Merge pull request #668 from regneq/master

Trap overhaul ported from takp
This commit is contained in:
Michael Cook (mackal) 2017-10-29 13:18:57 -04:00 committed by GitHub
commit bc348dadad
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 361 additions and 52 deletions

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@ -89,6 +89,7 @@ enum LogCategory {
HP_Update,
FixZ,
Food,
Traps,
MaxCategoryID /* Don't Remove this*/
};
@ -142,7 +143,8 @@ static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
"Headless Client",
"HP Update",
"FixZ",
"Food"
"Food",
"Traps"
};
}

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@ -30,7 +30,7 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9114
#define CURRENT_BINARY_DATABASE_VERSION 9115
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9017
#else

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@ -368,6 +368,7 @@
9112|2017_06_24_rule_values_expand.sql|SHOW COLUMNS FROM rule_values WHERE Field = 'rule_value' and Type = 'varchar(30)'|empty|
9113|2017_07_19_show_name.sql|SHOW COLUMNS FROM `npc_types` LIKE 'show_name'|empty|
9114|2017_07_22_aura.sql|SHOW TABLES LIKE 'auras'|empty|
9115|2017_10_28_traps.sql|SHOW COLUMNS FROM `traps` LIKE 'triggered_number'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

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@ -0,0 +1,4 @@
alter table `traps` add column `triggered_number` tinyint(4) not null default 0;
alter table `traps` add column `group` tinyint(4) not null default 0;
alter table `traps` add column `despawn_when_triggered` tinyint(4) not null default 0;
alter table `traps` add column `undetectable` tinyint(4) not null default 0;

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@ -2533,6 +2533,9 @@ void Mob::AddToHateList(Mob* other, uint32 hate /*= 0*/, int32 damage /*= 0*/, b
if (other == this)
return;
if (other->IsTrap())
return;
if (damage < 0) {
hate = 1;
}
@ -3364,7 +3367,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
// pets that have GHold will never automatically add NPCs
// pets that have Hold and no Focus will add NPCs if they're engaged
// pets that have Hold and Focus will not add NPCs
if (pet && !pet->IsFamiliar() && !pet->GetSpecialAbility(IMMUNE_AGGRO) && !pet->IsEngaged() && attacker && attacker != this && !attacker->IsCorpse() && !pet->IsGHeld())
if (pet && !pet->IsFamiliar() && !pet->GetSpecialAbility(IMMUNE_AGGRO) && !pet->IsEngaged() && attacker && attacker != this && !attacker->IsCorpse() && !pet->IsGHeld() && !attacker->IsTrap())
{
if (!pet->IsHeld()) {
Log(Logs::Detail, Logs::Aggro, "Sending pet %s into battle due to attack.", pet->GetName());

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@ -331,6 +331,8 @@ Client::Client(EQStreamInterface* ieqs)
interrogateinv_flag = false;
trapid = 0;
for (int i = 0; i < InnateSkillMax; ++i)
m_pp.InnateSkills[i] = InnateDisabled;

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@ -1302,6 +1302,8 @@ public:
int32 CalcATK();
uint32 trapid; //ID of trap player has triggered. This is cleared when the player leaves the trap's radius, or it despawns.
protected:
friend class Mob;
void CalcItemBonuses(StatBonuses* newbon);

