Support for races up to waypoint node race, wip on interface for pathfinding to support both kinds.

This commit is contained in:
KimLS 2017-07-16 22:29:52 -07:00
parent eab6bb8314
commit 75ee3b30e2
3 changed files with 10 additions and 12 deletions

View File

@ -84,6 +84,8 @@ SET(zone_sources
npc_ai.cpp
object.cpp
oriented_bounding_box.cpp
pathfinder_nav_mesh.cpp
pathfinder_waypoint.cpp
pathing.cpp
perl_client.cpp
perl_doors.cpp
@ -197,6 +199,9 @@ SET(zone_headers
npc_ai.h
object.h
oriented_bounding_box.h
pathfinder_interface.h
pathfinder_nav_mesh.h
pathfinder_waypoint.h
pathing.h
perlpacket.h
petitions.h

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@ -2317,13 +2317,13 @@ void command_race(Client *c, const Seperator *sep)
Mob *t=c->CastToMob();
// Need to figure out max race for LoY/LDoN: going with upper bound of 500 now for testing
if (sep->IsNumber(1) && atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 724) {
if (sep->IsNumber(1) && atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 2259) {
if ((c->GetTarget()) && c->Admin() >= commandRaceOthers)
t=c->GetTarget();
t->SendIllusionPacket(atoi(sep->arg[1]));
}
else
c->Message(0, "Usage: #race [0-724] (0 for back to normal)");
c->Message(0, "Usage: #race [0-2259] (0 for back to normal)");
}
void command_gender(Client *c, const Seperator *sep)

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@ -549,18 +549,11 @@ void PathManager::SpawnPathNodes()
auto npc_type = new NPCType;
memset(npc_type, 0, sizeof(NPCType));
if(PathNodes[i].id < 10)
sprintf(npc_type->name, "%s", DigitToWord(PathNodes[i].id));
else if(PathNodes[i].id < 100)
sprintf(npc_type->name, "%s_%s", DigitToWord(PathNodes[i].id/10), DigitToWord(PathNodes[i].id % 10));
else
sprintf(npc_type->name, "%s_%s_%s", DigitToWord(PathNodes[i].id/100), DigitToWord((PathNodes[i].id % 100)/10),
DigitToWord(((PathNodes[i].id % 100) %10)));
sprintf(npc_type->lastname, "%i", PathNodes[i].id);
auto c = PathNodes[i].id / 1000u;
sprintf(npc_type->name, "Node%u", c);
npc_type->cur_hp = 4000000;
npc_type->max_hp = 4000000;
npc_type->race = 151;
npc_type->race = 2254;
npc_type->gender = 2;
npc_type->class_ = 9;
npc_type->deity= 1;