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+5
-10
@@ -323,8 +323,7 @@ IF(EQEMU_BUILD_LUA)
|
||||
SET(BOOST_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/boost")
|
||||
|
||||
FIND_PACKAGE(Boost REQUIRED)
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}" "luabind")
|
||||
|
||||
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
|
||||
IF(EQEMU_SANITIZE_LUA_LIBS)
|
||||
@@ -332,18 +331,14 @@ IF(EQEMU_BUILD_LUA)
|
||||
ENDIF(EQEMU_SANITIZE_LUA_LIBS)
|
||||
ENDIF(EQEMU_BUILD_LUA)
|
||||
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
|
||||
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${MySQL_INCLUDE_DIR}")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/common/glm")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/cereal")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/include" )
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/libuv/src")
|
||||
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/format")
|
||||
IF(EQEMU_BUILD_LUA)
|
||||
ADD_SUBDIRECTORY(luabind)
|
||||
ENDIF(EQEMU_BUILD_LUA)
|
||||
|
||||
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
|
||||
ADD_SUBDIRECTORY(common)
|
||||
ADD_SUBDIRECTORY(libs)
|
||||
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS)
|
||||
IF(EQEMU_BUILD_SERVER)
|
||||
ADD_SUBDIRECTORY(shared_memory)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# EQEmulator Core Server
|
||||
|Travis CI (Linux)|Appveyor (Windows) |
|
||||
|:---:|:---:|
|
||||
|:---:|:---:|
|
||||
|[](https://travis-ci.org/EQEmu/Server) |[](https://ci.appveyor.com/project/KimLS/server/branch/master) |
|
||||
|
||||
***
|
||||
|
||||
+391
-148
File diff suppressed because it is too large
Load Diff
@@ -9,7 +9,7 @@ SET(export_headers
|
||||
|
||||
ADD_EXECUTABLE(export_client_files ${export_sources} ${export_headers})
|
||||
|
||||
INSTALL(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
|
||||
INSTALL(TARGETS export_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES(export_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
|
||||
|
||||
@@ -30,6 +30,7 @@ IF(UNIX)
|
||||
TARGET_LINK_LIBRARIES(export_client_files "rt")
|
||||
ENDIF(NOT DARWIN)
|
||||
TARGET_LINK_LIBRARIES(export_client_files "pthread")
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
ENDIF(UNIX)
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
|
||||
|
||||
@@ -9,7 +9,7 @@ SET(import_headers
|
||||
|
||||
ADD_EXECUTABLE(import_client_files ${import_sources} ${import_headers})
|
||||
|
||||
INSTALL(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
|
||||
INSTALL(TARGETS import_client_files RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES(import_client_files common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
|
||||
|
||||
@@ -30,6 +30,7 @@ IF(UNIX)
|
||||
TARGET_LINK_LIBRARIES(import_client_files "rt")
|
||||
ENDIF(NOT DARWIN)
|
||||
TARGET_LINK_LIBRARIES(import_client_files "pthread")
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
ENDIF(UNIX)
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
|
||||
|
||||
+9
-76
@@ -35,9 +35,11 @@ SET(common_sources
|
||||
faction.cpp
|
||||
guild_base.cpp
|
||||
guilds.cpp
|
||||
inventory_profile.cpp
|
||||
inventory_slot.cpp
|
||||
ipc_mutex.cpp
|
||||
item.cpp
|
||||
item_base.cpp
|
||||
item_data.cpp
|
||||
item_instance.cpp
|
||||
light_source.cpp
|
||||
md5.cpp
|
||||
memory_buffer.cpp
|
||||
@@ -75,14 +77,6 @@ SET(common_sources
|
||||
worldconn.cpp
|
||||
xml_parser.cpp
|
||||
platform.cpp
|
||||
net/crc32.cpp
|
||||
net/daybreak_connection.cpp
|
||||
net/eqstream.cpp
|
||||
net/packet.cpp
|
||||
patch/chat.cpp
|
||||
patch/login_sod.cpp
|
||||
patch/login_titanium.cpp
|
||||
patch/patch.cpp
|
||||
patches/patches.cpp
|
||||
patches/sod.cpp
|
||||
patches/sod_limits.cpp
|
||||
@@ -163,10 +157,12 @@ SET(common_headers
|
||||
global_define.h
|
||||
guild_base.h
|
||||
guilds.h
|
||||
inventory_profile.h
|
||||
inventory_slot.h
|
||||
ipc_mutex.h
|
||||
item.h
|
||||
item_base.h
|
||||
item_data.h
|
||||
item_fieldlist.h
|
||||
item_instance.h
|
||||
languages.h
|
||||
light_source.h
|
||||
linked_list.h
|
||||
@@ -218,52 +214,31 @@ SET(common_headers
|
||||
worldconn.h
|
||||
xml_parser.h
|
||||
zone_numbers.h
|
||||
event/background_task.h
|
||||
event/event_loop.h
|
||||
event/timer.h
|
||||
net/crc32.h
|
||||
net/daybreak_connection.h
|
||||
net/daybreak_structs.h
|
||||
net/endian.h
|
||||
net/eqstream.h
|
||||
net/packet.h
|
||||
patch/chat.h
|
||||
patch/login_sod.h
|
||||
patch/login_titanium.h
|
||||
patch/patch.h
|
||||
patches/patches.h
|
||||
patches/sod.h
|
||||
# patches/sod_itemfields.h
|
||||
patches/sod_limits.h
|
||||
patches/sod_ops.h
|
||||
patches/sod_structs.h
|
||||
patches/sof.h
|
||||
# patches/sof_itemfields.h
|
||||
patches/sof_limits.h
|
||||
# patches/sof_opcode_list.h
|
||||
patches/sof_ops.h
|
||||
patches/sof_structs.h
|
||||
patches/ss_declare.h
|
||||
patches/ss_define.h
|
||||
patches/ss_register.h
|
||||
patches/rof.h
|
||||
# patches/rof_itemfields.h
|
||||
patches/rof_limits.h
|
||||
patches/rof_ops.h
|
||||
patches/rof_structs.h
|
||||
patches/rof2.h
|
||||
# patches/rof2_itemfields.h
|
||||
patches/rof2_limits.h
|
||||
patches/rof2_ops.h
|
||||
patches/rof2_structs.h
|
||||
patches/titanium.h
|
||||
# patches/titanium_itemfields_a.h
|
||||
# patches/titanium_itemfields_b.h
|
||||
patches/titanium_limits.h
|
||||
patches/titanium_ops.h
|
||||
patches/titanium_structs.h
|
||||
patches/uf.h
|
||||
# patches/uf_itemfields.h
|
||||
patches/uf_limits.h
|
||||
patches/uf_ops.h
|
||||
patches/uf_structs.h
|
||||
@@ -282,73 +257,34 @@ SET(common_headers
|
||||
StackWalker/StackWalker.h
|
||||
tinyxml/tinystr.h
|
||||
tinyxml/tinyxml.h
|
||||
util/memory_stream.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Event FILES
|
||||
event/background_task.h
|
||||
event/event_loop.h
|
||||
event/timer.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Net FILES
|
||||
net/crc32.cpp
|
||||
net/crc32.h
|
||||
net/daybreak_connection.cpp
|
||||
net/daybreak_connection.h
|
||||
net/daybreak_structs.h
|
||||
net/endian.h
|
||||
net/eqstream.h
|
||||
net/eqstream.cpp
|
||||
net/packet.cpp
|
||||
net/packet.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Patch FILES
|
||||
patch/chat.cpp
|
||||
patch/chat.h
|
||||
patch/login_sod.cpp
|
||||
patch/login_sod.h
|
||||
patch/login_titanium.cpp
|
||||
patch/login_titanium.h
|
||||
patch/patch.cpp
|
||||
patch/patch.h
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Patches FILES
|
||||
patches/patches.h
|
||||
patches/sod.h
|
||||
# patches/sod_itemfields.h
|
||||
patches/sod_limits.h
|
||||
patches/sod_ops.h
|
||||
patches/sod_structs.h
|
||||
patches/sof.h
|
||||
# patches/sof_itemfields.h
|
||||
patches/sof_limits.h
|
||||
# patches/sof_opcode_list.h
|
||||
patches/sof_ops.h
|
||||
patches/sof_structs.h
|
||||
patches/ss_declare.h
|
||||
patches/ss_define.h
|
||||
patches/ss_register.h
|
||||
patches/rof.h
|
||||
# patches/rof_itemfields.h
|
||||
patches/rof_limits.h
|
||||
patches/rof_ops.h
|
||||
patches/rof_structs.h
|
||||
patches/rof2.h
|
||||
# patches/rof2_itemfields.h
|
||||
patches/rof2_limits.h
|
||||
patches/rof2_ops.h
|
||||
patches/rof2_structs.h
|
||||
patches/titanium.h
|
||||
# patches/titanium_itemfields_a.h
|
||||
# patches/titanium_itemfields_b.h
|
||||
patches/titanium_limits.h
|
||||
patches/titanium_ops.h
|
||||
patches/titanium_structs.h
|
||||
patches/uf.h
|
||||
# patches/uf_itemfields.h
|
||||
patches/uf_limits.h
|
||||
patches/uf_ops.h
|
||||
patches/uf_structs.h
|
||||
@@ -407,15 +343,12 @@ SOURCE_GROUP(TinyXML FILES
|
||||
tinyxml/tinyxmlparser.cpp
|
||||
)
|
||||
|
||||
SOURCE_GROUP(Util FILES
|
||||
util/memory_stream.h
|
||||
)
|
||||
|
||||
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker TinyXML)
|
||||
|
||||
ADD_LIBRARY(common ${common_sources} ${common_headers})
|
||||
|
||||
IF(UNIX)
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)
|
||||
SET_SOURCE_FILES_PROPERTIES("patches/sod.cpp" "patches/sof.cpp" "patches/rof.cpp" "patches/rof2.cpp" "patches/uf.cpp" PROPERTIES COMPILE_FLAGS -O0)
|
||||
ENDIF(UNIX)
|
||||
|
||||
+24
-4
@@ -307,6 +307,7 @@ bool Database::DeleteCharacter(char *name) {
|
||||
query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_enabledtasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `character_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `completed_tasks` WHERE `charid` = '%d'", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `friends` WHERE `charid` = '%d'", charid); QueryDatabase(query);
|
||||
query = StringFormat("DELETE FROM `mail` WHERE `charid` = '%d'", charid); QueryDatabase(query);
|
||||
@@ -638,6 +639,13 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
|
||||
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading, 4
|
||||
); results = QueryDatabase(query);
|
||||
|
||||
/* HoTT Ability */
|
||||
if(RuleB(Character, GrantHoTTOnCreate))
|
||||
{
|
||||
query = StringFormat("INSERT INTO `character_leadership_abilities` (id, slot, rank) VALUES (%u, %i, %i)", character_id, 14, 1);
|
||||
results = QueryDatabase(query);
|
||||
}
|
||||
|
||||
/* Save Skills */
|
||||
int firstquery = 0;
|
||||
for (int i = 0; i < MAX_PP_SKILL; i++){
|
||||
@@ -672,7 +680,7 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
|
||||
}
|
||||
|
||||
/* This only for new Character creation storing */
|
||||
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv) {
|
||||
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
|
||||
uint32 charid = 0;
|
||||
char zone[50];
|
||||
float x, y, z;
|
||||
@@ -701,7 +709,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
|
||||
/* Insert starting inventory... */
|
||||
std::string invquery;
|
||||
for (int16 i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::BANK_BAGS_END;) {
|
||||
const ItemInst* newinv = inv->GetItem(i);
|
||||
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
|
||||
if (newinv) {
|
||||
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
|
||||
charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
|
||||
@@ -709,7 +717,7 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inven
|
||||
auto results = QueryDatabase(invquery);
|
||||
}
|
||||
|
||||
if (i == EQEmu::legacy::SlotCursor) {
|
||||
if (i == EQEmu::inventory::slotCursor) {
|
||||
i = EQEmu::legacy::GENERAL_BAGS_BEGIN;
|
||||
continue;
|
||||
}
|
||||
@@ -2147,4 +2155,16 @@ int Database::GetIPExemption(std::string account_ip) {
|
||||
}
|
||||
|
||||
return RuleI(World, MaxClientsPerIP);
|
||||
}
|
||||
}
|
||||
|
||||
int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
|
||||
std::string query = StringFormat("SELECT instance_list.id FROM instance_list INNER JOIN instance_list_player ON instance_list.id = instance_list_player.id WHERE instance_list.zone = '%i' AND instance_list_player.charid = '%i'", zone_id, char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (results.Success() && results.RowCount() > 0) {
|
||||
auto row = results.begin();
|
||||
return atoi(row[0]);;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
+19
-2
@@ -37,10 +37,14 @@
|
||||
//atoi is not uint32 or uint32 safe!!!!
|
||||
#define atoul(str) strtoul(str, nullptr, 10)
|
||||
|
||||
class Inventory;
|
||||
class MySQLRequestResult;
|
||||
class Client;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
class InventoryProfile;
|
||||
}
|
||||
|
||||
struct EventLogDetails_Struct {
|
||||
uint32 id;
|
||||
char accountname[64];
|
||||
@@ -79,6 +83,17 @@ struct VarCache_Struct {
|
||||
|
||||
class PTimerList;
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#if _MSC_VER > 1700 // greater than 2012 (2013+)
|
||||
# define _ISNAN_(a) std::isnan(a)
|
||||
#else
|
||||
# include <float.h>
|
||||
# define _ISNAN_(a) _isnan(a)
|
||||
#endif
|
||||
#else
|
||||
# define _ISNAN_(a) std::isnan(a)
|
||||
#endif
|
||||
|
||||
class Database : public DBcore {
|
||||
public:
|
||||
Database();
|
||||
@@ -98,7 +113,7 @@ public:
|
||||
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
|
||||
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
|
||||
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
|
||||
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
|
||||
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
|
||||
bool UpdateName(const char* oldname, const char* newname);
|
||||
|
||||
/* General Information Queries */
|
||||
@@ -178,6 +193,8 @@ public:
|
||||
|
||||
int GetIPExemption(std::string account_ip);
|
||||
|
||||
int GetInstanceID(uint32 char_id, uint32 zone_id);
|
||||
|
||||
|
||||
/* Groups */
|
||||
|
||||
|
||||
@@ -186,7 +186,7 @@ namespace Convert {
|
||||
/*002*/ uint32 HP;
|
||||
/*006*/ uint32 Mana;
|
||||
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
|
||||
/*510*/ uint32 Items[EQEmu::textures::TextureCount];
|
||||
/*510*/ uint32 Items[EQEmu::textures::materialCount];
|
||||
/*546*/ char Name[64];
|
||||
/*610*/
|
||||
};
|
||||
@@ -227,9 +227,9 @@ namespace Convert {
|
||||
/*0304*/ uint8 ability_time_minutes;
|
||||
/*0305*/ uint8 ability_time_hours; //place holder
|
||||
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
|
||||
/*0312*/ uint32 item_material[EQEmu::textures::TextureCount]; // Item texture/material of worn/held items
|
||||
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
|
||||
/*0348*/ uint8 unknown0348[44];
|
||||
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::TextureCount];
|
||||
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
|
||||
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
|
||||
/*2348*/ float unknown2384; //seen ~128, ~47
|
||||
/*2352*/ char servername[32]; // length probably not right
|
||||
@@ -1327,7 +1327,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
|
||||
/* Run Bind Home Convert */
|
||||
if (pp->binds[4].zoneId < 999 && !std::isnan(pp->binds[4].x) && !std::isnan(pp->binds[4].y) && !std::isnan(pp->binds[4].z) && !std::isnan(pp->binds[4].heading)) {
|
||||
if (pp->binds[4].zoneId < 999 && !_ISNAN_(pp->binds[4].x) && !_ISNAN_(pp->binds[4].y) && !_ISNAN_(pp->binds[4].z) && !_ISNAN_(pp->binds[4].heading)) {
|
||||
rquery = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, 1)",
|
||||
character_id, pp->binds[4].zoneId, 0, pp->binds[4].x, pp->binds[4].y, pp->binds[4].z, pp->binds[4].heading);
|
||||
@@ -1335,7 +1335,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
}
|
||||
|
||||
/* Run Bind Convert */
|
||||
if (pp->binds[0].zoneId < 999 && !std::isnan(pp->binds[0].x) && !std::isnan(pp->binds[0].y) && !std::isnan(pp->binds[0].z) && !std::isnan(pp->binds[0].heading)) {
|
||||
if (pp->binds[0].zoneId < 999 && !_ISNAN_(pp->binds[0].x) && !_ISNAN_(pp->binds[0].y) && !_ISNAN_(pp->binds[0].z) && !_ISNAN_(pp->binds[0].heading)) {
|
||||
rquery = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
|
||||
" VALUES (%u, %u, %u, %f, %f, %f, %f, 0)",
|
||||
character_id, pp->binds[0].zoneId, 0, pp->binds[0].x, pp->binds[0].y, pp->binds[0].z, pp->binds[0].heading);
|
||||
@@ -1403,7 +1403,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
|
||||
if (rquery != ""){ results = QueryDatabase(rquery); }
|
||||
/* Run Material Color Convert */
|
||||
first_entry = 0; rquery = "";
|
||||
for (i = 0; i < EQEmu::textures::TextureCount; i++){
|
||||
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
|
||||
if (pp->item_tint[i].color > 0){
|
||||
if (first_entry != 1){
|
||||
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
|
||||
|
||||
@@ -35,6 +35,79 @@ namespace EQEmu
|
||||
//using namespace RoF2::invbag;
|
||||
//using namespace RoF2::invaug;
|
||||
|
||||
enum : int16 { typeInvalid = -1, slotInvalid = -1, containerInvalid = -1, socketInvalid = -1 }; // temporary
|
||||
enum : int16 { typeBegin = 0, slotBegin = 0, containerBegin = 0, socketBegin = 0 }; // temporary
|
||||
|
||||
enum PossessionsSlots : int16 { // temporary
|
||||
slotCharm = 0,
|
||||
slotEar1,
|
||||
slotHead,
|
||||
slotFace,
|
||||
slotEar2,
|
||||
slotNeck, // 5
|
||||
slotShoulders,
|
||||
slotArms,
|
||||
slotBack,
|
||||
slotWrist1,
|
||||
slotWrist2, // 10
|
||||
slotRange,
|
||||
slotHands,
|
||||
slotPrimary,
|
||||
slotSecondary,
|
||||
slotFinger1, // 15
|
||||
slotFinger2,
|
||||
slotChest,
|
||||
slotLegs,
|
||||
slotFeet,
|
||||
slotWaist, // 20
|
||||
slotPowerSource = 9999,
|
||||
slotAmmo = 21,
|
||||
slotGeneral1,
|
||||
slotGeneral2,
|
||||
slotGeneral3,
|
||||
slotGeneral4, // 25
|
||||
slotGeneral5,
|
||||
slotGeneral6,
|
||||
slotGeneral7,
|
||||
slotGeneral8,
|
||||
slotCursor, // 30
|
||||
slotCount
|
||||
};
|
||||
|
||||
enum InventoryTypes : int16 { // temporary
|
||||
typePossessions = 0,
|
||||
typeBank,
|
||||
typeSharedBank,
|
||||
typeTrade,
|
||||
typeWorld,
|
||||
typeLimbo, // 5
|
||||
typeTribute,
|
||||
typeTrophyTribute,
|
||||
typeGuildTribute,
|
||||
typeMerchant,
|
||||
typeDeleted, // 10
|
||||
typeCorpse,
|
||||
typeBazaar,
|
||||
typeInspect,
|
||||
typeRealEstate,
|
||||
typeViewMODPC, // 15
|
||||
typeViewMODBank,
|
||||
typeViewMODSharedBank,
|
||||
typeViewMODLimbo,
|
||||
typeAltStorage,
|
||||
typeArchived, // 20
|
||||
typeMail,
|
||||
typeGuildTrophyTribute,
|
||||
typeKrono,
|
||||
typeOther,
|
||||
typeCount
|
||||
};
|
||||
|
||||
static int16 SlotCount(int16 type_index) { return 0; } // temporary
|
||||
|
||||
const int16 ContainerCount = 10; // temporary
|
||||
const int16 SocketCount = 6; // temporary
|
||||
|
||||
} /*inventory*/
|
||||
|
||||
namespace constants {
|
||||
@@ -43,7 +116,16 @@ namespace EQEmu
|
||||
|
||||
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
|
||||
|
||||
const int LongBuffs = RoF2::constants::LongBuffs;
|
||||
const int ShortBuffs = RoF2::constants::ShortBuffs;
|
||||
const int DiscBuffs = RoF2::constants::DiscBuffs;
|
||||
const int TotalBuffs = RoF2::constants::TotalBuffs;
|
||||
const int NPCBuffs = RoF2::constants::NPCBuffs;
|
||||
const int PetBuffs = RoF2::constants::PetBuffs;
|
||||
const int MercBuffs = RoF2::constants::MercBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
enum class CastingSlot : uint32 {
|
||||
Gem1 = 0,
|
||||
Gem2 = 1,
|
||||
@@ -68,3 +150,9 @@ namespace EQEmu
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_EMU_CONSTANTS_H*/
|
||||
|
||||
/* hack list to prevent circular references
|
||||
|
||||
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
|
||||
|
||||
*/
|
||||
|
||||
+15
-89
@@ -61,8 +61,6 @@ namespace EQEmu
|
||||
SLOT_GENERAL_6 = 27,
|
||||
SLOT_GENERAL_7 = 28,
|
||||
SLOT_GENERAL_8 = 29,
|
||||
//SLOT_GENERAL_9 = not supported
|
||||
//SLOT_GENERAL_10 = not supported
|
||||
SLOT_CURSOR = 30,
|
||||
SLOT_CURSOR_END = (int16)0xFFFE, // I hope no one is using this...
|
||||
SLOT_TRADESKILL = 1000,
|
||||
@@ -96,75 +94,8 @@ namespace EQEmu
|
||||
SLOT_WORLD_END = 4009
|
||||
};
|
||||
|
||||
enum InventoryTypes : int16 {
|
||||
TypePossessions = 0,
|
||||
TypeBank,
|
||||
TypeSharedBank,
|
||||
TypeTrade,
|
||||
TypeWorld,
|
||||
TypeLimbo, // 5
|
||||
TypeTribute,
|
||||
TypeTrophyTribute,
|
||||
TypeGuildTribute,
|
||||
TypeMerchant,
|
||||
TypeDeleted, // 10
|
||||
TypeCorpse,
|
||||
TypeBazaar,
|
||||
TypeInspect,
|
||||
TypeRealEstate,
|
||||
TypeViewMODPC, // 15
|
||||
TypeViewMODBank,
|
||||
TypeViewMODSharedBank,
|
||||
TypeViewMODLimbo,
|
||||
TypeAltStorage,
|
||||
TypeArchived, // 20
|
||||
TypeMail,
|
||||
TypeGuildTrophyTribute,
|
||||
TypeKrono,
|
||||
TypeOther,
|
||||
TypeCount
|
||||
};
|
||||
|
||||
enum PossessionsSlots : int16 {
|
||||
SlotCharm = 0,
|
||||
SlotEar1,
|
||||
SlotHead,
|
||||
SlotFace,
|
||||
SlotEar2,
|
||||
SlotNeck, // 5
|
||||
SlotShoulders,
|
||||
SlotArms,
|
||||
SlotBack,
|
||||
SlotWrist1,
|
||||
SlotWrist2, // 10
|
||||
SlotRange,
|
||||
SlotHands,
|
||||
SlotPrimary,
|
||||
SlotSecondary,
|
||||
SlotFinger1, // 15
|
||||
SlotFinger2,
|
||||
SlotChest,
|
||||
SlotLegs,
|
||||
SlotFeet,
|
||||
SlotWaist, // 20
|
||||
SlotPowerSource = 9999, // temp
|
||||
SlotAmmo = 21, // temp
|
||||
SlotGeneral1,
|
||||
SlotGeneral2,
|
||||
SlotGeneral3,
|
||||
SlotGeneral4, // 25
|
||||
SlotGeneral5,
|
||||
SlotGeneral6,
|
||||
SlotGeneral7,
|
||||
SlotGeneral8,
|
||||
//SlotGeneral9,
|
||||
//SlotGeneral10,
|
||||
SlotCursor, // 30
|
||||
SlotCount
|
||||
};
|
||||
|
||||
// these are currently hard-coded for existing inventory system..do not use in place of special client version handlers until ready
|
||||
static const uint16 TYPE_POSSESSIONS_SIZE = SlotCount;
|
||||
static const uint16 TYPE_POSSESSIONS_SIZE = 31;
|
||||
static const uint16 TYPE_BANK_SIZE = 24;
|
||||
static const uint16 TYPE_SHARED_BANK_SIZE = 2;
|
||||
static const uint16 TYPE_TRADE_SIZE = 8;
|
||||
@@ -175,14 +106,14 @@ namespace EQEmu
|
||||
static const uint16 TYPE_GUILD_TRIBUTE_SIZE = 0;
|
||||
static const uint16 TYPE_MERCHANT_SIZE = 0;
|
||||
static const uint16 TYPE_DELETED_SIZE = 0;
|
||||
static const uint16 TYPE_CORPSE_SIZE = SlotCount; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
|
||||
static const uint16 TYPE_CORPSE_SIZE = 31; // no bitmask use..limits to size of client corpse window (see EQLimits::InventoryMapSize(MapCorpse, <EQClientVersion))
|
||||
static const uint16 TYPE_BAZAAR_SIZE = 80;
|
||||
static const uint16 TYPE_INSPECT_SIZE = 22;
|
||||
static const uint16 TYPE_REAL_ESTATE_SIZE = 0;
|
||||
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;//NOT_USED;
|
||||
static const uint16 TYPE_VIEW_MOD_PC_SIZE = 0;
|
||||
static const uint16 TYPE_VIEW_MOD_BANK_SIZE = 0;
|
||||
static const uint16 TYPE_VIEW_MOD_SHARED_BANK_SIZE = 0;
|
||||
static const uint16 TYPE_VIEW_MOD_LIMBO_SIZE = 0;
|
||||
static const uint16 TYPE_ALT_STORAGE_SIZE = 0;
|
||||
static const uint16 TYPE_ARCHIVED_SIZE = 0;
|
||||
static const uint16 TYPE_MAIL_SIZE = 0;
|
||||
@@ -192,12 +123,12 @@ namespace EQEmu
|
||||
|
||||
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
|
||||
// (these are mainly to assign specific values to constants used in conversions and to identify per-client ranges/offsets)
|
||||
static const int16 EQUIPMENT_BEGIN = SlotCharm;
|
||||
static const int16 EQUIPMENT_END = SlotAmmo;
|
||||
static const int16 EQUIPMENT_BEGIN = 0;
|
||||
static const int16 EQUIPMENT_END = 21;
|
||||
static const uint16 EQUIPMENT_SIZE = 22; // does not account for 'Power Source' - used mainly for npc equipment arrays
|
||||
|
||||
static const int16 GENERAL_BEGIN = SlotGeneral1;
|
||||
static const int16 GENERAL_END = SlotGeneral8;
|
||||
static const int16 GENERAL_BEGIN = 22;
|
||||
static const int16 GENERAL_END = 29;
|
||||
static const uint16 GENERAL_SIZE = 8;
|
||||
static const int16 GENERAL_BAGS_BEGIN = 251;
|
||||
static const int16 GENERAL_BAGS_END_OFFSET = 79;
|
||||
@@ -235,22 +166,17 @@ namespace EQEmu
|
||||
static const int16 TRIBUTE_SIZE = TYPE_TRIBUTE_SIZE;
|
||||
|
||||
static const int16 CORPSE_BEGIN = 22;
|
||||
//static const int16 CORPSE_END = RoF::consts::CORPSE_END; // not ready for use
|
||||
|
||||
// items
|
||||
// common and container sizes will not increase until the new 'location' struct is implemented
|
||||
static const uint16 ITEM_COMMON_SIZE = 6;//RoF::consts::ITEM_COMMON_SIZE;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;//Titanium::consts::ITEM_CONTAINER_SIZE;
|
||||
|
||||
// BANDOLIERS_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t BANDOLIERS_SIZE = 20;//RoF2::consts::BANDOLIERS_SIZE; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4;//RoF2::consts::BANDOLIER_ITEM_COUNT; // number of equipment slots in bandolier instance
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
// POTION_BELT_SIZE sets maximum limit..active limit will need to be handled by the appropriate AA or spell (or item?)
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;//RoF2::consts::POTION_BELT_ITEM_COUNT;
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 56;//RoF2::consts::TEXT_LINK_BODY_LENGTH;
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 56;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif /* COMMON_EMU_LEGACY_H */
|
||||
|
||||
@@ -25,6 +25,9 @@ N(OP_AdventureRequest),
|
||||
N(OP_AdventureStatsReply),
|
||||
N(OP_AdventureStatsRequest),
|
||||
N(OP_AdventureUpdate),
|
||||
N(OP_AggroMeterLockTarget),
|
||||
N(OP_AggroMeterTargetInfo),
|
||||
N(OP_AggroMeterUpdate),
|
||||
N(OP_AltCurrency),
|
||||
N(OP_AltCurrencyMerchantReply),
|
||||
N(OP_AltCurrencyMerchantRequest),
|
||||
|
||||
+113
-113
@@ -127,244 +127,244 @@ uint32 EQEmu::versions::ConvertClientVersionToExpansion(ClientVersion client_ver
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidInventoryVersion(InventoryVersion inventory_version)
|
||||
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidPCInventoryVersion(InventoryVersion inventory_version)
|
||||
bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidNonPCInventoryVersion(InventoryVersion inventory_version)
|
||||
bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
|
||||
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::versions::IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
|
||||
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidatePCInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= InventoryVersion::Unknown || inventory_version > LastPCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateNonPCInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= LastPCInventoryVersion || inventory_version > LastNonPCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
if (inventory_version <= LastNonPCInventoryVersion || inventory_version > LastOfflinePCInventoryVersion)
|
||||
return InventoryVersion::Unknown;
|
||||
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
|
||||
return MobVersion::Unknown;
|
||||
|
||||
return inventory_version;
|
||||
return mob_version;
|
||||
}
|
||||
|
||||
const char* EQEmu::versions::InventoryVersionName(InventoryVersion inventory_version)
|
||||
const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Unknown:
|
||||
switch (mob_version) {
|
||||
case MobVersion::Unknown:
|
||||
return "Unknown Version";
|
||||
case InventoryVersion::Client62:
|
||||
case MobVersion::Client62:
|
||||
return "Client 6.2";
|
||||
case InventoryVersion::Titanium:
|
||||
case MobVersion::Titanium:
|
||||
return "Titanium";
|
||||
case InventoryVersion::SoF:
|
||||
case MobVersion::SoF:
|
||||
return "SoF";
|
||||
case InventoryVersion::SoD:
|
||||
case MobVersion::SoD:
|
||||
return "SoD";
|
||||
case InventoryVersion::UF:
|
||||
case MobVersion::UF:
|
||||
return "UF";
|
||||
case InventoryVersion::RoF:
|
||||
case MobVersion::RoF:
|
||||
return "RoF";
|
||||
case InventoryVersion::RoF2:
|
||||
case MobVersion::RoF2:
|
||||
return "RoF2";
|
||||
case InventoryVersion::NPC:
|
||||
case MobVersion::NPC:
|
||||
return "NPC";
|
||||
case InventoryVersion::NPCMerchant:
|
||||
case MobVersion::NPCMerchant:
|
||||
return "NPC Merchant";
|
||||
case InventoryVersion::Merc:
|
||||
case MobVersion::Merc:
|
||||
return "Merc";
|
||||
case InventoryVersion::Bot:
|
||||
case MobVersion::Bot:
|
||||
return "Bot";
|
||||
case InventoryVersion::ClientPet:
|
||||
case MobVersion::ClientPet:
|
||||
return "Client Pet";
|
||||
case InventoryVersion::NPCPet:
|
||||
case MobVersion::NPCPet:
|
||||
return "NPC Pet";
|
||||
case InventoryVersion::MercPet:
|
||||
case MobVersion::MercPet:
|
||||
return "Merc Pet";
|
||||
case InventoryVersion::BotPet:
|
||||
case MobVersion::BotPet:
|
||||
return "Bot Pet";
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
case MobVersion::OfflineTitanium:
|
||||
return "Offline Titanium";
|
||||
case InventoryVersion::OfflineSoF:
|
||||
case MobVersion::OfflineSoF:
|
||||
return "Offline SoF";
|
||||
case InventoryVersion::OfflineSoD:
|
||||
case MobVersion::OfflineSoD:
|
||||
return "Offline SoD";
|
||||
case InventoryVersion::OfflineUF:
|
||||
case MobVersion::OfflineUF:
|
||||
return "Offline UF";
|
||||
case InventoryVersion::OfflineRoF:
|
||||
case MobVersion::OfflineRoF:
|
||||
return "Offline RoF";
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
case MobVersion::OfflineRoF2:
|
||||
return "Offline RoF2";
|
||||
default:
|
||||
return "Invalid Version";
|
||||
};
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Unknown:
|
||||
case InventoryVersion::Client62:
|
||||
switch (mob_version) {
|
||||
case MobVersion::Unknown:
|
||||
case MobVersion::Client62:
|
||||
return ClientVersion::Unknown;
|
||||
case InventoryVersion::Titanium:
|
||||
case MobVersion::Titanium:
|
||||
return ClientVersion::Titanium;
|
||||
case InventoryVersion::SoF:
|
||||
case MobVersion::SoF:
|
||||
return ClientVersion::SoF;
|
||||
case InventoryVersion::SoD:
|
||||
case MobVersion::SoD:
|
||||
return ClientVersion::SoD;
|
||||
case InventoryVersion::UF:
|
||||
case MobVersion::UF:
|
||||
return ClientVersion::UF;
|
||||
case InventoryVersion::RoF:
|
||||
case MobVersion::RoF:
|
||||
return ClientVersion::RoF;
|
||||
case InventoryVersion::RoF2:
|
||||
case MobVersion::RoF2:
|
||||
return ClientVersion::RoF2;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToInventoryVersion(ClientVersion client_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Unknown:
|
||||
case ClientVersion::Client62:
|
||||
return InventoryVersion::Unknown;
|
||||
return MobVersion::Unknown;
|
||||
case ClientVersion::Titanium:
|
||||
return InventoryVersion::Titanium;
|
||||
return MobVersion::Titanium;
|
||||
case ClientVersion::SoF:
|
||||
return InventoryVersion::SoF;
|
||||
return MobVersion::SoF;
|
||||
case ClientVersion::SoD:
|
||||
return InventoryVersion::SoD;
|
||||
return MobVersion::SoD;
|
||||
case ClientVersion::UF:
|
||||
return InventoryVersion::UF;
|
||||
return MobVersion::UF;
|
||||
case ClientVersion::RoF:
|
||||
return InventoryVersion::RoF;
|
||||
return MobVersion::RoF;
|
||||
case ClientVersion::RoF2:
|
||||
return InventoryVersion::RoF2;
|
||||
return MobVersion::RoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
return MobVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::Titanium:
|
||||
return InventoryVersion::OfflineTitanium;
|
||||
case InventoryVersion::SoF:
|
||||
return InventoryVersion::OfflineSoF;
|
||||
case InventoryVersion::SoD:
|
||||
return InventoryVersion::OfflineSoD;
|
||||
case InventoryVersion::UF:
|
||||
return InventoryVersion::OfflineUF;
|
||||
case InventoryVersion::RoF:
|
||||
return InventoryVersion::OfflineRoF;
|
||||
case InventoryVersion::RoF2:
|
||||
return InventoryVersion::OfflineRoF2;
|
||||
switch (mob_version) {
|
||||
case MobVersion::Titanium:
|
||||
return MobVersion::OfflineTitanium;
|
||||
case MobVersion::SoF:
|
||||
return MobVersion::OfflineSoF;
|
||||
case MobVersion::SoD:
|
||||
return MobVersion::OfflineSoD;
|
||||
case MobVersion::UF:
|
||||
return MobVersion::OfflineUF;
|
||||
case MobVersion::RoF:
|
||||
return MobVersion::OfflineRoF;
|
||||
case MobVersion::RoF2:
|
||||
return MobVersion::OfflineRoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
return MobVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
return InventoryVersion::Titanium;
|
||||
case InventoryVersion::OfflineSoF:
|
||||
return InventoryVersion::SoF;
|
||||
case InventoryVersion::OfflineSoD:
|
||||
return InventoryVersion::SoD;
|
||||
case InventoryVersion::OfflineUF:
|
||||
return InventoryVersion::UF;
|
||||
case InventoryVersion::OfflineRoF:
|
||||
return InventoryVersion::RoF;
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
return InventoryVersion::RoF2;
|
||||
switch (mob_version) {
|
||||
case MobVersion::OfflineTitanium:
|
||||
return MobVersion::Titanium;
|
||||
case MobVersion::OfflineSoF:
|
||||
return MobVersion::SoF;
|
||||
case MobVersion::OfflineSoD:
|
||||
return MobVersion::SoD;
|
||||
case MobVersion::OfflineUF:
|
||||
return MobVersion::UF;
|
||||
case MobVersion::OfflineRoF:
|
||||
return MobVersion::RoF;
|
||||
case MobVersion::OfflineRoF2:
|
||||
return MobVersion::RoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
return MobVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version)
|
||||
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
|
||||
{
|
||||
switch (inventory_version) {
|
||||
case InventoryVersion::OfflineTitanium:
|
||||
switch (mob_version) {
|
||||
case MobVersion::OfflineTitanium:
|
||||
return ClientVersion::Titanium;
|
||||
case InventoryVersion::OfflineSoF:
|
||||
case MobVersion::OfflineSoF:
|
||||
return ClientVersion::SoF;
|
||||
case InventoryVersion::OfflineSoD:
|
||||
case MobVersion::OfflineSoD:
|
||||
return ClientVersion::SoD;
|
||||
case InventoryVersion::OfflineUF:
|
||||
case MobVersion::OfflineUF:
|
||||
return ClientVersion::UF;
|
||||
case InventoryVersion::OfflineRoF:
|
||||
case MobVersion::OfflineRoF:
|
||||
return ClientVersion::RoF;
|
||||
case InventoryVersion::OfflineRoF2:
|
||||
case MobVersion::OfflineRoF2:
|
||||
return ClientVersion::RoF2;
|
||||
default:
|
||||
return ClientVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::versions::InventoryVersion EQEmu::versions::ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version)
|
||||
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
|
||||
{
|
||||
switch (client_version) {
|
||||
case ClientVersion::Titanium:
|
||||
return InventoryVersion::OfflineTitanium;
|
||||
return MobVersion::OfflineTitanium;
|
||||
case ClientVersion::SoF:
|
||||
return InventoryVersion::OfflineSoF;
|
||||
return MobVersion::OfflineSoF;
|
||||
case ClientVersion::SoD:
|
||||
return InventoryVersion::OfflineSoD;
|
||||
return MobVersion::OfflineSoD;
|
||||
case ClientVersion::UF:
|
||||
return InventoryVersion::OfflineUF;
|
||||
return MobVersion::OfflineUF;
|
||||
case ClientVersion::RoF:
|
||||
return InventoryVersion::OfflineRoF;
|
||||
return MobVersion::OfflineRoF;
|
||||
case ClientVersion::RoF2:
|
||||
return InventoryVersion::OfflineRoF2;
|
||||
return MobVersion::OfflineRoF2;
|
||||
default:
|
||||
return InventoryVersion::Unknown;
|
||||
return MobVersion::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
+27
-29
@@ -64,17 +64,15 @@ namespace EQEmu
|
||||
const ClientVersion LastClientVersion = ClientVersion::RoF2;
|
||||
const size_t ClientVersionCount = (static_cast<size_t>(LastClientVersion) + 1);
|
||||
|
||||
extern bool IsValidClientVersion(ClientVersion client_version);
|
||||
extern ClientVersion ValidateClientVersion(ClientVersion client_version);
|
||||
extern const char* ClientVersionName(ClientVersion client_version);
|
||||
extern uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
|
||||
extern ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
|
||||
extern uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
|
||||
bool IsValidClientVersion(ClientVersion client_version);
|
||||
ClientVersion ValidateClientVersion(ClientVersion client_version);
|
||||
const char* ClientVersionName(ClientVersion client_version);
|
||||
uint32 ConvertClientVersionToClientVersionBit(ClientVersion client_version);
|
||||
ClientVersion ConvertClientVersionBitToClientVersion(uint32 client_version_bit);
|
||||
uint32 ConvertClientVersionToExpansion(ClientVersion client_version);
|
||||
|
||||
} /*versions*/
|
||||
|
||||
namespace versions {
|
||||
enum class InventoryVersion {
|
||||
enum class MobVersion {
|
||||
Unknown = 0,
|
||||
Client62,
|
||||
Titanium,
|
||||
@@ -99,29 +97,29 @@ namespace EQEmu
|
||||
OfflineRoF2
|
||||
};
|
||||
|
||||
const InventoryVersion LastInventoryVersion = InventoryVersion::OfflineRoF2;
|
||||
const InventoryVersion LastPCInventoryVersion = InventoryVersion::RoF2;
|
||||
const InventoryVersion LastNonPCInventoryVersion = InventoryVersion::BotPet;
|
||||
const InventoryVersion LastOfflinePCInventoryVersion = InventoryVersion::OfflineRoF2;
|
||||
const size_t InventoryVersionCount = (static_cast<size_t>(LastInventoryVersion) + 1);
|
||||
const MobVersion LastMobVersion = MobVersion::OfflineRoF2;
|
||||
const MobVersion LastPCMobVersion = MobVersion::RoF2;
|
||||
const MobVersion LastNonPCMobVersion = MobVersion::BotPet;
|
||||
const MobVersion LastOfflinePCMobVersion = MobVersion::OfflineRoF2;
|
||||
const size_t MobVersionCount = (static_cast<size_t>(LastMobVersion) + 1);
|
||||
|
||||
extern bool IsValidInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidNonPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern bool IsValidOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
bool IsValidMobVersion(MobVersion mob_version);
|
||||
bool IsValidPCMobVersion(MobVersion mob_version);
|
||||
bool IsValidNonPCMobVersion(MobVersion mob_version);
|
||||
bool IsValidOfflinePCMobVersion(MobVersion mob_version);
|
||||
|
||||
extern InventoryVersion ValidateInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidatePCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidateNonPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ValidateOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
MobVersion ValidateMobVersion(MobVersion mob_version);
|
||||
MobVersion ValidatePCMobVersion(MobVersion mob_version);
|
||||
MobVersion ValidateNonPCMobVersion(MobVersion mob_version);
|
||||
MobVersion ValidateOfflinePCMobVersion(MobVersion mob_version);
|
||||
|
||||
extern const char* InventoryVersionName(InventoryVersion inventory_version);
|
||||
extern ClientVersion ConvertInventoryVersionToClientVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertClientVersionToInventoryVersion(ClientVersion client_version);
|
||||
extern InventoryVersion ConvertPCInventoryVersionToOfflinePCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertOfflinePCInventoryVersionToPCInventoryVersion(InventoryVersion inventory_version);
|
||||
extern ClientVersion ConvertOfflinePCInventoryVersionToClientVersion(InventoryVersion inventory_version);
|
||||
extern InventoryVersion ConvertClientVersionToOfflinePCInventoryVersion(ClientVersion client_version);
|
||||
const char* MobVersionName(MobVersion mob_version);
|
||||
ClientVersion ConvertMobVersionToClientVersion(MobVersion mob_version);
|
||||
MobVersion ConvertClientVersionToMobVersion(ClientVersion client_version);
|
||||
MobVersion ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version);
|
||||
MobVersion ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version);
|
||||
ClientVersion ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version);
|
||||
MobVersion ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version);
|
||||
|
||||
} /*versions*/
|
||||
|
||||
|
||||
@@ -516,14 +516,6 @@ static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // chang
|
||||
*/
|
||||
|
||||
#define INVALID_INDEX -1
|
||||
#define NO_ITEM 0
|
||||
|
||||
// yes..these are redundant... but, they help to identify and define what is actually being performed
|
||||
// plus, since they're pre-op's, they don't affect the actual binary size
|
||||
#define TYPE_BEGIN 0
|
||||
#define SLOT_BEGIN 0
|
||||
#define SUB_INDEX_BEGIN 0
|
||||
#define AUG_INDEX_BEGIN 0
|
||||
|
||||
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
|
||||
|
||||
|
||||
+791
-189
File diff suppressed because it is too large
Load Diff
+10
-3
@@ -38,6 +38,13 @@ namespace EQEmu
|
||||
class LookupEntry {
|
||||
public:
|
||||
size_t CharacterCreationLimit;
|
||||
int LongBuffs;
|
||||
int ShortBuffs;
|
||||
int DiscBuffs;
|
||||
int TotalBuffs;
|
||||
int NPCBuffs;
|
||||
int PetBuffs;
|
||||
int MercBuffs;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::ClientVersion client_version);
|
||||
@@ -47,7 +54,7 @@ namespace EQEmu
|
||||
namespace inventory {
|
||||
class LookupEntry {
|
||||
public:
|
||||
size_t InventoryTypeSize[legacy::TypeCount];
|
||||
size_t InventoryTypeSize[25]; // should reflect EQEmu::inventory::typeCount referenced in emu_constants.h
|
||||
|
||||
uint64 PossessionsBitmask;
|
||||
size_t ItemBagSize;
|
||||
@@ -59,7 +66,7 @@ namespace EQEmu
|
||||
bool AllowOverLevelEquipment;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
|
||||
const LookupEntry* Lookup(versions::MobVersion mob_version);
|
||||
|
||||
} /*inventory*/
|
||||
|
||||
@@ -69,7 +76,7 @@ namespace EQEmu
|
||||
bool CoinHasWeight;
|
||||
};
|
||||
|
||||
const LookupEntry* Lookup(versions::InventoryVersion inventory_version);
|
||||
const LookupEntry* Lookup(versions::MobVersion mob_version);
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@ struct LDoNTrapTemplate
|
||||
|
||||
// All clients translate the character select information to some degree
|
||||
|
||||
struct CharSelectEquip : EQEmu::Texture_Struct, EQEmu::Tint_Struct {};
|
||||
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
|
||||
|
||||
// RoF2-based hybrid struct
|
||||
struct CharacterSelectEntry_Struct
|
||||
@@ -142,7 +142,7 @@ struct CharacterSelectEntry_Struct
|
||||
uint16 Instance;
|
||||
uint8 Gender;
|
||||
uint8 Face;
|
||||
CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
uint8 Unknown15; // Seen FF
|
||||
uint8 Unknown19; // Seen FF
|
||||
uint32 DrakkinTattoo;
|
||||
@@ -834,7 +834,7 @@ struct SuspendedMinion_Struct
|
||||
/*002*/ uint32 HP;
|
||||
/*006*/ uint32 Mana;
|
||||
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
|
||||
/*510*/ EQEmu::TextureShortProfile Items;
|
||||
/*510*/ EQEmu::TextureMaterialProfile Items;
|
||||
/*546*/ char Name[64];
|
||||
/*610*/
|
||||
};
|
||||
@@ -942,7 +942,7 @@ struct PlayerProfile_Struct
|
||||
/*0304*/ uint8 ability_time_minutes;
|
||||
/*0305*/ uint8 ability_time_hours; //place holder
|
||||
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
|
||||
/*0312*/ EQEmu::TextureShortProfile item_material; // Item texture/material of worn/held items
|
||||
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
|
||||
/*0348*/ uint8 unknown0348[44];
|
||||
/*0392*/ EQEmu::TintProfile item_tint;
|
||||
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
|
||||
@@ -1179,7 +1179,7 @@ struct WearChange_Struct{
|
||||
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
|
||||
/*014*/ uint32 hero_forge_model; // New to VoA
|
||||
/*018*/ uint32 unknown18; // New to RoF
|
||||
/*022*/ EQEmu::Tint_Struct color;
|
||||
/*022*/ EQEmu::textures::Tint_Struct color;
|
||||
/*026*/ uint8 wear_slot_id;
|
||||
/*027*/
|
||||
};
|
||||
@@ -1643,7 +1643,7 @@ struct LootingItem_Struct {
|
||||
/*002*/ uint32 looter;
|
||||
/*004*/ uint16 slot_id;
|
||||
/*006*/ uint8 unknown3[2];
|
||||
/*008*/ uint32 auto_loot;
|
||||
/*008*/ int32 auto_loot;
|
||||
};
|
||||
|
||||
struct GuildManageStatus_Struct{
|
||||
@@ -2071,7 +2071,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
EQEmu::ItemBase item;
|
||||
EQEmu::ItemData item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
@@ -2243,6 +2243,7 @@ struct GroupFollow_Struct { // SoF Follow Struct
|
||||
/*0132*/
|
||||
};
|
||||
|
||||
// this is generic struct
|
||||
struct GroupLeaderChange_Struct
|
||||
{
|
||||
/*000*/ char Unknown000[64];
|
||||
@@ -2495,6 +2496,7 @@ struct BookRequest_Struct {
|
||||
uint8 window; // where to display the text (0xFF means new window)
|
||||
uint8 type; //type: 0=scroll, 1=book, 2=item info.. prolly others.
