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I added this back when. I was wrong.
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@ -12085,15 +12085,6 @@ void Client::Handle_OP_SenseHeading(const EQApplicationPacket *app)
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int chancemod = 0;
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// The client seems to limit sense heading packets based on skill
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// level. So if we're really low, we don't hit this routine very often.
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// I think it's the GUI deciding when to skill you up.
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// So, I'm adding a mod here which is larger at lower levels so
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// very low levels get a much better chance to skill up when the GUI
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// eventually sends a message.
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if (GetLevel() <= 8)
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chancemod += (9 - level) * 10;
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CheckIncreaseSkill(EQEmu::skills::SkillSenseHeading, nullptr, chancemod);
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return;
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