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@ -5329,31 +5329,44 @@ void Client::Handle_OP_DisarmTraps(const EQApplicationPacket *app)
p_timers.Start(pTimerDisarmTraps, reuse - 1);
Trap* trap = entity_list.FindNearbyTrap(this, 60);
uint8 success = SKILLUP_FAILURE;
float curdist = 0;
Trap* trap = entity_list.FindNearbyTrap(this, 250, curdist, true);
if (trap && trap->detected)
{
int uskill = GetSkill(EQEmu::skills::SkillDisarmTraps);
if ((zone->random.Int(0, 49) + uskill) >= (zone->random.Int(0, 49) + trap->skill))
float max_radius = (trap->radius * 2) * (trap->radius * 2); // radius is used to trigger trap, so disarm radius should be a bit bigger.
Log(Logs::General, Logs::Traps, "%s is attempting to disarm trap %d. Curdist is %0.2f maxdist is %0.2f", GetName(), trap->trap_id, curdist, max_radius);
if (curdist <= max_radius)
{
Message(MT_Skills, "You disarm a trap.");
trap->disarmed = true;
trap->chkarea_timer.Disable();
trap->respawn_timer.Start((trap->respawn_time + zone->random.Int(0, trap->respawn_var)) * 1000);
int uskill = GetSkill(EQEmu::skills::SkillDisarmTraps);
if ((zone->random.Int(0, 49) + uskill) >= (zone->random.Int(0, 49) + trap->skill))
{
success = SKILLUP_SUCCESS;
Message_StringID(MT_Skills, DISARMED_TRAP);
trap->disarmed = true;
Log(Logs::General, Logs::Traps, "Trap %d is disarmed.", trap->trap_id);
trap->UpdateTrap();
}
else
{
Message_StringID(MT_Skills, FAIL_DISARM_DETECTED_TRAP);
if (zone->random.Int(0, 99) < 25) {
trap->Trigger(this);
}
}
CheckIncreaseSkill(EQEmu::skills::SkillDisarmTraps, nullptr);
return;
}
else
{
if (zone->random.Int(0, 99) < 25) {
Message(MT_Skills, "You set off the trap while trying to disarm it!");
trap->Trigger(this);
}
else {
Message(MT_Skills, "You failed to disarm a trap.");
}
Message_StringID(MT_Skills, TRAP_TOO_FAR);
}
CheckIncreaseSkill(EQEmu::skills::SkillDisarmTraps, nullptr);
return;
}
Message(MT_Skills, "You did not find any traps close enough to disarm.");
else
{
Message_StringID(MT_Skills, LDON_SENSE_TRAP2);
}
return;
}
@ -12107,7 +12120,8 @@ void Client::Handle_OP_SenseTraps(const EQApplicationPacket *app)
p_timers.Start(pTimerSenseTraps, reuse - 1);
Trap* trap = entity_list.FindNearbyTrap(this, 800);
float trap_curdist = 0;
Trap* trap = entity_list.FindNearbyTrap(this, 800, trap_curdist);
CheckIncreaseSkill(EQEmu::skills::SkillSenseTraps, nullptr);

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@ -321,6 +321,7 @@ int command_init(void)
command_add("reloadqst", " - Clear quest cache (any argument causes it to also stop all timers)", 150, command_reloadqst) ||
command_add("reloadrulesworld", "Executes a reload of all rules in world specifically.", 80, command_reloadworldrules) ||
command_add("reloadstatic", "- Reload Static Zone Data", 150, command_reloadstatic) ||
command_add("reloadtraps", "- Repops all traps in the current zone.", 80, command_reloadtraps) ||
command_add("reloadtitles", "- Reload player titles from the database", 150, command_reloadtitles) ||
command_add("reloadworld", "[0|1] - Clear quest cache (0 - no repop, 1 - repop)", 255, command_reloadworld) ||
command_add("reloadzps", "- Reload zone points from database", 150, command_reloadzps) ||
@ -382,6 +383,7 @@ int command_init(void)
command_add("title", "[text] [1 = create title table row] - Set your or your player target's title", 50, command_title) ||
command_add("titlesuffix", "[text] [1 = create title table row] - Set your or your player target's title suffix", 50, command_titlesuffix) ||
command_add("traindisc", "[level] - Trains all the disciplines usable by the target, up to level specified. (may freeze client for a few seconds)", 150, command_traindisc) ||
command_add("trapinfo", "- Gets infomation about the traps currently spawned in the zone.", 81, command_trapinfo) ||
command_add("tune", "Calculate ideal statical values related to combat.", 100, command_tune) ||
command_add("undyeme", "- Remove dye from all of your armor slots", 0, command_undyeme) ||
command_add("unfreeze", "- Unfreeze your target", 80, command_unfreeze) ||
@ -10851,6 +10853,16 @@ void command_reloadperlexportsettings(Client *c, const Seperator *sep)
}
}
void command_trapinfo(Client *c, const Seperator *sep)
{
entity_list.GetTrapInfo(c);
}
void command_reloadtraps(Client *c, const Seperator *sep)
{
entity_list.UpdateAllTraps(true, true);
c->Message(CC_Default, "Traps reloaded for %s.", zone->GetShortName());
}
// All new code added to command.cpp should be BEFORE this comment line. Do no append code to this file below the BOTS code block.
#ifdef BOTS

