uint32 len) {
z_stream zstream;
memset(&zstream, 0, sizeof(zstream));
zstream.zalloc = Z_NULL;
zstream.zfree = Z_NULL;
zstream.opaque = Z_NULL;
if (deflateInit(&zstream, Z_FINISH) != Z_OK)
return 0;
return deflateBound(&zstream, len);
}
uint32 DeflateData(const char *buffer, uint32 len, char *out_buffer, uint32 out_len_max) {
z_stream zstream;
memset(&zstream, 0, sizeof(zstream));
int zerror;
zstream.next_in = const_cast<unsigned char*>(reinterpret_cast<const unsigned char*>(buffer));
zstream.avail_in = len;
zstream.zalloc = Z_NULL;
zstream.zfree = Z_NULL;
zstream.opaque = Z_NULL;
deflateInit(&zstream, Z_FINISH);
zstream.next_out = reinterpret_cast<unsigned char*>(out_buffer);
zstream.avail_out = out_len_max;
zerror = deflate(&zstream, Z_FINISH);
if (zerror == Z_STREAM_END)
{
deflateEnd(&zstream);
return (uint32)zstream.total_out;
}
else
{
zerror = deflateEnd(&zstream);
return 0;
}
}
uint32 InflateData(const char* buffer, uint32 len, char* out_buffer, uint32 out_len_max) {
z_stream zstream;
int zerror = 0;
int i;
zstream.next_in = const_cast<unsigned char*>(reinterpret_cast<const unsigned char*>(buffer));
zstream.avail_in = len;
zstream.next_out = reinterpret_cast<unsigned char*>(out_buffer);;
zstream.avail_out = out_len_max;
zstream.zalloc = Z_NULL;
zstream.zfree = Z_NULL;
zstream.opaque = Z_NULL;
i = inflateInit2(&zstream, 15);
if (i != Z_OK) {
return 0;
}
zerror = inflate(&zstream, Z_FINISH);
if (zerror == Z_STREAM_END) {
inflateEnd(&zstream);
return zstream.total_out;
}
else {
if (zerror == -4 && zstream.msg == 0)
{
return 0;
}
zerror = inflateEnd(&zstream);
return 0;
}
}
}
+8
View File
@@ -0,0 +1,8 @@
#pragma once
namespace EQEmu
{
uint32 EstimateDeflateBuffer(uint32 len);
uint32 DeflateData(const char *buffer, uint32 len, char *out_buffer, uint32 out_len_max);
uint32 InflateData(const char* buffer, uint32 len, char* out_buffer, uint32 out_len_max);
}
+22 -22
View File
@@ -25,7 +25,7 @@ public:
}
}
Log.Out(Logs::General, Logs::Crash, buffer);
Log(Logs::General, Logs::Crash, buffer);
StackWalker::OnOutput(szText);
}
};
@@ -35,67 +35,67 @@ LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
switch(ExceptionInfo->ExceptionRecord->ExceptionCode)
{
case EXCEPTION_ACCESS_VIOLATION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ACCESS_VIOLATION");
Log(Logs::General, Logs::Crash, "EXCEPTION_ACCESS_VIOLATION");
break;
case EXCEPTION_ARRAY_BOUNDS_EXCEEDED:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ARRAY_BOUNDS_EXCEEDED");
Log(Logs::General, Logs::Crash, "EXCEPTION_ARRAY_BOUNDS_EXCEEDED");
break;
case EXCEPTION_BREAKPOINT:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_BREAKPOINT");
Log(Logs::General, Logs::Crash, "EXCEPTION_BREAKPOINT");
break;
case EXCEPTION_DATATYPE_MISALIGNMENT:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_DATATYPE_MISALIGNMENT");
Log(Logs::General, Logs::Crash, "EXCEPTION_DATATYPE_MISALIGNMENT");
break;
case EXCEPTION_FLT_DENORMAL_OPERAND:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_DENORMAL_OPERAND");
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_DENORMAL_OPERAND");
break;
case EXCEPTION_FLT_DIVIDE_BY_ZERO:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_DIVIDE_BY_ZERO");
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_DIVIDE_BY_ZERO");
break;
case EXCEPTION_FLT_INEXACT_RESULT:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_INEXACT_RESULT");
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_INEXACT_RESULT");
break;
case EXCEPTION_FLT_INVALID_OPERATION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_INVALID_OPERATION");
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_INVALID_OPERATION");
break;
case EXCEPTION_FLT_OVERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_OVERFLOW");
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_OVERFLOW");
break;
case EXCEPTION_FLT_STACK_CHECK:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_STACK_CHECK");
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_STACK_CHECK");
break;
case EXCEPTION_FLT_UNDERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_FLT_UNDERFLOW");
Log(Logs::General, Logs::Crash, "EXCEPTION_FLT_UNDERFLOW");
break;
case EXCEPTION_ILLEGAL_INSTRUCTION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_ILLEGAL_INSTRUCTION");
Log(Logs::General, Logs::Crash, "EXCEPTION_ILLEGAL_INSTRUCTION");
break;
case EXCEPTION_IN_PAGE_ERROR:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_IN_PAGE_ERROR");
Log(Logs::General, Logs::Crash, "EXCEPTION_IN_PAGE_ERROR");
break;
case EXCEPTION_INT_DIVIDE_BY_ZERO:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INT_DIVIDE_BY_ZERO");
Log(Logs::General, Logs::Crash, "EXCEPTION_INT_DIVIDE_BY_ZERO");
break;
case EXCEPTION_INT_OVERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INT_OVERFLOW");
Log(Logs::General, Logs::Crash, "EXCEPTION_INT_OVERFLOW");
break;
case EXCEPTION_INVALID_DISPOSITION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_INVALID_DISPOSITION");
Log(Logs::General, Logs::Crash, "EXCEPTION_INVALID_DISPOSITION");
break;
case EXCEPTION_NONCONTINUABLE_EXCEPTION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_NONCONTINUABLE_EXCEPTION");
Log(Logs::General, Logs::Crash, "EXCEPTION_NONCONTINUABLE_EXCEPTION");
break;
case EXCEPTION_PRIV_INSTRUCTION:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_PRIV_INSTRUCTION");
Log(Logs::General, Logs::Crash, "EXCEPTION_PRIV_INSTRUCTION");
break;
case EXCEPTION_SINGLE_STEP:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_SINGLE_STEP");
Log(Logs::General, Logs::Crash, "EXCEPTION_SINGLE_STEP");
break;
case EXCEPTION_STACK_OVERFLOW:
Log.Out(Logs::General, Logs::Crash, "EXCEPTION_STACK_OVERFLOW");
Log(Logs::General, Logs::Crash, "EXCEPTION_STACK_OVERFLOW");
break;
default:
Log.Out(Logs::General, Logs::Crash, "Unknown Exception");
Log(Logs::General, Logs::Crash, "Unknown Exception");
break;
}
+45 -20
View File
@@ -64,11 +64,11 @@ bool Database::Connect(const char* host, const char* user, const char* passwd, c
uint32 errnum= 0;
char errbuf[MYSQL_ERRMSG_SIZE];
if (!Open(host, user, passwd, database, port, &errnum, errbuf)) {
Log.Out(Logs::General, Logs::Error, "Failed to connect to database: Error: %s", errbuf);
Log(Logs::General, Logs::Error, "Failed to connect to database: Error: %s", errbuf);
return false;
}
else {
Log.Out(Logs::General, Logs::Status, "Using database '%s' at %s:%d", database, host,port);
Log(Logs::General, Logs::Status, "Using database '%s' at %s:%d", database, host,port);
return true;
}
}
@@ -208,7 +208,7 @@ uint32 Database::CreateAccount(const char* name, const char* password, int16 sta
else
query = StringFormat("INSERT INTO account SET name='%s', status=%i, lsaccount_id=%i, time_creation=UNIX_TIMESTAMP();",name, status, lsaccount_id);
Log.Out(Logs::General, Logs::World_Server, "Account Attempting to be created: '%s' status: %i", name, status);
Log(Logs::General, Logs::World_Server, "Account Attempting to be created: '%s' status: %i", name, status);
auto results = QueryDatabase(query);
if (!results.Success()) {
@@ -225,7 +225,7 @@ uint32 Database::CreateAccount(const char* name, const char* password, int16 sta
bool Database::DeleteAccount(const char* name) {
std::string query = StringFormat("DELETE FROM account WHERE name='%s';",name);
Log.Out(Logs::General, Logs::World_Server, "Account Attempting to be deleted:'%s'", name);
Log(Logs::General, Logs::World_Server, "Account Attempting to be deleted:'%s'", name);
auto results = QueryDatabase(query);
if (!results.Success()) {
@@ -272,7 +272,7 @@ bool Database::ReserveName(uint32 account_id, char* name) {
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
if (row[0] && atoi(row[0]) > 0){
Log.Out(Logs::General, Logs::World_Server, "Account: %i tried to request name: %s, but it is already taken...", account_id, name);
Log(Logs::General, Logs::World_Server, "Account: %i tried to request name: %s, but it is already taken...", account_id, name);
return false;
}
}
@@ -290,23 +290,24 @@ bool Database::ReserveName(uint32 account_id, char* name) {
bool Database::DeleteCharacter(char *name) {
uint32 charid = 0;
if(!name || !strlen(name)) {
Log.Out(Logs::General, Logs::World_Server, "DeleteCharacter: request to delete without a name (empty char slot)");
Log(Logs::General, Logs::World_Server, "DeleteCharacter: request to delete without a name (empty char slot)");
return false;
}
Log.Out(Logs::General, Logs::World_Server, "Database::DeleteCharacter name : '%s'", name);
Log(Logs::General, Logs::World_Server, "Database::DeleteCharacter name : '%s'", name);
/* Get id from character_data before deleting record so we can clean up the rest of the tables */
std::string query = StringFormat("SELECT `id` from `character_data` WHERE `name` = '%s'", name);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) { charid = atoi(row[0]); }
if (charid <= 0){
Log.Out(Logs::General, Logs::Error, "Database::DeleteCharacter :: Character (%s) not found, stopping delete...", name);
Log(Logs::General, Logs::Error, "Database::DeleteCharacter :: Character (%s) not found, stopping delete...", name);
return false;
}
query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_enabledtasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `completed_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `friends` WHERE `charid` = '%d'", charid); QueryDatabase(query);
query = StringFormat("DELETE FROM `mail` WHERE `charid` = '%d'", charid); QueryDatabase(query);
@@ -638,6 +639,13 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 4
); results = QueryDatabase(query);
/* HoTT Ability */
if(RuleB(Character, GrantHoTTOnCreate))
{
query = StringFormat("INSERT INTO `character_leadership_abilities` (id, slot, rank) VALUES (%u, %i, %i)", character_id, 14, 1);
results = QueryDatabase(query);
}
/* Save Skills */
int firstquery = 0;
for (int i = 0; i < MAX_PP_SKILL; i++){
@@ -672,14 +680,14 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
}
/* This only for new Character creation storing */
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv) {
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
uint32 charid = 0;
char zone[50];
float x, y, z;
charid = GetCharacterID(pp->name);
if(!charid) {
Log.Out(Logs::General, Logs::Error, "StoreCharacter: no character id");
Log(Logs::General, Logs::Error, "StoreCharacter: no character id");
return false;
}
@@ -701,7 +709,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
/* Insert starting inventory... */
std::string invquery;
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
const ItemInst* newinv = inv->GetItem(i);
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
@@ -709,7 +717,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
auto results = QueryDatabase(invquery);
}
if (i == EQEmu::legacy::SlotCursor) {
if (i == EQEmu::inventory::slotCursor) {
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
continue;
}
@@ -1492,7 +1500,7 @@ void Database::SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ism
auto results = QueryDatabase(query);
if (!results.Success())
Log.Out(Logs::General, Logs::Error, "Error deleting character from group id: %s", results.ErrorMessage().c_str());
Log(Logs::General, Logs::Error, "Error deleting character from group id: %s", results.ErrorMessage().c_str());
return;
}
@@ -1535,7 +1543,7 @@ uint32 Database::GetGroupID(const char* name){
if (results.RowCount() == 0)
{
// Commenting this out until logging levels can prevent this from going to console
//Log.Out(Logs::General, Logs::None,, "Character not in a group: %s", name);
//Log(Logs::General, Logs::None,, "Character not in a group: %s", name);
return 0;
}
@@ -1582,7 +1590,7 @@ void Database::SetGroupLeaderName(uint32 gid, const char* name) {
result = QueryDatabase(query);
if(!result.Success()) {
Log.Out(Logs::General, Logs::None, "Error in Database::SetGroupLeaderName: %s", result.ErrorMessage().c_str());
Log(Logs::General, Logs::None, "Error in Database::SetGroupLeaderName: %s", result.ErrorMessage().c_str());
}
}
@@ -1779,7 +1787,7 @@ const char* Database::GetRaidLeaderName(uint32 raid_id)
auto results = QueryDatabase(query);
if (!results.Success()) {
Log.Out(Logs::General, Logs::Debug, "Unable to get Raid Leader Name for Raid ID: %u", raid_id);
Log(Logs::General, Logs::Debug, "Unable to get Raid Leader Name for Raid ID: %u", raid_id);
return "UNKNOWN";
}
@@ -2048,6 +2056,8 @@ uint32 Database::GetGuildIDByCharID(uint32 character_id)
void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
{
// log_settings previously initialized to '0' by EQEmuLogSys::LoadLogSettingsDefaults()
std::string query =
"SELECT "
"log_category_id, "
@@ -2061,10 +2071,13 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
auto results = QueryDatabase(query);
int log_category = 0;
Log.file_logs_enabled = false;
LogSys.file_logs_enabled = false;
for (auto row = results.begin(); row != results.end(); ++row) {
log_category = atoi(row[0]);
if (log_category <= Logs::None || log_category >= Logs::MaxCategoryID)
continue;
log_settings[log_category].log_to_console = atoi(row[2]);
log_settings[log_category].log_to_file = atoi(row[3]);
log_settings[log_category].log_to_gmsay = atoi(row[4]);
@@ -2084,7 +2097,7 @@ void Database::LoadLogSettings(EQEmuLogSys::LogSettings* log_settings)
If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
*/
if (log_settings[log_category].log_to_file > 0){
Log.file_logs_enabled = true;
LogSys.file_logs_enabled = true;
}
}
}
@@ -2106,7 +2119,7 @@ struct TimeOfDay_Struct Database::LoadTime(time_t &realtime)
auto results = QueryDatabase(query);
if (!results.Success() || results.RowCount() == 0){
Log.Out(Logs::Detail, Logs::World_Server, "Loading EQ time of day failed. Using defaults.");
Log(Logs::Detail, Logs::World_Server, "Loading EQ time of day failed. Using defaults.");
eqTime.minute = 0;
eqTime.hour = 9;
eqTime.day = 1;
@@ -2147,4 +2160,16 @@ int Database::GetIPExemption(std::string account_ip) {
}
return RuleI(World, MaxClientsPerIP);
}
}
int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
std::string query = StringFormat("SELECT instance_list.id FROM instance_list INNER JOIN instance_list_player ON instance_list.id = instance_list_player.id WHERE instance_list.zone = '%i' AND instance_list_player.charid = '%i'", zone_id, char_id);
auto results = QueryDatabase(query);
if (results.Success() && results.RowCount() > 0) {
auto row = results.begin();
return atoi(row[0]);;
}
return 0;
}
+19 -2
View File
@@ -37,10 +37,14 @@
//atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, nullptr, 10)
class Inventory;
class MySQLRequestResult;
class Client;
namespace EQEmu
{
class InventoryProfile;
}
struct EventLogDetails_Struct {
uint32 id;
char accountname[64];
@@ -79,6 +83,17 @@ struct VarCache_Struct {
class PTimerList;
#ifdef _WINDOWS
#if _MSC_VER > 1700 // greater than 2012 (2013+)
# define _ISNAN_(a) std::isnan(a)
#else
# include <float.h>
# define _ISNAN_(a) _isnan(a)
#endif
#else
# define _ISNAN_(a) std::isnan(a)
#endif
class Database : public DBcore {
public:
Database();
@@ -98,7 +113,7 @@ public:
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
bool UpdateName(const char* oldname, const char* newname);
/* General Information Queries */
@@ -178,6 +193,8 @@ public:
int GetIPExemption(std::string account_ip);
int GetInstanceID(uint32 char_id, uint32 zone_id);
/* Groups */
+6 -16
View File
@@ -186,7 +186,7 @@ namespace Convert {
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[EQEmu::textures::TextureCount];
/*510*/ uint32 Items[EQEmu::textures::materialCount];
/*546*/ char Name[64];
/*610*/
};
@@ -227,9 +227,9 @@ namespace Convert {
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[EQEmu::textures::TextureCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::TextureCount];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -472,16 +472,6 @@ bool Database::CheckDatabaseConversions() {
CheckDatabaseConvertPPDeblob();
CheckDatabaseConvertCorpseDeblob();
/* Fetch EQEmu Server script */
if (!std::ifstream("eqemu_server.pl")){
std::cout << "Pulling down automatic database upgrade script..." << std::endl;
#ifdef _WIN32
system("perl -MLWP::UserAgent -e \"require LWP::UserAgent; my $ua = LWP::UserAgent->new; $ua->timeout(10); $ua->env_proxy; my $response = $ua->get('https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl'); if ($response->is_success){ open(FILE, '> eqemu_server.pl'); print FILE $response->decoded_content; close(FILE); }\"");
#else
system("wget --no-check-certificate -O eqemu_server.pl https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/eqemu_server.pl");
#endif
}
/* Run EQEmu Server script (Checks for database updates) */
system("perl eqemu_server.pl ran_from_world");
@@ -1327,7 +1317,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Bind Home Convert */
if (pp->binds[4].zoneId < 999 && !std::isnan(pp->binds[4].x) && !std::isnan(pp->binds[4].y) && !std::isnan(pp->binds[4].z) && !std::isnan(pp->binds[4].heading)) {
if (pp->binds[4].zoneId < 999 && !_ISNAN_(pp->binds[4].x) && !_ISNAN_(pp->binds[4].y) && !_ISNAN_(pp->binds[4].z) && !_ISNAN_(pp->binds[4].heading)) {
rquery = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
" VALUES (%u, %u, %u, %f, %f, %f, %f, 1)",
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading);
@@ -1335,7 +1325,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
}
/* Run Bind Convert */
if (pp->binds[0].zoneId < 999 && !std::isnan(pp->binds[0].x) && !std::isnan(pp->binds[0].y) && !std::isnan(pp->binds[0].z) && !std::isnan(pp->binds[0].heading)) {
if (pp->binds[0].zoneId < 999 && !_ISNAN_(pp->binds[0].x) && !_ISNAN_(pp->binds[0].y) && !_ISNAN_(pp->binds[0].z) && !_ISNAN_(pp->binds[0].heading)) {
rquery = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
" VALUES (%u, %u, %u, %f, %f, %f, %f, 0)",
character_id, pp->binds[0].zoneId, 0, pp->binds[0].x, pp->binds[0].y, pp->binds[0].z, pp->binds[0].heading);
@@ -1403,7 +1393,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
for (i = 0; i < EQEmu::textures::TextureCount; i++){
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
+9 -7
View File
@@ -110,8 +110,8 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
/* Implement Logging at the Root */
if (mysql_errno(&mysql) > 0 && strlen(query) > 0){
if (Log.log_settings[Logs::MySQLError].is_category_enabled == 1)
Log.Out(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query);
if (LogSys.log_settings[Logs::MySQLError].is_category_enabled == 1)
Log(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query);
}
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql),errorBuffer);
@@ -127,12 +127,14 @@ MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, boo
MySQLRequestResult requestResult(res, (uint32)mysql_affected_rows(&mysql), rowCount, (uint32)mysql_field_count(&mysql), (uint32)mysql_insert_id(&mysql));
if (Log.log_settings[Logs::MySQLQuery].is_category_enabled == 1)
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1)
{
if ((strncasecmp(query, "select", 6) == 0))
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u row%s returned)", query, requestResult.RowCount(), requestResult.RowCount() == 1 ? "" : "s");
else
Log.Out(Logs::General, Logs::MySQLQuery, "%s (%u row%s affected)", query, requestResult.RowsAffected(), requestResult.RowsAffected() == 1 ? "" : "s");
if ((strncasecmp(query, "select", 6) == 0)) {
Log(Logs::General, Logs::MySQLQuery, "%s (%u row%s returned)", query, requestResult.RowCount(), requestResult.RowCount() == 1 ? "" : "s");
}
else {
Log(Logs::General, Logs::MySQLQuery, "%s (%u row%s affected)", query, requestResult.RowsAffected(), requestResult.RowsAffected() == 1 ? "" : "s");
}
}
return requestResult;
+3 -2
View File
@@ -49,7 +49,7 @@ namespace EQEmu
};
enum DeityTypeBit : uint32 {
bit_DeityAll = 0x00000000,
bit_DeityNone = 0x00000000,
bit_DeityAgnostic = 0x00000001,
bit_DeityBertoxxulous = 0x00000002,
bit_DeityBrellSirilis = 0x00000004,
@@ -66,7 +66,8 @@ namespace EQEmu
bit_DeitySolusekRo = 0x00002000,
bit_DeityTheTribunal = 0x00004000,
bit_DeityTunare = 0x00008000,
bit_DeityVeeshan = 0x00010000
bit_DeityVeeshan = 0x00010000,
bit_DeityAll = 0xFFFFFFFF
};
extern DeityTypeBit ConvertDeityTypeToDeityTypeBit(DeityType deity_type);
+65
View File
@@ -18,3 +18,68 @@
*/
#include "emu_constants.h"
const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
return "Video";
case catAudio:
return "Audio";
case catPathing:
return "Pathing";
case catQuest:
return "Quest";
case catTradeskills:
return "Tradeskills";
case catSpellStacking:
return "Spell stacking";
case catDoorsPortals:
return "Doors/Portals";
case catItems:
return "Items";
case catNPC:
return "NPC";
case catDialogs:
return "Dialogs";
case catLoNTCG:
return "LoN - TCG";
case catMercenaries:
return "Mercenaries";
case catOther:
default:
return "Other";
}
}
EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category_name) {
if (!category_name)
return catOther;
if (!strcmp(category_name, "Video"))
return catVideo;
if (!strcmp(category_name, "Audio"))
return catAudio;
if (!strcmp(category_name, "Pathing"))
return catPathing;
if (!strcmp(category_name, "Quest"))
return catQuest;
if (!strcmp(category_name, "Tradeskills"))
return catTradeskills;
if (!strcmp(category_name, "Spell stacking"))
return catSpellStacking;
if (!strcmp(category_name, "Doors/Portals"))
return catDoorsPortals;
if (!strcmp(category_name, "Items"))
return catItems;
if (!strcmp(category_name, "NPC"))
return catNPC;
if (!strcmp(category_name, "Dialogs"))
return catDialogs;
if (!strcmp(category_name, "LoN - TCG"))
return catLoNTCG;
if (!strcmp(category_name, "Mercenaries"))
return catMercenaries;
return catOther;
}
+124 -1
View File
@@ -24,7 +24,7 @@
#include "emu_legacy.h"
#include "emu_versions.h"
#include <string>
#include <string.h>
namespace EQEmu
@@ -35,15 +35,132 @@ namespace EQEmu
//using namespace RoF2::invbag;
//using namespace RoF2::invaug;
enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
enum PossessionsSlots : int16 { // temporary
slotCharm = 0,
slotEar1,
slotHead,
slotFace,
slotEar2,
slotNeck, // 5
slotShoulders,
slotArms,
slotBack,
slotWrist1,
slotWrist2, // 10
slotRange,
slotHands,
slotPrimary,
slotSecondary,
slotFinger1, // 15
slotFinger2,
slotChest,
slotLegs,
slotFeet,
slotWaist, // 20
slotPowerSource = 9999,
slotAmmo = 21,
slotGeneral1,
slotGeneral2,
slotGeneral3,
slotGeneral4, // 25
slotGeneral5,
slotGeneral6,
slotGeneral7,
slotGeneral8,
slotCursor, // 30
slotCount
};
enum InventoryTypes : int16 { // temporary
typePossessions = 0,
typeBank,
typeSharedBank,
typeTrade,
typeWorld,
typeLimbo, // 5
typeTribute,
typeTrophyTribute,
typeGuildTribute,
typeMerchant,
typeDeleted, // 10
typeCorpse,
typeBazaar,
typeInspect,
typeRealEstate,
typeViewMODPC, // 15
typeViewMODBank,
typeViewMODSharedBank,
typeViewMODLimbo,
typeAltStorage,
typeArchived, // 20
typeMail,
typeGuildTrophyTribute,
typeKrono,
typeOther,
typeCount
};
static int16 SlotCount(int16 type_index) { return 0; } // temporary
const int16 ContainerCount = 10; // temporary
const int16 SocketCount = 6; // temporary
} /*inventory*/
namespace constants {
const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
const size_t CharacterCreationMax = RoF2::constants::CharacterCreationLimit;
const size_t SayLinkOpenerSize = 1;
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
const size_t SayLinkTextSize = 256; // this may be varied until it breaks something (tested:374) - the others are constant
const size_t SayLinkCloserSize = 1;
const size_t SayLinkMaximumSize = (SayLinkOpenerSize + SayLinkBodySize + SayLinkTextSize + SayLinkCloserSize);
const int LongBuffs = RoF2::constants::LongBuffs;
const int ShortBuffs = RoF2::constants::ShortBuffs;
const int DiscBuffs = RoF2::constants::DiscBuffs;
const int TotalBuffs = RoF2::constants::TotalBuffs;
const int NPCBuffs = RoF2::constants::NPCBuffs;
const int PetBuffs = RoF2::constants::PetBuffs;
const int MercBuffs = RoF2::constants::MercBuffs;
} /*constants*/
namespace bug {
enum CategoryID : uint32 {
catOther = 0,
catVideo,
catAudio,
catPathing,
catQuest,
catTradeskills,
catSpellStacking,
catDoorsPortals,
catItems,
catNPC,
catDialogs,
catLoNTCG,
catMercenaries
};
enum OptionalInfoFlag : uint32 {
infoNoOptionalInfo = 0x0,
infoCanDuplicate = 0x1,
infoCrashBug = 0x2,
infoTargetInfo = 0x4,
infoCharacterFlags = 0x8,
infoUnknownValue = 0xFFFFFFF0
};
const char* CategoryIDToCategoryName(CategoryID category_id);
CategoryID CategoryNameToCategoryID(const char* category_name);
} // namespace bug
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
@@ -68,3 +185,9 @@ namespace EQEmu
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/
/* hack list to prevent circular references
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
*/
+16 -90
View File
@@ -61,8 +61,6 @@ namespace EQEmu
SLOT_GENERAL_6 = 27,
SLOT_GENERAL_7 = 28,
SLOT_GENERAL_8 = 29,
//SLOT_GENERAL_9 = not supported
//SLOT_GENERAL_10 = not supported
SLOT_CURSOR = 30,
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
SLOT_TRADESKILL = 1000,
@@ -80,6 +78,8 @@ namespace EQEmu
SLOT_CURSOR_BAG_END = 340,
SLOT_TRIBUTE_BEGIN = 400,
SLOT_TRIBUTE_END = 404,
SLOT_GUILD_TRIBUTE_BEGIN = 450,
SLOT_GUILD_TRIBUTE_END = 451,
SLOT_BANK_BEGIN = 2000,
SLOT_BANK_END = 2023,
SLOT_BANK_BAGS_BEGIN = 2031,
@@ -96,75 +96,8 @@ namespace EQEmu
SLOT_WORLD_END = 4009
};
enum InventoryTypes : int16 {
TypePossessions = 0,
TypeBank,
TypeSharedBank,
TypeTrade,
TypeWorld,
TypeLimbo, // 5
TypeTribute,
TypeTrophyTribute,
TypeGuildTribute,
TypeMerchant,
TypeDeleted, // 10
TypeCorpse,
TypeBazaar,
TypeInspect,
TypeRealEstate,
TypeViewMODPC, // 15
TypeViewMODBank,
TypeViewMODSharedBank,
TypeViewMODLimbo,
TypeAltStorage,
TypeArchived, // 20
TypeMail,
TypeGuildTrophyTribute,
TypeKrono,
TypeOther,
TypeCount
};
enum PossessionsSlots : int16 {
SlotCharm = 0,
SlotEar1,
SlotHead,
SlotFace,
SlotEar2,
SlotNeck, // 5
SlotShoulders,
SlotArms,
SlotBack,
SlotWrist1,
SlotWrist2, // 10
SlotRange,
SlotHands,
SlotPrimary,
SlotSecondary,
SlotFinger1, // 15
SlotFinger2,
SlotChest,
SlotLegs,
SlotFeet,
SlotWaist, // 20
SlotPowerSource = 9999, // temp
SlotAmmo = 21, // temp
SlotGeneral1,
SlotGeneral2,
SlotGeneral3,
SlotGeneral4, // 25
SlotGeneral5,
SlotGeneral6,
SlotGeneral7,
SlotGeneral8,
//SlotGeneral9,
//SlotGeneral10,
SlotCursor, // 30
SlotCount
};
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
static const uint16 TYPE_POSSESSIONS_SIZE = 31;
static const uint16 TYPE_BANK_SIZE = 24;
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
static const uint16 TYPE_TRADE_SIZE = 8;
@@ -175,14 +108,14 @@ namespace EQEmu
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
static const uint16 TYPE_MERCHANT_SIZE = 0;
static const uint16 TYPE_DELETED_SIZE = 0;
static const uint16 TYPE_CORPSE_SIZE = SlotCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_CORPSE_SIZE = 31; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
static const uint16 TYPE_BAZAAR_SIZE = 80;
static const uint16 TYPE_INSPECT_SIZE = 22;
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;//NOT_USED;
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
static const uint16 TYPE_ARCHIVED_SIZE = 0;
static const uint16 TYPE_MAIL_SIZE = 0;
@@ -192,12 +125,12 @@ namespace EQEmu
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
static const int16 EQUIPMENT_BEGIN = SlotCharm;
static const int16 EQUIPMENT_END = SlotAmmo;
static const int16 EQUIPMENT_BEGIN = 0;
static const int16 EQUIPMENT_END = 21;
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
static const int16 GENERAL_BEGIN = SlotGeneral1;
static const int16 GENERAL_END = SlotGeneral8;
static const int16 GENERAL_BEGIN = 22;
static const int16 GENERAL_END = 29;
static const uint16 GENERAL_SIZE = 8;
static const int16 GENERAL_BAGS_BEGIN = 251;
static const int16 GENERAL_BAGS_END_OFFSET = 79;
@@ -235,22 +168,15 @@ namespace EQEmu
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
static const int16 CORPSE_BEGIN = 22;
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
// items
// common and container sizes will not increase until the new 'location' struct is implemented
static const uint16 ITEM_COMMON_SIZE = 6;//RoF::consts::ITEM_COMMON_SIZE;
static const uint16 ITEM_CONTAINER_SIZE = 10;//Titanium::consts::ITEM_CONTAINER_SIZE;
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t BANDOLIERS_SIZE = 20;//RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4;//RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
static const size_t POTION_BELT_ITEM_COUNT = 5;//RoF2::consts::POTION_BELT_ITEM_COUNT;
static const size_t TEXT_LINK_BODY_LENGTH = 56;//RoF2::consts::TEXT_LINK_BODY_LENGTH;
static const size_t POTION_BELT_ITEM_COUNT = 5;
}
}
#endif /* COMMON_EMU_LEGACY_H */
+9
View File
@@ -9,6 +9,7 @@ N(OP_AcceptNewTask),
N(OP_AckPacket),
N(OP_Action),
N(OP_Action2),
N(OP_AddNimbusEffect),
N(OP_AdventureData),
N(OP_AdventureDetails),
N(OP_AdventureFinish),
@@ -25,6 +26,9 @@ N(OP_AdventureRequest),
N(OP_AdventureStatsReply),
N(OP_AdventureStatsRequest),
N(OP_AdventureUpdate),
N(OP_AggroMeterLockTarget),
N(OP_AggroMeterTargetInfo),
N(OP_AggroMeterUpdate),
N(OP_AltCurrency),
N(OP_AltCurrencyMerchantReply),
N(OP_AltCurrencyMerchantRequest),
@@ -336,6 +340,7 @@ N(OP_MOTD),
N(OP_MoveCoin),
N(OP_MoveDoor),
N(OP_MoveItem),
N(OP_MoveMultipleItems),
N(OP_MoveLogDisregard),
N(OP_MoveLogRequest),
N(OP_MultiLineMsg),
@@ -352,6 +357,7 @@ N(OP_OpenTributeMaster),
N(OP_PDeletePetition),
N(OP_PetBuffWindow),
N(OP_PetCommands),
N(OP_PetCommandState),
N(OP_PetHoTT),
N(OP_Petition),
N(OP_PetitionBug),
@@ -387,6 +393,7 @@ N(OP_PVPLeaderBoardReply),
N(OP_PVPLeaderBoardRequest),
N(OP_PVPStats),
N(OP_QueryResponseThing),
N(OP_QueryUCSServerStatus),
N(OP_RaidInvite),
N(OP_RaidJoin),
N(OP_RaidUpdate),
@@ -404,6 +411,7 @@ N(OP_ReloadUI),
N(OP_RemoveAllDoors),
N(OP_RemoveBlockedBuffs),
N(OP_RemoveNimbusEffect),
N(OP_RemoveTrap),
N(OP_Report),
N(OP_ReqClientSpawn),
N(OP_ReqNewZone),
@@ -519,6 +527,7 @@ N(OP_TributeToggle),
N(OP_TributeUpdate),
N(OP_Untargetable),
N(OP_UpdateAA),
N(OP_UpdateAura),
N(OP_UpdateLeadershipAA),
N(OP_VetClaimReply),
N(OP_VetClaimRequest),
-818
View File
@@ -1,818 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
There are really two or three different objects shoe-hored into this
connection object. Sombody really needs to factor out the relay link
crap into its own subclass of this object, it will clean things up
tremendously.