|
||||
uint32 invslot; // Only used in Sof and later clients;
|
||||
int16 subslot; // The subslot inside of a bag if it is inside one.
|
||||
char txtfile[20];
|
||||
};
|
||||
|
||||
@@ -3517,6 +3519,20 @@ struct RecipeAutoCombine_Struct {
|
||||
// f5 ff ff ff in 'you dont have all the stuff' reply
|
||||
};
|
||||
|
||||
// this is the "value#a" data
|
||||
enum EParticlePoint {
|
||||
eDefault,
|
||||
eChest,
|
||||
eHead,
|
||||
eLeftHand,
|
||||
eRigthHand,
|
||||
eLeftFoot,
|
||||
eRightFood,
|
||||
eLeftEye,
|
||||
eRightEye,
|
||||
eMouth
|
||||
};
|
||||
|
||||
struct LevelAppearance_Struct { //Sends a little graphic on level up
|
||||
uint32 spawn_id;
|
||||
uint32 parm1;
|
||||
|
||||
+25
-32
@@ -123,26 +123,21 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
|
||||
|
||||
std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
|
||||
{
|
||||
std::string category_string;
|
||||
if (log_category > 0 && Logs::LogCategoryName[log_category])
|
||||
category_string = StringFormat("[%s] ", Logs::LogCategoryName[log_category]);
|
||||
return StringFormat("%s%s", category_string.c_str(), in_message.c_str());
|
||||
std::string ret;
|
||||
ret.push_back('[');
|
||||
ret.append(Logs::LogCategoryName[log_category]);
|
||||
ret.push_back(']');
|
||||
ret.push_back(' ');
|
||||
ret.append(in_message);
|
||||
return ret;
|
||||
}
|
||||
|
||||
void EQEmuLogSys::ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message)
|
||||
{
|
||||
/* Check if category enabled for process */
|
||||
if (log_settings[log_category].log_to_gmsay == 0)
|
||||
return;
|
||||
|
||||
/* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash */
|
||||
if (log_category == Logs::LogCategory::Netcode)
|
||||
return;
|
||||
|
||||
/* Make sure the message inbound is at a debug level we're set at */
|
||||
if (log_settings[log_category].log_to_gmsay < debug_level)
|
||||
return;
|
||||
|
||||
/* Check to see if the process that actually ran this is zone */
|
||||
if (EQEmuLogSys::log_platform == EQEmuExePlatform::ExePlatformZone)
|
||||
on_log_gmsay_hook(log_category, message);
|
||||
@@ -160,14 +155,6 @@ void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const
|
||||
crash_log.close();
|
||||
}
|
||||
|
||||
/* Check if category enabled for process */
|
||||
if (log_settings[log_category].log_to_file == 0)
|
||||
return;
|
||||
|
||||
/* Make sure the message inbound is at a debug level we're set at */
|
||||
if (log_settings[log_category].log_to_file < debug_level)
|
||||
return;
|
||||
|
||||
char time_stamp[80];
|
||||
EQEmuLogSys::SetCurrentTimeStamp(time_stamp);
|
||||
|
||||
@@ -246,13 +233,6 @@ uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category) {
|
||||
|
||||
void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message)
|
||||
{
|
||||
/* Check if category enabled for process */
|
||||
if (log_settings[log_category].log_to_console == 0)
|
||||
return;
|
||||
|
||||
/* Make sure the message inbound is at a debug level we're set at */
|
||||
if (log_settings[log_category].log_to_console < debug_level)
|
||||
return;
|
||||
|
||||
#ifdef _WINDOWS
|
||||
HANDLE console_handle;
|
||||
@@ -273,12 +253,25 @@ void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category,
|
||||
|
||||
void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
|
||||
{
|
||||
const bool log_to_console = log_settings[log_category].log_to_console > 0;
|
||||
const bool log_to_file = log_settings[log_category].log_to_file > 0;
|
||||
const bool log_to_gmsay = log_settings[log_category].log_to_gmsay > 0;
|
||||
const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
|
||||
|
||||
if (nothing_to_log) return;
|
||||
bool log_to_console = true;
|
||||
if (log_settings[log_category].log_to_console < debug_level) {
|
||||
log_to_console = false;
|
||||
}
|
||||
|
||||
bool log_to_file = true;
|
||||
if (log_settings[log_category].log_to_file < debug_level) {
|
||||
log_to_file = false;
|
||||
}
|
||||
|
||||
bool log_to_gmsay = true;
|
||||
if (log_settings[log_category].log_to_gmsay < debug_level) {
|
||||
log_to_gmsay = false;
|
||||
}
|
||||
|
||||
const bool nothing_to_log = !log_to_console && !log_to_file && !log_to_gmsay;
|
||||
if (nothing_to_log)
|
||||
return;
|
||||
|
||||
va_list args;
|
||||
va_start(args, message);
|
||||
|
||||
@@ -19,11 +19,11 @@
|
||||
#ifndef EQEMU_LOGSYS_H
|
||||
#define EQEMU_LOGSYS_H
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <stdio.h>
|
||||
#include <functional>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace Logs {
|
||||
@@ -158,13 +158,6 @@ public:
|
||||
void SetCurrentTimeStamp(char* time_stamp); /* Used in file logs to prepend a timestamp entry for logs */
|
||||
void StartFileLogs(const std::string &log_name = ""); /* Used to declare the processes file log and to keep it open for later use */
|
||||
|
||||
template <typename... Args>
|
||||
void OutF(Logs::DebugLevel debug_level, uint16 log_category, const char *fmt, const Args&... args)
|
||||
{
|
||||
std::string log_str = fmt::format(fmt, args...);
|
||||
Out(debug_level, log_category, log_str);
|
||||
}
|
||||
|
||||
/*
|
||||
LogSettings Struct
|
||||
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
#pragma once
|
||||
#include <functional>
|
||||
#include "event_loop.h"
|
||||
|
||||
namespace EQ {
|
||||
class BackgroundTask
|
||||
{
|
||||
public:
|
||||
typedef std::function<void(void)> BackgroundTaskFunction;
|
||||
struct BackgroundTaskBaton
|
||||
{
|
||||
BackgroundTaskFunction fn;
|
||||
BackgroundTaskFunction on_finish;
|
||||
};
|
||||
|
||||
BackgroundTask(BackgroundTaskFunction fn, BackgroundTaskFunction on_finish) {
|
||||
uv_work_t *m_work = new uv_work_t;
|
||||
memset(m_work, 0, sizeof(uv_work_t));
|
||||
BackgroundTaskBaton *baton = new BackgroundTaskBaton();
|
||||
baton->fn = fn;
|
||||
baton->on_finish = on_finish;
|
||||
|
||||
m_work->data = baton;
|
||||
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
|
||||
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
|
||||
baton->fn();
|
||||
}, [](uv_work_t* req, int status) {
|
||||
BackgroundTaskBaton *baton = (BackgroundTaskBaton*)req->data;
|
||||
baton->on_finish();
|
||||
delete baton;
|
||||
delete req;
|
||||
});
|
||||
}
|
||||
|
||||
~BackgroundTask() {
|
||||
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
#pragma once
|
||||
#include <functional>
|
||||
#include <uv.h>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
class EventLoop
|
||||
{
|
||||
public:
|
||||
static EventLoop &Get() {
|
||||
static EventLoop inst;
|
||||
return inst;
|
||||
}
|
||||
|
||||
~EventLoop() {
|
||||
uv_loop_close(&m_loop);
|
||||
}
|
||||
|
||||
void Process() {
|
||||
uv_run(&m_loop, UV_RUN_NOWAIT);
|
||||
}
|
||||
|
||||
uv_loop_t* Handle() { return &m_loop; }
|
||||
|
||||
private:
|
||||
EventLoop() {
|
||||
memset(&m_loop, 0, sizeof(uv_loop_t));
|
||||
uv_loop_init(&m_loop);
|
||||
}
|
||||
|
||||
EventLoop(const EventLoop&);
|
||||
EventLoop& operator=(const EventLoop&);
|
||||
|
||||
uv_loop_t m_loop;
|
||||
};
|
||||
}
|
||||
@@ -1,63 +0,0 @@
|
||||
#pragma once
|
||||
#include <functional>
|
||||
#include "event_loop.h"
|
||||
|
||||
namespace EQ {
|
||||
class Timer
|
||||
{
|
||||
public:
|
||||
Timer(uint64_t duration_ms, bool repeats, std::function<void(void)> cb)
|
||||
{
|
||||
memset(&m_timer, 0, sizeof(uv_timer_t));
|
||||
m_cb = cb;
|
||||
m_duration_ms = duration_ms;
|
||||
m_repeats = repeats;
|
||||
m_attached = nullptr;
|
||||
Attach(EventLoop::Get().Handle());
|
||||
}
|
||||
|
||||
~Timer()
|
||||
{
|
||||
Detach();
|
||||
}
|
||||
private:
|
||||
void Execute() {
|
||||
m_cb();
|
||||
}
|
||||
|
||||
virtual void Attach(uv_loop_t *loop) {
|
||||
if (!m_attached) {
|
||||
uv_timer_init(loop, &m_timer);
|
||||
m_timer.data = this;
|
||||
|
||||
if (m_repeats) {
|
||||
uv_timer_start(&m_timer, [](uv_timer_t *handle) {
|
||||
Timer *t = (Timer*)handle->data;
|
||||
t->Execute();
|
||||
}, m_duration_ms, m_duration_ms);
|
||||
}
|
||||
else {
|
||||
uv_timer_start(&m_timer, [](uv_timer_t *handle) {
|
||||
Timer *t = (Timer*)handle->data;
|
||||
t->Execute();
|
||||
}, m_duration_ms, 0);
|
||||
}
|
||||
|
||||
m_attached = loop;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void Detach() {
|
||||
if (m_attached) {
|
||||
uv_timer_stop(&m_timer);
|
||||
m_attached = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
uv_timer_t m_timer;
|
||||
std::function<void(void)> m_cb;
|
||||
uint64_t m_duration_ms;
|
||||
bool m_repeats;
|
||||
uv_loop_t *m_attached;
|
||||
};
|
||||
}
|
||||
+2
-2
@@ -19,7 +19,7 @@
|
||||
#define EXTENDED_PROFILE_H
|
||||
|
||||
#include "eq_packet_structs.h"
|
||||
#include "item.h"
|
||||
#include "inventory_profile.h"
|
||||
|
||||
#pragma pack(1)
|
||||
|
||||
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
|
||||
uint16 old_pet_hp; /* Not Used */
|
||||
uint16 old_pet_mana; /* Not Used */
|
||||
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
|
||||
EQEmu::TextureShortProfile pet_items; /* Not Used */
|
||||
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
|
||||
char merc_name[64]; /* Used */
|
||||
|
||||
uint32 aa_effects; /* Used */
|
||||
|
||||
@@ -235,6 +235,9 @@ enum { //some random constants
|
||||
|
||||
#define ZONE_CONTROLLER_NPC_ID 10
|
||||
|
||||
// Timer to update aggrometer
|
||||
#define AGGRO_METER_UPDATE_MS 1000
|
||||
|
||||
//Some hard coded statuses from commands and other places:
|
||||
enum {
|
||||
minStatusToBeGM = 40,
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,230 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
// @merth notes:
|
||||
// These classes could be optimized with database reads/writes by storing
|
||||
// a status flag indicating how object needs to interact with database
|
||||
|
||||
#ifndef COMMON_INVENTORY_PROFILE_H
|
||||
#define COMMON_INVENTORY_PROFILE_H
|
||||
|
||||
|
||||
#include "item_instance.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
|
||||
//FatherNitwit: location bits for searching specific
|
||||
//places with HasItem() and HasItemByUse()
|
||||
enum {
|
||||
invWhereWorn = 0x01,
|
||||
invWherePersonal = 0x02, //in the character's inventory
|
||||
invWhereBank = 0x04,
|
||||
invWhereSharedBank = 0x08,
|
||||
invWhereTrading = 0x10,
|
||||
invWhereCursor = 0x20
|
||||
};
|
||||
|
||||
// ########################################
|
||||
// Class: Queue
|
||||
// Queue that allows a read-only iterator
|
||||
class ItemInstQueue
|
||||
{
|
||||
public:
|
||||
~ItemInstQueue();
|
||||
/////////////////////////
|
||||
// Public Methods
|
||||
/////////////////////////
|
||||
|
||||
inline std::list<EQEmu::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
|
||||
inline std::list<EQEmu::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
|
||||
|
||||
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
|
||||
inline bool empty() { return m_list.empty(); }
|
||||
|
||||
void push(EQEmu::ItemInstance* inst);
|
||||
void push_front(EQEmu::ItemInstance* inst);
|
||||
EQEmu::ItemInstance* pop();
|
||||
EQEmu::ItemInstance* pop_back();
|
||||
EQEmu::ItemInstance* peek_front() const;
|
||||
|
||||
protected:
|
||||
/////////////////////////
|
||||
// Protected Members
|
||||
/////////////////////////
|
||||
|
||||
std::list<EQEmu::ItemInstance*> m_list;
|
||||
};
|
||||
|
||||
// ########################################
|
||||
// Class: EQEmu::InventoryProfile
|
||||
// Character inventory
|
||||
namespace EQEmu
|
||||
{
|
||||
class InventoryProfile
|
||||
{
|
||||
friend class ItemInstance;
|
||||
public:
|
||||
///////////////////////////////
|
||||
// Public Methods
|
||||
///////////////////////////////
|
||||
|
||||
InventoryProfile() { m_mob_version = versions::MobVersion::Unknown; m_mob_version_set = false; }
|
||||
~InventoryProfile();
|
||||
|
||||
bool SetInventoryVersion(versions::MobVersion inventory_version) {
|
||||
if (!m_mob_version_set) {
|
||||
m_mob_version = versions::ValidateMobVersion(inventory_version);
|
||||
return (m_mob_version_set = true);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
bool SetInventoryVersion(versions::ClientVersion client_version) { return SetInventoryVersion(versions::ConvertClientVersionToMobVersion(client_version)); }
|
||||
|
||||
versions::MobVersion InventoryVersion() { return m_mob_version; }
|
||||
|
||||
static void CleanDirty();
|
||||
static void MarkDirty(ItemInstance *inst);
|
||||
|
||||
// Retrieve a writeable item at specified slot
|
||||
ItemInstance* GetItem(int16 slot_id) const;
|
||||
ItemInstance* GetItem(int16 slot_id, uint8 bagidx) const;
|
||||
|
||||
inline std::list<ItemInstance*>::const_iterator cursor_cbegin() { return m_cursor.cbegin(); }
|
||||
inline std::list<ItemInstance*>::const_iterator cursor_cend() { return m_cursor.cend(); }
|
||||
|
||||
inline int CursorSize() { return m_cursor.size(); }
|
||||
inline bool CursorEmpty() { return m_cursor.empty(); }
|
||||
|
||||
// Retrieve a read-only item from inventory
|
||||
inline const ItemInstance* operator[](int16 slot_id) const { return GetItem(slot_id); }
|
||||
|
||||
// Add item to inventory
|
||||
int16 PutItem(int16 slot_id, const ItemInstance& inst);
|
||||
|
||||
// Add item to cursor queue
|
||||
int16 PushCursor(const ItemInstance& inst);
|
||||
|
||||
// Get cursor item in front of queue
|
||||
ItemInstance* GetCursorItem();
|
||||
|
||||
// Swap items in inventory
|
||||
bool SwapItem(int16 slot_a, int16 slot_b);
|
||||
|
||||
// Remove item from inventory
|
||||
bool DeleteItem(int16 slot_id, uint8 quantity = 0);
|
||||
|
||||
// Checks All items in a bag for No Drop
|
||||
bool CheckNoDrop(int16 slot_id, bool recurse = true);
|
||||
|
||||
// Remove item from inventory (and take control of memory)
|
||||
ItemInstance* PopItem(int16 slot_id);
|
||||
|
||||
// Check whether there is space for the specified number of the specified item.
|
||||
bool HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItem(uint32 item_id, uint8 quantity = 0, uint8 where = 0xFF);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItemByUse(uint8 use, uint8 quantity = 0, uint8 where = 0xFF);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItemByLoreGroup(uint32 loregroup, uint8 where = 0xFF);
|
||||
|
||||
// Locate an available inventory slot
|
||||
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
|
||||
int16 FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start = legacy::GENERAL_BEGIN, uint8 bag_start = inventory::containerBegin);
|
||||
|
||||
// Calculate slot_id for an item within a bag
|
||||
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
|
||||
static int16 CalcSlotId(int16 bagslot_id, uint8 bagidx); // Calc slot_id for item inside bag
|
||||
static uint8 CalcBagIdx(int16 slot_id); // Calc bagidx for slot_id
|
||||
static int16 CalcSlotFromMaterial(uint8 material);
|
||||
static uint8 CalcMaterialFromSlot(int16 equipslot);
|
||||
|
||||
static bool CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container);
|
||||
|
||||
// Test for valid inventory casting slot
|
||||
bool SupportsClickCasting(int16 slot_id);
|
||||
bool SupportsPotionBeltCasting(int16 slot_id);
|
||||
|
||||
// Test whether a given slot can support a container item
|
||||
static bool SupportsContainers(int16 slot_id);
|
||||
|
||||
int GetSlotByItemInst(ItemInstance *inst);
|
||||
|
||||
uint8 FindBrightestLightType();
|
||||
|
||||
void dumpEntireInventory();
|
||||
void dumpWornItems();
|
||||
void dumpInventory();
|
||||
void dumpBankItems();
|
||||
void dumpSharedBankItems();
|
||||
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
|
||||
std::string GetCustomItemData(int16 slot_id, std::string identifier);
|
||||
protected:
|
||||
///////////////////////////////
|
||||
// Protected Methods
|
||||
///////////////////////////////
|
||||
|
||||
int GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst);
|
||||
void dumpItemCollection(const std::map<int16, ItemInstance*> &collection);
|
||||
void dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it);
|
||||
|
||||
// Retrieves item within an inventory bucket
|
||||
ItemInstance* _GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const;
|
||||
|
||||
// Private "put" item into bucket, without regard for what is currently in bucket
|
||||
int16 _PutItem(int16 slot_id, ItemInstance* inst);
|
||||
|
||||
// Checks an inventory bucket for a particular item
|
||||
int16 _HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity);
|
||||
int16 _HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity);
|
||||
int16 _HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity);
|
||||
int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
|
||||
int16 _HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup);
|
||||
int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
|
||||
|
||||
|
||||
// Player inventory
|
||||
std::map<int16, ItemInstance*> m_worn; // Items worn by character
|
||||
std::map<int16, ItemInstance*> m_inv; // Items in character personal inventory
|
||||
std::map<int16, ItemInstance*> m_bank; // Items in character bank
|
||||
std::map<int16, ItemInstance*> m_shbank; // Items in character shared bank
|
||||
std::map<int16, ItemInstance*> m_trade; // Items in a trade session
|
||||
::ItemInstQueue m_cursor; // Items on cursor: FIFO
|
||||
|
||||
private:
|
||||
// Active mob version
|
||||
versions::MobVersion m_mob_version;
|
||||
bool m_mob_version_set;
|
||||
};
|
||||
}
|
||||
|
||||
#endif /*COMMON_INVENTORY_PROFILE_H*/
|
||||
@@ -0,0 +1,397 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "inventory_slot.h"
|
||||
#include "textures.h"
|
||||
#include "string_util.h"
|
||||
|
||||
|
||||
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
|
||||
{
|
||||
switch (slot_index) {
|
||||
case slotHead:
|
||||
return textures::armorHead;
|
||||
case slotChest:
|
||||
return textures::armorChest;
|
||||
case slotArms:
|
||||
return textures::armorArms;
|
||||
case slotWrist1:
|
||||
return textures::armorWrist;
|
||||
case slotHands:
|
||||
return textures::armorHands;
|
||||
case slotLegs:
|
||||
return textures::armorLegs;
|
||||
case slotFeet:
|
||||
return textures::armorFeet;
|
||||
case slotPrimary:
|
||||
return textures::weaponPrimary;
|
||||
case slotSecondary:
|
||||
return textures::weaponSecondary;
|
||||
default:
|
||||
return textures::textureInvalid;
|
||||
}
|
||||
}
|
||||
|
||||
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
|
||||
{
|
||||
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(typePossessions)) || !inventory_slot.IsContainerIndex(containerInvalid) || !inventory_slot.IsSocketIndex(socketInvalid))
|
||||
return textures::textureInvalid;
|
||||
|
||||
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
|
||||
}
|
||||
|
||||
int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
|
||||
{
|
||||
switch (texture_index) {
|
||||
case textures::armorHead:
|
||||
return slotHead;
|
||||
case textures::armorChest:
|
||||
return slotChest;
|
||||
case textures::armorArms:
|
||||
return slotArms;
|
||||
case textures::armorWrist:
|
||||
return slotWrist1;
|
||||
case textures::armorHands:
|
||||
return slotHands;
|
||||
case textures::armorLegs:
|
||||
return slotLegs;
|
||||
case textures::armorFeet:
|
||||
return slotFeet;
|
||||
case textures::weaponPrimary:
|
||||
return slotPrimary;
|
||||
case textures::weaponSecondary:
|
||||
return slotSecondary;
|
||||
default:
|
||||
return slotInvalid;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsValidSlot() const
|
||||
{
|
||||
if (_typeless)
|
||||
return false;
|
||||
|
||||
int16 slot_count = inventory::SlotCount(_type_index);
|
||||
if (!slot_count || _slot_index < inventory::slotBegin || _slot_index >= slot_count)
|
||||
return false;
|
||||
|
||||
if (_container_index < inventory::containerInvalid || _container_index >= inventory::ContainerCount)
|
||||
return false;
|
||||
|
||||
if (_socket_index < inventory::socketInvalid || _socket_index >= inventory::SocketCount)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsDeleteSlot() const
|
||||
{
|
||||
if (_typeless)
|
||||
return (_slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
|
||||
else
|
||||
return (_type_index == inventory::typeInvalid && _slot_index == inventory::slotInvalid && _container_index == inventory::containerInvalid && _socket_index == inventory::socketInvalid);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
|
||||
{
|
||||
/*if (slot_index < inventory::EquipmentBegin || slot_index > inventory::EquipmentEnd)
|
||||
return false;*/
|
||||
if ((slot_index < legacy::EQUIPMENT_BEGIN || slot_index > legacy::EQUIPMENT_END) && slot_index != legacy::SLOT_POWER_SOURCE)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
|
||||
{
|
||||
/*if (slot_index < inventory::GeneralBegin || slot_index > inventory::GeneralEnd)
|
||||
return false;*/
|
||||
if (slot_index < legacy::GENERAL_BEGIN || slot_index > legacy::GENERAL_END)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
|
||||
{
|
||||
/*if (slot_index != inventory::slotCursor)
|
||||
return false;*/
|
||||
if (slot_index != legacy::SLOT_CURSOR)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
|
||||
{
|
||||
/*if ((slot_index != inventory::slotRange) && (slot_index != inventory::slotPrimary) && (slot_index != inventory::slotSecondary))
|
||||
return false;*/
|
||||
if ((slot_index != legacy::SLOT_RANGE) && (slot_index != legacy::SLOT_PRIMARY) && (slot_index != legacy::SLOT_SECONDARY))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
|
||||
{
|
||||
switch (slot_index) {
|
||||
case inventory::slotHead:
|
||||
case inventory::slotChest:
|
||||
case inventory::slotArms:
|
||||
case inventory::slotWrist1:
|
||||
case inventory::slotHands:
|
||||
case inventory::slotLegs:
|
||||
case inventory::slotFeet:
|
||||
case inventory::slotPrimary:
|
||||
case inventory::slotSecondary:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
|
||||
{
|
||||
switch (slot_index) {
|
||||
case inventory::slotHead:
|
||||
case inventory::slotChest:
|
||||
case inventory::slotArms:
|
||||
case inventory::slotWrist1:
|
||||
case inventory::slotHands:
|
||||
case inventory::slotLegs:
|
||||
case inventory::slotFeet:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsEquipmentSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsEquipmentIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsGeneralSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsGeneralIndex(_socket_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsCursorSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsCursorIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsWeaponSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsWeaponIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTextureSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsTextureIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsTintableSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index != inventory::typePossessions))
|
||||
return false;
|
||||
|
||||
if ((_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
return false;
|
||||
|
||||
return IsTintableIndex(_slot_index);
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsSlot() const
|
||||
{
|
||||
if (!_typeless && (_type_index == inventory::typeInvalid))
|
||||
return false;
|
||||
if (_slot_index == inventory::slotInvalid)
|
||||
return false;
|
||||
if (_container_index != inventory::containerInvalid)
|
||||
return false;
|
||||
if (_socket_index != inventory::socketInvalid)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsSlotSocket() const
|
||||
{
|
||||
if (!_typeless && (_type_index == inventory::typeInvalid))
|
||||
return false;
|
||||
if (_slot_index == inventory::slotInvalid)
|
||||
return false;
|
||||
if (_container_index != inventory::containerInvalid)
|
||||
return false;
|
||||
if (_socket_index == inventory::socketInvalid)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsContainer() const
|
||||
{
|
||||
if (!_typeless && (_type_index == inventory::typeInvalid))
|
||||
return false;
|
||||
if (_slot_index == inventory::slotInvalid)
|
||||
return false;
|
||||
if (_container_index == inventory::containerInvalid)
|
||||
return false;
|
||||
if (_socket_index != inventory::socketInvalid)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::IsContainerSocket() const
|
||||
{
|
||||
if (!_typeless && (_type_index == inventory::typeInvalid))
|
||||
return false;
|
||||
if (_slot_index == inventory::slotInvalid)
|
||||
return false;
|
||||
if (_container_index == inventory::containerInvalid)
|
||||
return false;
|
||||
if (_socket_index == inventory::socketInvalid)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EQEmu::InventorySlot EQEmu::InventorySlot::ToTopOwner() const
|
||||
{
|
||||
return InventorySlot(_type_index, _slot_index);
|
||||
}
|
||||
|
||||
EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
|
||||
{
|
||||
if (IsSlot() || IsSlotSocket() || IsContainer())
|
||||
return InventorySlot(_type_index, _slot_index);
|
||||
|
||||
if (IsContainerSocket())
|
||||
return InventorySlot(_type_index, _slot_index, _container_index);
|
||||
|
||||
return InventorySlot();
|
||||
}
|
||||
|
||||
const std::string EQEmu::InventorySlot::ToString() const
|
||||
{
|
||||
return StringFormat("(%i%s, %i, %i, %i)", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
|
||||
}
|
||||
|
||||
const std::string EQEmu::InventorySlot::ToName() const
|
||||
{
|
||||
return StringFormat("InventorySlot - _type_index: %i%s, _slot_index: %i, _container_index: %i, _socket_index: %i", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
|
||||
}
|
||||
|
||||
void EQEmu::InventorySlot::SetInvalidSlot()
|
||||
{
|
||||
_type_index = inventory::typeInvalid;
|
||||
_slot_index = inventory::slotInvalid;
|
||||
_container_index = inventory::containerInvalid;
|
||||
_socket_index = inventory::socketInvalid;
|
||||
}
|
||||
|
||||
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
|
||||
//{
|
||||
// if ((slot_index >= inventory::EquipmentBegin) && (slot_index <= inventory::EquipmentEnd) && (slot_index != inventory::slotAmmo))
|
||||
// return true;
|
||||
//
|
||||
// return false;
|
||||
//}
|
||||
|
||||
//bool EQEmu::InventorySlot::IsBonusSlot() const
|
||||
//{
|
||||
// if ((_type_index != inventory::typePossessions) || (_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
|
||||
// return false;
|
||||
//
|
||||
// return IsBonusIndex(_slot_index);
|
||||
//}
|
||||
|
||||
bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQEmu::InventorySlot& rhs)
|
||||
{
|
||||
if (lhs.SlotIndex() < rhs.SlotIndex())
|
||||
return true;
|
||||
|
||||
if ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() < rhs.ContainerIndex()))
|
||||
return true;
|
||||
|
||||
if ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() < rhs.SocketIndex()))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
|
||||
{
|
||||
if (Typeless() || rhs.Typeless())
|
||||
return inventory_slot_typeless_lessthan(*this, rhs);
|
||||
|
||||
if (TypeIndex() < rhs.TypeIndex())
|
||||
return true;
|
||||
|
||||
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() < rhs.SlotIndex()))
|
||||
return true;
|
||||
|
||||
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() == rhs.SlotIndex()) && (ContainerIndex() < rhs.ContainerIndex()))
|
||||
return true;
|
||||
|
||||
if ((TypeIndex() == rhs.TypeIndex()) && (SlotIndex() == rhs.SlotIndex()) && (ContainerIndex() == rhs.ContainerIndex()) && (SocketIndex() < rhs.SocketIndex()))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EQEmu::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
|
||||
{
|
||||
if (lhs.Typeless() || rhs.Typeless())
|
||||
return ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
|
||||
|
||||
return ((lhs.TypeIndex() == rhs.TypeIndex()) && (lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
|
||||
}
|
||||
@@ -0,0 +1,133 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_INVENTORY_SLOT
|
||||
#define COMMON_INVENTORY_SLOT
|
||||
|
||||
#include "emu_constants.h"
|
||||
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
class InventorySlot;
|
||||
|
||||
namespace inventory {
|
||||
int8 ConvertEquipmentIndexToTextureIndex(int16 slot_index);
|
||||
int8 ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot);
|
||||
int16 ConvertTextureIndexToEquipmentIndex(int8 texture_index);
|
||||
}
|
||||
|
||||
class InventorySlot {
|
||||
public:
|
||||
InventorySlot() : _type_index(inventory::typeInvalid), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
|
||||
InventorySlot(int16 type_index) : _type_index(type_index), _slot_index(inventory::slotInvalid), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
|
||||
InventorySlot(int16 type_index, int16 parent_index) : _type_index(type_index), _slot_index(parent_index), _container_index(inventory::containerInvalid), _socket_index(inventory::socketInvalid), _typeless(false) { }
|
||||
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(inventory::socketInvalid), _typeless(false) { }
|
||||
InventorySlot(int16 type_index, int16 parent_index, int16 bag_index, int16 aug_index) : _type_index(type_index), _slot_index(parent_index), _container_index(bag_index), _socket_index(aug_index), _typeless(false) { }
|
||||
InventorySlot(const InventorySlot& r) : _type_index(r._type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(r._typeless) { }
|
||||
InventorySlot(int16 type_index, const InventorySlot& r) : _type_index(type_index), _slot_index(r._slot_index), _container_index(r._container_index), _socket_index(r._socket_index), _typeless(false) { }
|
||||
|
||||
inline int16 TypeIndex() const { return _type_index; }
|
||||
inline int16 SlotIndex() const { return _slot_index; }
|
||||
inline int16 ContainerIndex() const { return _container_index; }
|
||||
inline int16 SocketIndex() const { return _socket_index; }
|
||||
|
||||
bool Typeless() const { return _typeless; }
|
||||
|
||||
bool IsValidSlot() const;
|
||||
bool IsDeleteSlot() const;
|
||||
|
||||
static bool IsEquipmentIndex(int16 slot_index);
|
||||
static bool IsGeneralIndex(int16 slot_index);
|
||||
static bool IsCursorIndex(int16 slot_index);
|
||||
static bool IsWeaponIndex(int16 slot_index);
|
||||
static bool IsTextureIndex(int16 slot_index);
|
||||
static bool IsTintableIndex(int16 slot_index);
|
||||
|
||||
bool IsEquipmentSlot() const;
|
||||
bool IsGeneralSlot() const;
|
||||
bool IsCursorSlot() const;
|
||||
bool IsWeaponSlot() const;
|
||||
bool IsTextureSlot() const;
|
||||
bool IsTintableSlot() const;
|
||||
|
||||
bool IsSlot() const;
|
||||
bool IsSlotSocket() const;
|
||||
bool IsContainer() const;
|
||||
bool IsContainerSocket() const;
|
||||
|
||||
InventorySlot ToTopOwner() const;
|
||||
InventorySlot ToOwner() const;
|
||||
|
||||
const std::string ToString() const;
|
||||
const std::string ToName() const;
|
||||
|
||||
bool IsTypeIndex(int16 type_index) const { return (_type_index == type_index); }
|
||||
bool IsSlotIndex(int16 slot_index) const { return (_slot_index == slot_index); }
|
||||
bool IsContainerIndex(int16 container_index) const { return (_container_index == container_index); }
|
||||
bool IsSocketIndex(int16 socket_index) const { return (_socket_index == socket_index); }
|
||||
|
||||
void SetType(int16 type_index) { _type_index = type_index; }
|
||||
void SetSlot(int16 slot_index) { _slot_index = slot_index; }
|
||||
void SetContainer(int16 container_index) { _container_index = container_index; }
|
||||
void SetSocket(int16 socket_index) { _socket_index = socket_index; }
|
||||
|
||||
void SetInvalidSlot();
|
||||
|
||||
void SetTypeInvalid() { _type_index = inventory::typeInvalid; }
|
||||
void SetSlotInvalid() { _slot_index = inventory::slotInvalid; }
|
||||
void SetContainerInvalid() { _container_index = inventory::containerInvalid; }
|
||||
void SetSocketInvalid() { _socket_index = inventory::socketInvalid; }
|
||||
|
||||
void SetTypeBegin() { _type_index = inventory::typeBegin; }
|
||||
void SetSlotBegin() { _slot_index = inventory::slotBegin; }
|
||||
void SetContainerBegin() { _container_index = inventory::containerBegin; }
|
||||
void SetSocketBegin() { _socket_index = inventory::socketBegin; }
|
||||
|
||||
void IncrementType() { ++_type_index; }
|
||||
void IncrementSlot() { ++_slot_index; }
|
||||
void IncrementContainer() { ++_container_index; }
|
||||
void IncrementSocket() { ++_socket_index; }
|
||||
|
||||
void SetTypeless() { _typeless = true; }
|
||||
void ClearTypeless() { _typeless = false; }
|
||||
|
||||
// these two methods should really check for all bonus-valid slots..currently checks for equipment only (rework needed)
|
||||
//static bool IsBonusIndex(int16 slot_index);
|
||||
//bool IsBonusSlot() const;
|
||||
|
||||
bool operator<(const InventorySlot& rhs) const;
|
||||
|
||||
private:
|
||||
int16 _type_index;
|
||||
//int16 _unknown2; // not implemented
|
||||
int16 _slot_index;
|
||||
int16 _container_index;
|
||||
int16 _socket_index;
|
||||
//int16 _unknown1; // not implemented
|
||||
|
||||
bool _typeless;
|
||||
};
|
||||
|
||||
bool operator==(const InventorySlot& lhs, const InventorySlot& rhs);
|
||||
bool operator!=(const InventorySlot& lhs, const InventorySlot& rhs) { return (!(lhs == rhs)); }
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_INVENTORY_SLOT*/
|
||||
-3073
File diff suppressed because it is too large
Load Diff
-544
@@ -1,544 +0,0 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
// @merth notes:
|
||||
// These classes could be optimized with database reads/writes by storing
|
||||
// a status flag indicating how object needs to interact with database
|
||||
|
||||
#ifndef COMMON_ITEM_H
|
||||
#define COMMON_ITEM_H
|
||||
|
||||
|
||||
class ItemParse; // Parses item packets
|
||||
class EvolveInfo; // Stores information about an evolving item family
|
||||
|
||||
#include "../common/eq_constants.h"
|
||||
#include "../common/item_base.h"
|
||||
#include "../common/timer.h"
|
||||
#include "../common/bodytypes.h"
|
||||
#include "../common/deity.h"
|
||||
#include "../common/memory_buffer.h"
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
|
||||
|
||||
namespace ItemField
|
||||
{
|
||||
enum
|
||||
{
|
||||
source = 0,
|
||||
#define F(x) x,
|
||||
#include "item_fieldlist.h"
|
||||
#undef F
|
||||
updated
|
||||
};
|
||||
};
|
||||
|
||||
// Specifies usage type for item inside ItemInst
|
||||
enum ItemInstTypes
|
||||
{
|
||||
ItemInstNormal = 0,
|
||||
ItemInstWorldContainer
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
byFlagIgnore, //do not consider this flag
|
||||
byFlagSet, //apply action if the flag is set
|
||||
byFlagNotSet //apply action if the flag is NOT set
|
||||
} byFlagSetting;
|
||||
|
||||
|
||||
//FatherNitwit: location bits for searching specific
|
||||
//places with HasItem() and HasItemByUse()
|
||||
enum {
|
||||
invWhereWorn = 0x01,
|
||||
invWherePersonal = 0x02, //in the character's inventory
|
||||
invWhereBank = 0x04,
|
||||
invWhereSharedBank = 0x08,
|
||||
invWhereTrading = 0x10,
|
||||
invWhereCursor = 0x20
|
||||
};
|
||||
|
||||
class ItemInst;
|
||||
|
||||
// ########################################
|
||||
// Class: Queue
|
||||
// Queue that allows a read-only iterator
|
||||
class ItemInstQueue
|
||||
{
|
||||
public:
|
||||
~ItemInstQueue();
|
||||
/////////////////////////
|
||||
// Public Methods
|
||||
/////////////////////////
|
||||
|
||||
inline std::list<ItemInst*>::const_iterator cbegin() { return m_list.cbegin(); }
|
||||
inline std::list<ItemInst*>::const_iterator cend() { return m_list.cend(); }
|
||||
|
||||
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
|
||||
inline bool empty() { return m_list.empty(); }
|
||||
|
||||
void push(ItemInst* inst);
|
||||
void push_front(ItemInst* inst);
|
||||
ItemInst* pop();
|
||||
ItemInst* pop_back();
|
||||
ItemInst* peek_front() const;
|
||||
|
||||
protected:
|
||||
/////////////////////////
|
||||
// Protected Members
|
||||
/////////////////////////
|
||||
|
||||
std::list<ItemInst*> m_list;
|
||||
};
|
||||
|
||||
// ########################################
|
||||
// Class: Inventory
|
||||
// Character inventory
|
||||
class Inventory
|
||||
{
|
||||
friend class ItemInst;
|
||||
public:
|
||||
///////////////////////////////
|
||||
// Public Methods
|
||||
///////////////////////////////
|
||||
|
||||
Inventory() { m_inventory_version = EQEmu::versions::InventoryVersion::Unknown; m_inventory_version_set = false; }
|
||||
~Inventory();
|
||||
|
||||
// inv2 creep
|
||||
bool SetInventoryVersion(EQEmu::versions::InventoryVersion inventory_version) {
|
||||
if (!m_inventory_version_set) {
|
||||
m_inventory_version = EQEmu::versions::ValidateInventoryVersion(inventory_version);
|
||||
return (m_inventory_version_set = true);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
bool SetInventoryVersion(EQEmu::versions::ClientVersion client_version) { return SetInventoryVersion(EQEmu::versions::ConvertClientVersionToInventoryVersion(client_version)); }
|
||||
|
||||
EQEmu::versions::InventoryVersion InventoryVersion() { return m_inventory_version; }
|
||||
|
||||
static void CleanDirty();
|
||||
static void MarkDirty(ItemInst *inst);
|
||||
|
||||
// Retrieve a writeable item at specified slot
|
||||
ItemInst* GetItem(int16 slot_id) const;
|
||||
ItemInst* GetItem(int16 slot_id, uint8 bagidx) const;
|
||||
|
||||
inline std::list<ItemInst*>::const_iterator cursor_cbegin() { return m_cursor.cbegin(); }
|
||||
inline std::list<ItemInst*>::const_iterator cursor_cend() { return m_cursor.cend(); }
|
||||
|
||||
inline int CursorSize() { return m_cursor.size(); }
|
||||
inline bool CursorEmpty() { return m_cursor.empty(); }
|
||||
|
||||
// Retrieve a read-only item from inventory
|
||||
inline const ItemInst* operator[](int16 slot_id) const { return GetItem(slot_id); }
|
||||
|
||||
// Add item to inventory
|
||||
int16 PutItem(int16 slot_id, const ItemInst& inst);
|
||||
|
||||
// Add item to cursor queue
|
||||
int16 PushCursor(const ItemInst& inst);
|
||||
|
||||
// Get cursor item in front of queue
|
||||
ItemInst* GetCursorItem();
|
||||
|
||||
// Swap items in inventory
|
||||
bool SwapItem(int16 slot_a, int16 slot_b);
|
||||
|
||||
// Remove item from inventory
|
||||
bool DeleteItem(int16 slot_id, uint8 quantity=0);
|
||||
|
||||
// Checks All items in a bag for No Drop
|
||||
bool CheckNoDrop(int16 slot_id);
|
||||
|
||||
// Remove item from inventory (and take control of memory)
|
||||
ItemInst* PopItem(int16 slot_id);
|
||||
|
||||
// Check whether there is space for the specified number of the specified item.