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@ -228,6 +228,7 @@ void command_reloadperlexportsettings(Client *c, const Seperator *sep);
void command_reloadqst(Client *c, const Seperator *sep);
void command_reloadstatic(Client *c, const Seperator *sep);
void command_reloadtitles(Client *c, const Seperator *sep);
void command_reloadtraps(Client* c, const Seperator *sep);
void command_reloadworld(Client *c, const Seperator *sep);
void command_reloadworldrules(Client *c, const Seperator *sep);
void command_reloadzps(Client *c, const Seperator *sep);
@ -295,6 +296,7 @@ void command_timezone(Client *c, const Seperator *sep);
void command_title(Client *c, const Seperator *sep);
void command_titlesuffix(Client *c, const Seperator *sep);
void command_traindisc(Client *c, const Seperator *sep);
void command_trapinfo(Client* c, const Seperator *sep);
void command_tune(Client *c, const Seperator *sep);
void command_undye(Client *c, const Seperator *sep);
void command_undyeme(Client *c, const Seperator *sep);

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@ -604,6 +604,11 @@ enum { //type arguments to DoAnim
};
enum {
SKILLUP_UNKNOWN = 0,
SKILLUP_SUCCESS = 1,
SKILLUP_FAILURE = 2
};
typedef enum {
petFamiliar, //only listens to /pet get lost

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@ -365,7 +365,7 @@ public:
//trap stuff
Mob* GetTrapTrigger(Trap* trap);
void SendAlarm(Trap* trap, Mob* currenttarget, uint8 kos);
Trap* FindNearbyTrap(Mob* searcher, float max_dist);
Trap* FindNearbyTrap(Mob* searcher, float max_dist, float &curdist, bool detected = false);
void AddHealAggro(Mob* target, Mob* caster, uint16 hate);
Mob* FindDefenseNPC(uint32 npcid);
@ -473,6 +473,10 @@ public:
void RefreshClientXTargets(Client *c);
void SendAlternateAdvancementStats();
void GetTrapInfo(Client* client);
bool IsTrapGroupSpawned(uint32 trap_id, uint8 group);
void UpdateAllTraps(bool respawn, bool repopnow = false);
void ClearTrapPointers();
protected:
friend class Zone;
void Depop(bool StartSpawnTimer = false);

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@ -19,6 +19,7 @@
#define PROC_TOOLOW 126 //Your will is not sufficient to command this weapon.
#define PROC_PETTOOLOW 127 //Your pet's will is not sufficient to command its weapon.
#define YOU_FLURRY 128 //You unleash a flurry of attacks.
#define FAILED_DISARM_TRAP 129 //You failed to disarm the trap.
#define DOORS_LOCKED 130 //It's locked and you're not holding the key.
#define DOORS_CANT_PICK 131 //This lock cannot be picked.
#define DOORS_INSUFFICIENT_SKILL 132 //You are not sufficiently skilled to pick this lock.
@ -98,6 +99,7 @@
#define DUP_LORE 290 //Duplicate lore items are not allowed.
#define TGB_ON 293 //Target other group buff is *ON*.
#define TGB_OFF 294 //Target other group buff is *OFF*.
#define DISARMED_TRAP 305 //You have disarmed the trap.
#define LDON_SENSE_TRAP1 306 //You do not Sense any traps.
#define TRADESKILL_NOCOMBINE 334 //You cannot combine these items in this container type!
#define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together.
@ -114,6 +116,8 @@
#define MEND_WORSEN 351 //You have worsened your wounds!
#define MEND_FAIL 352 //You have failed to mend your wounds.
#define LDON_SENSE_TRAP2 367 //You have not detected any traps.
#define TRAP_TOO_FAR 368 //You are too far away from that trap to affect it.
#define FAIL_DISARM_DETECTED_TRAP 370 //You fail to disarm the detected trap.
#define LOOT_LORE_ERROR 371 //You cannot loot this Lore Item. You already have one.
#define PICK_LORE 379 //You cannot pick up a lore item you already possess.
#define CONSENT_DENIED 390 //You do not have consent to summon that corpse.
@ -421,6 +425,7 @@
#define SENSE_ANIMAL 12472 //You sense an animal in this direction.
#define SENSE_SUMMONED 12473 //You sense a summoned being in this direction.
#define SENSE_NOTHING 12474 //You don't sense anything.
#define SENSE_TRAP 12475 //You sense a trap in this direction.
#define LDON_SENSE_TRAP3 12476 //You don't sense any traps.
#define INTERRUPT_SPELL_OTHER 12478 //%1's casting is interrupted!
#define YOU_HIT_NONMELEE 12481 //You were hit by non-melee for %1 damage.