*/
#include "../common/global_define.h"
#include <iostream>
#include <string.h>
#include "emu_tcp_connection.h"
#include "emu_tcp_server.h"
#include "../common/servertalk.h"
#ifdef FREEBSD //Timothy Whitman - January 7, 2003
#define MSG_NOSIGNAL 0
#endif
#define TCPN_DEBUG 0
#define TCPN_DEBUG_Console 0
#define TCPN_DEBUG_Memory 0
#define TCPN_LOG_PACKETS 0
#define TCPN_LOG_RAW_DATA_OUT 0
#define TCPN_LOG_RAW_DATA_IN 0
//server side case
EmuTCPConnection::EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, SOCKET in_socket, uint32 irIP, uint16 irPort, bool iOldFormat)
: TCPConnection(ID, in_socket, irIP, irPort),
keepalive_timer(SERVER_TIMEOUT),
timeout_timer(SERVER_TIMEOUT * 2)
{
id = 0;
Server = nullptr;
pOldFormat = iOldFormat;
#ifdef MINILOGIN
TCPMode = modePacket;
PacketMode = packetModeLogin;
#else
if (pOldFormat)
TCPMode = modePacket;
else
TCPMode = modeConsole;
PacketMode = packetModeZone;
#endif
RelayLink = 0;
RelayServer = false;
RelayCount = 0;
RemoteID = 0;
}
//client outgoing connection case (and client side relay)
EmuTCPConnection::EmuTCPConnection(bool iOldFormat, EmuTCPServer* iRelayServer, eTCPMode iMode)
: TCPConnection(),
keepalive_timer(SERVER_TIMEOUT),
timeout_timer(SERVER_TIMEOUT * 2)
{
Server = iRelayServer;
if (Server)
RelayServer = true;
else
RelayServer = false;
RelayLink = 0;
RelayCount = 0;
RemoteID = 0;
pOldFormat = iOldFormat;
TCPMode = iMode;
PacketMode = packetModeZone;
#if TCPN_DEBUG_Memory >= 7
std::cout << "Constructor #1 on outgoing TCP# " << GetID() << std::endl;
#endif
}
//server side relay case
EmuTCPConnection::EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, EmuTCPConnection* iRelayLink, uint32 iRemoteID, uint32 irIP, uint16 irPort)
: TCPConnection(ID, 0, irIP, irPort),
keepalive_timer(SERVER_TIMEOUT),
timeout_timer(SERVER_TIMEOUT * 2)
{
Server = iServer;
RelayLink = iRelayLink;
RelayServer = true;
RelayCount = 0;
RemoteID = iRemoteID;
pOldFormat = false;
ConnectionType = Incoming;
TCPMode = modePacket;
PacketMode = packetModeZone;
#if TCPN_DEBUG_Memory >= 7
std::cout << "Constructor #3 on outgoing TCP# " << GetID() << std::endl;
#endif
}
EmuTCPConnection::~EmuTCPConnection() {
//the queues free their content right now I believe.
}
EmuTCPNetPacket_Struct* EmuTCPConnection::MakePacket(ServerPacket* pack, uint32 iDestination) {
int32 size = sizeof(EmuTCPNetPacket_Struct) + pack->size;
if (pack->compressed) {
size += 4;
}
if (iDestination) {
size += 4;
}
EmuTCPNetPacket_Struct* tnps = (EmuTCPNetPacket_Struct*) new uchar[size];
tnps->size = size;
tnps->opcode = pack->opcode;
*((uint8*) &tnps->flags) = 0;
uchar* buffer = tnps->buffer;
if (pack->compressed) {
tnps->flags.compressed = 1;
*((int32*) buffer) = pack->InflatedSize;
buffer += 4;
}
if (iDestination) {
tnps->flags.destination = 1;
*((int32*) buffer) = iDestination;
buffer += 4;
}
memcpy(buffer, pack->pBuffer, pack->size);
return tnps;
}
SPackSendQueue* EmuTCPConnection::MakeOldPacket(ServerPacket* pack) {
SPackSendQueue* spsq = (SPackSendQueue*) new uchar[sizeof(SPackSendQueue) + pack->size + 4];
if (pack->pBuffer != 0 && pack->size != 0)
memcpy((char *) &spsq->buffer[4], (char *) pack->pBuffer, pack->size);
memcpy((char *) &spsq->buffer[0], (char *) &pack->opcode, 2);
spsq->size = pack->size+4;
memcpy((char *) &spsq->buffer[2], (char *) &spsq->size, 2);
return spsq;
}
bool EmuTCPConnection::SendPacket(ServerPacket* pack, uint32 iDestination) {
if (!Connected())
return false;
eTCPMode tmp = GetMode();
if (tmp != modePacket && tmp != modeTransition)
return false;
LockMutex lock(&MState);
if (RemoteID)
return RelayLink->SendPacket(pack, RemoteID);
else if (pOldFormat) {
#if TCPN_LOG_PACKETS >= 1
if (pack && pack->opcode != 0) {
struct in_addr in;
in.s_addr = GetrIP();
CoutTimestamp(true);
std::cout << ": Logging outgoing TCP OldPacket. OPCode: 0x" << std::hex << std::setw(4) << std::setfill('0') << pack->opcode << std::dec << ", size: " << std::setw(5) << std::setfill(' ') << pack->size << " " << inet_ntoa(in) << ":" << GetrPort() << std::endl;
#if TCPN_LOG_PACKETS == 2
if (pack->size >= 32)
DumpPacket(pack->pBuffer, 32);
else
DumpPacket(pack);
#endif
#if TCPN_LOG_PACKETS >= 3
DumpPacket(pack);
#endif
}
#endif
SPackSendQueue* spsq = MakeOldPacket(pack);
ServerSendQueuePushEnd(spsq->buffer, spsq->size);
safe_delete_array(spsq);
}
else {
EmuTCPNetPacket_Struct* tnps = MakePacket(pack, iDestination);
if (tmp == modeTransition) {
InModeQueuePush(tnps);
}
else {
#if TCPN_LOG_PACKETS >= 1
if (pack && pack->opcode != 0) {
struct in_addr in;
in.s_addr = GetrIP();
CoutTimestamp(true);
std::cout << ": Logging outgoing TCP packet. OPCode: 0x" << std::hex << std::setw(4) << std::setfill('0') << pack->opcode << std::dec << ", size: " << std::setw(5) << std::setfill(' ') << pack->size << " " << inet_ntoa(in) << ":" << GetrPort() << std::endl;
#if TCPN_LOG_PACKETS == 2
if (pack->size >= 32)
DumpPacket(pack->pBuffer, 32);
else
DumpPacket(pack);
#endif
#if TCPN_LOG_PACKETS >= 3
DumpPacket(pack);
#endif
}
#endif
ServerSendQueuePushEnd((uchar**) &tnps, tnps->size);
}
}
return true;
}
bool EmuTCPConnection::SendPacket(EmuTCPNetPacket_Struct* tnps) {
if (RemoteID)
return false;
if (!Connected())
return false;
if (GetMode() != modePacket)
return false;
LockMutex lock(&MState);
eTCPMode tmp = GetMode();
if (tmp == modeTransition) {
EmuTCPNetPacket_Struct* tnps2 = (EmuTCPNetPacket_Struct*) new uchar[tnps->size];
memcpy(tnps2, tnps, tnps->size);
InModeQueuePush(tnps2);
return true;
}
#if TCPN_LOG_PACKETS >= 1
if (tnps && tnps->opcode != 0) {
struct in_addr in;
in.s_addr = GetrIP();
CoutTimestamp(true);
std::cout << ": Logging outgoing TCP NetPacket. OPCode: 0x" << std::hex << std::setw(4) << std::setfill('0') << tnps->opcode << std::dec << ", size: " << std::setw(5) << std::setfill(' ') << tnps->size << " " << inet_ntoa(in) << ":" << GetrPort();
if (pOldFormat)
std::cout << " (OldFormat)";
std::cout << std::endl;
#if TCPN_LOG_PACKETS == 2
if (tnps->size >= 32)
DumpPacket((uchar*) tnps, 32);
else
DumpPacket((uchar*) tnps, tnps->size);
#endif
#if TCPN_LOG_PACKETS >= 3
DumpPacket((uchar*) tnps, tnps->size);
#endif
}
#endif
ServerSendQueuePushEnd((const uchar*) tnps, tnps->size);
return true;
}
ServerPacket* EmuTCPConnection::PopPacket() {
ServerPacket* ret;
if (!MOutQueueLock.trylock())
return nullptr;
ret = OutQueue.pop();
MOutQueueLock.unlock();
return ret;
}
void EmuTCPConnection::InModeQueuePush(EmuTCPNetPacket_Struct* tnps) {
MSendQueue.lock();
InModeQueue.push(tnps);
MSendQueue.unlock();
}
void EmuTCPConnection::OutQueuePush(ServerPacket* pack) {
MOutQueueLock.lock();
OutQueue.push(pack);
MOutQueueLock.unlock();
}
bool EmuTCPConnection::LineOutQueuePush(char* line) {
#if defined(GOTFRAGS) && 0
if (strcmp(line, "**CRASHME**") == 0) {
int i = 0;
std::cout << (5 / i) << std::endl;
}
#endif
if(line[0] == '*') {
if (strcmp(line, "**PACKETMODE**") == 0) {
MSendQueue.lock();
safe_delete_array(sendbuf);
if (TCPMode == modeConsole)
Send((const uchar*) "\0**PACKETMODE**\r", 16);
TCPMode = modePacket;
PacketMode = packetModeLogin;
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop())) {
SendPacket(tnps);
safe_delete_array(tnps);
}
MSendQueue.unlock();
safe_delete_array(line);
return(true);
}
if (strcmp(line, "**PACKETMODEZONE**") == 0) {
MSendQueue.lock();
safe_delete_array(sendbuf);
if (TCPMode == modeConsole)
Send((const uchar*) "\0**PACKETMODEZONE**\r", 20);
TCPMode = modePacket;
PacketMode = packetModeZone;
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop())) {
SendPacket(tnps);
safe_delete_array(tnps);
}
MSendQueue.unlock();
safe_delete_array(line);
return(true);
}
if (strcmp(line, "**PACKETMODELAUNCHER**") == 0) {
MSendQueue.lock();
safe_delete_array(sendbuf);
if (TCPMode == modeConsole)
Send((const uchar*) "\0**PACKETMODELAUNCHER**\r", 24);
TCPMode = modePacket;
PacketMode = packetModeLauncher;
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop())) {
SendPacket(tnps);
safe_delete_array(tnps);
}
MSendQueue.unlock();
safe_delete_array(line);
return(true);
}
if (strcmp(line, "**PACKETMODEUCS**") == 0) {
MSendQueue.lock();
safe_delete_array(sendbuf);
if (TCPMode == modeConsole)
Send((const uchar*) "\0**PACKETMODEUCS**\r", 19);
TCPMode = modePacket;
PacketMode = packetModeUCS;
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop())) {
SendPacket(tnps);
safe_delete_array(tnps);
}
MSendQueue.unlock();
safe_delete_array(line);
return(true);
}
if (strcmp(line, "**PACKETMODEQS**") == 0) {
MSendQueue.lock();
safe_delete_array(sendbuf);
if (TCPMode == modeConsole)
Send((const uchar*) "\0**PACKETMODEQS**\r", 18);
TCPMode = modePacket;
PacketMode = packetModeQueryServ;
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop())) {
SendPacket(tnps);
safe_delete_array(tnps);
}
MSendQueue.unlock();
safe_delete_array(line);
return(true);
}
}
return(TCPConnection::LineOutQueuePush(line));
}
void EmuTCPConnection::Disconnect(bool iSendRelayDisconnect) {
TCPConnection::Disconnect();
if (RelayLink) {
RelayLink->RemoveRelay(this, iSendRelayDisconnect);
RelayLink = 0;
}
}
bool EmuTCPConnection::ConnectIP(uint32 irIP, uint16 irPort, char* errbuf) {
if(!TCPConnection::ConnectIP(irIP, irPort, errbuf))
return(false);
MSendQueue.lock();
#ifdef MINILOGIN
TCPMode = modePacket;
#else
if (pOldFormat) {
TCPMode = modePacket;
}
else if (TCPMode == modePacket || TCPMode == modeTransition) {
TCPMode = modeTransition;
if(PacketMode == packetModeLauncher) {
safe_delete_array(sendbuf);
sendbuf_size = 24;
sendbuf_used = sendbuf_size;
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODELAUNCHER**\r", sendbuf_size);
} else if(PacketMode == packetModeLogin) {
safe_delete_array(sendbuf);
sendbuf_size = 16;
sendbuf_used = sendbuf_size;
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODE**\r", sendbuf_size);
} else if(PacketMode == packetModeUCS) {
safe_delete_array(sendbuf);
sendbuf_size = 19;
sendbuf_used = sendbuf_size;
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODEUCS**\r", sendbuf_size);
}
else if(PacketMode == packetModeQueryServ) {
safe_delete_array(sendbuf);
sendbuf_size = 18;
sendbuf_used = sendbuf_size;
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODEQS**\r", sendbuf_size);
}
else {
//default: packetModeZone
safe_delete_array(sendbuf);
sendbuf_size = 20;
sendbuf_used = sendbuf_size;
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODEZONE**\r", sendbuf_size);
}
}
#endif
MSendQueue.unlock();
return(true);
}
void EmuTCPConnection::ClearBuffers() {
TCPConnection::ClearBuffers();
LockMutex lock2(&MOutQueueLock);
ServerPacket* pack = 0;
while ((pack = OutQueue.pop()))
safe_delete(pack);
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop()))
safe_delete(tnps);
keepalive_timer.Start();
timeout_timer.Start();
}
void EmuTCPConnection::SendNetErrorPacket(const char* reason) {
#if TCPC_DEBUG >= 1
struct in_addr in;
in.s_addr = GetrIP();
std::cout "NetError: '";
if (reason)
std::cout << reason;
std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl;
#endif
auto pack = new ServerPacket(0);
pack->size = 1;
if (reason)
pack->size += strlen(reason) + 1;
pack->pBuffer = new uchar[pack->size];
memset(pack->pBuffer, 0, pack->size);
pack->pBuffer[0] = 255;
strcpy((char *)&pack->pBuffer[1], reason);
SendPacket(pack);
safe_delete(pack);
}
void EmuTCPConnection::RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect) {
if (iSendRelayDisconnect) {
auto pack = new ServerPacket(0, 5);
pack->pBuffer[0] = 3;
*((uint32*) &pack->pBuffer[1]) = relay->GetRemoteID();
SendPacket(pack);
safe_delete(pack);
}
RelayCount--;
}
bool EmuTCPConnection::ProcessReceivedData(char* errbuf) {
if (errbuf)
errbuf[0] = 0;
timeout_timer.Start();
if (!recvbuf)
return true;
if (TCPMode == modePacket) {
if (pOldFormat)
return ProcessReceivedDataAsOldPackets(errbuf);
else
return ProcessReceivedDataAsPackets(errbuf);
}
//else, use the base class's text processing.
bool ret = TCPConnection::ProcessReceivedData(errbuf);
//see if we made the transition to packet mode...
if(ret && TCPMode == modePacket) {
return ProcessReceivedDataAsPackets(errbuf);
}
return(ret);
}
bool EmuTCPConnection::ProcessReceivedDataAsPackets(char* errbuf) {
if (errbuf)
errbuf[0] = 0;
int32 base = 0;
int32 size = 7;
uchar* buffer;
ServerPacket* pack = 0;
while ((recvbuf_used - base) >= size) {
EmuTCPNetPacket_Struct* tnps = (EmuTCPNetPacket_Struct*) &recvbuf[base];
buffer = tnps->buffer;
size = tnps->size;
if (size >= MaxTCPReceiveBuffferSize) {
#if TCPN_DEBUG_Memory >= 1
std::cout << "TCPConnection[" << GetID() << "]::ProcessReceivedDataAsPackets(): size[" << size << "] >= MaxTCPReceiveBuffferSize" << std::endl;
DumpPacket(&recvbuf[base], 16);
#endif
if (errbuf)
snprintf(errbuf, TCPConnection_ErrorBufferSize, "EmuTCPConnection::ProcessReceivedDataAsPackets(): size >= MaxTCPReceiveBuffferSize");
return false;
}
if ((recvbuf_used - base) >= size) {
// ok, we got enough data to make this packet!
pack = new ServerPacket;
pack->size = size - sizeof(EmuTCPNetPacket_Struct);
// read headers
pack->opcode = tnps->opcode;
if (tnps->flags.compressed) {
pack->compressed = true;
pack->InflatedSize = *((int32*)buffer);
pack->size -= 4;
buffer += 4;
}
if (tnps->flags.destination) {
pack->destination = *((int32*)buffer);
pack->size -= 4;
buffer += 4;
}
// end read headers
if (pack->size > 0) {
if (tnps->flags.compressed) {
// Lets decompress the packet here
pack->compressed = false;
pack->pBuffer = new uchar[pack->InflatedSize];
pack->size = InflatePacket(buffer, pack->size, pack->pBuffer, pack->InflatedSize);
}
else {
pack->pBuffer = new uchar[pack->size];
memcpy(pack->pBuffer, buffer, pack->size);
}
}
if (pack->opcode == 0) {
if (pack->size) {
#if TCPN_DEBUG >= 2
std::cout << "Received TCP Network layer packet" << std::endl;
#endif
ProcessNetworkLayerPacket(pack);
}
#if TCPN_DEBUG >= 5
else {
std::cout << "Received TCP keepalive packet. (opcode=0)" << std::endl;
}
#endif
// keepalive, no need to process
safe_delete(pack);
}
else {
#if TCPN_LOG_PACKETS >= 1
if (pack && pack->opcode != 0) {
struct in_addr in;
in.s_addr = GetrIP();
CoutTimestamp(true);
std::cout << ": Logging incoming TCP packet. OPCode: 0x" << std::hex << std::setw(4) << std::setfill('0') << pack->opcode << std::dec << ", size: " << std::setw(5) << std::setfill(' ') << pack->size << " " << inet_ntoa(in) << ":" << GetrPort() << std::endl;
#if TCPN_LOG_PACKETS == 2
if (pack->size >= 32)
DumpPacket(pack->pBuffer, 32);
else
DumpPacket(pack);
#endif
#if TCPN_LOG_PACKETS >= 3
DumpPacket(pack);
#endif
}
#endif
if (RelayServer && Server && pack->destination) {
EmuTCPConnection* con = Server->FindConnection(pack->destination);
if (!con) {
#if TCPN_DEBUG >= 1
std::cout << "Error relaying packet: con = 0" << std::endl;
#endif
safe_delete(pack);
}
else
con->OutQueuePush(pack);
}
else
OutQueuePush(pack);
}
base += size;
size = 7;
}
}
if (base != 0) {
if (base >= recvbuf_used) {
safe_delete_array(recvbuf);
} else {
auto tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
recvbuf_used -= base;
recvbuf_size -= base;
}
}
return true;
}
bool EmuTCPConnection::ProcessReceivedDataAsOldPackets(char* errbuf) {
int32 base = 0;
int32 size = 4;
uchar* buffer;
ServerPacket* pack = 0;
while ((recvbuf_used - base) >= size) {
buffer = &recvbuf[base];
memcpy(&size, &buffer[2], 2);
if (size >= MaxTCPReceiveBuffferSize) {
#if TCPN_DEBUG_Memory >= 1
std::cout << "TCPConnection[" << GetID() << "]::ProcessReceivedDataAsPackets(): size[" << size << "] >= MaxTCPReceiveBuffferSize" << std::endl;
#endif
if (errbuf)
snprintf(errbuf, TCPConnection_ErrorBufferSize, "EmuTCPConnection::ProcessReceivedDataAsPackets(): size >= MaxTCPReceiveBuffferSize");
return false;
}
if ((recvbuf_used - base) >= size) {
// ok, we got enough data to make this packet!
pack = new ServerPacket;
memcpy(&pack->opcode, &buffer[0], 2);
pack->size = size - 4;
/* if () { // TODO: Checksum or size check or something similar
// Datastream corruption, get the hell outta here!
delete pack;
return false;
}*/
if (pack->size > 0) {
pack->pBuffer = new uchar[pack->size];
memcpy(pack->pBuffer, &buffer[4], pack->size);
}
if (pack->opcode == 0) {
// keepalive, no need to process
safe_delete(pack);
}
else {
#if TCPN_LOG_PACKETS >= 1
if (pack && pack->opcode != 0) {
struct in_addr in;
in.s_addr = GetrIP();
CoutTimestamp(true);
std::cout << ": Logging incoming TCP OldPacket. OPCode: 0x" << std::hex << std::setw(4) << std::setfill('0') << pack->opcode << std::dec << ", size: " << std::setw(5) << std::setfill(' ') << pack->size << " " << inet_ntoa(in) << ":" << GetrPort() << std::endl;
#if TCPN_LOG_PACKETS == 2
if (pack->size >= 32)
DumpPacket(pack->pBuffer, 32);
else
DumpPacket(pack);
#endif
#if TCPN_LOG_PACKETS >= 3
DumpPacket(pack);
#endif
}
#endif
OutQueuePush(pack);
}
base += size;
size = 4;
}
}
if (base != 0) {
if (base >= recvbuf_used) {
safe_delete_array(recvbuf);
}
else {
auto tmpbuf = new uchar[recvbuf_size - base];
memcpy(tmpbuf, &recvbuf[base], recvbuf_used - base);
safe_delete_array(recvbuf);
recvbuf = tmpbuf;
recvbuf_used -= base;
recvbuf_size -= base;
}
}
return true;
}
void EmuTCPConnection::ProcessNetworkLayerPacket(ServerPacket* pack) {
uint8 opcode = pack->pBuffer[0];
uint8* data = &pack->pBuffer[1];
switch (opcode) {
case 0: {
break;
}
case 1: { // Switch to RelayServer mode
if (pack->size != 1) {
SendNetErrorPacket("New RelayClient: wrong size, expected 1");
break;
}
if (RelayServer) {
SendNetErrorPacket("Switch to RelayServer mode when already in RelayServer mode");
break;
}
if (RemoteID) {
SendNetErrorPacket("Switch to RelayServer mode by a Relay Client");
break;
}
if (ConnectionType != Incoming) {
SendNetErrorPacket("Switch to RelayServer mode on outgoing connection");
break;
}
#if TCPC_DEBUG >= 3
struct in_addr in;
in.s_addr = GetrIP();
std::cout << "Switching to RelayServer mode: " << inet_ntoa(in) << ":" << GetPort() << std::endl;
#endif
RelayServer = true;
break;
}
case 2: { // New Relay Client
if (!RelayServer) {
SendNetErrorPacket("New RelayClient when not in RelayServer mode");
break;
}
if (pack->size != 11) {
SendNetErrorPacket("New RelayClient: wrong size, expected 11");
break;
}
if (ConnectionType != Incoming) {
SendNetErrorPacket("New RelayClient: illegal on outgoing connection");
break;
}
auto con = new EmuTCPConnection(Server->GetNextID(), Server, this, *((uint32 *)data),
*((uint32 *)&data[4]), *((uint16 *)&data[8]));
Server->AddConnection(con);
RelayCount++;
break;
}
case 3: { // Delete Relay Client
if (!RelayServer) {
SendNetErrorPacket("Delete RelayClient when not in RelayServer mode");
break;
}
if (pack->size != 5) {
SendNetErrorPacket("Delete RelayClient: wrong size, expected 5");
break;
}
EmuTCPConnection* con = Server->FindConnection(*((uint32*)data));
if (con) {
if (ConnectionType == Incoming) {
if (con->GetRelayLink() != this) {
SendNetErrorPacket("Delete RelayClient: RelayLink != this");
break;
}
}
con->Disconnect(false);
}
break;
}
case 255: {
#if TCPC_DEBUG >= 1
struct in_addr in;
in.s_addr = GetrIP();
std::cout "Received NetError: '";
if (pack->size > 1)
std::cout << (char*) data;
std::cout << "': " << inet_ntoa(in) << ":" << GetPort() << std::endl;
#endif
break;
}
}
}
bool EmuTCPConnection::SendData(bool &sent_something, char* errbuf) {
sent_something = false;
if(!TCPConnection::SendData(sent_something, errbuf))
return(false);
if(sent_something)
keepalive_timer.Start();
else if (TCPMode == modePacket && keepalive_timer.Check()) {
auto pack = new ServerPacket(0, 0);
SendPacket(pack);
safe_delete(pack);
#if TCPN_DEBUG >= 5
std::cout << "Sending TCP keepalive packet. (timeout=" << timeout_timer.GetRemainingTime() << " remaining)" << std::endl;
#endif
}
return(true);
}
bool EmuTCPConnection::RecvData(char* errbuf) {
if(!TCPConnection::RecvData(errbuf)) {
if (OutQueue.count())
return(true);
else
return(false);
}
if ((TCPMode == modePacket || TCPMode == modeTransition) && timeout_timer.Check()) {
if (errbuf)
snprintf(errbuf, TCPConnection_ErrorBufferSize, "TCPConnection::RecvData(): Connection timeout");
return false;
}
return(true);
}
-104
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@@ -1,104 +0,0 @@
#ifndef EmuTCPCONNECTION_H_
#define EmuTCPCONNECTION_H_
#include "tcp_connection.h"
#include "timer.h"
//moved out of TCPConnection:: to be more exportable
#pragma pack(1)
struct EmuTCPNetPacket_Struct {
uint32 size;
struct {
uint8
compressed : 1,
destination : 1,
flag3 : 1,
flag4 : 1,
flag5 : 1,
flag6 : 1,
flag7 : 1,
flag8 : 1;
} flags;
uint16 opcode;
uchar buffer[0];
};
#pragma pack()
struct SPackSendQueue;
class EmuTCPServer;
class ServerPacket;
class EmuTCPConnection : public TCPConnection {
public:
enum eTCPMode { modeConsole, modeTransition, modePacket };
enum ePacketMode { packetModeZone, packetModeLauncher, packetModeLogin, packetModeUCS, packetModeQueryServ };
EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, SOCKET iSock, uint32 irIP, uint16 irPort, bool iOldFormat = false);
EmuTCPConnection(bool iOldFormat = false, EmuTCPServer* iRelayServer = 0, eTCPMode iMode = modePacket); // for outgoing connections
EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, EmuTCPConnection* iRelayLink, uint32 iRemoteID, uint32 irIP, uint16 irPort); // for relay connections
virtual ~EmuTCPConnection();
virtual bool ConnectIP(uint32 irIP, uint16 irPort, char* errbuf = 0);
virtual void Disconnect(bool iSendRelayDisconnect = true);
static EmuTCPNetPacket_Struct* MakePacket(ServerPacket* pack, uint32 iDestination = 0);
static SPackSendQueue* MakeOldPacket(ServerPacket* pack);
virtual bool SendPacket(ServerPacket* pack, uint32 iDestination = 0);
virtual bool SendPacket(EmuTCPNetPacket_Struct* tnps);
ServerPacket* PopPacket(); // OutQueuePop()
void SetPacketMode(ePacketMode mode) { PacketMode = mode; }
eTCPMode GetMode() const { return TCPMode; }
ePacketMode GetPacketMode() const { return(PacketMode); }
//relay crap:
inline bool IsRelayServer() const { return RelayServer; }
inline TCPConnection* GetRelayLink() const { return RelayLink; }
inline uint32 GetRemoteID() const { return RemoteID; }
protected:
void OutQueuePush(ServerPacket* pack);
void RemoveRelay(EmuTCPConnection* relay, bool iSendRelayDisconnect);
void SendNetErrorPacket(const char* reason = 0);
virtual bool SendData(bool &sent_something, char* errbuf = 0);
virtual bool RecvData(char* errbuf = 0);
virtual bool ProcessReceivedData(char* errbuf = 0);
bool ProcessReceivedDataAsPackets(char* errbuf = 0);
bool ProcessReceivedDataAsOldPackets(char* errbuf = 0);
void ProcessNetworkLayerPacket(ServerPacket* pack);
virtual bool LineOutQueuePush(char* line);
virtual void ClearBuffers();
EmuTCPServer* Server;
eTCPMode TCPMode;
ePacketMode PacketMode;
bool pOldFormat;
Timer keepalive_timer;
Timer timeout_timer;
//relay crap:
EmuTCPConnection* RelayLink;
int32 RelayCount;
bool RelayServer;
uint32 RemoteID;
//input queue...
void InModeQueuePush(EmuTCPNetPacket_Struct* tnps);
MyQueue<EmuTCPNetPacket_Struct> InModeQueue;
//output queue...
