Working on world <-> zone communication needs a ton of work really need to rewrite how world works with zones.

This commit is contained in:
KimLS 2017-01-02 22:38:47 -08:00
parent 0264c0d60a
commit 2447c38c82
28 changed files with 3080 additions and 3304 deletions

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@ -297,7 +297,7 @@ void EQ::Net::ServertalkClient::ProcessMessage(EQ::Net::Packet &p)
auto cb = m_message_callbacks.find(opcode);
if (cb != m_message_callbacks.end()) {
cb->second(opcode, packet);
m_message_callback_any(opcode, packet);
}
#endif
}

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@ -1,6 +1,7 @@
#include "servertalk_server_connection.h"
#include "servertalk_server.h"
#include "../eqemu_logsys.h"
#include "../util/uuid.h"
EQ::Net::ServertalkServerConnection::ServertalkServerConnection(std::shared_ptr<EQ::Net::TCPConnection> c, EQ::Net::ServertalkServer *parent, bool encrypted, bool allow_downgrade)
{
@ -8,6 +9,7 @@ EQ::Net::ServertalkServerConnection::ServertalkServerConnection(std::shared_ptr<
m_parent = parent;
m_encrypted = encrypted;
m_allow_downgrade = allow_downgrade;
m_uuid = EQ::Util::UUID::Generate().ToString();
m_connection->OnRead(std::bind(&ServertalkServerConnection::OnRead, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
m_connection->OnDisconnect(std::bind(&ServertalkServerConnection::OnDisconnect, this, std::placeholders::_1));
m_connection->Start();

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@ -25,6 +25,7 @@ namespace EQ
std::string GetIdentifier() const { return m_identifier; }
std::shared_ptr<EQ::Net::TCPConnection> Handle() { return m_connection; }
std::string GetUUID() const { return m_uuid; }
private:
void OnRead(TCPConnection* c, const unsigned char* data, size_t sz);
void ProcessReadBuffer();
@ -41,6 +42,7 @@ namespace EQ
std::vector<char> m_buffer;
std::unordered_map<uint16_t, std::function<void(uint16_t, EQ::Net::Packet&)>> m_message_callbacks;
std::string m_identifier;
std::string m_uuid;
bool m_encrypted;
bool m_allow_downgrade;

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@ -4,6 +4,7 @@
#include "../common/types.h"
#include "../common/packet_functions.h"
#include "../common/eq_packet_structs.h"
#include "../net/packet.h"
#include <cereal/cereal.hpp>
#include <cereal/types/string.hpp>
@ -223,6 +224,22 @@ public:
_wpos = 0;
_rpos = 0;
}
ServerPacket(uint16 in_opcode, const EQ::Net::Packet &p) {
this->compressed = false;
size = p.Length();
opcode = in_opcode;
if (size == 0) {
pBuffer = 0;
}
else {
pBuffer = new uchar[size];
memcpy(pBuffer, p.Data(), size);
}
_wpos = 0;
_rpos = 0;
}
ServerPacket* Copy() {
if (this == 0) {
return 0;

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@ -52,40 +52,38 @@ WorldServer::~WorldServer()
void WorldServer::Connect()
{
m_server.reset(new EQ::Net::ServertalkServer());
//Config->WorldIP, Config->WorldTCPPort, "QS", Config->SharedKey
m_connection.reset(new EQ::Net::ServertalkClient(Config->WorldIP, Config->WorldTCPPort, false, "QueryServ", Config->SharedKey));
m_link->OnMessageType(ServerOP_Speech, std::bind(&WorldServer::HandleMessage, this, ServerOP_Speech, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogTrades, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogTrades, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogHandins, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogHandins, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogNPCKills, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogNPCKills, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogDeletes, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogDeletes, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogMoves, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogMoves, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSPlayerLogMerchantTransactions, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogMerchantTransactions, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QueryServGeneric, std::bind(&WorldServer::HandleMessage, this, ServerOP_QueryServGeneric, std::placeholders::_1));
m_link->OnMessageType(ServerOP_QSSendQuery, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSSendQuery, std::placeholders::_1));
m_connection->OnMessage(ServerOP_Speech, std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
m_connection->OnMessage(ServerOP_QSPlayerLogTrades, std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
m_connection->OnMessage(ServerOP_QSPlayerLogHandins, std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
m_connection->OnMessage(ServerOP_QSPlayerLogNPCKills, std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
m_connection->OnMessage(ServerOP_QSPlayerLogDeletes, std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
m_connection->OnMessage(ServerOP_QSPlayerLogMoves, std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
m_connection->OnMessage(ServerOP_QSPlayerLogMerchantTransactions, std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
m_connection->OnMessage(ServerOP_QueryServGeneric, std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
m_connection->OnMessage(ServerOP_QSSendQuery, std::bind(&WorldServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
}
bool WorldServer::SendPacket(ServerPacket *pack)
{
EQ::Net::ReadOnlyPacket p(pack->pBuffer, pack->size);
->SendPacket(pack->opcode, p);
m_connection->SendPacket(pack);
return true;
}
std::string WorldServer::GetIP() const
{
return m_link->GetIP();
return m_connection->Handle()->RemoteIP();
}
uint16 WorldServer::GetPort() const
{
return m_link->GetPort();
return m_connection->Handle()->RemotePort();
}
bool WorldServer::Connected() const
{
return m_link->Connected();
return m_connection->Connected();
}
void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
@ -118,7 +116,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
}
case ServerOP_QSPlayerLogNPCKills: {
QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct*)p.Data();
uint32 Members = p.Length() - sizeof(QSPlayerLogNPCKill_Struct);
uint32 Members = (uint32)(p.Length() - sizeof(QSPlayerLogNPCKill_Struct));
if (Members > 0) Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct);
database.LogPlayerNPCKill(QS, Members);
break;
@ -170,7 +168,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
ServerPacket pack;
pack.pBuffer = (uchar*)p.Data();
pack.opcode = opcode;
pack.size = p.Length();
pack.size = (uint32)p.Length();
lfguildmanager.HandlePacket(&pack);
pack.pBuffer = nullptr;
break;
@ -186,7 +184,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
ServerPacket pack;
pack.pBuffer = (uchar*)p.Data();
pack.opcode = opcode;
pack.size = p.Length();
pack.size = (uint32)p.Length();
database.GeneralQueryReceive(&pack);
pack.pBuffer = nullptr;