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@ -52,10 +52,12 @@ CREATE TABLE traps (
Trap::Trap() :
Entity(),
respawn_timer(600000),
chkarea_timer(500),
chkarea_timer(1000),
reset_timer(5000),
m_Position(glm::vec3())
{
trap_id = 0;
db_id = 0;
maxzdiff = 0;
radius = 0;
effect = 0;
@ -64,12 +66,20 @@ Trap::Trap() :
skill = 0;
level = 0;
respawn_timer.Disable();
reset_timer.Disable();
detected = false;
disarmed = false;
respawn_time = 0;
respawn_var = 0;
hiddenTrigger = nullptr;
ownHiddenTrigger = false;
chance = 0;
triggered_number = 0;
times_triggered = 0;
group = 0;
despawn_when_triggered = false;
charid = 0;
undetectable = false;
}
Trap::~Trap()
@ -80,8 +90,7 @@ Trap::~Trap()
bool Trap::Process()
{
if (chkarea_timer.Enabled() && chkarea_timer.Check()
/*&& zone->GetClientCount() > 0*/ )
if (chkarea_timer.Enabled() && chkarea_timer.Check() && !reset_timer.Enabled())
{
Mob* trigger = entity_list.GetTrapTrigger(this);
if (trigger && !(trigger->IsClient() && trigger->CastToClient()->GetGM()))
@ -89,6 +98,13 @@ bool Trap::Process()
Trigger(trigger);
}
}
else if (reset_timer.Enabled() && reset_timer.Check())
{
Log(Logs::General, Logs::Traps, "Reset timer disabled in Reset Check Process for trap %d.", trap_id);
reset_timer.Disable();
charid = 0;
}
if (respawn_timer.Enabled() && respawn_timer.Check())
{
detected = false;
@ -96,11 +112,15 @@ bool Trap::Process()
chkarea_timer.Enable();
respawn_timer.Disable();
}
return true;
}
void Trap::Trigger(Mob* trigger)
{
Log(Logs::General, Logs::Traps, "Trap %d triggered by %s for the %d time!", trap_id, trigger->GetName(), times_triggered + 1);
int i = 0;
const NPCType* tmp = 0;
switch (effect)
@ -128,7 +148,7 @@ void Trap::Trigger(Mob* trigger)
entity_list.MessageClose(trigger,false,effectvalue,13,"%s",message.c_str());
}
entity_list.SendAlarm(this,trigger,effectvalue);
entity_list.SendAlarm(this,trigger, effectvalue2);
break;
case trapTypeMysticSpawn:
if (message.empty())
@ -201,12 +221,41 @@ void Trap::Trigger(Mob* trigger)
safe_delete(outapp);
}
}
respawn_timer.Start((respawn_time + zone->random.Int(0, respawn_var)) * 1000);
chkarea_timer.Disable();
disarmed = true;
if (trigger && trigger->IsClient())
{
trigger->CastToClient()->trapid = trap_id;
charid = trigger->CastToClient()->CharacterID();
}
bool update = false;
if (despawn_when_triggered)
{
Log(Logs::General, Logs::Traps, "Trap %d is despawning after being triggered.", trap_id);
update = true;
}
else
{
reset_timer.Start(5000);
}
if (triggered_number > 0)
++times_triggered;
if (triggered_number > 0 && triggered_number <= times_triggered)
{
Log(Logs::General, Logs::Traps, "Triggered number for trap %d reached. %d/%d", trap_id, times_triggered, triggered_number);
update = true;
}
if (update)
{
UpdateTrap();
}
}
Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist) {
Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist, float &trap_curdist, bool detected)
{
float dist = 999999;
Trap* current_trap = nullptr;
@ -215,61 +264,161 @@ Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist) {
for (auto it = trap_list.begin(); it != trap_list.end(); ++it) {
cur = it->second;
if(cur->disarmed)
if(cur->disarmed || (detected && !cur->detected) || cur->undetectable)
continue;
auto diff = glm::vec3(searcher->GetPosition()) - cur->m_Position;
float curdist = diff.x * diff.x + diff.y * diff.y + diff.z * diff.z;
float curdist = diff.x*diff.x + diff.y*diff.y;
diff.z = std::abs(diff.z);
if (curdist < max_dist2 && curdist < dist)
