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https://github.com/EQEmu/Server.git
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Pass through zone code to fix uninitialized pointer declarations
This commit is contained in:
parent
8bdefa17b5
commit
f77f996c3f
@ -550,8 +550,8 @@ faster, but I'm doing it this way to make it readable and easy to modify
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bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
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{
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Mob *mob1, *mob2, *tempmob;
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Client *c1, *c2, *becomenpc;
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Mob *mob1 = nullptr, *mob2 = nullptr, *tempmob = nullptr;
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Client *c1 = nullptr, *c2 = nullptr, *becomenpc = nullptr;
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// NPC *npc1, *npc2;
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int reverse;
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@ -767,8 +767,8 @@ type', in which case, the answer is yes.
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// also goes for their pets
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bool Mob::IsBeneficialAllowed(Mob *target)
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{
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Mob *mob1, *mob2, *tempmob;
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Client *c1, *c2;
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Mob *mob1 = nullptr, *mob2 = nullptr, *tempmob = nullptr;
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Client *c1 = nullptr, *c2 = nullptr;
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int reverse;
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if(!target)
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@ -1268,7 +1268,7 @@ bool Client::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, b
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if (GetFeigned())
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return false; // Rogean: How can you attack while feigned? Moved up from Aggro Code.
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EQEmu::ItemInstance* weapon;
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EQEmu::ItemInstance* weapon = nullptr;
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if (Hand == EQEmu::inventory::slotSecondary){ // Kaiyodo - Pick weapon from the attacking hand
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weapon = GetInv().GetItem(EQEmu::inventory::slotSecondary);
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OffHandAtk(true);
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52
zone/bot.cpp
52
zone/bot.cpp
@ -1896,12 +1896,12 @@ void Bot::BotRangedAttack(Mob* other) {
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}
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EQEmu::ItemInstance* rangedItem = GetBotItem(EQEmu::inventory::slotRange);
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const EQEmu::ItemData* RangeWeapon = 0;
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const EQEmu::ItemData* RangeWeapon = nullptr;
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if(rangedItem)
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RangeWeapon = rangedItem->GetItem();
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EQEmu::ItemInstance* ammoItem = GetBotItem(EQEmu::inventory::slotAmmo);
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const EQEmu::ItemData* Ammo = 0;
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const EQEmu::ItemData* Ammo = nullptr;
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if(ammoItem)
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Ammo = ammoItem->GetItem();
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@ -2008,7 +2008,7 @@ void Bot::ApplySpecialAttackMod(EQEmu::skills::SkillType skill, int32 &dmg, int3
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if (item_slot >= EQEmu::legacy::EQUIPMENT_BEGIN){
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const EQEmu::ItemInstance* inst = GetBotItem(item_slot);
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const EQEmu::ItemData* botweapon = 0;
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const EQEmu::ItemData* botweapon = nullptr;
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if(inst)
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botweapon = inst->GetItem();
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@ -2456,7 +2456,7 @@ void Bot::AI_Process() {
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//now off hand
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if(GetTarget() && attack_dw_timer.Check() && CanThisClassDualWield()) {
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const EQEmu::ItemInstance* instweapon = GetBotItem(EQEmu::inventory::slotSecondary);
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const EQEmu::ItemData* weapon = 0;
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const EQEmu::ItemData* weapon = nullptr;
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//can only dual wield without a weapon if you're a monk
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if(instweapon || (botClass == MONK)) {
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if(instweapon)
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@ -2928,8 +2928,8 @@ void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
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ns->spawn.light = m_Light.Type[EQEmu::lightsource::LightActive];
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ns->spawn.helm = helmtexture; //(GetShowHelm() ? helmtexture : 0); //0xFF;
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ns->spawn.equip_chest2 = texture; //0xFF;
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const EQEmu::ItemData* item = 0;
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const EQEmu::ItemInstance* inst = 0;
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const EQEmu::ItemData* item = nullptr;
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const EQEmu::ItemInstance* inst = nullptr;
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uint32 spawnedbotid = 0;
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spawnedbotid = this->GetBotID();
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for (int i = EQEmu::textures::textureBegin; i < EQEmu::textures::weaponPrimary; i++) {
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@ -4357,9 +4357,9 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
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//Check if item focus effect exists for the client.