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@ -19,7 +19,7 @@
#define WORLDSERVER_H
#include "../common/eq_packet_structs.h"
#include "../common/net/servertalk_server.h"
#include "../common/net/servertalk_client_connection.h"
class WorldServer
{
@ -35,7 +35,7 @@ class WorldServer
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
private:
std::unique_ptr<EQ::Net::ServertalkServer> m_server;
std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
};
#endif

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@ -7,7 +7,6 @@ SET(world_sources
cliententry.cpp
clientlist.cpp
CMakeLists.txt
console.cpp
eql_config.cpp
eqw.cpp
eqw_http_handler.cpp
@ -39,7 +38,6 @@ SET(world_headers
cliententry.h
clientlist.h
CMakeLists.txt
console.h
eql_config.h
eqw.h
eqw_http_handler.h

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@ -432,15 +432,11 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
}
else
id=atoi(name);
#ifdef IPBASED_AUTH_HACK
if ((cle = zoneserver_list.CheckAuth(inet_ntoa(tmpip), password)))
#else
if (loginserverlist.Connected() == false && !is_player_zoning) {
Log.Out(Logs::General, Logs::World_Server,"Error: Login server login while not connected to login server.");
return false;
}
if (((cle = client_list.CheckAuth(name, password)) || (cle = client_list.CheckAuth(id, password))))
#endif
{
if (cle->AccountID() == 0 || (!minilogin && cle->LSID()==0)) {
Log.Out(Logs::General, Logs::World_Server,"ID is 0. Is this server connected to minilogin?");
@ -1255,11 +1251,7 @@ void Client::Clearance(int8 response)
if(local_addr[0]) {
zs_addr = local_addr;
} else {
struct in_addr in;
in.s_addr = zs->GetIP();
zs_addr = inet_ntoa(in);
if(strcmp(zs_addr, "127.0.0.1") == 0)
if(strcmp(zs->GetIP().c_str(), "127.0.0.1") == 0)
{
Log.Out(Logs::Detail, Logs::World_Server, "Local zone address was %s, setting local address to: %s", zs_addr, WorldConfig::get()->LocalAddress.c_str());
zs_addr = WorldConfig::get()->LocalAddress.c_str();

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@ -33,7 +33,6 @@
#include <set>
extern ConsoleList console_list;
extern ZSList zoneserver_list;
uint32 numplayers = 0; //this really wants to be a member variable of ClientList...
@ -1113,7 +1112,6 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
AppendAnyLenString(&output, &outsize, &outlen, "\r\n");
else
AppendAnyLenString(&output, &outsize, &outlen, "\n");
console_list.SendConsoleWho(connection, to, admin, &output, &outsize, &outlen);
}
if (output)
connection->SendEmoteMessageRaw(to, 0, 0, 10, output);

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@ -241,32 +241,26 @@ bool Console::Process() {
if (tcpc->GetMode() == EmuTCPConnection::modePacket) {
struct in_addr in;
in.s_addr = GetIP();
if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeZone) {
auto zs = new ZoneServer(tcpc);
Log.Out(Logs::Detail, Logs::World_Server,"New zoneserver #%d from %s:%d", zs->GetID(), inet_ntoa(in), GetPort());
zoneserver_list.Add(zs);
numzones++;
tcpc = 0;
} else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeLauncher) {
Log.Out(Logs::Detail, Logs::World_Server,"New launcher from %s:%d", inet_ntoa(in), GetPort());
launcher_list.Add(tcpc);
tcpc = 0;
}
else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeUCS)
{
Log.Out(Logs::Detail, Logs::World_Server,"New UCS Connection from %s:%d", inet_ntoa(in), GetPort());
UCSLink.SetConnection(tcpc);
tcpc = 0;
}
else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeQueryServ)
{
Log.Out(Logs::Detail, Logs::World_Server,"New QS Connection from %s:%d", inet_ntoa(in), GetPort());
QSLink.SetConnection(tcpc);
tcpc = 0;
}
else {
Log.Out(Logs::Detail, Logs::World_Server,"Unsupported packet mode from %s:%d", inet_ntoa(in), GetPort());
}
//if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeZone) {
// auto zs = new ZoneServer(tcpc);
// Log.Out(Logs::Detail, Logs::World_Server,"New zoneserver #%d from %s:%d", zs->GetID(), inet_ntoa(in), GetPort());
// zoneserver_list.Add(zs);
// numzones++;
// tcpc = 0;
//} else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeLauncher) {
// Log.Out(Logs::Detail, Logs::World_Server,"New launcher from %s:%d", inet_ntoa(in), GetPort());
// launcher_list.Add(tcpc);
// tcpc = 0;
//}
//else if(tcpc->GetPacketMode() == EmuTCPConnection::packetModeUCS)
//{
// Log.Out(Logs::Detail, Logs::World_Server,"New UCS Connection from %s:%d", inet_ntoa(in), GetPort());
// UCSLink.SetConnection(tcpc);
// tcpc = 0;
//}
//else {
// Log.Out(Logs::Detail, Logs::World_Server,"Unsupported packet mode from %s:%d", inet_ntoa(in), GetPort());
//}
return false;
}
char* command = 0;

