I added this back when. I was wrong.

This commit is contained in:
Paul Coene 2017-10-16 09:25:26 -04:00
parent 75e60b7f8e
commit 90f6023f0f

View File

@ -12085,15 +12085,6 @@ void Client::Handle_OP_SenseHeading(const EQApplicationPacket *app)
int chancemod = 0;
// The client seems to limit sense heading packets based on skill
// level. So if we're really low, we don't hit this routine very often.
// I think it's the GUI deciding when to skill you up.
// So, I'm adding a mod here which is larger at lower levels so
// very low levels get a much better chance to skill up when the GUI
// eventually sends a message.
if (GetLevel() <= 8)
chancemod += (9 - level) * 10;
CheckIncreaseSkill(EQEmu::skills::SkillSenseHeading, nullptr, chancemod);
return;