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Forgot show_name for mercs too
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@ -1211,6 +1211,7 @@ void Merc::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
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ns->spawn.flymode = 0;
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ns->spawn.NPC = 1; // 0=player,1=npc,2=pc corpse,3=npc corpse
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ns->spawn.IsMercenary = 1;
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ns->spawn.show_name = true;
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UpdateActiveLight();
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ns->spawn.light = m_Light.Type[EQEmu::lightsource::LightActive];
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