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400 ms is far too aggressive for normal game play Set to 10 ms to hopefully not get in the way of legitimate game play Also, why do we even do this? As far as I can tell, we need this to be less than the users ping to not cause issues. What are the actual reasons we do this and what can we do differently to solve them?
EQEmulator Core Server
| Travis CI (Linux) | Appveyor (Windows) |
|---|---|
EQEmulator is a custom completely from-scratch open source server implementation for EverQuest built mostly on C++
- MySQL/MariaDB is used as the database engine (over 200+ tables)
- Perl and LUA are both supported scripting languages for NPC/Player/Quest oriented events
- Open source database (Project EQ) has content up to expansion OoW (included in server installs)
- Game server environments and databases can be heavily customized to create all new experiences
- Hundreds of Quests/events created and maintained by Project EQ
Server Installs
| Windows | Linux | |
|---|---|---|
| Install Count |
> Windows
> Debian/Ubuntu/CentOS/Fedora
- You can use curl or wget to kick off the installer (whichever your OS has)
curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
wget --no-check-certificate https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh -O install.sh && chmod 755 install.sh && ./install.sh
Supported Clients
| Titanium Edition | Secrets of Faydwer | Seeds of Destruction | Underfoot | Rain of Fear |
|---|---|---|---|---|
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Bug Reports 
- Please use the issue tracker provided by GitHub to send us bug reports or feature requests.
- The EQEmu Forums are also a place to submit and get help with bugs.
Contributions 
- The preferred way to contribute is to fork the repo and submit a pull request on
GitHub. If you need help with your changes, you can always post on the forums or
try Discord. You can also post unified diffs (
git diffshould do the trick) on the Server Code Submissions forum, although pull requests will be much quicker and easier on all parties.
Contact 
- Discord Channel: https://discord.gg/QHsm7CD
- User Discord Channel:
#general - Developer Discord Channel:
#eqemucoders
Resources
Languages
C++
93.4%
C
2.9%
C#
2.1%
Python
0.5%
CMake
0.3%
Other
0.6%




