Level was missing from Spell error message.

This commit is contained in:
Paul Coene 2018-01-10 13:10:03 -05:00
parent c2a35bb2e1
commit e25499b3f2

View File

@ -1796,8 +1796,12 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
Message_StringID(4, CORPSE_CANT_SENSE);
}
}
else if (caster)
caster->Message_StringID(MT_SpellFailure, SPELL_LEVEL_REQ);
else if (caster) {
char level[4];
ConvertArray(effect_value, level);
caster->Message_StringID(MT_SpellFailure,
SPELL_LEVEL_REQ, level);
}
}
else {
Message_StringID(4, TARGET_NOT_FOUND);