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@ -107,8 +107,6 @@ bool holdzones = false;
const WorldConfig *Config;
EQEmuLogSys Log;
extern ConsoleList console_list;
void CatchSignal(int sig_num);
int main(int argc, char** argv) {
@ -338,10 +336,12 @@ int main(int argc, char** argv) {
}
}
}
if(RuleB(World, ClearTempMerchantlist)){
Log.Out(Logs::General, Logs::World_Server, "Clearing temporary merchant lists..");
database.ClearMerchantTemp();
}
Log.Out(Logs::General, Logs::World_Server, "Loading EQ time of day..");
TimeOfDay_Struct eqTime;
time_t realtime;
@ -385,14 +385,43 @@ int main(int argc, char** argv) {
database.LoadCharacterCreateAllocations();
database.LoadCharacterCreateCombos();
char errbuf[TCPConnection_ErrorBufferSize];
if (tcps.Open(Config->WorldTCPPort, errbuf)) {
Log.Out(Logs::General, Logs::World_Server,"Zone (TCP) listener started.");
} else {
Log.Out(Logs::General, Logs::World_Server,"Failed to start zone (TCP) listener on port %d:",Config->WorldTCPPort);
Log.Out(Logs::General, Logs::World_Server," %s",errbuf);
return 1;
}
std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
server_connection.reset(new EQ::Net::ServertalkServer());
EQ::Net::ServertalkServerOptions server_opts;
server_opts.port = Config->WorldTCPPort;
server_opts.ipv6 = false;
server_opts.credentials = Config->SharedKey;
server_connection->Listen(server_opts);
Log.Out(Logs::General, Logs::World_Server, "Server (TCP) listener started.");
server_connection->OnConnectionIdentified("Zone", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
Log.OutF(Logs::General, Logs::World_Server, "New Zone Server connection from {2} at {0}:{1}",
connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
zoneserver_list.Add(new ZoneServer(connection));
});
server_connection->OnConnectionRemoved("Zone", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
Log.OutF(Logs::General, Logs::World_Server, "Removed Zone Server connection from {0}",
connection->GetUUID());
zoneserver_list.Remove(connection->GetUUID());
});
server_connection->OnConnectionIdentified("QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
Log.OutF(Logs::General, Logs::World_Server, "New Query Server connection from {2} at {0}:{1}",
connection->Handle()->RemoteIP(), connection->Handle()->RemotePort(), connection->GetUUID());
QSLink.AddConnection(connection);
});
server_connection->OnConnectionRemoved("QueryServ", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
Log.OutF(Logs::General, Logs::World_Server, "Removed Query Server connection from {0}",
connection->GetUUID());
QSLink.RemoveConnection(connection);
});
EQ::Net::EQStreamManagerOptions opts(9000, false, false);
EQ::Net::EQStreamManager eqsm(opts);
@ -450,31 +479,31 @@ int main(int argc, char** argv) {
client_list.Process();
while ((tcpc = tcps.NewQueuePop())) {
struct in_addr in;
in.s_addr = tcpc->GetrIP();
/* World - Tell what is being connected */
if (tcpc->GetMode() == EmuTCPConnection::modePacket) {
if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeZone) {
Log.Out(Logs::General, Logs::World_Server, "New Zone Server from %s:%d", inet_ntoa(in), tcpc->GetrPort());
}
else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeLauncher) {
Log.Out(Logs::General, Logs::World_Server, "New Launcher from %s:%d", inet_ntoa(in), tcpc->GetrPort());
}
else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeUCS) {
Log.Out(Logs::General, Logs::World_Server, "New UCS Connection from %s:%d", inet_ntoa(in), tcpc->GetrPort());
}
else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeQueryServ) {
Log.Out(Logs::General, Logs::World_Server, "New QS Connection from %s:%d", inet_ntoa(in), tcpc->GetrPort());
}
else {
Log.Out(Logs::General, Logs::World_Server, "Unsupported packet mode from %s:%d", inet_ntoa(in), tcpc->GetrPort());
}
}
console_list.Add(new Console(tcpc));
}
//while ((tcpc = tcps.NewQueuePop())) {
// struct in_addr in;
// in.s_addr = tcpc->GetrIP();
//
// /* World - Tell what is being connected */
// if (tcpc->GetMode() == EmuTCPConnection::modePacket) {
// if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeZone) {
// Log.Out(Logs::General, Logs::World_Server, "New Zone Server from %s:%d", inet_ntoa(in), tcpc->GetrPort());
// }
// else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeLauncher) {
// Log.Out(Logs::General, Logs::World_Server, "New Launcher from %s:%d", inet_ntoa(in), tcpc->GetrPort());
// }
// else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeUCS) {
// Log.Out(Logs::General, Logs::World_Server, "New UCS Connection from %s:%d", inet_ntoa(in), tcpc->GetrPort());
// }
// else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeQueryServ) {
// Log.Out(Logs::General, Logs::World_Server, "New QS Connection from %s:%d", inet_ntoa(in), tcpc->GetrPort());
// }
// else {
// Log.Out(Logs::General, Logs::World_Server, "Unsupported packet mode from %s:%d", inet_ntoa(in), tcpc->GetrPort());
// }
// }
//
// console_list.Add(new Console(tcpc));
//}
if(PurgeInstanceTimer.Check())
{
@ -491,11 +520,9 @@ int main(int argc, char** argv) {
Log.Out(Logs::Detail, Logs::World_Server, "EQTime successfully saved.");
}
console_list.Process();
zoneserver_list.Process();
launcher_list.Process();
UCSLink.Process();
QSLink.Process();
LFPGroupList.Process();
adventure_manager.Process();
@ -508,12 +535,10 @@ int main(int argc, char** argv) {
Sleep(1);
}
Log.Out(Logs::General, Logs::World_Server, "World main loop completed.");
Log.Out(Logs::General, Logs::World_Server, "Shutting down console connections (if any).");
console_list.KillAll();
Log.Out(Logs::General, Logs::World_Server, "Shutting down zone connections (if any).");
zoneserver_list.KillAll();
Log.Out(Logs::General, Logs::World_Server, "Zone (TCP) listener stopped.");
tcps.Close();
//tcps.Close();
Log.Out(Logs::General, Logs::World_Server, "Signaling HTTP service to stop...");
http_server.Stop();
Log.CloseFileLogs();