MyQueue<ServerPacket> OutQueue;
Mutex MOutQueueLock;
};
#endif /*EmuTCPCONNECTION_H_*/
-81
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@@ -1,81 +0,0 @@
#include "global_define.h"
#include "emu_tcp_server.h"
#include "emu_tcp_connection.h"
EmuTCPServer::EmuTCPServer(uint16 iPort, bool iOldFormat)
: TCPServer<EmuTCPConnection>(iPort),
pOldFormat(iOldFormat)
{
}
EmuTCPServer::~EmuTCPServer() {
MInQueue.lock();
while(!m_InQueue.empty()) {
delete m_InQueue.front();
m_InQueue.pop();
}
MInQueue.unlock();
}
void EmuTCPServer::Process() {
CheckInQueue();
TCPServer<EmuTCPConnection>::Process();
}
void EmuTCPServer::CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort)
{
auto conn = new EmuTCPConnection(ID, this, in_socket, irIP, irPort, pOldFormat);
AddConnection(conn);
}
void EmuTCPServer::SendPacket(ServerPacket* pack) {
EmuTCPNetPacket_Struct* tnps = EmuTCPConnection::MakePacket(pack);
SendPacket(&tnps);
}
void EmuTCPServer::SendPacket(EmuTCPNetPacket_Struct** tnps) {
MInQueue.lock();
m_InQueue.push(*tnps);
MInQueue.unlock();
tnps = nullptr;
}
void EmuTCPServer::CheckInQueue() {
EmuTCPNetPacket_Struct* tnps = 0;
while (( tnps = InQueuePop() )) {
vitr cur, end;
cur = m_list.begin();
end = m_list.end();
for(; cur != end; cur++) {
if ((*cur)->GetMode() != EmuTCPConnection::modeConsole && (*cur)->GetRemoteID() == 0)
(*cur)->SendPacket(tnps);
}
safe_delete(tnps);
}
}
EmuTCPNetPacket_Struct* EmuTCPServer::InQueuePop() {
EmuTCPNetPacket_Struct* ret = nullptr;
MInQueue.lock();
if(!m_InQueue.empty()) {
ret = m_InQueue.front();
m_InQueue.pop();
}
MInQueue.unlock();
return ret;
}
EmuTCPConnection *EmuTCPServer::FindConnection(uint32 iID) {
vitr cur, end;
cur = m_list.begin();
end = m_list.end();
for(; cur != end; cur++) {
if ((*cur)->GetID() == iID)
return *cur;
}
return(nullptr);
}
-38
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@@ -1,38 +0,0 @@
#ifndef EmuTCPSERVER_H_
#define EmuTCPSERVER_H_
#include "tcp_server.h"
class EmuTCPConnection;
struct EmuTCPNetPacket_Struct;
class ServerPacket;
class EmuTCPServer : public TCPServer<EmuTCPConnection> {
public:
EmuTCPServer(uint16 iPort = 0, bool iOldFormat = false);
virtual ~EmuTCPServer();
//packet broadcast routines.
void SendPacket(ServerPacket* pack);
void SendPacket(EmuTCPNetPacket_Struct** tnps);
//special crap for relay management
EmuTCPConnection *FindConnection(uint32 iID);
//exposed for some crap we pull. Do not call from outside this object.
using TCPServer<EmuTCPConnection>::AddConnection;
protected:
virtual void Process();
virtual void CreateNewConnection(uint32 ID, SOCKET in_socket, uint32 irIP, uint16 irPort);
bool pOldFormat;
//broadcast packet queue..
void CheckInQueue();
Mutex MInQueue;
EmuTCPNetPacket_Struct* InQueuePop(); //returns ownership
std::queue<EmuTCPNetPacket_Struct *> m_InQueue;
};
#endif /*EmuTCPSERVER_H_*/
+113 -113
View File
@@ -127,244 +127,244 @@ uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_ver
}
}
bool EQEmu::versions::IsValidInventoryVersion(InventoryVersion inventory_version)
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidPCInventoryVersion(InventoryVersion inventory_version)
bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidNonPCInventoryVersion(InventoryVersion inventory_version)
bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
{
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return false;
return true;
}
bool EQEmu::versions::IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version)
bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
{
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return false;
return true;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
return InventoryVersion::Unknown;
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return MobVersion::Unknown;
return inventory_version;
return mob_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidatePCInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob_version)
{
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
return InventoryVersion::Unknown;
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return MobVersion::Unknown;
return inventory_version;
return mob_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateNonPCInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion mob_version)
{
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
return InventoryVersion::Unknown;
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return MobVersion::Unknown;
return inventory_version;
return mob_version;
}
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
{
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
return InventoryVersion::Unknown;
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return MobVersion::Unknown;
return inventory_version;
return mob_version;
}
const char* EQEmu::versions::InventoryVersionName(InventoryVersion inventory_version)
const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
{
switch (inventory_version) {
case InventoryVersion::Unknown:
switch (mob_version) {
case MobVersion::Unknown:
return "Unknown Version";
case InventoryVersion::Client62:
case MobVersion::Client62:
return "Client 6.2";
case InventoryVersion::Titanium:
case MobVersion::Titanium:
return "Titanium";
case InventoryVersion::SoF:
case MobVersion::SoF:
return "SoF";
case InventoryVersion::SoD:
case MobVersion::SoD:
return "SoD";
case InventoryVersion::UF:
case MobVersion::UF:
return "UF";
case InventoryVersion::RoF:
case MobVersion::RoF:
return "RoF";
case InventoryVersion::RoF2:
case MobVersion::RoF2:
return "RoF2";
case InventoryVersion::NPC:
case MobVersion::NPC:
return "NPC";
case InventoryVersion::NPCMerchant:
case MobVersion::NPCMerchant:
return "NPC Merchant";
case InventoryVersion::Merc:
case MobVersion::Merc:
return "Merc";
case InventoryVersion::Bot:
case MobVersion::Bot:
return "Bot";
case InventoryVersion::ClientPet:
case MobVersion::ClientPet:
return "Client Pet";
case InventoryVersion::NPCPet:
case MobVersion::NPCPet:
return "NPC Pet";
case InventoryVersion::MercPet:
case MobVersion::MercPet:
return "Merc Pet";
case InventoryVersion::BotPet:
case MobVersion::BotPet:
return "Bot Pet";
case InventoryVersion::OfflineTitanium:
case MobVersion::OfflineTitanium:
return "Offline Titanium";
case InventoryVersion::OfflineSoF:
case MobVersion::OfflineSoF:
return "Offline SoF";
case InventoryVersion::OfflineSoD:
case MobVersion::OfflineSoD:
return "Offline SoD";
case InventoryVersion::OfflineUF:
case MobVersion::OfflineUF:
return "Offline UF";
case InventoryVersion::OfflineRoF:
case MobVersion::OfflineRoF:
return "Offline RoF";
case InventoryVersion::OfflineRoF2:
case MobVersion::OfflineRoF2:
return "Offline RoF2";
default:
return "Invalid Version";
};
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version)
EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
{
switch (inventory_version) {
case InventoryVersion::Unknown:
case InventoryVersion::Client62:
switch (mob_version) {
case MobVersion::Unknown:
case MobVersion::Client62:
return ClientVersion::Unknown;
case InventoryVersion::Titanium:
case MobVersion::Titanium:
return ClientVersion::Titanium;
case InventoryVersion::SoF:
case MobVersion::SoF:
return ClientVersion::SoF;
case InventoryVersion::SoD:
case MobVersion::SoD:
return ClientVersion::SoD;
case InventoryVersion::UF:
case MobVersion::UF:
return ClientVersion::UF;
case InventoryVersion::RoF:
case MobVersion::RoF:
return ClientVersion::RoF;
case InventoryVersion::RoF2:
case MobVersion::RoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToInventoryVersion(ClientVersion client_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
case ClientVersion::Client62:
return InventoryVersion::Unknown;
return MobVersion::Unknown;
case ClientVersion::Titanium:
return InventoryVersion::Titanium;
return MobVersion::Titanium;
case ClientVersion::SoF:
return InventoryVersion::SoF;
return MobVersion::SoF;
case ClientVersion::SoD:
return InventoryVersion::SoD;
return MobVersion::SoD;
case ClientVersion::UF:
return InventoryVersion::UF;
return MobVersion::UF;
case ClientVersion::RoF:
return InventoryVersion::RoF;
return MobVersion::RoF;
case ClientVersion::RoF2:
return InventoryVersion::RoF2;
return MobVersion::RoF2;
default:
return InventoryVersion::Unknown;
return MobVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
{
switch (inventory_version) {
case InventoryVersion::Titanium:
return InventoryVersion::OfflineTitanium;
case InventoryVersion::SoF:
return InventoryVersion::OfflineSoF;
case InventoryVersion::SoD:
return InventoryVersion::OfflineSoD;
case InventoryVersion::UF:
return InventoryVersion::OfflineUF;
case InventoryVersion::RoF:
return InventoryVersion::OfflineRoF;
case InventoryVersion::RoF2:
return InventoryVersion::OfflineRoF2;
switch (mob_version) {
case MobVersion::Titanium:
return MobVersion::OfflineTitanium;
case MobVersion::SoF:
return MobVersion::OfflineSoF;
case MobVersion::SoD:
return MobVersion::OfflineSoD;
case MobVersion::UF:
return MobVersion::OfflineUF;
case MobVersion::RoF:
return MobVersion::OfflineRoF;
case MobVersion::RoF2:
return MobVersion::OfflineRoF2;
default:
return InventoryVersion::Unknown;
return MobVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
{
switch (inventory_version) {
case InventoryVersion::OfflineTitanium:
return InventoryVersion::Titanium;
case InventoryVersion::OfflineSoF:
return InventoryVersion::SoF;
case InventoryVersion::OfflineSoD:
return InventoryVersion::SoD;
case InventoryVersion::OfflineUF:
return InventoryVersion::UF;
case InventoryVersion::OfflineRoF:
return InventoryVersion::RoF;
case InventoryVersion::OfflineRoF2:
return InventoryVersion::RoF2;
switch (mob_version) {
case MobVersion::OfflineTitanium:
return MobVersion::Titanium;
case MobVersion::OfflineSoF:
return MobVersion::SoF;
case MobVersion::OfflineSoD:
return MobVersion::SoD;
case MobVersion::OfflineUF:
return MobVersion::UF;
case MobVersion::OfflineRoF:
return MobVersion::RoF;
case MobVersion::OfflineRoF2:
return MobVersion::RoF2;
default:
return InventoryVersion::Unknown;
return MobVersion::Unknown;
}
}
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version)
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
{
switch (inventory_version) {
case InventoryVersion::OfflineTitanium:
switch (mob_version) {
case MobVersion::OfflineTitanium:
return ClientVersion::Titanium;
case InventoryVersion::OfflineSoF:
case MobVersion::OfflineSoF:
return ClientVersion::SoF;
case InventoryVersion::OfflineSoD:
case MobVersion::OfflineSoD:
return ClientVersion::SoD;
case InventoryVersion::OfflineUF:
case MobVersion::OfflineUF:
return ClientVersion::UF;
case InventoryVersion::OfflineRoF:
case MobVersion::OfflineRoF:
return ClientVersion::RoF;
case InventoryVersion::OfflineRoF2:
case MobVersion::OfflineRoF2:
return ClientVersion::RoF2;
default:
return ClientVersion::Unknown;
}
}
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
return InventoryVersion::OfflineTitanium;
return MobVersion::OfflineTitanium;
case ClientVersion::SoF:
return InventoryVersion::OfflineSoF;
return MobVersion::OfflineSoF;
case ClientVersion::SoD:
return InventoryVersion::OfflineSoD;
return MobVersion::OfflineSoD;
case ClientVersion::UF:
return InventoryVersion::OfflineUF;
return MobVersion::OfflineUF;
case ClientVersion::RoF:
return InventoryVersion::OfflineRoF;
return MobVersion::OfflineRoF;
case ClientVersion::RoF2:
return InventoryVersion::OfflineRoF2;
return MobVersion::OfflineRoF2;
default:
return InventoryVersion::Unknown;
return MobVersion::Unknown;
}
}
+42 -30
View File
@@ -28,7 +28,7 @@
namespace EQEmu
{
namespace versions {
enum class ClientVersion {
enum class ClientVersion : uint32 {
Unknown = 0,
Client62, // Build: 'Aug 4 2005 15:40:59'
Titanium, // Build: 'Oct 31 2005 10:33:37'
@@ -64,17 +64,15 @@ namespace EQEmu
const ClientVersion LastClientVersion = ClientVersion::RoF2;
const size_t ClientVersionCount = (static_cast<size_t>(LastClientVersion) + 1);
extern bool IsValidClientVersion(ClientVersion client_version);
extern ClientVersion ValidateClientVersion(ClientVersion client_version);
extern const char* ClientVersionName(ClientVersion client_version);
extern uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
extern ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
extern uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
bool IsValidClientVersion(ClientVersion client_version);
ClientVersion ValidateClientVersion(ClientVersion client_version);
const char* ClientVersionName(ClientVersion client_version);
uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
} /*versions*/
namespace versions {
enum class InventoryVersion {
enum class MobVersion : uint32 {
Unknown = 0,
Client62,
Titanium,
@@ -99,29 +97,43 @@ namespace EQEmu
OfflineRoF2
};
const InventoryVersion LastInventoryVersion = InventoryVersion::OfflineRoF2;
const InventoryVersion LastPCInventoryVersion = InventoryVersion::RoF2;
const InventoryVersion LastNonPCInventoryVersion = InventoryVersion::BotPet;
const InventoryVersion LastOfflinePCInventoryVersion = InventoryVersion::OfflineRoF2;
const size_t InventoryVersionCount = (static_cast<size_t>(LastInventoryVersion) + 1);
const MobVersion LastMobVersion = MobVersion::OfflineRoF2;
const MobVersion LastPCMobVersion = MobVersion::RoF2;
const MobVersion LastNonPCMobVersion = MobVersion::BotPet;
const MobVersion LastOfflinePCMobVersion = MobVersion::OfflineRoF2;
const size_t MobVersionCount = (static_cast<size_t>(LastMobVersion) + 1);
extern bool IsValidInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidPCInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidNonPCInventoryVersion(InventoryVersion inventory_version);
extern bool IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version);
bool IsValidMobVersion(MobVersion mob_version);
bool IsValidPCMobVersion(MobVersion mob_version);
bool IsValidNonPCMobVersion(MobVersion mob_version);
bool IsValidOfflinePCMobVersion(MobVersion mob_version);
extern InventoryVersion ValidateInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidatePCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateNonPCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version);
MobVersion ValidateMobVersion(MobVersion mob_version);
MobVersion ValidatePCMobVersion(MobVersion mob_version);
MobVersion ValidateNonPCMobVersion(MobVersion mob_version);
MobVersion ValidateOfflinePCMobVersion(MobVersion mob_version);
extern const char* InventoryVersionName(InventoryVersion inventory_version);
extern ClientVersion ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertClientVersionToInventoryVersion(ClientVersion client_version);
extern InventoryVersion ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version);
extern ClientVersion ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version);
extern InventoryVersion ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version);
const char* MobVersionName(MobVersion mob_version);
ClientVersion ConvertMobVersionToClientVersion(MobVersion mob_version);
MobVersion ConvertClientVersionToMobVersion(ClientVersion client_version);
MobVersion ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version);
MobVersion ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version);
ClientVersion ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version);
MobVersion ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version);
enum UCSVersion : char {
ucsUnknown = '\0',
ucsClient62Chat = 'A',
ucsClient62Mail = 'a',
ucsTitaniumChat = 'B',
ucsTitaniumMail = 'b',
ucsSoFCombined = 'C',
ucsSoDCombined = 'D',
ucsUFCombined = 'E',
ucsRoFCombined = 'F',
ucsRoF2Combined = 'G'
};
} /*versions*/
+22 -26
View File
@@ -27,7 +27,7 @@
//SpawnAppearance types: (compared two clients for server-originating types: SoF & RoF2)
#define AT_Die 0 // this causes the client to keel over and zone to bind point (default action)
#define AT_WhoLevel 1 // the level that shows up on /who
//#define AT_2 2 // unknown
#define AT_HPMax 2 // idk
#define AT_Invis 3 // 0 = visible, 1 = invisible
#define AT_PVP 4 // 0 = blue, 1 = pvp (red)
#define AT_Light 5 // light type emitted by player (lightstone, shiny shield)
@@ -36,33 +36,37 @@
#define AT_SpawnID 16 // server to client, sets player spawn id
#define AT_HP 17 // Client->Server, my HP has changed (like regen tic)
#define AT_Linkdead 18 // 0 = normal, 1 = linkdead
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate
#define AT_Levitate 19 // 0=off, 1=flymode, 2=levitate max 5, see GravityBehavior enum
#define AT_GM 20 // 0 = normal, 1 = GM - all odd numbers seem to make it GM
#define AT_Anon 21 // 0 = normal, 1 = anon, 2 = roleplay
#define AT_GuildID 22
#define AT_GuildRank 23 // 0=member, 1=officer, 2=leader
#define AT_AFK 24 // 0 = normal, 1 = afk
#define AT_Pet 25 // Param is EntityID of owner, or 0 for when charm breaks
//#define AT_27 27 // unknown
#define AT_Summoned 27 // Unsure
#define AT_Split 28 // 0 = normal, 1 = autosplit on (not showing in SoF+) (client-to-server only)
#define AT_Size 29 // spawn's size (present: SoF, absent: RoF2)
//#define AT_30 30 // unknown
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name
//#define AT_32 32 // unknown
//#define AT_33 33 // unknown
#define AT_SetType 30 // 0 = PC, 1 = NPC, 2 <= = corpse
#define AT_NPCName 31 // change PC's name's color to NPC color 0 = normal, 1 = npc name, Trader on RoF2?
#define AT_AARank 32 // AA Rank Title ID thingy, does is this the title in /who?
#define AT_CancelSneakHide 33 // Turns off Hide and Sneak
//#define AT_34 34 // unknown (present: SoF, absent: RoF2)
//#define AT_35 35 // unknown
//#define AT_36 36 // unknown
//#define AT_37 37 // unknown
//#define AT_38 38 // unknown
//#define AT_39 39 // unknown
#define AT_AreaHPRegen 35 // guild hall regen pool sets to value * 0.001
#define AT_AreaManaRegen 36 // guild hall regen pool sets to value * 0.001
#define AT_AreaEndRegen 37 // guild hall regen pool sets to value * 0.001
#define AT_FreezeBuffs 38 // Freezes beneficial buff timers
#define AT_NpcTintIndex 39 // not 100% sure
#define AT_GroupConsent 40 // auto consent group
#define AT_RaidConsent 41 // auto consent raid
#define AT_GuildConsent 42 // auto consent guild
#define AT_ShowHelm 43 // 0 = hide graphic, 1 = show graphic
#define AT_DamageState 44 // The damage state of a destructible object (0 through 4)
//#define AT_46 46 // unknown
//#define AT_48 48 // unknown
//#define AT_49 49 // unknown
//#define AT_52 52 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
//#define AT_53 53 // (absent: SoF, present: RoF2) (not a replacement for RoF absent 29 or 34)
#define AT_DamageState 44 // The damage state of a destructible object (0 through 10) plays soundids most only have 2 or 4 states though
#define AT_EQPlayers 45 // /eqplayersupdate
#define AT_FindBits 46 // set FindBits, whatever those are!
#define AT_TextureType 48 // TextureType
#define AT_FacePick 49 // Turns off face pick window? maybe ...
#define AT_GuildShow 52 // this is what MQ2 call sit, not sure
#define AT_Offline 53 // Offline mode
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
@@ -516,14 +520,6 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
*/
#define INVALID_INDEX -1
#define NO_ITEM 0
// yes..these are redundant... but, they help to identify and define what is actually being performed
// plus, since they're pre-op's, they don't affect the actual binary size
#define TYPE_BEGIN 0
#define SLOT_BEGIN 0
#define SUB_INDEX_BEGIN 0
#define AUG_INDEX_BEGIN 0
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
+791 -189
View File
File diff suppressed because it is too large Load Diff
+10 -3
View File
@@ -38,6 +38,13 @@ namespace EQEmu
class LookupEntry {
public:
size_t CharacterCreationLimit;
int LongBuffs;
int ShortBuffs;
int DiscBuffs;
int TotalBuffs;
int NPCBuffs;
int PetBuffs;
int MercBuffs;
};
const LookupEntry* Lookup(versions::ClientVersion client_version);
@@ -47,7 +54,7 @@ namespace EQEmu
namespace inventory {
class LookupEntry {
public:
size_t InventoryTypeSize[legacy::TypeCount];
size_t InventoryTypeSize[25]; // should reflect EQEmu::inventory::typeCount referenced in emu_constants.h
uint64 PossessionsBitmask;
size_t ItemBagSize;
@@ -59,7 +66,7 @@ namespace EQEmu
bool AllowOverLevelEquipment;
};
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*inventory*/
@@ -69,7 +76,7 @@ namespace EQEmu
bool CoinHasWeight;
};
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
const LookupEntry* Lookup(versions::MobVersion mob_version);
} /*behavior*/
+1 -1
View File
@@ -132,7 +132,7 @@ void EQApplicationPacket::build_header_dump(char *buffer) const
#ifdef STATIC_OPCODE
sprintf(buffer, "[OpCode 0x%04x Size=%u]\n", emu_opcode,size);
#else
sprintf(buffer, "[OpCode %s Size=%u]",OpcodeManager::EmuToName(emu_opcode),size);
sprintf(buffer, "[OpCode %s(0x%04x) Size=%u]",OpcodeManager::EmuToName(emu_opcode), GetProtocolOpcode(), size);
#endif
}
+4 -1
View File
@@ -115,11 +115,14 @@ public:
virtual void DumpRawHeader(uint16 seq=0xffff, FILE *to = stdout) const;
virtual void DumpRawHeaderNoTime(uint16 seq=0xffff, FILE *to = stdout) const;
uint16 GetOpcodeBypass() { return opcode_bypass; }
uint16 GetOpcodeBypass() const { return opcode_bypass; }
void SetOpcodeBypass(uint16 v) { opcode_bypass = v; }
uint16 GetProtocolOpcode() const { return protocol_opcode; }
void SetProtocolOpcode(uint16 v) { protocol_opcode = v; }
protected:
uint16 protocol_opcode;
uint8 app_opcode_size;
uint16 opcode_bypass;
private:
+129 -55
View File
@@ -127,7 +127,7 @@ struct LDoNTrapTemplate
// All clients translate the character select information to some degree
struct CharSelectEquip : EQEmu::Texture_Struct, EQEmu::Tint_Struct {};
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct
@@ -142,7 +142,7 @@ struct CharacterSelectEntry_Struct
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[EQEmu::textures::TextureCount];
CharSelectEquip Equip[EQEmu::textures::materialCount];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
@@ -280,7 +280,7 @@ union
// horse: 0=brown, 1=white, 2=black, 3=tan
};
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ uint8 unknown0344[3];
/*0344*/ float bounding_radius; // used in melee, overrides calc
/*0347*/ uint8 IsMercenary;
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
@@ -305,6 +305,7 @@ union
uint8 DestructibleUnk8;
uint32 DestructibleUnk9;
bool targetable_with_hotkey;
bool show_name;
};
@@ -550,6 +551,7 @@ struct BlockedBuffs_Struct
/*86*/ uint16 Flags;
};
// same for adding
struct RemoveNimbusEffect_Struct
{
/*00*/ uint32 spawnid; // Spawn ID
@@ -834,7 +836,7 @@ struct SuspendedMinion_Struct
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ EQEmu::TextureShortProfile Items;
/*510*/ EQEmu::TextureMaterialProfile Items;
/*546*/ char Name[64];
/*610*/
};
@@ -853,6 +855,7 @@ static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size r
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
static const uint32 MAX_PP_INNATE_SKILL = 25;
static const uint32 MAX_PP_AA_ARRAY = 240;
static const uint32 MAX_GROUP_MEMBERS = 6;
static const uint32 MAX_RECAST_TYPES = 20;
@@ -942,7 +945,7 @@ struct PlayerProfile_Struct
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ EQEmu::TextureShortProfile item_material; // Item texture/material of worn/held items
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ EQEmu::TintProfile item_tint;
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
@@ -992,7 +995,8 @@ struct PlayerProfile_Struct
/*4768*/ int32 platinum_shared; // Platinum shared between characters
/*4772*/ uint8 unknown4808[24];
/*4796*/ uint32 skills[MAX_PP_SKILL]; // [400] List of skills // 100 dword buffer
/*5196*/ uint8 unknown5132[184];
/*5196*/ uint32 InnateSkills[MAX_PP_INNATE_SKILL];
/*5296*/ uint8 unknown5132[84];
/*5380*/ uint32 pvp2; //
/*5384*/ uint32 unknown5420; //
/*5388*/ uint32 pvptype; //
@@ -1116,6 +1120,11 @@ struct PetCommand_Struct {
/*004*/ uint32 target;
};
struct PetCommandState_Struct {
/*00*/ uint32 button_id;
/*04*/ uint32 state;
};
/*
** Delete Spawn
** Length: 4 Bytes
@@ -1179,7 +1188,7 @@ struct WearChange_Struct{
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ EQEmu::Tint_Struct color;
/*022*/ EQEmu::textures::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@@ -1244,21 +1253,22 @@ struct Action_Struct
{
/* 00 */ uint16 target; // id of target
/* 02 */ uint16 source; // id of caster
/* 04 */ uint16 level; // level of caster
/* 06 */ uint16 instrument_mod;
/* 08 */ uint32 bard_focus_id;
/* 12 */ uint16 unknown16;
// some kind of sequence that's the same in both actions
// as well as the combat damage, to tie em together?
/* 14 */ uint32 sequence;
/* 18 */ uint32 unknown18;
/* 22 */ uint8 type; // 231 (0xE7) for spells
/* 23 */ uint32 unknown23;
/* 04 */ uint16 level; // level of caster for spells, OSX dump says attack rating, guess spells use it for level
/* 06 */ uint32 instrument_mod; // OSX dump says base damage, spells use it for bard song (different from newer clients)
/* 10 */ float force;
/* 14 */ float hit_heading;
/* 18 */ float hit_pitch;
/* 22 */ uint8 type; // 231 (0xE7) for spells, skill
/* 23 */ uint16 unknown23; // OSX says min_damage
/* 25 */ uint16 unknown25; // OSX says tohit
/* 27 */ uint16 spell; // spell id being cast
/* 29 */ uint8 unknown29;
/* 29 */ uint8 spell_level;
// this field seems to be some sort of success flag, if it's 4
/* 30 */ uint8 buff_unknown; // if this is 4, a buff icon is made
/* 31 */
/* 30 */ uint8 effect_flag; // if this is 4, a buff icon is made
// newer clients have some data for setting LaunchSpellData when effect_flag & 4
// /* 31 */ uint8 spell_gem;
// /* 32 */ uint32 inventory_slot;
// /* 36 */ uint32 item_cast_type;
};
// this is what prints the You have been struck. and the regular
@@ -1268,12 +1278,12 @@ struct CombatDamage_Struct
{
/* 00 */ uint16 target;
/* 02 */ uint16 source;
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells
/* 04 */ uint8 type; //slashing, etc. 231 (0xE7) for spells, skill
/* 05 */ uint16 spellid;
/* 07 */ uint32 damage;
/* 11 */ float force;
/* 15 */ float meleepush_xy; // see above notes in Action_Struct
/* 19 */ float meleepush_z;
/* 15 */ float hit_heading; // see above notes in Action_Struct
/* 19 */ float hit_pitch;
/* 23 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
};
@@ -1643,7 +1653,7 @@ struct LootingItem_Struct {
/*002*/ uint32 looter;
/*004*/ uint16 slot_id;
/*006*/ uint8 unknown3[2];
/*008*/ uint32 auto_loot;
/*008*/ int32 auto_loot;
};
struct GuildManageStatus_Struct{
@@ -1690,6 +1700,7 @@ struct OnLevelMessage_Struct
uint32 Duration;
uint32 PopupID;
uint32 NegativeID;
uint32 SoundControls;
char ButtonName0[25];
char ButtonName1[25];
};
@@ -2071,7 +2082,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
EQEmu::ItemBase item;
EQEmu::ItemData item;
uint8 iss_unknown001[6];
};*/
@@ -2243,6 +2254,7 @@ struct GroupFollow_Struct { // SoF Follow Struct
/*0132*/
};
// this is generic struct
struct GroupLeaderChange_Struct
{
/*000*/ char Unknown000[64];
@@ -2495,6 +2507,7 @@ struct BookRequest_Struct {
uint8 window; // where to display the text (0xFF means new window)
uint8 type; //type: 0=scroll, 1=book, 2=item info.. prolly others.
uint32 invslot; // Only used in Sof and later clients;
int16 subslot; // The subslot inside of a bag if it is inside one.
