/pet leader should only cause NPCs to respond

Client also checks if it's an NPC so we got other bugs here ...
Shouldn't ever be sending this packet with a client targeted ...
This commit is contained in:
Michael Cook (mackal) 2017-05-03 16:35:04 -04:00
parent 34c535ef81
commit baca139f9b

View File

@ -9952,7 +9952,7 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
Mob *Owner = mypet->GetOwner();
if (Owner)
mypet->Say_StringID(PET_LEADERIS, Owner->GetCleanName());
else
else if (mypet->IsNPC())
mypet->Say_StringID(I_FOLLOW_NOONE);
}
}