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Quick fix to resolve some serious group issues
Group leader swapping didn't work and left the client in a bad state This just disbands the group if the leader leaves Also prevents a group leader from disbanding other groups ... Which also lead to bad states Group leader swapping not working is better than these issues :P
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72ed770037
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@ -6506,6 +6506,16 @@ void Client::Handle_OP_GroupDisband(const EQApplicationPacket *app)
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if (!group) //We must recheck this here.. incase the final bot disbanded the party..otherwise we crash
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return;
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#endif
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Mob* memberToDisband = GetTarget();
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if (!memberToDisband)
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memberToDisband = entity_list.GetMob(gd->name2);
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if (memberToDisband) {
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auto group2 = memberToDisband->GetGroup();
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if (group2 != group) // they're not in our group!
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memberToDisband = this;
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}
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if (group->GroupCount() < 3)
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{
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@ -6527,7 +6537,7 @@ void Client::Handle_OP_GroupDisband(const EQApplicationPacket *app)
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GetMerc()->Suspend();
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}
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}
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else if (group->IsLeader(this) && GetTarget() == this)
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else if (group->IsLeader(this) && (GetTarget() == this || memberToDisband == this))
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{
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LeaveGroup();
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if (GetMerc() && !GetMerc()->IsSuspended())
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@ -6537,12 +6547,6 @@ void Client::Handle_OP_GroupDisband(const EQApplicationPacket *app)
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}
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else
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{
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Mob* memberToDisband = nullptr;
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memberToDisband = GetTarget();
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if (!memberToDisband)
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memberToDisband = entity_list.GetMob(gd->name2);
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if (memberToDisband)
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{
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if (group->IsLeader(this))
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@ -581,6 +581,16 @@ bool Group::DelMember(Mob* oldmember, bool ignoresender)
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return false;
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}
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// TODO: fix this shit
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// okay, so there is code below that tries to handle this. It does not.
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// So instead of figuring it out now, lets just disband the group so the client doesn't
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// sit there with a broken group and there isn't any group leader shuffling going on
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// since the code below doesn't work.
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if (oldmember == GetLeader()) {
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DisbandGroup();
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return true;
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}
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for (uint32 i = 0; i < MAX_GROUP_MEMBERS; i++)
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{
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if (members[i] == oldmember)
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