|
||||
bool HasSpaceForItem(const EQEmu::ItemBase *ItemToTry, int16 Quantity);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItem(uint32 item_id, uint8 quantity = 0, uint8 where = 0xFF);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItemByUse(uint8 use, uint8 quantity=0, uint8 where=0xFF);
|
||||
|
||||
// Check whether item exists in inventory
|
||||
// where argument specifies OR'd list of invWhere constants to look
|
||||
int16 HasItemByLoreGroup(uint32 loregroup, uint8 where=0xFF);
|
||||
|
||||
// Locate an available inventory slot
|
||||
int16 FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size = 0, bool is_arrow = false);
|
||||
int16 FindFreeSlotForTradeItem(const ItemInst* inst);
|
||||
|
||||
// Calculate slot_id for an item within a bag
|
||||
static int16 CalcSlotId(int16 slot_id); // Calc parent bag's slot_id
|
||||
static int16 CalcSlotId(int16 bagslot_id, uint8 bagidx); // Calc slot_id for item inside bag
|
||||
static uint8 CalcBagIdx(int16 slot_id); // Calc bagidx for slot_id
|
||||
static int16 CalcSlotFromMaterial(uint8 material);
|
||||
static uint8 CalcMaterialFromSlot(int16 equipslot);
|
||||
|
||||
static bool CanItemFitInContainer(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container);
|
||||
|
||||
// Test for valid inventory casting slot
|
||||
bool SupportsClickCasting(int16 slot_id);
|
||||
bool SupportsPotionBeltCasting(int16 slot_id);
|
||||
|
||||
// Test whether a given slot can support a container item
|
||||
static bool SupportsContainers(int16 slot_id);
|
||||
|
||||
int GetSlotByItemInst(ItemInst *inst);
|
||||
|
||||
uint8 FindBrightestLightType();
|
||||
|
||||
void dumpEntireInventory();
|
||||
void dumpWornItems();
|
||||
void dumpInventory();
|
||||
void dumpBankItems();
|
||||
void dumpSharedBankItems();
|
||||
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
|
||||
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
|
||||
std::string GetCustomItemData(int16 slot_id, std::string identifier);
|
||||
protected:
|
||||
///////////////////////////////
|
||||
// Protected Methods
|
||||
///////////////////////////////
|
||||
|
||||
int GetSlotByItemInstCollection(const std::map<int16, ItemInst*> &collection, ItemInst *inst);
|
||||
void dumpItemCollection(const std::map<int16, ItemInst*> &collection);
|
||||
void dumpBagContents(ItemInst *inst, std::map<int16, ItemInst*>::const_iterator *it);
|
||||
|
||||
// Retrieves item within an inventory bucket
|
||||
ItemInst* _GetItem(const std::map<int16, ItemInst*>& bucket, int16 slot_id) const;
|
||||
|
||||
// Private "put" item into bucket, without regard for what is currently in bucket
|
||||
int16 _PutItem(int16 slot_id, ItemInst* inst);
|
||||
|
||||
// Checks an inventory bucket for a particular item
|
||||
int16 _HasItem(std::map<int16, ItemInst*>& bucket, uint32 item_id, uint8 quantity);
|
||||
int16 _HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity);
|
||||
int16 _HasItemByUse(std::map<int16, ItemInst*>& bucket, uint8 use, uint8 quantity);
|
||||
int16 _HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity);
|
||||
int16 _HasItemByLoreGroup(std::map<int16, ItemInst*>& bucket, uint32 loregroup);
|
||||
int16 _HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup);
|
||||
|
||||
|
||||
// Player inventory
|
||||
std::map<int16, ItemInst*> m_worn; // Items worn by character
|
||||
std::map<int16, ItemInst*> m_inv; // Items in character personal inventory
|
||||
std::map<int16, ItemInst*> m_bank; // Items in character bank
|
||||
std::map<int16, ItemInst*> m_shbank; // Items in character shared bank
|
||||
std::map<int16, ItemInst*> m_trade; // Items in a trade session
|
||||
ItemInstQueue m_cursor; // Items on cursor: FIFO
|
||||
|
||||
private:
|
||||
// Active inventory version
|
||||
EQEmu::versions::InventoryVersion m_inventory_version;
|
||||
bool m_inventory_version_set;
|
||||
};
|
||||
|
||||
class SharedDatabase;
|
||||
|
||||
// ########################################
|
||||
// Class: ItemInst
|
||||
// Base class for an instance of an item
|
||||
// An item instance encapsulates item data + data specific
|
||||
// to an item instance (includes dye, augments, charges, etc)
|
||||
class ItemInst
|
||||
{
|
||||
public:
|
||||
/////////////////////////
|
||||
// Methods
|
||||
/////////////////////////
|
||||
|
||||
// Constructors/Destructor
|
||||
ItemInst(const EQEmu::ItemBase* item = nullptr, int16 charges = 0);
|
||||
|
||||
ItemInst(SharedDatabase *db, uint32 item_id, int16 charges = 0);
|
||||
|
||||
ItemInst(ItemInstTypes use_type);
|
||||
|
||||
ItemInst(const ItemInst& copy);
|
||||
|
||||
~ItemInst();
|
||||
|
||||
// Query item type
|
||||
bool IsType(EQEmu::item::ItemClass item_class) const;
|
||||
|
||||
bool IsClassCommon();
|
||||
bool IsClassBag();
|
||||
bool IsClassBook();
|
||||
|
||||
bool IsClassCommon() const { return const_cast<ItemInst*>(this)->IsClassCommon(); }
|
||||
bool IsClassBag() const { return const_cast<ItemInst*>(this)->IsClassBag(); }
|
||||
bool IsClassBook() const { return const_cast<ItemInst*>(this)->IsClassBook(); }
|
||||
|
||||
// Can item be stacked?
|
||||
bool IsStackable() const;
|
||||
bool IsCharged() const;
|
||||
|
||||
// Can item be equipped by/at?
|
||||
bool IsEquipable(uint16 race, uint16 class_) const;
|
||||
bool IsEquipable(int16 slot_id) const;
|
||||
|
||||
//
|
||||
// Augments
|
||||
//
|
||||
bool IsAugmentable() const;
|
||||
bool AvailableWearSlot(uint32 aug_wear_slots) const;
|
||||
int8 AvailableAugmentSlot(int32 augtype) const;
|
||||
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
|
||||
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : NO_ITEM); }
|
||||
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == EQEmu::item::ItemEffectExpendable) || (m_item->ItemType == EQEmu::item::ItemTypePotion)) : false); }
|
||||
|
||||
//
|
||||
// Contents
|
||||
//
|
||||
ItemInst* GetItem(uint8 slot) const;
|
||||
uint32 GetItemID(uint8 slot) const;
|
||||
inline const ItemInst* operator[](uint8 slot) const { return GetItem(slot); }
|
||||
void PutItem(uint8 slot, const ItemInst& inst);
|
||||
void PutItem(SharedDatabase *db, uint8 slot, uint32 item_id) { return; } // not defined anywhere...
|
||||
void DeleteItem(uint8 slot);
|
||||
ItemInst* PopItem(uint8 index);
|
||||
void Clear();
|
||||
void ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent);
|
||||
uint8 FirstOpenSlot() const;
|
||||
uint8 GetTotalItemCount() const;
|
||||
bool IsNoneEmptyContainer();
|
||||
std::map<uint8, ItemInst*>* GetContents() { return &m_contents; }
|
||||
|
||||
//
|
||||
// Augments
|
||||
//
|
||||
ItemInst* GetAugment(uint8 slot) const;
|
||||
uint32 GetAugmentItemID(uint8 slot) const;
|
||||
void PutAugment(uint8 slot, const ItemInst& inst);
|
||||
void PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id);
|
||||
void DeleteAugment(uint8 slot);
|
||||
ItemInst* RemoveAugment(uint8 index);
|
||||
bool IsAugmented();
|
||||
ItemInst* GetOrnamentationAug(int32 ornamentationAugtype) const;
|
||||
bool UpdateOrnamentationInfo();
|
||||
static bool CanTransform(const EQEmu::ItemBase *ItemToTry, const EQEmu::ItemBase *Container, bool AllowAll = false);
|
||||
|
||||
// Has attack/delay?
|
||||
bool IsWeapon() const;
|
||||
bool IsAmmo() const;
|
||||
|
||||
// Accessors
|
||||
const uint32 GetID() const { return ((m_item) ? m_item->ID : NO_ITEM); }
|
||||
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : NO_ITEM); }
|
||||
const EQEmu::ItemBase* GetItem() const;
|
||||
const EQEmu::ItemBase* GetUnscaledItem() const;
|
||||
|
||||
int16 GetCharges() const { return m_charges; }
|
||||
void SetCharges(int16 charges) { m_charges = charges; }
|
||||
|
||||
uint32 GetPrice() const { return m_price; }
|
||||
void SetPrice(uint32 price) { m_price = price; }
|
||||
|
||||
void SetColor(uint32 color) { m_color = color; }
|
||||
uint32 GetColor() const { return m_color; }
|
||||
|
||||
uint32 GetMerchantSlot() const { return m_merchantslot; }
|
||||
void SetMerchantSlot(uint32 slot) { m_merchantslot = slot; }
|
||||
|
||||
int32 GetMerchantCount() const { return m_merchantcount; }
|
||||
void SetMerchantCount(int32 count) { m_merchantcount = count; }
|
||||
|
||||
int16 GetCurrentSlot() const { return m_currentslot; }
|
||||
void SetCurrentSlot(int16 curr_slot) { m_currentslot = curr_slot; }
|
||||
|
||||
// Is this item already attuned?
|
||||
bool IsAttuned() const { return m_attuned; }
|
||||
void SetAttuned(bool flag) { m_attuned=flag; }
|
||||
|
||||
std::string GetCustomDataString() const;
|
||||
std::string GetCustomData(std::string identifier);
|
||||
void SetCustomData(std::string identifier, std::string value);
|
||||
void SetCustomData(std::string identifier, int value);
|
||||
void SetCustomData(std::string identifier, float value);
|
||||
void SetCustomData(std::string identifier, bool value);
|
||||
void DeleteCustomData(std::string identifier);
|
||||
|
||||
// Allows treatment of this object as though it were a pointer to m_item
|
||||
operator bool() const { return (m_item != nullptr); }
|
||||
|
||||
// Compare inner Item_Struct of two ItemInst objects
|
||||
bool operator==(const ItemInst& right) const { return (this->m_item == right.m_item); }
|
||||
bool operator!=(const ItemInst& right) const { return (this->m_item != right.m_item); }
|
||||
|
||||
// Clone current item
|
||||
ItemInst* Clone() const;
|
||||
|
||||
bool IsSlotAllowed(int16 slot_id) const;
|
||||
|
||||
bool IsScaling() const { return m_scaling; }
|
||||
bool IsEvolving() const { return (m_evolveLvl >= 1); }
|
||||
uint32 GetExp() const { return m_exp; }
|
||||
void SetExp(uint32 exp) { m_exp = exp; }
|
||||
void AddExp(uint32 exp) { m_exp += exp; }
|
||||
bool IsActivated() { return m_activated; }
|
||||
void SetActivated(bool activated) { m_activated = activated; }
|
||||
int8 GetEvolveLvl() const { return m_evolveLvl; }
|
||||
void SetScaling(bool v) { m_scaling = v; }
|
||||
uint32 GetOrnamentationIcon() const { return m_ornamenticon; }
|
||||
void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
|
||||
uint32 GetOrnamentationIDFile() const { return m_ornamentidfile; }
|
||||
void SetOrnamentationIDFile(uint32 ornament_idfile) { m_ornamentidfile = ornament_idfile; }
|
||||
uint32 GetOrnamentHeroModel(int32 material_slot = -1) const;
|
||||
void SetOrnamentHeroModel(uint32 ornament_hero_model) { m_ornament_hero_model = ornament_hero_model; }
|
||||
uint32 GetRecastTimestamp() const { return m_recast_timestamp; }
|
||||
void SetRecastTimestamp(uint32 in) { m_recast_timestamp = in; }
|
||||
|
||||
void Initialize(SharedDatabase *db = nullptr);
|
||||
void ScaleItem();
|
||||
bool EvolveOnAllKills() const;
|
||||
int8 GetMaxEvolveLvl() const;
|
||||
uint32 GetKillsNeeded(uint8 currentlevel);
|
||||
|
||||
std::string Serialize(int16 slot_id) const { EQEmu::InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(EQEmu::InternalSerializedItem_Struct)); return ser; }
|
||||
void Serialize(EQEmu::OutBuffer& ob, int16 slot_id) const { EQEmu::InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
|
||||
|
||||
inline int32 GetSerialNumber() const { return m_SerialNumber; }
|
||||
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
|
||||
|
||||
std::map<std::string, Timer>& GetTimers() { return m_timers; }
|
||||
void SetTimer(std::string name, uint32 time);
|
||||
void StopTimer(std::string name);
|
||||
void ClearTimers();
|
||||
|
||||
// Get a total of a stat, including augs
|
||||
// These functions should be used in place of other code manually totaling
|
||||
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
|
||||
// and to minimize errors. CalcItemBonuses however doesn't use these in interest of performance
|
||||
// by default these do not recurse into augs
|
||||
int GetItemArmorClass(bool augments = false) const;
|
||||
int GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments = false) const;
|
||||
// These two differ in the fact that they're quick checks (they are checked BEFORE the one above
|
||||
int GetItemElementalFlag(bool augments = false) const;
|
||||
int GetItemElementalDamage(bool augments = false) const;
|
||||
int GetItemRecommendedLevel(bool augments = false) const;
|
||||
int GetItemRequiredLevel(bool augments = false) const;
|
||||
int GetItemWeaponDamage(bool augments = false) const;
|
||||
int GetItemBackstabDamage(bool augments = false) const;
|
||||
// these two are just quick checks
|
||||
int GetItemBaneDamageBody(bool augments = false) const;
|
||||
int GetItemBaneDamageRace(bool augments = false) const;
|
||||
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
|
||||
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
|
||||
int GetItemMagical(bool augments = false) const;
|
||||
int GetItemHP(bool augments = false) const;
|
||||
int GetItemMana(bool augments = false) const;
|
||||
int GetItemEndur(bool augments = false) const;
|
||||
int GetItemAttack(bool augments = false) const;
|
||||
int GetItemStr(bool augments = false) const;
|
||||
int GetItemSta(bool augments = false) const;
|
||||
int GetItemDex(bool augments = false) const;
|
||||
int GetItemAgi(bool augments = false) const;
|
||||
int GetItemInt(bool augments = false) const;
|
||||
int GetItemWis(bool augments = false) const;
|
||||
int GetItemCha(bool augments = false) const;
|
||||
int GetItemMR(bool augments = false) const;
|
||||
int GetItemFR(bool augments = false) const;
|
||||
int GetItemCR(bool augments = false) const;
|
||||
int GetItemPR(bool augments = false) const;
|
||||
int GetItemDR(bool augments = false) const;
|
||||
int GetItemCorrup(bool augments = false) const;
|
||||
int GetItemHeroicStr(bool augments = false) const;
|
||||
int GetItemHeroicSta(bool augments = false) const;
|
||||
int GetItemHeroicDex(bool augments = false) const;
|
||||
int GetItemHeroicAgi(bool augments = false) const;
|
||||
int GetItemHeroicInt(bool augments = false) const;
|
||||
int GetItemHeroicWis(bool augments = false) const;
|
||||
int GetItemHeroicCha(bool augments = false) const;
|
||||
int GetItemHeroicMR(bool augments = false) const;
|
||||
int GetItemHeroicFR(bool augments = false) const;
|
||||
int GetItemHeroicCR(bool augments = false) const;
|
||||
int GetItemHeroicPR(bool augments = false) const;
|
||||
int GetItemHeroicDR(bool augments = false) const;
|
||||
int GetItemHeroicCorrup(bool augments = false) const;
|
||||
int GetItemHaste(bool augments = false) const;
|
||||
|
||||
protected:
|
||||
//////////////////////////
|
||||
// Protected Members
|
||||
//////////////////////////
|
||||
std::map<uint8, ItemInst*>::const_iterator _cbegin() { return m_contents.cbegin(); }
|
||||
std::map<uint8, ItemInst*>::const_iterator _cend() { return m_contents.cend(); }
|
||||
|
||||
friend class Inventory;
|
||||
|
||||
|
||||
void _PutItem(uint8 index, ItemInst* inst) { m_contents[index] = inst; }
|
||||
|
||||
ItemInstTypes m_use_type; // Usage type for item
|
||||
const EQEmu::ItemBase* m_item; // Ptr to item data
|
||||
int16 m_charges; // # of charges for chargeable items
|
||||
uint32 m_price; // Bazaar /trader price
|
||||
uint32 m_color;
|
||||
uint32 m_merchantslot;
|
||||
int16 m_currentslot;
|
||||
bool m_attuned;
|
||||
int32 m_merchantcount; //number avaliable on the merchant, -1=unlimited
|
||||
int32 m_SerialNumber; // Unique identifier for this instance of an item. Needed for Bazaar.
|
||||
uint32 m_exp;
|
||||
int8 m_evolveLvl;
|
||||
bool m_activated;
|
||||
EQEmu::ItemBase* m_scaledItem;
|
||||
EvolveInfo* m_evolveInfo;
|
||||
bool m_scaling;
|
||||
uint32 m_ornamenticon;
|
||||
uint32 m_ornamentidfile;
|
||||
uint32 m_ornament_hero_model;
|
||||
uint32 m_recast_timestamp;
|
||||
|
||||
//
|
||||
// Items inside of this item (augs or contents);
|
||||
std::map<uint8, ItemInst*> m_contents; // Zero-based index: min=0, max=9
|
||||
std::map<std::string, std::string> m_custom_data;
|
||||
std::map<std::string, Timer> m_timers;
|
||||
};
|
||||
|
||||
class EvolveInfo {
|
||||
public:
|
||||
friend class ItemInst;
|
||||
//temporary
|
||||
uint16 LvlKills[9];
|
||||
uint32 FirstItem;
|
||||
uint8 MaxLvl;
|
||||
bool AllKills;
|
||||
|
||||
EvolveInfo();
|
||||
EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10);
|
||||
~EvolveInfo();
|
||||
};
|
||||
|
||||
#endif /*COMMON_ITEM_H*/
|
||||
@@ -17,7 +17,7 @@
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "item_base.h"
|
||||
#include "item_data.h"
|
||||
#include "classes.h"
|
||||
#include "races.h"
|
||||
//#include "deity.h"
|
||||
@@ -167,7 +167,7 @@ uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsEquipable(uint16 race_id, uint16 class_id)
|
||||
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
|
||||
{
|
||||
if (!(Races & GetPlayerRaceBit(race_id)))
|
||||
return false;
|
||||
@@ -178,32 +178,50 @@ bool EQEmu::ItemBase::IsEquipable(uint16 race_id, uint16 class_id)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassCommon()
|
||||
bool EQEmu::ItemData::IsClassCommon() const
|
||||
{
|
||||
return (ItemClass == item::ItemClassCommon);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassBag()
|
||||
bool EQEmu::ItemData::IsClassBag() const
|
||||
{
|
||||
return (ItemClass == item::ItemClassBag);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsClassBook()
|
||||
bool EQEmu::ItemData::IsClassBook() const
|
||||
{
|
||||
return (ItemClass == item::ItemClassBook);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsType1HWeapon()
|
||||
bool EQEmu::ItemData::IsType1HWeapon() const
|
||||
{
|
||||
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing));
|
||||
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing) || (ItemType == item::ItemTypeMartial));
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsType2HWeapon()
|
||||
bool EQEmu::ItemData::IsType2HWeapon() const
|
||||
{
|
||||
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
|
||||
}
|
||||
|
||||
bool EQEmu::ItemBase::IsTypeShield()
|
||||
bool EQEmu::ItemData::IsTypeShield() const
|
||||
{
|
||||
return (ItemType == item::ItemTypeShield);
|
||||
}
|
||||
|
||||
bool EQEmu::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
|
||||
{
|
||||
if (!l_item || !r_item)
|
||||
return false;
|
||||
|
||||
if (!l_item->LoreGroup || !r_item->LoreGroup)
|
||||
return false;
|
||||
|
||||
if (l_item->LoreGroup == r_item->LoreGroup) {
|
||||
if ((l_item->LoreGroup == -1) && (l_item->ID != r_item->ID))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -17,8 +17,8 @@
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef COMMON_ITEM_BASE_H
|
||||
#define COMMON_ITEM_BASE_H
|
||||
#ifndef COMMON_ITEM_DATA_H
|
||||
#define COMMON_ITEM_DATA_H
|
||||
|
||||
|
||||
/*
|
||||
@@ -50,17 +50,6 @@
|
||||
namespace EQEmu
|
||||
{
|
||||
namespace item {
|
||||
enum ItemAttributeBit : uint32 {
|
||||
bit_ItemAttributeNone = 0x00000000,
|
||||
bit_ItemAttributeLore = 0x00000001,
|
||||
bit_ItemAttributeArtifact = 0x00000002,
|
||||
bit_ItemAttributeSummoned = 0x00000004,
|
||||
bit_ItemAttributeMagic = 0x00000008,
|
||||
bit_ItemAttributeAugment = 0x00000010,
|
||||
bit_ItemAttributePendingLore = 0x00000020,
|
||||
bit_ItemAttributeUnknown = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
enum ItemClass {
|
||||
ItemClassCommon = 0,
|
||||
ItemClassBag,
|
||||
@@ -354,8 +343,8 @@ namespace EQEmu
|
||||
//ProcRate
|
||||
};
|
||||
|
||||
extern uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
|
||||
extern uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
|
||||
uint32 ConvertAugTypeToAugTypeBit(uint8 aug_type);
|
||||
uint8 ConvertAugTypeBitToAugType(uint32 aug_type_bit);
|
||||
|
||||
} /*item*/
|
||||
|
||||
@@ -364,10 +353,9 @@ namespace EQEmu
|
||||
const void * inst;
|
||||
};
|
||||
|
||||
struct ItemBase {
|
||||
struct ItemData {
|
||||
// Non packet based fields
|
||||
uint8 MinStatus;
|
||||
uint8 ItemDataType; // memset to item::ItemDataBase ('0') during mmf load
|
||||
|
||||
// Packet based fields
|
||||
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
|
||||
@@ -476,9 +464,9 @@ namespace EQEmu
|
||||
int32 FactionAmt4; // Faction Amt 4
|
||||
char CharmFile[32]; // ?
|
||||
uint32 AugType;
|
||||
uint8 AugSlotType[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[EQEmu::legacy::ITEM_COMMON_SIZE]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint8 AugSlotType[inventory::SocketCount]; // RoF: Augment Slot 1-6 Type
|
||||
uint8 AugSlotVisible[inventory::SocketCount]; // RoF: Augment Slot 1-6 Visible
|
||||
uint8 AugSlotUnk2[inventory::SocketCount]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
|
||||
uint32 LDoNTheme;
|
||||
uint32 LDoNPrice;
|
||||
uint32 LDoNSold;
|
||||
@@ -543,23 +531,18 @@ namespace EQEmu
|
||||
char ScrollName[65];
|
||||
//BardName
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class);
|
||||
bool IsClassCommon();
|
||||
bool IsClassBag();
|
||||
bool IsClassBook();
|
||||
bool IsType1HWeapon();
|
||||
bool IsType2HWeapon();
|
||||
bool IsTypeShield();
|
||||
bool IsEquipable(uint16 Race, uint16 Class) const;
|
||||
bool IsClassCommon() const;
|
||||
bool IsClassBag() const;
|
||||
bool IsClassBook() const;
|
||||
bool IsType1HWeapon() const;
|
||||
bool IsType2HWeapon() const;
|
||||
bool IsTypeShield() const;
|
||||
|
||||
bool IsEquipable(uint16 Race, uint16 Class) const { return const_cast<ItemBase*>(this)->IsEquipable(Race, Class); }
|
||||
bool IsClassCommon() const { return const_cast<ItemBase*>(this)->IsClassCommon(); }
|
||||
bool IsClassBag() const { return const_cast<ItemBase*>(this)->IsClassBag(); }
|
||||
bool IsClassBook() const { return const_cast<ItemBase*>(this)->IsClassBook(); }
|
||||
bool IsType1HWeapon() const { return const_cast<ItemBase*>(this)->IsType1HWeapon(); }
|
||||
bool IsType2HWeapon() const { return const_cast<ItemBase*>(this)->IsType2HWeapon(); }
|
||||
bool IsTypeShield() const { return const_cast<ItemBase*>(this)->IsTypeShield(); }
|
||||
static bool CheckLoreConflict(const ItemData* l_item, const ItemData* r_item);
|
||||
bool CheckLoreConflict(const ItemData* item) const { return CheckLoreConflict(this, item); }
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
#endif /*COMMON_ITEM_BASE_H*/
|
||||
#endif /*COMMON_ITEM_DATA_H*/
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,334 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
|
||||
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 04111-1307 USA
|
||||
*/
|
||||
|
||||
// @merth notes:
|
||||
// These classes could be optimized with database reads/writes by storing
|
||||
// a status flag indicating how object needs to interact with database
|
||||
|
||||
#ifndef COMMON_ITEM_INSTANCE_H
|
||||
#define COMMON_ITEM_INSTANCE_H
|
||||
|
||||
|
||||
class ItemParse; // Parses item packets
|
||||
class EvolveInfo; // Stores information about an evolving item family
|
||||
|
||||
#include "../common/eq_constants.h"
|
||||
#include "../common/item_data.h"
|
||||
#include "../common/timer.h"
|
||||
#include "../common/bodytypes.h"
|
||||
#include "../common/deity.h"
|
||||
#include "../common/memory_buffer.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
|
||||
// Specifies usage type for item inside EQEmu::ItemInstance
|
||||
enum ItemInstTypes
|
||||
{
|
||||
ItemInstNormal = 0,
|
||||
ItemInstWorldContainer
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
byFlagIgnore, //do not consider this flag
|
||||
byFlagSet, //apply action if the flag is set
|
||||
byFlagNotSet //apply action if the flag is NOT set
|
||||
} byFlagSetting;
|
||||
|
||||
class SharedDatabase;
|
||||
|
||||
// ########################################
|
||||
// Class: EQEmu::ItemInstance
|
||||
// Base class for an instance of an item
|
||||
// An item instance encapsulates item data + data specific
|
||||
// to an item instance (includes dye, augments, charges, etc)
|
||||
namespace EQEmu
|
||||
{
|
||||
class InventoryProfile;
|
||||
|
||||
class ItemInstance {
|
||||
public:
|
||||
/////////////////////////
|
||||
// Methods
|
||||
/////////////////////////
|
||||
|
||||
// Constructors/Destructor
|
||||
ItemInstance(const ItemData* item = nullptr, int16 charges = 0);
|
||||
|
||||
ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges = 0);
|
||||
|
||||
ItemInstance(ItemInstTypes use_type);
|
||||
|
||||
ItemInstance(const ItemInstance& copy);
|
||||
|
||||
~ItemInstance();
|
||||
|
||||
// Query item type
|
||||
bool IsType(item::ItemClass item_class) const;
|
||||
|
||||
bool IsClassCommon() const;
|
||||
bool IsClassBag() const;
|
||||
bool IsClassBook() const;
|
||||
|
||||
// Can item be stacked?
|
||||
bool IsStackable() const;
|
||||
bool IsCharged() const;
|
||||
|
||||
// Can item be equipped by/at?
|
||||
bool IsEquipable(uint16 race, uint16 class_) const;
|
||||
bool IsEquipable(int16 slot_id) const;
|
||||
|
||||
//
|
||||
// Augments
|
||||
//
|
||||
bool IsAugmentable() const;
|
||||
bool AvailableWearSlot(uint32 aug_wear_slots) const;
|
||||
int8 AvailableAugmentSlot(int32 augtype) const;
|
||||
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
|
||||
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
|
||||
|
||||
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }
|
||||
|
||||
//
|
||||
// Contents
|
||||
//
|
||||
ItemInstance* GetItem(uint8 slot) const;
|
||||
uint32 GetItemID(uint8 slot) const;
|
||||
inline const ItemInstance* operator[](uint8 slot) const { return GetItem(slot); }
|
||||
void PutItem(uint8 slot, const ItemInstance& inst);
|
||||
void PutItem(SharedDatabase *db, uint8 slot, uint32 item_id) { return; } // not defined anywhere...
|
||||
void DeleteItem(uint8 slot);
|
||||
ItemInstance* PopItem(uint8 index);
|
||||
void Clear();
|
||||
void ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent);
|
||||
uint8 FirstOpenSlot() const;
|
||||
uint8 GetTotalItemCount() const;
|
||||
bool IsNoneEmptyContainer();
|
||||
std::map<uint8, ItemInstance*>* GetContents() { return &m_contents; }
|
||||
|
||||
//
|
||||
// Augments
|
||||
//
|
||||
ItemInstance* GetAugment(uint8 slot) const;
|
||||
uint32 GetAugmentItemID(uint8 slot) const;
|
||||
void PutAugment(uint8 slot, const ItemInstance& inst);
|
||||
void PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id);
|
||||
void DeleteAugment(uint8 slot);
|
||||
ItemInstance* RemoveAugment(uint8 index);
|
||||
bool IsAugmented();
|
||||
ItemInstance* GetOrnamentationAug(int32 ornamentationAugtype) const;
|
||||
bool UpdateOrnamentationInfo();
|
||||
static bool CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll = false);
|
||||
|
||||
// Has attack/delay?
|
||||
bool IsWeapon() const;
|
||||
bool IsAmmo() const;
|
||||
|
||||
// Accessors
|
||||
const uint32 GetID() const { return ((m_item) ? m_item->ID : 0); }
|
||||
const uint32 GetItemScriptID() const { return ((m_item) ? m_item->ScriptFileID : 0); }
|
||||
const ItemData* GetItem() const;
|
||||
const ItemData* GetUnscaledItem() const;
|
||||
|
||||
int16 GetCharges() const { return m_charges; }
|
||||
void SetCharges(int16 charges) { m_charges = charges; }
|
||||
|
||||
uint32 GetPrice() const { return m_price; }
|
||||
void SetPrice(uint32 price) { m_price = price; }
|
||||
|
||||
void SetColor(uint32 color) { m_color = color; }
|
||||
uint32 GetColor() const { return m_color; }
|
||||
|
||||
uint32 GetMerchantSlot() const { return m_merchantslot; }
|
||||
void SetMerchantSlot(uint32 slot) { m_merchantslot = slot; }
|
||||
|
||||
int32 GetMerchantCount() const { return m_merchantcount; }
|
||||
void SetMerchantCount(int32 count) { m_merchantcount = count; }
|
||||
|
||||
int16 GetCurrentSlot() const { return m_currentslot; }
|
||||
void SetCurrentSlot(int16 curr_slot) { m_currentslot = curr_slot; }
|
||||
|
||||
// Is this item already attuned?
|
||||
bool IsAttuned() const { return m_attuned; }
|
||||
void SetAttuned(bool flag) { m_attuned = flag; }
|
||||
|
||||
std::string GetCustomDataString() const;
|
||||
std::string GetCustomData(std::string identifier);
|
||||
void SetCustomData(std::string identifier, std::string value);
|
||||
void SetCustomData(std::string identifier, int value);
|
||||
void SetCustomData(std::string identifier, float value);
|
||||
void SetCustomData(std::string identifier, bool value);
|
||||
void DeleteCustomData(std::string identifier);
|
||||
|
||||
// Allows treatment of this object as though it were a pointer to m_item
|
||||
operator bool() const { return (m_item != nullptr); }
|
||||
|
||||
// Compare inner Item_Struct of two ItemInstance objects
|
||||
bool operator==(const ItemInstance& right) const { return (this->m_item == right.m_item); }
|
||||
bool operator!=(const ItemInstance& right) const { return (this->m_item != right.m_item); }
|
||||
|
||||
// Clone current item
|
||||
ItemInstance* Clone() const;
|
||||
|
||||
bool IsSlotAllowed(int16 slot_id) const;
|
||||
|
||||
bool IsDroppable(bool recurse = true) const;
|
||||
|
||||
bool IsScaling() const { return m_scaling; }
|
||||
bool IsEvolving() const { return (m_evolveLvl >= 1); }
|
||||
uint32 GetExp() const { return m_exp; }
|
||||
void SetExp(uint32 exp) { m_exp = exp; }
|
||||
void AddExp(uint32 exp) { m_exp += exp; }
|
||||
bool IsActivated() { return m_activated; }
|
||||
void SetActivated(bool activated) { m_activated = activated; }
|
||||
int8 GetEvolveLvl() const { return m_evolveLvl; }
|
||||
void SetScaling(bool v) { m_scaling = v; }
|
||||
uint32 GetOrnamentationIcon() const { return m_ornamenticon; }
|
||||
void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
|
||||
uint32 GetOrnamentationIDFile() const { return m_ornamentidfile; }
|
||||
void SetOrnamentationIDFile(uint32 ornament_idfile) { m_ornamentidfile = ornament_idfile; }
|
||||
uint32 GetOrnamentHeroModel(int32 material_slot = -1) const;
|
||||
void SetOrnamentHeroModel(uint32 ornament_hero_model) { m_ornament_hero_model = ornament_hero_model; }
|
||||
uint32 GetRecastTimestamp() const { return m_recast_timestamp; }
|
||||
void SetRecastTimestamp(uint32 in) { m_recast_timestamp = in; }
|
||||
|
||||
void Initialize(SharedDatabase *db = nullptr);
|
||||
void ScaleItem();
|
||||
bool EvolveOnAllKills() const;
|
||||
int8 GetMaxEvolveLvl() const;
|
||||
uint32 GetKillsNeeded(uint8 currentlevel);
|
||||
|
||||
std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(InternalSerializedItem_Struct)); return ser; }
|
||||
void Serialize(OutBuffer& ob, int16 slot_id) const { InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
|
||||
|
||||
inline int32 GetSerialNumber() const { return m_SerialNumber; }
|
||||
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
|
||||
|
||||
std::map<std::string, Timer>& GetTimers() { return m_timers; }
|
||||
void SetTimer(std::string name, uint32 time);
|
||||
void StopTimer(std::string name);
|
||||
void ClearTimers();
|
||||
|
||||
// Get a total of a stat, including augs
|
||||
// These functions should be used in place of other code manually totaling
|
||||
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
|
||||
// and to minimize errors. CalcItemBonuses however doesn't use these in interest of performance
|
||||
// by default these do not recurse into augs
|
||||
int GetItemArmorClass(bool augments = false) const;
|
||||
int GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments = false) const;
|
||||
// These two differ in the fact that they're quick checks (they are checked BEFORE the one above
|
||||
int GetItemElementalFlag(bool augments = false) const;
|
||||
int GetItemElementalDamage(bool augments = false) const;
|
||||
int GetItemRecommendedLevel(bool augments = false) const;
|
||||
int GetItemRequiredLevel(bool augments = false) const;
|
||||
int GetItemWeaponDamage(bool augments = false) const;
|
||||
int GetItemBackstabDamage(bool augments = false) const;
|
||||
// these two are just quick checks
|
||||
int GetItemBaneDamageBody(bool augments = false) const;
|
||||
int GetItemBaneDamageRace(bool augments = false) const;
|
||||
int GetItemBaneDamageBody(bodyType against, bool augments = false) const;
|
||||
int GetItemBaneDamageRace(uint16 against, bool augments = false) const;
|
||||
int GetItemMagical(bool augments = false) const;
|
||||
int GetItemHP(bool augments = false) const;
|
||||
int GetItemMana(bool augments = false) const;
|
||||
int GetItemEndur(bool augments = false) const;
|
||||
int GetItemAttack(bool augments = false) const;
|
||||
int GetItemStr(bool augments = false) const;
|
||||
int GetItemSta(bool augments = false) const;
|
||||
int GetItemDex(bool augments = false) const;
|
||||
int GetItemAgi(bool augments = false) const;
|
||||
int GetItemInt(bool augments = false) const;
|
||||
int GetItemWis(bool augments = false) const;
|
||||
int GetItemCha(bool augments = false) const;
|
||||
int GetItemMR(bool augments = false) const;
|
||||
int GetItemFR(bool augments = false) const;
|
||||
int GetItemCR(bool augments = false) const;
|
||||
int GetItemPR(bool augments = false) const;
|
||||
int GetItemDR(bool augments = false) const;
|
||||
int GetItemCorrup(bool augments = false) const;
|
||||
int GetItemHeroicStr(bool augments = false) const;
|
||||
int GetItemHeroicSta(bool augments = false) const;
|
||||
int GetItemHeroicDex(bool augments = false) const;
|
||||
int GetItemHeroicAgi(bool augments = false) const;
|
||||
int GetItemHeroicInt(bool augments = false) const;
|
||||
int GetItemHeroicWis(bool augments = false) const;
|
||||
int GetItemHeroicCha(bool augments = false) const;
|
||||
int GetItemHeroicMR(bool augments = false) const;
|
||||
int GetItemHeroicFR(bool augments = false) const;
|
||||
int GetItemHeroicCR(bool augments = false) const;
|
||||
int GetItemHeroicPR(bool augments = false) const;
|
||||
int GetItemHeroicDR(bool augments = false) const;
|
||||
int GetItemHeroicCorrup(bool augments = false) const;
|
||||
int GetItemHaste(bool augments = false) const;
|
||||
|
||||
protected:
|
||||
//////////////////////////
|
||||
// Protected Members
|
||||
//////////////////////////
|
||||
friend class InventoryProfile;
|
||||
|
||||
std::map<uint8, ItemInstance*>::const_iterator _cbegin() { return m_contents.cbegin(); }
|
||||
std::map<uint8, ItemInstance*>::const_iterator _cend() { return m_contents.cend(); }
|
||||
|
||||
void _PutItem(uint8 index, ItemInstance* inst) { m_contents[index] = inst; }
|
||||
|
||||
ItemInstTypes m_use_type; // Usage type for item
|
||||
const ItemData* m_item; // Ptr to item data
|
||||
int16 m_charges; // # of charges for chargeable items
|
||||
uint32 m_price; // Bazaar /trader price
|
||||
uint32 m_color;
|
||||
uint32 m_merchantslot;
|
||||
int16 m_currentslot;
|
||||
bool m_attuned;
|
||||
int32 m_merchantcount; //number avaliable on the merchant, -1=unlimited
|
||||
int32 m_SerialNumber; // Unique identifier for this instance of an item. Needed for Bazaar.
