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Fix rogue merchant usage under sneak.
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@ -1,5 +1,10 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 10/09/2016 ==
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Noudess: Rogue usage of merchants while utilizing sneak was limited to
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temporary items, as the code that checked faction per item sold did not
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take into account that rogue was sneaking. Now sneaking rogues can see full
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inventory on merchants (well, unless an item requires a + faction value).
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== 09/12/2016 ==
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Akkadius: Massive overhaul of the update system and EQEmu Server management utility framework
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(known as eqemu_update.pl) now known as eqemu_server.pl
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@ -857,7 +857,17 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
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continue;
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int32 fac = merch ? merch->GetPrimaryFaction() : 0;
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if (fac != 0 && GetModCharacterFactionLevel(fac) < ml.faction_required)
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int32 cur_fac_level;
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if (fac == 0 || sneaking)
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{
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cur_fac_level = 0;
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}
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else
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{
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cur_fac_level = GetModCharacterFactionLevel(fac);
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}
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if (cur_fac_level < ml.faction_required)
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continue;
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handychance = zone->random.Int(0, merlist.size() + tmp_merlist.size() - 1);
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