Another animation adjustment

This commit is contained in:
Akkadius 2017-07-10 22:27:03 -05:00
parent 62e4169e50
commit a41c690a62

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@ -55,9 +55,6 @@ extern Zone* zone;
EQEmu::skills::SkillType Mob::AttackAnimation(int Hand, const EQEmu::ItemInstance* weapon, EQEmu::skills::SkillType skillinuse)
{
if (!attack_anim_timer.Check())
return skillinuse;
// Determine animation
int type = 0;
if (weapon && weapon->IsClassCommon()) {