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@ -15,122 +15,41 @@ extern ZSList zoneserver_list;
QueryServConnection::QueryServConnection()
{
Stream = 0;
authenticated = false;
}
void QueryServConnection::SetConnection(EmuTCPConnection *inStream)
void QueryServConnection::AddConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection)
{
if(Stream)
{
Log.Out(Logs::Detail, Logs::QS_Server, "Incoming QueryServ Connection while we were already connected to a QueryServ.");
Stream->Disconnect();
}
Stream = inStream;
authenticated = false;
//Set handlers
connection->OnMessage(ServerOP_QueryServGeneric, std::bind(&QueryServConnection::HandleGenericMessage, this, std::placeholders::_1, std::placeholders::_2));
connection->OnMessage(ServerOP_LFGuildUpdate, std::bind(&QueryServConnection::HandleLFGuildUpdateMessage, this, std::placeholders::_1, std::placeholders::_2));
m_streams.insert(std::make_pair(connection->GetUUID(), connection));
}
bool QueryServConnection::Process()
void QueryServConnection::RemoveConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection)
{
if (!Stream || !Stream->Connected())
return false;
ServerPacket *pack = 0;
while((pack = Stream->PopPacket()))
{
if (!authenticated)
{
if (WorldConfig::get()->SharedKey.length() > 0)
{
if (pack->opcode == ServerOP_ZAAuth && pack->size == 16)
{
uint8 tmppass[16];
MD5::Generate((const uchar*) WorldConfig::get()->SharedKey.c_str(), WorldConfig::get()->SharedKey.length(), tmppass);
if (memcmp(pack->pBuffer, tmppass, 16) == 0)
authenticated = true;
else
{
struct in_addr in;
in.s_addr = GetIP();
Log.Out(Logs::Detail, Logs::QS_Server, "QueryServ authorization failed.");
auto pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
Disconnect();
return false;
}
}
else
{
struct in_addr in;
in.s_addr = GetIP();
Log.Out(Logs::General, Logs::QS_Server, "QueryServ authorization failed.");
auto pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
Disconnect();
return false;
}
}
else
{
Log.Out(Logs::Detail, Logs::QS_Server,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access.");
authenticated = true;
}
delete pack;
continue;
}
switch(pack->opcode)
{
case 0:
break;
case ServerOP_KeepAlive:
{
// ignore this
break;
}
case ServerOP_ZAAuth:
{
Log.Out(Logs::Detail, Logs::QS_Server, "Got authentication from QueryServ when they are already authenticated.");
break;
}
case ServerOP_QueryServGeneric:
{
uint32 ZoneID = pack->ReadUInt32();
uint16 InstanceID = pack->ReadUInt32();
zoneserver_list.SendPacket(ZoneID, InstanceID, pack);
break;
}
case ServerOP_LFGuildUpdate:
{
zoneserver_list.SendPacket(pack);
break;
}
default:
{
Log.Out(Logs::Detail, Logs::QS_Server, "Unknown ServerOPcode from QueryServ 0x%04x, size %d", pack->opcode, pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}
}
delete pack;
auto iter = m_streams.find(connection->GetUUID());
if (iter != m_streams.end()) {
m_streams.erase(iter);
}
return(true);
}
void QueryServConnection::HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p) {
uint32 ZoneID = p.GetUInt32(0);
uint16 InstanceID = p.GetUInt32(4);
ServerPacket pack(opcode, p);
zoneserver_list.SendPacket(ZoneID, InstanceID, &pack);
}
void QueryServConnection::HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p) {
ServerPacket pack(opcode, p);
zoneserver_list.SendPacket(&pack);
}
bool QueryServConnection::SendPacket(ServerPacket* pack)
{
if(!Stream)
return false;
for (auto &stream : m_streams) {
stream.second->SendPacket(pack);
}
return Stream->SendPacket(pack);
return true;
}

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@ -2,22 +2,20 @@
#define QueryServ_H
#include "../common/types.h"
#include "../common/emu_tcp_connection.h"
#include "../common/net/servertalk_server.h"
#include "../common/servertalk.h"
class QueryServConnection
{
public:
QueryServConnection();
void SetConnection(EmuTCPConnection *inStream);
bool Process();
void AddConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
void RemoveConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
void HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p);
void HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p);
bool SendPacket(ServerPacket* pack);
void Disconnect() { if(Stream) Stream->Disconnect(); }
void SendMessage(const char *From, const char *Message);
private:
inline uint32 GetIP() const { return Stream ? Stream->GetrIP() : 0; }
EmuTCPConnection *Stream;
bool authenticated;
std::map<std::string, std::shared_ptr<EQ::Net::ServertalkServerConnection>> m_streams;
};
#endif /*QueryServ_H_*/