char txtfile[20];
};
@@ -3311,23 +3324,32 @@ struct GuildMakeLeader{
char target[64];
};
struct BugStruct{
/*0000*/ char chartype[64];
/*0064*/ char name[96];
/*0160*/ char ui[128];
/*0288*/ float x;
/*0292*/ float y;
/*0296*/ float z;
/*0300*/ float heading;
/*0304*/ uint32 unknown304;
/*0308*/ char unknown308[160];
/*0468*/ char target_name[64];
/*0532*/ uint32 type;
/*0536*/ char unknown536[2052];
/*2584*/ char bug[2048];
/*4632*/ char unknown4632[6];
/*4638*/ char system_info[4094];
struct BugReport_Struct {
/*0000*/ uint32 category_id;
/*0004*/ char category_name[64];
/*0068*/ char reporter_name[64];
/*0132*/ char unused_0132[32];
/*0164*/ char ui_path[128];
/*0292*/ float pos_x;
/*0296*/ float pos_y;
/*0300*/ float pos_z;
/*0304*/ uint32 heading;
/*0308*/ uint32 unused_0308;
/*0312*/ uint32 time_played;
/*0316*/ char padding_0316[8];
/*0324*/ uint32 target_id;
/*0328*/ char padding_0328[140];
/*0468*/ uint32 unknown_0468; // seems to always be '0'
/*0472*/ char target_name[64];
/*0536*/ uint32 optional_info_mask;
// this looks like a butchered 8k buffer with 2 trailing dword fields
/*0540*/ char unused_0540[2052];
/*2592*/ char bug_report[2050];
/*4642*/ char system_info[4098];
/*8740*/
};
struct Make_Pet_Struct { //Simple struct for getting pet info
uint8 level;
uint8 class_;
@@ -3354,20 +3376,21 @@ struct Ground_Spawn{
struct Ground_Spawns {
struct Ground_Spawn spawn[50]; //Assigned max number to allow
};
struct PetitionBug_Struct{
uint32 petition_number;
uint32 unknown4;
char accountname[64];
uint32 zoneid;
char name[64];
uint32 level;
uint32 class_;
uint32 race;
uint32 unknown152[3];
uint32 time;
uint32 unknown168;
char text[1028];
};
//struct PetitionBug_Struct{
// uint32 petition_number;
// uint32 unknown4;
// char accountname[64];
// uint32 zoneid;
// char name[64];
// uint32 level;
// uint32 class_;
// uint32 race;
// uint32 unknown152[3];
// uint32 time;
// uint32 unknown168;
// char text[1028];
//};
struct ApproveZone_Struct {
char name[64];
@@ -3517,6 +3540,20 @@ struct RecipeAutoCombine_Struct {
// f5 ff ff ff in 'you dont have all the stuff' reply
};
// this is the "value#a" data
enum EParticlePoint {
eDefault,
eChest,
eHead,
eLeftHand,
eRigthHand,
eLeftFoot,
eRightFood,
eLeftEye,
eRightEye,
eMouth
};
struct LevelAppearance_Struct { //Sends a little graphic on level up
uint32 spawn_id;
uint32 parm1;
@@ -4741,6 +4778,7 @@ struct BuffIconEntry_Struct
uint32 spell_id;
int32 tics_remaining;
uint32 num_hits;
char caster[64];
};
struct BuffIcon_Struct
@@ -4750,6 +4788,7 @@ struct BuffIcon_Struct
uint16 count;
uint8 type; // 0 = self buff window, 1 = self target window, 4 = group, 5 = PC, 7 = NPC
int32 tic_timer;
int32 name_lengths; // so ahh we kind of do these packets hacky, this is the total length of all the names to make creating the real packets in the translators easier
BuffIconEntry_Struct entries[0];
};
@@ -5310,6 +5349,41 @@ struct fling_struct {
/* 28 */
};
// used when action == 0
struct AuraCreate_Struct {
/* 00 */ uint32 action; // 0 = add, 1 = delete, 2 = reset
/* 04 */ uint32 type; // unsure -- normal auras show 1 clicky (ex. Circle of Power) show 0
/* 08 */ char aura_name[64];
/* 72 */ uint32 entity_id;
/* 76 */ uint32 icon;
/* 80 */
};
// used when action == 1
struct AuraDestory_Struct {
/* 00 */ uint32 action; // 0 = add, 1 = delete, 2 = reset
/* 04 */ uint32 entity_id;
/* 08 */
};
// I think we can assume it's just action for 2, client doesn't seem to do anything with the rest of the data in that case
struct SayLinkBodyFrame_Struct {
/*000*/ char ActionID[1];
/*001*/ char ItemID[5];
/*006*/ char Augment1[5];
/*011*/ char Augment2[5];
/*016*/ char Augment3[5];
/*021*/ char Augment4[5];
/*026*/ char Augment5[5];
/*031*/ char Augment6[5];
/*036*/ char IsEvolving[1];
/*037*/ char EvolveGroup[4];
/*041*/ char EvolveLevel[2];
/*043*/ char OrnamentIcon[5];
/*048*/ char Hash[8];
/*056*/
};
// Restore structure packing to default
#pragma pack()
+119 -119
View File
@@ -84,14 +84,14 @@ void EQStream::init(bool resetSession) {
OpMgr = nullptr;
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "init Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "init Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
}
EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
{
EQRawApplicationPacket *ap=nullptr;
Log.Out(Logs::Detail, Logs::Netcode, _L "Creating new application packet, length %d" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Creating new application packet, length %d" __L, p->size);
// _raw(NET__APP_CREATE_HEX, 0xFFFF, p);
ap = p->MakeAppPacket();
return ap;
@@ -100,7 +100,7 @@ EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
EQRawApplicationPacket *EQStream::MakeApplicationPacket(const unsigned char *buf, uint32 len)
{
EQRawApplicationPacket *ap=nullptr;
Log.Out(Logs::Detail, Logs::Netcode, _L "Creating new application packet, length %d" __L, len);
Log(Logs::Detail, Logs::Netcode, _L "Creating new application packet, length %d" __L, len);
ap = new EQRawApplicationPacket(buf, len);
return ap;
}
@@ -130,7 +130,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
}
if (!Session && p->opcode!=OP_SessionRequest && p->opcode!=OP_SessionResponse) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Session not initialized, packet ignored" __L);
Log(Logs::Detail, Logs::Netcode, _L "Session not initialized, packet ignored" __L);
// _raw(NET__DEBUG, 0xFFFF, p);
return;
}
@@ -141,7 +141,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
while(processed < p->size) {
subpacket_length=*(p->pBuffer+processed);
EQProtocolPacket *subp=MakeProtocolPacket(p->pBuffer+processed+1,subpacket_length);
Log.Out(Logs::Detail, Logs::Netcode, _L "Extracting combined packet of length %d" __L, subpacket_length);
Log(Logs::Detail, Logs::Netcode, _L "Extracting combined packet of length %d" __L, subpacket_length);
// _raw(NET__NET_CREATE_HEX, 0xFFFF, subp);
subp->copyInfo(p);
ProcessPacket(subp);
@@ -156,12 +156,12 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
while(processed<p->size) {
EQRawApplicationPacket *ap=nullptr;
if ((subpacket_length=(unsigned char)*(p->pBuffer+processed))!=0xff) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Extracting combined app packet of length %d, short len" __L, subpacket_length);
Log(Logs::Detail, Logs::Netcode, _L "Extracting combined app packet of length %d, short len" __L, subpacket_length);
ap=MakeApplicationPacket(p->pBuffer+processed+1,subpacket_length);
processed+=subpacket_length+1;
} else {
subpacket_length=ntohs(*(uint16 *)(p->pBuffer+processed+1));
Log.Out(Logs::Detail, Logs::Netcode, _L "Extracting combined app packet of length %d, short len" __L, subpacket_length);
Log(Logs::Detail, Logs::Netcode, _L "Extracting combined app packet of length %d, short len" __L, subpacket_length);
ap=MakeApplicationPacket(p->pBuffer+processed+3,subpacket_length);
processed+=subpacket_length+3;
}
@@ -176,29 +176,29 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_Packet: {
if(!p->pBuffer || (p->Size() < 4))
{
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_Packet that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_Packet that was of malformed size" __L);
break;
}
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
SeqOrder check=CompareSequence(NextInSeq,seq);
if (check == SeqFuture) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Future OP_Packet: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
Log(Logs::Detail, Logs::Netcode, _L "Future OP_Packet: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
// _raw(NET__DEBUG, seq, p);
PacketQueue[seq]=p->Copy();
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
Log(Logs::Detail, Logs::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
//SendOutOfOrderAck(seq);
} else if (check == SeqPast) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Duplicate OP_Packet: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
Log(Logs::Detail, Logs::Netcode, _L "Duplicate OP_Packet: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
// _raw(NET__DEBUG, seq, p);
SendOutOfOrderAck(seq); //we already got this packet but it was out of order
} else {
// In case we did queue one before as well.
EQProtocolPacket *qp=RemoveQueue(seq);
if (qp) {
Log.Out(Logs::General, Logs::Netcode, "[NET_TRACE] OP_Packet: Removing older queued packet with sequence %d", seq);
Log(Logs::General, Logs::Netcode, "[NET_TRACE] OP_Packet: Removing older queued packet with sequence %d", seq);
delete qp;
}
@@ -207,7 +207,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
// Check for an embedded OP_AppCombinded (protocol level 0x19)
if (*(p->pBuffer+2)==0x00 && *(p->pBuffer+3)==0x19) {
EQProtocolPacket *subp=MakeProtocolPacket(p->pBuffer+2,p->size-2);
Log.Out(Logs::Detail, Logs::Netcode, _L "seq %d, Extracting combined packet of length %d" __L, seq, subp->size);
Log(Logs::Detail, Logs::Netcode, _L "seq %d, Extracting combined packet of length %d" __L, seq, subp->size);
// _raw(NET__NET_CREATE_HEX, seq, subp);
subp->copyInfo(p);
ProcessPacket(subp);
@@ -226,29 +226,29 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_Fragment: {
if(!p->pBuffer || (p->Size() < 4))
{
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_Fragment that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_Fragment that was of malformed size" __L);
break;
}
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
SeqOrder check=CompareSequence(NextInSeq,seq);
if (check == SeqFuture) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Future OP_Fragment: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
Log(Logs::Detail, Logs::Netcode, _L "Future OP_Fragment: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
// _raw(NET__DEBUG, seq, p);
PacketQueue[seq]=p->Copy();
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_Fragment Queue size=%d" __L, PacketQueue.size());
Log(Logs::Detail, Logs::Netcode, _L "OP_Fragment Queue size=%d" __L, PacketQueue.size());
//SendOutOfOrderAck(seq);
} else if (check == SeqPast) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Duplicate OP_Fragment: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
Log(Logs::Detail, Logs::Netcode, _L "Duplicate OP_Fragment: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
// _raw(NET__DEBUG, seq, p);
SendOutOfOrderAck(seq);
} else {
// In case we did queue one before as well.
EQProtocolPacket *qp=RemoveQueue(seq);
if (qp) {
Log.Out(Logs::General, Logs::Netcode, "[NET_TRACE] OP_Fragment: Removing older queued packet with sequence %d", seq);
Log(Logs::General, Logs::Netcode, "[NET_TRACE] OP_Fragment: Removing older queued packet with sequence %d", seq);
delete qp;
}
SetNextAckToSend(seq);
@@ -256,18 +256,18 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
if (oversize_buffer) {
memcpy(oversize_buffer+oversize_offset,p->pBuffer+2,p->size-2);
oversize_offset+=p->size-2;
Log.Out(Logs::Detail, Logs::Netcode, _L "Fragment of oversized of length %d, seq %d: now at %d/%d" __L, p->size-2, seq, oversize_offset, oversize_length);
Log(Logs::Detail, Logs::Netcode, _L "Fragment of oversized of length %d, seq %d: now at %d/%d" __L, p->size-2, seq, oversize_offset, oversize_length);
if (oversize_offset==oversize_length) {
if (*(p->pBuffer+2)==0x00 && *(p->pBuffer+3)==0x19) {
EQProtocolPacket *subp=MakeProtocolPacket(oversize_buffer,oversize_offset);
Log.Out(Logs::Detail, Logs::Netcode, _L "seq %d, Extracting combined oversize packet of length %d" __L, seq, subp->size);
Log(Logs::Detail, Logs::Netcode, _L "seq %d, Extracting combined oversize packet of length %d" __L, seq, subp->size);
//// _raw(NET__NET_CREATE_HEX, subp);
subp->copyInfo(p);
ProcessPacket(subp);
delete subp;
} else {
EQRawApplicationPacket *ap=MakeApplicationPacket(oversize_buffer,oversize_offset);
Log.Out(Logs::Detail, Logs::Netcode, _L "seq %d, completed combined oversize packet of length %d" __L, seq, ap->size);
Log(Logs::Detail, Logs::Netcode, _L "seq %d, completed combined oversize packet of length %d" __L, seq, ap->size);
if (ap) {
ap->copyInfo(p);
InboundQueuePush(ap);
@@ -282,20 +282,20 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
oversize_buffer=new unsigned char[oversize_length];
memcpy(oversize_buffer,p->pBuffer+6,p->size-6);
oversize_offset=p->size-6;
Log.Out(Logs::Detail, Logs::Netcode, _L "First fragment of oversized of seq %d: now at %d/%d" __L, seq, oversize_offset, oversize_length);
Log(Logs::Detail, Logs::Netcode, _L "First fragment of oversized of seq %d: now at %d/%d" __L, seq, oversize_offset, oversize_length);
}
}
}
break;
case OP_KeepAlive: {
NonSequencedPush(new EQProtocolPacket(p->opcode,p->pBuffer,p->size));
Log.Out(Logs::Detail, Logs::Netcode, _L "Received and queued reply to keep alive" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received and queued reply to keep alive" __L);
}
break;
case OP_Ack: {
if(!p->pBuffer || (p->Size() < 4))
{
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_Ack that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_Ack that was of malformed size" __L);
break;
}
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
@@ -309,11 +309,11 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_SessionRequest: {
if(p->Size() < sizeof(SessionRequest))
{
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest that was of malformed size" __L);
break;
}
if (GetState()==ESTABLISHED) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest in ESTABLISHED state (%d) streamactive (%i) attempt (%i)" __L, GetState(),streamactive,sessionAttempts);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest in ESTABLISHED state (%d) streamactive (%i) attempt (%i)" __L, GetState(),streamactive,sessionAttempts);
// client seems to try a max of 30 times (initial+3 retries) then gives up, giving it a few more attempts just in case
// streamactive means we identified the opcode for the stream, we cannot re-establish this connection
@@ -331,7 +331,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
SessionRequest *Request=(SessionRequest *)p->pBuffer;
Session=ntohl(Request->Session);
SetMaxLen(ntohl(Request->MaxLength));
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest: session %lu, maxlen %d" __L, (unsigned long)Session, MaxLen);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest: session %lu, maxlen %d" __L, (unsigned long)Session, MaxLen);
SetState(ESTABLISHED);
Key=0x11223344;
SendSessionResponse();
@@ -340,7 +340,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_SessionResponse: {
if(p->Size() < sizeof(SessionResponse))
{
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionResponse that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionResponse that was of malformed size" __L);
break;
}
@@ -356,7 +356,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
compressed=(Response->Format&FLAG_COMPRESSED);
encoded=(Response->Format&FLAG_ENCODED);
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionResponse: session %lu, maxlen %d, key %lu, compressed? %s, encoded? %s" __L, (unsigned long)Session, MaxLen, (unsigned long)Key, compressed?"yes":"no", encoded?"yes":"no");
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionResponse: session %lu, maxlen %d, key %lu, compressed? %s, encoded? %s" __L, (unsigned long)Session, MaxLen, (unsigned long)Key, compressed?"yes":"no", encoded?"yes":"no");
// Kinda kludgy, but trie for now
if (StreamType==UnknownStream) {
@@ -379,17 +379,17 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
EQStreamState state = GetState();
if(state == ESTABLISHED) {
//client initiated disconnect?
Log.Out(Logs::Detail, Logs::Netcode, _L "Received unsolicited OP_SessionDisconnect. Treating like a client-initiated disconnect." __L);
Log(Logs::Detail, Logs::Netcode, _L "Received unsolicited OP_SessionDisconnect. Treating like a client-initiated disconnect." __L);
_SendDisconnect();
SetState(CLOSED);
} else if(state == CLOSING) {
//we were waiting for this anyways, ignore pending messages, send the reply and be closed.
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionDisconnect when we have a pending close, they beat us to it. Were happy though." __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionDisconnect when we have a pending close, they beat us to it. Were happy though." __L);
_SendDisconnect();
SetState(CLOSED);
} else {
//we are expecting this (or have already gotten it, but dont care either way)
Log.Out(Logs::Detail, Logs::Netcode, _L "Received expected OP_SessionDisconnect. Moving to closed state." __L);
Log(Logs::Detail, Logs::Netcode, _L "Received expected OP_SessionDisconnect. Moving to closed state." __L);
SetState(CLOSED);
}
}
@@ -397,24 +397,24 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_OutOfOrderAck: {
if(!p->pBuffer || (p->Size() < 4))
{
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck that was of malformed size" __L);
break;
}
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
MOutboundQueue.lock();
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Pre-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
//if the packet they got out of order is between our last acked packet and the last sent packet, then its valid.
if (CompareSequence(SequencedBase,seq) != SeqPast && CompareSequence(NextOutSeq,seq) == SeqPast) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for sequence %d, starting retransmit at the start of our unacked buffer (seq %d, was %d)." __L,
Log(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for sequence %d, starting retransmit at the start of our unacked buffer (seq %d, was %d)." __L,
seq, SequencedBase, SequencedBase+SequencedQueue.size());
uint16 sqsize = SequencedQueue.size();
uint16 index = seq - SequencedBase;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
Log(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
if (index < sqsize) {
SequencedQueue[index]->acked = true;
// flag packets for a resend
@@ -423,7 +423,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end() && count < index; ++sitr, ++count) {
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && (((*sitr)->sent_time + timeout) < Timer::GetCurrentTime())) {
(*sitr)->sent_time = 0;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck Flagging packet %d for retransmission" __L, SequencedBase + count);
Log(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck Flagging packet %d for retransmission" __L, SequencedBase + count);
}
}
}
@@ -432,11 +432,11 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
retransmittimer = Timer::GetCurrentTime();
}
} else {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for out-of-window %d. Window (%d->%d)." __L, seq, SequencedBase, NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for out-of-window %d. Window (%d->%d)." __L, seq, SequencedBase, NextOutSeq);
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Post-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
MOutboundQueue.unlock();
@@ -445,11 +445,11 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_SessionStatRequest: {
if(p->Size() < sizeof(ClientSessionStats))
{
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
break;
}
ClientSessionStats *ClientStats=(ClientSessionStats *)p->pBuffer;
Log.Out(Logs::Detail, Logs::Netcode, _L "Received Stats: %lu packets received, %lu packets sent, Deltas: local %lu, (%lu <- %lu -> %lu) remote %lu" __L,
Log(Logs::Detail, Logs::Netcode, _L "Received Stats: %lu packets received, %lu packets sent, Deltas: local %lu, (%lu <- %lu -> %lu) remote %lu" __L,
(unsigned long)ntohl(ClientStats->packets_received), (unsigned long)ntohl(ClientStats->packets_sent), (unsigned long)ntohl(ClientStats->last_local_delta),
(unsigned long)ntohl(ClientStats->low_delta), (unsigned long)ntohl(ClientStats->average_delta),
(unsigned long)ntohl(ClientStats->high_delta), (unsigned long)ntohl(ClientStats->last_remote_delta));
@@ -468,7 +468,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
retransmittimeout += 300;
if(retransmittimeout > RETRANSMIT_TIMEOUT_MAX)
retransmittimeout = RETRANSMIT_TIMEOUT_MAX;
Log.Out(Logs::Detail, Logs::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
Log(Logs::Detail, Logs::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
}
}
@@ -485,11 +485,11 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
}
break;
case OP_SessionStatResponse: {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatResponse. Ignoring." __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatResponse. Ignoring." __L);
}
break;
case OP_OutOfSession: {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfSession. Ignoring." __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfSession. Ignoring." __L);
}
break;
default:
@@ -520,7 +520,7 @@ void EQStream::FastQueuePacket(EQApplicationPacket **p, bool ack_req)
return;
if(OpMgr == nullptr || *OpMgr == nullptr) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Packet enqueued into a stream with no opcode manager, dropping." __L);
Log(Logs::Detail, Logs::Netcode, _L "Packet enqueued into a stream with no opcode manager, dropping." __L);
delete pack;
return;
}
@@ -529,7 +529,7 @@ void EQStream::FastQueuePacket(EQApplicationPacket **p, bool ack_req)
if(pack->GetOpcodeBypass() != 0) {
opcode = pack->GetOpcodeBypass();
} else {
opcode = (*OpMgr)->EmuToEQ(pack->emu_opcode);
opcode = (*OpMgr)->EmuToEQ(pack->GetOpcode());
}
if (!ack_req) {
@@ -545,32 +545,32 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
uint32 chunksize, used;
uint32 length;
if (Log.log_settings[Logs::Server_Client_Packet].is_category_enabled == 1){
if (LogSys.log_settings[Logs::Server_Client_Packet].is_category_enabled == 1){
if (p->GetOpcode() != OP_SpecialMesg){
Log.Out(Logs::General, Logs::Server_Client_Packet, "[%s - 0x%04x] [Size: %u]", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size());
Log(Logs::General, Logs::Server_Client_Packet, "[%s - 0x%04x] [Size: %u]", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size());
}
}
if (Log.log_settings[Logs::Server_Client_Packet_With_Dump].is_category_enabled == 1){
if (LogSys.log_settings[Logs::Server_Client_Packet_With_Dump].is_category_enabled == 1){
if (p->GetOpcode() != OP_SpecialMesg){
Log.Out(Logs::General, Logs::Server_Client_Packet_With_Dump, "[%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size(), DumpPacketToString(p).c_str());
Log(Logs::General, Logs::Server_Client_Packet_With_Dump, "[%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size(), DumpPacketToString(p).c_str());
}
}
// Convert the EQApplicationPacket to 1 or more EQProtocolPackets
if (p->size>(MaxLen-8)) { // proto-op(2), seq(2), app-op(2) ... data ... crc(2)
Log.Out(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->Size());
Log(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->Size());
auto tmpbuff = new unsigned char[p->size + 3];
length=p->serialize(opcode, tmpbuff);
if (length != p->Size())
Log.Out(Logs::Detail, Logs::Netcode, _L "Packet adjustment, len %d to %d" __L, p->Size(), length);
Log(Logs::Detail, Logs::Netcode, _L "Packet adjustment, len %d to %d" __L, p->Size(), length);
auto out = new EQProtocolPacket(OP_Fragment, nullptr, MaxLen - 4);
*(uint32 *)(out->pBuffer+2)=htonl(length);
used=MaxLen-10;
memcpy(out->pBuffer+6,tmpbuff,used);
Log.Out(Logs::Detail, Logs::Netcode, _L "First fragment: used %d/%d. Payload size %d in the packet" __L, used, length, p->size);
Log(Logs::Detail, Logs::Netcode, _L "First fragment: used %d/%d. Payload size %d in the packet" __L, used, length, p->size);
SequencedPush(out);
@@ -581,7 +581,7 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
out->size=chunksize+2;
SequencedPush(out);
used+=chunksize;
Log.Out(Logs::Detail, Logs::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, length);
Log(Logs::Detail, Logs::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, length);
}
delete p;
delete[] tmpbuff;
@@ -602,18 +602,18 @@ void EQStream::SequencedPush(EQProtocolPacket *p)
{
MOutboundQueue.lock();
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
Log(Logs::Detail, Logs::Netcode, _L "Pre-Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
SequencedBase, SequencedQueue.size(), NextOutSeq);
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L,
Log(Logs::Detail, Logs::Netcode, _L "Pushing sequenced packet %d of length %d. Base Seq is %d." __L,
NextOutSeq, p->size, SequencedBase);
*(uint16 *)(p->pBuffer) = htons(NextOutSeq);
SequencedQueue.push_back(p);
NextOutSeq++;
if (uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
Log(Logs::Detail, Logs::Netcode, _L "Push Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L,
SequencedBase, SequencedQueue.size(), NextOutSeq);
}
@@ -623,7 +623,7 @@ void EQStream::SequencedPush(EQProtocolPacket *p)
void EQStream::NonSequencedPush(EQProtocolPacket *p)
{
MOutboundQueue.lock();
Log.Out(Logs::Detail, Logs::Netcode, _L "Pushing non-sequenced packet of length %d" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Pushing non-sequenced packet of length %d" __L, p->size);
NonSequencedQueue.push(p);
MOutboundQueue.unlock();
}
@@ -631,14 +631,14 @@ void EQStream::NonSequencedPush(EQProtocolPacket *p)
void EQStream::SendAck(uint16 seq)
{
uint16 Seq=htons(seq);
Log.Out(Logs::Detail, Logs::Netcode, _L "Sending ack with sequence %d" __L, seq);
Log(Logs::Detail, Logs::Netcode, _L "Sending ack with sequence %d" __L, seq);
SetLastAckSent(seq);
NonSequencedPush(new EQProtocolPacket(OP_Ack,(unsigned char *)&Seq,sizeof(uint16)));
}
void EQStream::SendOutOfOrderAck(uint16 seq)
{
Log.Out(Logs::Detail, Logs::Netcode, _L "Sending out of order ack with sequence %d" __L, seq);
Log(Logs::Detail, Logs::Netcode, _L "Sending out of order ack with sequence %d" __L, seq);
uint16 Seq=htons(seq);
NonSequencedPush(new EQProtocolPacket(OP_OutOfOrderAck,(unsigned char *)&Seq,sizeof(uint16)));
}
@@ -688,24 +688,24 @@ void EQStream::Write(int eq_fd)
// If we don't have a packet to try to combine into, use this one as the base
// And remove it form the queue
p = NonSequencedQueue.front();
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with non-seq packet of len %d" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Starting combined packet with non-seq packet of len %d" __L, p->size);
NonSequencedQueue.pop();
} else if (!p->combine(NonSequencedQueue.front())) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next non-seq packet is len %d" __L, p->size, (NonSequencedQueue.front())->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next non-seq packet is len %d" __L, p->size, (NonSequencedQueue.front())->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if (BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
Log.Out(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in nonseq (%d > %d)" __L, BytesWritten, threshold);
Log(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in nonseq (%d > %d)" __L, BytesWritten, threshold);
break;
}
} else {
// Combine worked, so just remove this packet and it's spot in the queue
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined non-seq packet of len %d, yeilding %d combined." __L, (NonSequencedQueue.front())->size, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined non-seq packet of len %d, yeilding %d combined." __L, (NonSequencedQueue.front())->size, p->size);
delete NonSequencedQueue.front();
NonSequencedQueue.pop();
}
@@ -718,7 +718,7 @@ void EQStream::Write(int eq_fd)
uint16 seq_send = SequencedBase + count; //just for logging...
if(SequencedQueue.empty()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Tried to write a packet with an empty queue (%d is past next out %d)" __L, seq_send, NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Tried to write a packet with an empty queue (%d is past next out %d)" __L, seq_send, NextOutSeq);
SeqEmpty=true;
continue;
}
@@ -728,35 +728,35 @@ void EQStream::Write(int eq_fd)
++sitr;
++count;
if (p) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten += p->size;
p = nullptr;
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Not retransmitting seq packet %d because already marked as acked" __L, seq_send);
Log(Logs::Detail, Logs::Netcode, _L "Not retransmitting seq packet %d because already marked as acked" __L, seq_send);
} else if (!p) {
// If we don't have a packet to try to combine into, use this one as the base
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
++count;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send + 1, (*sitr)->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send + 1, (*sitr)->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if ((*sitr)->opcode != OP_Fragment && BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
Log.Out(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
Log(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
break;
}
} else {
// Combine worked
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
++count;
@@ -766,7 +766,7 @@ void EQStream::Write(int eq_fd)
++sitr;
++count;
if (p) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten += p->size;
p = nullptr;
@@ -776,25 +776,25 @@ void EQStream::Write(int eq_fd)
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
(*sitr)->sent_time = Timer::GetCurrentTime();
Log.Out(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
++sitr;
++count;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if (BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
Log.Out(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
Log(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
break;
}
} else {
// Combine worked
Log.Out(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yielding %d combined." __L, seq_send, (*sitr)->size, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yielding %d combined." __L, seq_send, (*sitr)->size, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
++count;
@@ -802,7 +802,7 @@ void EQStream::Write(int eq_fd)
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post send Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Post send Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
} else {
// No more sequenced packets
@@ -814,7 +814,7 @@ void EQStream::Write(int eq_fd)
// We have a packet still, must have run out of both seq and non-seq, so send it
if (p) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
}
@@ -831,7 +831,7 @@ void EQStream::Write(int eq_fd)
if(SeqEmpty && NonSeqEmpty) {
//no more data to send
if(CheckState(CLOSING)) {
Log.Out(Logs::Detail, Logs::Netcode, _L "All outgoing data flushed, closing stream." __L );
Log(Logs::Detail, Logs::Netcode, _L "All outgoing data flushed, closing stream." __L );
//we are waiting for the queues to empty, now we can do our disconnect.
//this packet will not actually go out until the next call to Write().
_SendDisconnect();
@@ -896,7 +896,7 @@ void EQStream::SendSessionResponse()
out->size=sizeof(SessionResponse);
Log.Out(Logs::Detail, Logs::Netcode, _L "Sending OP_SessionResponse: session %lu, maxlen=%d, key=0x%x, compressed? %s, encoded? %s" __L,
Log(Logs::Detail, Logs::Netcode, _L "Sending OP_SessionResponse: session %lu, maxlen=%d, key=0x%x, compressed? %s, encoded? %s" __L,
(unsigned long)Session, MaxLen, Key, compressed?"yes":"no", encoded?"yes":"no");
NonSequencedPush(out);
@@ -910,7 +910,7 @@ void EQStream::SendSessionRequest()
Request->Session=htonl(time(nullptr));
Request->MaxLength=htonl(512);
Log.Out(Logs::Detail, Logs::Netcode, _L "Sending OP_SessionRequest: session %lu, maxlen=%d" __L, (unsigned long)ntohl(Request->Session), ntohl(Request->MaxLength));
Log(Logs::Detail, Logs::Netcode, _L "Sending OP_SessionRequest: session %lu, maxlen=%d" __L, (unsigned long)ntohl(Request->Session), ntohl(Request->MaxLength));
NonSequencedPush(out);
}
@@ -924,7 +924,7 @@ void EQStream::_SendDisconnect()
*(uint32 *)out->pBuffer=htonl(Session);
NonSequencedPush(out);
Log.Out(Logs::Detail, Logs::Netcode, _L "Sending OP_SessionDisconnect: session %lu" __L, (unsigned long)Session);
Log(Logs::Detail, Logs::Netcode, _L "Sending OP_SessionDisconnect: session %lu" __L, (unsigned long)Session);
}
void EQStream::InboundQueuePush(EQRawApplicationPacket *p)
@@ -950,7 +950,7 @@ EQRawApplicationPacket *p=nullptr;
if (OpMgr != nullptr && *OpMgr != nullptr) {
EmuOpcode emu_op = (*OpMgr)->EQToEmu(p->opcode);
if (emu_op == OP_Unknown) {
// Log.Out(Logs::General, Logs::Client_Server_Packet_Unhandled, "Unknown :: [%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->opcode, p->Size(), DumpPacketToString(p).c_str());
// Log(Logs::General, Logs::Client_Server_Packet_Unhandled, "Unknown :: [%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->opcode, p->Size(), DumpPacketToString(p).c_str());
}
p->SetOpcode(emu_op);
}
@@ -976,7 +976,7 @@ EQRawApplicationPacket *p=nullptr;
if(OpMgr != nullptr && *OpMgr != nullptr) {
EmuOpcode emu_op = (*OpMgr)->EQToEmu(p->opcode);
if(emu_op == OP_Unknown) {
Log.Out(Logs::General, Logs::Netcode, "Unable to convert EQ opcode 0x%.4x to an Application opcode.", p->opcode);
Log(Logs::General, Logs::Netcode, "Unable to convert EQ opcode 0x%.4x to an Application opcode.", p->opcode);
}
p->SetOpcode(emu_op);
@@ -1004,7 +1004,7 @@ void EQStream::InboundQueueClear()
{
EQApplicationPacket *p=nullptr;
Log.Out(Logs::Detail, Logs::Netcode, _L "Clearing inbound queue" __L);
Log(Logs::Detail, Logs::Netcode, _L "Clearing inbound queue" __L);
MInboundQueue.lock();
if (!InboundQueue.empty()) {
@@ -1047,7 +1047,7 @@ void EQStream::OutboundQueueClear()
{
EQProtocolPacket *p=nullptr;
Log.Out(Logs::Detail, Logs::Netcode, _L "Clearing outbound queue" __L);
Log(Logs::Detail, Logs::Netcode, _L "Clearing outbound queue" __L);
MOutboundQueue.lock();
while(!NonSequencedQueue.empty()) {
@@ -1069,7 +1069,7 @@ void EQStream::PacketQueueClear()
{
EQProtocolPacket *p=nullptr;
Log.Out(Logs::Detail, Logs::Netcode, _L "Clearing future packet queue" __L);
Log(Logs::Detail, Logs::Netcode, _L "Clearing future packet queue" __L);
if(!PacketQueue.empty()) {
std::map<unsigned short,EQProtocolPacket *>::iterator itr;
@@ -1101,7 +1101,7 @@ void EQStream::Process(const unsigned char *buffer, const uint32 length)
delete p;
ProcessQueue();
} else {
Log.Out(Logs::Detail, Logs::Netcode, _L "Incoming packet failed checksum" __L);
Log(Logs::Detail, Logs::Netcode, _L "Incoming packet failed checksum" __L);
}
}
@@ -1132,23 +1132,23 @@ std::deque<EQProtocolPacket *>::iterator itr, tmp;
SeqOrder ord = CompareSequence(SequencedBase, seq);
if(ord == SeqInOrder) {
//they are not acking anything new...
Log.Out(Logs::Detail, Logs::Netcode, _L "Received an ack with no window advancement (seq %d)." __L, seq);
Log(Logs::Detail, Logs::Netcode, _L "Received an ack with no window advancement (seq %d)." __L, seq);
} else if(ord == SeqPast) {
//they are nacking blocks going back before our buffer, wtf?
