Fix merge issue with Marquee check

This commit is contained in:
Akkadius 2017-04-12 16:26:16 -05:00
parent db64e39651
commit fac75b6f16
2 changed files with 19 additions and 19 deletions

View File

@ -36,25 +36,25 @@ void UCSConnection::ProcessPacket(uint16 opcode, EQ::Net::Packet &p)
switch (opcode)
{
case 0:
break;
case 0:
break;
case ServerOP_KeepAlive:
{
// ignore this
break;
}
case ServerOP_ZAAuth:
{
Log(Logs::Detail, Logs::UCS_Server, "Got authentication from UCS when they are already authenticated.");
break;
}
default:
{
Log(Logs::Detail, Logs::UCS_Server, "Unknown ServerOPcode from UCS 0x%04x, size %d", opcode, pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}
case ServerOP_KeepAlive:
{
// ignore this
break;
}
case ServerOP_ZAAuth:
{
Log(Logs::Detail, Logs::UCS_Server, "Got authentication from UCS when they are already authenticated.");
break;
}
default:
{
Log(Logs::Detail, Logs::UCS_Server, "Unknown ServerOPcode from UCS 0x%04x, size %d", opcode, pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}
}
}

View File

@ -3353,7 +3353,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
SetHP(GetHP() - damage);
if (IsClient())
if (IsClient() && RuleB(Character, MarqueeHPUpdates))
this->CastToClient()->SendHPUpdateMarquee();
if (HasDied()) {