View File

@ -26,9 +26,8 @@
#include "../common/string_util.h"
#include "../common/random.h"
extern uint32 numzones;
extern uint32 numzones;
extern bool holdzones;
extern ConsoleList console_list;
extern EQEmu::Random emu_random;
void CatchSignal(int sig_num);
@ -61,17 +60,27 @@ void ZSList::ShowUpTime(WorldTCPConnection* con, const char* adminname) {
}
void ZSList::Add(ZoneServer* zoneserver) {
list.Insert(zoneserver);
zoneserver->SendGroupIDs(); //send its initial set of group ids
list.push_back(std::unique_ptr<ZoneServer>(zoneserver));
zoneserver->SendGroupIDs();
}
void ZSList::Remove(const std::string &uuid)
{
auto iter = list.begin();
while (iter != list.end()) {
if ((*iter)->GetUUID().compare(uuid) == 0) {
list.erase(iter);
return;
}
iter++;
}
}
void ZSList::KillAll() {
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
iterator.GetData()->Disconnect();
iterator.RemoveCurrent();
auto iterator = list.begin();
while(iterator != list.end()) {
(*iterator)->Disconnect();
iterator = list.erase(iterator);
numzones--;
}
}
@ -88,159 +97,120 @@ void ZSList::Process() {
Process();
CatchSignal(2);
}
if(reminder && reminder->Check() && shutdowntimer){
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i minutes...", ((shutdowntimer->GetRemainingTime()/1000) / 60));
}
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
if (!iterator.GetData()->Process()) {
ZoneServer* zs = iterator.GetData();
struct in_addr in;
in.s_addr = zs->GetIP();
Log.Out(Logs::Detail, Logs::World_Server,"Removing zoneserver #%d at %s:%d",zs->GetID(),zs->GetCAddress(),zs->GetCPort());
zs->LSShutDownUpdate(zs->GetZoneID());
if (holdzones){
Log.Out(Logs::Detail, Logs::World_Server,"Hold Zones mode is ON - rebooting lost zone");
if(!zs->IsStaticZone())
RebootZone(inet_ntoa(in),zs->GetCPort(),zs->GetCAddress(),zs->GetID());
else
RebootZone(inet_ntoa(in),zs->GetCPort(),zs->GetCAddress(),zs->GetID(),database.GetZoneID(zs->GetZoneName()));
}
iterator.RemoveCurrent();
numzones--;
}
else {
iterator.Advance();
}
}
}
bool ZSList::SendPacket(ServerPacket* pack) {
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
iterator.GetData()->SendPacket(pack);
iterator.Advance();
auto iterator = list.begin();
while (iterator != list.end()) {
(*iterator)->SendPacket(pack);
iterator++;
}
return true;
}
bool ZSList::SendPacket(uint32 ZoneID, ServerPacket* pack) {
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->GetZoneID() == ZoneID) {
ZoneServer* tmp = iterator.GetData();
return(tmp->SendPacket(pack));
auto iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->GetZoneID() == ZoneID) {
ZoneServer* tmp = (*iterator).get();
tmp->SendPacket(pack);
return true;
}
iterator.Advance();
iterator++;
}
return(false);
}
bool ZSList::SendPacket(uint32 ZoneID, uint16 instanceID, ServerPacket* pack) {
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
if(instanceID != 0)
{
while(iterator.MoreElements()) {
if(iterator.GetData()->GetInstanceID() == instanceID) {
ZoneServer* tmp = iterator.GetData();
return(tmp->SendPacket(pack));
auto iterator = list.begin();
while (iterator != list.end()) {
if((*iterator)->GetInstanceID() == instanceID) {
ZoneServer* tmp = (*iterator).get();
tmp->SendPacket(pack);
return true;
}
iterator.Advance();
iterator++;
}
}
else
{
while(iterator.MoreElements()) {
if (iterator.GetData()->GetZoneID() == ZoneID
&& iterator.GetData()->GetInstanceID() == 0) {
ZoneServer* tmp = iterator.GetData();
return(tmp->SendPacket(pack));
auto iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->GetZoneID() == ZoneID
&& (*iterator)->GetInstanceID() == 0) {
ZoneServer* tmp = (*iterator).get();
tmp->SendPacket(pack);
return true;
}
iterator.Advance();
iterator++;
}
}
return(false);
}
ZoneServer* ZSList::FindByName(const char* zonename) {
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
if (strcasecmp(iterator.GetData()->GetZoneName(), zonename) == 0) {
ZoneServer* tmp = iterator.GetData();
auto iterator = list.begin();
while (iterator != list.end()) {
if (strcasecmp((*iterator)->GetZoneName(), zonename) == 0) {
ZoneServer* tmp = (*iterator).get();
return tmp;
}
iterator.Advance();
iterator++;
}
return 0;
}
ZoneServer* ZSList::FindByID(uint32 ZoneID) {
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->GetID() == ZoneID) {
ZoneServer* tmp = iterator.GetData();
auto iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->GetID() == ZoneID) {
ZoneServer* tmp = (*iterator).get();
return tmp;
}
iterator.Advance();
iterator++;
}
return 0;
}
ZoneServer* ZSList::FindByZoneID(uint32 ZoneID) {
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
ZoneServer* tmp = iterator.GetData();
auto iterator = list.begin();
while (iterator != list.end()) {
ZoneServer* tmp = (*iterator).get();
if (tmp->GetZoneID() == ZoneID && tmp->GetInstanceID() == 0) {
return tmp;
}
iterator.Advance();
iterator++;
}
return 0;
}
ZoneServer* ZSList::FindByPort(uint16 port) {
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
if (iterator.GetData()->GetCPort() == port) {
ZoneServer* tmp = iterator.GetData();
auto iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->GetCPort() == port) {
ZoneServer* tmp = (*iterator).get();
return tmp;
}
iterator.Advance();
iterator++;
}
return 0;
}
ZoneServer* ZSList::FindByInstanceID(uint32 InstanceID)
{
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
if (iterator.GetData()->GetInstanceID() == InstanceID) {
ZoneServer* tmp = iterator.GetData();
auto iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->GetInstanceID() == InstanceID) {
ZoneServer* tmp = (*iterator).get();
return tmp;
}
iterator.Advance();
iterator++;
}
return 0;
}
@ -283,11 +253,6 @@ void ZSList::ListLockedZones(const char* to, WorldTCPConnection* connection) {
}
void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection) {
LinkedListIterator<ZoneServer*> iterator(list);
struct in_addr in;
iterator.Reset();
char locked[4];
if (WorldConfig::get()->Locked == true){
strcpy(locked, "Yes");
