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Change NPC skill AC bonus
Basically, live doesn't have an NPC's skill at the max for their class like we do. So for now, we'll just set their SkillDefense bonus to value / 5
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@ -735,7 +735,7 @@ int Mob::ACSum()
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// EQ math
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ac = (ac * 4) / 3;
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// anti-twink
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if (GetLevel() < 50)
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if (IsClient() && GetLevel() < 50)
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ac = std::min(ac, 25 + 6 * GetLevel());
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ac = std::max(0, ac + GetClassRaceACBonus());
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if (IsNPC()) {
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@ -751,12 +751,19 @@ int Mob::ACSum()
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owner = entity_list.GetMobID(CastToNPC()->GetSwarmOwner());
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if (owner)
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ac += owner->aabonuses.PetAvoidance + owner->spellbonuses.PetAvoidance + owner->itembonuses.PetAvoidance;
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auto spell_aa_ac = aabonuses.AC + spellbonuses.AC;
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ac += GetSkill(EQEmu::skills::SkillDefense) / 5;
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if (EQEmu::ValueWithin(static_cast<int>(GetClass()), NECROMANCER, ENCHANTER))
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ac += spell_aa_ac / 3;
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else
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ac += spell_aa_ac / 4;
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} else { // TODO: so we can't set NPC skills ... so the skill bonus ends up being HUGE so lets nerf them a bit
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auto spell_aa_ac = aabonuses.AC + spellbonuses.AC;
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if (EQEmu::ValueWithin(static_cast<int>(GetClass()), NECROMANCER, ENCHANTER))
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ac += GetSkill(EQEmu::skills::SkillDefense) / 2 + spell_aa_ac / 3;
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else
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ac += GetSkill(EQEmu::skills::SkillDefense) / 3 + spell_aa_ac / 4;
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}
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auto spell_aa_ac = aabonuses.AC + spellbonuses.AC;
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if (EQEmu::ValueWithin(static_cast<int>(GetClass()), NECROMANCER, ENCHANTER))
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ac += GetSkill(EQEmu::skills::SkillDefense) / 2 + spell_aa_ac / 3;
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else
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ac += GetSkill(EQEmu::skills::SkillDefense) / 3 + spell_aa_ac / 4;
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if (GetAGI() > 70)
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ac += GetAGI() / 20;
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