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Bug fix for longer reuses
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@ -1880,7 +1880,7 @@ void NPC::AI_Event_SpellCastFinished(bool iCastSucceeded, uint16 slot) {
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recovery_time += spells[AIspells[casting_spell_AIindex].spellid].recovery_time;
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if (AIspells[casting_spell_AIindex].recast_delay >= 0)
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{
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if (AIspells[casting_spell_AIindex].recast_delay < 1000)
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if (AIspells[casting_spell_AIindex].recast_delay < 10000)
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AIspells[casting_spell_AIindex].time_cancast = Timer::GetCurrentTime() + (AIspells[casting_spell_AIindex].recast_delay*1000);
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}
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else
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