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if (itembonuses.FocusEffects[bottype]) {
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const EQEmu::ItemData* TempItem = 0;
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const EQEmu::ItemData* UsedItem = 0;
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const EQEmu::ItemInstance* TempInst = 0;
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const EQEmu::ItemData* TempItem = nullptr;
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const EQEmu::ItemData* UsedItem = nullptr;
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const EQEmu::ItemInstance* TempInst = nullptr;
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uint16 UsedFocusID = 0;
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int32 Total = 0;
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int32 focus_max = 0;
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@ -5031,7 +5031,7 @@ void Bot::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
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if (skill == EQEmu::skills::SkillBash) {
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const EQEmu::ItemInstance* inst = GetBotItem(EQEmu::inventory::slotSecondary);
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const EQEmu::ItemData* botweapon = 0;
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const EQEmu::ItemData* botweapon = nullptr;
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if(inst)
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botweapon = inst->GetItem();
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@ -5372,7 +5372,7 @@ FACTION_VALUE Bot::GetReverseFactionCon(Mob* iOther) {
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}
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Mob* Bot::GetOwnerOrSelf() {
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Mob* Result = 0;
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Mob* Result = nullptr;
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if(this->GetBotOwner())
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Result = GetBotOwner();
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else
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@ -5382,7 +5382,7 @@ Mob* Bot::GetOwnerOrSelf() {
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}
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Mob* Bot::GetOwner() {
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Mob* Result = 0;
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Mob* Result = nullptr;
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Result = GetBotOwner();
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if(!Result)
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this->SetBotOwner(0);
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@ -5438,8 +5438,8 @@ bool Bot::IsBotAttackAllowed(Mob* attacker, Mob* target, bool& hasRuleDefined) {
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void Bot::EquipBot(std::string* errorMessage) {
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GetBotItems(m_inv, errorMessage);
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const EQEmu::ItemInstance* inst = 0;
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const EQEmu::ItemData* item = 0;
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const EQEmu::ItemInstance* inst = nullptr;
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const EQEmu::ItemData* item = nullptr;
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for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
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inst = GetBotItem(i);
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if(inst) {
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@ -7235,7 +7235,7 @@ bool Bot::CanHeal() {
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}
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Bot* Bot::GetBotByBotClientOwnerAndBotName(Client* c, std::string botName) {
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Bot* Result = 0;
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Bot* Result = nullptr;
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if(c) {
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std::list<Bot*> BotList = entity_list.GetBotsByBotOwnerCharacterID(c->CharacterID());
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if(!BotList.empty()) {
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@ -7275,7 +7275,7 @@ void Bot::ProcessBotGroupInvite(Client* c, std::string botName) {
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// Processes a group disband request from a Client for a Bot.
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void Bot::ProcessBotGroupDisband(Client* c, std::string botName) {
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if(c) {
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Bot* tempBot = 0;
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Bot* tempBot = nullptr;
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if(botName.empty())
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tempBot = GetFirstBotInGroup(c->GetGroup());
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@ -7318,7 +7318,7 @@ void Bot::ProcessClientZoneChange(Client* botOwner) {
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// Finds and returns the first Bot object found in specified group
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Bot* Bot::GetFirstBotInGroup(Group* group) {
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Bot* Result = 0;
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Bot* Result = nullptr;
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if(group) {
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for(int Counter = 0; Counter < MAX_GROUP_MEMBERS; Counter++) {
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@ -7344,8 +7344,8 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
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insr->TargetID = inspectedBot->GetNPCTypeID();
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insr->playerid = inspectedBot->GetID();
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const EQEmu::ItemData* item = 0;
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const EQEmu::ItemInstance* inst = 0;
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const EQEmu::ItemData* item = nullptr;
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const EQEmu::ItemInstance* inst = nullptr;
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// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
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// I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list'
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@ -7396,7 +7396,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
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void Bot::CalcItemBonuses(StatBonuses* newbon)
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{
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const EQEmu::ItemData* itemtmp = 0;
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const EQEmu::ItemData* itemtmp = nullptr;
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for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= (EQEmu::legacy::EQUIPMENT_END + 1); ++i) {
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const EQEmu::ItemInstance* item = GetBotItem((i == 22 ? 9999 : i));
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@ -7989,7 +7989,7 @@ bool EntityList::Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, fl
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Mob* EntityList::GetMobByBotID(uint32 botID) {
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Mob* Result = 0;
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Mob* Result = nullptr;
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if(botID > 0) {
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auto it = mob_list.begin();
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for (auto it = mob_list.begin(); it != mob_list.end(); ++it) {
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@ -8006,7 +8006,7 @@ Mob* EntityList::GetMobByBotID(uint32 botID) {
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}
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Bot* EntityList::GetBotByBotID(uint32 botID) {
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Bot* Result = 0;
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Bot* Result = nullptr;
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if(botID > 0) {
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for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); ++botListItr) {
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Bot* tempBot = *botListItr;
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@ -8020,7 +8020,7 @@ Bot* EntityList::GetBotByBotID(uint32 botID) {
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}
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Bot* EntityList::GetBotByBotName(std::string botName) {
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Bot* Result = 0;
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Bot* Result = nullptr;
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if(!botName.empty()) {
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for(std::list<Bot*>::iterator botListItr = bot_list.begin(); botListItr != bot_list.end(); ++botListItr) {
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Bot* tempBot = *botListItr;
