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Tweak to accuracy based on newer clients
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@ -169,7 +169,8 @@ int Mob::GetTotalToHit(EQEmu::skills::SkillType skill, int chance_mod)
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accuracy *= chance_mod;
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// Torven parsed an apparent constant of 1.2 somewhere in here * 6 / 5 looks eqmathy to me!
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accuracy = accuracy * 6 / 5;
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// new test clients have 121 / 100
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accuracy = (accuracy * 121) / 100;
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// unsure on the stacking order of these effects, rather hard to parse
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// item mod2 accuracy isn't applied to range? Theory crafting and parses back it up I guess
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