mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-13 10:31:29 +00:00
Turn aggro meter off by default until more tested
Reports of it being too spammy and causing DCs
This commit is contained in:
parent
7db82a3b14
commit
9a157fa028
@ -114,7 +114,7 @@ RULE_BOOL(Character, CheckCursorEmptyWhenLooting, true) // If true, a player can
|
||||
RULE_BOOL(Character, MaintainIntoxicationAcrossZones, true) // If true, alcohol effects are maintained across zoning and logging out/in.
|
||||
RULE_BOOL(Character, EnableDiscoveredItems, true) // If enabled, it enables EVENT_DISCOVER_ITEM and also saves character names and timestamps for the first time an item is discovered.
|
||||
RULE_BOOL(Character, EnableXTargetting, true) // Enable Extended Targetting Window, for users with UF and later clients.
|
||||
RULE_BOOL(Character, EnableAggroMeter, true) // Enable Aggro Meter, for users with RoF and later clients.
|
||||
RULE_BOOL(Character, EnableAggroMeter, false) // Enable Aggro Meter, for users with RoF and later clients.
|
||||
RULE_BOOL(Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
|
||||
RULE_INT(Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
|
||||
RULE_INT(Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user