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Removed some instrumentation. Added a comment/observation.
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@ -1037,9 +1037,7 @@ bool Client::HandlePacket(const EQApplicationPacket *app) {
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}
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case OP_WorldLogout:
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{
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//Log(Logs::General, Logs::World_Server,
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//"Account (%s) Logging Off :: LSID: %d ", cle->AccountName(), cle->LSID());
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//online.erase(cle->LSID());
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// I don't see this getting executed on logout
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eqs->Close();
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cle->SetOnline(CLE_Status_Offline); //allows this player to log in again without an ip restriction.
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return false;
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