|
||||
uint32 m_exp;
|
||||
int8 m_evolveLvl;
|
||||
bool m_activated;
|
||||
ItemData* m_scaledItem;
|
||||
::EvolveInfo* m_evolveInfo;
|
||||
bool m_scaling;
|
||||
uint32 m_ornamenticon;
|
||||
uint32 m_ornamentidfile;
|
||||
uint32 m_ornament_hero_model;
|
||||
uint32 m_recast_timestamp;
|
||||
|
||||
//
|
||||
// Items inside of this item (augs or contents);
|
||||
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
|
||||
std::map<std::string, std::string> m_custom_data;
|
||||
std::map<std::string, Timer> m_timers;
|
||||
};
|
||||
}
|
||||
|
||||
class EvolveInfo {
|
||||
public:
|
||||
friend class EQEmu::ItemInstance;
|
||||
//temporary
|
||||
uint16 LvlKills[9];
|
||||
uint32 FirstItem;
|
||||
uint8 MaxLvl;
|
||||
bool AllKills;
|
||||
|
||||
EvolveInfo();
|
||||
EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10);
|
||||
~EvolveInfo();
|
||||
};
|
||||
|
||||
#endif /*COMMON_ITEM_INSTANCE_H*/
|
||||
@@ -1,96 +0,0 @@
|
||||
#include "crc32.h"
|
||||
#include <memory.h>
|
||||
|
||||
unsigned int CRC32EncodeTable[256] =
|
||||
{
|
||||
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA,
|
||||
0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
|
||||
0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988,
|
||||
0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
|
||||
0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE,
|
||||
0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
|
||||
0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC,
|
||||
0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
|
||||
0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,
|
||||
0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
|
||||
0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940,
|
||||
0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
|
||||
0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116,
|
||||
0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
|
||||
0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,
|
||||
0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
|
||||
0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A,
|
||||
0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
|
||||
0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818,
|
||||
0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
|
||||
0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E,
|
||||
0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
|
||||
0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C,
|
||||
0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
|
||||
0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2,
|
||||
0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
|
||||
0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,
|
||||
0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
|
||||
0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086,
|
||||
0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
|
||||
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4,
|
||||
0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
|
||||
0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A,
|
||||
0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
|
||||
0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8,
|
||||
0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
|
||||
0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE,
|
||||
0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
|
||||
0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC,
|
||||
0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
|
||||
0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252,
|
||||
0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
|
||||
0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60,
|
||||
0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
|
||||
0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
|
||||
0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
|
||||
0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04,
|
||||
0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
|
||||
0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A,
|
||||
0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
|
||||
0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38,
|
||||
0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
|
||||
0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E,
|
||||
0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
|
||||
0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C,
|
||||
0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
|
||||
0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2,
|
||||
0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
|
||||
0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0,
|
||||
0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
|
||||
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6,
|
||||
0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
|
||||
0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,
|
||||
0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
|
||||
};
|
||||
|
||||
int EQ::Crc32(const void * data, int size)
|
||||
{
|
||||
int crc = 0xffffffff;
|
||||
auto buffer = (const uint8_t *)data;
|
||||
for (int i = 0; i < size; ++i) {
|
||||
crc = ((crc >> 8) & 0x00FFFFFFL) ^ CRC32EncodeTable[(crc ^ *&buffer[i]) & 0x000000FFL];
|
||||
}
|
||||
|
||||
return ~crc;
|
||||
}
|
||||
|
||||
int EQ::Crc32(const void * data, int size, int key)
|
||||
{
|
||||
int crc = 0xffffffff;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
crc = ((crc >> 8) & 0x00FFFFFFL) ^ CRC32EncodeTable[(crc ^ ((key >> (i * 8)) & 0xff)) & 0x000000FFL];
|
||||
}
|
||||
|
||||
auto buffer = (const uint8_t *)data;
|
||||
for (int i = 0; i < size; ++i) {
|
||||
crc = ((crc >> 8) & 0x00FFFFFFL) ^ CRC32EncodeTable[(crc ^ *&buffer[i]) & 0x000000FFL];
|
||||
}
|
||||
|
||||
return ~crc;
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
int Crc32(const void *data, int size);
|
||||
int Crc32(const void *data, int size, int key);
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,271 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "../random.h"
|
||||
#include "packet.h"
|
||||
#include "daybreak_structs.h"
|
||||
#include <uv.h>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <map>
|
||||
#include <queue>
|
||||
#include <list>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
enum DaybreakProtocolOpcode
|
||||
{
|
||||
OP_Padding = 0x00,
|
||||
OP_SessionRequest = 0x01,
|
||||
OP_SessionResponse = 0x02,
|
||||
OP_Combined = 0x03,
|
||||
OP_SessionDisconnect = 0x05,
|
||||
OP_KeepAlive = 0x06,
|
||||
OP_SessionStatRequest = 0x07,
|
||||
OP_SessionStatResponse = 0x08,
|
||||
OP_Packet = 0x09,
|
||||
OP_Packet2 = 0x0a,
|
||||
OP_Packet3 = 0x0b,
|
||||
OP_Packet4 = 0x0c,
|
||||
OP_Fragment = 0x0d,
|
||||
OP_Fragment2 = 0x0e,
|
||||
OP_Fragment3 = 0x0f,
|
||||
OP_Fragment4 = 0x10,
|
||||
OP_OutOfOrderAck = 0x11,
|
||||
OP_OutOfOrderAck2 = 0x12,
|
||||
OP_OutOfOrderAck3 = 0x13,
|
||||
OP_OutOfOrderAck4 = 0x14,
|
||||
OP_Ack = 0x15,
|
||||
OP_Ack2 = 0x16,
|
||||
OP_Ack3 = 0x17,
|
||||
OP_Ack4 = 0x18,
|
||||
OP_AppCombined = 0x19,
|
||||
OP_OutboundPing = 0x1c,
|
||||
OP_OutOfSession = 0x1d
|
||||
};
|
||||
|
||||
enum DbProtocolStatus
|
||||
{
|
||||
StatusConnecting,
|
||||
StatusConnected,
|
||||
StatusDisconnecting,
|
||||
StatusDisconnected
|
||||
};
|
||||
|
||||
enum DaybreakEncodeType
|
||||
{
|
||||
EncodeNone = 0,
|
||||
EncodeCompression = 1,
|
||||
EncodeXOR = 4,
|
||||
};
|
||||
|
||||
enum SequenceOrder
|
||||
{
|
||||
SequenceCurrent,
|
||||
SequenceFuture,
|
||||
SequencePast
|
||||
};
|
||||
|
||||
typedef std::chrono::system_clock::time_point Timestamp;
|
||||
typedef std::chrono::system_clock Clock;
|
||||
|
||||
struct DaybreakConnectionStats
|
||||
{
|
||||
DaybreakConnectionStats() {
|
||||
recv_bytes = 0;
|
||||
sent_bytes = 0;
|
||||
recv_packets = 0;
|
||||
sent_packets = 0;
|
||||
total_ping = 0;
|
||||
total_acks = 0;
|
||||
min_ping = 0xFFFFFFFFFFFFFFFFUL;
|
||||
max_ping = 0;
|
||||
created = Clock::now();
|
||||
}
|
||||
|
||||
uint64_t recv_bytes;
|
||||
uint64_t sent_bytes;
|
||||
uint64_t recv_packets;
|
||||
uint64_t sent_packets;
|
||||
uint64_t total_ping;
|
||||
uint64_t total_acks;
|
||||
uint64_t min_ping;
|
||||
uint64_t max_ping;
|
||||
Timestamp created;
|
||||
};
|
||||
|
||||
class DaybreakConnectionManager;
|
||||
class DaybreakConnection;
|
||||
class DaybreakConnection
|
||||
{
|
||||
public:
|
||||
DaybreakConnection(DaybreakConnectionManager *owner, const DaybreakConnect &connect, const std::string &endpoint, int port);
|
||||
DaybreakConnection(DaybreakConnectionManager *owner, const std::string &endpoint, int port);
|
||||
~DaybreakConnection();
|
||||
|
||||
const std::string& RemoteEndpoint() const { return m_endpoint; }
|
||||
int RemotePort() const { return m_port; }
|
||||
|
||||
void QueuePacket(Packet &p);
|
||||
void QueuePacket(Packet &p, int stream);
|
||||
void QueuePacket(Packet &p, int stream, bool reliable);
|
||||
const DaybreakConnectionStats& GetStats() const { return m_stats; }
|
||||
void ResetStats();
|
||||
size_t GetRollingPing() const { return m_rolling_ping; }
|
||||
private:
|
||||
DaybreakConnectionManager *m_owner;
|
||||
std::string m_endpoint;
|
||||
int m_port;
|
||||
uint32_t m_connect_code;
|
||||
uint32_t m_encode_key;
|
||||
uint32_t m_max_packet_size;
|
||||
uint32_t m_crc_bytes;
|
||||
DaybreakEncodeType m_encode_passes[2];
|
||||
|
||||
Timestamp m_last_send;
|
||||
Timestamp m_last_recv;
|
||||
DbProtocolStatus m_status;
|
||||
Timestamp m_hold_time;
|
||||
std::list<WritablePacket> m_buffered_packets;
|
||||
size_t m_buffered_packets_length;
|
||||
Timestamp m_last_stats;
|
||||
DaybreakConnectionStats m_stats;
|
||||
Timestamp m_last_session_stats;
|
||||
uint64_t m_last_session_stats_ping;
|
||||
size_t m_resend_delay;
|
||||
size_t m_rolling_ping;
|
||||
|
||||
struct DaybreakSentPacket
|
||||
{
|
||||
WritablePacket packet;
|
||||
Timestamp last_sent;
|
||||
Timestamp first_sent;
|
||||
size_t times_resent;
|
||||
};
|
||||
|
||||
struct DaybreakStream
|
||||
{
|
||||
DaybreakStream() {
|
||||
sequence_in = 0;
|
||||
sequence_out = 0;
|
||||
fragment_current_bytes = 0;
|
||||
fragment_total_bytes = 0;
|
||||
}
|
||||
|
||||
uint16_t sequence_in;
|
||||
uint16_t sequence_out;
|
||||
std::map<uint16_t, Packet*> packet_queue;
|
||||
|
||||
WritablePacket fragment_packet;
|
||||
uint32_t fragment_current_bytes;
|
||||
uint32_t fragment_total_bytes;
|
||||
|
||||
std::map<uint16_t, DaybreakSentPacket> sent_packets;
|
||||
};
|
||||
|
||||
DaybreakStream m_streams[4];
|
||||
std::weak_ptr<DaybreakConnection> m_self;
|
||||
|
||||
void Process();
|
||||
void ProcessPacket(Packet &p);
|
||||
void ProcessQueue();
|
||||
void RemoveFromQueue(int stream, uint16_t seq);
|
||||
void AddToQueue(int stream, uint16_t seq, const Packet &p);
|
||||
void ProcessDecodedPacket(const Packet &p);
|
||||
void ChangeStatus(DbProtocolStatus new_status);
|
||||
bool ValidateCRC(Packet &p);
|
||||
void AppendCRC(Packet &p);
|
||||
bool PacketCanBeEncoded(Packet &p) const;
|
||||
void Decode(Packet &p, size_t offset, size_t length);
|
||||
void Encode(Packet &p, size_t offset, size_t length);
|
||||
void Decompress(Packet &p, size_t offset, size_t length);
|
||||
void Compress(Packet &p, size_t offset, size_t length);
|
||||
void ProcessResend();
|
||||
void ProcessResend(int stream);
|
||||
void Ack(int stream, uint16_t seq);
|
||||
void OutOfOrderAck(int stream, uint16_t seq);
|
||||
|
||||
void SendConnect();
|
||||
void SendKeepAlive();
|
||||
void SendAck(int stream, uint16_t seq);
|
||||
void SendOutOfOrderAck(int stream, uint16_t seq);
|
||||
void SendStatSync();
|
||||
void InternalBufferedSend(Packet &p);
|
||||
void InternalSend(Packet &p);
|
||||
void InternalQueuePacket(Packet &p, int stream_id, bool reliable);
|
||||
void FlushBuffer();
|
||||
SequenceOrder CompareSequence(uint16_t expected, uint16_t actual) const;
|
||||
|
||||
friend class DaybreakConnectionManager;
|
||||
};
|
||||
|
||||
struct DaybreakConnectionManagerOptions
|
||||
{
|
||||
DaybreakConnectionManagerOptions() {
|
||||
max_connection_count = 0;
|
||||
keepalive_delay_ms = 0;
|
||||
resend_delay_ms = 1000;
|
||||
stats_delay_ms = 10000;
|
||||
connect_delay_ms = 1000;
|
||||
stale_connection_ms = 60000;
|
||||
crc_length = 2;
|
||||
max_packet_size = 512;
|
||||
encode_passes[0] = DaybreakEncodeType::EncodeNone;
|
||||
encode_passes[1] = DaybreakEncodeType::EncodeNone;
|
||||
port = 0;
|
||||
hold_size = 384;
|
||||
hold_length_ms = 50;
|
||||
}
|
||||
|
||||
size_t max_packet_size;
|
||||
size_t max_connection_count;
|
||||
size_t keepalive_delay_ms;
|
||||
size_t resend_delay_ms;
|
||||
size_t stats_delay_ms;
|
||||
size_t connect_delay_ms;
|
||||
size_t stale_connection_ms;
|
||||
size_t crc_length;
|
||||
size_t hold_size;
|
||||
size_t hold_length_ms;
|
||||
DaybreakEncodeType encode_passes[2];
|
||||
int port;
|
||||
};
|
||||
|
||||
class DaybreakConnectionManager
|
||||
{
|
||||
public:
|
||||
DaybreakConnectionManager();
|
||||
DaybreakConnectionManager(const DaybreakConnectionManagerOptions &opts);
|
||||
~DaybreakConnectionManager();
|
||||
|
||||
void Connect(const std::string &addr, int port);
|
||||
void Process();
|
||||
void ProcessResend();
|
||||
void OnNewConnection(std::function<void(std::shared_ptr<DaybreakConnection>)> func) { m_on_new_connection = func; }
|
||||
void OnConnectionStateChange(std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
|
||||
void OnPacketRecv(std::function<void(std::shared_ptr<DaybreakConnection>, const Packet &)> func) { m_on_packet_recv = func; }
|
||||
private:
|
||||
void Attach(uv_loop_t *loop);
|
||||
void Detach();
|
||||
|
||||
EQEmu::Random m_rand;
|
||||
uv_timer_t m_timer;
|
||||
uv_timer_t m_resend_timer;
|
||||
uv_udp_t m_socket;
|
||||
uv_loop_t *m_attached;
|
||||
DaybreakConnectionManagerOptions m_options;
|
||||
std::function<void(std::shared_ptr<DaybreakConnection>)> m_on_new_connection;
|
||||
std::function<void(std::shared_ptr<DaybreakConnection>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
|
||||
std::function<void(std::shared_ptr<DaybreakConnection>, const Packet&)> m_on_packet_recv;
|
||||
std::map<std::pair<std::string, int>, std::shared_ptr<DaybreakConnection>> m_connections;
|
||||
|
||||
void ProcessPacket(const std::string &endpoint, int port, const char *data, size_t size);
|
||||
std::shared_ptr<DaybreakConnection> FindConnectionByEndpoint(std::string addr, int port);
|
||||
void SendSessionLost(const std::string &addr, int port);
|
||||
|
||||
friend class DaybreakConnection;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,175 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cereal/cereal.hpp>
|
||||
#include <cstdint>
|
||||
#include "endian.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
struct DaybreakHeader
|
||||
{
|
||||
static size_t size() { return 2; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakConnect
|
||||
{
|
||||
static size_t size() { return 14; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint32_t protocol_version;
|
||||
uint32_t connect_code;
|
||||
uint32_t max_packet_size;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(protocol_version),
|
||||
CEREAL_NVP(connect_code),
|
||||
CEREAL_NVP(max_packet_size));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakConnectReply
|
||||
{
|
||||
static size_t size() { return 17; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint32_t connect_code;
|
||||
uint32_t encode_key;
|
||||
uint8_t crc_bytes;
|
||||
uint8_t encode_pass1;
|
||||
uint8_t encode_pass2;
|
||||
uint32_t max_packet_size;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(connect_code),
|
||||
CEREAL_NVP(encode_key),
|
||||
CEREAL_NVP(crc_bytes),
|
||||
CEREAL_NVP(encode_pass1),
|
||||
CEREAL_NVP(encode_pass2),
|
||||
CEREAL_NVP(max_packet_size));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakDisconnect
|
||||
{
|
||||
static size_t size() { return 8; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint32_t connect_code;
|
||||
uint16_t disconnect_code;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(connect_code),
|
||||
CEREAL_NVP(disconnect_code));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakReliableHeader
|
||||
{
|
||||
static size_t size() { return 4; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint16_t sequence;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(sequence));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakReliableFragmentHeader
|
||||
{
|
||||
static size_t size() { return 4 + DaybreakReliableHeader::size(); }
|
||||
DaybreakReliableHeader reliable;
|
||||
uint32_t total_size;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(reliable),
|
||||
CEREAL_NVP(total_size));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakSessionStatRequestHeader
|
||||
{
|
||||
static size_t size() { return 40; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint16_t timestamp;
|
||||
uint32_t stat_ping;
|
||||
uint32_t avg_ping;
|
||||
uint32_t min_ping;
|
||||
uint32_t max_ping;
|
||||
uint32_t last_ping;
|
||||
uint64_t packets_sent;
|
||||
uint64_t packets_recv;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(timestamp),
|
||||
CEREAL_NVP(stat_ping),
|
||||
CEREAL_NVP(avg_ping),
|
||||
CEREAL_NVP(min_ping),
|
||||
CEREAL_NVP(max_ping),
|
||||
CEREAL_NVP(last_ping),
|
||||
CEREAL_NVP(packets_sent),
|
||||
CEREAL_NVP(packets_recv));
|
||||
}
|
||||
};
|
||||
|
||||
struct DaybreakSessionStatResponseHeader
|
||||
{
|
||||
static size_t size() { return 40; }
|
||||
uint8_t zero;
|
||||
uint8_t opcode;
|
||||
uint16_t timestamp;
|
||||
uint32_t our_timestamp;
|
||||
uint64_t client_sent;
|
||||
uint64_t client_recv;
|
||||
uint64_t server_sent;
|
||||
uint64_t server_recv;
|
||||
|
||||
template <class Archive>
|
||||
void serialize(Archive & archive)
|
||||
{
|
||||
archive(CEREAL_NVP(zero),
|
||||
CEREAL_NVP(opcode),
|
||||
CEREAL_NVP(timestamp),
|
||||
CEREAL_NVP(our_timestamp),
|
||||
CEREAL_NVP(client_sent),
|
||||
CEREAL_NVP(client_recv),
|
||||
CEREAL_NVP(server_sent),
|
||||
CEREAL_NVP(server_recv));
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <algorithm>
|
||||
#include <type_traits>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
inline bool IsLittleEndian() {
|
||||
static int32_t v = 1;
|
||||
return 1 == *(int8_t*)&v;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T ByteSwap(T in) {
|
||||
static_assert(std::is_integral<T>::value, "Byte swap only works on integer types.");
|
||||
T ret;
|
||||
|
||||
char *first = (char*)∈
|
||||
char *last = (char*)&in + sizeof(in);
|
||||
char *d_first = (char*)&ret;
|
||||
while (first != last) {
|
||||
*(d_first++) = *(--last);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T HostToNetwork(T in) {
|
||||
if (IsLittleEndian()) {
|
||||
return ByteSwap(in);
|
||||
}
|
||||
else {
|
||||
return in;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T NetworkToHost(T in) {
|
||||
if (IsLittleEndian()) {
|
||||
return ByteSwap(in);
|
||||
}
|
||||
else {
|
||||
return in;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,115 +0,0 @@
|
||||
#include "eqstream.h"
|
||||
#include "../eqemu_logsys.h"
|
||||
|
||||
EQ::Net::EQStreamManager::EQStreamManager(EQStreamManagerOptions &options) : m_daybreak(options.daybreak_options)
|
||||
{
|
||||
m_options = options;
|
||||
|
||||
m_daybreak.OnNewConnection(std::bind(&EQStreamManager::DaybreakNewConnection, this, std::placeholders::_1));
|
||||
m_daybreak.OnConnectionStateChange(std::bind(&EQStreamManager::DaybreakConnectionStateChange, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
m_daybreak.OnPacketRecv(std::bind(&EQStreamManager::DaybreakPacketRecv, this, std::placeholders::_1, std::placeholders::_2));
|
||||
}
|
||||
|
||||
EQ::Net::EQStreamManager::~EQStreamManager()
|
||||
{
|
||||
}
|
||||
|
||||
void EQ::Net::EQStreamManager::DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection)
|
||||
{
|
||||
std::shared_ptr<EQStream> stream(new EQStream(this, connection));
|
||||
m_streams.insert(std::make_pair(connection, stream));
|
||||
if (m_on_new_connection) {
|
||||
m_on_new_connection(stream);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Net::EQStreamManager::DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to)
|
||||
{
|
||||
auto iter = m_streams.find(connection);
|
||||
if (iter != m_streams.end()) {
|
||||
if (m_on_connection_state_change) {
|
||||
m_on_connection_state_change(iter->second, from, to);
|
||||
}
|
||||
|
||||
if (to == EQ::Net::StatusDisconnected) {
|
||||
m_streams.erase(iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Net::EQStreamManager::DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p)
|
||||
{
|
||||
auto iter = m_streams.find(connection);
|
||||
if (iter != m_streams.end()) {
|
||||
auto patch = iter->second->GetRegisteredPatch();
|
||||
if (patch == nullptr && m_possible_patches.size() > 0) {
|
||||
for (auto &pt : m_possible_patches) {
|
||||
auto match = pt->TryIdentityMatch(p);
|
||||
if (match == EQ::Patches::IdentityMatchSuccess) {
|
||||
iter->second->RegisterPatch(pt.get());
|
||||
patch = pt.get();
|
||||
Log.OutF(Logs::General, Logs::Debug, "Identified patch with name {0}", pt->GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (patch) {
|
||||
EmuOpcode opcode;
|
||||
EQ::Net::WritablePacket out;
|
||||
patch->Decode(&p, opcode, out);
|
||||
|
||||
if (opcode == OP_Unknown) {
|
||||
Log.OutF(Logs::General, Logs::Netcode, "Incoming packet was not handled because the opcode was not found.\n{0}", p.ToString());
|
||||
}
|
||||
else {
|
||||
if (m_on_packet_recv) {
|
||||
m_on_packet_recv(iter->second, opcode, out);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
Log.OutF(Logs::General, Logs::Netcode, "Incoming packet was not handled because we don't have a patch set.\n{0}", p.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EQ::Net::EQStream::EQStream(EQStreamManager *owner, std::shared_ptr<DaybreakConnection> connection)
|
||||
{
|
||||
m_owner = owner;
|
||||
m_connection = connection;
|
||||
m_patch = nullptr;
|
||||
}
|
||||
|
||||
EQ::Net::EQStream::~EQStream()
|
||||
{
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::QueuePacket(EmuOpcode type, const Packet &p)
|
||||
{
|
||||
if (m_patch) {
|
||||
EQ::Net::WritablePacket trans;
|
||||
m_patch->Encode(m_connection, type, &p);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::ResetStats()
|
||||
{
|
||||
m_connection->ResetStats();
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::Close()
|
||||
{
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::QueuePacket(const EQApplicationPacket *p)
|
||||
{
|
||||
EQ::Net::ReadOnlyPacket out(p->pBuffer, p->size);
|
||||
QueuePacket(p->GetOpcode(), out);
|
||||
|
||||
}
|
||||
|
||||
void EQ::Net::EQStream::FastQueuePacket(const EQApplicationPacket **p)
|
||||
{
|
||||
QueuePacket(*p);
|
||||
delete *p;
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "../patch/patch.h"
|
||||
#include "../eq_packet.h"
|
||||
#include "daybreak_connection.h"
|
||||
#include <vector>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Net
|
||||
{
|
||||
struct EQStreamManagerOptions
|
||||
{
|
||||
EQStreamManagerOptions() {
|
||||
|
||||
}
|
||||
|
||||
EQStreamManagerOptions(bool encoded, bool compressed) {
|
||||
if (encoded) {
|
||||
daybreak_options.encode_passes[0] = EncodeXOR;
|
||||
|
||||
if (compressed) {
|
||||
daybreak_options.encode_passes[1] = EncodeCompression;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (compressed) {
|
||||
daybreak_options.encode_passes[0] = EncodeCompression;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DaybreakConnectionManagerOptions daybreak_options;
|
||||
};
|
||||
|
||||
class EQStream;
|
||||
class EQStreamManager
|
||||
{
|
||||
public:
|
||||
EQStreamManager(EQStreamManagerOptions &options);
|
||||
~EQStreamManager();
|
||||
|
||||
void OnNewConnection(std::function<void(std::shared_ptr<EQStream>)> func) { m_on_new_connection = func; }
|
||||
void OnConnectionStateChange(std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
|
||||
void OnPacketRecv(std::function<void(std::shared_ptr<EQStream>, EmuOpcode, const Packet &)> func) { m_on_packet_recv = func; }
|
||||
|
||||
void RegisterPotentialPatch(EQ::Patches::BasePatch *patch) { m_possible_patches.push_back(std::unique_ptr<EQ::Patches::BasePatch>(patch)); }
|
||||
private:
|
||||
EQStreamManagerOptions m_options;
|
||||
DaybreakConnectionManager m_daybreak;
|
||||
std::function<void(std::shared_ptr<EQStream>)> m_on_new_connection;
|
||||
std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
|
||||
std::function<void(std::shared_ptr<EQStream>, EmuOpcode, const Packet &)> m_on_packet_recv;
|
||||
std::map<std::shared_ptr<DaybreakConnection>, std::shared_ptr<EQStream>> m_streams;
|
||||
std::vector<std::unique_ptr<EQ::Patches::BasePatch>> m_possible_patches;
|
||||
|
||||
void DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection);
|
||||
void DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to);
|
||||
void DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p);
|
||||
friend class EQStream;
|
||||
};
|
||||
|
||||
class EQStream
|
||||
{
|
||||
public:
|
||||
EQStream(EQStreamManager *parent, std::shared_ptr<DaybreakConnection> connection);
|
||||
~EQStream();
|
||||
|
||||
const std::string& RemoteEndpoint() const { return m_connection->RemoteEndpoint(); }
|
||||
int RemotePort() const { return m_connection->RemotePort(); }
|
||||
|
||||
void QueuePacket(EmuOpcode type, const Packet &p);
|
||||
const DaybreakConnectionStats& GetStats() const { return m_connection->GetStats(); }
|
||||
void ResetStats();
|
||||
size_t GetRollingPing() const { return m_connection->GetRollingPing(); }
|
||||
void Close();
|
||||
void QueuePacket(const EQApplicationPacket *p);
|
||||
void FastQueuePacket(const EQApplicationPacket **p);
|
||||
|
||||
void RegisterPatch(EQ::Patches::BasePatch *p) { m_patch = p; }
|
||||
EQ::Patches::BasePatch *GetRegisteredPatch() { return m_patch; }
|
||||
private:
|
||||
EQStreamManager *m_owner;
|
||||
std::shared_ptr<DaybreakConnection> m_connection;
|
||||
EQ::Patches::BasePatch *m_patch;
|
||||
friend class EQStreamManager;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,332 +0,0 @@
|
||||
#include "packet.h"
|
||||
#include "endian.h"
|
||||
#include <fmt/format.h>
|
||||
#include <cctype>
|
||||
|
||||
void EQ::Net::Packet::PutInt8(size_t offset, int8_t value)
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
if (!Resize(offset + 1)) {
|
||||
throw std::out_of_range("Packet::PutInt8(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int8_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutInt16(size_t offset, int16_t value)
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
if (!Resize(offset + 2)) {
|
||||
throw std::out_of_range("Packet::PutInt16(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int16_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutInt32(size_t offset, int32_t value)
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
if (!Resize(offset + 4)) {
|
||||
throw std::out_of_range("Packet::PutInt32(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int32_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutInt64(size_t offset, int64_t value)
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
if (!Resize(offset + 8)) {
|
||||
throw std::out_of_range("Packet::PutInt64(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(int64_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt8(size_t offset, uint8_t value)
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
if (!Resize(offset + 1)) {
|
||||
throw std::out_of_range("Packet::PutUInt8(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint8_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt16(size_t offset, uint16_t value)
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
if (!Resize(offset + 2)) {
|
||||
throw std::out_of_range("Packet::PutUInt16(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint16_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt32(size_t offset, uint32_t value)
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
if (!Resize(offset + 4)) {
|
||||
throw std::out_of_range("Packet::PutUInt32(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint32_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutUInt64(size_t offset, uint64_t value)
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
if (!Resize(offset + 8)) {
|
||||
throw std::out_of_range("Packet::PutUInt64(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(uint64_t*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutFloat(size_t offset, float value)
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
if (!Resize(offset + 4)) {
|
||||
throw std::out_of_range("Packet::PutFloat(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(float*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutDouble(size_t offset, double value)
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
if (!Resize(offset + 8)) {
|
||||
throw std::out_of_range("Packet::PutDouble(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
*(double*)((char*)Data() + offset) = value;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutString(size_t offset, const std::string &str)
|
||||
{
|
||||
if (Length() < offset + str.length()) {
|
||||
if (!Resize(offset + str.length())) {
|
||||
throw std::out_of_range("Packet::PutString(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), str.c_str(), str.length());
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutCString(size_t offset, const char *str)
|
||||
{
|
||||
size_t sz = strlen(str);
|
||||
if (Length() < offset + sz + 1) {
|
||||
if (!Resize(offset + sz + 1)) {
|
||||
throw std::out_of_range("Packet::PutCString(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), str, sz);
|
||||
*((char*)Data() + offset + sz) = 0;
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutPacket(size_t offset, const Packet &p)
|
||||
{
|
||||
if (Length() < offset + p.Length()) {
|
||||
if (!Resize(offset + p.Length())) {
|
||||
throw std::out_of_range("Packet::PutPacket(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), p.Data(), p.Length());
|
||||
}
|
||||
|
||||
void EQ::Net::Packet::PutData(size_t offset, void *data, size_t length)
|
||||
{
|
||||
if (Length() < offset + length) {
|
||||
if (!Resize(offset + length)) {
|
||||
throw std::out_of_range("Packet::PutData(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy(((char*)Data() + offset), data, length);
|
||||
}
|
||||
|
||||
int8_t EQ::Net::Packet::GetInt8(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int8_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
int16_t EQ::Net::Packet::GetInt16(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int16_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
int32_t EQ::Net::Packet::GetInt32(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int32_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
int64_t EQ::Net::Packet::GetInt64(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(int64_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint8_t EQ::Net::Packet::GetUInt8(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint8_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint16_t EQ::Net::Packet::GetUInt16(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 2) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint16_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint32_t EQ::Net::Packet::GetUInt32(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint32_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
uint64_t EQ::Net::Packet::GetUInt64(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(uint64_t*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
float EQ::Net::Packet::GetFloat(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 4) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(float*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
double EQ::Net::Packet::GetDouble(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 8) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return *(double*)((char*)Data() + offset);
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::GetString(size_t offset, size_t length) const
|
||||
{
|
||||
if (Length() < offset + length) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
return std::string((char*)Data(), (char*)Data() + length);
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::GetCString(size_t offset) const
|
||||
{
|
||||
if (Length() < offset + 1) {
|
||||
throw std::out_of_range("Packet read out of range.");
|
||||
}
|
||||
|
||||
char *str = ((char*)Data() + offset);
|
||||
return std::string(str);
|
||||
}
|
||||
|
||||
char ToSafePrint(unsigned char in) {
|
||||
if (std::isprint(in)) {
|
||||
return in;
|
||||
}
|
||||
|
||||
return '.';
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::ToString() const
|
||||
{
|
||||
return ToString(16);
|
||||
}
|
||||
|
||||
std::string EQ::Net::Packet::ToString(size_t line_length) const
|
||||
{
|
||||
std::string ret;
|
||||
size_t lines = Length() / line_length;
|
||||
size_t i;
|
||||
|
||||
char *data = (char*)Data();
|
||||
|
||||
for (i = 0; i < lines; ++i) {
|
||||
ret += fmt::format("{:0>5x} |", i * line_length);
|
||||
std::string hex;
|
||||
std::string ascii;
|
||||
for (size_t j = 0; j < line_length; ++j) {
|
||||
hex += fmt::format(" {:0>2x}", (uint8_t)data[(i * line_length) + j]);
|
||||
ascii += fmt::format("{}", ToSafePrint(data[(i * line_length) + j]));
|
||||
}
|
||||
|
||||
ret += hex;
|
||||
ret += " | ";
|
||||
ret += ascii;
|
||||
ret += "\n";
|
||||
}
|
||||
|
||||
if (Length() % line_length > 0) {
|
||||
ret += fmt::format("{:0>5x} |", i * line_length);
|
||||
|
||||
size_t non_blank_count = Length() % line_length;
|
||||
size_t blank_count = line_length - non_blank_count;
|
||||
std::string hex;
|
||||
std::string ascii;
|
||||
|
||||
for (size_t j = 0; j < non_blank_count; ++j) {
|
||||
hex += fmt::format(" {:0>2x}", (uint8_t)data[(i * line_length) + j]);
|
||||
ascii += fmt::format("{}", ToSafePrint(data[(i * line_length) + j]));
|
||||
}
|
||||
|
||||
for (size_t j = 0; j < blank_count; ++j) {
|
||||
hex += " ";
|
||||
ascii += " ";
|
||||
}
|
||||
|
||||
ret += hex;
|
||||
ret += " | ";
|
||||
ret += ascii;
|
||||
ret += "\n";
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -1,131 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
#include <cstring>
|
||||
#include "../util/memory_stream.h"
|
||||
#include <cereal/cereal.hpp>
|
||||
#include <cereal/archives/binary.hpp>
|
||||
|
||||
namespace EQ {
|
||||
namespace Net {
|
||||
class Packet
|
||||
{
|
||||
public:
|
||||
Packet() { }
|
||||
virtual ~Packet() { }
|
||||
|
||||
virtual const void *Data() const = 0;
|
||||
virtual void *Data() = 0;
|
||||
virtual size_t Length() const = 0;
|
||||
virtual size_t Length() = 0;
|
||||
virtual bool Clear() = 0;
|
||||
virtual bool Resize(size_t new_size) = 0;
|
||||
virtual void Reserve(size_t new_size) = 0;
|
||||
|
||||
template<typename T>
|
||||
T GetSerialize(size_t offset) const
|
||||
{
|
||||
if (T::size() > (Length() - offset)) {
|
||||
throw std::out_of_range("Packet::GetSerialize(), packet not large enough to cast to type.");
|
||||
}
|
||||
|
||||
T ret;
|
||||
Util::MemoryStreamReader reader(((char*)Data() + offset), Length());
|
||||
cereal::BinaryInputArchive input(reader);
|
||||
input(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void PutSerialize(size_t offset, const T &value) {
|
||||
std::stringstream buffer(std::ios::in | std::ios::out | std::ios::binary);
|
||||
cereal::BinaryOutputArchive output(buffer);
|
||||
output(value);
|
||||
|
||||
auto str = buffer.str();
|
||||
if (Length() < offset + str.length()) {
|
||||
if (!Resize(offset + str.length())) {
|
||||
throw std::out_of_range("Packet::PutSerialize(), could not resize packet and would of written past the end.");
|
||||
}
|
||||
}
|
||||
|
||||
memcpy((char*)Data() + offset, &str[0], str.length());
|
||||
}
|
||||
|
||||
void PutInt8(size_t offset, int8_t value);
|
||||
void PutInt16(size_t offset, int16_t value);
|
||||
void PutInt32(size_t offset, int32_t value);
|
||||
void PutInt64(size_t offset, int64_t value);
|
||||
void PutUInt8(size_t offset, uint8_t value);
|
||||
void PutUInt16(size_t offset, uint16_t value);
|
||||
void PutUInt32(size_t offset, uint32_t value);
|
||||
void PutUInt64(size_t offset, uint64_t value);
|
||||
void PutFloat(size_t offset, float value);
|
||||
void PutDouble(size_t offset, double value);
|
||||
void PutString(size_t offset, const std::string &str);
|
||||
void PutCString(size_t offset, const char *str);
|
||||
void PutPacket(size_t offset, const Packet &p);
|
||||
void PutData(size_t offset, void *data, size_t length);
|
||||
|
||||
int8_t GetInt8(size_t offset) const;
|
||||
int16_t GetInt16(size_t offset) const;
|
||||
int32_t GetInt32(size_t offset) const;
|
||||
int64_t GetInt64(size_t offset) const;
|
||||
uint8_t GetUInt8(size_t offset) const;
|
||||
uint16_t GetUInt16(size_t offset) const;
|
||||
uint32_t GetUInt32(size_t offset) const;
|
||||
uint64_t GetUInt64(size_t offset) const;
|
||||
float GetFloat(size_t offset) const;
|
||||
double GetDouble(size_t offset) const;
|
||||
std::string GetString(size_t offset, size_t length) const;
|
||||
std::string GetCString(size_t offset) const;
|
||||
|
||||
std::string ToString() const;
|
||||
std::string ToString(size_t line_length) const;
|
||||
};
|
||||
|
||||
class ReadOnlyPacket : public Packet
|
||||
{
|
||||
public:
|
||||
ReadOnlyPacket(void *data, size_t size) { m_data = data; m_data_length = size; }
|
||||
virtual ~ReadOnlyPacket() { }
|
||||
ReadOnlyPacket(const ReadOnlyPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; }
|
||||
ReadOnlyPacket& operator=(const ReadOnlyPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; return *this; }
|
||||
ReadOnlyPacket(ReadOnlyPacket &&o) { m_data = o.m_data; m_data_length = o.m_data_length; }
|
||||
|
||||
virtual const void *Data() const { return m_data; }
|
||||
virtual void *Data() { return m_data; }
|
||||
virtual size_t Length() const { return m_data_length; }
|
||||
virtual size_t Length() { return m_data_length; }
|
||||
virtual bool Clear() { return false; }
|
||||
virtual bool Resize(size_t new_size) { return false; }
|
||||
virtual void Reserve(size_t new_size) { }
|
||||
|
||||
protected:
|
||||
void *m_data;
|
||||
size_t m_data_length;
|
||||
};
|
||||
|
||||
class WritablePacket : public Packet
|
||||
{
|
||||
public:
|
||||
WritablePacket() { }
|
||||
virtual ~WritablePacket() { }
|
||||
WritablePacket(WritablePacket &&o) { m_data = std::move(o.m_data); }
|
||||
WritablePacket(const WritablePacket &o) { m_data = o.m_data; }
|
||||
WritablePacket& operator=(const WritablePacket &o) { m_data = o.m_data; return *this; }
|
||||
|
||||
virtual const void *Data() const { return &m_data[0]; }
|
||||
virtual void *Data() { return &m_data[0]; }
|
||||
virtual size_t Length() const { return m_data.size(); }
|
||||
virtual size_t Length() { return m_data.size(); }
|
||||
virtual bool Clear() { m_data.clear(); return true; }
|
||||
virtual bool Resize(size_t new_size) { m_data.resize(new_size); return true; }
|
||||
virtual void Reserve(size_t new_size) { m_data.reserve(new_size); }
|
||||
protected:
|
||||
std::vector<char> m_data;
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
#include "chat.h"
|
||||
|
||||
EQ::Patches::ChatPatch::ChatPatch()
|
||||
{
|
||||
m_opcode_manager.reset(new RegularOpcodeManager());
|
||||
if (!m_opcode_manager->LoadOpcodes("mail_opcodes.conf")) {
|
||||
m_opcode_manager.release();
|
||||
}
|
||||
|
||||
m_signature.match_message_opcode = 0x0;
|
||||
m_signature.match_message_size = 0;
|
||||
m_message_size = 1;
|
||||
}
|
||||
|
||||
EQ::Patches::ChatPatch::~ChatPatch()
|
||||
{
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#include "../patch/patch.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
class ChatPatch : public BasePatch
|
||||
{
|
||||
public:
|
||||
ChatPatch();
|
||||
virtual ~ChatPatch();
|
||||
virtual std::string GetName() const { return "Chat"; }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
#include "login_sod.h"
|
||||
|
||||
EQ::Patches::LoginSoDPatch::LoginSoDPatch()
|
||||
{
|
||||
m_opcode_manager.reset(new RegularOpcodeManager());
|
||||
if (!m_opcode_manager->LoadOpcodes("login_opcodes_sod.conf")) {
|
||||
m_opcode_manager.release();
|
||||
}
|
||||
|
||||
m_signature.match_message_opcode = 0x01;
|
||||
m_signature.match_message_size = 0;
|
||||
m_message_size = 2;
|
||||
}
|
||||
|
||||
EQ::Patches::LoginSoDPatch::~LoginSoDPatch()
|
||||
{
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#include "../patch/patch.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
class LoginSoDPatch : public BasePatch
|
||||
{
|
||||
public:
|
||||
LoginSoDPatch();
|
||||
virtual ~LoginSoDPatch();
|
||||
virtual std::string GetName() const { return "Login SoD+"; }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
#include "login_titanium.h"
|
||||
|
||||
EQ::Patches::LoginTitaniumPatch::LoginTitaniumPatch()
|
||||
{
|
||||
m_opcode_manager.reset(new RegularOpcodeManager());
|
||||
if (!m_opcode_manager->LoadOpcodes("login_opcodes.conf")) {
|
||||
m_opcode_manager.release();
|
||||
}
|
||||
|
||||
m_signature.match_message_opcode = 0x01;
|
||||
m_signature.match_message_size = 0;
|
||||
m_message_size = 2;
|
||||
}
|
||||
|
||||
EQ::Patches::LoginTitaniumPatch::~LoginTitaniumPatch()
|
||||
{
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#include "../patch/patch.h"
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
class LoginTitaniumPatch : public BasePatch
|
||||
{
|
||||
public:
|
||||
LoginTitaniumPatch();
|
||||
virtual ~LoginTitaniumPatch();
|
||||
virtual std::string GetName() const { return "Login Titanium"; }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,107 +0,0 @@
|
||||
#include "patch.h"
|
||||
#include "../eqemu_logsys.h"
|
||||
|
||||
EQ::Patches::IdentityMatchStatus EQ::Patches::BasePatch::TryIdentityMatch(const EQ::Net::Packet &p) const
|
||||
{
|
||||
if (p.Length() < m_message_size) {
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
int raw_opcode = 0;
|
||||
switch (m_message_size) {
|
||||
case 1:
|
||||
raw_opcode = *(uint8_t*)p.Data();
|
||||
break;
|
||||
case 2:
|
||||
raw_opcode = *(uint16_t*)p.Data();
|
||||
break;
|
||||
default:
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
if (m_signature.match_message_opcode != 0 && m_signature.match_message_opcode != raw_opcode) {
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
if (m_signature.match_message_size > 0 && m_signature.match_message_size != p.Length() - m_message_size) {
|
||||
return IdentityMatchFailure;
|
||||
}
|
||||
|
||||
return IdentityMatchSuccess;
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::Decode(const EQ::Net::Packet *in, EmuOpcode &opcode, EQ::Net::WritablePacket &out)
|
||||
{
|
||||
int raw_opcode = 0;
|
||||
switch (m_message_size) {
|
||||
case 1:
|
||||
raw_opcode = *(uint8_t*)in->Data();
|
||||
break;
|
||||
case 2:
|
||||
raw_opcode = *(uint16_t*)in->Data();
|
||||
break;
|
||||
default:
|
||||
opcode = OP_Unknown;
|
||||
return;
|
||||
}
|
||||
|
||||
opcode = m_opcode_manager->EQToEmu(raw_opcode);
|
||||
if (opcode == OP_Unknown) {
|
||||
out.PutData(0, (uint8_t*)in->Data() + m_message_size, in->Length() - m_message_size);
|
||||
return;
|
||||
}
|
||||
|
||||
auto decode_iter = m_decode.find(opcode);
|
||||
if (decode_iter != m_decode.end()) {
|
||||
EQ::Net::ReadOnlyPacket p((uint8_t*)in->Data() + m_message_size, in->Length() - m_message_size);
|
||||
decode_iter->second(&p, opcode, out);
|
||||
}
|
||||
else {
|
||||
out.PutData(0, (uint8_t*)in->Data() + m_message_size, in->Length() - m_message_size);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::Encode(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *in)
|
||||
{
|
||||
auto encode_iter = m_encode.find(opcode);
|
||||
if (encode_iter != m_encode.end()) {
|
||||
encode_iter->second(connection, opcode, in);
|
||||
}
|
||||
else {
|
||||
SendPacket(connection, opcode, in);
|
||||
}
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::RegisterDecode(int protocol_number, DecodeStructFunction f)
|
||||
{
|
||||
m_decode.insert(std::make_pair(protocol_number, f));
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::RegisterEncode(EmuOpcode opcode, EncodeStructFunction f)
|
||||
{
|
||||
m_encode.insert(std::make_pair(opcode, f));
|
||||
}
|
||||
|
||||
void EQ::Patches::BasePatch::SendPacket(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *p)
|
||||
{
|
||||
if (!m_opcode_manager) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto raw_opcode = m_opcode_manager->EmuToEQ(opcode);
|
||||
EQ::Net::WritablePacket out;
|
||||
switch (m_message_size) {
|
||||
case 1:
|
||||
out.PutUInt8(0, (uint8_t)raw_opcode);
|
||||
out.PutPacket(1, *p);
|
||||
break;
|
||||
case 2:
|
||||
out.PutUInt16(0, raw_opcode);
|
||||
out.PutPacket(2, *p);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
connection->QueuePacket(out);
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "../opcodemgr.h"
|
||||
#include "../net/packet.h"
|
||||
#include "../net/daybreak_connection.h"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <map>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Patches
|
||||
{
|
||||
enum IdentityMatchStatus
|
||||
{
|
||||
IdentityMatchFailure,
|
||||
IdentityMatchSuccess
|
||||
};
|
||||
|
||||
struct Signature
|
||||
{
|
||||
int match_message_opcode;
|
||||
size_t match_message_size;
|
||||
};
|
||||
|
||||
class BasePatch
|
||||
{
|
||||
public:
|
||||
typedef std::function<void(const EQ::Net::Packet*, EmuOpcode, EQ::Net::WritablePacket&)> DecodeStructFunction;
|
||||
typedef std::function<void(std::shared_ptr<EQ::Net::DaybreakConnection>, EmuOpcode, const EQ::Net::Packet*)> EncodeStructFunction;
|
||||
|
||||
BasePatch() { }
|
||||
virtual ~BasePatch() { }
|
||||
virtual std::string GetName() const = 0;
|
||||
|
||||
IdentityMatchStatus TryIdentityMatch(const EQ::Net::Packet &p) const;
|
||||
|
||||
void Decode(const EQ::Net::Packet *in, EmuOpcode& opcode, EQ::Net::WritablePacket& out);
|
||||
void Encode(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *in);
|
||||
|
||||
void RegisterDecode(int protocol_number, DecodeStructFunction f);
|
||||
void RegisterEncode(EmuOpcode opcode, EncodeStructFunction f);
|
||||
protected:
|
||||
void SendPacket(std::shared_ptr<EQ::Net::DaybreakConnection> connection, EmuOpcode opcode, const EQ::Net::Packet *p);
|
||||
|
||||
std::unique_ptr<OpcodeManager> m_opcode_manager;
|
||||
std::map<int, DecodeStructFunction> m_decode;
|
||||
std::map<EmuOpcode, EncodeStructFunction> m_encode;
|
||||
Signature m_signature;
|
||||
int m_message_size;
|
||||
};
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
+98
-94
@@ -29,7 +29,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../inventory_profile.h"
|
||||
#include "rof_structs.h"
|
||||
#include "../rulesys.h"
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace RoF
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 serverSlot);
|
||||
@@ -66,6 +66,9 @@ namespace RoF
|
||||
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot);
|
||||
|
||||
static inline int ServerToRoFBuffSlot(int index);
|
||||
static inline int RoFToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
//create our opcode manager if we havent already
|
||||
@@ -423,15 +426,8 @@ namespace RoF
|
||||
OUT(buff.y);
|
||||
OUT(buff.x);
|
||||
OUT(buff.z);
|
||||
uint16 buffslot = emu->slotid;
|
||||
// Not sure if this is needs amending for RoF yet.
|
||||
if (buffslot >= 25)
|
||||
{
|
||||
buffslot += 17;
|
||||
}
|
||||
|
||||
// TODO: implement slot_data stuff
|
||||
eq->slotid = buffslot;
|
||||
eq->slotid = ServerToRoFBuffSlot(emu->slotid);
|
||||
|
||||
if (emu->bufffade == 1)
|
||||
eq->bufffade = 1;
|
||||
@@ -447,10 +443,10 @@ namespace RoF
|
||||
outapp->WriteUInt32(0); // tic timer
|
||||
outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
|
||||
outapp->WriteUInt16(1); // 1 buff in this packet
|
||||
outapp->WriteUInt32(buffslot);
|
||||
outapp->WriteUInt32(eq->slotid);
|
||||
outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
|
||||
outapp->WriteUInt32(0); // Duration
|
||||
outapp->WriteUInt32(0); // ?
|
||||
outapp->WriteUInt32(0); // numhits
|
||||
outapp->WriteUInt8(0); // Caster name
|
||||
outapp->WriteUInt8(0); // Type
|
||||
}
|
||||
@@ -474,17 +470,9 @@ namespace RoF
|
||||
__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
|
||||
__packet->WriteUInt16(emu->count);
|
||||
|
||||
for (uint16 i = 0; i < emu->count; ++i)
|
||||
for (int i = 0; i < emu->count; ++i)
|
||||
{
|
||||
uint16 buffslot = emu->entries[i].buff_slot;
|
||||
if (emu->type == 0) { // only correct for self packets
|
||||
if (emu->entries[i].buff_slot >= 25)
|
||||
buffslot += 17;
|
||||
if (buffslot == 54)
|
||||
buffslot = 62;
|
||||
}
|
||||
|
||||
__packet->WriteUInt32(buffslot);
|
||||
__packet->WriteUInt32(emu->type == 0 ? ServerToRoFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
|
||||
__packet->WriteUInt32(emu->entries[i].spell_id);
|
||||
__packet->WriteUInt32(emu->entries[i].tics_remaining);
|
||||
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
|
||||
@@ -596,7 +584,7 @@ namespace RoF
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -1504,17 +1492,6 @@ namespace RoF
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_InterruptCast)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(InterruptCast_Struct);
|
||||
SETUP_DIRECT_ENCODE(InterruptCast_Struct, structs::InterruptCast_Struct);
|
||||
|
||||
OUT(spawnid);
|
||||
OUT(messageid);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
|
||||
|
||||
ENCODE(OP_ItemPacket)
|
||||
@@ -1533,7 +1510,7 @@ namespace RoF
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -2079,7 +2056,7 @@ namespace RoF
|
||||
|
||||
outapp->WriteUInt32(22); // Equipment count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2099,9 +2076,9 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2110,7 +2087,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -2120,7 +2097,7 @@ namespace RoF
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -3059,12 +3036,12 @@ namespace RoF
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -4096,7 +4073,7 @@ namespace RoF
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -4105,15 +4082,15 @@ namespace RoF
|
||||
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HerosForgeModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4312,7 +4289,7 @@ namespace RoF
|
||||
IN(buff.unknown003);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
IN(slotid);
|
||||
emu->slotid = RoFToServerBuffSlot(eq->slotid);
|
||||
IN(bufffade);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -4325,7 +4302,7 @@ namespace RoF
|
||||
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
|
||||
|
||||
emu->SlotID = (eq->SlotID < 42) ? eq->SlotID : (eq->SlotID - 17);
|
||||
emu->SlotID = RoFToServerBuffSlot(eq->SlotID);
|
||||
|
||||
IN(EntityID);
|
||||
|
||||
@@ -4829,10 +4806,9 @@ namespace RoF
|
||||
|
||||
IN(item_id);
|
||||
int r;
|
||||
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
|
||||
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
|
||||
IN(augments[r]);
|
||||
}
|
||||
// Max Augs is now 6, but no code to support that many yet
|
||||
IN(link_hash);
|
||||
IN(icon);
|
||||
|
||||
@@ -5209,9 +5185,9 @@ namespace RoF
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
RoF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@@ -5265,7 +5241,7 @@ namespace RoF
|
||||
|
||||
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
|
||||
ornaIcon = inst->GetOrnamentationIcon();
|
||||
heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
|
||||
heroModel = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
|
||||
|
||||
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
|
||||
|
||||
@@ -5622,18 +5598,18 @@ namespace RoF
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -5659,17 +5635,17 @@ namespace RoF
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
|
||||
RoFSlot.Type = invtype::InvTypePossessions;
|
||||
RoFSlot.Slot = serverSlot;
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoFSlot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
|
||||
RoFSlot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
|
||||
RoFSlot.Slot += 1;
|
||||
}
|
||||
|
||||
@@ -5681,8 +5657,8 @@ namespace RoF
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
|
||||
RoFSlot.Type = invtype::InvTypePossessions;
|
||||
TempSlot = serverSlot - 1;
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
|
||||
if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30)
|
||||
RoFSlot.Slot = invslot::PossessionsCursor;
|
||||
@@ -5699,8 +5675,8 @@ namespace RoF
|
||||
RoFSlot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5710,8 +5686,8 @@ namespace RoF
|
||||
RoFSlot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5721,8 +5697,8 @@ namespace RoF
|
||||
RoFSlot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) {
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -5760,16 +5736,16 @@ namespace RoF
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
|
||||
RoFSlot.Slot = serverSlot;
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoFSlot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
|
||||
RoFSlot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
|
||||
RoFSlot.Slot += 1;
|
||||
|
||||
/*else if (ServerSlot >= MainCursor) { // Cursor
|
||||
@@ -5782,8 +5758,8 @@ namespace RoF
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
|
||||
TempSlot = serverSlot - 1;
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
|
||||
@@ -5803,7 +5779,7 @@ namespace RoF
|
||||
|
||||
if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
|
||||
if (rofSlot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rofSlot.Slot - 3;
|
||||
@@ -5825,8 +5801,8 @@ namespace RoF
|
||||
else // Worn Slots
|
||||
TempSlot = rofSlot.Slot;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -5834,8 +5810,8 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeBank) {
|
||||
TempSlot = EQEmu::legacy::BANK_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5846,8 +5822,8 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeSharedBank) {
|
||||
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5858,10 +5834,10 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeTrade) {
|
||||
TempSlot = EQEmu::legacy::TRADE_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
// OLD CODE:
|
||||
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::legacy::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot;
|
||||
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::inventory::ContainerCount) + RoFSlot.SubSlot;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5872,7 +5848,7 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeWorld) {
|
||||
TempSlot = EQEmu::legacy::WORLD_BEGIN;
|
||||
|
||||
if (rofSlot.Slot >= SUB_INDEX_BEGIN)
|
||||
if (rofSlot.Slot >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += rofSlot.Slot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
@@ -5903,7 +5879,7 @@ namespace RoF
|
||||
|
||||
if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
|
||||
if (rofSlot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rofSlot.Slot - 3;
|
||||
@@ -5920,8 +5896,8 @@ namespace RoF
|
||||
else
|
||||
TempSlot = rofSlot.Slot;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -6085,4 +6061,32 @@ namespace RoF
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
// these should be optimized out for RoF since they should all boil down to return index :P
|
||||
// but lets leave it here for future proofing
|
||||
static inline int ServerToRoFBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int RoFToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*RoF*/
|
||||
|
||||
+118
-119
@@ -29,7 +29,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../inventory_profile.h"
|
||||
#include "rof2_structs.h"
|
||||
#include "../rulesys.h"
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace RoF2
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline structs::InventorySlot_Struct ServerToRoF2Slot(uint32 serverSlot, ItemPacketType PacketType = ItemPacketInvalid);
|
||||
@@ -66,6 +66,9 @@ namespace RoF2
|
||||
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot);
|
||||
|
||||
static inline int ServerToRoF2BuffSlot(int index);
|
||||
static inline int RoF2ToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
//create our opcode manager if we havent already
|
||||
@@ -492,18 +495,7 @@ namespace RoF2
|
||||
OUT(buff.y);
|
||||
OUT(buff.x);
|
||||
OUT(buff.z);
|
||||
uint16 buffslot = emu->slotid;
|
||||
// Not sure if this is needs amending for RoF2 yet.