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@ -8197,7 +8197,7 @@ void EntityList::ShowSpawnWindow(Client* client, int Distance, bool NamedOnly) {
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uint8 Bot::GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets) {
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uint8 needHealed = 0;
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Group *g;
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Group *g = nullptr;
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if(this->HasGroup()) {
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g = this->GetGroup();
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if(g) {
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@ -8237,8 +8237,8 @@ int Bot::GetRawACNoShield(int &shield_ac) {
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}
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uint32 Bot::CalcCurrentWeight() {
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const EQEmu::ItemData* TempItem = 0;
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EQEmu::ItemInstance* inst;
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const EQEmu::ItemData* TempItem = nullptr;
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EQEmu::ItemInstance* inst = nullptr;
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uint32 Total = 0;
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for (int i = EQEmu::legacy::EQUIPMENT_BEGIN; i <= EQEmu::legacy::EQUIPMENT_END; ++i) {
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inst = GetBotItem(i);
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@ -717,7 +717,7 @@ bool Client::AddPacket(EQApplicationPacket** pApp, bool bAckreq) {
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c->ack_req = bAckreq;
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c->app = *pApp;
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*pApp = 0;
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*pApp = nullptr;
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clientpackets.Append(c);
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return true;
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@ -726,7 +726,7 @@ bool Client::AddPacket(EQApplicationPacket** pApp, bool bAckreq) {
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bool Client::SendAllPackets() {
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LinkedListIterator<CLIENTPACKET*> iterator(clientpackets);
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CLIENTPACKET* cp = 0;
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CLIENTPACKET* cp = nullptr;
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iterator.Reset();
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while(iterator.MoreElements()) {
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cp = iterator.GetData();
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@ -772,7 +772,7 @@ void Client::FastQueuePacket(EQApplicationPacket** app, bool ack_req, CLIENT_CON
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eqs->FastQueuePacket((EQApplicationPacket **)app, ack_req);
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else if (app && (*app))
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delete *app;
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*app = 0;
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*app = nullptr;
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}
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return;
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}
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@ -2038,7 +2038,7 @@ void Client::ReadBook(BookRequest_Struct *book) {
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read_from_slot = book->invslot -1;
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}
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const EQEmu::ItemInstance *inst = 0;
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const EQEmu::ItemInstance *inst = nullptr;
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if (read_from_slot <= EQEmu::legacy::SLOT_PERSONAL_BAGS_END)
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{
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@ -4046,7 +4046,7 @@ bool Client::KeyRingCheck(uint32 item_id)
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void Client::KeyRingList()
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{
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Message(4,"Keys on Keyring:");
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const EQEmu::ItemData *item = 0;
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const EQEmu::ItemData *item = nullptr;
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for (auto iter = keyring.begin(); iter != keyring.end(); ++iter) {
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if ((item = database.GetItem(*iter))!=nullptr) {
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Message(4,item->Name);
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@ -4659,7 +4659,7 @@ void Client::SendRespawnBinds()
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uint32 PacketLength = 17 + (26 * num_options); //Header size + per-option invariant size
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std::list<RespawnOption>::iterator itr;
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RespawnOption* opt;
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RespawnOption* opt = nullptr;
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//Find string size for each option
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for (itr = respawn_options.begin(); itr != respawn_options.end(); ++itr)
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@ -8385,7 +8385,7 @@ bool Client::RemoveRespawnOption(std::string option_name)
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if (IsHoveringForRespawn() || respawn_options.empty()) { return false; }
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bool had = false;
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RespawnOption* opt;
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RespawnOption* opt = nullptr;
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std::list<RespawnOption>::iterator itr;
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for (itr = respawn_options.begin(); itr != respawn_options.end(); ++itr)
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{
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@ -8432,7 +8432,7 @@ bool Client::RemoveRespawnOption(uint8 position)
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void Client::SetHunger(int32 in_hunger)
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{
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EQApplicationPacket *outapp;
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EQApplicationPacket *outapp = nullptr;
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outapp = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
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Stamina_Struct* sta = (Stamina_Struct*)outapp->pBuffer;
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sta->food = in_hunger;
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@ -8446,7 +8446,7 @@ void Client::SetHunger(int32 in_hunger)
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void Client::SetThirst(int32 in_thirst)
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{
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EQApplicationPacket *outapp;
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EQApplicationPacket *outapp = nullptr;
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outapp = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
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Stamina_Struct* sta = (Stamina_Struct*)outapp->pBuffer;
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sta->food = m_pp.hunger_level > 6000 ? 6000 : m_pp.hunger_level;
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@ -8460,7 +8460,7 @@ void Client::SetThirst(int32 in_thirst)
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void Client::SetConsumption(int32 in_hunger, int32 in_thirst)
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{
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EQApplicationPacket *outapp;
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EQApplicationPacket *outapp = nullptr;
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outapp = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
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Stamina_Struct* sta = (Stamina_Struct*)outapp->pBuffer;
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sta->food = in_hunger;
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@ -1211,8 +1211,8 @@ int32 Client::CalcManaRegenCap()
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uint32 Client::CalcCurrentWeight()
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{
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const EQEmu::ItemData* TempItem = 0;
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EQEmu::ItemInstance* ins;
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const EQEmu::ItemData* TempItem = nullptr;
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EQEmu::ItemInstance* ins = nullptr;
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uint32 Total = 0;
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int x;
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for (x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::inventory::slotCursor; x++) { // include cursor or not?