Log.Out(Logs::Detail, Logs::Netcode, _L "Received an ack with backward window advancement (they gave %d, our window starts at %d). This is bad." __L, seq, SequencedBase);
Log(Logs::Detail, Logs::Netcode, _L "Received an ack with backward window advancement (they gave %d, our window starts at %d). This is bad." __L, seq, SequencedBase);
} else {
Log.Out(Logs::Detail, Logs::Netcode, _L "Received an ack up through sequence %d. Our base is %d." __L, seq, SequencedBase);
Log(Logs::Detail, Logs::Netcode, _L "Received an ack up through sequence %d. Our base is %d." __L, seq, SequencedBase);
//this is a good ack, we get to ack some blocks.
seq++; //we stop at the block right after their ack, counting on the wrap of both numbers.
while(SequencedBase != seq) {
if(SequencedQueue.empty()) {
Log.Out(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, SequencedQueue.size());
Log(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, SequencedQueue.size());
SequencedBase = NextOutSeq;
break;
}
Log.Out(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu." __L, (unsigned long)SequencedBase);
Log(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu." __L, (unsigned long)SequencedBase);
//clean out the acked packet
delete SequencedQueue.front();
SequencedQueue.pop_front();
@@ -1156,7 +1156,7 @@ std::deque<EQProtocolPacket *>::iterator itr, tmp;
SequencedBase++;
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
}
@@ -1166,7 +1166,7 @@ std::deque<EQProtocolPacket *>::iterator itr, tmp;
void EQStream::SetNextAckToSend(uint32 seq)
{
MAcks.lock();
Log.Out(Logs::Detail, Logs::Netcode, _L "Set Next Ack To Send to %lu" __L, (unsigned long)seq);
Log(Logs::Detail, Logs::Netcode, _L "Set Next Ack To Send to %lu" __L, (unsigned long)seq);
NextAckToSend=seq;
MAcks.unlock();
}
@@ -1174,7 +1174,7 @@ void EQStream::SetNextAckToSend(uint32 seq)
void EQStream::SetLastAckSent(uint32 seq)
{
MAcks.lock();
Log.Out(Logs::Detail, Logs::Netcode, _L "Set Last Ack Sent to %lu" __L, (unsigned long)seq);
Log(Logs::Detail, Logs::Netcode, _L "Set Last Ack Sent to %lu" __L, (unsigned long)seq);
LastAckSent=seq;
MAcks.unlock();
}
@@ -1187,10 +1187,10 @@ void EQStream::ProcessQueue()
EQProtocolPacket *qp=nullptr;
while((qp=RemoveQueue(NextInSeq))!=nullptr) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Processing Queued Packet: Seq=%d" __L, NextInSeq);
Log(Logs::Detail, Logs::Netcode, _L "Processing Queued Packet: Seq=%d" __L, NextInSeq);
ProcessPacket(qp);
delete qp;
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
Log(Logs::Detail, Logs::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
}
}
@@ -1201,21 +1201,21 @@ EQProtocolPacket *qp=nullptr;
if ((itr=PacketQueue.find(seq))!=PacketQueue.end()) {
qp=itr->second;
PacketQueue.erase(itr);
Log.Out(Logs::Detail, Logs::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
Log(Logs::Detail, Logs::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
}
return qp;
}
void EQStream::SetStreamType(EQStreamType type)
{
Log.Out(Logs::Detail, Logs::Netcode, _L "Changing stream type from %s to %s" __L, StreamTypeString(StreamType), StreamTypeString(type));
Log(Logs::Detail, Logs::Netcode, _L "Changing stream type from %s to %s" __L, StreamTypeString(StreamType), StreamTypeString(type));
StreamType=type;
switch (StreamType) {
case LoginStream:
app_opcode_size=1;
compressed=false;
encoded=false;
Log.Out(Logs::Detail, Logs::Netcode, _L "Login stream has app opcode size %d, is not compressed or encoded." __L, app_opcode_size);
Log(Logs::Detail, Logs::Netcode, _L "Login stream has app opcode size %d, is not compressed or encoded." __L, app_opcode_size);
break;
case ChatOrMailStream:
case ChatStream:
@@ -1223,7 +1223,7 @@ void EQStream::SetStreamType(EQStreamType type)
app_opcode_size=1;
compressed=false;
encoded=true;
Log.Out(Logs::Detail, Logs::Netcode, _L "Chat/Mail stream has app opcode size %d, is not compressed, and is encoded." __L, app_opcode_size);
Log(Logs::Detail, Logs::Netcode, _L "Chat/Mail stream has app opcode size %d, is not compressed, and is encoded." __L, app_opcode_size);
break;
case ZoneStream:
case WorldStream:
@@ -1231,7 +1231,7 @@ void EQStream::SetStreamType(EQStreamType type)
app_opcode_size=2;
compressed=true;
encoded=false;
Log.Out(Logs::Detail, Logs::Netcode, _L "World/Zone stream has app opcode size %d, is compressed, and is not encoded." __L, app_opcode_size);
Log(Logs::Detail, Logs::Netcode, _L "World/Zone stream has app opcode size %d, is compressed, and is not encoded." __L, app_opcode_size);
break;
}
}
@@ -1281,7 +1281,7 @@ EQStream::SeqOrder EQStream::CompareSequence(uint16 expected_seq , uint16 seq)
void EQStream::SetState(EQStreamState state) {
MState.lock();
Log.Out(Logs::Detail, Logs::Netcode, _L "Changing state from %d to %d" __L, State, state);
Log(Logs::Detail, Logs::Netcode, _L "Changing state from %d to %d" __L, State, state);
State=state;
MState.unlock();
}
@@ -1293,29 +1293,29 @@ void EQStream::CheckTimeout(uint32 now, uint32 timeout) {
EQStreamState orig_state = GetState();
if (orig_state == CLOSING && !outgoing_data) {
Log.Out(Logs::Detail, Logs::Netcode, _L "Out of data in closing state, disconnecting." __L);
Log(Logs::Detail, Logs::Netcode, _L "Out of data in closing state, disconnecting." __L);
_SendDisconnect();
SetState(DISCONNECTING);
} else if (LastPacket && (now-LastPacket) > timeout) {
switch(orig_state) {
case CLOSING:
//if we time out in the closing state, they are not acking us, just give up
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout expired in closing state. Moving to closed state." __L);
Log(Logs::Detail, Logs::Netcode, _L "Timeout expired in closing state. Moving to closed state." __L);
_SendDisconnect();
SetState(CLOSED);
break;
case DISCONNECTING:
//we timed out waiting for them to send us the disconnect reply, just give up.
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout expired in disconnecting state. Moving to closed state." __L);
Log(Logs::Detail, Logs::Netcode, _L "Timeout expired in disconnecting state. Moving to closed state." __L);
SetState(CLOSED);
break;
case CLOSED:
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout expired in closed state??" __L);
Log(Logs::Detail, Logs::Netcode, _L "Timeout expired in closed state??" __L);
break;
case ESTABLISHED:
//we timed out during normal operation. Try to be nice about it.
//we will almost certainly time out again waiting for the disconnect reply, but oh well.
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout expired in established state. Closing connection." __L);
Log(Logs::Detail, Logs::Netcode, _L "Timeout expired in established state. Closing connection." __L);
_SendDisconnect();
SetState(DISCONNECTING);
break;
@@ -1342,7 +1342,7 @@ void EQStream::Decay()
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end(); ++sitr, count++) {
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && ((*sitr)->sent_time + retransmittimeout) < Timer::GetCurrentTime()) {
(*sitr)->sent_time = 0;
Log.Out(Logs::Detail, Logs::Netcode, _L "Timeout exceeded for seq %d. Flagging packet for retransmission" __L, SequencedBase + count);
Log(Logs::Detail, Logs::Netcode, _L "Timeout exceeded for seq %d. Flagging packet for retransmission" __L, SequencedBase + count);
}
}
MOutboundQueue.unlock();
@@ -1359,11 +1359,11 @@ void EQStream::AdjustRates(uint32 average_delta)
DecayRate=DECAYBASE/average_delta;
if (BytesWritten > RateThreshold)
BytesWritten = RateThreshold + DecayRate;
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
Log(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
RateThreshold, DecayRate, average_delta);
MRate.unlock();
} else {
Log.Out(Logs::Detail, Logs::Netcode, _L "Not adjusting data rate because avg delta over max (%d > %d)" __L,
Log(Logs::Detail, Logs::Netcode, _L "Not adjusting data rate because avg delta over max (%d > %d)" __L,
average_delta, AVERAGE_DELTA_MAX);
AverageDelta = AVERAGE_DELTA_MAX;
}
@@ -1374,7 +1374,7 @@ void EQStream::AdjustRates(uint32 average_delta)
BytesWritten = 0;
RateThreshold=RATEBASE/average_delta;
DecayRate=DECAYBASE/average_delta;
Log.Out(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
Log(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
RateThreshold, DecayRate, average_delta);
MRate.unlock();
}
@@ -1384,12 +1384,12 @@ void EQStream::AdjustRates(uint32 average_delta)
void EQStream::Close() {
if(HasOutgoingData()) {
//there is pending data, wait for it to go out.
Log.Out(Logs::Detail, Logs::Netcode, _L "Stream requested to Close(), but there is pending data, waiting for it." __L);
Log(Logs::Detail, Logs::Netcode, _L "Stream requested to Close(), but there is pending data, waiting for it." __L);
SetState(CLOSING);
} else {
//otherwise, we are done, we can drop immediately.
_SendDisconnect();
Log.Out(Logs::Detail, Logs::Netcode, _L "Stream closing immediate due to Close()" __L);
Log(Logs::Detail, Logs::Netcode, _L "Stream closing immediate due to Close()" __L);
SetState(DISCONNECTING);
}
}
@@ -1417,19 +1417,19 @@ EQStream::MatchState EQStream::CheckSignature(const Signature *sig) {
} else if(p->opcode == sig->first_eq_opcode) {
//opcode matches, check length..
if(p->size == sig->first_length) {
Log.Out(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x and length matched %d", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
Log(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x and length matched %d", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
res = MatchSuccessful;
} else if(sig->first_length == 0) {
Log.Out(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x and length (%d) is ignored", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
Log(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x and length (%d) is ignored", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
res = MatchSuccessful;
} else {
//opcode matched but length did not.
Log.Out(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x, but length %d did not match expected %d", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size, sig->first_length);
Log(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x, but length %d did not match expected %d", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size, sig->first_length);
res = MatchFailed;
}
} else {
//first opcode did not match..
Log.Out(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode 0x%x did not match expected 0x%x", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), p->opcode, sig->first_eq_opcode);
Log(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode 0x%x did not match expected 0x%x", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), p->opcode, sig->first_eq_opcode);
res = MatchFailed;
}
}
+4 -16
View File
@@ -241,7 +241,7 @@ class EQStream : public EQStreamInterface {
virtual bool CheckState(EQStreamState state) { return GetState() == state; }
virtual std::string Describe() const { return("Direct EQStream"); }
void SetOpcodeManager(OpcodeManager **opm) { OpMgr = opm; }
virtual void SetOpcodeManager(OpcodeManager **opm) { OpMgr = opm; }
void CheckTimeout(uint32 now, uint32 timeout=30);
bool HasOutgoingData();
@@ -250,13 +250,13 @@ class EQStream : public EQStreamInterface {
void Write(int eq_fd);
// whether or not the stream has been assigned (we passed our stream match)
void SetActive(bool val) { streamactive = val; }
virtual void SetActive(bool val) { streamactive = val; }
//
inline bool IsInUse() { bool flag; MInUse.lock(); flag=(active_users>0); MInUse.unlock(); return flag; }
inline void PutInUse() { MInUse.lock(); active_users++; MInUse.unlock(); }
inline EQStreamState GetState() { EQStreamState s; MState.lock(); s=State; MState.unlock(); return s; }
virtual EQStreamState GetState() { EQStreamState s; MState.lock(); s=State; MState.unlock(); return s; }
static SeqOrder CompareSequence(uint16 expected_seq , uint16 seq);
@@ -306,19 +306,7 @@ class EQStream : public EQStreamInterface {
const uint64 GetPacketsReceived() { return received_packet_count; }
//used for dynamic stream identification
class Signature {
public:
//this object could get more complicated if needed...
uint16 ignore_eq_opcode; //0=dont ignore
uint16 first_eq_opcode;
uint32 first_length; //0=dont check length
};
typedef enum {
MatchNotReady,
MatchSuccessful,
MatchFailed
} MatchState;
MatchState CheckSignature(const Signature *sig);
virtual MatchState CheckSignature(const Signature *sig);
};
+1 -17
View File
@@ -23,18 +23,10 @@
ThreadReturnType EQStreamFactoryReaderLoop(void *eqfs)
{
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
fs->ReaderLoop();
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Ending EQStreamFactoryReaderLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);
}
@@ -42,16 +34,8 @@ ThreadReturnType EQStreamFactoryWriterLoop(void *eqfs)
{
EQStreamFactory *fs=(EQStreamFactory *)eqfs;
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Starting EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif
fs->WriterLoop();
#ifndef WIN32
Log.Out(Logs::Detail, Logs::None, "Ending EQStreamFactoryWriterLoop with thread ID %d", pthread_self());
#endif
THREAD_RETURN(nullptr);
}
+20 -20
View File
@@ -4,7 +4,7 @@
#include "eqemu_logsys.h"
#include "eq_stream_ident.h"
#include "eq_stream_proxy.h"
#include "misc.h"
EQStreamIdentifier::~EQStreamIdentifier() {
while(!m_identified.empty()) {
@@ -26,7 +26,7 @@ EQStreamIdentifier::~EQStreamIdentifier() {
}
}
void EQStreamIdentifier::RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
void EQStreamIdentifier::RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
auto p = new Patch;
p->signature = sig;
p->name = name;
@@ -46,9 +46,9 @@ void EQStreamIdentifier::Process() {
//first see if this stream has expired
if(r.expire.Check(false)) {
//this stream has failed to match any pattern in our timeframe.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before timeout.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
r.stream->ReleaseFromUse();
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before timeout.", r.stream->GetRemoteAddr().c_str(), ntohs(r.stream->GetRemotePort()));
r.stream->Close();
cur = m_streams.erase(cur);
continue;
}
@@ -62,23 +62,23 @@ void EQStreamIdentifier::Process() {
}
if(r.stream->GetState() != ESTABLISHED) {
//the stream closed before it was identified.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before it closed.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before it closed.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
switch(r.stream->GetState())
{
case ESTABLISHED:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Established");
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Established");
break;
case CLOSING:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closing");
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closing");
break;
case DISCONNECTING:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Disconnecting");
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Disconnecting");
break;
case CLOSED:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closed");
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closed");
break;
default:
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Unestablished or unknown");
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Unestablished or unknown");
break;
}
r.stream->ReleaseFromUse();
@@ -98,17 +98,17 @@ void EQStreamIdentifier::Process() {
Patch *p = *curp;
//ask the stream to see if it matches the supplied signature
EQStream::MatchState res = r.stream->CheckSignature(&p->signature);
EQStreamInterface::MatchState res = r.stream->CheckSignature(&p->signature);
switch(res) {
case EQStream::MatchNotReady:
case EQStreamInterface::MatchNotReady:
//the stream has not received enough packets to compare with this signature
// Log.LogDebugType(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, but stream is not ready for it.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
all_ready = false;
break;
case EQStream::MatchSuccessful: {
case EQStreamInterface::MatchSuccessful: {
//yay, a match.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Identified stream %s:%d with signature %s", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Identified stream %s:%d with signature %s", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
// before we assign the eqstream to an interface, let the stream recognize it is in use and the session should not be reset any further
r.stream->SetActive(true);
@@ -120,9 +120,9 @@ void EQStreamIdentifier::Process() {
found_one = true;
break;
}
case EQStream::MatchFailed:
case EQStreamInterface::MatchFailed:
//do nothing...
Log.Out(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, and it did not match.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
Log(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, and it did not match.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
break;
}
}
@@ -130,7 +130,7 @@ void EQStreamIdentifier::Process() {
//if we checked all patches and did not find a match.
if(all_ready && !found_one) {
//the stream cannot be identified.
Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d, no match found.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d, no match found.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
r.stream->ReleaseFromUse();
}
@@ -144,7 +144,7 @@ void EQStreamIdentifier::Process() {
} //end foreach stream
}
void EQStreamIdentifier::AddStream(std::shared_ptr<EQStream> &eqs) {
void EQStreamIdentifier::AddStream(std::shared_ptr<EQStreamInterface> eqs) {
m_streams.push_back(Record(eqs));
eqs = nullptr;
}
@@ -157,7 +157,7 @@ EQStreamInterface *EQStreamIdentifier::PopIdentified() {
return(res);
}
EQStreamIdentifier::Record::Record(std::shared_ptr<EQStream> s)
EQStreamIdentifier::Record::Record(std::shared_ptr<EQStreamInterface> s)
: stream(std::move(s)),
expire(STREAM_IDENT_WAIT_MS)
{
+7 -7
View File
@@ -1,13 +1,13 @@
#ifndef EQSTREAMIDENT_H_
#define EQSTREAMIDENT_H_
#include "eq_stream.h"
#include "eq_stream_intf.h"
#include "timer.h"
#include <vector>
#include <queue>
#include <memory>
#define STREAM_IDENT_WAIT_MS 10000
#define STREAM_IDENT_WAIT_MS 30000
class OpcodeManager;
class StructStrategy;
@@ -18,11 +18,11 @@ public:
~EQStreamIdentifier();
//registration interface.
void RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
void RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
//main processing interface
void Process();
void AddStream(std::shared_ptr<EQStream> &eqs);
void AddStream(std::shared_ptr<EQStreamInterface> eqs);
EQStreamInterface *PopIdentified();
protected:
@@ -31,7 +31,7 @@ protected:
class Patch {
public:
std::string name;
EQStream::Signature signature;
EQStreamInterface::Signature signature;
OpcodeManager ** opcodes;
const StructStrategy *structs;
};
@@ -40,8 +40,8 @@ protected:
//pending streams..
class Record {
public:
Record(std::shared_ptr<EQStream> s);
std::shared_ptr<EQStream> stream; //we own this
Record(std::shared_ptr<EQStreamInterface> s);
std::shared_ptr<EQStreamInterface> stream; //we own this
Timer expire;
};
std::vector<Record> m_streams; //we own these objects, and the streams contained in them.
+20
View File
@@ -5,6 +5,7 @@
#include <string>
#include "emu_versions.h"
#include "eq_packet.h"
typedef enum {
ESTABLISHED,
@@ -15,21 +16,40 @@ typedef enum {
} EQStreamState;
class EQApplicationPacket;
class OpcodeManager;
class EQStreamInterface {
public:
virtual ~EQStreamInterface() {}
class Signature {
public:
//this object could get more complicated if needed...
uint16 ignore_eq_opcode; //0=dont ignore
uint16 first_eq_opcode;
uint32 first_length; //0=dont check length
};
typedef enum {
MatchNotReady,
MatchSuccessful,
MatchFailed
} MatchState;
virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req=true) = 0;
virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req=true) = 0;
virtual EQApplicationPacket *PopPacket() = 0;
virtual void Close() = 0;
virtual void ReleaseFromUse() = 0;
virtual void RemoveData() = 0;
virtual std::string GetRemoteAddr() const = 0;
virtual uint32 GetRemoteIP() const = 0;
virtual uint16 GetRemotePort() const = 0;
virtual bool CheckState(EQStreamState state) = 0;
virtual std::string Describe() const = 0;
virtual void SetActive(bool val) { }
virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
virtual EQStreamState GetState() = 0;
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
virtual const uint32 GetBytesSent() const { return 0; }
virtual const uint32 GetBytesRecieved() const { return 0; }
+22 -2
View File
@@ -1,11 +1,12 @@
#include "global_define.h"
#include "eq_stream_proxy.h"
#include "eq_stream.h"
#include "struct_strategy.h"
#include "eqemu_logsys.h"
#include "opcodemgr.h"
EQStreamProxy::EQStreamProxy(std::shared_ptr<EQStream> &stream, const StructStrategy *structs, OpcodeManager **opcodes)
EQStreamProxy::EQStreamProxy(std::shared_ptr<EQStreamInterface> &stream, const StructStrategy *structs, OpcodeManager **opcodes)
: m_stream(stream),
m_structs(structs),
m_opcodes(opcodes)
@@ -26,10 +27,25 @@ const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
return m_structs->ClientVersion();
}
EQStreamState EQStreamProxy::GetState()
{
return m_stream->GetState();
}
void EQStreamProxy::SetOpcodeManager(OpcodeManager **opm)
{
return m_stream->SetOpcodeManager(opm);
}
void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {
if(p == nullptr)
return;
if (p->GetOpcode() != OP_SpecialMesg) {
Log(Logs::General, Logs::Server_Client_Packet, "[%s - 0x%04x] [Size: %u]", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size());
Log(Logs::General, Logs::Server_Client_Packet_With_Dump, "[%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size(), DumpPacketToString(p).c_str());
}
EQApplicationPacket *newp = p->Copy();
FastQueuePacket(&newp, ack_req);
}
@@ -54,6 +70,10 @@ void EQStreamProxy::Close() {
m_stream->Close();
}
std::string EQStreamProxy::GetRemoteAddr() const {
return(m_stream->GetRemoteAddr());
}
uint32 EQStreamProxy::GetRemoteIP() const {
return(m_stream->GetRemoteIP());
}
+6 -4
View File
@@ -4,7 +4,6 @@
#include "types.h"
#include "eq_stream_intf.h"
#include "eq_stream.h"
#include <memory>
class StructStrategy;
@@ -14,7 +13,7 @@ class EQApplicationPacket;
class EQStreamProxy : public EQStreamInterface {
public:
//takes ownership of the stream.
EQStreamProxy(std::shared_ptr<EQStream> &stream, const StructStrategy *structs, OpcodeManager **opcodes);
EQStreamProxy(std::shared_ptr<EQStreamInterface> &stream, const StructStrategy *structs, OpcodeManager **opcodes);
virtual ~EQStreamProxy();
//EQStreamInterface:
@@ -22,6 +21,7 @@ public:
virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req=true);
virtual EQApplicationPacket *PopPacket();
virtual void Close();
virtual std::string GetRemoteAddr() const;
virtual uint32 GetRemoteIP() const;
virtual uint16 GetRemotePort() const;
virtual void ReleaseFromUse();
@@ -29,6 +29,8 @@ public:
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm);
virtual const uint32 GetBytesSent() const;
virtual const uint32 GetBytesRecieved() const;
@@ -36,8 +38,8 @@ public:
virtual const uint32 GetBytesRecvPerSecond() const;
protected:
std::shared_ptr<EQStream> const m_stream; //we own this stream object.
const StructStrategy *const m_structs; //we do not own this object.
std::shared_ptr<EQStreamInterface> const m_stream; //we own this stream object.
const StructStrategy *const m_structs; //we do not own this object.
//this is a pointer to a pointer to make it less likely that a packet will
//reference an invalid opcode manager when they are being reloaded.
OpcodeManager **const m_opcodes; //we do not own this object.
+110 -317
View File
@@ -23,330 +23,112 @@
#include <iostream>
#include <sstream>
std::string EQEmuConfig::ConfigFile = "eqemu_config.xml";
std::string EQEmuConfig::ConfigFile = "eqemu_config.json";
EQEmuConfig *EQEmuConfig::_config = nullptr;
void EQEmuConfig::do_world(TiXmlElement *ele)
{
const char *text;
TiXmlElement * sub_ele;;
text = ParseTextBlock(ele, "shortname");
if (text) {
ShortName = text;
}
text = ParseTextBlock(ele, "longname");
if (text) {
LongName = text;
}
text = ParseTextBlock(ele, "address", true);
if (text) {
WorldAddress = text;
}
text = ParseTextBlock(ele, "localaddress", true);
if (text) {
LocalAddress = text;
}
text = ParseTextBlock(ele, "maxclients", true);
if (text) {
MaxClients = atoi(text);
}
// Get the <key> element
text = ParseTextBlock(ele, "key", true);
if (text) {
SharedKey = text;
}
// Get the <loginserver> element
sub_ele = ele->FirstChildElement("loginserver");
if (sub_ele) {
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
LoginHost = text;
}
text = ParseTextBlock(sub_ele, "port", true);
if (text) {
LoginPort = atoi(text);
}
text = ParseTextBlock(sub_ele, "account", true);
if (text) {
LoginAccount = text;
}
text = ParseTextBlock(sub_ele, "password", true);
if (text) {
LoginPassword = text;
}
void EQEmuConfig::parse_config() {
ShortName = _root["server"]["world"].get("shortname", "").asString();
LongName = _root["server"]["world"].get("longname", "").asString();
WorldAddress = _root["server"]["world"].get("address", "").asString();
LocalAddress = _root["server"]["world"].get("localaddress", "").asString();
MaxClients = atoi(_root["server"]["world"].get("maxclients", "-1").asString().c_str());
SharedKey = _root["server"]["world"].get("key", "").asString();
LoginCount = 0;
if (_root["server"]["world"]["loginserver"].isObject()) {
LoginHost = _root["server"]["world"]["loginserver"].get("host", "login.eqemulator.net").asString();
LoginPort = atoi(_root["server"]["world"]["loginserver"].get("port", "5998").asString().c_str());
LoginLegacy = false;
if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") LoginLegacy = true;
LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
LoginPassword = _root["server"]["world"]["loginserver"].get("password", "").asString();
} else {
char str[32];
char str[32];
loginlist.Clear();
do {
sprintf(str, "loginserver%i", ++LoginCount);
sub_ele = ele->FirstChildElement(str);
if (sub_ele) {
auto loginconfig = new LoginConfig;
text = ParseTextBlock(sub_ele, "host", true);
if (text) {
loginconfig->LoginHost = text;
}
text = ParseTextBlock(sub_ele, "port", true);
if (text) {
loginconfig->LoginPort = atoi(text);
}
text = ParseTextBlock(sub_ele, "account", true);
if (text) {
loginconfig->LoginAccount = text;
}
text = ParseTextBlock(sub_ele, "password", true);
if (text) {
loginconfig->LoginPassword = text;
}
loginlist.Insert(loginconfig);
if (!_root["server"]["world"][str].isObject()) {
break;
}
} while (sub_ele);
}
// Check for locked
sub_ele = ele->FirstChildElement("locked");
if (sub_ele != nullptr) {
Locked = true;
}
// Get the <tcp> element
sub_ele = ele->FirstChildElement("tcp");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("ip");
if (text) {
WorldIP = text;
}
text = sub_ele->Attribute("port");
if (text) {
WorldTCPPort = atoi(text);
}
text = sub_ele->Attribute("telnet");
if (text && !strcasecmp(text, "enabled")) {
TelnetEnabled = true;
}
}
// Get the <http> element
sub_ele = ele->FirstChildElement("http");
if (sub_ele != nullptr) {
// text = sub_ele->Attribute("ip");
// if (text)
// WorldIP=text;
text = sub_ele->Attribute("mimefile");
if (text) {
WorldHTTPMimeFile = text;
}
text = sub_ele->Attribute("port");
if (text) {
WorldHTTPPort = atoi(text);
}
text = sub_ele->Attribute("enabled");
if (text && !strcasecmp(text, "true")) {
WorldHTTPEnabled = true;
}
auto loginconfig = new LoginConfig;
loginconfig->LoginHost = _root["server"]["world"][str].get("host", "login.eqemulator.net").asString();
loginconfig->LoginPort = atoi(_root["server"]["world"][str].get("port", "5998").asString().c_str());
loginconfig->LoginAccount = _root["server"]["world"][str].get("account", "").asString();
loginconfig->LoginPassword = _root["server"]["world"][str].get("password", "").asString();
loginconfig->LoginLegacy = false;
if (_root["server"]["world"][str].get("legacy", "0").asString() == "1") loginconfig->LoginLegacy = true;
loginlist.Insert(loginconfig);
} while (LoginCount < 100);
}
//<locked> from xml converts to json as locked: "", so i default to "false".