if (curdist < max_dist2 && curdist < dist && diff.z <= cur->maxzdiff)
{
Log(Logs::General, Logs::Traps, "Trap %d is curdist %0.1f", cur->db_id, curdist);
dist = curdist;
current_trap = cur;
}
}
if (current_trap != nullptr)
{
Log(Logs::General, Logs::Traps, "Trap %d is the closest trap.", current_trap->db_id);
trap_curdist = dist;
}
else
trap_curdist = INVALID_INDEX;
return current_trap;
}
Mob* EntityList::GetTrapTrigger(Trap* trap) {
Mob* savemob = 0;
Mob* EntityList::GetTrapTrigger(Trap* trap)
{
float maxdist = trap->radius * trap->radius;
for (auto it = client_list.begin(); it != client_list.end(); ++it) {
for (auto it = client_list.begin(); it != client_list.end(); ++it)
{
Client* cur = it->second;
auto diff = glm::vec3(cur->GetPosition()) - trap->m_Position;
diff.z = std::abs(diff.z);
if ((diff.x*diff.x + diff.y*diff.y) <= maxdist
&& diff.z < trap->maxzdiff)
&& diff.z <= trap->maxzdiff)
{
if (zone->random.Roll(trap->chance))
return(cur);
else
savemob = cur;
}
//This prevents the trap from triggering on players while zoning.
if (strcmp(cur->GetName(), "No name") == 0)
continue;
if (cur->trapid == 0 && !cur->GetGM() && (trap->chance == 0 || zone->random.Roll(trap->chance)))
{
Log(Logs::General, Logs::Traps, "%s is about to trigger trap %d of chance %d. diff: %0.2f maxdist: %0.2f zdiff: %0.2f maxzdiff: %0.2f", cur->GetName(), trap->trap_id, trap->chance, (diff.x*diff.x + diff.y*diff.y), maxdist, diff.z, trap->maxzdiff);
return cur;
}
}
else
{
if (cur->trapid == trap->trap_id)
{
Log(Logs::General, Logs::Traps, "%s is clearing trapid for trap %d", cur->GetName(), trap->trap_id);
cur->trapid = 0;
}
}
}
return savemob;
return nullptr;
}
//todo: rewrite this to not need direct access to trap members.
bool EntityList::IsTrapGroupSpawned(uint32 trap_id, uint8 group)
{
auto it = trap_list.begin();
while (it != trap_list.end())
{
Trap* cur = it->second;
if (cur->IsTrap() && cur->group == group && cur->trap_id != trap_id)
{
return true;
}
++it;
}
return false;
}
void EntityList::UpdateAllTraps(bool respawn, bool repopnow)
{
auto it = trap_list.begin();
while (it != trap_list.end())
{
Trap* cur = it->second;
if (cur->IsTrap())
{
cur->UpdateTrap(respawn, repopnow);
}
++it;
}
Log(Logs::General, Logs::Traps, "All traps updated.");
}
void EntityList::GetTrapInfo(Client* client)
{
uint8 count = 0;
auto it = trap_list.begin();
while (it != trap_list.end())
{
Trap* cur = it->second;
if (cur->IsTrap())
{
bool isset = (cur->chkarea_timer.Enabled() && !cur->reset_timer.Enabled());
client->Message(CC_Default, " Trap: (%d) found at %0.2f,%0.2f,%0.2f. Times Triggered: %d Is Active: %d Group: %d Message: %s", cur->trap_id, cur->m_Position.x, cur->m_Position.y, cur->m_Position.z, cur->times_triggered, isset, cur->group, cur->message.c_str());
++count;
}
++it;
}
client->Message(CC_Default, "%d traps found.", count);
}
void EntityList::ClearTrapPointers()
{
auto it = trap_list.begin();
while (it != trap_list.end())
{
Trap* cur = it->second;
if (cur->IsTrap())
{
cur->DestroyHiddenTrigger();
}
++it;
}
}
bool ZoneDatabase::LoadTraps(const char* zonename, int16 version) {
std::string query = StringFormat("SELECT id, x, y, z, effect, effectvalue, effectvalue2, skill, "
"maxzdiff, radius, chance, message, respawn_time, respawn_var, level "
"FROM traps WHERE zone='%s' AND version=%u", zonename, version);
"maxzdiff, radius, chance, message, respawn_time, respawn_var, level, "
"`group`, triggered_number, despawn_when_triggered, undetectable FROM traps WHERE zone='%s' AND version=%u", zonename, version);