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@ -1074,7 +1074,7 @@ void Client::Handle_Connect_OP_ReqNewZone(const EQApplicationPacket *app)
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{
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conn_state = NewZoneRequested;
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EQApplicationPacket* outapp;
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EQApplicationPacket* outapp = nullptr;
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/////////////////////////////////////
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// New Zone Packet
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@ -1240,12 +1240,12 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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}
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uint32 pplen = 0;
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EQApplicationPacket* outapp = 0;
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MYSQL_RES* result = 0;
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EQApplicationPacket* outapp = nullptr;
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MYSQL_RES* result = nullptr;
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bool loaditems = 0;
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uint32 i;
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std::string query;
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unsigned long* lengths;
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unsigned long* lengths = nullptr;
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uint32 cid = CharacterID();
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character_id = cid; /* Global character_id reference */
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@ -2062,7 +2062,7 @@ void Client::Handle_OP_AdventureMerchantRequest(const EQApplicationPacket *app)
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merchantid = tmp->CastToNPC()->MerchantType;
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tmp->CastToNPC()->FaceTarget(this->CastToMob());
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const EQEmu::ItemData *item = 0;
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const EQEmu::ItemData *item = nullptr;
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std::list<MerchantList> merlist = zone->merchanttable[merchantid];
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std::list<MerchantList>::const_iterator itr;
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for (itr = merlist.begin(); itr != merlist.end() && count<255; ++itr){
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@ -4867,7 +4867,7 @@ void Client::Handle_OP_Consume(const EQApplicationPacket *app)
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{
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if (m_pp.hunger_level > 6000)
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{
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EQApplicationPacket *outapp;
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EQApplicationPacket *outapp = nullptr;
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outapp = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
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Stamina_Struct* sta = (Stamina_Struct*)outapp->pBuffer;
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sta->food = m_pp.hunger_level > 6000 ? 6000 : m_pp.hunger_level;
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@ -4882,7 +4882,7 @@ void Client::Handle_OP_Consume(const EQApplicationPacket *app)
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{
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if (m_pp.thirst_level > 6000)
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{
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EQApplicationPacket *outapp;
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EQApplicationPacket *outapp = nullptr;
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outapp = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
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Stamina_Struct* sta = (Stamina_Struct*)outapp->pBuffer;
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sta->food = m_pp.hunger_level > 6000 ? 6000 : m_pp.hunger_level;
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@ -4915,7 +4915,7 @@ void Client::Handle_OP_Consume(const EQApplicationPacket *app)
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m_pp.hunger_level = 50000;
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if (m_pp.thirst_level > 50000)
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m_pp.thirst_level = 50000;
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EQApplicationPacket *outapp;
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EQApplicationPacket *outapp = nullptr;
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outapp = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
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Stamina_Struct* sta = (Stamina_Struct*)outapp->pBuffer;
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sta->food = m_pp.hunger_level > 6000 ? 6000 : m_pp.hunger_level;
|
||||
@ -5903,7 +5903,7 @@ void Client::Handle_OP_GMEmoteZone(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
GMEmoteZone_Struct* gmez = (GMEmoteZone_Struct*)app->pBuffer;
|
||||
char* newmessage = 0;
|
||||
char* newmessage = nullptr;
|
||||
if (strstr(gmez->text, "^") == 0)
|
||||
entity_list.Message(0, 15, gmez->text);
|
||||
else{
|
||||
@ -8259,7 +8259,7 @@ void Client::Handle_OP_ItemName(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
ItemNamePacket_Struct *p = (ItemNamePacket_Struct*)app->pBuffer;
|
||||
const EQEmu::ItemData *item = 0;
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
if ((item = database.GetItem(p->item_id)) != nullptr) {
|
||||
auto outapp = new EQApplicationPacket(OP_ItemName, sizeof(ItemNamePacket_Struct));
|
||||
p = (ItemNamePacket_Struct*)outapp->pBuffer;
|
||||
@ -8466,7 +8466,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
||||
target_id = request->target;
|
||||
|
||||
|
||||
EQApplicationPacket *outapp;
|
||||
EQApplicationPacket *outapp = nullptr;
|
||||
outapp = new EQApplicationPacket(OP_ItemVerifyReply, sizeof(ItemVerifyReply_Struct));
|
||||
ItemVerifyReply_Struct* reply = (ItemVerifyReply_Struct*)outapp->pBuffer;
|
||||
reply->slot = slot_id;
|
||||
@ -8540,8 +8540,8 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
||||
|
||||
int r;
|
||||
bool tryaug = false;
|
||||
EQEmu::ItemInstance* clickaug = 0;
|
||||
EQEmu::ItemData* augitem = 0;
|
||||
EQEmu::ItemInstance* clickaug = nullptr;
|
||||
EQEmu::ItemData* augitem = nullptr;
|
||||
|
||||
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
|
||||
const EQEmu::ItemInstance* aug_i = inst->GetAugment(r);
|
||||
@ -8670,7 +8670,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
||||
if (m_pp.thirst_level > 6000)
|
||||
m_pp.thirst_level = 6000;
|
||||
|
||||
EQApplicationPacket *outapp2;
|
||||
EQApplicationPacket *outapp2 = nullptr;
|
||||
outapp2 = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
|
||||
Stamina_Struct* sta = (Stamina_Struct*)outapp2->pBuffer;
|
||||
sta->food = m_pp.hunger_level;
|
||||
@ -9195,7 +9195,7 @@ void Client::Handle_OP_LootItem(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
EQApplicationPacket* outapp = 0;
|
||||
EQApplicationPacket* outapp = nullptr;
|
||||
Entity* entity = entity_list.GetID(*((uint16*)app->pBuffer));
|
||||
if (entity == 0) {
|
||||
Message(13, "Error: OP_LootItem: Corpse not found (ent = 0)");
|
||||
@ -12022,7 +12022,7 @@ void Client::Handle_OP_SetStartCity(const EQApplicationPacket *app)
|
||||
else
|
||||
zoneid = atoi(row[0]);
|
||||
|
||||
char* name;
|
||||
char* name = nullptr;
|
||||
database.GetZoneLongName(database.GetZoneName(zoneid), &name);
|
||||
Message(15, "%d - %s", zoneid, name);
|
||||
}
|
||||
|
||||
@ -210,7 +210,7 @@ bool Client::Process() {
|
||||
if (bardsong_timer.Check() && bardsong != 0) {
|
||||
//NOTE: this is kinda a heavy-handed check to make sure the mob still exists before
|
||||
//doing the next pulse on them...