//The only way to enable locked is by switching to true, meaning this value is always false until manually set true
Locked = false;
if (_root["server"]["world"].get("locked", "false").asString() == "true") Locked = true;
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
WorldTCPPort = atoi(_root["server"]["world"]["tcp"].get("port", "9000").asString().c_str());
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
TelnetTCPPort = atoi(_root["server"]["world"]["telnet"].get("port", "9001").asString().c_str());
TelnetEnabled = false;
if (_root["server"]["world"]["telnet"].get("enabled", "false").asString() == "true") TelnetEnabled = true;
WorldHTTPMimeFile = _root["server"]["world"]["http"].get("mimefile", "mime.types").asString();
WorldHTTPPort = atoi(_root["server"]["world"]["http"].get("port", "9080").asString().c_str());
WorldHTTPEnabled = false;
if (_root["server"]["world"]["http"].get("enabled", "false").asString() == "true") WorldHTTPEnabled = true;
ChatHost = _root["server"]["chatserver"].get("host", "eqchat.eqemulator.net").asString();
ChatPort = atoi(_root["server"]["chatserver"].get("port", "7778").asString().c_str());
MailHost = _root["server"]["mailserver"].get("host", "eqmail.eqemulator.net").asString();
MailPort = atoi(_root["server"]["mailserver"].get("port", "7778").asString().c_str());
DatabaseUsername = _root["server"]["database"].get("username", "eq").asString();
DatabasePassword = _root["server"]["database"].get("password", "eq").asString();
DatabaseHost = _root["server"]["database"].get("host", "localhost").asString();
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
QSDatabaseHost = _root["server"]["qsdatabase"].get("host", "localhost").asString();
QSDatabasePort = atoi(_root["server"]["qsdatabase"].get("port", "3306").asString().c_str());
QSDatabaseUsername = _root["server"]["qsdatabase"].get("username", "eq").asString();
QSDatabasePassword = _root["server"]["qsdatabase"].get("password", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
DefaultStatus = atoi(_root["server"]["zones"].get("defaultstatus", 0).asString().c_str());
ZonePortLow = atoi(_root["server"]["zones"]["ports"].get("low", "7000").asString().c_str());
ZonePortHigh = atoi(_root["server"]["zones"]["ports"].get("high", "7999").asString().c_str());
SpellsFile = _root["server"]["files"].get("spells", "spells_us.txt").asString();
OpCodesFile = _root["server"]["files"].get("opcodes", "opcodes.conf").asString();
PluginPlFile = _root["server"]["files"].get("plugin.pl", "plugin.pl").asString();
MapDir = _root["server"]["directories"].get("maps", "Maps/").asString();
QuestDir = _root["server"]["directories"].get("quests", "quests/").asString();
PluginDir = _root["server"]["directories"].get("plugins", "plugins/").asString();
LuaModuleDir = _root["server"]["directories"].get("lua_modules", "lua_modules/").asString();
PatchDir = _root["server"]["directories"].get("patches", "./").asString();
SharedMemDir = _root["server"]["directories"].get("shared_memory", "shared/").asString();
LogDir = _root["server"]["directories"].get("logs", "logs/").asString();
LogPrefix = _root["server"]["launcher"].get("logprefix", "logs/zone-").asString();
LogSuffix = _root["server"]["launcher"].get("logsuffix", ".log").asString();
RestartWait = atoi(_root["server"]["launcher"]["timers"].get("restart", "10000").asString().c_str());
TerminateWait = atoi(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString().c_str());
InitialBootWait = atoi(_root["server"]["launcher"]["timers"].get("initial", "20000").asString().c_str());
ZoneBootInterval = atoi(_root["server"]["launcher"]["timers"].get("interval", "2000").asString().c_str());
#ifdef WIN32
ZoneExe = _root["server"]["launcher"].get("exe", "zone.exe").asString();
#else
ZoneExe = _root["server"]["launcher"].get("exe", "./zone").asString();
#endif
}
void EQEmuConfig::do_chatserver(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
ChatHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
ChatPort = atoi(text);
}
}
void EQEmuConfig::do_mailserver(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
MailHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
MailPort = atoi(text);
}
}
void EQEmuConfig::do_database(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
DatabaseHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
DatabasePort = atoi(text);
}
text = ParseTextBlock(ele, "username", true);
if (text) {
DatabaseUsername = text;
}
text = ParseTextBlock(ele, "password", true);
if (text) {
DatabasePassword = text;
}
text = ParseTextBlock(ele, "db", true);
if (text) {
DatabaseDB = text;
}
}
void EQEmuConfig::do_qsdatabase(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "host", true);
if (text) {
QSDatabaseHost = text;
}
text = ParseTextBlock(ele, "port", true);
if (text) {
QSDatabasePort = atoi(text);
}
text = ParseTextBlock(ele, "username", true);
if (text) {
QSDatabaseUsername = text;
}
text = ParseTextBlock(ele, "password", true);
if (text) {
QSDatabasePassword = text;
}
text = ParseTextBlock(ele, "db", true);
if (text) {
QSDatabaseDB = text;
}
}
void EQEmuConfig::do_zones(TiXmlElement *ele)
{
const char *text;
TiXmlElement *sub_ele;
// TiXmlNode *node,*sub_node;
text = ParseTextBlock(ele, "defaultstatus", true);
if (text) {
DefaultStatus = atoi(text);
}
// Get the <ports> element
sub_ele = ele->FirstChildElement("ports");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("low");
if (text) {
ZonePortLow = atoi(text);
};
text = sub_ele->Attribute("high");
if (text) {
ZonePortHigh = atoi(text);
}
}
}
void EQEmuConfig::do_files(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "spells", true);
if (text) {
SpellsFile = text;
}
text = ParseTextBlock(ele, "opcodes", true);
if (text) {
OpCodesFile = text;
}
text = ParseTextBlock(ele, "plugin.pl", true);
if (text) {
PluginPlFile = text;
}
}
void EQEmuConfig::do_directories(TiXmlElement *ele)
{
const char *text;
text = ParseTextBlock(ele, "maps", true);
if (text) {
MapDir = text;
if ( MapDir.back() != '/' )
MapDir += '/';
}
text = ParseTextBlock(ele, "quests", true);
if (text) {
QuestDir = text;
if ( QuestDir.back() != '/' )
QuestDir += '/';
}
text = ParseTextBlock(ele, "plugins", true);
if (text) {
PluginDir = text;
if ( PluginDir.back() != '/' )
PluginDir += '/';
}
text = ParseTextBlock(ele, "lua_modules", true);
if (text) {
LuaModuleDir = text;
if ( LuaModuleDir.back() != '/' )
LuaModuleDir += '/';
}
text = ParseTextBlock(ele, "patches", true);
if (text) {
PatchDir = text;
if ( PatchDir.back() != '/' )
PatchDir += '/';
}
text = ParseTextBlock(ele, "shared_memory", true);
if (text) {
SharedMemDir = text;
if ( SharedMemDir.back() != '/' )
SharedMemDir += '/';
}
//Not Fully Implemented yet LogDir
text = ParseTextBlock(ele, "logs", true);
if (text) {
LogDir = text;
if ( LogDir.back() != '/' )
LogDir += '/';
}
}
void EQEmuConfig::do_launcher(TiXmlElement *ele)
{
const char *text;
TiXmlElement *sub_ele;
text = ParseTextBlock(ele, "logprefix", true);
if (text) {
LogPrefix = text;
}
text = ParseTextBlock(ele, "logsuffix", true);
if (text) {
LogSuffix = text;
}
// Get the <exe> element
text = ParseTextBlock(ele, "exe", true);
if (text) {
ZoneExe = text;
}
// Get the <timers> element
sub_ele = ele->FirstChildElement("timers");
if (sub_ele != nullptr) {
text = sub_ele->Attribute("restart");
if (text) {
RestartWait = atoi(text);
}
text = sub_ele->Attribute("reterminate");
if (text) {
TerminateWait = atoi(text);
}
text = sub_ele->Attribute("initial");
if (text) {
InitialBootWait = atoi(text);
}
text = sub_ele->Attribute("interval");
if (text) {
ZoneBootInterval = atoi(text);
}
}
}
std::string EQEmuConfig::GetByName(const std::string &var_name) const
{
if (var_name == "ShortName") {
@@ -370,6 +152,9 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "LoginPort") {
return (itoa(LoginPort));
}
if (var_name == "LoginLegacy") {
return (itoa(LoginLegacy ? 1 : 0));
}
if (var_name == "Locked") {
return (Locked ? "true" : "false");
}
@@ -379,6 +164,12 @@ std::string EQEmuConfig::GetByName(const std::string &var_name) const
if (var_name == "WorldIP") {
return (WorldIP);
}
if (var_name == "TelnetTCPPort") {
return (itoa(TelnetTCPPort));
}
if (var_name == "TelnetIP") {
return (TelnetIP);
}
if (var_name == "TelnetEnabled") {
return (TelnetEnabled ? "true" : "false");
}
@@ -495,9 +286,12 @@ void EQEmuConfig::Dump() const
std::cout << "LoginAccount = " << LoginAccount << std::endl;
std::cout << "LoginPassword = " << LoginPassword << std::endl;
std::cout << "LoginPort = " << LoginPort << std::endl;
std::cout << "LoginLegacy = " << LoginLegacy << std::endl;
std::cout << "Locked = " << Locked << std::endl;
std::cout << "WorldTCPPort = " << WorldTCPPort << std::endl;
std::cout << "WorldIP = " << WorldIP << std::endl;
std::cout << "TelnetTCPPort = " << TelnetTCPPort << std::endl;
std::cout << "TelnetIP = " << TelnetIP << std::endl;
std::cout << "TelnetEnabled = " << TelnetEnabled << std::endl;
std::cout << "WorldHTTPPort = " << WorldHTTPPort << std::endl;
std::cout << "WorldHTTPMimeFile = " << WorldHTTPMimeFile << std::endl;
@@ -531,4 +325,3 @@ void EQEmuConfig::Dump() const
std::cout << "DefaultStatus = " << (int)DefaultStatus << std::endl;
// std::cout << "DynamicCount = " << DynamicCount << std::endl;
}
+31 -81
View File
@@ -18,17 +18,19 @@
#ifndef __EQEmuConfig_H
#define __EQEmuConfig_H
#include "xml_parser.h"
#include "json/json.h"
#include "linked_list.h"
#include <fstream>
struct LoginConfig {
std::string LoginHost;
std::string LoginAccount;
std::string LoginPassword;
uint16 LoginPort;
bool LoginLegacy;
};
class EQEmuConfig : public XMLParser
class EQEmuConfig
{
public:
virtual std::string GetByName(const std::string &var_name) const;
@@ -42,11 +44,14 @@ class EQEmuConfig : public XMLParser
std::string LoginAccount;
std::string LoginPassword;
uint16 LoginPort;
bool LoginLegacy;
uint32 LoginCount;
LinkedList<LoginConfig*> loginlist;
bool Locked;
uint16 WorldTCPPort;
std::string WorldIP;
uint16 TelnetTCPPort;
std::string TelnetIP;
bool TelnetEnabled;
int32 MaxClients;
bool WorldHTTPEnabled;
@@ -111,85 +116,14 @@ class EQEmuConfig : public XMLParser
protected:
static EQEmuConfig *_config;
Json::Value _root;
static std::string ConfigFile;
#define ELEMENT(name) \
void do_##name(TiXmlElement *ele);
#include "eqemu_config_elements.h"
void parse_config();
EQEmuConfig()
{
// import the needed handler prototypes
#define ELEMENT(name) \
Handlers[#name]=(ElementHandler)&EQEmuConfig::do_##name;
#include "eqemu_config_elements.h"
// Set sane defaults
// Login server
LoginHost = "eqemulator.net";
LoginPort = 5998;
// World
Locked = false;
WorldTCPPort = 9000;
TelnetEnabled = false;
WorldHTTPEnabled = false;
WorldHTTPPort = 9080;
WorldHTTPMimeFile = "mime.types";
SharedKey = ""; //blank disables authentication
// Mail
ChatHost = "eqchat.eqemulator.net";
ChatPort = 7778;
// Mail
MailHost = "eqmail.eqemulator.net";
MailPort = 7779;
// Mysql
DatabaseHost = "localhost";
DatabasePort = 3306;
DatabaseUsername = "eq";
DatabasePassword = "eq";
DatabaseDB = "eq";
// QueryServ Database
QSDatabaseHost = "localhost";
QSDatabasePort = 3306;
QSDatabaseUsername = "eq";
QSDatabasePassword = "eq";
QSDatabaseDB = "eq";
// Files
SpellsFile = "spells_us.txt";
OpCodesFile = "opcodes.conf";
PluginPlFile = "plugin.pl";
// Dirs
MapDir = "Maps/";
QuestDir = "quests/";
PluginDir = "plugins/";
LuaModuleDir = "lua_modules/";
PatchDir = "./";
SharedMemDir = "shared/";
LogDir = "logs/";
{
// Launcher
LogPrefix = "logs/zone-";
LogSuffix = ".log";
RestartWait = 10000; //milliseconds
TerminateWait = 10000; //milliseconds
InitialBootWait = 20000; //milliseconds
ZoneBootInterval = 2000; //milliseconds
#ifdef WIN32
ZoneExe = "zone.exe";
#else
ZoneExe = "./zone";
#endif
// Zones
ZonePortLow = 7000;
ZonePortHigh = 7999;
DefaultStatus = 0;
// For where zones need to connect to.
WorldIP = "127.0.0.1";
// Dynamics to start
//DynamicCount=5;
MaxClients = -1;
LoginCount = 0;
}
virtual ~EQEmuConfig() {}
@@ -198,9 +132,7 @@ class EQEmuConfig : public XMLParser
// Produce a const singleton
static const EQEmuConfig *get()
{
if (_config == nullptr) {
LoadConfig();
}
LoadConfig();
return (_config);
}
@@ -214,10 +146,28 @@ class EQEmuConfig : public XMLParser
static bool LoadConfig()
{
if (_config != nullptr) {
delete _config;
return true;
}
_config = new EQEmuConfig;
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(), "server");
return parseFile();
}
// Load config file and parse data
static bool parseFile() {
if (_config == nullptr) {
return LoadConfig();
}
std::ifstream fconfig(EQEmuConfig::ConfigFile, std::ifstream::binary);
try {
fconfig >> _config->_root;
_config->parse_config();
}
catch (std::exception) {
return false;
}
return true;
}
void Dump() const;
+37 -32
View File
@@ -103,6 +103,16 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::Crash].log_to_console = Logs::General;
log_settings[Logs::MySQLError].log_to_console = Logs::General;
log_settings[Logs::Login_Server].log_to_console = Logs::General;
log_settings[Logs::Headless_Client].log_to_console = Logs::General;
/* Set Category enabled status on defaults */
log_settings[Logs::World_Server].is_category_enabled = 1;
log_settings[Logs::Zone_Server].is_category_enabled = 1;
log_settings[Logs::QS_Server].is_category_enabled = 1;
log_settings[Logs::UCS_Server].is_category_enabled = 1;
log_settings[Logs::Crash].is_category_enabled = 1;
log_settings[Logs::MySQLError].is_category_enabled = 1;
log_settings[Logs::Login_Server].is_category_enabled = 1;
/* Declare process file names for log writing
If there is no process_file_name declared, no log file will be written, simply
@@ -119,30 +129,27 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
platform_file_name = "login";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformLaunch)
platform_file_name = "launcher";
else if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformHC)
platform_file_name = "hc";
}
std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
{
std::string category_string;
if (log_category > 0 && Logs::LogCategoryName[log_category])
category_string = StringFormat("[%s] ", Logs::LogCategoryName[log_category]);
return StringFormat("%s%s", category_string.c_str(), in_message.c_str());
std::string ret;
ret.push_back('[');
ret.append(Logs::LogCategoryName[log_category]);
ret.push_back(']');
ret.push_back(' ');
ret.append(in_message);
return ret;
}
void EQEmuLogSys::ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message)
{
/* Check if category enabled for process */
if (log_settings[log_category].log_to_gmsay == 0)
return;
/* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash */
if (log_category == Logs::LogCategory::Netcode)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_gmsay < debug_level)
return;
/* Check to see if the process that actually ran this is zone */
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
on_log_gmsay_hook(log_category, message);
@@ -160,14 +167,6 @@ void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const
crash_log.close();
}
/* Check if category enabled for process */
if (log_settings[log_category].log_to_file == 0)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_file < debug_level)
return;
char time_stamp[80];
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
@@ -246,13 +245,6 @@ uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category) {
void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message)
{
/* Check if category enabled for process */
if (log_settings[log_category].log_to_console == 0)
return;
/* Make sure the message inbound is at a debug level we're set at */
if (log_settings[log_category].log_to_console < debug_level)
return;
#ifdef _WINDOWS
HANDLE console_handle;
@@ -273,12 +265,25 @@ void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category,
void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
{
const bool log_to_console = log_settings[log_category].log_to_console > 0;
const bool log_to_file = log_settings[log_category].log_to_file > 0;
const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
if (nothing_to_log) return;
bool log_to_console = true;
if (log_settings[log_category].log_to_console < debug_level) {
log_to_console = false;
}
bool log_to_file = true;
if (log_settings[log_category].log_to_file < debug_level) {
log_to_file = false;
}
bool log_to_gmsay = true;
if (log_settings[log_category].log_to_gmsay < debug_level) {
log_to_gmsay = false;
}
const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
if (nothing_to_log)
return;
va_list args;
va_start(args, message);
+121 -100
View File
@@ -1,3 +1,4 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2015 EQEMu Development Team (http://eqemulator.net)
@@ -38,105 +39,125 @@ namespace Logs {
NOTE: Only add to the bottom of the enum because that is the type ID assignment
*/
enum LogCategory {
None = 0,
AA,
AI,
Aggro,
Attack,
Client_Server_Packet,
Combat,
Commands,
Crash,
Debug,
Doors,
Error,
Guilds,
Inventory,
Launcher,
Netcode,
Normal,
Object,
Pathing,
QS_Server,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status,
TCP_Connection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCS_Server,
WebInterface_Server,
World_Server,
Zone_Server,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
Server_Client_Packet,
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
Login_Server,
Client_Login,
MaxCategoryID /* Don't Remove this*/
};
enum LogCategory {
None = 0,
AA,
AI,
Aggro,
Attack,
Client_Server_Packet,
Combat,
Commands,
Crash,
Debug,
Doors,
Error,
Guilds,
Inventory,
Launcher,
Netcode,
Normal,
Object,
Pathing,
QS_Server,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status,
TCP_Connection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCS_Server,
WebInterface_Server,
World_Server,
Zone_Server,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
Server_Client_Packet,
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
Login_Server,
Client_Login,
Headless_Client,
HP_Update,
FixZ,
Food,
Traps,
MaxCategoryID /* Don't Remove this*/
};
/* If you add to this, make sure you update LogCategory */
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"",
"AA",
"AI",
"Aggro",
"Attack",
"Packet :: Client -> Server",
"Combat",
"Commands",
"Crash",
"Debug",
"Doors",
"Error",
"Guilds",
"Inventory",
"Launcher",
"Netcode",
"Normal",
"Object",
"Pathing",
"QS Server",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server",
"WebInterface Server",
"World Server",
"Zone Server",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Packet :: Server -> Client",
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
"Login Server",
"Client Login"
};
/* If you add to this, make sure you update LogCategory */
static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"",
"AA",
"AI",
"Aggro",
"Attack",
"Packet :: Client -> Server",
"Combat",
"Commands",
"Crash",
"Debug",
"Doors",
"Error",
"Guilds",
"Inventory",
"Launcher",
"Netcode",
"Normal",
"Object",
"Pathing",
"QS Server",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server",
"WebInterface Server",
"World Server",
"Zone Server",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Packet :: Server -> Client",
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
"Login Server",
"Client Login",
"Headless Client",
"HP Update",
"FixZ",
"Food",
"Traps"
};
}
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.Out(debug_level, log_category, message, ##__VA_ARGS__);\
} while (0)
#define LogF(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.OutF(debug_level, log_category, message, ##__VA_ARGS__);\
} while (0)
class EQEmuLogSys {
public:
EQEmuLogSys();
@@ -205,11 +226,11 @@ private:
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category); /* Windows console color messages mapped by category */
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessConsoleMessage called via Log.Out */
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessGMSay called via Log.Out */
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessLogWrite called via Log.Out */
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessConsoleMessage called via Log */
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessGMSay called via Log */
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message); /* ProcessLogWrite called via Log */
};
extern EQEmuLogSys Log;
extern EQEmuLogSys LogSys;
#endif
+7 -4
View File
@@ -1,32 +1,35 @@
#pragma once
#include <functional>
#include "../any.h"
#include "event_loop.h"
namespace EQ {
class BackgroundTask
{
public:
typedef std::function<void(void)> BackgroundTaskFunction;
typedef std::function<void(EQEmu::Any&)> BackgroundTaskFunction;
struct BackgroundTaskBaton
{
BackgroundTaskFunction fn;
BackgroundTaskFunction on_finish;
EQEmu::Any data;
};
BackgroundTask(BackgroundTaskFunction fn, BackgroundTaskFunction on_finish) {
BackgroundTask(BackgroundTaskFunction fn, BackgroundTaskFunction on_finish, EQEmu::Any data) {
uv_work_t *m_work = new uv_work_t;
memset(m_work, 0, sizeof(uv_work_t));
BackgroundTaskBaton *baton = new BackgroundTaskBaton();
baton->fn = fn;
baton->on_finish = on_finish;
baton->data = data;
m_work->data = baton;
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
baton->fn();
baton->fn(baton->data);
}, [](uv_work_t* req, int status) {
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
baton->on_finish();
baton->on_finish(baton->data);
delete baton;
delete req;
});
+1
View File
@@ -1,6 +1,7 @@
#pragma once
#include <functional>
#include <uv.h>
#include <cstring>
namespace EQ
{
+47 -43
View File
@@ -6,58 +6,62 @@ namespace EQ {
class Timer
{
public:
Timer(uint64_t duration_ms, bool repeats, std::function<void(void)> cb)
Timer(std::function<void(Timer *)> cb)
{
memset(&m_timer, 0, sizeof(uv_timer_t));
m_timer = nullptr;
m_cb = cb;
m_duration_ms = duration_ms;
m_repeats = repeats;
m_attached = nullptr;
Attach(EventLoop::Get().Handle());
}
Timer(uint64_t duration_ms, bool repeats, std::function<void(Timer *)> cb)
{
m_timer = nullptr;
m_cb = cb;
Start(duration_ms, repeats);
}
~Timer()
{
Detach();
Stop();
}
void Start(uint64_t duration_ms, bool repeats) {
auto loop = EventLoop::Get().Handle();
if (!m_timer) {
m_timer = new uv_timer_t;
memset(m_timer, 0, sizeof(uv_timer_t));
uv_timer_init(loop, m_timer);
m_timer->data = this;
if (repeats) {
uv_timer_start(m_timer, [](uv_timer_t *handle) {
Timer *t = (Timer*)handle->data;
t->Execute();
}, duration_ms, duration_ms);
}
else {
uv_timer_start(m_timer, [](uv_timer_t *handle) {
Timer *t = (Timer*)handle->data;
t->Stop();
t->Execute();
}, duration_ms, 0);
}
}
}
void Stop() {
if (m_timer) {
uv_close((uv_handle_t*)m_timer, [](uv_handle_t* handle) {
delete handle;
});
m_timer = nullptr;
}
}
private:
void Execute() {
m_cb();
m_cb(this);
}
virtual void Attach(uv_loop_t *loop) {
if (!m_attached) {
uv_timer_init(loop, &m_timer);
m_timer.data = this;
if (m_repeats) {
uv_timer_start(&m_timer, [](uv_timer_t *handle) {
Timer *t = (Timer*)handle->data;
t->Execute();
}, m_duration_ms, m_duration_ms);
}
else {
uv_timer_start(&m_timer, [](uv_timer_t *handle) {
Timer *t = (Timer*)handle->data;
t->Execute();
}, m_duration_ms, 0);
}
m_attached = loop;
}
}
virtual void Detach() {
if (m_attached) {
uv_timer_stop(&m_timer);
m_attached = nullptr;
}
}
uv_timer_t m_timer;
std::function<void(void)> m_cb;
uint64_t m_duration_ms;
bool m_repeats;
uv_loop_t *m_attached;
uv_timer_t *m_timer;
std::function<void(Timer*)> m_cb;
};
}
+21
View File
@@ -0,0 +1,21 @@
#include "event_sub.h"
void EventSubscriptionWatcher::Subscribe(const std::string &event_name)
{
m_subs[event_name] = 1;
}
void EventSubscriptionWatcher::Unsubscribe(const std::string &event_name)
{
m_subs[event_name] = 0;
}
bool EventSubscriptionWatcher::IsSubscribed(const std::string &event_name) const
{
auto iter = m_subs.find(event_name);
if (iter != m_subs.end()) {
return iter->second;
}
return false;
}
+29
View File
@@ -0,0 +1,29 @@
#pragma once
#include <unordered_map>
#include <string>
class EventSubscriptionWatcher
{
public:
~EventSubscriptionWatcher();
void Subscribe(const std::string &event_name);
void Unsubscribe(const std::string &event_name);
bool IsSubscribed(const std::string &event_name) const;
static EventSubscriptionWatcher *Get() {
static EventSubscriptionWatcher* inst = nullptr;
if(!inst) {
inst = new EventSubscriptionWatcher();
}
return inst;
}
private:
EventSubscriptionWatcher() { }
EventSubscriptionWatcher(const EventSubscriptionWatcher&);
EventSubscriptionWatcher& operator=(const EventSubscriptionWatcher&);
std::unordered_map<std::string, bool> m_subs;
};
+2 -2
View File
@@ -19,7 +19,7 @@
#define EXTENDED_PROFILE_H
#include "eq_packet_structs.h"
#include "item.h"
#include "inventory_profile.h"
#pragma pack(1)
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
EQEmu::TextureShortProfile pet_items; /* Not Used */
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */
+13 -5
View File
@@ -111,9 +111,6 @@ Zone extensions and features
//path to where sql logs should be placed
#define SQL_LOG_PATH "sql_logs/"
//New aggro system to reduce overhead.
#define REVERSE_AGGRO
//The highest you can #setskill / #setallskill
#define HIGHEST_CAN_SET_SKILL 400
@@ -157,13 +154,13 @@ enum { //timer settings, all in milliseconds
AIscanarea_delay = 6000,
AIfeignremember_delay = 500,
AItarget_check_duration = 500,
AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
AI_scan_door_open_interval = 1000,
// AIClientScanarea_delay = 750, //used in REVERSE_AGGRO
AIassistcheck_delay = 3000, //now often a fighting NPC will yell for help
AI_check_signal_timer_delay = 500, // How often EVENT_SIGNAL checks are processed
ClientProximity_interval = 150,
CombatEventTimer_expire = 12000,
Tribute_duration = 600000,
ZoneTimerResolution = 3, //sleep time between zone main loop runs (milliseconds)
FeignMemoryDuration = 120000, // Duration player must feign death to clear zonewide agro.
EnragedTimer = 360000,
EnragedDurationTimer = 10000
@@ -223,6 +220,9 @@ enum { //some random constants
//the square of the maximum range at whihc you could possibly use NPC services (shop, tribute, etc)
#define USE_NPC_RANGE2 200*200 //arbitrary right now
// Squared range for rampage 75.0 * 75.0 for now
#define NPC_RAMPAGE_RANGE2 5625.0f
//the formula for experience for killing a mob.
//level is the only valid variable to use
#define EXP_FORMULA level*level*75*35/10
@@ -235,6 +235,9 @@ enum { //some random constants
#define ZONE_CONTROLLER_NPC_ID 10
// Timer to update aggrometer
#define AGGRO_METER_UPDATE_MS 1000
//Some hard coded statuses from commands and other places:
enum {
minStatusToBeGM = 40,
@@ -277,6 +280,11 @@ enum {
#define SAYLINK_ITEM_ID 0xFFFFF
// consumption timers for food/drink here instead of rules because the client
// uses these. Times in ms.
#define CONSUMPTION_TIMER 46000
#define CONSUMPTION_MNK_TIMER 92000
/*
Developer configuration
+35 -2
View File
@@ -1,6 +1,39 @@
The MIT License
================================================================================
OpenGL Mathematics (GLM)
--------------------------------------------------------------------------------
GLM can be distributed and/or modified under the terms of either
a) The Happy Bunny License, or b) the MIT License.
Copyright (c) 2005 - 2013 G-Truc Creation
================================================================================
The Happy Bunny License (Modified MIT License)
--------------------------------------------------------------------------------
Copyright (c) 2005 - 2016 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Restrictions: By making use of the Software for military purposes, you choose
to make a Bunny unhappy.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
================================================================================
The MIT License
--------------------------------------------------------------------------------
Copyright (c) 2005 - 2016 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
+34 -9
View File
@@ -1,9 +1,9 @@
set(NAME glm_dummy)
file(GLOB ROOT_SOURCE *.cpp)
file(GLOB ROOT_INLINE *.inl)
file(GLOB ROOT_HEADER *.hpp)
file(GLOB ROOT_TEXT ../*.txt)
file(GLOB ROOT_MD ../*.md)
file(GLOB ROOT_NAT ../util/glm.natvis)
file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
@@ -17,7 +17,11 @@ file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp)
file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl)
file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp)
source_group("Text Files" FILES ${ROOT_TEXT})
file(GLOB_RECURSE SIMD_SOURCE ./simd/*.cpp)
file(GLOB_RECURSE SIMD_INLINE ./simd/*.inl)
file(GLOB_RECURSE SIMD_HEADER ./simd/*.h)
source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD})
source_group("Core Files" FILES ${CORE_SOURCE})
source_group("Core Files" FILES ${CORE_INLINE})
source_group("Core Files" FILES ${CORE_HEADER})
@@ -27,16 +31,37 @@ source_group("GTC Files" FILES ${GTC_HEADER})
source_group("GTX Files" FILES ${GTX_SOURCE})
source_group("GTX Files" FILES ${GTX_INLINE})
source_group("GTX Files" FILES ${GTX_HEADER})
source_group("SIMD Files" FILES ${SIMD_SOURCE})
source_group("SIMD Files" FILES ${SIMD_INLINE})
source_group("SIMD Files" FILES ${SIMD_HEADER})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
if(GLM_TEST_ENABLE)
add_executable(${NAME} ${ROOT_TEXT}
if(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
if(GLM_STATIC_LIBRARY_ENABLE)
add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_STATIC_LIBRARY_ENABLE)
if(GLM_DYNAMIC_LIBRARY_ENABLE)
add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_DYNAMIC_LIBRARY_ENABLE)
else(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
add_executable(glm_dummy ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER})
endif(GLM_TEST_ENABLE)
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
#add_library(glm STATIC glm.cpp)
#add_library(glm_shared SHARED glm.cpp)
endif(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
-29
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/common.hpp
/// @date 2013-12-24 / 2013-12-24
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
+2 -31
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_features.hpp
/// @date 2013-02-20 / 2013-02-20
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
@@ -284,7 +255,7 @@
# define GLM_CXX11_STATIC_ASSERT
# endif
#elif(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# if(__has_feature(cxx_exceptions))
# define GLM_CXX98_EXCEPTIONS
# endif
@@ -425,4 +396,4 @@
# define GLM_CXX11_VARIADIC_TEMPLATES
# endif
#endif//(GLM_COMPILER & (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
-29
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_fixes.hpp
/// @date 2011-02-21 / 2011-11-22
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <cmath>
-29
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_noise.hpp
/// @date 2013-12-24 / 2013-12-24
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
File diff suppressed because it is too large Load Diff
-29
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_swizzle_func.hpp
/// @date 2011-10-16 / 2011-10-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
-29
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_vectorize.hpp
/// @date 2011-10-14 / 2011-10-14
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
+21 -36
View File
@@ -1,40 +1,13 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/dummy.cpp
/// @date 2011-01-19 / 2011-06-15
/// @author Christophe Riccio
///
/// GLM is a header only library. There is nothing to compile.
/// dummy.cpp exist only a wordaround for CMake file.
