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Added a few more SpellType enumerations (uncoded)
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@ -64,9 +64,12 @@ enum SpellTypes : uint32
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SpellType_Debuff = (1 << 14),
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SpellType_Cure = (1 << 15),
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SpellType_Resurrect = (1 << 16),
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SpellType_HateRedux = (1 << 17),
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SpellType_InCombatBuffSong = (1 << 18),
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SpellType_OutOfCombatBuffSong = (1 << 19),
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SpellTypes_Detrimental = (SpellType_Nuke | SpellType_Root | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Charm | SpellType_Debuff | SpellType_Slow),
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SpellTypes_Beneficial = (SpellType_Heal | SpellType_Buff | SpellType_Escape | SpellType_Pet | SpellType_InCombatBuff | SpellType_Cure),
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SpellTypes_Beneficial = (SpellType_Heal | SpellType_Buff | SpellType_Escape | SpellType_Pet | SpellType_InCombatBuff | SpellType_Cure | SpellType_HateRedux | SpellType_InCombatBuffSong | SpellType_OutOfCombatBuffSong),
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SpellType_Any = 0xFFFFFFFF
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};
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