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
uint32 tid = atoi(row[0]);
uint8 grp = atoi(row[15]);
if (grp > 0)
{
// If a member of our group is already spawned skip loading this trap.
if (entity_list.IsTrapGroupSpawned(tid, grp))
{
continue;
}
}
auto trap = new Trap();
trap->trap_id = atoi(row[0]);
trap->trap_id = tid;
trap->db_id = tid;
trap->m_Position = glm::vec3(atof(row[1]), atof(row[2]), atof(row[3]));
trap->effect = atoi(row[4]);
trap->effectvalue = atoi(row[5]);
@ -282,8 +431,13 @@ bool ZoneDatabase::LoadTraps(const char* zonename, int16 version) {
trap->respawn_time = atoi(row[12]);
trap->respawn_var = atoi(row[13]);
trap->level = atoi(row[14]);
trap->group = grp;
trap->triggered_number = atoi(row[16]);
trap->despawn_when_triggered = atobool(row[17]);
trap->undetectable = atobool(row[18]);
entity_list.AddTrap(trap);
trap->CreateHiddenTrigger();
Log(Logs::General, Logs::Traps, "Trap %d successfully loaded.", trap->trap_id);
}
return true;
@ -318,3 +472,87 @@ void Trap::CreateHiddenTrigger()
hiddenTrigger = npca;
ownHiddenTrigger = true;
}
bool ZoneDatabase::SetTrapData(Trap* trap, bool repopnow) {
uint32 dbid = trap->db_id;
std::string query;
if (trap->group > 0)
{
query = StringFormat("SELECT id, x, y, z, effect, effectvalue, effectvalue2, skill, "
"maxzdiff, radius, chance, message, respawn_time, respawn_var, level, "
"triggered_number, despawn_when_triggered, undetectable FROM traps WHERE zone='%s' AND `group`=%d AND id != %d ORDER BY RAND() LIMIT 1", zone->GetShortName(), trap->group, dbid);
}
else
{
// We could just use the existing data here, but querying the DB is not expensive, and allows content developers to change traps without rebooting.
query = StringFormat("SELECT id, x, y, z, effect, effectvalue, effectvalue2, skill, "
"maxzdiff, radius, chance, message, respawn_time, respawn_var, level, "
"triggered_number, despawn_when_triggered, undetectable FROM traps WHERE zone='%s' AND id = %d", zone->GetShortName(), dbid);
}
auto results = QueryDatabase(query);
if (!results.Success()) {
return false;
}
for (auto row = results.begin(); row != results.end(); ++row) {
trap->db_id = atoi(row[0]);
trap->m_Position = glm::vec3(atof(row[1]), atof(row[2]), atof(row[3]));
trap->effect = atoi(row[4]);
trap->effectvalue = atoi(row[5]);
trap->effectvalue2 = atoi(row[6]);
trap->skill = atoi(row[7]);
trap->maxzdiff = atof(row[8]);
trap->radius = atof(row[9]);
trap->chance = atoi(row[10]);
trap->message = row[11];
trap->respawn_time = atoi(row[12]);
trap->respawn_var = atoi(row[13]);
trap->level = atoi(row[14]);
trap->triggered_number = atoi(row[15]);
trap->despawn_when_triggered = atobool(row[16]);
trap->undetectable = atobool(row[17]);
trap->CreateHiddenTrigger();
if (repopnow)
{
trap->chkarea_timer.Enable();
}
else
{
trap->respawn_timer.Start((trap->respawn_time + zone->random.Int(0, trap->respawn_var)) * 1000);
}
if (trap->trap_id != trap->db_id)
Log(Logs::General, Logs::Traps, "Trap (%d) DBID has changed from %d to %d", trap->trap_id, dbid, trap->db_id);
return true;
}
return false;
}
void Trap::UpdateTrap(bool respawn, bool repopnow)
{
respawn_timer.Disable();
chkarea_timer.Disable();
reset_timer.Disable();
if (hiddenTrigger)
{
hiddenTrigger->Depop();
hiddenTrigger = nullptr;
}
times_triggered = 0;
Client* trigger = entity_list.GetClientByCharID(charid);
if (trigger)
{
trigger->trapid = 0;
}
charid = 0;
if (respawn)
{
database.SetTrapData(this, repopnow);
}
}