|
||||
if (buffslot >= 25)
|
||||
{
|
||||
buffslot += 17;
|
||||
}
|
||||
// TODO: We should really just deal with these "server side"
|
||||
// so we can have clients not limited to other clients.
|
||||
// This fixes discs, songs were changed to 20
|
||||
if (buffslot == 54)
|
||||
buffslot = 62;
|
||||
eq->slotid = buffslot;
|
||||
eq->slotid = ServerToRoF2BuffSlot(emu->slotid);
|
||||
// TODO: implement slot_data stuff
|
||||
if (emu->bufffade == 1)
|
||||
eq->bufffade = 1;
|
||||
@@ -519,10 +511,10 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0); // tic timer
|
||||
outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
|
||||
outapp->WriteUInt16(1); // 1 buff in this packet
|
||||
outapp->WriteUInt32(buffslot);
|
||||
outapp->WriteUInt32(eq->slotid);
|
||||
outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
|
||||
outapp->WriteUInt32(0); // Duration
|
||||
outapp->WriteUInt32(0); // ?
|
||||
outapp->WriteUInt32(0); // numhits
|
||||
outapp->WriteUInt8(0); // Caster name
|
||||
outapp->WriteUInt8(0); // Type
|
||||
}
|
||||
@@ -546,20 +538,9 @@ namespace RoF2
|
||||
__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
|
||||
__packet->WriteUInt16(emu->count);
|
||||
|
||||
for (uint16 i = 0; i < emu->count; ++i)
|
||||
for (int i = 0; i < emu->count; ++i)
|
||||
{
|
||||
uint16 buffslot = emu->entries[i].buff_slot;
|
||||
if (emu->type == 0) { // only correct for self packets
|
||||
if (emu->entries[i].buff_slot >= 25)
|
||||
buffslot += 17;
|
||||
// TODO: We should really just deal with these "server side"
|
||||
// so we can have clients not limited to other clients.
|
||||
// This fixes discs, songs were changed to 20
|
||||
if (buffslot == 54)
|
||||
buffslot = 62;
|
||||
}
|
||||
|
||||
__packet->WriteUInt32(buffslot);
|
||||
__packet->WriteUInt32(emu->type == 0 ? ServerToRoF2BuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
|
||||
__packet->WriteUInt32(emu->entries[i].spell_id);
|
||||
__packet->WriteUInt32(emu->entries[i].tics_remaining);
|
||||
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
|
||||
@@ -671,7 +652,7 @@ namespace RoF2
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -1201,17 +1182,17 @@ namespace RoF2
|
||||
// Leader
|
||||
//
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_STRING(Buffer, gu2->yourname);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // index
|
||||
VARSTRUCT_ENCODE_STRING(Buffer, gu2->yourname); // name
|
||||
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0); // owner name of merc
|
||||
//VARSTRUCT_ENCODE_STRING(Buffer, "");
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x46); // Observed 0x41 and 0x46 here
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x46); // level
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group tank flag
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group assist flag
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group puller flag
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // offline
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // timestamp
|
||||
|
||||
int MemberNumber = 1;
|
||||
|
||||
@@ -1220,17 +1201,17 @@ namespace RoF2
|
||||
if (gu2->membername[i][0] == '\0')
|
||||
continue;
|
||||
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberNumber++);
|
||||
VARSTRUCT_ENCODE_STRING(Buffer, gu2->membername[i]);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberNumber++); // index
|
||||
VARSTRUCT_ENCODE_STRING(Buffer, gu2->membername[i]); // name
|
||||
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0); // merc flag
|
||||
//VARSTRUCT_ENCODE_STRING(Buffer, "");
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x41); // Observed 0x41 and 0x46 here
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Low byte is Main Assist Flag
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0);
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // owner name fo merc
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x41); // level
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group tank flag
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group assist flag
|
||||
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // group puller flag
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // offline
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // timestamp
|
||||
}
|
||||
|
||||
//Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size);
|
||||
@@ -1579,17 +1560,6 @@ namespace RoF2
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_InterruptCast)
|
||||
{
|
||||
ENCODE_LENGTH_EXACT(InterruptCast_Struct);
|
||||
SETUP_DIRECT_ENCODE(InterruptCast_Struct, structs::InterruptCast_Struct);
|
||||
|
||||
OUT(spawnid);
|
||||
OUT(messageid);
|
||||
|
||||
FINISH_ENCODE();
|
||||
}
|
||||
|
||||
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
|
||||
|
||||
ENCODE(OP_ItemPacket)
|
||||
@@ -1609,7 +1579,7 @@ namespace RoF2
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -2164,7 +2134,7 @@ namespace RoF2
|
||||
|
||||
outapp->WriteUInt32(22); // Equipment count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2184,9 +2154,9 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
|
||||
|
||||
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
|
||||
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
|
||||
{
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
@@ -2195,7 +2165,7 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
}
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -2205,7 +2175,7 @@ namespace RoF2
|
||||
outapp->WriteUInt32(0);
|
||||
outapp->WriteUInt32(0);
|
||||
|
||||
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
|
||||
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
|
||||
|
||||
for (int r = 0; r < 7; r++)
|
||||
{
|
||||
@@ -3154,12 +3124,12 @@ namespace RoF2
|
||||
eq_cse->Gender = emu_cse->Gender;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel;
|
||||
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -4321,7 +4291,7 @@ namespace RoF2
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -4330,15 +4300,15 @@ namespace RoF2
|
||||
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HerosForgeModel;
|
||||
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4550,7 +4520,7 @@ namespace RoF2
|
||||
IN(buff.unknown003);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
IN(slotid);
|
||||
emu->slotid = RoF2ToServerBuffSlot(eq->slotid);
|
||||
IN(bufffade);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -4563,7 +4533,7 @@ namespace RoF2
|
||||
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
|
||||
|
||||
emu->SlotID = (eq->SlotID < 42) ? eq->SlotID : (eq->SlotID - 17);
|
||||
emu->SlotID = RoF2ToServerBuffSlot(eq->SlotID);
|
||||
|
||||
IN(EntityID);
|
||||
|
||||
@@ -5066,7 +5036,7 @@ namespace RoF2
|
||||
|
||||
IN(item_id);
|
||||
int r;
|
||||
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
|
||||
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
|
||||
IN(augments[r]);
|
||||
}
|
||||
IN(link_hash);
|
||||
@@ -5184,6 +5154,7 @@ namespace RoF2
|
||||
|
||||
IN(type);
|
||||
IN(invslot);
|
||||
IN(subslot);
|
||||
emu->window = (uint8)eq->window;
|
||||
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
|
||||
|
||||
@@ -5499,9 +5470,9 @@ namespace RoF2
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
|
||||
{
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
RoF2::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@@ -5555,7 +5526,7 @@ namespace RoF2
|
||||
|
||||
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
|
||||
ornaIcon = inst->GetOrnamentationIcon();
|
||||
heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
|
||||
heroModel = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
|
||||
|
||||
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
|
||||
|
||||
@@ -5922,18 +5893,18 @@ namespace RoF2
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -5959,7 +5930,7 @@ namespace RoF2
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
|
||||
if (PacketType == ItemPacketLoot)
|
||||
{
|
||||
RoF2Slot.Type = invtype::InvTypeCorpse;
|
||||
@@ -5971,13 +5942,13 @@ namespace RoF2
|
||||
RoF2Slot.Slot = serverSlot;
|
||||
}
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoF2Slot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
|
||||
RoF2Slot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
|
||||
RoF2Slot.Slot += 1;
|
||||
}
|
||||
|
||||
@@ -5989,8 +5960,8 @@ namespace RoF2
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
|
||||
RoF2Slot.Type = invtype::InvTypePossessions;
|
||||
TempSlot = serverSlot - 1;
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
|
||||
if (RoF2Slot.Slot >= invslot::PossessionsGeneral9) // (> 30)
|
||||
RoF2Slot.Slot = invslot::PossessionsCursor;
|
||||
@@ -6007,8 +5978,8 @@ namespace RoF2
|
||||
RoF2Slot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6018,8 +5989,8 @@ namespace RoF2
|
||||
RoF2Slot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) { // (> 30)
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6029,8 +6000,8 @@ namespace RoF2
|
||||
RoF2Slot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) {
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -6068,16 +6039,16 @@ namespace RoF2
|
||||
|
||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
|
||||
RoF2Slot.Slot = serverSlot;
|
||||
|
||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
RoF2Slot.Slot = invslot::PossessionsPowerSource;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
|
||||
RoF2Slot.Slot += 3;
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
|
||||
RoF2Slot.Slot += 1;
|
||||
|
||||
/*else if (ServerSlot >= MainCursor) { // Cursor
|
||||
@@ -6090,8 +6061,8 @@ namespace RoF2
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
|
||||
TempSlot = serverSlot - 1;
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, RoF2Slot.Unknown01);
|
||||
@@ -6111,7 +6082,7 @@ namespace RoF2
|
||||
|
||||
if (rof2Slot.Type == invtype::InvTypePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
|
||||
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rof2Slot.Slot - 3;
|
||||
@@ -6133,8 +6104,8 @@ namespace RoF2
|
||||
else // Worn Slots
|
||||
TempSlot = rof2Slot.Slot;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -6142,8 +6113,8 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeBank) {
|
||||
TempSlot = EQEmu::legacy::BANK_BEGIN;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rof2Slot.Slot;
|
||||
@@ -6154,8 +6125,8 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeSharedBank) {
|
||||
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rof2Slot.Slot;
|
||||
@@ -6166,8 +6137,8 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeTrade) {
|
||||
TempSlot = EQEmu::legacy::TRADE_BEGIN;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
// OLD CODE:
|
||||
//TempSlot += 100 + (RoF2Slot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoF2Slot.SubSlot;
|
||||
|
||||
@@ -6180,7 +6151,7 @@ namespace RoF2
|
||||
else if (rof2Slot.Type == invtype::InvTypeWorld) {
|
||||
TempSlot = EQEmu::legacy::WORLD_BEGIN;
|
||||
|
||||
if (rof2Slot.Slot >= SUB_INDEX_BEGIN)
|
||||
if (rof2Slot.Slot >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += rof2Slot.Slot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
@@ -6215,7 +6186,7 @@ namespace RoF2
|
||||
|
||||
if (rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
|
||||
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rof2Slot.Slot - 3;
|
||||
@@ -6232,8 +6203,8 @@ namespace RoF2
|
||||
else
|
||||
TempSlot = rof2Slot.Slot;
|
||||
|
||||
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
|
||||
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -6388,4 +6359,32 @@ namespace RoF2
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
// these should be optimized out for RoF2 since they should all boil down to return index :P
|
||||
// but lets leave it here for future proofing
|
||||
static inline int ServerToRoF2BuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int RoF2ToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*RoF2*/
|
||||
|
||||
@@ -277,6 +277,14 @@ namespace RoF2
|
||||
|
||||
const size_t SayLinkBodySize = 56;
|
||||
|
||||
const int LongBuffs = 42;
|
||||
const int ShortBuffs = 20;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 97;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
|
||||
@@ -85,7 +85,6 @@ E(OP_HPUpdate)
|
||||
E(OP_Illusion)
|
||||
E(OP_InspectBuffs)
|
||||
E(OP_InspectRequest)
|
||||
E(OP_InterruptCast)
|
||||
E(OP_ItemLinkResponse)
|
||||
E(OP_ItemPacket)
|
||||
E(OP_ItemVerifyReply)
|
||||
|
||||
@@ -190,7 +190,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1082,7 +1082,7 @@ union
|
||||
/*00184*/ Texture_Struct equipment[22]; // Total Slots
|
||||
};
|
||||
/*00624*/ uint32 equip2_count; // Seen 9
|
||||
/*00628*/ Texture_Struct equipment2[EQEmu::textures::TextureCount]; // Appears to be Visible slots, but all 0s
|
||||
/*00628*/ Texture_Struct equipment2[EQEmu::textures::materialCount]; // Appears to be Visible slots, but all 0s
|
||||
/*00808*/ uint32 tint_count; // Seen 9
|
||||
/*00812*/ TintProfile item_tint; // RR GG BB 00
|
||||
/*00848*/ uint32 tint_count2; // Seen 9
|
||||
@@ -2423,7 +2423,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
ItemBase item;
|
||||
ItemData item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
@@ -2566,9 +2566,12 @@ struct GroupJoin_Struct_Live { // New for Live
|
||||
};
|
||||
|
||||
struct GroupJoin_Struct {
|
||||
/*000*/ char unknown000[64];
|
||||
/*000*/ char owner_name[64]; // merc
|
||||
/*064*/ char membername[64];
|
||||
/*128*/ uint8 unknown128[20]; // Leadership AA ?
|
||||
/*128*/ uint8 merc;
|
||||
/*129*/ uint8 padding129[3];
|
||||
/*132*/ uint32 level;
|
||||
/*136*/ uint8 unknown136[12]; // group ID most likely in here judging from like captures (unused by client)
|
||||
/*148*/
|
||||
};
|
||||
|
||||
@@ -2826,7 +2829,8 @@ struct BookText_Struct {
|
||||
struct BookRequest_Struct {
|
||||
/*0000*/ uint32 window; // where to display the text (0xFFFFFFFF means new window).
|
||||
/*0004*/ uint16 invslot; // Is the slot, but the RoF2 conversion causes it to fail. Turned to 0 since it isnt required anyway.
|
||||
/*0008*/ uint32 unknown006; // Seen FFFFFFFF
|
||||
/*0006*/ int16 subslot; // Inventory sub-slot (0-x)
|
||||
/*0008*/ uint16 unknown006; // Seen FFFF
|
||||
/*0010*/ uint16 unknown008; // seen 0000
|
||||
/*0012*/ uint32 type; // 0 = Scroll, 1 = Book, 2 = Item Info. Possibly others
|
||||
/*0016*/ uint32 unknown0012;
|
||||
|
||||
@@ -268,6 +268,14 @@ namespace RoF
|
||||
|
||||
const size_t SayLinkBodySize = 55;
|
||||
|
||||
const int LongBuffs = 42;
|
||||
const int ShortBuffs = 20;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 97;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
|
||||
@@ -70,7 +70,6 @@ E(OP_HPUpdate)
|
||||
E(OP_Illusion)
|
||||
E(OP_InspectBuffs)
|
||||
E(OP_InspectRequest)
|
||||
E(OP_InterruptCast)
|
||||
E(OP_ItemLinkResponse)
|
||||
E(OP_ItemPacket)
|
||||
E(OP_ItemVerifyReply)
|
||||
|
||||
@@ -190,7 +190,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -2021,7 +2021,7 @@ struct LootingItem_Struct {
|
||||
/*004*/ uint32 looter;
|
||||
/*008*/ uint16 slot_id;
|
||||
/*010*/ uint16 unknown10;
|
||||
/*012*/ uint32 auto_loot;
|
||||
/*012*/ int32 auto_loot;
|
||||
/*016*/ uint32 unknown16;
|
||||
/*020*/
|
||||
};
|
||||
@@ -2450,7 +2450,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
ItemBase item;
|
||||
ItemData item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
|
||||
+54
-25
@@ -29,7 +29,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../item_instance.h"
|
||||
#include "sod_structs.h"
|
||||
#include "../rulesys.h"
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace SoD
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline uint32 ServerToSoDSlot(uint32 ServerSlot);
|
||||
@@ -62,6 +62,9 @@ namespace SoD
|
||||
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
|
||||
|
||||
static inline int ServerToSoDBuffSlot(int index);
|
||||
static inline int SoDToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
//create our opcode manager if we havent already
|
||||
@@ -315,7 +318,7 @@ namespace SoD
|
||||
OUT(buff.duration);
|
||||
OUT(buff.counters);
|
||||
OUT(buff.player_id);
|
||||
OUT(slotid);
|
||||
eq->slotid = ServerToSoDBuffSlot(emu->slotid);
|
||||
OUT(bufffade);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -396,7 +399,7 @@ namespace SoD
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -1060,7 +1063,7 @@ namespace SoD
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -1558,7 +1561,7 @@ namespace SoD
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@@ -1998,10 +2001,10 @@ namespace SoD
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -2568,7 +2571,7 @@ namespace SoD
|
||||
float SpawnSize = emu->size;
|
||||
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
|
||||
{
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
|
||||
if (emu->size == 0)
|
||||
{
|
||||
@@ -2765,7 +2768,7 @@ namespace SoD
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -2792,13 +2795,13 @@ namespace SoD
|
||||
{
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
if (strlen(emu->title))
|
||||
{
|
||||
@@ -2921,8 +2924,8 @@ namespace SoD
|
||||
IN(buff.bard_modifier);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
IN(buff.counters)
|
||||
IN(slotid);
|
||||
IN(buff.counters);
|
||||
emu->slotid = SoDToServerBuffSlot(eq->slotid);
|
||||
IN(bufffade);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -3553,9 +3556,9 @@ namespace SoD
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
SoD::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@@ -3869,18 +3872,18 @@ namespace SoD
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -3898,7 +3901,7 @@ namespace SoD
|
||||
{
|
||||
uint32 SoDSlot = 0;
|
||||
|
||||
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
SoDSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
|
||||
SoDSlot = serverSlot + 11;
|
||||
@@ -3906,7 +3909,7 @@ namespace SoD
|
||||
SoDSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
|
||||
SoDSlot = serverSlot + 1;
|
||||
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
else if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
SoDSlot = invslot::PossessionsPowerSource;
|
||||
else
|
||||
SoDSlot = serverSlot;
|
||||
@@ -3932,7 +3935,7 @@ namespace SoD
|
||||
else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
|
||||
ServerSlot = sodSlot - 1;
|
||||
else if (sodSlot == invslot::PossessionsPowerSource)
|
||||
ServerSlot = EQEmu::legacy::SlotPowerSource;
|
||||
ServerSlot = EQEmu::inventory::slotPowerSource;
|
||||
else
|
||||
ServerSlot = sodSlot;
|
||||
return ServerSlot;
|
||||
@@ -4088,4 +4091,30 @@ namespace SoD
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToSoDBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int SoDToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*SoD*/
|
||||
|
||||
@@ -295,6 +295,14 @@ namespace SoD
|
||||
|
||||
const size_t SayLinkBodySize = 50;
|
||||
|
||||
const int LongBuffs = 25;
|
||||
const int ShortBuffs = 15;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 85;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
|
||||
@@ -149,7 +149,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -178,7 +178,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
@@ -1666,7 +1666,7 @@ struct LootingItem_Struct {
|
||||
/*000*/ uint32 lootee;
|
||||
/*004*/ uint32 looter;
|
||||
/*008*/ uint32 slot_id;
|
||||
/*012*/ uint32 auto_loot;
|
||||
/*012*/ int32 auto_loot;
|
||||
/*016*/ uint32 unknown16;
|
||||
/*020*/
|
||||
};
|
||||
@@ -1970,7 +1970,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
ItemBase item;
|
||||
ItemData item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
|
||||
+51
-22
@@ -29,7 +29,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../item_instance.h"
|
||||
#include "sof_structs.h"
|
||||
#include "../rulesys.h"
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace SoF
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline uint32 ServerToSoFSlot(uint32 serverSlot);
|
||||
@@ -62,6 +62,9 @@ namespace SoF
|
||||
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
|
||||
|
||||
static inline int ServerToSoFBuffSlot(int index);
|
||||
static inline int SoFToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
//create our opcode manager if we havent already
|
||||
@@ -297,7 +300,7 @@ namespace SoF
|
||||
OUT(buff.duration);
|
||||
OUT(buff.counters);
|
||||
OUT(buff.player_id);
|
||||
OUT(slotid);
|
||||
eq->slotid = ServerToSoFBuffSlot(emu->slotid);
|
||||
OUT(bufffade);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -378,7 +381,7 @@ namespace SoF
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -857,7 +860,7 @@ namespace SoF
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -1230,7 +1233,7 @@ namespace SoF
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@@ -1670,10 +1673,10 @@ namespace SoF
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -2101,10 +2104,10 @@ namespace SoF
|
||||
eq->deity = emu->deity;
|
||||
eq->drakkin_heritage = emu->drakkin_heritage;
|
||||
eq->gender = emu->gender;
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
|
||||
eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
||||
}
|
||||
eq->StandState = emu->StandState;
|
||||
@@ -2167,7 +2170,7 @@ namespace SoF
|
||||
strcpy(eq->name, emu->name);
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
||||
}
|
||||
eq->anon = emu->anon;
|
||||
@@ -2375,7 +2378,7 @@ namespace SoF
|
||||
IN(buff.duration);
|
||||
IN(buff.counters);
|
||||
IN(buff.player_id);
|
||||
IN(slotid);
|
||||
emu->slotid = SoFToServerBuffSlot(eq->slotid);
|
||||
IN(bufffade);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2923,9 +2926,9 @@ namespace SoF
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
SoF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@@ -3237,18 +3240,18 @@ namespace SoF
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -3266,7 +3269,7 @@ namespace SoF
|
||||
{
|
||||
uint32 SoFSlot = 0;
|
||||
|
||||
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
SoFSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
|
||||
SoFSlot = serverSlot + 11;
|
||||
@@ -3274,7 +3277,7 @@ namespace SoF
|
||||
SoFSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
|
||||
SoFSlot = serverSlot + 1;
|
||||
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
else if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
SoFSlot = invslot::PossessionsPowerSource;
|
||||
else
|
||||
SoFSlot = serverSlot;
|
||||
@@ -3301,7 +3304,7 @@ namespace SoF
|
||||
else if (sofSlot >= invbag::SharedBankBagsBegin && sofSlot <= invbag::SharedBankBagsEnd)
|
||||
ServerSlot = sofSlot - 1;
|
||||
else if (sofSlot == invslot::PossessionsPowerSource)
|
||||
ServerSlot = EQEmu::legacy::SlotPowerSource;
|
||||
ServerSlot = EQEmu::inventory::slotPowerSource;
|
||||
else
|
||||
ServerSlot = sofSlot;
|
||||
|
||||
@@ -3461,4 +3464,30 @@ namespace SoF
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToSoFBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int SoFToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*SoF*/
|
||||
|
||||
@@ -295,6 +295,14 @@ namespace SoF
|
||||
|
||||
const size_t SayLinkBodySize = 50;
|
||||
|
||||
const int LongBuffs = 25;
|
||||
const int ShortBuffs = 15;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 60;
|
||||
const int PetBuffs = 30;
|
||||
const int MercBuffs = 0;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
|
||||
@@ -149,7 +149,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -178,7 +178,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
@@ -1648,7 +1648,7 @@ struct LootingItem_Struct {
|
||||
/*002*/ uint32 looter;
|
||||
/*004*/ uint16 slot_id;
|
||||
/*006*/ uint8 unknown3[2];
|
||||
/*008*/ uint32 auto_loot;
|
||||
/*008*/ int32 auto_loot;
|
||||
};
|
||||
|
||||
struct GuildManageStatus_Struct{
|
||||
|
||||
+45
-16
@@ -30,7 +30,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../item_instance.h"
|
||||
#include "titanium_structs.h"
|
||||
|
||||
#include <sstream>
|
||||
@@ -42,7 +42,7 @@ namespace Titanium
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline int16 ServerToTitaniumSlot(uint32 serverSlot);
|
||||
@@ -61,6 +61,9 @@ namespace Titanium
|
||||
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
|
||||
|
||||
static inline int ServerToTitaniumBuffSlot(int index);
|
||||
static inline int TitaniumToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
auto Config = EQEmuConfig::get();
|
||||
@@ -270,7 +273,7 @@ namespace Titanium
|
||||
OUT(buff.duration);
|
||||
OUT(buff.counters);
|
||||
OUT(buff.player_id);
|
||||
OUT(slotid);
|
||||
eq->slotid = ServerToTitaniumBuffSlot(emu->slotid);
|
||||
OUT(bufffade);
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -329,7 +332,7 @@ namespace Titanium
|
||||
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
|
||||
|
||||
for (int r = 0; r < itemcount; r++, eq++) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -815,7 +818,7 @@ namespace Titanium
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -981,7 +984,7 @@ namespace Titanium
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
OUT(item_material.Slot[r].Material);
|
||||
OUT(item_tint.Slot[r].Color);
|
||||
}
|
||||
@@ -1301,14 +1304,14 @@ namespace Titanium
|
||||
if (eq->Race[char_index] > 473)
|
||||
eq->Race[char_index] = 1;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
|
||||
}
|
||||
|
||||
eq->BeardColor[char_index] = emu_cse->BeardColor;
|
||||
eq->HairStyle[char_index] = emu_cse->HairStyle;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
|
||||
}
|
||||
|
||||
@@ -1338,14 +1341,14 @@ namespace Titanium
|
||||
for (; char_index < 10; ++char_index) {
|
||||
eq->Race[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->CS_Colors[char_index].Slot[index].Color = 0;
|
||||
}
|
||||
|
||||
eq->BeardColor[char_index] = 0;
|
||||
eq->HairStyle[char_index] = 0;
|
||||
|
||||
for (int index = 0; index < EQEmu::textures::TextureCount; ++index) {
|
||||
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
|
||||
eq->Equip[char_index].Slot[index].Material = 0;
|
||||
}
|
||||
|
||||
@@ -1677,7 +1680,7 @@ namespace Titanium
|
||||
eq->petOwnerId = emu->petOwnerId;
|
||||
eq->guildrank = emu->guildrank;
|
||||
// eq->unknown0194[3] = emu->unknown0194[3];
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
|
||||
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
|
||||
}
|
||||
@@ -1779,7 +1782,7 @@ namespace Titanium
|
||||
IN(buff.duration);
|
||||
IN(buff.counters);
|
||||
IN(buff.player_id);
|
||||
IN(slotid);
|
||||
emu->slotid = TitaniumToServerBuffSlot(eq->slotid);
|
||||
IN(bufffade);
|
||||
|
||||
FINISH_DIRECT_DECODE();
|
||||
@@ -2216,10 +2219,10 @@ namespace Titanium
|
||||
}
|
||||
|
||||
// file scope helper methods
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const char* protection = "\\\\\\\\\\";
|
||||
const EQEmu::ItemBase* item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData* item = inst->GetUnscaledItem();
|
||||
|
||||
ob << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
|
||||
|
||||
@@ -2437,10 +2440,10 @@ namespace Titanium
|
||||
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
|
||||
|
||||
// Sub data
|
||||
for (int index = SUB_INDEX_BEGIN; index < invbag::ItemBagSize; ++index) {
|
||||
for (int index = EQEmu::inventory::containerBegin; index < invbag::ItemBagSize; ++index) {
|
||||
ob << '|';
|
||||
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
@@ -2632,4 +2635,30 @@ namespace Titanium
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToTitaniumBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int TitaniumToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*Titanium*/
|
||||
|
||||
@@ -294,6 +294,14 @@ namespace Titanium
|
||||
|
||||
const size_t SayLinkBodySize = 45;
|
||||
|
||||
const int LongBuffs = 25;
|
||||
const int ShortBuffs = 12;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 60;
|
||||
const int PetBuffs = 30;
|
||||
const int MercBuffs = 0;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
|
||||
@@ -144,7 +144,7 @@ struct TintProfile {
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -167,7 +167,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -1420,7 +1420,7 @@ struct LootingItem_Struct {
|
||||
/*002*/ uint32 looter;
|
||||
/*004*/ uint16 slot_id;
|
||||
/*006*/ uint8 unknown3[2];
|
||||
/*008*/ uint32 auto_loot;
|
||||
/*008*/ int32 auto_loot;
|
||||
};
|
||||
|
||||
struct GuildManageStatus_Struct{
|
||||
|
||||
+57
-44
@@ -29,7 +29,7 @@
|
||||
#include "../eq_packet_structs.h"
|
||||
#include "../misc_functions.h"
|
||||
#include "../string_util.h"
|
||||
#include "../item.h"
|
||||
#include "../item_instance.h"
|
||||
#include "uf_structs.h"
|
||||
#include "../rulesys.h"
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace UF
|
||||
static OpcodeManager *opcodes = nullptr;
|
||||
static Strategy struct_strategy;
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
|
||||
|
||||
// server to client inventory location converters
|
||||
static inline uint32 ServerToUFSlot(uint32 serverSlot);
|
||||
@@ -62,6 +62,9 @@ namespace UF
|
||||
static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot);
|
||||
static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot);
|
||||
|
||||
static inline int ServerToUFBuffSlot(int index);
|
||||
static inline int UFToServerBuffSlot(int index);
|
||||
|
||||
void Register(EQStreamIdentifier &into)
|
||||
{
|
||||
//create our opcode manager if we havent already
|
||||
@@ -377,17 +380,8 @@ namespace UF
|
||||
OUT(buff.spellid);
|
||||
OUT(buff.duration);
|
||||
OUT(buff.num_hits);
|
||||
uint16 buffslot = emu->slotid;
|
||||
if (buffslot >= 25 && buffslot < 37)
|
||||
{
|
||||
buffslot += 5;
|
||||
}
|
||||
else if (buffslot >= 37)
|
||||
{
|
||||
buffslot += 14;
|
||||
}
|
||||
// TODO: implement slot_data stuff
|
||||
eq->slotid = buffslot;
|
||||
eq->slotid = ServerToUFBuffSlot(emu->slotid);
|
||||
OUT(bufffade); // Live (October 2011) sends a 2 rather than 0 when a buff is created, but it doesn't seem to matter.
|
||||
|
||||
FINISH_ENCODE();
|
||||
@@ -407,17 +401,9 @@ namespace UF
|
||||
__packet->WriteUInt8(emu->all_buffs); // 1 = all buffs, 0 = 1 buff
|
||||
__packet->WriteUInt16(emu->count);
|
||||
|
||||
for (uint16 i = 0; i < emu->count; ++i)
|
||||
for (int i = 0; i < emu->count; ++i)
|
||||
{
|
||||
uint16 buffslot = emu->entries[i].buff_slot;
|
||||
if (emu->type == 0) { // only correct for self packets
|
||||
if (emu->entries[i].buff_slot >= 25 && emu->entries[i].buff_slot < 37)
|
||||
buffslot += 5;
|
||||
else if (emu->entries[i].buff_slot >= 37)
|
||||
buffslot += 14;
|
||||
}
|
||||
|
||||
__packet->WriteUInt32(buffslot);
|
||||
__packet->WriteUInt32(emu->type == 0 ? ServerToUFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
|
||||
__packet->WriteUInt32(emu->entries[i].spell_id);
|
||||
__packet->WriteUInt32(emu->entries[i].tics_remaining);
|
||||
__packet->WriteUInt32(emu->entries[i].num_hits);
|
||||
@@ -541,7 +527,7 @@ namespace UF
|
||||
ob.write((const char*)&item_count, sizeof(uint32));
|
||||
|
||||
for (int index = 0; index < item_count; ++index, ++eq) {
|
||||
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
|
||||
if (ob.tellp() == last_pos)
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
|
||||
|
||||
@@ -1293,7 +1279,7 @@ namespace UF
|
||||
|
||||
ob.write((const char*)__emu_buffer, 4);
|
||||
|
||||
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
|
||||
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
|
||||
if (ob.tellp() == last_pos) {
|
||||
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
|
||||
delete in;
|
||||
@@ -1817,7 +1803,7 @@ namespace UF
|
||||
OUT(hairstyle);
|
||||
OUT(beard);
|
||||
// OUT(unknown00178[10]);
|
||||
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
|
||||
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
|
||||
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
|
||||
eq->equipment.Slot[r].Unknown1 = 0;
|
||||
eq->equipment.Slot[r].EliteMaterial = 0;
|
||||
@@ -2301,10 +2287,10 @@ namespace UF
|
||||
eq_cse->HairColor = emu_cse->HairColor;
|
||||
eq_cse->Face = emu_cse->Face;
|
||||
|
||||
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
|
||||
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
|
||||
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
|
||||
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
|
||||
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
|
||||
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
|
||||
}
|
||||
|
||||
@@ -2869,7 +2855,7 @@ namespace UF
|
||||
float SpawnSize = emu->size;
|
||||
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
|
||||
{
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
|
||||
if (emu->size == 0)
|
||||
{
|
||||
@@ -3068,7 +3054,7 @@ namespace UF
|
||||
|
||||
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
|
||||
{
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
|
||||
{
|
||||
{
|
||||
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
|
||||
@@ -3104,17 +3090,17 @@ namespace UF
|
||||
{
|
||||
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
|
||||
|
||||
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
|
||||
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
|
||||
if (emu->equipment.Slot[k].Material > 99999) {
|
||||
Equipment[k].Material = 63;
|
||||
} else {
|
||||
Equipment[k].Material = emu->equipment.Slot[k].Material;
|
||||
}
|
||||
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
|
||||
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
|
||||
}
|
||||
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
|
||||
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
|
||||
}
|
||||
if (strlen(emu->title))
|
||||
{
|
||||
@@ -3236,6 +3222,7 @@ namespace UF
|
||||
IN(buff.unknown003);
|
||||
IN(buff.spellid);
|
||||
IN(buff.duration);
|
||||
emu->slotid = UFToServerBuffSlot(eq->slotid);
|
||||
IN(slotid);
|
||||
IN(bufffade);
|
||||
|
||||
@@ -3249,7 +3236,7 @@ namespace UF
|
||||
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
|
||||
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
|
||||
|
||||
emu->SlotID = (eq->SlotID < 30) ? eq->SlotID : (eq->SlotID - 5);
|
||||
emu->SlotID = UFToServerBuffSlot(eq->SlotID);
|
||||
|
||||
IN(EntityID);
|
||||
|
||||
@@ -3847,9 +3834,9 @@ namespace UF
|
||||
return NextItemInstSerialNumber;
|
||||
}
|
||||
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
|
||||
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
|
||||
{
|
||||
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
|
||||
const EQEmu::ItemData *item = inst->GetUnscaledItem();
|
||||
|
||||
UF::structs::ItemSerializationHeader hdr;
|
||||
|
||||
@@ -3893,7 +3880,7 @@ namespace UF
|
||||
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
uint16 ornaIcon = 0;
|
||||
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
|
||||
const EQEmu::ItemBase *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
const EQEmu::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
||||
ornaIcon = aug_weap->Icon;
|
||||
|
||||
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