@ -318,9 +283,10 @@ void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* con
ZoneServer* zone_server_data = 0;
while (iterator.MoreElements()) {
zone_server_data = iterator.GetData();
in.s_addr = zone_server_data->GetIP();
auto iterator = list.begin();
while (iterator != list.end()) {
zone_server_data = (*iterator).get();
auto addr = zone_server_data->GetIP();
if (zone_server_data->IsStaticZone()){
z++;
@ -352,7 +318,7 @@ void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* con
"#%-3i :: %s :: %15s:%-5i :: %2i :: %s:%i :: %s :: (%u)",
zone_server_data->GetID(),
is_static_string,
inet_ntoa(in),
addr.c_str(),
zone_server_data->GetPort(),
zone_server_data->NumPlayers(),
zone_server_data->GetCAddress(),
@ -398,7 +364,7 @@ void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* con
x++;
}
y++;
iterator.Advance();
iterator++;
}
if (connection->IsConsole()){
@ -462,9 +428,7 @@ void ZSList::SendChannelMessageRaw(const char* from, const char* to, uint8 chan_
scm->language = language;
scm->chan_num = chan_num;
strcpy(&scm->message[0], message);
if (scm->chan_num == 5 || scm->chan_num == 6 || scm->chan_num == 11) {
console_list.SendChannelMessage(scm);
}
pack->Deflate();
SendPacket(pack);
delete pack;
@ -496,13 +460,6 @@ void ZSList::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_m
ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer;
if (to) {
if (to[0] == '*') {
Console* con = console_list.FindByAccountName(&to[1]);
if (con)
con->SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, message);
delete pack;
return;
}
strcpy((char *) sem->to, to);
}
else {
@ -519,8 +476,6 @@ void ZSList::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_m
pack->Deflate();
if (tempto[0] == 0) {
SendPacket(pack);
if (to_guilddbid == 0)
console_list.SendEmoteMessageRaw(type, message);
}
else {
ZoneServer* zs = FindByName(to);
@ -578,24 +533,24 @@ void ZSList::SOPZoneBootup(const char* adminname, uint32 ZoneServerID, const cha
}
void ZSList::RebootZone(const char* ip1,uint16 port,const char* ip2, uint32 skipid, uint32 zoneid){
// get random zone
LinkedListIterator<ZoneServer*> iterator(list);
// get random zone
uint32 x = 0;
iterator.Reset();
while(iterator.MoreElements()) {
auto iterator = list.begin();
while (iterator != list.end()) {
x++;
iterator.Advance();
iterator++;
}
if (x == 0)
return;
auto tmp = new ZoneServer *[x];
uint32 y = 0;
iterator.Reset();
while(iterator.MoreElements()) {
if (!strcmp(iterator.GetData()->GetCAddress(),ip2) && !iterator.GetData()->IsBootingUp() && iterator.GetData()->GetID() != skipid) {
tmp[y++] = iterator.GetData();
iterator = list.begin();
while (iterator != list.end()) {
if (!strcmp((*iterator)->GetCAddress(),ip2) && !(*iterator)->IsBootingUp() && (*iterator)->GetID() != skipid) {
tmp[y++] = (*iterator).get();
}
iterator.Advance();
iterator++;
}
if (y == 0) {
safe_delete_array(tmp);
@ -645,95 +600,56 @@ uint16 ZSList::GetAvailableZonePort()
uint32 ZSList::TriggerBootup(uint32 iZoneID, uint32 iInstanceID) {
if(iInstanceID > 0)
{
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
if(iterator.GetData()->GetInstanceID() == iInstanceID)
auto iterator = list.begin();
while (iterator != list.end()) {
if((*iterator)->GetInstanceID() == iInstanceID)
{
return iterator.GetData()->GetID();
return (*iterator)->GetID();
}
iterator.Advance();
iterator++;
}
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->GetZoneID() == 0 && !iterator.GetData()->IsBootingUp()) {
ZoneServer* zone=iterator.GetData();
iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->GetZoneID() == 0 && !(*iterator)->IsBootingUp()) {
ZoneServer* zone=(*iterator).get();
zone->TriggerBootup(iZoneID, iInstanceID);
return zone->GetID();
}
iterator.Advance();
iterator++;
}
return 0;
}
else
{
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
if(iterator.GetData()->GetZoneID() == iZoneID && iterator.GetData()->GetInstanceID() == 0)
auto iterator = list.begin();
while (iterator != list.end()) {
if((*iterator)->GetZoneID() == iZoneID && (*iterator)->GetInstanceID() == 0)
{
return iterator.GetData()->GetID();
return (*iterator)->GetID();
}
iterator.Advance();
iterator++;
}
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->GetZoneID() == 0 && !iterator.GetData()->IsBootingUp()) {
ZoneServer* zone=iterator.GetData();
iterator = list.begin();
while (iterator != list.end()) {
if ((*iterator)->GetZoneID() == 0 && !(*iterator)->IsBootingUp()) {
ZoneServer* zone = (*iterator).get();
zone->TriggerBootup(iZoneID);
return zone->GetID();
}
iterator.Advance();
iterator++;
}
return 0;
}
/*Old Random boot zones use this if your server is distributed across computers.
LinkedListIterator<ZoneServer*> iterator(list);
srand(time(nullptr));
uint32 x = 0;
iterator.Reset();
while(iterator.MoreElements()) {
x++;
iterator.Advance();
}
if (x == 0) {
return 0;
}
ZoneServer** tmp = new ZoneServer*[x];
uint32 y = 0;
iterator.Reset();
while(iterator.MoreElements()) {
if (iterator.GetData()->GetZoneID() == 0 && !iterator.GetData()->IsBootingUp()) {
tmp[y++] = iterator.GetData();
}
iterator.Advance();
}
if (y == 0) {
safe_delete(tmp);
return 0;
}
uint32 z = rand() % y;
tmp[z]->TriggerBootup(iZoneID);
uint32 ret = tmp[z]->GetID();
safe_delete(tmp);
return ret;
*/
}
void ZSList::SendLSZones(){
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
ZoneServer* zs = iterator.GetData();
auto iterator = list.begin();
while(iterator != list.end()) {
ZoneServer* zs = (*iterator).get();
zs->LSBootUpdate(zs->GetZoneID(),true);
iterator.Advance();
iterator++;
}
}
@ -742,12 +658,11 @@ int ZSList::GetZoneCount() {
}
void ZSList::GetZoneIDList(std::vector<uint32> &zones) {
LinkedListIterator<ZoneServer*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
ZoneServer* zs = iterator.GetData();
auto iterator = list.begin();
while (iterator != list.end()) {
ZoneServer* zs = (*iterator).get();
zones.push_back(zs->GetID());
iterator.Advance();
iterator++;
}
}