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@ -49,11 +49,14 @@ public:
NPC * GetHiddenTrigger() { return hiddenTrigger; }
void SetHiddenTrigger(NPC* n) { hiddenTrigger = n; }
void CreateHiddenTrigger();
void DestroyHiddenTrigger() { hiddenTrigger = nullptr; }
void UpdateTrap(bool respawn = true, bool repopnow = false);
//Trap data, leave this unprotected
Timer respawn_timer; //Respawn Time when Trap's been disarmed
Timer chkarea_timer;
uint32 trap_id; //Database ID of trap
Timer reset_timer; //How long a trap takes to reset before triggering again.
uint32 trap_id; //Original ID of the trap from DB. This value never changes.
uint32 db_id; //The DB ID of the trap that currently is spawned.
glm::vec3 m_Position;
float maxzdiff; //maximum z diff to be triggerable
float radius; //radius around trap to be triggerable
@ -67,6 +70,12 @@ public:
bool disarmed;
uint32 respawn_time;
uint32 respawn_var;
uint8 triggered_number;
uint8 times_triggered;
uint8 group;
bool despawn_when_triggered;
uint32 charid; //ID of character that triggered trap. This is cleared when the trap despawns are resets.
bool undetectable;
std::string message;
protected:

View File

@ -1428,7 +1428,8 @@ void Zone::StartShutdownTimer(uint32 set_time) {
bool Zone::Depop(bool StartSpawnTimer) {
std::map<uint32,NPCType *>::iterator itr;
entity_list.Depop(StartSpawnTimer);
entity_list.ClearTrapPointers();
entity_list.UpdateAllTraps(false);
/* Refresh npctable (cache), getting current info from database. */
while(!npctable.empty()) {
itr = npctable.begin();
@ -1496,6 +1497,8 @@ void Zone::Repop(uint32 delay) {
iterator.RemoveCurrent();
}
entity_list.ClearTrapPointers();
quest_manager.ClearAllTimers();
if (!database.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion(), delay))
@ -1503,6 +1506,8 @@ void Zone::Repop(uint32 delay) {
initgrids_timer.Start();
entity_list.UpdateAllTraps(true, true);
//MODDING HOOK FOR REPOP
mod_repop();
}

View File

@ -16,6 +16,7 @@ class NPC;
class Petition;
class Spawn2;
class SpawnGroupList;
class Trap;
struct CharacterEventLog_Struct;
struct Door;
struct ExtendedProfile_Struct;
@ -478,7 +479,7 @@ public:
/* Traps */
bool LoadTraps(const char* zonename, int16 version);
char* GetTrapMessage(uint32 trap_id);
bool SetTrapData(Trap* trap, bool repopnow = false);
/* Time */
uint32 GetZoneTZ(uint32 zoneid, uint32 version);