|
||||
Mob *song_target;
|
||||
Mob *song_target = nullptr;
|
||||
if(bardsong_target_id == GetID()) {
|
||||
song_target = this;
|
||||
} else {
|
||||
@ -838,7 +838,7 @@ void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
|
||||
if (m_ClientVersionBit & EQEmu::versions::bit_RoFAndLater) { // RoF+ can send 200 items
|
||||
numItemSlots = 200;
|
||||
}
|
||||
const EQEmu::ItemData *item;
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
std::list<MerchantList> merlist = zone->merchanttable[merchant_id];
|
||||
std::list<MerchantList>::const_iterator itr;
|
||||
Mob* merch = entity_list.GetMobByNpcTypeID(npcid);
|
||||
|
||||
@ -82,7 +82,7 @@ Corpse* Corpse::LoadCharacterCorpseEntity(uint32 in_dbid, uint32 in_charid, std:
|
||||
|
||||
/* Load Items */
|
||||
ItemList itemlist;
|
||||
ServerLootItem_Struct* tmp = 0;
|
||||
ServerLootItem_Struct* tmp = nullptr;
|
||||
for (unsigned int i = 0; i < pcs->itemcount; i++) {
|
||||
tmp = new ServerLootItem_Struct;
|
||||
memcpy(tmp, &pcs->items[i], sizeof(player_lootitem::ServerLootItem_Struct));
|
||||
@ -267,7 +267,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
|
||||
int i;
|
||||
|
||||
PlayerProfile_Struct *pp = &client->GetPP();
|
||||
EQEmu::ItemInstance *item;
|
||||
EQEmu::ItemInstance *item = nullptr;
|
||||
|
||||
/* Check if Zone has Graveyard First */
|
||||
if(!zone->HasGraveyard()) {
|
||||
@ -671,7 +671,7 @@ void Corpse::AddItem(uint32 itemnum, uint16 charges, int16 slot, uint32 aug1, ui
|
||||
}
|
||||
|
||||
ServerLootItem_Struct* Corpse::GetItem(uint16 lootslot, ServerLootItem_Struct** bag_item_data) {
|
||||
ServerLootItem_Struct *sitem = 0, *sitem2;
|
||||
ServerLootItem_Struct *sitem = nullptr, *sitem2 = nullptr;
|
||||
|
||||
ItemList::iterator cur,end;
|
||||
cur = itemlist.begin();
|
||||
@ -993,7 +993,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
const EQEmu::ItemData* item = 0;
|
||||
const EQEmu::ItemData* item = nullptr;
|
||||
ItemList::iterator cur,end;
|
||||
cur = itemlist.begin();
|
||||
end = itemlist.end();
|
||||
@ -1116,9 +1116,9 @@ void Corpse::LootItem(Client *client, const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
const EQEmu::ItemData *item = 0;
|
||||
EQEmu::ItemInstance *inst = 0;
|
||||
ServerLootItem_Struct *item_data = nullptr, *bag_item_data[10];
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
EQEmu::ItemInstance *inst = nullptr;
|
||||
ServerLootItem_Struct *item_data = nullptr, *bag_item_data[10] = {};
|
||||
|
||||
memset(bag_item_data, 0, sizeof(bag_item_data));
|
||||
if (GetPlayerKillItem() > 1) {
|
||||
@ -1437,7 +1437,7 @@ uint32 Corpse::GetEquipment(uint8 material_slot) const {
|
||||
}
|
||||
|
||||
uint32 Corpse::GetEquipmentColor(uint8 material_slot) const {
|
||||
const EQEmu::ItemData *item;
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
|
||||
if (material_slot > EQEmu::textures::LastTexture) {
|
||||
return 0;
|
||||
|
||||
@ -747,7 +747,7 @@ void EntityList::AETaunt(Client* taunter, float range, int32 bonus_hate)
|
||||
// NPC spells will only affect other NPCs with compatible faction
|
||||
void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster, int16 resist_adjust)
|
||||
{
|
||||
Mob *curmob;
|
||||
Mob *curmob = nullptr;
|
||||
|
||||
float dist = caster->GetAOERange(spell_id);
|
||||
float dist2 = dist * dist;
|
||||
@ -847,7 +847,7 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
|
||||
|
||||
void EntityList::MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster)
|
||||
{
|
||||
Mob *curmob;
|
||||
Mob *curmob = nullptr;
|
||||
|
||||
float dist = caster->GetAOERange(spell_id);
|
||||
float dist2 = dist * dist;
|
||||
@ -888,7 +888,7 @@ void EntityList::MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool a
|
||||
// NPC spells will only affect other NPCs with compatible faction
|
||||
void EntityList::AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster)
|
||||
{
|
||||
Mob *curmob;
|
||||
Mob *curmob = nullptr;
|
||||
|
||||
float dist = caster->GetAOERange(spell_id);
|
||||
float dist2 = dist * dist;
|
||||
@ -940,7 +940,7 @@ void EntityList::AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool aff
|
||||
//NPCs handle it differently in Mob::Rampage
|
||||
void EntityList::AEAttack(Mob *attacker, float dist, int Hand, int count, bool IsFromSpell) {
|
||||
//Dook- Will need tweaking, currently no pets or players or horses
|
||||
Mob *curmob;
|
||||
Mob *curmob = nullptr;
|
||||
|
||||
float dist2 = dist * dist;
|
||||
|
||||
|
||||
@ -2183,7 +2183,7 @@ bool Merc::AICastSpell(int8 iChance, uint32 iSpellTypes) {
|
||||
}
|
||||
|
||||
if(castedSpell) {
|
||||
char* gmsg = 0;
|
||||
char* gmsg = nullptr;
|
||||
|
||||
if(tar != this) {
|
||||
//we don't need spam of bots healing themselves
|
||||
@ -2606,8 +2606,8 @@ int16 Merc::GetFocusEffect(focusType type, uint16 spell_id) {
|
||||
//Check if item focus effect exists for the client.