View File

@ -6,6 +6,7 @@
#include "../common/timer.h"
#include "../common/linked_list.h"
#include <vector>
#include <memory>
class WorldTCPConnection;
class ServerPacket;
@ -35,6 +36,7 @@ public:
void SendTimeSync();
void Add(ZoneServer* zoneserver);
void Remove(const std::string &uuid);
void Process();
void KillAll();
bool SendPacket(ServerPacket* pack);
@ -60,7 +62,7 @@ public:
protected:
uint32 NextID;
LinkedList<ZoneServer*> list;
std::list<std::unique_ptr<ZoneServer>> list;
uint16 pLockedZones[MaxLockedZones];
uint32 CurGroupID;
uint16 LastAllocatedPort;

File diff suppressed because it is too large Load Diff

View File

@ -19,7 +19,9 @@
#define ZONESERVER_H
#include "world_tcp_connection.h"
#include "../common/emu_tcp_connection.h"
#include "../net/servertalk_server.h"
#include "../event/timer.h"
#include "../timer.h"
#include <string.h>
#include <string>
@ -29,17 +31,16 @@ class ServerPacket;
class ZoneServer : public WorldTCPConnection {
public:
ZoneServer(EmuTCPConnection* itcpc);
ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
~ZoneServer();
virtual inline bool IsZoneServer() { return true; }
bool Process();
bool SendPacket(ServerPacket* pack) { return tcpc->SendPacket(pack); }
void SendPacket(ServerPacket* pack) { tcpc->SendPacket(pack); }
void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message);
bool SetZone(uint32 iZoneID, uint32 iInstanceID = 0, bool iStaticZone = false);
void TriggerBootup(uint32 iZoneID = 0, uint32 iInstanceID = 0, const char* iAdminName = 0, bool iMakeStatic = false);
void Disconnect() { tcpc->Disconnect(); }
void Disconnect() { auto handle = tcpc->Handle(); if (handle) { handle->Disconnect(); } }
void IncomingClient(Client* client);
void LSBootUpdate(uint32 zoneid, uint32 iInstanceID = 0, bool startup = false);
void LSSleepUpdate(uint32 zoneid);
@ -47,14 +48,15 @@ public:
uint32 GetPrevZoneID() { return zone_server_previous_zone_id; }
void ChangeWID(uint32 iCharID, uint32 iWID);
void SendGroupIDs();
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
inline const char* GetZoneName() const { return zone_name; }
inline const char* GetZoneLongName() const { return long_name; }
const char* GetCompileTime() const{ return compiled; }
void SetCompile(char* in_compile){ strcpy(compiled,in_compile); }
inline uint32 GetZoneID() const { return zone_server_zone_id; }
inline uint32 GetIP() const { return tcpc->GetrIP(); }
inline uint16 GetPort() const { return tcpc->GetrPort(); }
inline std::string GetIP() const { return tcpc->Handle() ? tcpc->Handle()->RemoteIP() : ""; }
inline uint16 GetPort() const { return tcpc->Handle() ? tcpc->Handle()->RemotePort() : 0; }
inline const char* GetCAddress() const { return client_address; }
inline const char* GetCLocalAddress() const { return client_local_address; }
inline uint16 GetCPort() const { return client_port; }
@ -66,6 +68,7 @@ public:
inline void RemovePlayer() { zone_player_count--; }
inline const char * GetLaunchName() const { return(launcher_name.c_str()); }
inline const char * GetLaunchedName() const { return(launched_name.c_str()); }
std::string GetUUID() const { return tcpc->GetUUID(); }
inline uint32 GetInstanceID() { return instance_id; }
inline void SetInstanceID(uint32 i) { instance_id = i; }
@ -73,7 +76,8 @@ public:
inline uint32 GetZoneOSProcessID() { return zone_os_process_id; }
private:
EmuTCPConnection* const tcpc;
std::shared_ptr<EQ::Net::ServertalkServerConnection> tcpc;
std::unique_ptr<EQ::Timer> boot_timer_obj;
uint32 zone_server_id;
char client_address[250];

View File

@ -24,6 +24,7 @@
#include "../common/spdat.h"
#include "../common/string_util.h"
#include "../common/data_verification.h"
#include "../common/misc_functions.h"
#include "queryserv.h"
#include "quest_parser_collection.h"
#include "string_ids.h"