|
||||
@@ -4224,18 +4211,18 @@ namespace UF
|
||||
|
||||
ob.write((const char*)&subitem_count, sizeof(uint32));
|
||||
|
||||
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
|
||||
ItemInst* sub = inst->GetItem(index);
|
||||
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
|
||||
EQEmu::ItemInstance* sub = inst->GetItem(index);
|
||||
if (!sub)
|
||||
continue;
|
||||
|
||||
int SubSlotNumber = INVALID_INDEX;
|
||||
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
|
||||
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
|
||||
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
|
||||
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
|
||||
else
|
||||
SubSlotNumber = slot_id_in;
|
||||
|
||||
@@ -4253,7 +4240,7 @@ namespace UF
|
||||
{
|
||||
uint32 UnderfootSlot = 0;
|
||||
|
||||
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
|
||||
UnderfootSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
|
||||
UnderfootSlot = serverSlot + 11;
|
||||
@@ -4261,7 +4248,7 @@ namespace UF
|
||||
UnderfootSlot = serverSlot + 1;
|
||||
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
|
||||
UnderfootSlot = serverSlot + 1;
|
||||
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
|
||||
else if (serverSlot == EQEmu::inventory::slotPowerSource)
|
||||
UnderfootSlot = invslot::PossessionsPowerSource;
|
||||
else
|
||||
UnderfootSlot = serverSlot;
|
||||
@@ -4288,7 +4275,7 @@ namespace UF
|
||||
else if (ufSlot >= invbag::SharedBankBagsBegin && ufSlot <= invbag::SharedBankBagsEnd)
|
||||
ServerSlot = ufSlot - 1;
|
||||
else if (ufSlot == invslot::PossessionsPowerSource)
|
||||
ServerSlot = EQEmu::legacy::SlotPowerSource;
|
||||
ServerSlot = EQEmu::inventory::slotPowerSource;
|
||||
else
|
||||
ServerSlot = ufSlot;
|
||||
|
||||
@@ -4453,4 +4440,30 @@ namespace UF
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
static inline int ServerToUFBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int UFToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*UF*/
|
||||
|
||||
+24
-16
@@ -64,7 +64,7 @@ namespace UF
|
||||
InvTypeOther,
|
||||
InvTypeCount
|
||||
};
|
||||
|
||||
|
||||
} /*invtype*/
|
||||
|
||||
namespace invslot {
|
||||
@@ -115,21 +115,21 @@ namespace UF
|
||||
const int GeneralBegin = PossessionsGeneral1;
|
||||
const int GeneralEnd = PossessionsGeneral8;
|
||||
const int GeneralCount = (GeneralEnd - GeneralBegin + 1);
|
||||
|
||||
|
||||
} /*invslot*/
|
||||
|
||||
namespace invbag {
|
||||
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
enum : int { InvBagInvalid = -1, InvBagBegin };
|
||||
|
||||
|
||||
} /*invbag*/
|
||||
|
||||
namespace invaug {
|
||||
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
enum : int { InvAugInvalid = -1, InvAugBegin };
|
||||
|
||||
|
||||
} /*invaug*/
|
||||
|
||||
namespace item {
|
||||
@@ -148,27 +148,27 @@ namespace UF
|
||||
ItemPacketCharmUpdate = 110,
|
||||
ItemPacket11 = 111
|
||||
};
|
||||
|
||||
|
||||
} /*item*/
|
||||
|
||||
namespace profile {
|
||||
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
|
||||
} /*profile*/
|
||||
|
||||
namespace constants {
|
||||
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
namespace skills {
|
||||
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
|
||||
|
||||
|
||||
} /*skills*/
|
||||
|
||||
|
||||
@@ -208,7 +208,7 @@ namespace UF
|
||||
extern const char* GetInvTypeName(int inv_type);
|
||||
|
||||
extern bool IsInvTypePersistent(int inv_type);
|
||||
|
||||
|
||||
} /*invtype*/
|
||||
|
||||
namespace invslot {
|
||||
@@ -237,7 +237,7 @@ namespace UF
|
||||
extern const char* GetInvPossessionsSlotName(int inv_slot);
|
||||
extern const char* GetInvCorpseSlotName(int inv_slot);
|
||||
extern const char* GetInvSlotName(int inv_type, int inv_slot);
|
||||
|
||||
|
||||
} /*invslot*/
|
||||
|
||||
namespace invbag {
|
||||
@@ -264,7 +264,7 @@ namespace UF
|
||||
const int TradeBagsEnd = (TradeBagsBegin + TradeBagsSize) - 1;
|
||||
|
||||
extern const char* GetInvBagIndexName(int bag_index);
|
||||
|
||||
|
||||
} /*invbag*/
|
||||
|
||||
namespace invaug {
|
||||
@@ -288,24 +288,32 @@ namespace UF
|
||||
const size_t PotionBeltSize = 5;
|
||||
|
||||
const size_t SkillArraySize = 100;
|
||||
|
||||
|
||||
} /*profile*/
|
||||
|
||||
namespace constants {
|
||||
const size_t CharacterCreationLimit = 12;
|
||||
|
||||
const size_t SayLinkBodySize = 50;
|
||||
|
||||
|
||||
const int LongBuffs = 30;
|
||||
const int ShortBuffs = 20;
|
||||
const int DiscBuffs = 1;
|
||||
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
|
||||
const int NPCBuffs = 85;
|
||||
const int PetBuffs = NPCBuffs;
|
||||
const int MercBuffs = LongBuffs;
|
||||
|
||||
} /*constants*/
|
||||
|
||||
namespace behavior {
|
||||
const bool CoinHasWeight = false;
|
||||
|
||||
|
||||
} /*behavior*/
|
||||
|
||||
namespace skills {
|
||||
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
|
||||
|
||||
|
||||
} /*skills*/
|
||||
|
||||
}; /*UF*/
|
||||
|
||||
@@ -149,7 +149,7 @@ struct TintProfile
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Tint_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -178,7 +178,7 @@ struct TextureProfile
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[EQEmu::textures::TextureCount];
|
||||
Texture_Struct Slot[EQEmu::textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
|
||||
/*0000*/ uint8 Beard; //
|
||||
/*0001*/ uint8 HairColor; //
|
||||
/*0000*/ uint8 Face; //
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::TextureCount];
|
||||
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
|
||||
/*0000*/ uint32 PrimaryIDFile; //
|
||||
/*0000*/ uint32 SecondaryIDFile; //
|
||||
/*0000*/ uint8 Unknown15; // 0xff
|
||||
@@ -1707,7 +1707,7 @@ struct LootingItem_Struct {
|
||||
/*000*/ uint32 lootee;
|
||||
/*004*/ uint32 looter;
|
||||
/*008*/ uint32 slot_id;
|
||||
/*012*/ uint32 auto_loot;
|
||||
/*012*/ int32 auto_loot;
|
||||
/*016*/ uint32 unknown16;
|
||||
/*020*/
|
||||
};
|
||||
@@ -2011,7 +2011,7 @@ struct AdventureLeaderboard_Struct
|
||||
/*struct Item_Shop_Struct {
|
||||
uint16 merchantid;
|
||||
uint8 itemtype;
|
||||
ItemBase item;
|
||||
ItemData item;
|
||||
uint8 iss_unknown001[6];
|
||||
};*/
|
||||
|
||||
|
||||
+1316
-43
File diff suppressed because it is too large
Load Diff
+735
@@ -113,6 +113,741 @@
|
||||
|
||||
#define PLAYER_RACE_ALL_MASK 65535
|
||||
|
||||
#define RT_ABHORRENT 193
|
||||
#define RT_AIR_ELEMENTAL 210
|
||||
#define RT_AIR_ELEMENTAL_2 475
|
||||
#define RT_AIR_MEPHIT 291
|
||||
#define RT_AKHEVA 230
|
||||
#define RT_AKHEVA_2 722
|
||||
#define RT_ALARAN 695
|
||||
#define RT_ALARAN_GHOST 708
|
||||
#define RT_ALARAN_SENTRY_STONE 703
|
||||
#define RT_ALLIGATOR 91
|
||||
#define RT_ALLIGATOR_2 479
|
||||
#define RT_AMYGDALAN 99
|
||||
#define RT_AMYGDALAN_2 663
|
||||
#define RT_ANEUK 395
|
||||
#define RT_ANIMATED_ARMOR 323
|
||||
#define RT_ANIMATED_HAND 166
|
||||
#define RT_ANIMATED_STATUE 442
|
||||
#define RT_ANIMATED_STATUE_2 448
|
||||
#define RT_APEXUS 637
|
||||
#define RT_ARACHNID 326
|
||||
#define RT_ARCANIST_OF_HATE 352
|
||||
#define RT_ARMADILLO 87
|
||||
#define RT_ARMOR_RACK 535
|
||||
#define RT_AVIAK 13
|
||||
#define RT_AVIAK_2 558
|
||||
#define RT_AVIAK_PULL_ALONG 711
|
||||
#define RT_AYONAE_RO 498
|
||||
#define RT_BANNER 500
|
||||
#define RT_BANNER_2 553
|
||||
#define RT_BANNER_3 554
|
||||
#define RT_BANNER_4 555
|
||||
#define RT_BANNER_5 556
|
||||
#define RT_BANNER_6 557
|
||||
#define RT_BANNER_7 586
|
||||
#define RT_BANNER_10TH_ANNIVERSARY 628
|
||||
#define RT_BANSHEE 250
|
||||
#define RT_BANSHEE_2 487
|
||||
#define RT_BANSHEE_3 488
|
||||
#define RT_BARBARIAN 2
|
||||
#define RT_BARBARIAN_2 90
|
||||
#define RT_BARREL 377
|
||||
#define RT_BARREL_BARGE_SHIP 546
|
||||
#define RT_BASILISK 436
|
||||
#define RT_BAT 34
|
||||
#define RT_BAT_2 260
|
||||
#define RT_BAT_3 416
|
||||
#define RT_BAZU 409
|
||||
#define RT_BEAR 43
|
||||
#define RT_BEAR_2 305
|
||||
#define RT_BEAR_3 480
|
||||
#define RT_BEAR_MOUNT 655
|
||||
#define RT_BEAR_TRAP 503
|
||||
#define RT_BEETLE 22
|
||||
#define RT_BEETLE_2 559
|
||||
#define RT_BEETLE_3 716
|
||||
#define RT_BEGGAR 55
|
||||
#define RT_BELLIKOS 638
|
||||
#define RT_BERTOXXULOUS 152
|
||||
#define RT_BERTOXXULOUS_2 255
|
||||
#define RT_BIXIE 79
|
||||
#define RT_BIXIE_2 520
|
||||
#define RT_BLIMP_SHIP 693
|
||||
#define RT_BLIND_DREAMER 669
|
||||
#define RT_BLOOD_RAVEN 279
|
||||
#define RT_BOAT 141
|
||||
#define RT_BOAT_2 533
|
||||
#define RT_BOLVIRK 486
|
||||
#define RT_BONE_GOLEM 362
|
||||
#define RT_BONE_GOLEM_2 491
|
||||
#define RT_BONES 383
|
||||
#define RT_BOOK_DERVISH 660
|
||||
#define RT_BOT_PORTAL 329
|
||||
#define RT_BOULDER 585
|
||||
#define RT_BOX 376
|
||||
#define RT_BRAXI 688
|
||||
#define RT_BRAXI_MOUNT 676
|
||||
#define RT_BRELL 640
|
||||
#define RT_BRELLS_FIRST_CREATION 639
|
||||
#define RT_BRISTLEBANE 153
|
||||
#define RT_BROKEN_CLOCKWORK 274
|
||||
#define RT_BRONTOTHERIUM 169
|
||||
#define RT_BROWNIE 15
|
||||
#define RT_BROWNIE_2 568
|
||||
#define RT_BUBONIAN 268
|
||||
#define RT_BUBONIAN_UNDERLING 269
|
||||
#define RT_BURYNAI 144
|
||||
#define RT_BURYNAI_2 602
|
||||
#define RT_CAKE_10TH_ANNIVERSARY 629
|
||||
#define RT_CAMPFIRE 567
|
||||
#define RT_CARRIER_HAND 721
|
||||
#define RT_CAT 713
|
||||
#define RT_CAZIC_THULE 95
|
||||
#define RT_CAZIC_THULE_2 670
|
||||
#define RT_CENTAUR 16
|
||||
#define RT_CENTAUR_2 521
|
||||
#define RT_CHEST 378
|
||||
#define RT_CHEST_2 589
|
||||
#define RT_CHEST_3 590
|
||||
#define RT_CHIMERA 412
|
||||
#define RT_CHIMERA_2 582
|
||||
#define RT_CHOKIDAI 356
|
||||
#define RT_CLAM 115
|
||||
#define RT_CLIKNAR_MOUNT 652
|
||||
#define RT_CLIKNAR_QUEEN 642
|
||||
#define RT_CLIKNAR_SOLDIER 643
|
||||
#define RT_CLIKNAR_WORKER 644
|
||||
#define RT_CLOCKWORK_BEETLE 276
|
||||
#define RT_CLOCKWORK_BOAR 472
|
||||
#define RT_CLOCKWORK_BOMB 504
|
||||
#define RT_CLOCKWORK_BRAIN 249
|
||||
#define RT_CLOCKWORK_GNOME 88
|
||||
#define RT_CLOCKWORK_GOLEM 248
|
||||
#define RT_CLOCKWORK_GUARDIAN 572
|
||||
#define RT_COCKATRICE 96
|
||||
#define RT_COFFIN 382
|
||||
#define RT_COFFIN_2 592
|
||||
#define RT_COIN_PURSE 427
|
||||
#define RT_COLDAIN 183
|
||||
#define RT_COLDAIN_2 645
|
||||
#define RT_COLDAIN_3 646
|
||||
#define RT_CORAL 460
|
||||
#define RT_CORATHUS 459
|
||||
#define RT_CRAB 302
|
||||
#define RT_CRAGBEAST 390
|
||||
#define RT_CRAGSLITHER 597
|
||||
#define RT_CROCODILE 259
|
||||
#define RT_CRYSTAL 591
|
||||
#define RT_CRYSTAL_SHARD 425
|
||||
#define RT_CRYSTAL_SPHERE 616
|
||||
#define RT_CRYSTAL_SPIDER 327
|
||||
#define RT_CRYSTALSKIN_AMBULOID 641
|
||||
#define RT_CRYSTALSKIN_SESSILOID 647
|
||||
#define RT_DAISY_MAN 97
|
||||
#define RT_DARK_ELF 6
|
||||
#define RT_DARK_ELF_2 77
|
||||
#define RT_DARK_LORD 466
|
||||
#define RT_DEMI_LICH 45
|
||||
#define RT_DEMON_VULTURE 620
|
||||
#define RT_DERVISH 100
|
||||
#define RT_DERVISH_2 372
|
||||
#define RT_DERVISH_3 431
|
||||
#define RT_DERVISH_4 704
|
||||
#define RT_DERVISH_VER_5 726
|
||||
#define RT_DERVISH_VER_6 727
|
||||
#define RT_DEVOURER 159
|
||||
#define RT_DIRE_WOLF 171
|
||||
#define RT_DISCORD_SHIP 404
|
||||
#define RT_DISCORDLING 418
|
||||
#define RT_DISEASED_FIEND 253
|
||||
#define RT_DJINN 126
|
||||
#define RT_DRACHNID 57
|
||||
#define RT_DRACHNID_2 461
|
||||
#define RT_DRACHNID_COCOON 462
|
||||
#define RT_DRACOLICH 604
|
||||
#define RT_DRAGLOCK 132
|
||||
#define RT_DRAGON 49
|
||||
#define RT_DRAGON_2 122
|
||||
#define RT_DRAGON_3 165
|
||||
#define RT_DRAGON_4 184
|
||||
#define RT_DRAGON_5 192
|
||||
#define RT_DRAGON_6 195
|
||||
#define RT_DRAGON_7 196
|
||||
#define RT_DRAGON_8 198
|
||||
#define RT_DRAGON_9 304
|
||||
#define RT_DRAGON_10 435
|
||||
#define RT_DRAGON_11 437
|
||||
#define RT_DRAGON_12 438
|
||||
#define RT_DRAGON_13 452
|
||||
#define RT_DRAGON_14 530
|
||||
#define RT_DRAGON_15 531
|
||||
#define RT_DRAGON_16 569
|
||||
#define RT_DRAGON_BONES 423
|
||||
#define RT_DRAGON_EGG 445
|
||||
#define RT_DRAGON_STATUE 446
|
||||
#define RT_DRAGORN 413
|
||||
#define RT_DRAGORN_BOX 421
|
||||
#define RT_DRAKE 89
|
||||
#define RT_DRAKE_2 430
|
||||
#define RT_DRAKE_3 432
|
||||
#define RT_DRAKKIN 522
|
||||
#define RT_DRIXIE 113
|
||||
#define RT_DROGMORE 348
|
||||
#define RT_DROLVARG 133
|
||||
#define RT_DRYAD 243
|
||||
#define RT_DWARF 8
|
||||
#define RT_DWARF_2 94
|
||||
#define RT_DYNAMITE_KEG 505
|
||||
#define RT_DYNLETH 532
|
||||
#define RT_EARTH_ELEMENTAL 209
|
||||
#define RT_EARTH_ELEMENTAL_2 476
|
||||
#define RT_EARTH_MEPHIT 292
|
||||
#define RT_EEL 35
|
||||
#define RT_EFREETI 101
|
||||
#define RT_EFREETI_2 320
|
||||
#define RT_ELDDAR 489
|
||||
#define RT_ELEMENTAL 75
|
||||
#define RT_ELK_HEAD 714
|
||||
#define RT_ELVEN_BOAT 544
|
||||
#define RT_ELVEN_GHOST 587
|
||||
#define RT_ENCHANTED_ARMOR 175
|
||||
#define RT_EROLLISI 150
|
||||
#define RT_ERUDITE 3
|
||||
#define RT_ERUDITE_2 78
|
||||
#define RT_ERUDITE_3 678
|
||||
#define RT_EVAN_TEST 204
|
||||
#define RT_EVIL_EYE 21
|
||||
#define RT_EVIL_EYE_2 375
|
||||
#define RT_EVIL_EYE_3 469
|
||||
#define RT_EXOSKELETON 570
|
||||
#define RT_EXPLOSIVE_CART 692
|
||||
#define RT_EYE 108
|
||||
#define RT_FAIRY 25
|
||||
#define RT_FAIRY_2 473
|
||||
#define RT_FALLEN_KNIGHT 719
|
||||
#define RT_FAUN 182
|
||||
#define RT_FAY_DRAKE 154
|
||||
#define RT_FENNIN_RO 284
|
||||
#define RT_FERAN 410
|
||||
#define RT_FERAN_MOUNT 623
|
||||
#define RT_FIEND 300
|
||||
#define RT_FIRE_ELEMENTAL 212
|
||||
#define RT_FIRE_ELEMENTAL_2 477
|
||||
#define RT_FIRE_MEPHIT 293
|
||||
#define RT_FISH 24
|
||||
#define RT_FISH_2 148
|
||||
#define RT_FLAG 501
|
||||
#define RT_FLOATING_ISLAND 596
|
||||
#define RT_FLOATING_SKULL 512
|
||||
#define RT_FLOATING_TOWER 691
|
||||
#define RT_FLY 245
|
||||
#define RT_FLYING_CARPET 720
|
||||
#define RT_FOREST_GIANT 490
|
||||
#define RT_FROG 343
|
||||
#define RT_FROG_2 603
|
||||
#define RT_FROGLOK 26
|
||||
#define RT_FROGLOK_2 27
|
||||
#define RT_FROGLOK_3 330
|
||||
#define RT_FROGLOK_GHOST 371
|
||||
#define RT_FROGLOK_SKELETON 349
|
||||
#define RT_FUNGAL_FIEND 218
|
||||
#define RT_FUNGUS_PATCH 463
|
||||
#define RT_FUNGUSMAN 28
|
||||
#define RT_GALORIAN 228
|
||||
#define RT_GARGOYLE 29
|
||||
#define RT_GARGOYLE_2 464
|
||||
#define RT_GASBAG 30
|
||||
#define RT_GELATINOUS_CUBE 31
|
||||
#define RT_GELATINOUS_CUBE_2 712
|
||||
#define RT_GELIDRAN 417
|
||||
#define RT_GENARI 648
|
||||
#define RT_GEONID 178
|
||||
#define RT_GHOST 32
|
||||
#define RT_GHOST_2 117
|
||||
#define RT_GHOST_3 118
|
||||
#define RT_GHOST_4 334
|
||||
#define RT_GHOST_SHIP 114
|
||||
#define RT_GHOST_SHIP_2 552
|
||||
#define RT_GHOUL 33
|
||||
#define RT_GHOUL_2 571
|
||||
#define RT_GIANT 18
|
||||
#define RT_GIANT_2 140
|
||||
#define RT_GIANT_3 188
|
||||
#define RT_GIANT_4 189
|
||||
#define RT_GIANT_5 306
|
||||
#define RT_GIANT_6 307
|
||||
#define RT_GIANT_7 308
|
||||
#define RT_GIANT_8 309
|
||||
#define RT_GIANT_9 310
|
||||
#define RT_GIANT_10 311
|
||||
#define RT_GIANT_11 312
|
||||
#define RT_GIANT_12 453
|
||||
#define RT_GIANT_13 523
|
||||
#define RT_GIANT_CLOCKWORK 275
|
||||
#define RT_GIANT_RALLOSIAN_MATS 626
|
||||
#define RT_GIANT_SHADE 526
|
||||
#define RT_GIGYN 649
|
||||
#define RT_GINGERBREAD_MAN 666
|
||||
#define RT_GIRPLAN 419
|
||||
#define RT_GNOLL 39
|
||||
#define RT_GNOLL_2 524
|
||||
#define RT_GNOLL_3 617
|
||||
#define RT_GNOME 12
|
||||
#define RT_GNOMEWORK 457
|
||||
#define RT_GNOMISH_BALLOON 683
|
||||
#define RT_GNOMISH_BOAT 545
|
||||
#define RT_GNOMISH_HOVERING_TRANSPORT 685
|
||||
#define RT_GNOMISH_ROCKET_PACK 684
|
||||
#define RT_GOBLIN 40
|
||||
#define RT_GOBLIN_2 59
|
||||
#define RT_GOBLIN_3 137
|
||||
#define RT_GOBLIN_4 369
|
||||
#define RT_GOBLIN_5 433
|
||||
#define RT_GOD_LUCLIN_VER_2 728
|
||||
#define RT_GOD_LUCLIN_VER_3 729
|
||||
#define RT_GOD_LUCLIN_VER_4 731
|
||||
#define RT_GOD_OF_DISCORD 622
|
||||
#define RT_GOLEM 17
|
||||
#define RT_GOLEM_2 374
|
||||
#define RT_GOO 145
|
||||
#define RT_GOO_2 547
|
||||
#define RT_GOO_3 548
|
||||
#define RT_GOO_4 549
|
||||
#define RT_GORAL 687
|
||||
#define RT_GORAL_MOUNT 673
|
||||
#define RT_GORGON 121
|
||||
#define RT_GORILLA 41
|
||||
#define RT_GORILLA_2 560
|
||||
#define RT_GRANDFATHER_CLOCK 665
|
||||
#define RT_GREKEN_YOUNG 651
|
||||
#define RT_GREKEN_YOUNG_ADULT 650
|
||||
#define RT_GRENDLAEN 701
|
||||
#define RT_GRIEG_VENEFICUS 231
|
||||
#define RT_GRIFFIN 47
|
||||
#define RT_GRIFFIN_2 525
|
||||
#define RT_GRIMLING 202
|
||||
#define RT_GROUND_SHAKER 233
|
||||
#define RT_GUARD 44
|
||||
#define RT_GUARD_2 106
|
||||
#define RT_GUARD_3 112
|
||||
#define RT_GUARD_4 239
|
||||
#define RT_GUARD_OF_JUSTICE 251
|
||||
#define RT_GUARDIAN_CPU 593
|
||||
#define RT_HADAL 698
|
||||
#define RT_HAG 185
|
||||
#define RT_HALF_ELF 7
|
||||
#define RT_HALFLING 11
|
||||
#define RT_HALFLING_2 81
|
||||
#define RT_HARPY 111
|
||||
#define RT_HARPY_2 527
|
||||
#define RT_HIGH_ELF 5
|
||||
#define RT_HIPPOGRIFF 186
|
||||
#define RT_HOLGRESH 168
|
||||
#define RT_HOLGRESH_2 715
|
||||
#define RT_HONEY_POT 536
|
||||
#define RT_HORSE 216
|
||||
#define RT_HORSE_2 492
|
||||
#define RT_HORSE_3 518
|
||||
#define RT_HOVERING_PLATFORM 699
|
||||
#define RT_HRAQUIS 261
|
||||
#define RT_HUMAN 1
|
||||
#define RT_HUMAN_2 67
|
||||
#define RT_HUMAN_3 71
|
||||
#define RT_HUMAN_4 566
|
||||
#define RT_HUMAN_GHOST 588
|
||||
#define RT_HUVUL 400
|
||||
#define RT_HYDRA_CRYSTAL 615
|
||||
#define RT_HYDRA_MOUNT 631
|
||||
#define RT_HYDRA_NPC 632
|
||||
#define RT_HYNID 388
|
||||
#define RT_ICE_SPECTRE 174
|
||||
#define RT_IKAAV 394
|
||||
#define RT_IKSAR 128
|
||||
#define RT_IKSAR_2 139
|
||||
#define RT_IKSAR_GHOST 605
|
||||
#define RT_IKSAR_GOLEM 160
|
||||
#define RT_IKSAR_SKELETON 606
|
||||
#define RT_IKSAR_SPIRIT 147
|
||||
#define RT_IMP 46
|
||||
#define RT_INNORUUK 123
|
||||
#define RT_INSECT 370
|
||||
#define RT_INTERACTIVE_OBJECT 2250
|
||||
#define RT_INVISIBLE_MAN 127
|
||||
#define RT_INVISIBLE_MAN_2 681
|
||||
#define RT_INVISIBLE_MAN_3 690
|
||||
#define RT_INVISIBLE_MAN_OF_ZOMM 600
|
||||
#define RT_IXT 393
|
||||
#define RT_JOKESTER 384
|
||||
#define RT_JUM_JUM_BUCKET 537
|
||||
#define RT_JUNK_BEAST 273
|
||||
#define RT_KANGON 689
|
||||
#define RT_KANGON_MOUNT 677
|
||||
#define RT_KARANA 278
|
||||
#define RT_KEDGE 103
|
||||
#define RT_KEDGE_2 561
|
||||
#define RT_KERRAN 23
|
||||
#define RT_KERRAN_2 562
|
||||
#define RT_KIRIN 434
|
||||
#define RT_KIRIN_2 583
|
||||
#define RT_KNIGHT_OF_HATE 351
|
||||
#define RT_KNIGHT_OF_PESTILENCE 266
|
||||
#define RT_KOBOLD 48
|
||||
#define RT_KOBOLD_2 455
|
||||
#define RT_KRAKEN 315
|
||||
#define RT_KYV 396
|
||||
#define RT_LAUNCH 73
|
||||
#define RT_LAVA_ROCK 447
|
||||
#define RT_LAVA_SPIDER 450
|
||||
#define RT_LAVA_SPIDER_QUEEN 451
|
||||
#define RT_LEECH 104
|
||||
#define RT_LEPERTOLOTH 267
|
||||
#define RT_LIGHTCRAWLER 223
|
||||
#define RT_LIGHTNING_WARRIOR 407
|
||||
#define RT_LION 50
|
||||
#define RT_LIZARD_MAN 51
|
||||
#define RT_LUCLIN 724
|
||||
#define RT_LUGGALD 345
|
||||
#define RT_LUGGALD_2 346
|
||||
#define RT_LUGGALDS 347
|
||||
#define RT_MALARIAN 265
|
||||
#define RT_MAMMOTH 107
|
||||
#define RT_MAMMOTH_2 528
|
||||
#define RT_MAN_EATING_PLANT 162
|
||||
#define RT_MANSION 595
|
||||
#define RT_MANTICORE 172
|
||||
#define RT_MANTRAP 573
|
||||
#define RT_MARIONETTE 659
|
||||
#define RT_MASTRUQ 402
|
||||
#define RT_MATA_MURAM 406
|
||||
#define RT_MEDIUM_PLANT 541
|
||||
#define RT_MEPHIT 607
|
||||
#define RT_MERCHANT_SHIP 550
|
||||
#define RT_MERMAID 110
|
||||
#define RT_MIMIC 52
|
||||
#define RT_MINI_POM 252
|
||||
#define RT_MINOTAUR 53
|
||||
#define RT_MINOTAUR_2 420
|
||||
#define RT_MINOTAUR_3 470
|
||||
#define RT_MINOTAUR_4 574
|
||||
#define RT_MITHANIEL_MARR 296
|
||||
#define RT_MORELL_THULE 658
|
||||
#define RT_MOSQUITO 134
|
||||
#define RT_MOUTH_OF_INSANITY 281
|
||||
#define RT_MUDDITE 608
|
||||
#define RT_MUMMY 368
|
||||
#define RT_MURAMITE_ARMOR_PILE 424
|
||||
#define RT_MURKGLIDER 414
|
||||
#define RT_MURKGLIDER_EGG_SAC 429
|
||||
#define RT_MUTNA 401
|
||||
#define RT_NEKHON 614
|
||||
#define RT_NETHERBIAN 229
|
||||
#define RT_NIGHTMARE 287
|
||||
#define RT_NIGHTMARE_GARGOYLE 280
|
||||
#define RT_NIGHTMARE_GOBLIN 277
|
||||
#define RT_NIGHTMARE_MEPHIT 294
|
||||
#define RT_NIGHTMARE_UNICORN 517
|
||||
#define RT_NIGHTMARE_UNICORN_2 519
|
||||
#define RT_NIGHTMARE_WRAITH 264
|
||||
#define RT_NIHIL 385
|
||||
#define RT_NILBORIEN 317
|
||||
#define RT_NOC 397
|
||||
#define RT_NYMPH 242
|
||||
#define RT_OGRE 10
|
||||
#define RT_OGRE_2 93
|
||||
#define RT_OGRE_NPC_MALE 624
|
||||
#define RT_ORB 730
|
||||
#define RT_ORC 54
|
||||
#define RT_ORC_2 458
|
||||
#define RT_OTHMIR 190
|
||||
#define RT_OWLBEAR 206
|
||||
#define RT_PARASITIC_SCAVENGER 700
|
||||
#define RT_PEGASUS 125
|
||||
#define RT_PEGASUS_2 493
|
||||
#define RT_PEGASUS_3 732
|
||||
#define RT_PHOENIX 303
|
||||
#define RT_PIRANHA 74
|
||||
#define RT_PIRATE 335
|
||||
#define RT_PIRATE_2 336
|
||||
#define RT_PIRATE_3 337
|
||||
#define RT_PIRATE_4 338
|
||||
#define RT_PIRATE_5 339
|
||||
#define RT_PIRATE_6 340
|
||||
#define RT_PIRATE_7 341
|
||||
#define RT_PIRATE_8 342
|
||||
#define RT_PIRATE_SHIP 551
|
||||
#define RT_PIXIE 56
|
||||
#define RT_POISON_FROG 316
|
||||
#define RT_PORTAL 426
|
||||
#define RT_POWDER_KEG 636
|
||||
#define RT_PRESSURE_PLATE 506
|
||||
#define RT_PUFFER_SPORE 507
|
||||
#define RT_PUMA 76
|
||||
#define RT_PUMA_2 439
|
||||
#define RT_PUMA_3 584
|
||||
#define RT_PUSLING 270
|
||||
#define RT_PYRILEN 411
|
||||
#define RT_RA_TUK 398
|
||||
#define RT_RABBIT 668
|
||||
#define RT_RALLOS_ZEK 66
|
||||
#define RT_RALLOS_ZEK_2 288
|
||||
#define RT_RALLOS_ZEK_MINION 325
|
||||
#define RT_RAPTOR 163
|
||||
#define RT_RAPTOR_2 609
|
||||
#define RT_RAPTOR_MOUNT 680
|
||||
#define RT_RAT 36
|
||||
#define RT_RAT_2 415
|
||||
#define RT_RAT_MOUNT 656
|
||||
#define RT_RATMAN 156
|
||||
#define RT_RATMAN_2 718
|
||||
#define RT_REANIMATED_HAND 80
|
||||
#define RT_RECUSO 237
|
||||
#define RT_REGENERATION_POOL 705
|
||||
#define RT_RELIC_CASE 707
|
||||
#define RT_RHINO_BEETLE 207
|
||||
#define RT_RHINOCEROS 135
|
||||
#define RT_ROBOCOPTER_OF_ZOMM 601
|
||||
#define RT_ROCK_PILE 428
|
||||
#define RT_ROCKHOPPER 200
|
||||
#define RT_RONNIE_TEST 197
|
||||
#define RT_ROOT_TENTACLE 509
|
||||
#define RT_ROT_DOG_MOUNT 672
|
||||
#define RT_ROTDOG 662
|
||||
#define RT_ROTOCOPTER 577
|
||||
#define RT_ROWBOAT 502
|
||||
#define RT_ROYAL_GUARD 667
|
||||
#define RT_RUJARKIAN_ORC 361
|
||||
#define RT_RUJARKIAN_ORC_2 366
|
||||
#define RT_RUNED_ORB 422
|
||||
#define RT_RUNIC_SYMBOL 510
|
||||
#define RT_SABER_TOOTHED_CAT 119
|
||||
#define RT_SALTPETTER_BOMB 511
|
||||
#define RT_SAND_ELF 364
|
||||
#define RT_SANDMAN 664
|
||||
#define RT_SARNAK 131
|
||||
#define RT_SARNAK_2 610
|
||||
#define RT_SARNAK_GOLEM 164
|
||||
#define RT_SARNAK_SPIRIT 146
|
||||
#define RT_SARYRN 283
|
||||
#define RT_SATYR 529
|
||||
#define RT_SCALED_WOLF 481
|
||||
#define RT_SCARECROW 82
|
||||
#define RT_SCARECROW_2 575
|
||||
#define RT_SCARLET_CHEETAH 221
|
||||
#define RT_SCLERA_MOUNT 675
|
||||
#define RT_SCORPION 129
|
||||
#define RT_SCORPION_2 149
|
||||
#define RT_SCORPION_3 611
|
||||
#define RT_SCRYKIN 495
|
||||
#define RT_SEA_TURTLE 194
|
||||
#define RT_SEAHORSE 116
|
||||
#define RT_SELYRAH 686
|
||||
#define RT_SELYRAH_MOUNT 674
|
||||
#define RT_SERU 236
|
||||
#define RT_SERVANT_OF_SHADOW 723
|
||||
#define RT_SESSILOID_MOUNT 657
|
||||
#define RT_SHADE 224
|
||||
#define RT_SHADE_2 373
|
||||
#define RT_SHADE_3 576
|
||||
#define RT_SHADEL 205
|
||||
#define RT_SHAMBLING_MOUND 494
|
||||
#define RT_SHARK 61
|
||||
#define RT_SHIKNAR 199
|
||||
#define RT_SHILISKIN 467
|
||||
#define RT_SHIP 72
|
||||
#define RT_SHIP_IN_A_BOTTLE 702
|
||||
#define RT_SHISSAR 217
|
||||
#define RT_SHISSAR_2 563
|
||||
#define RT_SHRIEKER 227
|
||||
#define RT_SIREN 187
|
||||
#define RT_SIREN_2 564
|
||||
#define RT_SKELETAL_HORSE 282
|
||||
#define RT_SKELETON 60
|
||||
#define RT_SKELETON_2 367
|
||||
#define RT_SKELETON_3 484
|
||||
#define RT_SKUNK 83
|
||||
#define RT_SKYSTRIDER 709
|
||||
#define RT_SMALL_PLANT 540
|
||||
#define RT_SNAKE 37
|
||||
#define RT_SNAKE_2 468
|
||||
#define RT_SNAKE_ELEMENTAL 84
|
||||
#define RT_SNOW_DERVISH 170
|
||||
#define RT_SNOW_RABBIT 176
|
||||
#define RT_SOKOKAR 618
|
||||
#define RT_SOKOKAR_MOUNT 625
|
||||
#define RT_SOKOKAR_W_SADDLE 627
|
||||
#define RT_SOLUSEK_RO 58
|
||||
#define RT_SOLUSEK_RO_2 247
|
||||
#define RT_SOLUSEK_RO_GUARD 254
|
||||
#define RT_SONIC_WOLF 232
|
||||
#define RT_SOUL_DEVOURER 286
|
||||
#define RT_SPECTRE 85
|
||||
#define RT_SPECTRE_2 485
|
||||
#define RT_SPELL_PARTICLE_1 599
|
||||
#define RT_SPHINX 86
|
||||
#define RT_SPHINX_2 565
|
||||
#define RT_SPIDER 38
|
||||
#define RT_SPIDER_2 440
|
||||
#define RT_SPIDER_EGG_SACK 449
|
||||
#define RT_SPIDER_MOUNT 654
|
||||
#define RT_SPIDER_QUEEN 441
|
||||
#define RT_SPIKE_TRAP 513
|
||||
#define RT_SPIRIT_WOLF 483
|
||||
#define RT_SPORALI 456
|
||||
#define RT_STONE_JUG 539
|
||||
#define RT_STONE_PYLON 619
|
||||
#define RT_STONE_RING 508
|
||||
#define RT_STONE_WORKER 387
|
||||
#define RT_STONE_WORKER_2 405
|
||||
#define RT_STONEGRABBER 220
|
||||
#define RT_STONEMITE 391
|
||||
#define RT_STORMRIDER 272
|
||||
#define RT_SUCCUBUS 408
|
||||
#define RT_SUCCULENT 167
|
||||
#define RT_SULLON_ZEK 499
|
||||
#define RT_SUN_REVENANT 226
|
||||
#define RT_SUNFLOWER 225
|
||||
#define RT_SWINETOR 696
|
||||
#define RT_SWORDFISH 105
|
||||
#define RT_SYNARCANA 363
|
||||
#define RT_TABLE 380
|
||||
#define RT_TADPOLE 102
|
||||
#define RT_TAELOSIAN 403
|
||||
#define RT_TALL_PLANT 542
|
||||
#define RT_TALLON_ZEK 290
|
||||
#define RT_TANETH 399
|
||||
#define RT_TAREW_MARR 246
|
||||
#define RT_TEGI 215
|
||||
#define RT_TELEPORT_MAN 240
|
||||
#define RT_TELEPORTATION_STAND 706
|
||||
#define RT_TELMIRA 653
|
||||
#define RT_TENTACLE_TERROR 68
|
||||
#define RT_TENTACLE_TERROR_2 578
|
||||
#define RT_TERRIS_THULE 257
|
||||
#define RT_TEST_OBJECT 301
|
||||
#define RT_THE_RATHE 298
|
||||
#define RT_THE_TRIBUNAL 256
|
||||
#define RT_THOUGHT_HORROR 214
|
||||
#define RT_TIGER 63
|
||||
#define RT_TIN_SOLDIER 263
|
||||
#define RT_TOOLBOX 538
|
||||
#define RT_TOPIARY_LION 661
|
||||
#define RT_TOPIARY_LION_MOUNT 671
|
||||
#define RT_TORMENTOR 285
|
||||
#define RT_TOTEM 173
|
||||
#define RT_TOTEM_2 514
|
||||
#define RT_TRAKANON 19
|
||||
#define RT_TRANQUILION 262
|
||||
#define RT_TREANT 64
|
||||
#define RT_TREANT_2 244
|
||||
#define RT_TREANT_3 496
|
||||
#define RT_TRIBUNAL 151
|
||||
#define RT_TRIUMVIRATE 697
|
||||
#define RT_TROLL 9
|
||||
#define RT_TROLL_2 92
|
||||
#define RT_TROLL_3 331
|
||||
#define RT_TROLL_4 332
|
||||
#define RT_TROLL_5 333
|
||||
#define RT_TROLL_ZOMBIE 344
|
||||
#define RT_TRUSIK 386
|
||||
#define RT_TSETSIAN 612
|
||||
#define RT_TUMBLEWEED 694
|
||||
#define RT_TUNARE 62
|
||||
#define RT_TUREPTA 389
|
||||
#define RT_UKUN 392
|
||||
#define RT_ULTHORK 191
|
||||
#define RT_UNDEAD_CHOKIDAI 357
|
||||
#define RT_UNDEAD_FOOTMAN 324
|
||||
#define RT_UNDEAD_FROGLOK 350
|
||||
#define RT_UNDEAD_IKSAR 161
|
||||
#define RT_UNDEAD_KNIGHT 297
|
||||
#define RT_UNDEAD_SARNAK 155
|
||||
#define RT_UNDEAD_VEKSAR 358
|
||||
#define RT_UNDERBULK 201
|
||||
#define RT_UNICORN 124
|
||||
#define RT_UNKNOWN_RACE 0
|
||||
#define RT_UNKNOWN_RACE_2 142
|
||||
#define RT_UNKNOWN_RACE_3 143
|
||||
#define RT_UNKNOWN_RACE_4 179
|
||||
#define RT_UNKNOWN_RACE_5 180
|
||||
#define RT_UNKNOWN_RACE_6 443
|
||||
#define RT_UNKNOWN_RACE_7 444
|
||||
#define RT_VAH_SHIR 130
|
||||
#define RT_VAH_SHIR_2 238
|
||||
#define RT_VAH_SHIR_SKELETON 234
|
||||
#define RT_VALLON_ZEK 289
|
||||
#define RT_VALORIAN 318
|
||||
#define RT_VALORIAN_2 322
|
||||
#define RT_VAMPIRE 65
|
||||
#define RT_VAMPIRE_2 98
|
||||
#define RT_VAMPIRE_3 208
|
||||
#define RT_VAMPIRE_4 219
|
||||
#define RT_VAMPIRE_5 359
|
||||
#define RT_VAMPIRE_6 360
|
||||
#define RT_VAMPIRE_7 365
|
||||
#define RT_VAMPIRE_8 497
|
||||
#define RT_VASE 379
|
||||
#define RT_VEGEROG 258
|
||||
#define RT_VEKSAR 353
|
||||
#define RT_VEKSAR_2 354
|
||||
#define RT_VEKSAR_3 355
|
||||
#define RT_VENRIL_SATHIR 20
|
||||
#define RT_VINE_MAW 717
|
||||
#define RT_WAGON 621
|
||||
#define RT_WALRUS 177
|
||||
#define RT_WAR_BOAR 319
|
||||
#define RT_WAR_BOAR_2 321
|
||||
#define RT_WAR_WRAITH 313
|
||||
#define RT_WASP 109
|
||||
#define RT_WATER_ELEMENTAL 211
|
||||
#define RT_WATER_ELEMENTAL_2 478
|
||||
#define RT_WATER_MEPHIT 271
|
||||
#define RT_WATER_SPOUT 710
|
||||
#define RT_WEAPON_RACK 381
|
||||
#define RT_WEAPON_RACK_2 534
|
||||
#define RT_WEB 515
|
||||
#define RT_WEDDING_ALTAR 635
|
||||
#define RT_WEDDING_ARBOR 634
|
||||
#define RT_WEDDING_FLOWERS 633
|
||||
#define RT_WEREORC 579
|
||||
#define RT_WEREWOLF 14
|
||||
#define RT_WEREWOLF_2 241
|
||||
#define RT_WEREWOLF_3 454
|
||||
#define RT_WETFANG_MINNOW 213
|
||||
#define RT_WHIRLIGIG 682
|
||||
#define RT_WICKER_BASKET 516
|
||||
#define RT_WILL_O_WISP 69
|
||||
#define RT_WINE_CASK 543
|
||||
#define RT_WINE_CASK_2 630
|
||||
#define RT_WITHERAN 465
|
||||
#define RT_WITHERAN_2 474
|
||||
#define RT_WOLF 42
|
||||
#define RT_WOLF_2 120
|
||||
#define RT_WOLF_3 482
|
||||
#define RT_WOOD_ELF 4
|
||||
#define RT_WORG 580
|
||||
#define RT_WORG_2 594
|
||||
#define RT_WORM 203
|
||||
#define RT_WRETCH 235
|
||||
#define RT_WRULON 314
|
||||
#define RT_WRULON_2 598
|
||||
#define RT_WURM 158
|
||||
#define RT_WURM_2 613
|
||||
#define RT_WURM_MOUNT 679
|
||||
#define RT_WYVERN 157
|
||||
#define RT_WYVERN_2 581
|
||||
#define RT_XALGOZ 136
|
||||
#define RT_XARIC_THE_UNSPOKEN 725
|
||||
#define RT_XEGONY 299
|
||||
#define RT_YAKKAR 181
|
||||
#define RT_YETI 138
|
||||
#define RT_ZEBUXORUK 295
|
||||
#define RT_ZEBUXORUKS_CAGE 328
|
||||
#define RT_ZELNIAK 222
|
||||
#define RT_ZOMBIE 70
|
||||
#define RT_ZOMBIE_2 471
|
||||
|
||||
|
||||
const char* GetRaceIDName(uint16 race_id);
|
||||
const char* GetPlayerRaceName(uint32 player_race_value);
|
||||
|
||||
@@ -65,6 +65,15 @@ namespace EQEmu {
|
||||
return Real(0.0, 1.0) <= required;
|
||||
}
|
||||
|
||||
// same range as client's roll0
|
||||
// This is their main high level RNG function
|
||||
int Roll0(int max)
|
||||
{
|
||||
if (max - 1 > 0)
|
||||
return Int(0, max - 1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// std::shuffle requires a RNG engine passed to it, so lets provide a wrapper to use our engine
|
||||
template<typename RandomAccessIterator>
|
||||
void Shuffle(RandomAccessIterator first, RandomAccessIterator last)
|
||||
|
||||
+42
-14
@@ -55,6 +55,8 @@ RULE_REAL(Character, AAExpMultiplier, 0.5)
|
||||
RULE_REAL(Character, GroupExpMultiplier, 0.5)
|
||||
RULE_REAL(Character, RaidExpMultiplier, 0.2)
|
||||
RULE_BOOL(Character, UseXPConScaling, true)
|
||||
RULE_INT(Character, ShowExpValues, 0) //0 - normal, 1 - Show raw experience values, 2 - Show raw experience values AND percent.
|
||||
RULE_INT(Character, GreenModifier, 20)
|
||||
RULE_INT(Character, LightBlueModifier, 40)
|
||||
RULE_INT(Character, BlueModifier, 90)
|
||||
RULE_INT(Character, WhiteModifier, 100)
|
||||
@@ -113,6 +115,7 @@ RULE_BOOL(Character, CheckCursorEmptyWhenLooting, true) // If true, a player can
|
||||
RULE_BOOL(Character, MaintainIntoxicationAcrossZones, true) // If true, alcohol effects are maintained across zoning and logging out/in.
|
||||
RULE_BOOL(Character, EnableDiscoveredItems, true) // If enabled, it enables EVENT_DISCOVER_ITEM and also saves character names and timestamps for the first time an item is discovered.
|
||||
RULE_BOOL(Character, EnableXTargetting, true) // Enable Extended Targetting Window, for users with UF and later clients.
|
||||
RULE_BOOL(Character, EnableAggroMeter, true) // Enable Aggro Meter, for users with RoF and later clients.
|
||||
RULE_BOOL(Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
|
||||
RULE_INT(Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
|
||||
RULE_INT(Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
|
||||
@@ -146,7 +149,8 @@ RULE_BOOL(Character, EnableAvoidanceCap, false)
|
||||
RULE_INT(Character, AvoidanceCap, 750) // 750 Is a pretty good value, seen people dodge all attacks beyond 1,000 Avoidance
|
||||
RULE_BOOL(Character, AllowMQTarget, false) // Disables putting players in the 'hackers' list for targeting beyond the clip plane or attempting to target something untargetable
|
||||
RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound behavior
|
||||
|
||||
RULE_BOOL(Character, GrantHoTTOnCreate, false) // Grant Health of Target's Target leadership AA on character creation
|
||||
RULE_BOOL(Character, UseOldConSystem, false) // Grant Health of Target's Target leadership AA on character creation
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Mercs)
|
||||
@@ -161,6 +165,8 @@ RULE_INT(Mercs, AggroRadius, 100) // Determines the distance from which a merc
|
||||
RULE_INT(Mercs, AggroRadiusPuller, 25) // Determines the distance from which a merc will aggro group member's target, if they have the group role of puller (also used to determine the distance at which a healer merc will begin healing a group member, if they have the group role of puller)
|
||||
RULE_INT(Mercs, ResurrectRadius, 50) // Determines the distance from which a healer merc will attempt to resurrect a group member's corpse
|
||||
RULE_INT(Mercs, ScaleRate, 100)
|
||||
RULE_BOOL(Mercs, MercsUsePathing, true) // Mercs will use node pathing when moving
|
||||
RULE_BOOL(Mercs, AllowMercSuspendInCombat, true)
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Guild)
|
||||
@@ -223,7 +229,9 @@ RULE_INT(World, PVPSettings, 0) // Sets the PVP settings for the server, 1 = Ral
|
||||
RULE_BOOL (World, IsGMPetitionWindowEnabled, false)
|
||||
RULE_INT (World, FVNoDropFlag, 0) // Sets the Firiona Vie settings on the client. If set to 2, the flag will be set for GMs only, allowing trading of no-drop items.
|
||||
RULE_BOOL (World, IPLimitDisconnectAll, false)
|
||||
RULE_BOOL(World, MaxClientsSimplifiedLogic, false) // New logic that only uses ExemptMaxClientsStatus and MaxClientsPerIP. Done on the loginserver. This mimics the P99-style special IP rules.
|
||||
RULE_INT (World, TellQueueSize, 20)
|
||||
RULE_BOOL(World, StartZoneSameAsBindOnCreation, true) //Should the start zone ALWAYS be the same location as your bind?
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Zone)
|
||||
@@ -256,6 +264,9 @@ RULE_INT(Zone, WeatherTimer, 600) // Weather timer when no duration is available
|
||||
RULE_BOOL(Zone, EnableLoggedOffReplenishments, true)
|
||||
RULE_INT(Zone, MinOfflineTimeToReplenishments, 21600) // 21600 seconds is 6 Hours
|
||||
RULE_BOOL(Zone, UseZoneController, true) // Enables the ability to use persistent quest based zone controllers (zone_controller.pl/lua)
|
||||
RULE_BOOL(Zone, EnableZoneControllerGlobals, false) // Enables the ability to use quest globals with the zone controller NPC
|
||||
RULE_INT(Zone, GlobalLootMultiplier, 1) // Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc.
|
||||
RULE_BOOL(Zone, IdleWhenEmpty, true) // Don't process NPCs while zone is empty. Defaults to true.
