Forgot show_name for mercs too

This commit is contained in:
Michael Cook (mackal) 2017-07-26 00:58:46 -04:00
parent f6f3060c9d
commit 0b11340c4e

View File

@ -1211,6 +1211,7 @@ void Merc::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
ns->spawn.flymode = 0;
ns->spawn.NPC = 1; // 0=player,1=npc,2=pc corpse,3=npc corpse
ns->spawn.IsMercenary = 1;
ns->spawn.show_name = true;
UpdateActiveLight();
ns->spawn.light = m_Light.Type[EQEmu::lightsource::LightActive];