View File

@ -172,7 +172,6 @@ int command_init(void)
command_add("chat", "[channel num] [message] - Send a channel message to all zones", 200, command_chat) ||
command_add("checklos", "- Check for line of sight to your target", 50, command_checklos) ||
command_add("clearinvsnapshots", "[use rule] - Clear inventory snapshot history (true - elapsed entries, false - all entries)", 200, command_clearinvsnapshots) ||
command_add("connectworldserver", "- Make zone attempt to connect to worldserver", 200, command_connectworldserver) ||
command_add("corpse", "- Manipulate corpses, use with no arguments for help", 50, command_corpse) ||
command_add("crashtest", "- Crash the zoneserver", 255, command_crashtest) ||
command_add("cvs", "- Summary of client versions currently online.", 200, command_cvs) ||
@ -820,17 +819,6 @@ void command_setanim(Client *c, const Seperator *sep)
c->Message(0, "Usage: #setanim [animnum]");
}
void command_connectworldserver(Client *c, const Seperator *sep)
{
if(worldserver.Connected())
c->Message(0, "Error: Already connected to world server");
else
{
c->Message(0, "Attempting to connect to world server...");
worldserver.AsyncConnect();
}
}
void command_serverinfo(Client *c, const Seperator *sep)
{
#ifdef _WINDOWS

View File

@ -19,6 +19,7 @@
#include "../common/global_define.h"
#include "../common/eqemu_logsys.h"
#include "../common/spdat.h"
#include "../common/misc_functions.h"
#include "client.h"
#include "entity.h"

View File

@ -18,6 +18,7 @@
#include "../common/spdat.h"
#include "../common/string_util.h"
#include "../common/misc_functions.h"
#include "quest_parser_collection.h"
#include "string_ids.h"

View File

@ -216,7 +216,6 @@ int main(int argc, char** argv) {
worldserver.SetLauncherName("NONE");
}
worldserver.SetPassword(Config->SharedKey.c_str());
Log.Out(Logs::General, Logs::Zone_Server, "Connecting to MySQL...");
if (!database.Connect(
@ -397,9 +396,7 @@ int main(int argc, char** argv) {
Log.Out(Logs::General, Logs::Zone_Server, "Loading quests");
parse->ReloadQuests();
if (!worldserver.Connect()) {
Log.Out(Logs::General, Logs::Error, "Worldserver Connection Failed :: worldserver.Connect()");
}
worldserver.Connect();
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
#ifdef EQPROFILE
@ -440,8 +437,6 @@ int main(int argc, char** argv) {
//Advance the timer to our current point in time
Timer::SetCurrentTime();
worldserver.Process();
if (!eqsf_open && Config->ZonePort != 0) {
Log.Out(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);
@ -524,10 +519,7 @@ int main(int argc, char** argv) {
if (InterserverTimer.Check()) {
InterserverTimer.Start();
database.ping();
// AsyncLoadVariables(dbasync, &database);
entity_list.UpdateWho();
if (worldserver.TryReconnect() && (!worldserver.Connected()))
worldserver.AsyncConnect();
}
});
@ -553,7 +545,6 @@ int main(int argc, char** argv) {
if (zone != 0)
Zone::Shutdown(true);
//Fix for Linux world server problem.
worldserver.Disconnect();
safe_delete(taskmanager);
command_deinit();
#ifdef BOTS
@ -576,7 +567,6 @@ void Shutdown()
{
Zone::Shutdown(true);
RunLoops = false;
worldserver.Disconnect();
Log.Out(Logs::General, Logs::Zone_Server, "Shutting down...");
Log.CloseFileLogs();
}

View File

@ -25,6 +25,7 @@
#include "../common/skills.h"
#include "../common/spdat.h"
#include "../common/data_verification.h"
#include "../common/misc_functions.h"
#include "quest_parser_collection.h"
#include "string_ids.h"

View File

@ -76,6 +76,7 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
#include "../common/spdat.h"
#include "../common/string_util.h"
#include "../common/data_verification.h"
#include "../common/misc_functions.h"
#include "quest_parser_collection.h"
#include "string_ids.h"

View File

@ -18,6 +18,7 @@
#include "../common/eq_packet_structs.h"
#include "../common/string_util.h"
#include "../common/misc_functions.h"
#include "client.h"
#include "entity.h"

View File

@ -20,6 +20,7 @@
#include "../common/eqemu_logsys.h"
#include "../common/rulesys.h"
#include "../common/string_util.h"
#include "../common/misc_functions.h"
#include "client.h"
#include "entity.h"

File diff suppressed because it is too large Load Diff

View File

@ -18,27 +18,31 @@
#ifndef WORLDSERVER_H
#define WORLDSERVER_H
#include "../common/worldconn.h"
#include "../common/eq_packet_structs.h"
#include "../common/net/servertalk_client_connection.h"
class ServerPacket;
class EQApplicationPacket;
class Client;
class WorldServer : public WorldConnection {
class WorldServer {
public:
WorldServer();
virtual ~WorldServer();
~WorldServer();
virtual void Process();
void Connect();
bool SendPacket(ServerPacket* pack);
std::string GetIP() const;
uint16 GetPort() const;
bool Connected() const;
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
void SendGuildJoin(GuildJoin_Struct* gj);
bool SendChannelMessage(Client* from, const char* to, uint8 chan_num, uint32 guilddbid, uint8 language, const char* message, ...);
bool SendEmoteMessage(const char* to, uint32 to_guilddbid, uint32 type, const char* message, ...);
bool SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
bool SendVoiceMacro(Client* From, uint32 Type, char* Target, uint32 MacroNumber, uint32 GroupOrRaidID = 0);
void SetZoneData(uint32 iZoneID, uint32 iInstanceID = 0);
uint32 SendGroupIdRequest();
bool RezzPlayer(EQApplicationPacket* rpack, uint32 rezzexp, uint32 dbid, uint16 opcode);
bool IsOOCMuted() const { return(oocmuted); }
@ -67,6 +71,8 @@ private:
uint32 cur_groupid;
uint32 last_groupid;
std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
};
#endif