|
||||
if (itembonuses.FocusEffects[type]){
|
||||
|
||||
const EQEmu::ItemData* TempItem = 0;
|
||||
const EQEmu::ItemData* UsedItem = 0;
|
||||
const EQEmu::ItemData* TempItem = nullptr;
|
||||
const EQEmu::ItemData* UsedItem = nullptr;
|
||||
uint16 UsedFocusID = 0;
|
||||
int16 Total = 0;
|
||||
int16 focus_max = 0;
|
||||
@ -4556,7 +4556,7 @@ void Merc::SetTarget(Mob* mob) {
|
||||
}
|
||||
|
||||
Mob* Merc::GetOwnerOrSelf() {
|
||||
Mob* Result = 0;
|
||||
Mob* Result = nullptr;
|
||||
|
||||
if(this->GetMercOwner())
|
||||
Result = GetMercOwner();
|
||||
@ -4591,7 +4591,7 @@ bool Merc::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Skil
|
||||
}
|
||||
|
||||
Client* Merc::GetMercOwner() {
|
||||
Client* mercOwner = 0;
|
||||
Client* mercOwner = nullptr;
|
||||
|
||||
if(GetOwner())
|
||||
{
|
||||
@ -4605,7 +4605,7 @@ Client* Merc::GetMercOwner() {
|
||||
}
|
||||
|
||||
Mob* Merc::GetOwner() {
|
||||
Mob* Result = 0;
|
||||
Mob* Result = nullptr;
|
||||
|
||||
Result = entity_list.GetMob(GetOwnerID());
|
||||
|
||||
|
||||
12
zone/mob.cpp
12
zone/mob.cpp
@ -1292,7 +1292,7 @@ void Mob::CreateHPPacket(EQApplicationPacket* app)
|
||||
void Mob::SendHPUpdate(bool skip_self)
|
||||
{
|
||||
EQApplicationPacket hp_app;
|
||||
Group *group;
|
||||
Group *group = nullptr;
|
||||
|
||||
// destructor will free the pBuffer
|
||||
CreateHPPacket(&hp_app);
|
||||
@ -2787,7 +2787,7 @@ void Mob::SendArmorAppearance(Client *one_client)
|
||||
{
|
||||
if (!IsClient())
|
||||
{
|
||||
const EQEmu::ItemData *item;
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
for (int i = 0; i < 7; ++i)
|
||||
{
|
||||
item = database.GetItem(GetEquipment(i));
|
||||
@ -2905,7 +2905,7 @@ int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
|
||||
{
|
||||
uint32 equipmaterial = 0;
|
||||
int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
const EQEmu::ItemData *item;
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
item = database.GetItem(GetEquipment(material_slot));
|
||||
|
||||
if (item != 0)
|
||||
@ -2958,7 +2958,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
|
||||
if (material_slot >= 0 && material_slot < EQEmu::textures::weaponPrimary)
|
||||
{
|
||||
uint32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
||||
const EQEmu::ItemData *item;
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
item = database.GetItem(GetEquipment(material_slot));
|
||||
int16 invslot = EQEmu::InventoryProfile::CalcSlotFromMaterial(material_slot);
|
||||
|
||||
@ -3012,7 +3012,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
|
||||
|
||||
uint32 Mob::GetEquipmentColor(uint8 material_slot) const
|
||||
{
|
||||
const EQEmu::ItemData *item;
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
|
||||
if (armor_tint.Slot[material_slot].Color)
|
||||
{
|
||||
@ -3028,7 +3028,7 @@ uint32 Mob::GetEquipmentColor(uint8 material_slot) const
|
||||
|
||||
uint32 Mob::IsEliteMaterialItem(uint8 material_slot) const
|
||||
{
|
||||
const EQEmu::ItemData *item;
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
|
||||
item = database.GetItem(GetEquipment(material_slot));
|
||||
if(item != 0)
|
||||
|
||||
@ -425,7 +425,7 @@ void Mob::MakePoweredPet(uint16 spell_id, const char* pettype, int16 petpower,
|
||||
// like the special back items some focused pets may receive.
