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Identified bouding_radius in all spawn structs
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@ -280,7 +280,7 @@ union
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// horse: 0=brown, 1=white, 2=black, 3=tan
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};
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/*0340*/ uint32 spawnId; // Spawn Id
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/*0344*/ uint8 unknown0344[3];
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/*0344*/ float bounding_radius; // used in melee, overrides calc
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/*0347*/ uint8 IsMercenary;
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/*0348*/ EQEmu::TintProfile equipment_tint;
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/*0384*/ uint8 lfg; // 0=off, 1=lfg on
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@ -430,7 +430,7 @@ struct Spawn_Struct
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/*0000*/ //uint8 nullterm1; // hack to null terminate name
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/*0064*/ uint32 spawnId;
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/*0068*/ uint8 level;
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/*0069*/ float unknown1;
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/*0069*/ float bounding_radius; // used in melee, overrides calc
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/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
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Spawn_Struct_Bitfields Bitfields;
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/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
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@ -408,7 +408,7 @@ struct Spawn_Struct
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/*0000*/ //uint8 nullterm1; // hack to null terminate name
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/*0064*/ uint32 spawnId;
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/*0068*/ uint8 level;
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/*0069*/ float unknown1;
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/*0069*/ float bounding_radius; // used in melee, overrides calc
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/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
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Spawn_Struct_Bitfields Bitfields;
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/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
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@ -292,7 +292,7 @@ struct Spawn_Struct
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/*0000*/ //uint8 nullterm1; // hack to null terminate name
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/*0064*/ uint32 spawnId;
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/*0068*/ uint8 level;
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/*0069*/ float unknown1;
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/*0069*/ float bounding_radius; // used in melee, overrides calc
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/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
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Spawn_Struct_Bitfields Bitfields;
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/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
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@ -326,7 +326,8 @@ union
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/*0725*/ uint8 targetable; // 1 = Targetable 0 = Not Targetable (is_npc?)
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/*0726*/ uint8 unknown0726[4];
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/*0730*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
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/*0731*/ uint8 unknown0731[11];
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/*0731*/ float bounding_radius; // used in melee, overrides calc
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/*0735*/ uint8 unknown0731[7];
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/*0742*/ uint8 targetable_with_hotkey;
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/*0743*/ signed padding00:12; // ***Placeholder
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signed x:19; // x coord
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@ -327,7 +327,7 @@ union
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// horse: 0=brown, 1=white, 2=black, 3=tan
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};
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/*0340*/ uint32 spawnId; // Spawn Id
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/*0344*/ uint8 unknown0344[4];
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/*0344*/ float bounding_radius; // used in melee, overrides calc
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/*0348*/ TintProfile equipment_tint;
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/*0384*/ uint8 lfg; // 0=off, 1=lfg on
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/*0385*/
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@ -292,7 +292,7 @@ struct Spawn_Struct
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/*0000*/ //uint8 nullterm1; // hack to null terminate name
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/*0064*/ uint32 spawnId;
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/*0068*/ uint8 level;
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/*0069*/ float unknown1;
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/*0069*/ float bounding_radius; // used in melee, overrides calc
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/*0073*/ uint8 NPC; // 0=player,1=npc,2=pc corpse,3=npc corpse
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Spawn_Struct_Bitfields Bitfields;
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/*0000*/ uint8 otherData; // & 4 - has title, & 8 - has suffix, & 1 - it's a chest or untargetable
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