///////////////////////////////////////////////////////////////////////////////////
/*
#define GLM_MESSAGES
#include "../glm.hpp"
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include <limits>
struct material
@@ -148,6 +121,8 @@ struct intersection
glm::vec4 position;
glm::vec3 normal;
};
*/
/*
// Sample 4
@@ -190,7 +165,7 @@ glm::vec3 lighting
}
*/
/*
template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
{
@@ -210,13 +185,23 @@ typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
{
return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
}
*/
int main()
{
glm::vec4 v(1);
float a = normalizeDotA(v, v);
float b = normalizeDotB(v, v);
float c = normalizeDotC(v, v);
/*
glm::vec1 o(1);
glm::vec2 a(1);
glm::vec3 b(1);
glm::vec4 c(1);
glm::quat q;
glm::dualquat p;
glm::mat4 m(1);
float a0 = normalizeDotA(a, a);
float b0 = normalizeDotB(b, b);
float c0 = normalizeDotC(c, c);
*/
return 0;
}
-29
View File
@@ -1,33 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_common.hpp
/// @date 2008-03-08 / 2010-01-26
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
@@ -35,7 +7,6 @@
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
+383 -292
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@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_common.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_vector_relational.hpp"
#include "type_vec2.hpp"
@@ -37,142 +8,24 @@
#include "_vectorize.hpp"
#include <limits>
namespace glm{
namespace detail
namespace glm
{
template <typename genFIType, bool /*signed*/>
struct compute_abs
{};
template <typename genFIType>
struct compute_abs<genFIType, true>
// min
template <typename genType>
GLM_FUNC_QUALIFIER genType min(genType x, genType y)
{
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed,
"'abs' only accept floating-point and integer scalar or vector inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point or integer inputs");
return x < y ? x : y;
}
return x >= genFIType(0) ? x : -x;
// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
}
};
template <typename genFIType>
struct compute_abs<genFIType, false>
// max
template <typename genType>
GLM_FUNC_QUALIFIER genType max(genType x, genType y)
{
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer,
"'abs' only accept floating-point and integer scalar or vector inputs");
return x;
}
};
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point or integer inputs");
template <typename T, typename U, precision P, template <class, precision> class vecType>
struct compute_mix_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
}
};
template <typename T, precision P, template <class, precision> class vecType>
struct compute_mix_vector<T, bool, P, vecType>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a)
{
vecType<T, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
Result[i] = a[i] ? y[i] : x[i];
return Result;
}
};
template <typename T, typename U, precision P, template <class, precision> class vecType>
struct compute_mix_scalar
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
}
};
template <typename T, precision P, template <class, precision> class vecType>
struct compute_mix_scalar<T, bool, P, vecType>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a)
{
return a ? y : x;
}
};
template <typename T, typename U>
struct compute_mix
{
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
}
};
template <typename T>
struct compute_mix<T, bool>
{
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a)
{
return a ? y : x;
}
};
template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true, bool isSigned = true>
struct compute_sign
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return vecType<T, P>(glm::lessThan(vecType<T, P>(0), x)) - vecType<T, P>(glm::lessThan(x, vecType<T, P>(0)));
}
};
template <typename T, precision P, template <class, precision> class vecType>
struct compute_sign<T, P, vecType, false, false>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return vecType<T, P>(glm::greaterThan(x , vecType<T, P>(0)));
}
};
template <typename T, precision P, template <class, precision> class vecType>
struct compute_sign<T, P, vecType, false, true>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
vecType<T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
return (x >> Shift) | y;
}
};
template <typename T, precision P, template <class, precision> class vecType, typename genType, bool isFloat = true>
struct compute_mod
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, genType const & b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
return a - b * floor(a / b);
}
};
}//namespace detail
return x > y ? x : y;
}
// abs
template <>
@@ -182,67 +35,6 @@ namespace detail
return (x ^ y) - y;
}
template <typename genFIType>
GLM_FUNC_QUALIFIER genFIType abs(genFIType x)
{
return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> abs(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(abs, x);
}
// sign
// fast and works for any type
template <typename genFIType>
GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<genFIType, defaultp, tvec1, std::numeric_limits<genFIType>::is_iec559>::call(tvec1<genFIType>(x)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sign(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x);
}
// floor
using ::std::floor;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> floor(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(floor, x);
}
// trunc
# if GLM_HAS_CXX11_STL
using ::std::trunc;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType trunc(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
return x < static_cast<genType>(0) ? -floor(-x) : floor(x);
}
# endif
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> trunc(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(trunc, x);
}
// round
# if GLM_HAS_CXX11_STL
using ::std::round;
@@ -256,10 +48,318 @@ namespace detail
}
# endif
// trunc
# if GLM_HAS_CXX11_STL
using ::std::trunc;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType trunc(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'trunc' only accept floating-point inputs");
return x < static_cast<genType>(0) ? -std::floor(-x) : std::floor(x);
}
# endif
}//namespace glm
namespace glm{
namespace detail
{
template <typename genFIType, bool /*signed*/>
struct compute_abs
{};
template <typename genFIType>
struct compute_abs<genFIType, true>
{
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed || GLM_UNRESTRICTED_GENTYPE,
"'abs' only accept floating-point and integer scalar or vector inputs");
return x >= genFIType(0) ? x : -x;
// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
}
};
#if GLM_COMPILER & GLM_COMPILER_CUDA
template <>
struct compute_abs<float, true>
{
GLM_FUNC_QUALIFIER static float call(float x)
{
return fabsf(x);
}
};
#endif
template <typename genFIType>
struct compute_abs<genFIType, false>
{
GLM_FUNC_QUALIFIER static genFIType call(genFIType x)
{
GLM_STATIC_ASSERT(
(!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer) || GLM_UNRESTRICTED_GENTYPE,
"'abs' only accept floating-point and integer scalar or vector inputs");
return x;
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_abs_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(abs, x);
}
};
template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_vector<T, bool, P, vecType, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a)
{
vecType<T, P> Result(uninitialize);
for(length_t i = 0; i < x.length(); ++i)
Result[i] = a[i] ? y[i] : x[i];
return Result;
}
};
template <typename T, typename U, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_scalar
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mix_scalar<T, bool, P, vecType, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a)
{
return a ? y : x;
}
};
template <typename T, typename U>
struct compute_mix
{
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a)
{
GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'mix' only accept floating-point inputs for the interpolator a");
return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
}
};
template <typename T>
struct compute_mix<T, bool>
{
GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a)
{
return a ? y : x;
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool isFloat, bool Aligned>
struct compute_sign
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return vecType<T, P>(glm::lessThan(vecType<T, P>(0), x)) - vecType<T, P>(glm::lessThan(x, vecType<T, P>(0)));
}
};
# if GLM_ARCH == GLM_ARCH_X86
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_sign<T, P, vecType, false, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
T const Shift(static_cast<T>(sizeof(T) * 8 - 1));
vecType<T, P> const y(vecType<typename make_unsigned<T>::type, P>(-x) >> typename make_unsigned<T>::type(Shift));
return (x >> Shift) | y;
}
};
# endif
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_floor
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(std::floor, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_ceil
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(std::ceil, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_fract
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return x - floor(x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_trunc
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(trunc, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_round
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(round, x);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_mod
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'mod' only accept floating-point inputs. Include <glm/gtc/integer.hpp> for integer inputs.");
return a - b * floor(a / b);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_min_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y)
{
return detail::functor2<T, P, vecType>::call(min, x, y);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_max_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y)
{
return detail::functor2<T, P, vecType>::call(max, x, y);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_clamp_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
{
return min(max(x, minVal), maxVal);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_step_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge, vecType<T, P> const & x)
{
return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, edge));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_smoothstep_vector
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'step' only accept floating-point inputs");
vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
}
};
}//namespace detail
template <typename genFIType>
GLM_FUNC_QUALIFIER genFIType abs(genFIType x)
{
return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> abs(vecType<T, P> const & x)
{
return detail::compute_abs_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
// sign
// fast and works for any type
template <typename genFIType>
GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<genFIType, defaultp, tvec1, std::numeric_limits<genFIType>::is_iec559, highp>::call(tvec1<genFIType>(x)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sign(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<T>::is_iec559 || (std::numeric_limits<T>::is_signed && std::numeric_limits<T>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
}
// floor
using ::std::floor;
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> floor(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'floor' only accept floating-point inputs.");
return detail::compute_floor<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> trunc(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'trunc' only accept floating-point inputs");
return detail::compute_trunc<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> round(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(round, x);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'round' only accept floating-point inputs");
return detail::compute_round<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
/*
@@ -308,6 +408,7 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> roundEven(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'roundEven' only accept floating-point inputs");
return detail::functor1<T, T, P, vecType>::call(roundEven, x);
}
@@ -316,41 +417,47 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> ceil(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(ceil, x);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ceil' only accept floating-point inputs");
return detail::compute_ceil<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
// fract
template <typename genType>
GLM_FUNC_QUALIFIER genType fract(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fract' only accept floating-point inputs");
return fract(tvec1<genType>(x)).x;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> fract(vecType<T, P> const & x)
{
return x - floor(x);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fract' only accept floating-point inputs");
return detail::compute_fract<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
// mod
template <typename genType>
GLM_FUNC_QUALIFIER genType mod(genType x, genType y)
{
return mod(tvec1<genType>(x), y).x;
# if GLM_COMPILER & GLM_COMPILER_CUDA
// Another Cuda compiler bug https://github.com/g-truc/glm/issues/530
tvec1<genType, defaultp> Result(mod(tvec1<genType, defaultp>(x), y));
return Result.x;
# else
return mod(tvec1<genType, defaultp>(x), y).x;
# endif
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, T y)
{
return detail::compute_mod<T, P, vecType, T, std::numeric_limits<T>::is_iec559>::call(x, y);
return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(y));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y)
{
return detail::compute_mod<T, P, vecType, vecType<T, P>, std::numeric_limits<T>::is_iec559>::call(x, y);
return detail::compute_mod<T, P, vecType, detail::is_aligned<P>::value>::call(x, y);
}
// modf
@@ -358,7 +465,6 @@ namespace detail
GLM_FUNC_QUALIFIER genType modf(genType x, genType & i)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'modf' only accept floating-point inputs");
return std::modf(x, &i);
}
@@ -405,70 +511,53 @@ namespace detail
//CHAR_BIT - 1)));
// min
template <typename genType>
GLM_FUNC_QUALIFIER genType min(genType x, genType y)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'min' only accept floating-point or integer inputs");
return x < y ? x : y;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, T b)
{
return detail::functor2_vec_sca<T, P, vecType>::call(min, a, b);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'min' only accept floating-point inputs for the interpolator a");
return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> min(vecType<T, P> const & a, vecType<T, P> const & b)
{
return detail::functor2<T, P, vecType>::call(min, a, b);
return detail::compute_min_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
}
// max
template <typename genType>
GLM_FUNC_QUALIFIER genType max(genType x, genType y)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'max' only accept floating-point or integer inputs");
return x > y ? x : y;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, T b)
{
return detail::functor2_vec_sca<T, P, vecType>::call(max, a, b);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'max' only accept floating-point inputs for the interpolator a");
return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, vecType<T, P>(b));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> max(vecType<T, P> const & a, vecType<T, P> const & b)
{
return detail::functor2<T, P, vecType>::call(max, a, b);
return detail::compute_max_vector<T, P, vecType, detail::is_aligned<P>::value>::call(a, b);
}
// clamp
template <typename genType>
GLM_FUNC_QUALIFIER genType clamp(genType x, genType minVal, genType maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer, "'clamp' only accept floating-point or integer inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
return min(max(x, minVal), maxVal);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
return min(max(x, minVal), maxVal);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, vecType<T, P>(minVal), vecType<T, P>(maxVal));
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'clamp' only accept floating-point or integer inputs");
return min(max(x, minVal), maxVal);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer || GLM_UNRESTRICTED_GENTYPE, "'clamp' only accept floating-point or integer inputs");
return detail::compute_clamp_vector<T, P, vecType, detail::is_aligned<P>::value>::call(x, minVal, maxVal);
}
template <typename genTypeT, typename genTypeU>
@@ -480,13 +569,13 @@ namespace detail
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a)
{
return detail::compute_mix_scalar<T, U, P, vecType>::call(x, y, a);
return detail::compute_mix_scalar<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
}
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
{
return detail::compute_mix_vector<T, U, P, vecType>::call(x, y, a);
return detail::compute_mix_vector<T, U, P, vecType, detail::is_aligned<P>::value>::call(x, y, a);
}
// step
@@ -499,22 +588,20 @@ namespace detail
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> step(T edge, vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'step' only accept floating-point inputs");
return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, vecType<T, P>(edge)));
return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge), x);
}
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x)
{
return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, edge));
return detail::compute_step_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge, x);
}
// smoothstep
template <typename genType>
GLM_FUNC_QUALIFIER genType smoothstep(genType edge0, genType edge1, genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'smoothstep' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'smoothstep' only accept floating-point inputs");
genType const tmp(clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)));
return tmp * tmp * (genType(3) - genType(2) * tmp);
@@ -523,19 +610,13 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(vecType<T, P>(edge0), vecType<T, P>(edge1), x);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'smoothstep' only accept floating-point inputs");
vecType<T, P> const tmp(clamp((x - edge0) / (edge1 - edge0), static_cast<T>(0), static_cast<T>(1)));
return tmp * tmp * (static_cast<T>(3) - static_cast<T>(2) * tmp);
return detail::compute_smoothstep_vector<T, P, vecType, detail::is_aligned<P>::value>::call(edge0, edge1, x);
}
# if GLM_HAS_CXX11_STL
@@ -548,14 +629,16 @@ namespace detail
# if GLM_HAS_CXX11_STL
return std::isnan(x);
# elif GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL)
# elif GLM_COMPILER & GLM_COMPILER_VC
return _isnan(x) != 0;
# elif GLM_COMPILER & (GLM_COMPILER_GCC | (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
# if GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L
# elif GLM_COMPILER & GLM_COMPILER_INTEL
# if GLM_PLATFORM & GLM_PLATFORM_WINDOWS
return _isnan(x) != 0;
# else
return std::isnan(x);
return ::isnan(x) != 0;
# endif
# elif (GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)) && (GLM_PLATFORM & GLM_PLATFORM_ANDROID) && __cplusplus < 201103L
return _isnan(x) != 0;
# elif GLM_COMPILER & GLM_COMPILER_CUDA
return isnan(x) != 0;
# else
@@ -583,8 +666,12 @@ namespace detail
# if GLM_HAS_CXX11_STL
return std::isinf(x);
# elif GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC)
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
# elif GLM_COMPILER & (GLM_COMPILER_GCC | (GLM_COMPILER_APPLE_CLANG | GLM_COMPILER_LLVM))
# if(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
# else
return ::isinf(x);
# endif
# elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID && __cplusplus < 201103L)
return _isinf(x) != 0;
# else
@@ -660,23 +747,23 @@ namespace detail
template <typename genType>
GLM_FUNC_QUALIFIER genType frexp(genType x, int & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'frexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
return std::frexp(x, exp);
return std::frexp(x, &exp);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> frexp(tvec1<T, P> const & x, tvec1<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
return tvec1<T, P>(std::frexp(x.x, exp.x));
return tvec1<T, P>(std::frexp(x.x, &exp.x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> frexp(tvec2<T, P> const & x, tvec2<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
return tvec2<T, P>(
frexp(x.x, exp.x),
@@ -686,7 +773,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> frexp(tvec3<T, P> const & x, tvec3<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
return tvec3<T, P>(
frexp(x.x, exp.x),
@@ -697,7 +784,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> frexp(tvec4<T, P> const & x, tvec4<int, P> & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'frexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'frexp' only accept floating-point inputs");
return tvec4<T, P>(
frexp(x.x, exp.x),
@@ -706,10 +793,10 @@ namespace detail
frexp(x.w, exp.w));
}
template <typename genType, precision P>
template <typename genType>
GLM_FUNC_QUALIFIER genType ldexp(genType const & x, int const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'ldexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
return std::ldexp(x, exp);
}
@@ -717,7 +804,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> ldexp(tvec1<T, P> const & x, tvec1<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
return tvec1<T, P>(
ldexp(x.x, exp.x));
@@ -726,7 +813,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> ldexp(tvec2<T, P> const & x, tvec2<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
return tvec2<T, P>(
ldexp(x.x, exp.x),
@@ -736,7 +823,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> ldexp(tvec3<T, P> const & x, tvec3<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
return tvec3<T, P>(
ldexp(x.x, exp.x),
@@ -747,7 +834,7 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> ldexp(tvec4<T, P> const & x, tvec4<int, P> const & exp)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'ldexp' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'ldexp' only accept floating-point inputs");
return tvec4<T, P>(
ldexp(x.x, exp.x),
@@ -756,3 +843,7 @@ namespace detail
ldexp(x.w, exp.w));
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_common_simd.inl"
#endif
+231
View File
@@ -0,0 +1,231 @@
/// @ref core
/// @file glm/detail/func_common_simd.inl
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "../simd/common.h"
#include <immintrin.h>
namespace glm{
namespace detail
{
template <precision P>
struct compute_abs_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_abs(v.data);
return result;
}
};
template <precision P>
struct compute_abs_vector<int, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & v)
{
tvec4<int, P> result(uninitialize);
result.data = glm_ivec4_abs(v.data);
return result;
}
};
template <precision P>
struct compute_floor<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_floor(v.data);
return result;
}
};
template <precision P>
struct compute_ceil<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_ceil(v.data);
return result;
}
};
template <precision P>
struct compute_fract<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_fract(v.data);
return result;
}
};
template <precision P>
struct compute_round<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_round(v.data);
return result;
}
};
template <precision P>
struct compute_mod<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_mod(x.data, y.data);
return result;
}
};
template <precision P>
struct compute_min_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_min_ps(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_min_vector<int32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
{
tvec4<int32, P> result(uninitialize);
result.data = _mm_min_epi32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_min_vector<uint32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
{
tvec4<uint32, P> result(uninitialize);
result.data = _mm_min_epu32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_max_ps(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<int32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
{
tvec4<int32, P> result(uninitialize);
result.data = _mm_max_epi32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_max_vector<uint32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
{
tvec4<uint32, P> result(uninitialize);
result.data = _mm_max_epu32(v1.data, v2.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & minVal, tvec4<float, P> const & maxVal)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<int32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & x, tvec4<int32, P> const & minVal, tvec4<int32, P> const & maxVal)
{
tvec4<int32, P> result(uninitialize);
result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_clamp_vector<uint32, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & x, tvec4<uint32, P> const & minVal, tvec4<uint32, P> const & maxVal)
{
tvec4<uint32, P> result(uninitialize);
result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
return result;
}
};
template <precision P>
struct compute_mix_vector<float, bool, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y, tvec4<bool, P> const & a)
{
__m128i const Load = _mm_set_epi32(-(int)a.w, -(int)a.z, -(int)a.y, -(int)a.x);
__m128 const Mask = _mm_castsi128_ps(Load);
tvec4<float, P> Result(uninitialize);
# if 0 && GLM_ARCH & GLM_ARCH_AVX
Result.data = _mm_blendv_ps(x.data, y.data, Mask);
# else
Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data));
# endif
return Result;
}
};
/* FIXME
template <precision P>
struct compute_step_vector<float, P, tvec4>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge, tvec4<float, P> const& x)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_step(edge.data, x.data);
return result;
}
};
*/
template <precision P>
struct compute_smoothstep_vector<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge0, tvec4<float, P> const& edge1, tvec4<float, P> const& x)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
return result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
@@ -1,33 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
///
@@ -35,7 +7,6 @@
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
+21 -36
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_exponential.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_vector_relational.hpp"
#include "_vectorize.hpp"
@@ -49,7 +20,7 @@ namespace detail
}
# endif
template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true>
template <typename T, precision P, template <class, precision> class vecType, bool isFloat, bool Aligned>
struct compute_log2
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & vec)
@@ -58,7 +29,16 @@ namespace detail
}
};
template <template <class, precision> class vecType, typename T, precision P>
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_sqrt
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return detail::functor1<T, T, P, vecType>::call(std::sqrt, x);
}
};
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_inversesqrt
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
@@ -67,8 +47,8 @@ namespace detail
}
};
template <template <class, precision> class vecType>
struct compute_inversesqrt<vecType, float, lowp>
template <template <class, precision> class vecType, bool Aligned>
struct compute_inversesqrt<vecType, float, lowp, Aligned>
{
GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
{
@@ -133,7 +113,7 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> log2(vecType<T, P> const & x)
{
return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x);
return detail::compute_log2<T, P, vecType, std::numeric_limits<T>::is_iec559, detail::is_aligned<P>::value>::call(x);
}
// sqrt
@@ -142,7 +122,7 @@ namespace detail
GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
return detail::functor1<T, T, P, vecType>::call(sqrt, x);
return detail::compute_sqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
}
// inversesqrt
@@ -156,6 +136,11 @@ namespace detail
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
return detail::compute_inversesqrt<vecType, T, P>::call(x);
return detail::compute_inversesqrt<vecType, T, P, detail::is_aligned<P>::value>::call(x);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_exponential_simd.inl"
#endif
@@ -0,0 +1,35 @@
/// @ref core
/// @file glm/detail/func_exponential_simd.inl
#include "../simd/exponential.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template <precision P>
struct compute_sqrt<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = _mm_sqrt_ps(v.data);
return result;
}
};
template <>
struct compute_sqrt<tvec4, float, aligned_lowp, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, aligned_lowp> call(tvec4<float, aligned_lowp> const & v)
{
tvec4<float, aligned_lowp> result(uninitialize);
result.data = glm_vec4_sqrt_lowp(v.data);
return result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
+5 -34
View File
@@ -1,33 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_geometric.hpp
/// @date 2008-08-03 / 2011-06-14
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
///
@@ -35,7 +7,6 @@
/// @ingroup core
///
/// These operate on vectors as vectors, not component-wise.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
@@ -104,11 +75,11 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType faceforward(
genType const & N,
genType const & I,
genType const & Nref);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> faceforward(
vecType<T, P> const & N,
vecType<T, P> const & I,
vecType<T, P> const & Nref);
/// For the incident vector I and surface orientation N,
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+116 -64
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_geometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_exponential.hpp"
#include "func_common.hpp"
@@ -39,11 +10,29 @@
namespace glm{
namespace detail
{
template <template <class, precision> class vecType, typename T, precision P>
template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_length
{
GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & v)
{
return sqrt(dot(v, v));
}
};
template <template <typename, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_distance
{
GLM_FUNC_QUALIFIER static T call(vecType<T, P> const & p0, vecType<T, P> const & p1)
{
return length(p1 - p0);
}
};
template <template <class, precision> class vecType, typename T, precision P, bool Aligned>
struct compute_dot{};
template <typename T, precision P>
struct compute_dot<tvec1, T, P>
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec1, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec1<T, P> const & a, tvec1<T, P> const & b)
{
@@ -51,8 +40,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_dot<tvec2, T, P>
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec2<T, P> const & x, tvec2<T, P> const & y)
{
@@ -61,8 +50,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_dot<tvec3, T, P>
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec3<T, P> const & x, tvec3<T, P> const & y)
{
@@ -71,8 +60,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_dot<tvec4, T, P>
template <typename T, precision P, bool Aligned>
struct compute_dot<tvec4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tvec4<T, P> const & x, tvec4<T, P> const & y)
{
@@ -80,13 +69,69 @@ namespace detail
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
}
};
template <typename T, precision P, bool Aligned>
struct compute_cross
{
GLM_FUNC_QUALIFIER static tvec3<T, P> call(tvec3<T, P> const & x, tvec3<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
return tvec3<T, P>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_normalize
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return v * inversesqrt(dot(v, v));
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_faceforward
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return dot(Nref, I) < static_cast<T>(0) ? N : -N;
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_reflect
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N)
{
return I - N * dot(N, I) * static_cast<T>(2);
}
};
template <typename T, precision P, template <typename, precision> class vecType, bool Aligned>
struct compute_refract
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
{
T const dotValue(dot(N, I));
T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
}
};
}//namespace detail
// length
template <typename genType>
GLM_FUNC_QUALIFIER genType length(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' accepts only floating-point inputs");
return abs(x);
}
@@ -94,16 +139,16 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T length(vecType<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' accepts only floating-point inputs");
return sqrt(dot(v, v));
return detail::compute_length<vecType, T, P, detail::is_aligned<P>::value>::call(v);
}
// distance
template <typename genType>
GLM_FUNC_QUALIFIER genType distance(genType const & p0, genType const & p1)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' accepts only floating-point inputs");
return length(p1 - p0);
}
@@ -111,41 +156,36 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T distance(vecType<T, P> const & p0, vecType<T, P> const & p1)
{
return length(p1 - p0);
return detail::compute_distance<vecType, T, P, detail::is_aligned<P>::value>::call(p0, p1);
}
// dot
template <typename T>
GLM_FUNC_QUALIFIER T dot(T x, T y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
return x * y;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T dot(vecType<T, P> const & x, vecType<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return detail::compute_dot<vecType, T, P>::call(x, y);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' accepts only floating-point inputs");
return detail::compute_dot<vecType, T, P, detail::is_aligned<P>::value>::call(x, y);
}
// cross
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
return tvec3<T, P>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
return detail::compute_cross<T, P, detail::is_aligned<P>::value>::call(x, y);
}
// normalize
template <typename genType>
GLM_FUNC_QUALIFIER genType normalize(genType const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' accepts only floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1);
}
@@ -153,9 +193,9 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> normalize(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' accepts only floating-point inputs");
return x * inversesqrt(dot(x, x));
return detail::compute_normalize<T, P, vecType, detail::is_aligned<P>::value>::call(x);
}
// faceforward
@@ -165,19 +205,30 @@ namespace detail
return dot(Nref, I) < static_cast<genType>(0) ? N : -N;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> faceforward(vecType<T, P> const & N, vecType<T, P> const & I, vecType<T, P> const & Nref)
{
return detail::compute_faceforward<T, P, vecType, detail::is_aligned<P>::value>::call(N, I, Nref);
}
// reflect
template <typename genType>
GLM_FUNC_QUALIFIER genType reflect(genType const & I, genType const & N)
{
return I - N * dot(N, I) * static_cast<genType>(2);
return I - N * dot(N, I) * genType(2);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> reflect(vecType<T, P> const & I, vecType<T, P> const & N)
{
return detail::compute_reflect<T, P, vecType, detail::is_aligned<P>::value>::call(I, N);
}
// refract
template <typename genType>
GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType const & eta)
GLM_FUNC_QUALIFIER genType refract(genType const & I, genType const & N, genType eta)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' accepts only floating-point inputs");
genType const dotValue(dot(N, I));
genType const k(static_cast<genType>(1) - eta * eta * (static_cast<genType>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + sqrt(k)) * N) * static_cast<genType>(k >= static_cast<genType>(0));
@@ -186,10 +237,11 @@ namespace detail
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> refract(vecType<T, P> const & I, vecType<T, P> const & N, T eta)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
T const dotValue(dot(N, I));
T const k(static_cast<T>(1) - eta * eta * (static_cast<T>(1) - dotValue * dotValue));
return (eta * I - (eta * dotValue + std::sqrt(k)) * N) * static_cast<T>(k >= static_cast<T>(0));
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' accepts only floating-point inputs");
return detail::compute_refract<T, P, vecType, detail::is_aligned<P>::value>::call(I, N, eta);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_geometric_simd.inl"
#endif
@@ -0,0 +1,99 @@
/// @ref core
/// @file glm/detail/func_geometric_simd.inl
#include "../simd/geometric.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template <precision P>
struct compute_length<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & v)
{
return _mm_cvtss_f32(glm_vec4_length(v.data));
}
};
template <precision P>
struct compute_distance<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const & p0, tvec4<float, P> const & p1)
{
return _mm_cvtss_f32(glm_vec4_distance(p0.data, p1.data));
}
};
template <precision P>
struct compute_dot<tvec4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tvec4<float, P> const& x, tvec4<float, P> const& y)
{
return _mm_cvtss_f32(glm_vec1_dot(x.data, y.data));
}
};
template <precision P>
struct compute_cross<float, P, true>
{
GLM_FUNC_QUALIFIER static tvec3<float, P> call(tvec3<float, P> const & a, tvec3<float, P> const & b)
{
__m128 const set0 = _mm_set_ps(0.0f, a.z, a.y, a.x);
__m128 const set1 = _mm_set_ps(0.0f, b.z, b.y, b.x);
__m128 const xpd0 = glm_vec4_cross(set0, set1);
tvec4<float, P> result(uninitialize);
result.data = xpd0;
return tvec3<float, P>(result);
}
};
template <precision P>
struct compute_normalize<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_normalize(v.data);
return result;
}
};
template <precision P>
struct compute_faceforward<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& N, tvec4<float, P> const& I, tvec4<float, P> const& Nref)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_faceforward(N.data, I.data, Nref.data);
return result;
}
};
template <precision P>
struct compute_reflect<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_reflect(I.data, N.data);
return result;
}
};
template <precision P>
struct compute_refract<float, P, tvec4, true>
{
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& I, tvec4<float, P> const& N, float eta)
{
tvec4<float, P> result(uninitialize);
result.data = glm_vec4_refract(I.data, N.data, _mm_set1_ps(eta));
return result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
-29
View File
@@ -1,33 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_integer.hpp
/// @date 2010-03-17 / 2011-06-18
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
@@ -37,7 +9,6 @@
/// These all operate component-wise. The description is per component.