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Map)
|
||||
@@ -331,11 +342,11 @@ RULE_INT(Spells, SacrificeMinLevel, 46) //first level Sacrifice will work on
|
||||
RULE_INT(Spells, SacrificeMaxLevel, 69) //last level Sacrifice will work on
|
||||
RULE_INT(Spells, SacrificeItemID, 9963) //Item ID of the item Sacrifice will return (defaults to an EE)
|
||||
RULE_BOOL(Spells, EnableSpellGlobals, false) // If Enabled, spells check the spell_globals table and compare character data from the quest globals before allowing that spell to scribe with scribespells
|
||||
RULE_INT(Spells, MaxBuffSlotsNPC, 25)
|
||||
RULE_INT(Spells, MaxSongSlotsNPC, 10)
|
||||
RULE_INT(Spells, MaxDiscSlotsNPC, 1)
|
||||
RULE_INT(Spells, MaxTotalSlotsNPC, 36)
|
||||
RULE_INT(Spells, MaxTotalSlotsPET, 30) // do not set this higher than 25 until the player profile is removed from the blob
|
||||
RULE_INT(Spells, MaxBuffSlotsNPC, 60) // default to Tit's limit
|
||||
RULE_INT(Spells, MaxSongSlotsNPC, 0) // NPCs don't have songs ...
|
||||
RULE_INT(Spells, MaxDiscSlotsNPC, 0) // NPCs don't have discs ...
|
||||
RULE_INT(Spells, MaxTotalSlotsNPC, 60) // default to Tit's limit
|
||||
RULE_INT(Spells, MaxTotalSlotsPET, 30) // default to Tit's limit
|
||||
RULE_BOOL (Spells, EnableBlockedBuffs, true)
|
||||
RULE_INT(Spells, ReflectType, 1) //0 = disabled, 1 = single target player spells only, 2 = all player spells, 3 = all single target spells, 4 = all spells
|
||||
RULE_INT(Spells, VirusSpreadDistance, 30) // The distance a viral spell will jump to its next victim
|
||||
@@ -390,15 +401,13 @@ RULE_BOOL(Spells, NPCInnateProcOverride, true) // NPC innate procs override the
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Combat)
|
||||
RULE_INT(Combat, MeleeBaseCritChance, 0) //The base crit chance for non warriors, NOTE: This will apply to NPCs as well
|
||||
RULE_INT(Combat, WarBerBaseCritChance, 3) //The base crit chance for warriors and berserkers, only applies to clients
|
||||
RULE_INT(Combat, BerserkBaseCritChance, 6) //The bonus base crit chance you get when you're berserk
|
||||
RULE_INT(Combat, PetBaseCritChance, 0) // Pet Base crit chance
|
||||
RULE_INT(Combat, NPCBashKickLevel, 6) //The level that npcs can KICK/BASH
|
||||
RULE_INT(Combat, NPCBashKickStunChance, 15) //Percent chance that a bash/kick will stun
|
||||
RULE_INT(Combat, RogueCritThrowingChance, 25) //Rogue throwing crit bonus
|
||||
RULE_INT(Combat, RogueDeadlyStrikeChance, 80) //Rogue chance throwing from behind crit becomes a deadly strike
|
||||
RULE_INT(Combat, RogueDeadlyStrikeMod, 2) //Deadly strike modifier to crit damage
|
||||
RULE_INT(Combat, ClientBaseCritChance, 0) //The base crit chance for all clients, this will stack with warrior's/zerker's crit chance.
|
||||
RULE_INT(Combat, MeleeCritDifficulty, 8900) // lower is easier
|
||||
RULE_INT(Combat, ArcheryCritDifficulty, 3400) // lower is easier
|
||||
RULE_INT(Combat, ThrowingCritDifficulty, 1100) // lower is easier
|
||||
RULE_BOOL(Combat, NPCCanCrit, false) // true allows non PC pet NPCs to crit
|
||||
RULE_BOOL(Combat, UseIntervalAC, true)
|
||||
RULE_INT(Combat, PetAttackMagicLevel, 30)
|
||||
RULE_BOOL(Combat, EnableFearPathing, true)
|
||||
@@ -489,6 +498,8 @@ RULE_BOOL(Combat, UseLiveCombatRounds, true) // turn this false if you don't wan
|
||||
RULE_INT(Combat, NPCAssistCap, 5) // Maxiumium number of NPCs that will assist another NPC at once
|
||||
RULE_INT(Combat, NPCAssistCapTimer, 6000) // Time in milliseconds a NPC will take to clear assist aggro cap space
|
||||
RULE_BOOL(Combat, UseRevampHandToHand, false) // use h2h revamped dmg/delays I believe this was implemented during SoF
|
||||
RULE_BOOL(Combat, ClassicMasterWu, false) // classic master wu uses a random special, modern doesn't
|
||||
RULE_INT(Combat, LevelToStopDamageCaps, 0) // 1 will effectively disable them, 20 should give basically same results as old incorrect system
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(NPC)
|
||||
@@ -539,6 +550,20 @@ RULE_BOOL(TaskSystem, KeepOneRecordPerCompletedTask, true)
|
||||
RULE_BOOL(TaskSystem, EnableTaskProximity, true)
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Range)
|
||||
RULE_INT(Range, Say, 135)
|
||||
RULE_INT(Range, Emote, 135)
|
||||
RULE_INT(Range, BeginCast, 200)
|
||||
RULE_INT(Range, Anims, 135)
|
||||
RULE_INT(Range, SpellParticles, 135)
|
||||
RULE_INT(Range, DamageMessages, 50)
|
||||
RULE_INT(Range, SpellMessages, 75)
|
||||
RULE_INT(Range, SongMessages, 75)
|
||||
RULE_INT(Range, MobPositionUpdates, 600)
|
||||
RULE_INT(Range, CriticalDamage, 80)
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
|
||||
#ifdef BOTS
|
||||
RULE_CATEGORY(Bots)
|
||||
RULE_INT(Bots, AAExpansion, 8) // Bots get AAs through this expansion
|
||||
@@ -553,12 +578,15 @@ RULE_REAL(Bots, ManaRegen, 2.0) // Adjust mana regen for bots, 1 is fast and hig
|
||||
RULE_BOOL(Bots, PreferNoManaCommandSpells, true) // Give sorting priority to newer no-mana spells (i.e., 'Bind Affinity')
|
||||
RULE_BOOL(Bots, QuestableSpawnLimit, false) // Optional quest method to manage bot spawn limits using the quest_globals name bot_spawn_limit, see: /bazaar/Aediles_Thrall.pl
|
||||
RULE_BOOL(Bots, QuestableSpells, false) // Anita Thrall's (Anita_Thrall.pl) Bot Spell Scriber quests.
|
||||
RULE_INT(Bots, SpawnLimit, 71) // Number of bots a character can have spawned at one time, You + 71 bots is a 12 group raid
|
||||
RULE_INT(Bots, SpawnLimit, 71) // Number of bots a character can have spawned at one time, You + 71 bots is a 12 group pseudo-raid (bots are not raidable at this time)
|
||||
RULE_BOOL(Bots, UpdatePositionWithTimer, false) // Sends a position update with every positive movement timer check
|
||||
RULE_BOOL(Bots, UsePathing, true) // Bots will use node pathing when moving
|
||||
RULE_BOOL(Bots, BotGroupXP, false) // Determines whether client gets xp for bots outside their group.
|
||||
RULE_BOOL(Bots, BotBardUseOutOfCombatSongs, true) // Determines whether bard bots use additional out of combat songs (optional script)
|
||||
RULE_BOOL(Bots, BotLevelsWithOwner, false) // Auto-updates spawned bots as owner levels/de-levels (false is original behavior)
|
||||
RULE_BOOL(Bots, BotCharacterLevelEnabled, false) // Enables required level to spawn bots
|
||||
RULE_INT(Bots, BotCharacterLevel, 0) // 0 as default (if level > this value you can spawn bots if BotCharacterLevelEnabled is true)
|
||||
RULE_INT(Bots, CasterStopMeleeLevel, 13) // Level at which caster bots stop melee attacks
|
||||
RULE_CATEGORY_END()
|
||||
#endif
|
||||
|
||||
|
||||
+4
-4
@@ -21,8 +21,8 @@
|
||||
#include "emu_constants.h"
|
||||
|
||||
#include "string_util.h"
|
||||
#include "item.h"
|
||||
#include "item_base.h"
|
||||
#include "item_instance.h"
|
||||
#include "item_data.h"
|
||||
#include "../zone/zonedb.h"
|
||||
|
||||
|
||||
@@ -147,7 +147,7 @@ void EQEmu::SayLinkEngine::generate_body()
|
||||
|
||||
memset(&m_LinkBodyStruct, 0, sizeof(SayLinkBody_Struct));
|
||||
|
||||
const EQEmu::ItemBase* item_data = nullptr;
|
||||
const EQEmu::ItemData* item_data = nullptr;
|
||||
|
||||
switch (m_LinkType) {
|
||||
case saylink::SayLinkBlank:
|
||||
@@ -250,7 +250,7 @@ void EQEmu::SayLinkEngine::generate_text()
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::ItemBase* item_data = nullptr;
|
||||
const EQEmu::ItemData* item_data = nullptr;
|
||||
|
||||
switch (m_LinkType) {
|
||||
case saylink::SayLinkBlank:
|
||||
|
||||
+6
-6
@@ -26,11 +26,11 @@
|
||||
|
||||
|
||||
struct ServerLootItem_Struct;
|
||||
class ItemInst;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct ItemBase;
|
||||
struct ItemData;
|
||||
class ItemInstance;
|
||||
struct SayLinkBody_Struct;
|
||||
|
||||
namespace saylink {
|
||||
@@ -67,9 +67,9 @@ namespace EQEmu
|
||||
SayLinkEngine();
|
||||
|
||||
void SetLinkType(saylink::SayLinkType link_type) { m_LinkType = link_type; }
|
||||
void SetItemData(const EQEmu::ItemBase* item_data) { m_ItemData = item_data; }
|
||||
void SetItemData(const EQEmu::ItemData* item_data) { m_ItemData = item_data; }
|
||||
void SetLootData(const ServerLootItem_Struct* loot_data) { m_LootData = loot_data; }
|
||||
void SetItemInst(const ItemInst* item_inst) { m_ItemInst = item_inst; }
|
||||
void SetItemInst(const ItemInstance* item_inst) { m_ItemInst = item_inst; }
|
||||
|
||||
// mainly for saylinks..but, not limited to
|
||||
void SetProxyUnknown1(uint8 proxy_unknown_1) { m_Proxy_unknown_1 = proxy_unknown_1; }
|
||||
@@ -103,9 +103,9 @@ namespace EQEmu
|
||||
void generate_text();
|
||||
|
||||
int m_LinkType;
|
||||
const ItemBase* m_ItemData;
|
||||
const ItemData* m_ItemData;
|
||||
const ServerLootItem_Struct* m_LootData;
|
||||
const ItemInst* m_ItemInst;
|
||||
const ItemInstance* m_ItemInst;
|
||||
|
||||
uint8 m_Proxy_unknown_1;
|
||||
uint32 m_ProxyItemID;
|
||||
|
||||
@@ -663,6 +663,7 @@ struct UsertoWorldRequest_Struct {
|
||||
uint32 worldid;
|
||||
uint32 FromID;
|
||||
uint32 ToID;
|
||||
char IPAddr[64];
|
||||
};
|
||||
|
||||
struct UsertoWorldResponse_Struct {
|
||||
|
||||
+84
-71
@@ -29,7 +29,7 @@
|
||||
#include "faction.h"
|
||||
#include "features.h"
|
||||
#include "ipc_mutex.h"
|
||||
#include "item.h"
|
||||
#include "inventory_profile.h"
|
||||
#include "loottable.h"
|
||||
#include "memory_mapped_file.h"
|
||||
#include "mysql.h"
|
||||
@@ -38,6 +38,17 @@
|
||||
#include "string_util.h"
|
||||
#include "eqemu_config.h"
|
||||
|
||||
namespace ItemField
|
||||
{
|
||||
enum {
|
||||
source = 0,
|
||||
#define F(x) x,
|
||||
#include "item_fieldlist.h"
|
||||
#undef F
|
||||
updated
|
||||
};
|
||||
}
|
||||
|
||||
SharedDatabase::SharedDatabase()
|
||||
: Database()
|
||||
{
|
||||
@@ -99,13 +110,13 @@ uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
|
||||
return EntitledTime;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iterator &start, std::list<ItemInst*>::const_iterator &end)
|
||||
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>::const_iterator &start, std::list<EQEmu::ItemInstance*>::const_iterator &end)
|
||||
{
|
||||
// Delete cursor items
|
||||
std::string query = StringFormat("DELETE FROM inventory WHERE charid = %i "
|
||||
"AND ((slotid >= 8000 AND slotid <= 8999) "
|
||||
"OR slotid = %i OR (slotid >= %i AND slotid <= %i) )",
|
||||
char_id, EQEmu::legacy::SlotCursor,
|
||||
char_id, EQEmu::inventory::slotCursor,
|
||||
EQEmu::legacy::CURSOR_BAG_BEGIN, EQEmu::legacy::CURSOR_BAG_END);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
@@ -116,8 +127,8 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iter
|
||||
int i = 8000;
|
||||
for(auto it = start; it != end; ++it, i++) {
|
||||
if (i > 8999) { break; } // shouldn't be anything in the queue that indexes this high
|
||||
ItemInst *inst = *it;
|
||||
int16 use_slot = (i == 8000) ? EQEmu::legacy::SlotCursor : i;
|
||||
EQEmu::ItemInstance *inst = *it;
|
||||
int16 use_slot = (i == 8000) ? EQEmu::inventory::slotCursor : i;
|
||||
if (!SaveInventory(char_id, inst, use_slot)) {
|
||||
return false;
|
||||
}
|
||||
@@ -126,7 +137,7 @@ bool SharedDatabase::SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iter
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const ItemInst* inst)
|
||||
bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const EQEmu::ItemInstance* inst)
|
||||
{
|
||||
// Delete cursor items
|
||||
std::string query = StringFormat("SELECT itemid, charges FROM sharedbank "
|
||||
@@ -159,7 +170,7 @@ bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const Ite
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
bool SharedDatabase::SaveInventory(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
|
||||
|
||||
//never save tribute slots:
|
||||
if (slot_id >= EQEmu::legacy::TRIBUTE_BEGIN && slot_id <= EQEmu::legacy::TRIBUTE_END)
|
||||
@@ -173,7 +184,7 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
|
||||
else {
|
||||
// Needed to clear out bag slots that 'REPLACE' in UpdateSharedBankSlot does not overwrite..otherwise, duplication occurs
|
||||
// (This requires that parent then child items be sent..which should be how they are currently passed)
|
||||
if (Inventory::SupportsContainers(slot_id))
|
||||
if (EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
DeleteSharedBankSlot(char_id, slot_id);
|
||||
return UpdateSharedBankSlot(char_id, inst, slot_id);
|
||||
}
|
||||
@@ -184,18 +195,18 @@ bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 s
|
||||
|
||||
// Needed to clear out bag slots that 'REPLACE' in UpdateInventorySlot does not overwrite..otherwise, duplication occurs
|
||||
// (This requires that parent then child items be sent..which should be how they are currently passed)
|
||||
if (Inventory::SupportsContainers(slot_id))
|
||||
if (EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
DeleteInventorySlot(char_id, slot_id);
|
||||
return UpdateInventorySlot(char_id, inst, slot_id);
|
||||
}
|
||||
|
||||
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
|
||||
// need to check 'inst' argument for valid pointer
|
||||
|
||||
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { 0, 0, 0, 0, 0, 0 };
|
||||
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
|
||||
if (inst->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
ItemInst *auginst = inst->GetItem(i);
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
||||
EQEmu::ItemInstance *auginst = inst->GetItem(i);
|
||||
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
|
||||
}
|
||||
}
|
||||
@@ -221,12 +232,12 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, i
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id))
|
||||
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
|
||||
// messages through attrition (and the modded code in SaveInventory)
|
||||
for (uint8 idx = SUB_INDEX_BEGIN; idx < inst->GetItem()->BagSlots && idx < EQEmu::legacy::ITEM_CONTAINER_SIZE; idx++) {
|
||||
const ItemInst* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
|
||||
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
|
||||
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
|
||||
}
|
||||
|
||||
if (!results.Success()) {
|
||||
@@ -236,13 +247,13 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, i
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id) {
|
||||
// need to check 'inst' argument for valid pointer
|
||||
|
||||
uint32 augslot[EQEmu::legacy::ITEM_COMMON_SIZE] = { 0, 0, 0, 0, 0, 0 };
|
||||
uint32 augslot[EQEmu::inventory::SocketCount] = { 0, 0, 0, 0, 0, 0 };
|
||||
if (inst->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
ItemInst *auginst = inst->GetItem(i);
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
||||
EQEmu::ItemInstance *auginst = inst->GetItem(i);
|
||||
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
|
||||
}
|
||||
}
|
||||
@@ -267,12 +278,12 @@ bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst,
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst->IsClassBag() && Inventory::SupportsContainers(slot_id)) {
|
||||
if (inst->IsClassBag() && EQEmu::InventoryProfile::SupportsContainers(slot_id)) {
|
||||
// Limiting to bag slot count will get rid of 'hidden' duplicated items and 'Invalid Slot ID'
|
||||
// messages through attrition (and the modded code in SaveInventory)
|
||||
for (uint8 idx = SUB_INDEX_BEGIN; idx < inst->GetItem()->BagSlots && idx < EQEmu::legacy::ITEM_CONTAINER_SIZE; idx++) {
|
||||
const ItemInst* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, Inventory::CalcSlotId(slot_id, idx));
|
||||
for (uint8 idx = EQEmu::inventory::containerBegin; idx < inst->GetItem()->BagSlots && idx < EQEmu::inventory::ContainerCount; idx++) {
|
||||
const EQEmu::ItemInstance* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, EQEmu::InventoryProfile::CalcSlotId(slot_id, idx));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -293,10 +304,10 @@ bool SharedDatabase::DeleteInventorySlot(uint32 char_id, int16 slot_id) {
|
||||
}
|
||||
|
||||
// Delete bag slots, if need be
|
||||
if (!Inventory::SupportsContainers(slot_id))
|
||||
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
return true;
|
||||
|
||||
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_INDEX_BEGIN);
|
||||
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
|
||||
query = StringFormat("DELETE FROM inventory WHERE charid = %i AND slotid >= %i AND slotid < %i",
|
||||
char_id, base_slot_id, (base_slot_id+10));
|
||||
results = QueryDatabase(query);
|
||||
@@ -319,10 +330,10 @@ bool SharedDatabase::DeleteSharedBankSlot(uint32 char_id, int16 slot_id) {
|
||||
}
|
||||
|
||||
// Delete bag slots, if need be
|
||||
if (!Inventory::SupportsContainers(slot_id))
|
||||
if (!EQEmu::InventoryProfile::SupportsContainers(slot_id))
|
||||
return true;
|
||||
|
||||
int16 base_slot_id = Inventory::CalcSlotId(slot_id, SUB_INDEX_BEGIN);
|
||||
int16 base_slot_id = EQEmu::InventoryProfile::CalcSlotId(slot_id, EQEmu::inventory::containerBegin);
|
||||
query = StringFormat("DELETE FROM sharedbank WHERE acctid = %i "
|
||||
"AND slotid >= %i AND slotid < %i",
|
||||
account_id, base_slot_id, (base_slot_id+10));
|
||||
@@ -362,9 +373,9 @@ bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
|
||||
|
||||
const EQEmu::ItemBase* myitem;
|
||||
const EQEmu::ItemData* myitem;
|
||||
|
||||
std::string query = StringFormat("SELECT itemid, item_charges, slot FROM starting_items "
|
||||
"WHERE (race = %i or race = 0) AND (class = %i or class = 0) AND "
|
||||
@@ -385,7 +396,7 @@ bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv,
|
||||
if(!myitem)
|
||||
continue;
|
||||
|
||||
ItemInst* myinst = CreateBaseItem(myitem, charges);
|
||||
EQEmu::ItemInstance* myinst = CreateBaseItem(myitem, charges);
|
||||
|
||||
if(slot < 0)
|
||||
slot = inv->FindFreeSlot(0, 0);
|
||||
@@ -399,7 +410,7 @@ bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv,
|
||||
|
||||
|
||||
// Retrieve shared bank inventory based on either account or character
|
||||
bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
bool SharedDatabase::GetSharedBank(uint32 id, EQEmu::InventoryProfile *inv, bool is_charid)
|
||||
{
|
||||
std::string query;
|
||||
|
||||
@@ -428,7 +439,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
uint32 item_id = (uint32)atoi(row[1]);
|
||||
int8 charges = (int8)atoi(row[2]);
|
||||
|
||||
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
|
||||
uint32 aug[EQEmu::inventory::SocketCount];
|
||||
aug[0] = (uint32)atoi(row[3]);
|
||||
aug[1] = (uint32)atoi(row[4]);
|
||||
aug[2] = (uint32)atoi(row[5]);
|
||||
@@ -436,7 +447,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
aug[4] = (uint32)atoi(row[7]);
|
||||
aug[5] = (uint32)atoi(row[8]);
|
||||
|
||||
const EQEmu::ItemBase *item = GetItem(item_id);
|
||||
const EQEmu::ItemData *item = GetItem(item_id);
|
||||
|
||||
if (!item) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
@@ -447,9 +458,9 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
|
||||
int16 put_slot_id = INVALID_INDEX;
|
||||
|
||||
ItemInst *inst = CreateBaseItem(item, charges);
|
||||
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
|
||||
if (inst && item->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
||||
if (aug[i])
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
}
|
||||
@@ -500,7 +511,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory *inv, bool is_charid)
|
||||
}
|
||||
|
||||
// Overloaded: Retrieve character inventory based on character id
|
||||
bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::InventoryProfile *inv)
|
||||
{
|
||||
// Retrieve character inventory
|
||||
std::string query =
|
||||
@@ -524,7 +535,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
uint16 charges = atoi(row[2]);
|
||||
uint32 color = atoul(row[3]);
|
||||
|
||||
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
|
||||
uint32 aug[EQEmu::inventory::SocketCount];
|
||||
|
||||
aug[0] = (uint32)atoul(row[4]);
|
||||
aug[1] = (uint32)atoul(row[5]);
|
||||
@@ -539,7 +550,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
uint32 ornament_idfile = (uint32)atoul(row[13]);
|
||||
uint32 ornament_hero_model = (uint32)atoul(row[14]);
|
||||
|
||||
const EQEmu::ItemBase *item = GetItem(item_id);
|
||||
const EQEmu::ItemData *item = GetItem(item_id);
|
||||
|
||||
if (!item) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
@@ -550,7 +561,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
|
||||
int16 put_slot_id = INVALID_INDEX;
|
||||
|
||||
ItemInst *inst = CreateBaseItem(item, charges);
|
||||
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
|
||||
|
||||
if (inst == nullptr)
|
||||
continue;
|
||||
@@ -583,11 +594,11 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
|
||||
inst->SetOrnamentIcon(ornament_icon);
|
||||
inst->SetOrnamentationIDFile(ornament_idfile);
|
||||
inst->SetOrnamentHeroModel(ornament_hero_model);
|
||||
inst->SetOrnamentHeroModel(item->HerosForgeModel);
|
||||
|
||||
if (instnodrop ||
|
||||
(((slot_id >= EQEmu::legacy::EQUIPMENT_BEGIN && slot_id <= EQEmu::legacy::EQUIPMENT_END) ||
|
||||
slot_id == EQEmu::legacy::SlotPowerSource) &&
|
||||
slot_id == EQEmu::inventory::slotPowerSource) &&
|
||||
inst->GetItem()->Attuneable))
|
||||
inst->SetAttuned(true);
|
||||
|
||||
@@ -609,7 +620,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
}
|
||||
|
||||
if (item->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
||||
if (aug[i])
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
}
|
||||
@@ -642,7 +653,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory *inv)
|
||||
}
|
||||
|
||||
// Overloaded: Retrieve character inventory based on account_id and character name
|
||||
bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
bool SharedDatabase::GetInventory(uint32 account_id, char *name, EQEmu::InventoryProfile *inv)
|
||||
{
|
||||
// Retrieve character inventory
|
||||
std::string query =
|
||||
@@ -666,7 +677,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
int8 charges = atoi(row[2]);
|
||||
uint32 color = atoul(row[3]);
|
||||
|
||||
uint32 aug[EQEmu::legacy::ITEM_COMMON_SIZE];
|
||||
uint32 aug[EQEmu::inventory::SocketCount];
|
||||
aug[0] = (uint32)atoi(row[4]);
|
||||
aug[1] = (uint32)atoi(row[5]);
|
||||
aug[2] = (uint32)atoi(row[6]);
|
||||
@@ -679,12 +690,12 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
uint32 ornament_idfile = (uint32)atoul(row[13]);
|
||||
uint32 ornament_hero_model = (uint32)atoul(row[14]);
|
||||
|
||||
const EQEmu::ItemBase *item = GetItem(item_id);
|
||||
const EQEmu::ItemData *item = GetItem(item_id);
|
||||
int16 put_slot_id = INVALID_INDEX;
|
||||
if (!item)
|
||||
continue;
|
||||
|
||||
ItemInst *inst = CreateBaseItem(item, charges);
|
||||
EQEmu::ItemInstance *inst = CreateBaseItem(item, charges);
|
||||
|
||||
if (inst == nullptr)
|
||||
continue;
|
||||
@@ -719,7 +730,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
|
||||
inst->SetOrnamentIcon(ornament_icon);
|
||||
inst->SetOrnamentationIDFile(ornament_idfile);
|
||||
inst->SetOrnamentHeroModel(ornament_hero_model);
|
||||
inst->SetOrnamentHeroModel(item->HerosForgeModel);
|
||||
|
||||
if (color > 0)
|
||||
inst->SetColor(color);
|
||||
@@ -727,7 +738,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char *name, Inventory *inv)
|
||||
inst->SetCharges(charges);
|
||||
|
||||
if (item->IsClassCommon()) {
|
||||
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
|
||||
for (int i = EQEmu::inventory::socketBegin; i < EQEmu::inventory::SocketCount; i++) {
|
||||
if (aug[i])
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
}
|
||||
@@ -816,7 +827,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
|
||||
mutex.Lock();
|
||||
std::string file_name = Config->SharedMemDir + prefix + std::string("items");
|
||||
items_mmf = std::unique_ptr<EQEmu::MemoryMappedFile>(new EQEmu::MemoryMappedFile(file_name));
|
||||
items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>>(new EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
|
||||
items_hash = std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemData>>(new EQEmu::FixedMemoryHashSet<EQEmu::ItemData>(reinterpret_cast<uint8*>(items_mmf->Get()), items_mmf->Size()));
|
||||
mutex.Unlock();
|
||||
} catch(std::exception& ex) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error Loading Items: %s", ex.what());
|
||||
@@ -828,7 +839,7 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
|
||||
|
||||
void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id)
|
||||
{
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemBase> hash(reinterpret_cast<uint8 *>(data), size, items, max_item_id);
|
||||
EQEmu::FixedMemoryHashSet<EQEmu::ItemData> hash(reinterpret_cast<uint8 *>(data), size, items, max_item_id);
|
||||
|
||||
std::string ndbuffer;
|
||||
bool disableNoRent = false;
|
||||
@@ -856,7 +867,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
}
|
||||
|
||||
EQEmu::ItemBase item;
|
||||
EQEmu::ItemData item;
|
||||
|
||||
const std::string query = "SELECT source,"
|
||||
#define F(x) "`"#x"`,"
|
||||
@@ -869,7 +880,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
memset(&item, 0, sizeof(EQEmu::ItemBase));
|
||||
memset(&item, 0, sizeof(EQEmu::ItemData));
|
||||
|
||||
item.ItemClass = (uint8)atoi(row[ItemField::itemclass]);
|
||||
strcpy(item.Name, row[ItemField::name]);
|
||||
@@ -1086,7 +1097,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
|
||||
}
|
||||
}
|
||||
|
||||
const EQEmu::ItemBase* SharedDatabase::GetItem(uint32 id) {
|
||||
const EQEmu::ItemData* SharedDatabase::GetItem(uint32 id) {
|
||||
if (id == 0)
|
||||
{
|
||||
return nullptr;
|
||||
@@ -1105,7 +1116,7 @@ const EQEmu::ItemBase* SharedDatabase::GetItem(uint32 id) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const EQEmu::ItemBase* SharedDatabase::IterateItems(uint32* id) {
|
||||
const EQEmu::ItemData* SharedDatabase::IterateItems(uint32* id) {
|
||||
if(!items_hash || !id) {
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1125,13 +1136,13 @@ const EQEmu::ItemBase* SharedDatabase::IterateItems(uint32* id) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::string SharedDatabase::GetBook(const char *txtfile)
|
||||
std::string SharedDatabase::GetBook(const char *txtfile, int16 *language)
|
||||
{
|
||||
char txtfile2[20];
|
||||
std::string txtout;
|
||||
strcpy(txtfile2, txtfile);
|
||||
|
||||
std::string query = StringFormat("SELECT txtfile FROM books WHERE name = '%s'", txtfile2);
|
||||
std::string query = StringFormat("SELECT txtfile, language FROM books WHERE name = '%s'", txtfile2);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
txtout.assign(" ",1);
|
||||
@@ -1146,6 +1157,7 @@ std::string SharedDatabase::GetBook(const char *txtfile)
|
||||
|
||||
auto row = results.begin();
|
||||
txtout.assign(row[0],strlen(row[0]));
|
||||
*language = static_cast<int16>(atoi(row[1]));
|
||||
|
||||
return txtout;
|
||||
}
|
||||
@@ -1250,18 +1262,18 @@ bool SharedDatabase::LoadNPCFactionLists(const std::string &prefix) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Create appropriate ItemInst class
|
||||
ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
// Create appropriate EQEmu::ItemInstance class
|
||||
EQEmu::ItemInstance* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
{
|
||||
const EQEmu::ItemBase* item = nullptr;
|
||||
ItemInst* inst = nullptr;
|
||||
const EQEmu::ItemData* item = nullptr;
|
||||
EQEmu::ItemInstance* inst = nullptr;
|
||||
|
||||
item = GetItem(item_id);
|
||||
if (item) {
|
||||
inst = CreateBaseItem(item, charges);
|
||||
|
||||
if (inst == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for EQEmu::ItemInstance creation in SharedDatabase::CreateItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1279,15 +1291,15 @@ ItemInst* SharedDatabase::CreateItem(uint32 item_id, int16 charges, uint32 aug1,
|
||||
}
|
||||
|
||||
|
||||
// Create appropriate ItemInst class
|
||||
ItemInst* SharedDatabase::CreateItem(const EQEmu::ItemBase* item, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
// Create appropriate EQEmu::ItemInstance class
|
||||
EQEmu::ItemInstance* SharedDatabase::CreateItem(const EQEmu::ItemData* item, int16 charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5, uint32 aug6, uint8 attuned)
|
||||
{
|
||||
ItemInst* inst = nullptr;
|
||||
EQEmu::ItemInstance* inst = nullptr;
|
||||
if (item) {
|
||||
inst = CreateBaseItem(item, charges);
|
||||
|
||||
if (inst == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for EQEmu::ItemInstance creation in SharedDatabase::CreateItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1304,8 +1316,8 @@ ItemInst* SharedDatabase::CreateItem(const EQEmu::ItemBase* item, int16 charges,
|
||||
return inst;
|
||||
}
|
||||
|
||||
ItemInst* SharedDatabase::CreateBaseItem(const EQEmu::ItemBase* item, int16 charges) {
|
||||
ItemInst* inst = nullptr;
|
||||
EQEmu::ItemInstance* SharedDatabase::CreateBaseItem(const EQEmu::ItemData* item, int16 charges) {
|
||||
EQEmu::ItemInstance* inst = nullptr;
|
||||
if (item) {
|
||||
// if maxcharges is -1 that means it is an unlimited use item.
|
||||
// set it to 1 charge so that it is usable on creation
|
||||
@@ -1315,10 +1327,10 @@ ItemInst* SharedDatabase::CreateBaseItem(const EQEmu::ItemBase* item, int16 char
|
||||
if(charges <= 0 && item->Stackable)
|
||||
charges = 1;
|
||||
|
||||
inst = new ItemInst(item, charges);
|
||||
inst = new EQEmu::ItemInstance(item, charges);
|
||||
|
||||
if (inst == nullptr) {
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for ItemInst creation in SharedDatabase::CreateBaseItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Error: valid item data returned a null reference for EQEmu::ItemInstance creation in SharedDatabase::CreateBaseItem()");
|
||||
Log.Out(Logs::General, Logs::Error, "Item Data = ID: %u, Name: %s, Charges: %i", item->ID, item->Name, charges);
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1689,6 +1701,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
|
||||
sp[tempid].pvpresistcalc=atoi(row[178]);
|
||||
sp[tempid].pvpresistcap=atoi(row[179]);
|
||||
sp[tempid].spell_category=atoi(row[180]);
|
||||
sp[tempid].pcnpc_only_flag=atoi(row[183]);
|
||||
sp[tempid].cast_not_standing = atoi(row[184]) != 0;
|
||||
sp[tempid].can_mgb=atoi(row[185]);
|
||||
sp[tempid].dispel_flag = atoi(row[186]);
|
||||
|
||||
+20
-20
@@ -33,8 +33,6 @@
|
||||
#include <memory>
|
||||
|
||||
class EvolveInfo;
|
||||
class Inventory;
|
||||
class ItemInst;
|
||||
struct BaseDataStruct;
|
||||
struct InspectMessage_Struct;
|
||||
struct PlayerProfile_Struct;
|
||||
@@ -45,7 +43,9 @@ struct LootDrop_Struct;
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
struct ItemBase;
|
||||
struct ItemData;
|
||||
class ItemInstance;
|
||||
class InventoryProfile;
|
||||
class MemoryMappedFile;
|
||||
}
|
||||
|
||||
@@ -74,34 +74,34 @@ class SharedDatabase : public Database
|
||||
uint32 GetTotalTimeEntitledOnAccount(uint32 AccountID);
|
||||
|
||||
/*
|
||||
Character Inventory
|
||||
Character InventoryProfile
|
||||
*/
|
||||
bool SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iterator &start, std::list<ItemInst*>::const_iterator &end);
|
||||
bool SaveInventory(uint32 char_id, const ItemInst* inst, int16 slot_id);
|
||||
bool SaveCursor(uint32 char_id, std::list<EQEmu::ItemInstance*>::const_iterator &start, std::list<EQEmu::ItemInstance*>::const_iterator &end);
|
||||
bool SaveInventory(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
|
||||
bool DeleteSharedBankSlot(uint32 char_id, int16 slot_id);
|
||||
bool DeleteInventorySlot(uint32 char_id, int16 slot_id);
|
||||
bool UpdateInventorySlot(uint32 char_id, const ItemInst* inst, int16 slot_id);
|
||||
bool UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst, int16 slot_id);
|
||||
bool VerifyInventory(uint32 account_id, int16 slot_id, const ItemInst* inst);
|
||||
bool GetSharedBank(uint32 id, Inventory* inv, bool is_charid);
|
||||
bool UpdateInventorySlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
|
||||
bool UpdateSharedBankSlot(uint32 char_id, const EQEmu::ItemInstance* inst, int16 slot_id);
|
||||
bool VerifyInventory(uint32 account_id, int16 slot_id, const EQEmu::ItemInstance* inst);
|
||||
bool GetSharedBank(uint32 id, EQEmu::InventoryProfile* inv, bool is_charid);
|
||||
int32 GetSharedPlatinum(uint32 account_id);
|
||||
bool SetSharedPlatinum(uint32 account_id, int32 amount_to_add);
|
||||
bool GetInventory(uint32 char_id, Inventory* inv);
|
||||
bool GetInventory(uint32 account_id, char* name, Inventory* inv);
|
||||
bool GetInventory(uint32 char_id, EQEmu::InventoryProfile* inv);
|
||||
bool GetInventory(uint32 account_id, char* name, EQEmu::InventoryProfile* inv);
|
||||
std::map<uint32, uint32> GetItemRecastTimestamps(uint32 char_id);
|
||||
uint32 GetItemRecastTimestamp(uint32 char_id, uint32 recast_type);
|
||||
void ClearOldRecastTimestamps(uint32 char_id);
|
||||
bool SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
|
||||
bool SetStartingItems(PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin);
|
||||
|
||||
|
||||
std::string GetBook(const char *txtfile);
|
||||
std::string GetBook(const char *txtfile, int16 *language);
|
||||
|
||||
/*
|
||||
Item Methods
|
||||
*/
|
||||
ItemInst* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
ItemInst* CreateItem(const EQEmu::ItemBase* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
ItemInst* CreateBaseItem(const EQEmu::ItemBase* item, int16 charges = 0);
|
||||
EQEmu::ItemInstance* CreateItem(uint32 item_id, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
EQEmu::ItemInstance* CreateItem(const EQEmu::ItemData* item, int16 charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, uint8 attuned = 0);
|
||||
EQEmu::ItemInstance* CreateBaseItem(const EQEmu::ItemData* item, int16 charges = 0);
|
||||
|
||||
/*
|
||||
Shared Memory crap
|
||||
@@ -111,8 +111,8 @@ class SharedDatabase : public Database
|
||||
void GetItemsCount(int32 &item_count, uint32 &max_id);
|
||||
void LoadItems(void *data, uint32 size, int32 items, uint32 max_item_id);
|
||||
bool LoadItems(const std::string &prefix);
|
||||
const EQEmu::ItemBase* IterateItems(uint32* id);
|
||||
const EQEmu::ItemBase* GetItem(uint32 id);
|
||||
const EQEmu::ItemData* IterateItems(uint32* id);
|
||||
const EQEmu::ItemData* GetItem(uint32 id);
|
||||
const EvolveInfo* GetEvolveInfo(uint32 loregroup);
|
||||
|
||||
//faction lists
|
||||
@@ -149,7 +149,7 @@ class SharedDatabase : public Database
|
||||
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> skill_caps_mmf;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> items_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemBase>> items_hash;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<EQEmu::ItemData>> items_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> faction_mmf;
|
||||
std::unique_ptr<EQEmu::FixedMemoryHashSet<NPCFactionList>> faction_hash;
|
||||
std::unique_ptr<EQEmu::MemoryMappedFile> loot_table_mmf;
|
||||
|
||||
@@ -124,6 +124,57 @@ bool EQEmu::skills::IsCastingSkill(SkillType skill)
|
||||
}
|
||||
}
|
||||
|
||||
int32 EQEmu::skills::GetBaseDamage(SkillType skill)
|
||||
{
|
||||
switch (skill) {
|
||||
case SkillBash:
|
||||
return 2;
|
||||
case SkillDragonPunch:
|
||||
return 12;
|
||||
case SkillEagleStrike:
|
||||
return 7;
|
||||
case SkillFlyingKick:
|
||||
return 25;
|
||||
case SkillKick:
|
||||
return 3;
|
||||
case SkillRoundKick:
|
||||
return 5;
|
||||
case SkillTigerClaw:
|
||||
return 4;
|
||||
case SkillFrenzy:
|
||||
return 10;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool EQEmu::skills::IsMeleeDmg(SkillType skill)
|
||||
{
|
||||
switch (skill) {
|
||||
case Skill1HBlunt:
|
||||
case Skill1HSlashing:
|
||||
case Skill2HBlunt:
|
||||
case Skill2HSlashing:
|
||||
case SkillBackstab:
|
||||
case SkillBash:
|
||||
case SkillDragonPunch:
|
||||
case SkillEagleStrike:
|
||||
case SkillFlyingKick:
|
||||
case SkillHandtoHand:
|
||||
case SkillKick:
|
||||
case Skill1HPiercing:
|
||||
case SkillRiposte:
|
||||
case SkillRoundKick:
|
||||
case SkillThrowing:
|
||||
case SkillTigerClaw:
|
||||
case SkillFrenzy:
|
||||
case Skill2HPiercing:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const std::map<EQEmu::skills::SkillType, std::string>& EQEmu::skills::GetSkillTypeMap()
|
||||
{
|
||||
/* VS2013 code
|
||||
|
||||
@@ -166,6 +166,8 @@ namespace EQEmu
|
||||
float GetSkillMeleePushForce(SkillType skill);
|
||||
bool IsBardInstrumentSkill(SkillType skill);
|
||||
bool IsCastingSkill(SkillType skill);
|
||||
int32 GetBaseDamage(SkillType skill);
|
||||
bool IsMeleeDmg(SkillType skill);
|
||||
|
||||
extern const std::map<SkillType, std::string>& GetSkillTypeMap();
|
||||
|
||||
|
||||
+14
-3
@@ -409,8 +409,19 @@ bool IsPartialCapableSpell(uint16 spell_id)
|
||||
if (spells[spell_id].no_partial_resist)
|
||||
return false;
|
||||
|
||||
if (IsPureNukeSpell(spell_id))
|
||||
return true;
|
||||
// spell uses 600 (partial) scale if first effect is damage, else it uses 200 scale.
|
||||
// this includes DoTs. no_partial_resist excludes spells like necro snares
|
||||
for (int o = 0; o < EFFECT_COUNT; o++) {
|
||||
auto tid = spells[spell_id].effectid[o];
|
||||
|
||||
if (IsBlankSpellEffect(spell_id, o))
|
||||
continue;
|
||||
|
||||
if ((tid == SE_CurrentHPOnce || tid == SE_CurrentHP) && spells[spell_id].base[o] < 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -929,7 +940,7 @@ bool IsRegularSingleTargetHealSpell(uint16 spell_id)
|
||||
{
|
||||
if(spells[spell_id].effectid[0] == 0 && spells[spell_id].base[0] > 0 &&
|
||||
spells[spell_id].targettype == ST_Target && spells[spell_id].buffduration == 0 &&
|
||||
!IsFastHealSpell(spell_id) && !IsCompleteHealSpell(spell_id) &&
|
||||
!IsCompleteHealSpell(spell_id) &&
|
||||
!IsHealOverTimeSpell(spell_id) && !IsGroupSpell(spell_id))
|
||||
return true;
|
||||
|
||||
|
||||
+87
-29
@@ -43,35 +43,93 @@
|
||||
|
||||
const int Z_AGGRO=10;
|
||||
|
||||
const int MobAISpellRange=100; // max range of buffs
|
||||
const int SpellType_Nuke=1;
|
||||
const int SpellType_Heal=2;
|
||||
const int SpellType_Root=4;
|
||||
const int SpellType_Buff=8;
|
||||
const int SpellType_Escape=16;
|
||||
const int SpellType_Pet=32;
|
||||
const int SpellType_Lifetap=64;
|
||||
const int SpellType_Snare=128;
|
||||
const int SpellType_DOT=256;
|
||||
const int SpellType_Dispel=512;
|
||||
const int SpellType_InCombatBuff=1024;
|
||||
const int SpellType_Mez=2048;
|
||||
const int SpellType_Charm=4096;
|
||||
const int SpellType_Slow = 8192;
|
||||
const int SpellType_Debuff = 16384;
|
||||
const int SpellType_Cure = 32768;
|
||||
const int SpellType_Resurrect = 65536;
|
||||
const uint32 MobAISpellRange=100; // max range of buffs
|
||||
|
||||
const int SpellTypes_Detrimental = SpellType_Nuke|SpellType_Root|SpellType_Lifetap|SpellType_Snare|SpellType_DOT|SpellType_Dispel|SpellType_Mez|SpellType_Charm|SpellType_Debuff|SpellType_Slow;
|
||||
const int SpellTypes_Beneficial = SpellType_Heal|SpellType_Buff|SpellType_Escape|SpellType_Pet|SpellType_InCombatBuff|SpellType_Cure;
|
||||
enum SpellTypes : uint32
|
||||
{
|
||||
SpellType_Nuke = (1 << 0),
|
||||
SpellType_Heal = (1 << 1),
|
||||
SpellType_Root = (1 << 2),
|
||||
SpellType_Buff = (1 << 3),
|
||||
SpellType_Escape = (1 << 4),
|
||||
SpellType_Pet = (1 << 5),
|
||||
SpellType_Lifetap = (1 << 6),
|
||||
SpellType_Snare = (1 << 7),
|
||||
SpellType_DOT = (1 << 8),
|
||||
SpellType_Dispel = (1 << 9),
|
||||
SpellType_InCombatBuff = (1 << 10),
|
||||
SpellType_Mez = (1 << 11),
|
||||
SpellType_Charm = (1 << 12),
|
||||
SpellType_Slow = (1 << 13),
|
||||
SpellType_Debuff = (1 << 14),
|
||||
SpellType_Cure = (1 << 15),
|
||||
SpellType_Resurrect = (1 << 16),
|
||||
SpellType_HateRedux = (1 << 17),
|
||||
SpellType_InCombatBuffSong = (1 << 18), // bard in-combat group/ae buffs
|
||||
SpellType_OutOfCombatBuffSong = (1 << 19), // bard out-of-combat group/ae buffs
|
||||
SpellType_PreCombatBuff = (1 << 20),
|
||||
SpellType_PreCombatBuffSong = (1 << 21),
|
||||
|
||||
#define SpellType_Any 0xFFFF
|
||||
SpellTypes_Detrimental = (SpellType_Nuke | SpellType_Root | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Charm | SpellType_Debuff | SpellType_Slow),
|
||||
SpellTypes_Beneficial = (SpellType_Heal | SpellType_Buff | SpellType_Escape | SpellType_Pet | SpellType_InCombatBuff | SpellType_Cure | SpellType_HateRedux | SpellType_InCombatBuffSong | SpellType_OutOfCombatBuffSong | SpellType_PreCombatBuff | SpellType_PreCombatBuffSong),
|
||||
|
||||
SpellType_Any = 0xFFFFFFFF
|
||||
};
|
||||
|
||||
|
||||
// These should not be used to determine spell category..
|
||||
// They are a graphical affects (effects?) index only
|
||||
// TODO: import sai list
|
||||
enum SpellAffectIndex {
|
||||
SAI_Calm = 12, // Lull and Alliance Spells
|
||||
SAI_Dispell_Sight = 14, // Dispells and Spells like Bind Sight
|
||||
SAI_Memory_Blur = 27,
|
||||
SAI_Calm_Song = 43 // Lull and Alliance Songs
|
||||
SAI_Summon_Mount_Unclass = -1,
|
||||
SAI_Direct_Damage = 0,
|
||||
SAI_Heal_Cure = 1,
|
||||
SAI_AC_Buff = 2,
|
||||
SAI_AE_Damage = 3,
|
||||
SAI_Summon = 4, // Summoned Pets and Items
|
||||
SAI_Sight = 5,
|
||||
SAI_Mana_Regen_Resist_Song = 6,
|
||||
SAI_Stat_Buff = 7,
|
||||
SAI_Vanish = 9, // Invisibility and Gate/Port
|
||||
SAI_Appearance = 10, // Illusion and Size
|
||||
SAI_Enchanter_Pet = 11,
|
||||
SAI_Calm = 12, // Lull and Alliance Spells
|
||||
SAI_Fear = 13,
|
||||
SAI_Dispell_Sight = 14, // Dispells and Spells like Bind Sight
|
||||
SAI_Stun = 15,
|
||||
SAI_Haste_Runspeed = 16, // Haste and SoW
|
||||
SAI_Combat_Slow = 17,
|
||||
SAI_Damage_Shield = 18,
|
||||
SAI_Cannibalize_Weapon_Proc = 19,
|
||||
SAI_Weaken = 20,
|
||||
SAI_Banish = 21,
|
||||
SAI_Blind_Poison = 22,
|
||||
SAI_Cold_DD = 23,
|
||||
SAI_Poison_Disease_DD = 24,
|
||||
SAI_Fire_DD = 25,
|
||||
SAI_Memory_Blur = 27,
|
||||
SAI_Gravity_Fling = 28,
|
||||
SAI_Suffocate = 29,
|
||||
SAI_Lifetap_Over_Time = 30,
|
||||
SAI_Fire_AE = 31,
|
||||
SAI_Cold_AE = 33,
|
||||
SAI_Poison_Disease_AE = 34,
|
||||
SAI_Teleport = 40,
|
||||
SAI_Direct_Damage_Song = 41,
|
||||
SAI_Combat_Buff_Song = 42,
|
||||
SAI_Calm_Song = 43, // Lull and Alliance Songs
|
||||
SAI_Firework = 45,
|
||||
SAI_Firework_AE = 46,
|
||||
SAI_Weather_Rocket = 47,
|
||||
SAI_Convert_Vitals = 50,
|
||||
SAI_NPC_Special_60 = 60,
|
||||
SAI_NPC_Special_61 = 61,
|
||||
SAI_NPC_Special_62 = 62,
|
||||
SAI_NPC_Special_63 = 63,
|
||||
SAI_NPC_Special_70 = 70,
|
||||
SAI_NPC_Special_71 = 71,
|
||||
SAI_NPC_Special_80 = 80,
|
||||
SAI_Trap_Lock = 88
|
||||
};
|
||||
enum RESISTTYPE
|
||||
{
|
||||
@@ -485,7 +543,7 @@ typedef enum {
|
||||
#define SE_ManaAbsorbPercentDamage 329 // implemented
|
||||
#define SE_CriticalDamageMob 330 // implemented
|
||||
#define SE_Salvage 331 // implemented - chance to recover items that would be destroyed in failed tradeskill combine
|
||||
//#define SE_SummonToCorpse 332 // *not implemented AA - Call of the Wild (Druid/Shaman Res spell with no exp)
|
||||
#define SE_SummonToCorpse 332 // *not implemented AA - Call of the Wild (Druid/Shaman Res spell with no exp)
|
||||
#define SE_CastOnRuneFadeEffect 333 // implemented
|
||||
#define SE_BardAEDot 334 // implemented
|
||||
#define SE_BlockNextSpellFocus 335 // implemented - base1 chance to block next spell ie Puratus (8494)
|
||||
@@ -502,7 +560,7 @@ typedef enum {
|
||||
#define SE_HeadShotLevel 346 // implemented[AA] - HeadShot max level to kill
|
||||
#define SE_DoubleRangedAttack 347 // implemented - chance at an additional archery attack (consumes arrow)
|
||||
#define SE_LimitManaMin 348 // implemented
|
||||
#define SE_ShieldEquipHateMod 349 // implemented[AA] Increase melee hate when wearing a shield.
|
||||
#define SE_ShieldEquipDmgMod 349 // implemented[AA] Increase melee base damage (indirectly increasing hate) when wearing a shield.
|
||||
#define SE_ManaBurn 350 // implemented - Drains mana for damage/heal at a defined ratio up to a defined maximum amount of mana.
|
||||
//#define SE_PersistentEffect 351 // *not implemented. creates a trap/totem that casts a spell (spell id + base1?) when anything comes near it. can probably make a beacon for this
|
||||
//#define SE_IncreaseTrapCount 352 // *not implemented - looks to be some type of invulnerability? Test ITC (8755)
|
||||
@@ -519,7 +577,7 @@ typedef enum {
|
||||
#define SE_BandolierSlots 363 // *not implemented[AA] 'Battle Ready' expands the bandolier by one additional save slot per rank.
