Tweak to accuracy based on newer clients

This commit is contained in:
Michael Cook (mackal) 2017-01-17 02:52:16 -05:00
parent 591fa003c6
commit 8f21b01b7e

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@ -169,7 +169,8 @@ int Mob::GetTotalToHit(EQEmu::skills::SkillType skill, int chance_mod)
accuracy *= chance_mod;
// Torven parsed an apparent constant of 1.2 somewhere in here * 6 / 5 looks eqmathy to me!
accuracy = accuracy * 6 / 5;
// new test clients have 121 / 100
accuracy = (accuracy * 121) / 100;
// unsure on the stacking order of these effects, rather hard to parse
// item mod2 accuracy isn't applied to range? Theory crafting and parses back it up I guess