|
||||
uint32 petinv[EQEmu::legacy::EQUIPMENT_SIZE];
|
||||
memset(petinv, 0, sizeof(petinv));
|
||||
const EQEmu::ItemData *item = 0;
|
||||
const EQEmu::ItemData *item = nullptr;
|
||||
|
||||
if (database.GetBasePetItems(record.equipmentset, petinv)) {
|
||||
for (int i = 0; i < EQEmu::legacy::EQUIPMENT_SIZE; i++)
|
||||
|
||||
@ -438,7 +438,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
{
|
||||
|
||||
float x, y, z, heading;
|
||||
const char *target_zone;
|
||||
const char *target_zone = nullptr;
|
||||
|
||||
x = static_cast<float>(spell.base[1]);
|
||||
y = static_cast<float>(spell.base[0]);
|
||||
@ -510,7 +510,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
case SE_Teleport2:
|
||||
{
|
||||
float x, y, z, heading;
|
||||
const char *target_zone;
|
||||
const char *target_zone = nullptr;
|
||||
|
||||
x = static_cast<float>(spell.base[1]);
|
||||
y = static_cast<float>(spell.base[0]);
|
||||
@ -1723,7 +1723,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
|
||||
#endif
|
||||
// can only summon corpses of clients
|
||||
if(!IsNPC()) {
|
||||
Client* TargetClient = 0;
|
||||
Client* TargetClient = nullptr;
|
||||
if(this->GetTarget())
|
||||
TargetClient = this->GetTarget()->CastToClient();
|
||||
else
|
||||
@ -5177,7 +5177,7 @@ uint16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
|
||||
//item focus
|
||||
if (itembonuses.FocusEffects[type]){
|
||||
|
||||
const EQEmu::ItemData* TempItem = 0;
|
||||
const EQEmu::ItemData* TempItem = nullptr;
|
||||
|
||||
for (int x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::legacy::EQUIPMENT_END; x++)
|
||||
{
|
||||
@ -5306,8 +5306,8 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id)
|
||||
//Check if item focus effect exists for the client.
|
||||
if (itembonuses.FocusEffects[type]){
|
||||
|
||||
const EQEmu::ItemData* TempItem = 0;
|
||||
const EQEmu::ItemData* UsedItem = 0;
|
||||
const EQEmu::ItemData* TempItem = nullptr;
|
||||
const EQEmu::ItemData* UsedItem = nullptr;
|
||||
uint16 UsedFocusID = 0;
|
||||
int16 Total = 0;
|
||||
int16 focus_max = 0;
|
||||
@ -5578,8 +5578,8 @@ int16 NPC::GetFocusEffect(focusType type, uint16 spell_id) {
|
||||
|
||||
if (RuleB(Spells, NPC_UseFocusFromItems) && itembonuses.FocusEffects[type]){
|
||||
|
||||
const EQEmu::ItemData* TempItem = 0;
|
||||
const EQEmu::ItemData* UsedItem = 0;
|
||||
const EQEmu::ItemData* TempItem = nullptr;
|
||||
const EQEmu::ItemData* UsedItem = nullptr;
|
||||
uint16 UsedFocusID = 0;
|
||||
int16 Total = 0;
|
||||
int16 focus_max = 0;
|
||||
|
||||
@ -826,7 +826,7 @@ void Mob::InterruptSpell(uint16 spellid)
|
||||
// color not used right now
|
||||
void Mob::InterruptSpell(uint16 message, uint16 color, uint16 spellid)
|
||||
{
|
||||
EQApplicationPacket *outapp;
|
||||
EQApplicationPacket *outapp = nullptr;
|
||||
uint16 message_other;
|
||||
bool bard_song_mode = false; //has the bard song gone to auto repeat mode
|
||||
if (spellid == SPELL_UNKNOWN) {
|
||||
@ -1267,7 +1267,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slo
|
||||
{
|
||||
bool fromaug = false;
|
||||
const EQEmu::ItemInstance* inst = CastToClient()->GetInv()[inventory_slot];
|
||||
EQEmu::ItemData* augitem = 0;
|
||||
EQEmu::ItemData* augitem = nullptr;
|
||||
uint32 recastdelay = 0;
|
||||
uint32 recasttype = 0;
|
||||
|
||||
@ -3428,7 +3428,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
|
||||
}
|
||||
}
|
||||
|
||||
EQApplicationPacket *action_packet, *message_packet;
|
||||
EQApplicationPacket *action_packet = nullptr, *message_packet = nullptr;
|
||||
float spell_effectiveness;
|
||||
|
||||
if(!IsValidSpell(spell_id))
|
||||
@ -3621,19 +3621,19 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
|
||||
spelltar != this)
|
||||
{
|
||||
|
||||
Client* pClient = 0;
|
||||
Raid* pRaid = 0;
|
||||
Group* pBasicGroup = 0;
|
||||
Client* pClient = nullptr;
|
||||
Raid* pRaid = nullptr;
|
||||
Group* pBasicGroup = nullptr;
|
||||
uint32 nGroup = 0; //raid group
|
||||
|
||||
Client* pClientTarget = 0;
|
||||
Raid* pRaidTarget = 0;
|
||||
Group* pBasicGroupTarget = 0;
|
||||
Client* pClientTarget = nullptr;
|
||||
Raid* pRaidTarget = nullptr;
|
||||
Group* pBasicGroupTarget = nullptr;
|
||||
uint32 nGroupTarget = 0; //raid group
|
||||
|
||||
Client* pClientTargetPet = 0;
|
||||
Raid* pRaidTargetPet = 0;
|
||||
Group* pBasicGroupTargetPet = 0;
|
||||
Client* pClientTargetPet = nullptr;
|
||||
Raid* pRaidTargetPet = nullptr;
|
||||
Group* pBasicGroupTargetPet = nullptr;
|
||||
uint32 nGroupTargetPet = 0; //raid group
|
||||
|
||||
const uint32 cnWTF = 0xFFFFFFFF + 1; //this should be zero unless on 64bit? forced uint64?