|
||||
#define SE_TripleAttackChance 364 // implemented
|
||||
#define SE_ProcOnSpellKillShot 365 // implemented - chance to trigger a spell on kill when the kill is caused by a specific spell with this effect in it (10470 Venin)
|
||||
#define SE_ShieldEquipDmgMod 366 // implemented[AA] Damage modifier to melee if shield equiped. (base1 = dmg mod , base2 = ?) ie Shield Specialist AA
|
||||
#define SE_GroupShielding 366 // *not implemented[AA] This gives you /shieldgroup
|
||||
#define SE_SetBodyType 367 // implemented - set body type of base1 so it can be affected by spells that are limited to that type (Plant, Animal, Undead, etc)
|
||||
//#define SE_FactionMod 368 // *not implemented - increases faction with base1 (faction id, live won't match up w/ ours) by base2
|
||||
#define SE_CorruptionCounter 369 // implemented
|
||||
@@ -735,7 +793,7 @@ struct SPDat_Spell_Struct
|
||||
/* 180 */ int spell_category; // -- GLOBAL_GROUP
|
||||
/* 181 */ //int pvp_duration; // buffdurationformula for PvP -- PVP_DURATION
|
||||
/* 182 */ //int pvp_duration_cap; // buffduration for PvP -- PVP_DURATION_CAP
|
||||
/* 183 */ //int pcnpc_only_flag; // valid values are 0, 1 = PCs (and mercs), and 2 = NPCs (and not mercs) -- PCNPC_ONLY_FLAG
|
||||
/* 183 */ int pcnpc_only_flag; // valid values are 0, 1 = PCs (and mercs), and 2 = NPCs (and not mercs) -- PCNPC_ONLY_FLAG
|
||||
/* 184 */ bool cast_not_standing; // this is checked in the client's EQ_Spell::IsCastWhileInvisSpell, this also blocks SE_InterruptCasting from affecting this spell -- CAST_NOT_STANDING
|
||||
/* 185 */ bool can_mgb; // 0=no, -1 or 1 = yes -- CAN_MGB
|
||||
/* 186 */ int dispel_flag; // -- NO_DISPELL
|
||||
|
||||
@@ -18,82 +18,3 @@
|
||||
*/
|
||||
|
||||
#include "textures.h"
|
||||
//#include "inventory_slot.h"
|
||||
|
||||
#include <string.h> // temp
|
||||
|
||||
|
||||
//int EQEmu::textures::ConvertEquipmentSlotToTextureSlot(int equipment_slot)
|
||||
//{
|
||||
// switch (equipment_slot) {
|
||||
// case inventory::PossessionsHead:
|
||||
// return textures::TextureHead;
|
||||
// case inventory::PossessionsChest:
|
||||
// return textures::TextureChest;
|
||||
// case inventory::PossessionsArms:
|
||||
// return textures::TextureArms;
|
||||
// case inventory::PossessionsWrist1:
|
||||
// return textures::TextureWrist;
|
||||
// case inventory::PossessionsHands:
|
||||
// return textures::TextureHands;
|
||||
// case inventory::PossessionsLegs:
|
||||
// return textures::TextureLegs;
|
||||
// case inventory::PossessionsFeet:
|
||||
// return textures::TextureFeet;
|
||||
// case inventory::PossessionsPrimary:
|
||||
// return textures::TexturePrimary;
|
||||
// case inventory::PossessionsSecondary:
|
||||
// return textures::TextureSecondary;
|
||||
// default:
|
||||
// return textures::TextureInvalid;
|
||||
// }
|
||||
//}
|
||||
|
||||
//int EQEmu::textures::ConvertEquipmentSlotToTextureSlot(const InventorySlot &equipment_slot)
|
||||
//{
|
||||
// if (equipment_slot.Type() != inventory::InvTypePossessions || equipment_slot.Bag() != inventory::InvBagInvalid || equipment_slot.Aug() != inventory::InvAugInvalid)
|
||||
// return textures::TextureInvalid;
|
||||
//
|
||||
// return ConvertEquipmentSlotToTextureSlot(equipment_slot.Slot());
|
||||
//}
|
||||
|
||||
//EQEmu::InventorySlot EQEmu::textures::ConvertTextureSlotToEquipmentSlot(int texture_slot)
|
||||
//{
|
||||
// switch (texture_slot) {
|
||||
// case textures::TextureHead:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsHead);
|
||||
// case textures::TextureChest:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsChest);
|
||||
// case textures::TextureArms:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsArms);
|
||||
// case textures::TextureWrist:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsWrist1);
|
||||
// case textures::TextureHands:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsHands);
|
||||
// case textures::TextureLegs:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsLegs);
|
||||
// case textures::TextureFeet:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsFeet);
|
||||
// case textures::TexturePrimary:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsPrimary);
|
||||
// case textures::TextureSecondary:
|
||||
// return EQEmu::InventorySlot(inventory::InvTypePossessions, inventory::PossessionsSecondary);
|
||||
// default:
|
||||
// return EQEmu::InventorySlot();
|
||||
// }
|
||||
//}
|
||||
|
||||
EQEmu::TextureProfile::TextureProfile()
|
||||
{
|
||||
memset(&Slot, 0, (sizeof(Texture_Struct) * textures::TextureCount));
|
||||
}
|
||||
|
||||
EQEmu::TextureShortProfile::TextureShortProfile()
|
||||
{
|
||||
memset(&Slot, 0, (sizeof(uint32) * textures::TextureCount));
|
||||
}
|
||||
|
||||
EQEmu::TintProfile::TintProfile()
|
||||
{
|
||||
memset(&Slot, 0, (sizeof(uint32) * textures::TextureCount));
|
||||
}
|
||||
|
||||
+81
-84
@@ -25,116 +25,113 @@
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
//class InventorySlot;
|
||||
|
||||
namespace textures {
|
||||
//enum : int { TextureInvalid = -1, TextureBegin };
|
||||
enum : uint8 { TextureInvalid = 255, TextureBegin = 0 };
|
||||
enum : int8 { textureInvalid = -1, textureBegin };
|
||||
|
||||
//enum TextureSlot : int {
|
||||
enum TextureSlot : uint8 {
|
||||
TextureHead = TextureBegin,
|
||||
TextureChest,
|
||||
TextureArms,
|
||||
TextureWrist,
|
||||
TextureHands,
|
||||
TextureLegs,
|
||||
TextureFeet,
|
||||
TexturePrimary,
|
||||
TextureSecondary,
|
||||
TextureCount
|
||||
enum TextureSlot : int8 {
|
||||
armorHead = textureBegin,
|
||||
armorChest,
|
||||
armorArms,
|
||||
armorWrist,
|
||||
armorHands,
|
||||
armorLegs,
|
||||
armorFeet,
|
||||
weaponPrimary,
|
||||
weaponSecondary,
|
||||
materialCount,
|
||||
materialInvalid = textureInvalid
|
||||
};
|
||||
|
||||
const int LastTexture = TextureSecondary;
|
||||
const int LastTintableTexture = TextureFeet;
|
||||
enum TintSlot : int8 {
|
||||
tintHead = textureBegin,
|
||||
tintChest,
|
||||
tintArms,
|
||||
tintWrist,
|
||||
tintHands,
|
||||
tintLegs,
|
||||
tintFeet,
|
||||
tintCount,
|
||||
tintInvalid = textureInvalid
|
||||
};
|
||||
|
||||
//extern int ConvertEquipmentSlotToTextureSlot(int equipment_slot);
|
||||
//extern int ConvertEquipmentSlotToTextureSlot(const InventorySlot &equipment_slot);
|
||||
//extern InventorySlot ConvertTextureSlotToEquipmentSlot(int texture_slot);
|
||||
const int8 LastTexture = weaponSecondary;
|
||||
const int8 LastTintableTexture = tintFeet;
|
||||
|
||||
struct Texture_Struct {
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteModel;
|
||||
uint32 HerosForgeModel;
|
||||
uint32 Unknown2; // same as material?
|
||||
};
|
||||
|
||||
struct TextureMaterial_Struct {
|
||||
uint32 Material;
|
||||
};
|
||||
|
||||
struct Tint_Struct {
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint, this is FF
|
||||
};
|
||||
uint32 Color;
|
||||
};
|
||||
};
|
||||
|
||||
} /*textures*/
|
||||
|
||||
struct Texture_Struct {
|
||||
uint32 Material;
|
||||
uint32 Unknown1;
|
||||
uint32 EliteMaterial;
|
||||
uint32 HeroForgeModel;
|
||||
uint32 Material2; // Same as material?
|
||||
};
|
||||
|
||||
struct TextureProfile {
|
||||
union {
|
||||
struct {
|
||||
Texture_Struct Head;
|
||||
Texture_Struct Chest;
|
||||
Texture_Struct Arms;
|
||||
Texture_Struct Wrist;
|
||||
Texture_Struct Hands;
|
||||
Texture_Struct Legs;
|
||||
Texture_Struct Feet;
|
||||
Texture_Struct Primary;
|
||||
Texture_Struct Secondary;
|
||||
textures::Texture_Struct Head;
|
||||
textures::Texture_Struct Chest;
|
||||
textures::Texture_Struct Arms;
|
||||
textures::Texture_Struct Wrist;
|
||||
textures::Texture_Struct Hands;
|
||||
textures::Texture_Struct Legs;
|
||||
textures::Texture_Struct Feet;
|
||||
textures::Texture_Struct Primary;
|
||||
textures::Texture_Struct Secondary;
|
||||
};
|
||||
Texture_Struct Slot[textures::TextureCount];
|
||||
textures::Texture_Struct Slot[textures::materialCount];
|
||||
};
|
||||
|
||||
TextureProfile();
|
||||
};
|
||||
|
||||
struct TextureShort_Struct {
|
||||
uint32 Material;
|
||||
};
|
||||
|
||||
struct TextureShortProfile {
|
||||
struct TextureMaterialProfile {
|
||||
union {
|
||||
struct {
|
||||
TextureShort_Struct Head;
|
||||
TextureShort_Struct Chest;
|
||||
TextureShort_Struct Arms;
|
||||
TextureShort_Struct Wrist;
|
||||
TextureShort_Struct Hands;
|
||||
TextureShort_Struct Legs;
|
||||
TextureShort_Struct Feet;
|
||||
TextureShort_Struct Primary;
|
||||
TextureShort_Struct Secondary;
|
||||
textures::TextureMaterial_Struct Head;
|
||||
textures::TextureMaterial_Struct Chest;
|
||||
textures::TextureMaterial_Struct Arms;
|
||||
textures::TextureMaterial_Struct Wrist;
|
||||
textures::TextureMaterial_Struct Hands;
|
||||
textures::TextureMaterial_Struct Legs;
|
||||
textures::TextureMaterial_Struct Feet;
|
||||
textures::TextureMaterial_Struct Primary;
|
||||
textures::TextureMaterial_Struct Secondary;
|
||||
};
|
||||
TextureShort_Struct Slot[textures::TextureCount];
|
||||
textures::TextureMaterial_Struct Slot[textures::materialCount];
|
||||
};
|
||||
|
||||
TextureShortProfile();
|
||||
};
|
||||
|
||||
struct Tint_Struct {
|
||||
union {
|
||||
struct {
|
||||
uint8 Blue;
|
||||
uint8 Green;
|
||||
uint8 Red;
|
||||
uint8 UseTint; // if there's a tint this is FF
|
||||
};
|
||||
uint32 Color;
|
||||
};
|
||||
|
||||
//Tint_Struct();
|
||||
};
|
||||
|
||||
struct TintProfile {
|
||||
union {
|
||||
struct {
|
||||
Tint_Struct Head;
|
||||
Tint_Struct Chest;
|
||||
Tint_Struct Arms;
|
||||
Tint_Struct Wrist;
|
||||
Tint_Struct Hands;
|
||||
Tint_Struct Legs;
|
||||
Tint_Struct Feet;
|
||||
Tint_Struct Primary;
|
||||
Tint_Struct Secondary;
|
||||
textures::Tint_Struct Head;
|
||||
textures::Tint_Struct Chest;
|
||||
textures::Tint_Struct Arms;
|
||||
textures::Tint_Struct Wrist;
|
||||
textures::Tint_Struct Hands;
|
||||
textures::Tint_Struct Legs;
|
||||
textures::Tint_Struct Feet;
|
||||
textures::Tint_Struct Primary;
|
||||
textures::Tint_Struct Secondary;
|
||||
};
|
||||
Tint_Struct Slot[textures::TextureCount];
|
||||
textures::Tint_Struct Slot[textures::materialCount]; // materialCount is correct..but, {[weaponPrimary],[weaponSecondary]} are not tintable...
|
||||
};
|
||||
|
||||
TintProfile();
|
||||
};
|
||||
|
||||
} /*EQEmu*/
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <streambuf>
|
||||
#include <istream>
|
||||
#include <ostream>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Util {
|
||||
class MemoryBuffer : public std::streambuf
|
||||
{
|
||||
public:
|
||||
MemoryBuffer(char* base, size_t size) {
|
||||
setg(base, base, base + size);
|
||||
setp(base, base + size);
|
||||
}
|
||||
};
|
||||
|
||||
class MemoryStreamWriter : virtual MemoryBuffer, public std::ostream
|
||||
{
|
||||
public:
|
||||
MemoryStreamWriter(char* base, size_t size) : MemoryBuffer(base, size), std::ostream(static_cast<std::streambuf*>(this)) { }
|
||||
};
|
||||
|
||||
class MemoryStreamReader : virtual MemoryBuffer, public std::istream
|
||||
{
|
||||
public:
|
||||
MemoryStreamReader(char* base, size_t size) : MemoryBuffer(base, size), std::istream(static_cast<std::streambuf*>(this)) { }
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,189 +0,0 @@
|
||||
#include "uuid.h"
|
||||
|
||||
#include <core/logsys.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <objbase.h>
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#include <uuid/uuid.h>
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <CoreFoundation/CFUUID.h>
|
||||
#endif
|
||||
|
||||
unsigned char hexDigitToChar(char ch)
|
||||
{
|
||||
if (ch > 47 && ch < 58)
|
||||
return ch - 48;
|
||||
|
||||
if (ch > 96 && ch < 103)
|
||||
return ch - 87;
|
||||
|
||||
if (ch > 64 && ch < 71)
|
||||
return ch - 55;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
unsigned char hexPairToChar(char a, char b)
|
||||
{
|
||||
return hexDigitToChar(a) * 16 + hexDigitToChar(b);
|
||||
}
|
||||
|
||||
EQ::Util::UUID::UUID()
|
||||
{
|
||||
m_bytes = std::vector<char>(16, 0);
|
||||
}
|
||||
|
||||
EQ::Util::UUID::UUID(const unsigned char *bytes)
|
||||
{
|
||||
m_bytes.assign(bytes, bytes + 16);
|
||||
}
|
||||
|
||||
EQ::Util::UUID::UUID(const UUID &o)
|
||||
{
|
||||
m_bytes = o.m_bytes;
|
||||
}
|
||||
|
||||
EQ::Util::UUID::UUID(UUID &&o)
|
||||
{
|
||||
std::swap(m_bytes, o.m_bytes);
|
||||
}
|
||||
|
||||
EQ::Util::UUID& EQ::Util::UUID::operator=(const UUID &o)
|
||||
{
|
||||
m_bytes = o.m_bytes;
|
||||
return *this;
|
||||
}
|
||||
|
||||
EQ::Util::UUID::~UUID()
|
||||
{
|
||||
}
|
||||
|
||||
EQ::Util::UUID EQ::Util::UUID::Generate()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
GUID id;
|
||||
CoCreateGuid(&id);
|
||||
|
||||
const unsigned char buffer[16] =
|
||||
{
|
||||
static_cast<unsigned char>((id.Data1 >> 24) & 0xFF),
|
||||
static_cast<unsigned char>((id.Data1 >> 16) & 0xFF),
|
||||
static_cast<unsigned char>((id.Data1 >> 8) & 0xFF),
|
||||
static_cast<unsigned char>((id.Data1) & 0xff),
|
||||
static_cast<unsigned char>((id.Data2 >> 8) & 0xFF),
|
||||
static_cast<unsigned char>((id.Data2) & 0xff),
|
||||
static_cast<unsigned char>((id.Data3 >> 8) & 0xFF),
|
||||
static_cast<unsigned char>((id.Data3) & 0xFF),
|
||||
id.Data4[0],
|
||||
id.Data4[1],
|
||||
id.Data4[2],
|
||||
id.Data4[3],
|
||||
id.Data4[4],
|
||||
id.Data4[5],
|
||||
id.Data4[6],
|
||||
id.Data4[7]
|
||||
};
|
||||
|
||||
return buffer;
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
uuid_t id;
|
||||
uuid_generate(id);
|
||||
return id;
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
auto id = CFUUIDCreate(nullptr);
|
||||
auto bytes = CFUUIDGetUUIDBytes(id);
|
||||
|
||||
const unsigned char buffer[16] =
|
||||
{
|
||||
bytes.byte0,
|
||||
bytes.byte1,
|
||||
bytes.byte2,
|
||||
bytes.byte3,
|
||||
bytes.byte4,
|
||||
bytes.byte5,
|
||||
bytes.byte6,
|
||||
bytes.byte7,
|
||||
bytes.byte8,
|
||||
bytes.byte9,
|
||||
bytes.byte10,
|
||||
bytes.byte11,
|
||||
bytes.byte12,
|
||||
bytes.byte13,
|
||||
bytes.byte14,
|
||||
bytes.byte15
|
||||
};
|
||||
|
||||
CFRelease(id);
|
||||
|
||||
return buffer;
|
||||
#endif
|
||||
}
|
||||
|
||||
EQ::Util::UUID EQ::Util::UUID::FromString(const std::string &str)
|
||||
{
|
||||
UUID ret;
|
||||
ret.m_bytes.clear();
|
||||
|
||||
size_t i = 0;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
ret.m_bytes.push_back(hexPairToChar(str[i], str[i + 1])); ++i;
|
||||
return ret;
|
||||
}
|
||||
|
||||
EQ::Util::UUID EQ::Util::UUID::FromByteArray(const char *buffer)
|
||||
{
|
||||
return UUID((unsigned char*)buffer);
|
||||
}
|
||||
|
||||
std::string EQ::Util::UUID::ToString() const
|
||||
{
|
||||
return fmt::format("{:0<2x}{:0<2x}{:0<2x}{:0<2x}-{:0<2x}{:0<2x}-{:0<2x}{:0<2x}-{:0<2x}{:0<2x}-{:0<2x}{:0<2x}{:0<2x}{:0<2x}{:0<2x}{:0<2x}",
|
||||
(unsigned char)m_bytes[0],
|
||||
(unsigned char)m_bytes[1],
|
||||
(unsigned char)m_bytes[2],
|
||||
(unsigned char)m_bytes[3],
|
||||
(unsigned char)m_bytes[4],
|
||||
(unsigned char)m_bytes[5],
|
||||
(unsigned char)m_bytes[6],
|
||||
(unsigned char)m_bytes[7],
|
||||
(unsigned char)m_bytes[8],
|
||||
(unsigned char)m_bytes[9],
|
||||
(unsigned char)m_bytes[10],
|
||||
(unsigned char)m_bytes[11],
|
||||
(unsigned char)m_bytes[12],
|
||||
(unsigned char)m_bytes[13],
|
||||
(unsigned char)m_bytes[14],
|
||||
(unsigned char)m_bytes[15]);
|
||||
}
|
||||
|
||||
const std::vector<char>& EQ::Util::UUID::ToByteArray() const
|
||||
{
|
||||
return m_bytes;
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <ios>
|
||||
|
||||
namespace EQ
|
||||
{
|
||||
namespace Util
|
||||
{
|
||||
class UUID
|
||||
{
|
||||
public:
|
||||
UUID(const UUID &o);
|
||||
UUID(UUID &&o);
|
||||
UUID& operator=(const UUID &o);
|
||||
~UUID();
|
||||
|
||||
static UUID Generate();
|
||||
static UUID FromString(const std::string &str);
|
||||
static UUID FromByteArray(const char *buffer);
|
||||
|
||||
std::string ToString() const;
|
||||
const std::vector<char>& ToByteArray() const;
|
||||
|
||||
friend std::ostream &operator<<(std::ostream &os, const UUID &id) {
|
||||
return os << id.ToString();
|
||||
}
|
||||
private:
|
||||
UUID();
|
||||
UUID(const unsigned char *bytes);
|
||||
std::vector<char> m_bytes;
|
||||
};
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -30,9 +30,9 @@
|
||||
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9100
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9107
|
||||
#ifdef BOTS
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9008
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9015
|
||||
#else
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 0 // must be 0
|
||||
#endif
|
||||
|
||||
@@ -13,7 +13,7 @@ SET(eqlaunch_headers
|
||||
|
||||
ADD_EXECUTABLE(eqlaunch ${eqlaunch_sources} ${eqlaunch_headers})
|
||||
|
||||
INSTALL(TARGETS eqlaunch RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
|
||||
INSTALL(TARGETS eqlaunch RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES(eqlaunch common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
|
||||
|
||||
@@ -34,6 +34,7 @@ IF(UNIX)
|
||||
TARGET_LINK_LIBRARIES(eqlaunch "rt")
|
||||
ENDIF(NOT DARWIN)
|
||||
TARGET_LINK_LIBRARIES(eqlaunch "pthread")
|
||||
ADD_DEFINITIONS(-fPIC)
|
||||
ENDIF(UNIX)
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
IF(EQEMU_BUILD_LUA)
|
||||
ADD_SUBDIRECTORY(luabind)
|
||||
ENDIF(EQEMU_BUILD_LUA)
|
||||
|
||||
ADD_SUBDIRECTORY(libuv)
|
||||
ADD_SUBDIRECTORY(format)
|
||||
@@ -1,427 +0,0 @@
|
||||
/*! \file access.hpp
|
||||
\brief Access control, default construction, and serialization disambiguation */
|
||||
/*
|
||||
Copyright (c) 2014, Randolph Voorhies, Shane Grant
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of cereal nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL RANDOLPH VOORHIES OR SHANE GRANT BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#ifndef CEREAL_ACCESS_HPP_
|
||||
#define CEREAL_ACCESS_HPP_
|
||||
|
||||
#include <type_traits>
|
||||
#include <iostream>
|
||||
#include <cstdint>
|
||||
|
||||
#include <cereal/macros.hpp>
|
||||
#include <cereal/details/helpers.hpp>
|
||||
|
||||
namespace cereal
|
||||
{
|
||||
// ######################################################################
|
||||
//! A class that allows cereal to load smart pointers to types that have no default constructor
|
||||
/*! If your class does not have a default constructor, cereal will not be able
|
||||
to load any smart pointers to it unless you overload LoadAndConstruct
|
||||
for your class, and provide an appropriate load_and_construct method. You can also
|
||||
choose to define a member static function instead of specializing this class.
|
||||
|
||||
The specialization of LoadAndConstruct must be placed within the cereal namespace:
|
||||
|
||||
@code{.cpp}
|
||||
struct MyType
|
||||
{
|
||||
MyType( int x ); // note: no default ctor
|
||||
int myX;
|
||||
|
||||
// Define a serialize or load/save pair as you normally would
|
||||
template <class Archive>
|
||||
void serialize( Archive & ar )
|
||||
{
|
||||
ar( myX );
|
||||
}
|
||||
};
|
||||
|
||||
// Provide a specialization for LoadAndConstruct for your type
|
||||
namespace cereal
|
||||
{
|
||||
template <> struct LoadAndConstruct<MyType>
|
||||
{
|
||||
// load_and_construct will be passed the archive that you will be loading
|
||||
// from as well as a construct object which you can use as if it were the
|
||||
// constructor for your type. cereal will handle all memory management for you.
|
||||
template <class Archive>
|
||||
static void load_and_construct( Archive & ar, cereal::construct<MyType> & construct )
|
||||
{
|
||||
int x;
|
||||
ar( x );
|
||||
construct( x );
|
||||
}
|
||||
};
|
||||
} // end namespace cereal
|
||||
@endcode
|
||||
|
||||
Please note that just as in using external serialization functions, you cannot get
|
||||
access to non-public members of your class by befriending cereal::access. If you
|
||||
have the ability to modify the class you wish to serialize, it is recommended that you
|
||||
use member serialize functions and a static member load_and_construct function.
|
||||
|
||||
@tparam T The type to specialize for
|
||||
@ingroup Access */
|
||||
template <class T>
|
||||
struct LoadAndConstruct
|
||||
{
|
||||
//! Called by cereal if no default constructor exists to load and construct data simultaneously
|
||||
/*! Overloads of this should return a pointer to T and expect an archive as a parameter */
|
||||
static std::false_type load_and_construct(...)
|
||||
{ return std::false_type(); }
|
||||
};
|
||||
|
||||
// forward decl for construct
|
||||
//! @cond PRIVATE_NEVERDEFINED
|
||||
namespace memory_detail{ template <class Ar, class T> struct LoadAndConstructLoadWrapper; }
|
||||
//! @endcond
|
||||
|
||||
//! Used to construct types with no default constructor
|
||||
/*! When serializing a type that has no default constructor, cereal
|
||||
will attempt to call either the class static function load_and_construct
|
||||
or the appropriate template specialization of LoadAndConstruct. cereal
|
||||
will pass that function a reference to the archive as well as a reference
|
||||
to a construct object which should be used to perform the allocation once
|
||||
data has been appropriately loaded.
|
||||
|
||||
@code{.cpp}
|
||||
struct MyType
|
||||
{
|
||||
// note the lack of default constructor
|
||||
MyType( int xx, int yy );
|
||||
|
||||
int x, y;
|
||||
double notInConstructor;
|
||||
|
||||
template <class Archive>
|
||||
void serialize( Archive & ar )
|
||||
{
|
||||
ar( x, y );
|
||||
ar( notInConstructor );
|
||||
}
|
||||
|
||||
template <class Archive>
|
||||
static void load_and_construct( Archive & ar, cereal::construct<MyType> & construct )
|
||||
{
|
||||
int x, y;
|
||||
ar( x, y );
|
||||
|
||||
// use construct object to initialize with loaded data
|
||||
construct( x, y );
|
||||
|
||||
// access to member variables and functions via -> operator
|
||||
ar( construct->notInConstructor );
|
||||
|
||||
// could also do the above section by:
|
||||
double z;
|
||||
ar( z );
|
||||
construct->notInConstructor = z;
|
||||
}
|
||||
};
|
||||
@endcode
|
||||
|
||||
@tparam T The class type being serialized
|
||||
*/
|
||||
template <class T>
|
||||
class construct
|
||||
{
|
||||
public:
|
||||
//! Construct and initialize the type T with the given arguments
|
||||
/*! This will forward all arguments to the underlying type T,
|
||||
calling an appropriate constructor.
|
||||
|
||||
Calling this function more than once will result in an exception
|
||||
being thrown.
|
||||
|
||||
@param args The arguments to the constructor for T
|
||||
@throw Exception If called more than once */
|
||||
template <class ... Args>
|
||||
void operator()( Args && ... args );
|
||||
// implementation deferred due to reliance on cereal::access
|
||||
|
||||
//! Get a reference to the initialized underlying object
|
||||
/*! This must be called after the object has been initialized.
|
||||
|
||||
@return A reference to the initialized object
|
||||
@throw Exception If called before initialization */
|
||||
T * operator->()
|
||||
{
|
||||
if( !itsValid )
|
||||
throw Exception("Object must be initialized prior to accessing members");
|
||||
|
||||
return itsPtr;
|
||||
}
|
||||
|
||||
//! Returns a raw pointer to the initialized underlying object
|
||||
/*! This is mainly intended for use with passing an instance of
|
||||
a constructed object to cereal::base_class.
|
||||
|
||||
It is strongly recommended to avoid using this function in
|
||||
any other circumstance.
|
||||
|
||||
@return A raw pointer to the initialized type */
|
||||
T * ptr()
|
||||
{
|
||||
return operator->();
|
||||
}
|
||||
|
||||
private:
|
||||
template <class A, class B> friend struct ::cereal::memory_detail::LoadAndConstructLoadWrapper;
|
||||
|
||||
construct( T * p ) : itsPtr( p ), itsValid( false ) {}
|
||||
construct( construct const & ) = delete;
|
||||
construct & operator=( construct const & ) = delete;
|
||||
|
||||
T * itsPtr;
|
||||
bool itsValid;
|
||||
};
|
||||
|
||||
// ######################################################################
|
||||
//! A class that can be made a friend to give cereal access to non public functions
|
||||
/*! If you desire non-public serialization functions within a class, cereal can only
|
||||
access these if you declare cereal::access a friend.
|
||||
|
||||
@code{.cpp}
|
||||
class MyClass
|
||||
{
|
||||
private:
|
||||
friend class cereal::access; // gives access to the private serialize
|
||||
|
||||
template <class Archive>
|
||||
void serialize( Archive & ar )
|
||||
{
|
||||
// some code
|
||||
}
|
||||
};
|
||||
@endcode
|
||||
@ingroup Access */
|
||||
class access
|
||||
{
|
||||
public:
|
||||
// ####### Standard Serialization ########################################
|
||||
template<class Archive, class T> inline
|
||||
static auto member_serialize(Archive & ar, T & t) -> decltype(t.CEREAL_SERIALIZE_FUNCTION_NAME(ar))
|
||||
{ return t.CEREAL_SERIALIZE_FUNCTION_NAME(ar); }
|
||||
|
||||
template<class Archive, class T> inline
|
||||
static auto member_save(Archive & ar, T const & t) -> decltype(t.CEREAL_SAVE_FUNCTION_NAME(ar))
|
||||
{ return t.CEREAL_SAVE_FUNCTION_NAME(ar); }
|
||||
|
||||
template<class Archive, class T> inline
|
||||
static auto member_save_non_const(Archive & ar, T & t) -> decltype(t.CEREAL_SAVE_FUNCTION_NAME(ar))
|
||||
{ return t.CEREAL_SAVE_FUNCTION_NAME(ar); }
|
||||
|
||||
template<class Archive, class T> inline
|
||||
static auto member_load(Archive & ar, T & t) -> decltype(t.CEREAL_LOAD_FUNCTION_NAME(ar))
|
||||
{ return t.CEREAL_LOAD_FUNCTION_NAME(ar); }
|
||||
|
||||
template<class Archive, class T> inline
|
||||
static auto member_save_minimal(Archive const & ar, T const & t) -> decltype(t.CEREAL_SAVE_MINIMAL_FUNCTION_NAME(ar))
|
||||
{ return t.CEREAL_SAVE_MINIMAL_FUNCTION_NAME(ar); }
|
||||
|
||||
template<class Archive, class T> inline
|
||||
static auto member_save_minimal_non_const(Archive const & ar, T & t) -> decltype(t.CEREAL_SAVE_MINIMAL_FUNCTION_NAME(ar))
|
||||
{ return t.CEREAL_SAVE_MINIMAL_FUNCTION_NAME(ar); }
|
||||
|
||||
template<class Archive, class T, class U> inline
|
||||
static auto member_load_minimal(Archive const & ar, T & t, U && u) -> decltype(t.CEREAL_LOAD_MINIMAL_FUNCTION_NAME(ar, std::forward<U>(u)))
|
||||
{ return t.CEREAL_LOAD_MINIMAL_FUNCTION_NAME(ar, std::forward<U>(u)); }
|
||||
|
||||
// ####### Versioned Serialization #######################################
|
||||
template<class Archive, class T> inline
|
||||
static auto member_serialize(Archive & ar, T & t, const std::uint32_t version ) -> decltype(t.CEREAL_SERIALIZE_FUNCTION_NAME(ar, version))
|
||||
{ return t.CEREAL_SERIALIZE_FUNCTION_NAME(ar, version); }
|
||||
|
||||
template<class Archive, class T> inline
|
||||
static auto member_save(Archive & ar, T const & t, const std::uint32_t version ) -> decltype(t.CEREAL_SAVE_FUNCTION_NAME(ar, version))
|
||||
{ return t.CEREAL_SAVE_FUNCTION_NAME(ar, version); }
|
||||
|
||||
template<class Archive, class T> inline
|
||||
static auto member_save_non_const(Archive & ar, T & t, const std::uint32_t version ) -> decltype(t.CEREAL_SAVE_FUNCTION_NAME(ar, version))
|
||||
{ return t.CEREAL_SAVE_FUNCTION_NAME(ar, version); }
|
||||
|
||||
template<class Archive, class T> inline
|
||||
static auto member_load(Archive & ar, T & t, const std::uint32_t version ) -> decltype(t.CEREAL_LOAD_FUNCTION_NAME(ar, version))
|
||||
{ return t.CEREAL_LOAD_FUNCTION_NAME(ar, version); }
|
||||
|
||||
template<class Archive, class T> inline
|
||||
static auto member_save_minimal(Archive const & ar, T const & t, const std::uint32_t version) -> decltype(t.CEREAL_SAVE_MINIMAL_FUNCTION_NAME(ar, version))
|
||||
{ return t.CEREAL_SAVE_MINIMAL_FUNCTION_NAME(ar, version); }
|
||||
|
||||
template<class Archive, class T> inline
|
||||
static auto member_save_minimal_non_const(Archive const & ar, T & t, const std::uint32_t version) -> decltype(t.CEREAL_SAVE_MINIMAL_FUNCTION_NAME(ar, version))
|
||||
{ return t.CEREAL_SAVE_MINIMAL_FUNCTION_NAME(ar, version); }
|
||||
|
||||
template<class Archive, class T, class U> inline
|
||||
static auto member_load_minimal(Archive const & ar, T & t, U && u, const std::uint32_t version) -> decltype(t.CEREAL_LOAD_MINIMAL_FUNCTION_NAME(ar, std::forward<U>(u), version))
|
||||
{ return t.CEREAL_LOAD_MINIMAL_FUNCTION_NAME(ar, std::forward<U>(u), version); }
|
||||
|
||||
// ####### Other Functionality ##########################################
|
||||
// for detecting inheritance from enable_shared_from_this
|
||||
template <class T> inline
|
||||
static auto shared_from_this(T & t) -> decltype(t.shared_from_this());
|
||||
|
||||
// for placement new
|
||||
template <class T, class ... Args> inline
|
||||
static void construct( T *& ptr, Args && ... args )
|
||||
{
|
||||
new (ptr) T( std::forward<Args>( args )... );
|
||||
}
|
||||
|
||||
// for non-placement new with a default constructor
|
||||
template <class T> inline
|
||||
static T * construct()
|
||||
{
|
||||
return new T();
|
||||
}
|
||||
|
||||
template <class T> inline
|
||||
static std::false_type load_and_construct(...)
|
||||
{ return std::false_type(); }
|
||||
|
||||
template<class T, class Archive> inline
|
||||
static auto load_and_construct(Archive & ar, ::cereal::construct<T> & construct) -> decltype(T::load_and_construct(ar, construct))
|
||||
{
|
||||
T::load_and_construct( ar, construct );
|
||||
}
|
||||
}; // end class access
|
||||
|
||||
// ######################################################################
|
||||
//! A specifier used in conjunction with cereal::specialize to disambiguate
|
||||
//! serialization in special cases
|
||||
/*! @relates specialize
|
||||
@ingroup Access */
|
||||
enum class specialization
|
||||
{
|
||||
member_serialize, //!< Force the use of a member serialize function
|
||||
member_load_save, //!< Force the use of a member load/save pair
|
||||
member_load_save_minimal, //!< Force the use of a member minimal load/save pair
|
||||
non_member_serialize, //!< Force the use of a non-member serialize function
|
||||
non_member_load_save, //!< Force the use of a non-member load/save pair
|
||||
non_member_load_save_minimal //!< Force the use of a non-member minimal load/save pair
|
||||
};
|
||||
|
||||
//! A class used to disambiguate cases where cereal cannot detect a unique way of serializing a class
|
||||
/*! cereal attempts to figure out which method of serialization (member vs. non-member serialize
|
||||
or load/save pair) at compile time. If for some reason cereal cannot find a non-ambiguous way
|
||||
of serializing a type, it will produce a static assertion complaining about this.
|
||||
|
||||
This can happen because you have both a serialize and load/save pair, or even because a base
|
||||
class has a serialize (public or private with friend access) and a derived class does not
|
||||
overwrite this due to choosing some other serialization type.
|
||||
|
||||
Specializing this class will tell cereal to explicitly use the serialization type you specify
|
||||
and it will not complain about ambiguity in its compile time selection. However, if cereal detects
|
||||
an ambiguity in specializations, it will continue to issue a static assertion.
|
||||
|
||||
@code{.cpp}
|
||||
class MyParent
|
||||
{
|
||||
friend class cereal::access;
|
||||
template <class Archive>
|
||||
void serialize( Archive & ar ) {}
|
||||
};
|
||||
|
||||
// Although serialize is private in MyParent, to cereal::access it will look public,
|
||||
// even through MyDerived
|
||||
class MyDerived : public MyParent
|
||||
{
|
||||
public:
|
||||
template <class Archive>
|
||||
void load( Archive & ar ) {}
|
||||
|
||||
template <class Archive>
|
||||
void save( Archive & ar ) {}
|
||||
};
|
||||
|
||||
// The load/save pair in MyDerived is ambiguous because serialize in MyParent can
|
||||
// be accessed from cereal::access. This looks the same as making serialize public
|
||||
// in MyParent, making it seem as though MyDerived has both a serialize and a load/save pair.
|
||||
// cereal will complain about this at compile time unless we disambiguate:
|
||||
|
||||
namespace cereal
|
||||
{
|
||||
// This struct specialization will tell cereal which is the right way to serialize the ambiguity
|
||||
template <class Archive> struct specialize<Archive, MyDerived, cereal::specialization::member_load_save> {};
|
||||
|
||||
// If we only had a disambiguation for a specific archive type, it would look something like this
|
||||
template <> struct specialize<cereal::BinaryOutputArchive, MyDerived, cereal::specialization::member_load_save> {};
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can also choose to use the macros CEREAL_SPECIALIZE_FOR_ALL_ARCHIVES or
|
||||
CEREAL_SPECIALIZE_FOR_ARCHIVE if you want to type a little bit less.
|
||||
|
||||
@tparam T The type to specialize the serialization for
|
||||
@tparam S The specialization type to use for T
|
||||
@ingroup Access */
|
||||
template <class Archive, class T, specialization S>
|
||||
struct specialize : public std::false_type {};
|
||||
|
||||
//! Convenient macro for performing specialization for all archive types
|
||||
/*! This performs specialization for the specific type for all types of archives.
|
||||
This macro should be placed at the global namespace.
|
||||
|
||||
@code{cpp}
|
||||
struct MyType {};
|
||||
CEREAL_SPECIALIZE_FOR_ALL_ARCHIVES( MyType, cereal::specialization::member_load_save );
|
||||
@endcode
|
||||
|
||||
@relates specialize
|
||||
@ingroup Access */
|
||||
#define CEREAL_SPECIALIZE_FOR_ALL_ARCHIVES( Type, Specialization ) \
|
||||
namespace cereal { template <class Archive> struct specialize<Archive, Type, Specialization> {}; }
|
||||
|
||||
//! Convenient macro for performing specialization for a single archive type
|
||||
/*! This performs specialization for the specific type for a single type of archive.
|
||||
This macro should be placed at the global namespace.
|
||||
|
||||
@code{cpp}
|
||||
struct MyType {};
|
||||
CEREAL_SPECIALIZE_FOR_ARCHIVE( cereal::XMLInputArchive, MyType, cereal::specialization::member_load_save );
|
||||
@endcode
|
||||
|
||||
@relates specialize
|
||||
@ingroup Access */
|
||||
#define CEREAL_SPECIALIZE_FOR_ARCHIVE( Archive, Type, Specialization ) \
|
||||
namespace cereal { template <> struct specialize<Archive, Type, Specialization> {}; }
|
||||
|
||||
// ######################################################################
|
||||
// Deferred Implementation, see construct for more information
|
||||
template <class T> template <class ... Args> inline
|
||||
void construct<T>::operator()( Args && ... args )
|
||||
{
|
||||
if( itsValid )
|
||||
throw Exception("Attempting to construct an already initialized object");
|
||||
|
||||
::cereal::access::construct( itsPtr, std::forward<Args>( args )... );
|
||||
itsValid = true;
|
||||
}
|
||||
} // namespace cereal
|
||||
|
||||
#endif // CEREAL_ACCESS_HPP_
|
||||
@@ -1,163 +0,0 @@
|
||||
/*! \file adapters.hpp
|
||||
\brief Archive adapters that provide additional functionality
|
||||
on top of an existing archive */
|
||||
/*
|
||||
Copyright (c) 2014, Randolph Voorhies, Shane Grant
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of cereal nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL RANDOLPH VOORHIES OR SHANE GRANT BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#ifndef CEREAL_ARCHIVES_ADAPTERS_HPP_
|
||||
#define CEREAL_ARCHIVES_ADAPTERS_HPP_
|
||||
|
||||
#include <cereal/details/helpers.hpp>
|
||||
#include <utility>
|
||||
|
||||
namespace cereal
|
||||
{
|
||||
#ifdef CEREAL_FUTURE_EXPERIMENTAL
|
||||
|
||||
// Forward declaration for friend access
|
||||
template <class U, class A> U & get_user_data( A & );
|
||||
|
||||
//! Wraps an archive and gives access to user data
|
||||
/*! This adapter is useful if you require access to
|
||||
either raw pointers or references within your
|
||||
serialization functions.
|
||||
|
||||
While cereal does not directly support serialization
|
||||
raw pointers or references, it is sometimes the case
|
||||
that you may want to supply something such as a raw
|
||||
pointer or global reference to some constructor.
|
||||
In this situation this adapter would likely be used
|
||||
with the construct class to allow for non-default
|
||||
constructors.
|
||||
|
||||
@note This feature is experimental and may be altered or removed in a future release. See issue #46.
|
||||
|
||||
@code{.cpp}
|
||||
struct MyUserData
|
||||
{
|
||||
int * myRawPointer;
|
||||
std::reference_wrapper<MyOtherType> myReference;
|
||||
};
|
||||
|
||||
struct MyClass
|
||||
{
|
||||
// Note the raw pointer parameter
|
||||
MyClass( int xx, int * rawP );
|
||||
|
||||
int x;
|
||||
|
||||
template <class Archive>
|
||||
void serialize( Archive & ar )
|
||||
{ ar( x ); }
|
||||
|
||||
template <class Archive>
|
||||
static void load_and_construct( Archive & ar, cereal::construct<MyClass> & construct )
|
||||
{
|
||||
int xx;
|
||||
ar( xx );
|
||||
// note the need to use get_user_data to retrieve user data from the archive
|
||||
construct( xx, cereal::get_user_data<MyUserData>( ar ).myRawPointer );
|
||||
}
|
||||
};
|
||||
|
||||
int main()
|
||||
{
|
||||
{
|
||||
MyUserData md;
|
||||
md.myRawPointer = &something;
|
||||
md.myReference = someInstanceOfType;
|
||||
|
||||
std::ifstream is( "data.xml" );
|
||||
cereal::UserDataAdapter<MyUserData, cereal::XMLInputArchive> ar( md, is );
|
||||
|
||||
std::unique_ptr<MyClass> sc;
|
||||
ar( sc ); // use as normal
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@endcode
|
||||
|
||||
@relates get_user_data
|
||||
|
||||
@tparam UserData The type to give the archive access to
|
||||
@tparam Archive The archive to wrap */
|
||||
template <class UserData, class Archive>
|
||||
class UserDataAdapter : public Archive
|
||||
{
|
||||
public:
|
||||
//! Construct the archive with some user data struct
|
||||
/*! This will forward all arguments (other than the user
|
||||
data) to the wrapped archive type. The UserDataAdapter
|
||||
can then be used identically to the wrapped archive type
|
||||
|
||||
@tparam Args The arguments to pass to the constructor of
|
||||
the archive. */
|
||||
template <class ... Args>
|
||||
UserDataAdapter( UserData & ud, Args && ... args ) :
|
||||
Archive( std::forward<Args>( args )... ),
|
||||
userdata( ud )
|
||||
{ }
|
||||
|
||||
private:
|
||||
//! Overload the rtti function to enable dynamic_cast
|
||||
void rtti() {}
|
||||
friend UserData & get_user_data<UserData>( Archive & ar );
|
||||
UserData & userdata; //!< The actual user data
|
||||
};
|
||||
|
||||
//! Retrieves user data from an archive wrapped by UserDataAdapter
|
||||
/*! This will attempt to retrieve the user data associated with
|
||||
some archive wrapped by UserDataAdapter. If this is used on
|
||||
an archive that is not wrapped, a run-time exception will occur.
|
||||
|
||||
@note This feature is experimental and may be altered or removed in a future release. See issue #46.
|
||||
|
||||
@note The correct use of this function cannot be enforced at compile
|
||||
time.
|
||||
|
||||
@relates UserDataAdapter
|
||||
@tparam UserData The data struct contained in the archive
|
||||
@tparam Archive The archive, which should be wrapped by UserDataAdapter
|
||||
@param ar The archive
|
||||
@throws Exception if the archive this is used upon is not wrapped with
|
||||
UserDataAdapter. */
|
||||
template <class UserData, class Archive>
|
||||
UserData & get_user_data( Archive & ar )
|
||||
{
|
||||
try
|
||||
{
|
||||
return dynamic_cast<UserDataAdapter<UserData, Archive> &>( ar ).userdata;
|
||||
}
|
||||
catch( std::bad_cast const & )
|
||||
{
|
||||
throw ::cereal::Exception("Attempting to get user data from archive not wrapped in UserDataAdapter");
|
||||
}
|
||||
}
|
||||
#endif // CEREAL_FUTURE_EXPERIMENTAL
|
||||
} // namespace cereal
|
||||
|
||||
#endif // CEREAL_ARCHIVES_ADAPTERS_HPP_
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user