/// The notation [a, b] means the set of bits from bit-number a through bit-number
/// b, inclusive. The lowest-order bit is bit 0.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
+40 -65
View File
@@ -1,48 +1,26 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_integer.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_int.hpp"
#include "_vectorize.hpp"
#if(GLM_ARCH != GLM_ARCH_PURE)
#if(GLM_COMPILER & GLM_COMPILER_VC)
#if(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
# include <intrin.h>
# pragma intrinsic(_BitScanReverse)
#endif//(GLM_COMPILER & GLM_COMPILER_VC)
#endif//(GLM_ARCH != GLM_ARCH_PURE)
#endif//(GLM_ARCH & GLM_ARCH_X86 && GLM_COMPILER & GLM_COMPILER_VC)
#include <limits>
#if !GLM_HAS_EXTENDED_INTEGER_TYPE
# if GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic ignored "-Wlong-long"
# endif
# if (GLM_COMPILER & GLM_COMPILER_CLANG)
# pragma clang diagnostic ignored "-Wc++11-long-long"
# endif
#endif
namespace glm{
namespace detail
{
@@ -52,40 +30,36 @@ namespace detail
return Bits >= sizeof(T) * 8 ? ~static_cast<T>(0) : (static_cast<T>(1) << Bits) - static_cast<T>(1);
}
template <bool EXEC = false>
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
struct compute_bitfieldReverseStep
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
{
return v;
}
};
template <>
struct compute_bitfieldReverseStep<true>
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
struct compute_bitfieldReverseStep<T, P, vecType, Aligned, true>
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
{
return (v & Mask) << Shift | (v & (~Mask)) >> Shift;
}
};
template <bool EXEC = false>
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned, bool EXEC>
struct compute_bitfieldBitCountStep
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T, T)
{
return v;
}
};
template <>
struct compute_bitfieldBitCountStep<true>
template <typename T, glm::precision P, template <typename, glm::precision> class vecType, bool Aligned>
struct compute_bitfieldBitCountStep<T, P, vecType, Aligned, true>
{
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Mask, T Shift)
{
return (v & Mask) + ((v >> Shift) & Mask);
@@ -173,7 +147,7 @@ namespace detail
return IsNotNull ? int(Result) : -1;
}
template <typename T, glm::precision P, template <class, glm::precision> class vecType>
template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
struct compute_findMSB_vec<T, P, vecType, 32>
{
GLM_FUNC_QUALIFIER static vecType<int, P> call(vecType<T, P> const & x)
@@ -208,7 +182,7 @@ namespace detail
{
uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y));
uint64 const Max32((static_cast<uint64>(1) << static_cast<uint64>(32)) - static_cast<uint64>(1));
Carry = Value64 > Max32 ? 1 : 0;
Carry = Value64 > Max32 ? 1u : 0u;
return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
}
@@ -248,10 +222,8 @@ namespace detail
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
uint32* PointerMSB = (reinterpret_cast<uint32*>(&Value64) + 1);
msb = *PointerMSB;
uint32* PointerLSB = (reinterpret_cast<uint32*>(&Value64) + 0);
lsb = *PointerLSB;
msb = static_cast<uint>(Value64 >> static_cast<uint64>(32));
lsb = static_cast<uint>(Value64);
}
template <precision P, template <typename, precision> class vecType>
@@ -270,10 +242,8 @@ namespace detail
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
int32* PointerMSB = (reinterpret_cast<int32*>(&Value64) + 1);
msb = *PointerMSB;
int32* PointerLSB = (reinterpret_cast<int32*>(&Value64));
lsb = *PointerLSB;
msb = static_cast<int>(Value64 >> static_cast<int64>(32));
lsb = static_cast<int>(Value64);
}
template <precision P, template <typename, precision> class vecType>
@@ -328,12 +298,12 @@ namespace detail
GLM_FUNC_QUALIFIER vecType<T, P> bitfieldReverse(vecType<T, P> const & v)
{
vecType<T, P> x(v);
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
x = detail::compute_bitfieldReverseStep<sizeof(T) * 8 >= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, T(0x5555555555555555ull), static_cast<T>( 1));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, T(0x3333333333333333ull), static_cast<T>( 2));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, T(0x0F0F0F0F0F0F0F0Full), static_cast<T>( 4));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, T(0x00FF00FF00FF00FFull), static_cast<T>( 8));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, T(0x0000FFFF0000FFFFull), static_cast<T>(16));
x = detail::compute_bitfieldReverseStep<T, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, T(0x00000000FFFFFFFFull), static_cast<T>(32));
return x;
}
@@ -348,12 +318,12 @@ namespace detail
GLM_FUNC_QUALIFIER vecType<int, P> bitCount(vecType<T, P> const & v)
{
vecType<typename detail::make_unsigned<T>::type, P> x(*reinterpret_cast<vecType<typename detail::make_unsigned<T>::type, P> const *>(&v));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
x = detail::compute_bitfieldBitCountStep<sizeof(T) * 8 >= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 2>::call(x, typename detail::make_unsigned<T>::type(0x5555555555555555ull), typename detail::make_unsigned<T>::type( 1));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 4>::call(x, typename detail::make_unsigned<T>::type(0x3333333333333333ull), typename detail::make_unsigned<T>::type( 2));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 8>::call(x, typename detail::make_unsigned<T>::type(0x0F0F0F0F0F0F0F0Full), typename detail::make_unsigned<T>::type( 4));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 16>::call(x, typename detail::make_unsigned<T>::type(0x00FF00FF00FF00FFull), typename detail::make_unsigned<T>::type( 8));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 32>::call(x, typename detail::make_unsigned<T>::type(0x0000FFFF0000FFFFull), typename detail::make_unsigned<T>::type(16));
x = detail::compute_bitfieldBitCountStep<typename detail::make_unsigned<T>::type, P, vecType, detail::is_aligned<P>::value, sizeof(T) * 8>= 64>::call(x, typename detail::make_unsigned<T>::type(0x00000000FFFFFFFFull), typename detail::make_unsigned<T>::type(32));
return vecType<int, P>(x);
}
@@ -391,3 +361,8 @@ namespace detail
return detail::compute_findMSB_vec<T, P, vecType, sizeof(T) * 8>::call(x);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_integer_simd.inl"
#endif
@@ -0,0 +1,68 @@
/// @ref core
/// @file glm/detail/func_integer_simd.inl
#include "../simd/integer.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template <glm::precision P>
struct compute_bitfieldReverseStep<uint32, P, tvec4, true, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
{
__m128i const set0 = v.data;
__m128i const set1 = _mm_set1_epi32(Mask);
__m128i const and1 = _mm_and_si128(set0, set1);
__m128i const sft1 = _mm_slli_epi32(and1, Shift);
__m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
__m128i const and2 = _mm_and_si128(set0, set2);
__m128i const sft2 = _mm_srai_epi32(and2, Shift);
__m128i const or0 = _mm_or_si128(sft1, sft2);
return or0;
}
};
template <glm::precision P>
struct compute_bitfieldBitCountStep<uint32, P, tvec4, true, true>
{
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v, uint32 Mask, uint32 Shift)
{
__m128i const set0 = v.data;
__m128i const set1 = _mm_set1_epi32(Mask);
__m128i const and0 = _mm_and_si128(set0, set1);
__m128i const sft0 = _mm_slli_epi32(set0, Shift);
__m128i const and1 = _mm_and_si128(sft0, set1);
__m128i const add0 = _mm_add_epi32(and0, and1);
return add0;
}
};
}//namespace detail
# if GLM_ARCH & GLM_ARCH_AVX_BIT
template <>
GLM_FUNC_QUALIFIER int bitCount(uint32 x)
{
return _mm_popcnt_u32(x);
}
# if(GLM_MODEL == GLM_MODEL_64)
template <>
GLM_FUNC_QUALIFIER int bitCount(uint64 x)
{
return static_cast<int>(_mm_popcnt_u64(x));
}
# endif//GLM_MODEL
# endif//GLM_ARCH
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
+7 -36
View File
@@ -1,33 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_matrix.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
@@ -39,7 +11,6 @@
/// are single precision, and a double-precision floating version, where all
/// arguments and return values are double precision. Only the single-precision
/// floating point version is shown.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
@@ -72,19 +43,19 @@ namespace detail
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec3>
{
typedef tmat2x3<T, P> type;
typedef tmat3x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec4>
{
typedef tmat2x4<T, P> type;
typedef tmat4x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec2>
{
typedef tmat3x2<T, P> type;
typedef tmat2x3<T, P> type;
};
template <typename T, precision P>
@@ -96,19 +67,19 @@ namespace detail
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec4>
{
typedef tmat3x4<T, P> type;
typedef tmat4x3<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec2>
{
typedef tmat4x2<T, P> type;
typedef tmat2x4<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec3>
{
typedef tmat4x3<T, P> type;
typedef tmat3x4<T, P> type;
};
template <typename T, precision P>
@@ -149,7 +120,7 @@ namespace detail
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012))
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
# endif
+161 -70
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_matrix.inl
/// @date 2008-03-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "../geometric.hpp"
#include <limits>
@@ -36,11 +7,23 @@
namespace glm{
namespace detail
{
template <template <class, precision> class matType, typename T, precision P>
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
struct compute_matrixCompMult
{
GLM_FUNC_QUALIFIER static matType<T, P> call(matType<T, P> const& x, matType<T, P> const& y)
{
matType<T, P> result(uninitialize);
for(length_t i = 0; i < result.length(); ++i)
result[i] = x[i] * y[i];
return result;
}
};
template <template <class, precision> class matType, typename T, precision P, bool Aligned>
struct compute_transpose{};
template <typename T, precision P>
struct compute_transpose<tmat2x2, T, P>
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m)
{
@@ -53,8 +36,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_transpose<tmat2x3, T, P>
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m)
{
@@ -69,8 +52,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_transpose<tmat2x4, T, P>
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat2x4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m)
{
@@ -87,8 +70,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_transpose<tmat3x2, T, P>
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m)
{
@@ -103,8 +86,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_transpose<tmat3x3, T, P>
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m)
{
@@ -124,8 +107,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_transpose<tmat3x4, T, P>
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat3x4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m)
{
@@ -146,8 +129,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_transpose<tmat4x2, T, P>
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m)
{
@@ -164,8 +147,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_transpose<tmat4x3, T, P>
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m)
{
@@ -186,8 +169,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_transpose<tmat4x4, T, P>
template <typename T, precision P, bool Aligned>
struct compute_transpose<tmat4x4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m)
{
@@ -215,11 +198,11 @@ namespace detail
}
};
template <template <class, precision> class matType, typename T, precision P>
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
struct compute_determinant{};
template <typename T, precision P>
struct compute_determinant<tmat2x2, T, P>
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat2x2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m)
{
@@ -227,8 +210,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_determinant<tmat3x3, T, P>
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat3x3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m)
{
@@ -239,8 +222,8 @@ namespace detail
}
};
template <typename T, precision P>
struct compute_determinant<tmat4x4, T, P>
template <typename T, precision P, bool Aligned>
struct compute_determinant<tmat4x4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m)
{
@@ -262,26 +245,130 @@ namespace detail
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
}
};
template <template <typename, precision> class matType, typename T, precision P, bool Aligned>
struct compute_inverse{};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat2x2, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const& m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * m[1][1]
- m[1][0] * m[0][1]);
tmat2x2<T, P> Inverse(
+ m[1][1] * OneOverDeterminant,
- m[0][1] * OneOverDeterminant,
- m[1][0] * OneOverDeterminant,
+ m[0][0] * OneOverDeterminant);
return Inverse;
}
};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat3x3, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const& m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
tmat3x3<T, P> Inverse(uninitialize);
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
return Inverse;
}
};
template <typename T, precision P, bool Aligned>
struct compute_inverse<tmat4x4, T, P, Aligned>
{
GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const& m)
{
T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03);
tvec4<T, P> Fac1(Coef04, Coef04, Coef06, Coef07);
tvec4<T, P> Fac2(Coef08, Coef08, Coef10, Coef11);
tvec4<T, P> Fac3(Coef12, Coef12, Coef14, Coef15);
tvec4<T, P> Fac4(Coef16, Coef16, Coef18, Coef19);
tvec4<T, P> Fac5(Coef20, Coef20, Coef22, Coef23);
tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
tvec4<T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
tvec4<T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
tvec4<T, P> SignA(+1, -1, +1, -1);
tvec4<T, P> SignB(-1, +1, -1, +1);
tmat4x4<T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
tvec4<T, P> Dot0(m[0] * Row0);
T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
T OneOverDeterminant = static_cast<T>(1) / Dot1;
return Inverse * OneOverDeterminant;
}
};
}//namespace detail
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
matType<T, P> result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(result); ++i)
result[i] = x[i] * y[i];
return result;
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
return detail::compute_matrixCompMult<matType, T, P, detail::is_aligned<P>::value>::call(x, y);
}
template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(m); ++i)
for(length_t i = 0; i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
@@ -289,22 +376,26 @@ namespace detail
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
return detail::compute_transpose<matType, T, P>::call(m);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
return detail::compute_transpose<matType, T, P, detail::is_aligned<P>::value>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
return detail::compute_determinant<matType, T, P>::call(m);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
return detail::compute_determinant<matType, T, P, detail::is_aligned<P>::value>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
return detail::compute_inverse(m);
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
return detail::compute_inverse<matType, T, P, detail::is_aligned<P>::value>::call(m);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_matrix_simd.inl"
#endif
@@ -0,0 +1,88 @@
/// @ref core
/// @file glm/detail/func_matrix_simd.inl
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "type_mat4x4.hpp"
#include "func_geometric.hpp"
#include "../simd/matrix.h"
namespace glm{
namespace detail
{
template <precision P>
struct compute_matrixCompMult<tmat4x4, float, P, true>
{
GLM_STATIC_ASSERT(detail::is_aligned<P>::value, "Specialization requires aligned");
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & x, tmat4x4<float, P> const & y)
{
tmat4x4<float, P> result(uninitialize);
glm_mat4_matrixCompMult(
*(glm_vec4 const (*)[4])&x[0].data,
*(glm_vec4 const (*)[4])&y[0].data,
*(glm_vec4(*)[4])&result[0].data);
return result;
}
};
template <precision P>
struct compute_transpose<tmat4x4, float, P, true>
{
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const & m)
{
tmat4x4<float, P> result(uninitialize);
glm_mat4_transpose(
*(glm_vec4 const (*)[4])&m[0].data,
*(glm_vec4(*)[4])&result[0].data);
return result;
}
};
template <precision P>
struct compute_determinant<tmat4x4, float, P, true>
{
GLM_FUNC_QUALIFIER static float call(tmat4x4<float, P> const& m)
{
return _mm_cvtss_f32(glm_mat4_determinant(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data)));
}
};
template <precision P>
struct compute_inverse<tmat4x4, float, P, true>
{
GLM_FUNC_QUALIFIER static tmat4x4<float, P> call(tmat4x4<float, P> const& m)
{
tmat4x4<float, P> Result(uninitialize);
glm_mat4_inverse(*reinterpret_cast<__m128 const(*)[4]>(&m[0].data), *reinterpret_cast<__m128(*)[4]>(&Result[0].data));
return Result;
}
};
}//namespace detail
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_lowp> outerProduct<float, aligned_lowp, tvec4, tvec4>(tvec4<float, aligned_lowp> const & c, tvec4<float, aligned_lowp> const & r)
{
tmat4x4<float, aligned_lowp> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
}
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_mediump> outerProduct<float, aligned_mediump, tvec4, tvec4>(tvec4<float, aligned_mediump> const & c, tvec4<float, aligned_mediump> const & r)
{
tmat4x4<float, aligned_mediump> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
}
template<>
GLM_FUNC_QUALIFIER tmat4x4<float, aligned_highp> outerProduct<float, aligned_highp, tvec4, tvec4>(tvec4<float, aligned_highp> const & c, tvec4<float, aligned_highp> const & r)
{
tmat4x4<float, aligned_highp> m(uninitialize);
glm_mat4_outerProduct(c.data, r.data, *reinterpret_cast<__m128(*)[4]>(&m[0].data));
return m;
}
}//namespace glm
#endif
-93
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@@ -1,93 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_noise.hpp
/// @date 2008-08-01 / 2011-06-18
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
///
/// @defgroup core_func_noise Noise functions
/// @ingroup core
///
/// Noise functions are stochastic functions that can be used to increase visual
/// complexity. Values returned by the following noise functions give the
/// appearance of randomness, but are not truly random.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "setup.hpp"
namespace glm
{
/// @addtogroup core_func_noise
/// @{
/// Returns a 1D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
/// Returns a 2D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
/// Returns a 3D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
/// Returns a 4D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
/// @}
}//namespace glm
#include "func_noise.inl"
-388
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@@ -1,388 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_noise.inl
/// @date 2008-08-01 / 2011-09-27
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "../detail/_noise.hpp"
#include "./func_common.hpp"
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> grad4(T const & j, tvec4<T, P> const & ip)
{
tvec3<T, P> pXYZ = floor(fract(tvec3<T, P>(j) * tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), tvec3<T, P>(1));
tvec4<T, P> s = tvec4<T, P>(lessThan(tvec4<T, P>(pXYZ, pW), tvec4<T, P>(0.0)));
pXYZ = pXYZ + (tvec3<T, P>(s) * T(2) - T(1)) * s.w;
return tvec4<T, P>(pXYZ, pW);
}
}//namespace detail
template <typename T>
GLM_FUNC_QUALIFIER T noise1(T const & x)
{
return noise1(tvec2<T, defaultp>(x, T(0)));
}
template <typename T>
GLM_FUNC_QUALIFIER tvec2<T, defaultp> noise2(T const & x)
{
return tvec2<T, defaultp>(
noise1(x + T(0.0)),
noise1(x + T(1.0)));
}
template <typename T>
GLM_FUNC_QUALIFIER tvec3<T, defaultp> noise3(T const & x)
{
return tvec3<T, defaultp>(
noise1(x - T(1.0)),
noise1(x + T(0.0)),
noise1(x + T(1.0)));
}
template <typename T>
GLM_FUNC_QUALIFIER tvec4<T, defaultp> noise4(T const & x)
{
return tvec4<T, defaultp>(
noise1(x - T(1.0)),
noise1(x + T(0.0)),
noise1(x + T(1.0)),
noise1(x + T(2.0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(tvec2<T, P> const & v)
{
tvec4<T, P> const C = tvec4<T, P>(
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
T(-0.577350269189626), // -1.0 + 2.0 * C.x
T( 0.024390243902439)); // 1.0 / 41.0
// First corner
tvec2<T, P> i = floor(v + dot(v, tvec2<T, P>(C[1])));
tvec2<T, P> x0 = v - i + dot(i, tvec2<T, P>(C[0]));
// Other corners
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
//i1.y = 1.0 - i1.x;
tvec2<T, P> i1 = (x0.x > x0.y) ? tvec2<T, P>(1, 0) : tvec2<T, P>(0, 1);
// x0 = x0 - 0.0 + 0.0 * C.xx ;
// x1 = x0 - i1 + 1.0 * C.xx ;
// x2 = x0 - 1.0 + 2.0 * C.xx ;
tvec4<T, P> x12 = tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + tvec4<T, P>(C.x, C.x, C.z, C.z);
x12 = tvec4<T, P>(tvec2<T, P>(x12) - i1, x12.z, x12.w);
// Permutations
i = mod(i, T(289)); // Avoid truncation effects in permutation
tvec3<T, P> p = detail::permute(
detail::permute(i.y + tvec3<T, P>(T(0), i1.y, T(1))) + i.x + tvec3<T, P>(T(0), i1.x, T(1)));
tvec3<T, P> m = max(T(0.5) - tvec3<T, P>(
dot(x0, x0),
dot(tvec2<T, P>(x12.x, x12.y), tvec2<T, P>(x12.x, x12.y)),
dot(tvec2<T, P>(x12.z, x12.w), tvec2<T, P>(x12.z, x12.w))), T(0));
m = m * m;
m = m * m;
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
tvec3<T, P> h = abs(x) - T(0.5);
tvec3<T, P> ox = floor(x + T(0.5));
tvec3<T, P> a0 = x - ox;
// Normalise gradients implicitly by scaling m
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
// Compute final noise value at P
tvec3<T, P> g;
g.x = a0.x * x0.x + h.x * x0.y;
//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
g.y = a0.y * x12.x + h.y * x12.y;
g.z = a0.z * x12.z + h.z * x12.w;
return T(130) * dot(m, g);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(tvec3<T, P> const & v)
{
tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
// First corner
tvec3<T, P> i(floor(v + dot(v, tvec3<T, P>(C.y))));
tvec3<T, P> x0(v - i + dot(i, tvec3<T, P>(C.x)));
// Other corners
tvec3<T, P> g(step(tvec3<T, P>(x0.y, x0.z, x0.x), x0));
tvec3<T, P> l(T(1) - g);
tvec3<T, P> i1(min(g, tvec3<T, P>(l.z, l.x, l.y)));
tvec3<T, P> i2(max(g, tvec3<T, P>(l.z, l.x, l.y)));
// x0 = x0 - 0.0 + 0.0 * C.xxx;
// x1 = x0 - i1 + 1.0 * C.xxx;
// x2 = x0 - i2 + 2.0 * C.xxx;
// x3 = x0 - 1.0 + 3.0 * C.xxx;
tvec3<T, P> x1(x0 - i1 + C.x);
tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
// Permutations
i = mod289(i);
tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
i.z + tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
i.y + tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
i.x + tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
// Gradients: 7x7 points over a square, mapped onto an octahedron.
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
tvec3<T, P> ns(n_ * tvec3<T, P>(D.w, D.y, D.z) - tvec3<T, P>(D.x, D.z, D.x));
tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
tvec4<T, P> x_(floor(j * ns.z));
tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
tvec4<T, P> x(x_ * ns.x + ns.y);
tvec4<T, P> y(y_ * ns.x + ns.y);
tvec4<T, P> h(T(1) - abs(x) - abs(y));
tvec4<T, P> b0(x.x, x.y, y.x, y.y);
tvec4<T, P> b1(x.z, x.w, y.z, y.w);
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
tvec4<T, P> s0(floor(b0) * T(2) + T(1));
tvec4<T, P> s1(floor(b1) * T(2) + T(1));
tvec4<T, P> sh(-step(h, tvec4<T, P>(0.0)));
tvec4<T, P> a0 = tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
tvec4<T, P> a1 = tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
tvec3<T, P> p0(a0.x, a0.y, h.x);
tvec3<T, P> p1(a0.z, a0.w, h.y);
tvec3<T, P> p2(a1.x, a1.y, h.z);
tvec3<T, P> p3(a1.z, a1.w, h.w);
// Normalise gradients
tvec4<T, P> norm = taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
p3 *= norm.w;
// Mix final noise value
tvec4<T, P> m = max(T(0.6) - tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
m = m * m;
return T(42) * dot(m * m, tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(tvec4<T, P> const & v)
{
tvec4<T, P> const C(
0.138196601125011, // (5 - sqrt(5))/20 G4
0.276393202250021, // 2 * G4
0.414589803375032, // 3 * G4
-0.447213595499958); // -1 + 4 * G4
// (sqrt(5) - 1)/4 = F4, used once below
T const F4 = static_cast<T>(0.309016994374947451);
// First corner
tvec4<T, P> i = floor(v + dot(v, tvec4<T, P>(F4)));
tvec4<T, P> x0 = v - i + dot(i, tvec4<T, P>(C.x));
// Other corners
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
tvec4<T, P> i0;
tvec3<T, P> isX = step(tvec3<T, P>(x0.y, x0.z, x0.w), tvec3<T, P>(x0.x));
tvec3<T, P> isYZ = step(tvec3<T, P>(x0.z, x0.w, x0.w), tvec3<T, P>(x0.y, x0.y, x0.z));
// i0.x = dot(isX, vec3(1.0));
//i0.x = isX.x + isX.y + isX.z;
//i0.yzw = static_cast<T>(1) - isX;
i0 = tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
// i0.y += dot(isYZ.xy, vec2(1.0));
i0.y += isYZ.x + isYZ.y;
//i0.zw += 1.0 - tvec2<T, P>(isYZ.x, isYZ.y);
i0.z += static_cast<T>(1) - isYZ.x;
i0.w += static_cast<T>(1) - isYZ.y;
i0.z += isYZ.z;
i0.w += static_cast<T>(1) - isYZ.z;
// i0 now contains the unique values 0,1,2,3 in each channel
tvec4<T, P> i3 = clamp(i0, T(0), T(1));
tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
// x0 = x0 - 0.0 + 0.0 * C.xxxx
// x1 = x0 - i1 + 0.0 * C.xxxx
// x2 = x0 - i2 + 0.0 * C.xxxx
// x3 = x0 - i3 + 0.0 * C.xxxx
// x4 = x0 - 1.0 + 4.0 * C.xxxx
tvec4<T, P> x1 = x0 - i1 + C.x;
tvec4<T, P> x2 = x0 - i2 + C.y;
tvec4<T, P> x3 = x0 - i3 + C.z;
tvec4<T, P> x4 = x0 + C.w;
// Permutations
i = mod(i, T(289));
T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
i.w + tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
i.z + tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
i.y + tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
i.x + tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
tvec4<T, P> ip = tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
tvec4<T, P> p0 = detail::grad4(j0, ip);
tvec4<T, P> p1 = detail::grad4(j1.x, ip);
tvec4<T, P> p2 = detail::grad4(j1.y, ip);
tvec4<T, P> p3 = detail::grad4(j1.z, ip);
tvec4<T, P> p4 = detail::grad4(j1.w, ip);
// Normalise gradients
tvec4<T, P> norm = detail::taylorInvSqrt(tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
p3 *= norm.w;
p4 *= taylorInvSqrt(dot(p4, p4));
// Mix contributions from the five corners
tvec3<T, P> m0 = max(T(0.6) - tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
tvec2<T, P> m1 = max(T(0.6) - tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0));
m0 = m0 * m0;
m1 = m1 * m1;
return T(49) * (
dot(m0 * m0, tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
dot(m1 * m1, tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec2<T, P> const & x)
{
return tvec2<T, P>(
noise1(x + tvec2<T, P>(0.0)),
noise1(tvec2<T, P>(0.0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec3<T, P> const & x)
{
return tvec2<T, P>(
noise1(x + tvec3<T, P>(0.0)),
noise1(tvec3<T, P>(0.0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> noise2(tvec4<T, P> const & x)
{
return tvec2<T, P>(
noise1(x + tvec4<T, P>(0)),
noise1(tvec4<T, P>(0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec2<T, P> const & x)
{
return tvec3<T, P>(
noise1(x - tvec2<T, P>(1.0)),
noise1(x + tvec2<T, P>(0.0)),
noise1(x + tvec2<T, P>(1.0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec3<T, P> const & x)
{
return tvec3<T, P>(
noise1(x - tvec3<T, P>(1.0)),
noise1(x + tvec3<T, P>(0.0)),
noise1(x + tvec3<T, P>(1.0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> noise3(tvec4<T, P> const & x)
{
return tvec3<T, P>(
noise1(x - tvec4<T, P>(1)),
noise1(x + tvec4<T, P>(0)),
noise1(x + tvec4<T, P>(1)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec2<T, P> const & x)
{
return tvec4<T, P>(
noise1(x - tvec2<T, P>(1)),
noise1(x + tvec2<T, P>(0)),
noise1(x + tvec2<T, P>(1)),
noise1(x + tvec2<T, P>(2)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec3<T, P> const & x)
{
return tvec4<T, P>(
noise1(x - tvec3<T, P>(1)),
noise1(x + tvec3<T, P>(0)),
noise1(x + tvec3<T, P>(1)),
noise1(x + tvec3<T, P>(2)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> noise4(tvec4<T, P> const & x)
{
return tvec4<T, P>(
noise1(x - tvec4<T, P>(1)),
noise1(x + tvec4<T, P>(0)),
noise1(x + tvec4<T, P>(1)),
noise1(x + tvec4<T, P>(2)));
}
}//namespace glm
+8 -37
View File
@@ -1,42 +1,13 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_packing.hpp
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
/// @see gtc_packing
///
///
/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
/// @ingroup core
///
///
/// These functions do not operate component-wise, rather as described in each case.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
@@ -111,7 +82,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint const & p);
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
@@ -124,7 +95,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint const & p);
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
@@ -137,7 +108,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackUnorm4x8(uint const & p);
GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
@@ -150,7 +121,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackSnorm4x8(uint const & p);
GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
@@ -169,7 +140,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uvec2 unpackDouble2x32(double const & v);
GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification,
@@ -189,7 +160,7 @@ namespace glm
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackHalf2x16(uint const & v);
GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
/// @}
}//namespace glm
+136 -70
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_packing.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_common.hpp"
#include "type_half.hpp"
@@ -38,87 +9,182 @@ namespace glm
{
GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
{
u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
// return reinterpret_cast<uint&>(Topack);
uint* ptr(reinterpret_cast<uint*>(&Topack));
return *ptr;
union
{
u16 in[2];
uint out;
} u;
u16vec2 result(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
u.in[0] = result[0];
u.in[1] = result[1];
return u.out;
}
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint const & p)
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint p)
{
vec2 Unpack(reinterpret_cast<u16vec2 const &>(p));
return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
union
{
uint in;
u16 out[2];
} u;
u.in = p;
return vec2(u.out[0], u.out[1]) * 1.5259021896696421759365224689097e-5f;
}
GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
{
i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
// return reinterpret_cast<uint32&>(Topack);
uint* ptr(reinterpret_cast<uint*>(&Topack));
return *ptr;
union
{
i16 in[2];
uint out;
} u;
i16vec2 result(round(clamp(v, -1.0f, 1.0f) * 32767.0f));
u.in[0] = result[0];
u.in[1] = result[1];
return u.out;
}
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint const & p)
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint p)
{
vec2 Unpack(reinterpret_cast<i16vec2 const &>(p));
return clamp(
Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
-1.0f, 1.0f);
union
{
uint in;
i16 out[2];
} u;
u.in = p;
return clamp(vec2(u.out[0], u.out[1]) * 3.0518509475997192297128208258309e-5f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
{
u8vec4 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
return reinterpret_cast<uint&>(Topack);
union
{
u8 in[4];
uint out;
} u;
u8vec4 result(round(clamp(v, 0.0f, 1.0f) * 255.0f));
u.in[0] = result[0];
u.in[1] = result[1];
u.in[2] = result[2];
u.in[3] = result[3];
return u.out;
}
GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint const & p)
GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint p)
{
vec4 Unpack(reinterpret_cast<u8vec4 const&>(p));
return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
union
{
uint in;
u8 out[4];
} u;
u.in = p;
return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
}
GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
{
i8vec4 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
return reinterpret_cast<uint&>(Topack);
union
{
i8 in[4];
uint out;
} u;
i8vec4 result(round(clamp(v, -1.0f, 1.0f) * 127.0f));
u.in[0] = result[0];
u.in[1] = result[1];
u.in[2] = result[2];
u.in[3] = result[3];
return u.out;
}
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint const & p)
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
{
vec4 Unpack(reinterpret_cast<i8vec4 const &>(p));
return clamp(
Unpack * 0.0078740157480315f, // 1.0f / 127.0f
-1.0f, 1.0f);
union
{
uint in;
i8 out[4];
} u;
u.in = p;
return clamp(vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0078740157480315f, -1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
{
return reinterpret_cast<double const &>(v);
union
{
uint in[2];
double out;
} u;
u.in[0] = v[0];
u.in[1] = v[1];
return u.out;
}
GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double const & v)
GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double v)
{
return reinterpret_cast<uvec2 const &>(v);
union
{
double in;
uint out[2];
} u;
u.in = v;
return uvec2(u.out[0], u.out[1]);
}
GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
{
i16vec2 Unpack(
detail::toFloat16(v.x),
detail::toFloat16(v.y));
union
{
i16 in[2];
uint out;
} u;
uint * Result = reinterpret_cast<uint*>(&Unpack);
return *Result;
u.in[0] = detail::toFloat16(v.x);
u.in[1] = detail::toFloat16(v.y);
return u.out;
}
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint v)
{
i16vec2 Unpack(reinterpret_cast<i16vec2 const &>(v));
union
{
uint in;
i16 out[2];
} u;
u.in = v;
return vec2(
detail::toFloat32(Unpack.x),
detail::toFloat32(Unpack.y));
detail::toFloat32(u.out[0]),
detail::toFloat32(u.out[1]));
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_packing_simd.inl"
#endif
@@ -0,0 +1,9 @@
/// @ref core
/// @file glm/detail/func_packing_simd.inl
namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm
+2 -31
View File
@@ -1,33 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_trigonometric.hpp
/// @date 2008-08-01 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
///
@@ -39,7 +11,6 @@
/// the divisor of a ratio is 0, then results will be undefined.
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
@@ -58,7 +29,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> radians(vecType<T, P> const & degrees);
GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees);
/// Converts radians to degrees and returns the result.
///
@@ -67,7 +38,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> degrees(vecType<T, P> const & radians);
GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians);
/// The standard trigonometric sine function.
/// The values returned by this function will range from [-1, 1].
+17 -41
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_trigonometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "_vectorize.hpp"
#include <cmath>
@@ -38,7 +9,7 @@ namespace glm
{
// radians
template <typename genType>
GLM_FUNC_QUALIFIER genType radians(genType degrees)
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType radians(genType degrees)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
@@ -46,14 +17,14 @@ namespace glm
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> radians(vecType<T, P> const & v)
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(radians, v);
}
// degrees
template <typename genType>
GLM_FUNC_QUALIFIER genType degrees(genType radians)
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
@@ -61,7 +32,7 @@ namespace glm
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> degrees(vecType<T, P> const & v)
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & v)
{
return detail::functor1<T, T, P, vecType>::call(degrees, v);
}
@@ -113,7 +84,7 @@ namespace glm
// atan
template <typename genType>
GLM_FUNC_QUALIFIER genType atan(genType const & y, genType const & x)
GLM_FUNC_QUALIFIER genType atan(genType y, genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
@@ -123,7 +94,7 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> atan(vecType<T, P> const & a, vecType<T, P> const & b)
{
return detail::functor2<T, P, vecType>::call(atan2, a, b);
return detail::functor2<T, P, vecType>::call(::std::atan2, a, b);
}
using std::atan;
@@ -165,12 +136,12 @@ namespace glm
# if GLM_HAS_CXX11_STL
using std::asinh;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType asinh(genType const & x)
template <typename genType>
GLM_FUNC_QUALIFIER genType asinh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(abs(x) + sqrt(static_cast<genType>(1) + x * x));
return (x < static_cast<genType>(0) ? static_cast<genType>(-1) : (x > static_cast<genType>(0) ? static_cast<genType>(1) : static_cast<genType>(0))) * log(std::abs(x) + sqrt(static_cast<genType>(1) + x * x));
}
# endif
@@ -185,7 +156,7 @@ namespace glm
using std::acosh;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType acosh(genType const & x)
GLM_FUNC_QUALIFIER genType acosh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
@@ -206,11 +177,11 @@ namespace glm
using std::atanh;
# else
template <typename genType>
GLM_FUNC_QUALIFIER genType atanh(genType const & x)
GLM_FUNC_QUALIFIER genType atanh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
if(abs(x) >= static_cast<genType>(1))
if(std::abs(x) >= static_cast<genType>(1))
return 0;
return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));
}
@@ -222,3 +193,8 @@ namespace glm
return detail::functor1<T, T, P, vecType>::call(atanh, v);
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_trigonometric_simd.inl"
#endif
@@ -1,33 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_vector_relational.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
///
@@ -40,7 +12,6 @@
///
/// In all cases, the sizes of all the input and return vectors for any particular
/// call must match.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/func_vector_relational.inl
/// @date 2008-08-03 / 2011-09-09
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <limits>
@@ -37,10 +8,10 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(detail::component_count(x) == detail::component_count(y));
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] < y[i];
return Result;
@@ -49,10 +20,10 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(detail::component_count(x) == detail::component_count(y));
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] <= y[i];
return Result;
}
@@ -60,10 +31,10 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(detail::component_count(x) == detail::component_count(y));
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] > y[i];
return Result;
}
@@ -71,10 +42,10 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(detail::component_count(x) == detail::component_count(y));
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] >= y[i];
return Result;
}
@@ -82,10 +53,10 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(detail::component_count(x) == detail::component_count(y));
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] == y[i];
return Result;
}
@@ -93,10 +64,10 @@ namespace glm
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y)
{
assert(detail::component_count(x) == detail::component_count(y));
assert(x.length() == y.length());
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
for(length_t i = 0; i < x.length(); ++i)
Result[i] = x[i] != y[i];
return Result;
}
@@ -105,7 +76,7 @@ namespace glm
GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
{
bool Result = false;
for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
for(length_t i = 0; i < v.length(); ++i)
Result = Result || v[i];
return Result;
}
@@ -114,7 +85,7 @@ namespace glm
GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
{
bool Result = true;
for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
for(length_t i = 0; i < v.length(); ++i)
Result = Result && v[i];
return Result;
}
@@ -123,9 +94,12 @@ namespace glm
GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
{
vecType<bool, P> Result(uninitialize);
for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
for(length_t i = 0; i < v.length(); ++i)
Result[i] = !v[i];
return Result;
}
}//namespace glm
#if GLM_ARCH != GLM_ARCH_PURE && GLM_HAS_UNRESTRICTED_UNIONS
# include "func_vector_relational_simd.inl"
#endif
@@ -0,0 +1,9 @@
/// @ref core
/// @file glm/detail/func_vector_relational_simd.inl
namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm
-29
View File
@@ -1,34 +1,5 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/glm.cpp
/// @date 2013-04-22 / 2013-04-22
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
@@ -1,87 +0,0 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/intrinsic_common.hpp
/// @date 2009-05-11 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "setup.hpp"
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
# error "SSE2 instructions not supported or enabled"
#else
namespace glm{
namespace detail
{
__m128 sse_abs_ps(__m128 x);
__m128 sse_sgn_ps(__m128 x);
//floor
__m128 sse_flr_ps(__m128 v);
//trunc
__m128 sse_trc_ps(__m128 v);
//round
__m128 sse_nd_ps(__m128 v);
//roundEven
__m128 sse_rde_ps(__m128 v);
__m128 sse_rnd_ps(__m128 x);
__m128 sse_ceil_ps(__m128 v);
__m128 sse_frc_ps(__m128 x);
__m128 sse_mod_ps(__m128 x, __m128 y);
__m128 sse_modf_ps(__m128 x, __m128i & i);
//GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y)
//GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y)
__m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
__m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
__m128 sse_stp_ps(__m128 edge, __m128 x);
__m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
__m128 sse_nan_ps(__m128 x);
__m128 sse_inf_ps(__m128 x);
}//namespace detail
}//namespace glm
#include "intrinsic_common.inl"
#endif//GLM_ARCH

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