|
||||
@ -4936,7 +4936,7 @@ void Mob::Mesmerize()
|
||||
|
||||
void Client::MakeBuffFadePacket(uint16 spell_id, int slot_id, bool send_message)
|
||||
{
|
||||
EQApplicationPacket* outapp;
|
||||
EQApplicationPacket* outapp = nullptr;
|
||||
|
||||
outapp = new EQApplicationPacket(OP_Buff, sizeof(SpellBuffPacket_Struct));
|
||||
SpellBuffPacket_Struct* sbf = (SpellBuffPacket_Struct*) outapp->pBuffer;
|
||||
@ -5416,7 +5416,7 @@ void Mob::_StopSong()
|
||||
//be used for other things as well
|
||||
void Client::SendBuffDurationPacket(Buffs_Struct &buff, int slot)
|
||||
{
|
||||
EQApplicationPacket* outapp;
|
||||
EQApplicationPacket* outapp = nullptr;
|
||||
outapp = new EQApplicationPacket(OP_Buff, sizeof(SpellBuffPacket_Struct));
|
||||
SpellBuffPacket_Struct* sbf = (SpellBuffPacket_Struct*) outapp->pBuffer;
|
||||
|
||||
@ -5452,7 +5452,7 @@ void Client::SendBuffNumHitPacket(Buffs_Struct &buff, int slot)
|
||||
// UF+ use this packet
|
||||
if (ClientVersion() < EQEmu::versions::ClientVersion::UF)
|
||||
return;
|
||||
EQApplicationPacket *outapp;
|
||||
EQApplicationPacket *outapp = nullptr;
|
||||
outapp = new EQApplicationPacket(OP_BuffCreate, sizeof(BuffIcon_Struct) + sizeof(BuffIconEntry_Struct));
|
||||
BuffIcon_Struct *bi = (BuffIcon_Struct *)outapp->pBuffer;
|
||||
bi->entity_id = GetID();
|
||||
|
||||
@ -290,7 +290,7 @@ bool Zone::LoadGroundSpawns() {
|
||||
Log.Out(Logs::General, Logs::Status, "Loading Ground Spawns from DB...");
|
||||
database.LoadGroundSpawns(zoneid, GetInstanceVersion(), &groundspawn);
|
||||
uint32 ix=0;
|
||||
char* name=0;
|
||||
char* name = nullptr;
|
||||
uint32 gsnumber=0;
|
||||
for(gsindex=0;gsindex<50;gsindex++){
|
||||
if(groundspawn.spawn[gsindex].item>0 && groundspawn.spawn[gsindex].item<SAYLINK_ITEM_ID){
|
||||
@ -1569,7 +1569,7 @@ void Zone::SetTime(uint8 hour, uint8 minute, bool update_world /*= true*/)
|
||||
|
||||
ZonePoint* Zone::GetClosestZonePoint(const glm::vec3& location, uint32 to, Client* client, float max_distance) {
|
||||
LinkedListIterator<ZonePoint*> iterator(zone_point_list);
|
||||
ZonePoint* closest_zp = 0;
|
||||
ZonePoint* closest_zp = nullptr;
|
||||
float closest_dist = FLT_MAX;
|
||||
float max_distance2 = max_distance * max_distance;
|
||||
iterator.Reset();
|
||||
@ -1625,7 +1625,7 @@ ZonePoint* Zone::GetClosestZonePoint(const glm::vec3& location, const char* to_n
|
||||
|
||||
ZonePoint* Zone::GetClosestZonePointWithoutZone(float x, float y, float z, Client* client, float max_distance) {
|
||||
LinkedListIterator<ZonePoint*> iterator(zone_point_list);
|
||||
ZonePoint* closest_zp = 0;
|
||||
ZonePoint* closest_zp = nullptr;
|
||||
float closest_dist = FLT_MAX;
|
||||
float max_distance2 = max_distance*max_distance;
|
||||
iterator.Reset();
|
||||
|
||||
@ -297,7 +297,7 @@ void Client::SendZoneCancel(ZoneChange_Struct *zc) {
|
||||
//effectively zone them right back to where they were
|
||||
//unless we find a better way to stop the zoning process.
|
||||
SetPortExemption(true);
|
||||
EQApplicationPacket *outapp;
|
||||
EQApplicationPacket *outapp = nullptr;
|
||||
outapp = new EQApplicationPacket(OP_ZoneChange, sizeof(ZoneChange_Struct));
|
||||
ZoneChange_Struct *zc2 = (ZoneChange_Struct*)outapp->pBuffer;
|
||||
strcpy(zc2->char_name, zc->char_name);
|
||||
@ -316,7 +316,7 @@ void Client::SendZoneError(ZoneChange_Struct *zc, int8 err)
|
||||
|
||||
SetPortExemption(true);
|
||||
|
||||
EQApplicationPacket *outapp;
|
||||
EQApplicationPacket *outapp = nullptr;
|
||||
outapp = new EQApplicationPacket(OP_ZoneChange, sizeof(ZoneChange_Struct));
|
||||
ZoneChange_Struct *zc2 = (ZoneChange_Struct*)outapp->pBuffer;
|
||||
strcpy(zc2->char_name, zc->char_name);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user