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Added ItemData::CheckLoreConflict()
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5b24cbde5d
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@ -207,3 +207,21 @@ bool EQEmu::ItemData::IsTypeShield() const
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{
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return (ItemType == item::ItemTypeShield);
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}
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bool EQEmu::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
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{
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if (!l_item || !r_item)
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return false;
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if (!l_item->LoreGroup || !r_item->LoreGroup)
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return false;
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if (l_item->LoreGroup == r_item->LoreGroup) {
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if ((l_item->LoreGroup == -1) && (l_item->ID != r_item->ID))
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return false;
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return true;
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}
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return false;
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}
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@ -538,6 +538,9 @@ namespace EQEmu
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bool IsType1HWeapon() const;
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bool IsType2HWeapon() const;
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bool IsTypeShield() const;
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static bool CheckLoreConflict(const ItemData* l_item, const ItemData* r_item);
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bool CheckLoreConflict(const ItemData* item) const { return CheckLoreConflict(this, item); }
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};
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} /*EQEmu*/
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