Implement SE_TossUP -- actually a DMG SPA

This just causes damage to NPCs only
This commit is contained in:
Michael Cook (mackal) 2018-03-01 14:43:37 -05:00
parent d71e79b306
commit 28cb11f521

View File

@ -2075,6 +2075,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
#ifdef SPELL_EFFECT_SPAM
snprintf(effect_desc, _EDLEN, "Toss Up: %d", effect_value);
#endif
if (IsNPC()) {
Damage(caster, std::abs(effect_value), spell_id, spell.skill, false, buffslot, false);
}
break;
}