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Merge pull request #668 from regneq/master
Trap overhaul ported from takp
This commit is contained in:
commit
bc348dadad
@ -89,6 +89,7 @@ enum LogCategory {
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HP_Update,
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FixZ,
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Food,
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Traps,
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MaxCategoryID /* Don't Remove this*/
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};
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@ -142,7 +143,8 @@ static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
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"Headless Client",
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"HP Update",
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"FixZ",
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"Food"
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"Food",
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"Traps"
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};
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}
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@ -30,7 +30,7 @@
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Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9114
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#define CURRENT_BINARY_DATABASE_VERSION 9115
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9017
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#else
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@ -368,6 +368,7 @@
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9112|2017_06_24_rule_values_expand.sql|SHOW COLUMNS FROM rule_values WHERE Field = 'rule_value' and Type = 'varchar(30)'|empty|
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9113|2017_07_19_show_name.sql|SHOW COLUMNS FROM `npc_types` LIKE 'show_name'|empty|
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9114|2017_07_22_aura.sql|SHOW TABLES LIKE 'auras'|empty|
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9115|2017_10_28_traps.sql|SHOW COLUMNS FROM `traps` LIKE 'triggered_number'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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4
utils/sql/git/required/2017_10_28_traps.sql
Normal file
4
utils/sql/git/required/2017_10_28_traps.sql
Normal file
@ -0,0 +1,4 @@
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alter table `traps` add column `triggered_number` tinyint(4) not null default 0;
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alter table `traps` add column `group` tinyint(4) not null default 0;
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alter table `traps` add column `despawn_when_triggered` tinyint(4) not null default 0;
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alter table `traps` add column `undetectable` tinyint(4) not null default 0;
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@ -2533,6 +2533,9 @@ void Mob::AddToHateList(Mob* other, uint32 hate /*= 0*/, int32 damage /*= 0*/, b
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if (other == this)
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return;
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if (other->IsTrap())
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return;
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if (damage < 0) {
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hate = 1;
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}
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@ -3364,7 +3367,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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// pets that have GHold will never automatically add NPCs
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// pets that have Hold and no Focus will add NPCs if they're engaged
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// pets that have Hold and Focus will not add NPCs
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if (pet && !pet->IsFamiliar() && !pet->GetSpecialAbility(IMMUNE_AGGRO) && !pet->IsEngaged() && attacker && attacker != this && !attacker->IsCorpse() && !pet->IsGHeld())
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if (pet && !pet->IsFamiliar() && !pet->GetSpecialAbility(IMMUNE_AGGRO) && !pet->IsEngaged() && attacker && attacker != this && !attacker->IsCorpse() && !pet->IsGHeld() && !attacker->IsTrap())
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{
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if (!pet->IsHeld()) {
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Log(Logs::Detail, Logs::Aggro, "Sending pet %s into battle due to attack.", pet->GetName());
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@ -331,6 +331,8 @@ Client::Client(EQStreamInterface* ieqs)
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interrogateinv_flag = false;
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trapid = 0;
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for (int i = 0; i < InnateSkillMax; ++i)
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m_pp.InnateSkills[i] = InnateDisabled;
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@ -1302,6 +1302,8 @@ public:
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int32 CalcATK();
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uint32 trapid; //ID of trap player has triggered. This is cleared when the player leaves the trap's radius, or it despawns.
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protected:
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friend class Mob;
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void CalcItemBonuses(StatBonuses* newbon);
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@ -5329,31 +5329,44 @@ void Client::Handle_OP_DisarmTraps(const EQApplicationPacket *app)
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p_timers.Start(pTimerDisarmTraps, reuse - 1);
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Trap* trap = entity_list.FindNearbyTrap(this, 60);
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uint8 success = SKILLUP_FAILURE;
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float curdist = 0;
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Trap* trap = entity_list.FindNearbyTrap(this, 250, curdist, true);
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if (trap && trap->detected)
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{
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int uskill = GetSkill(EQEmu::skills::SkillDisarmTraps);
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if ((zone->random.Int(0, 49) + uskill) >= (zone->random.Int(0, 49) + trap->skill))
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float max_radius = (trap->radius * 2) * (trap->radius * 2); // radius is used to trigger trap, so disarm radius should be a bit bigger.
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Log(Logs::General, Logs::Traps, "%s is attempting to disarm trap %d. Curdist is %0.2f maxdist is %0.2f", GetName(), trap->trap_id, curdist, max_radius);
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if (curdist <= max_radius)
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{
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Message(MT_Skills, "You disarm a trap.");
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trap->disarmed = true;
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trap->chkarea_timer.Disable();
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trap->respawn_timer.Start((trap->respawn_time + zone->random.Int(0, trap->respawn_var)) * 1000);
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int uskill = GetSkill(EQEmu::skills::SkillDisarmTraps);
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if ((zone->random.Int(0, 49) + uskill) >= (zone->random.Int(0, 49) + trap->skill))
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{
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success = SKILLUP_SUCCESS;
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Message_StringID(MT_Skills, DISARMED_TRAP);
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trap->disarmed = true;
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Log(Logs::General, Logs::Traps, "Trap %d is disarmed.", trap->trap_id);
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trap->UpdateTrap();
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}
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else
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{
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Message_StringID(MT_Skills, FAIL_DISARM_DETECTED_TRAP);
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if (zone->random.Int(0, 99) < 25) {
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trap->Trigger(this);
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}
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}
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CheckIncreaseSkill(EQEmu::skills::SkillDisarmTraps, nullptr);
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return;
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}
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else
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{
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if (zone->random.Int(0, 99) < 25) {
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Message(MT_Skills, "You set off the trap while trying to disarm it!");
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trap->Trigger(this);
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}
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else {
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Message(MT_Skills, "You failed to disarm a trap.");
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}
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Message_StringID(MT_Skills, TRAP_TOO_FAR);
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}
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CheckIncreaseSkill(EQEmu::skills::SkillDisarmTraps, nullptr);
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return;
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}
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Message(MT_Skills, "You did not find any traps close enough to disarm.");
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else
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{
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Message_StringID(MT_Skills, LDON_SENSE_TRAP2);
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}
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return;
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}
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@ -12107,7 +12120,8 @@ void Client::Handle_OP_SenseTraps(const EQApplicationPacket *app)
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p_timers.Start(pTimerSenseTraps, reuse - 1);
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Trap* trap = entity_list.FindNearbyTrap(this, 800);
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float trap_curdist = 0;
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Trap* trap = entity_list.FindNearbyTrap(this, 800, trap_curdist);
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CheckIncreaseSkill(EQEmu::skills::SkillSenseTraps, nullptr);
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@ -321,6 +321,7 @@ int command_init(void)
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command_add("reloadqst", " - Clear quest cache (any argument causes it to also stop all timers)", 150, command_reloadqst) ||
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command_add("reloadrulesworld", "Executes a reload of all rules in world specifically.", 80, command_reloadworldrules) ||
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command_add("reloadstatic", "- Reload Static Zone Data", 150, command_reloadstatic) ||
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command_add("reloadtraps", "- Repops all traps in the current zone.", 80, command_reloadtraps) ||
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command_add("reloadtitles", "- Reload player titles from the database", 150, command_reloadtitles) ||
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command_add("reloadworld", "[0|1] - Clear quest cache (0 - no repop, 1 - repop)", 255, command_reloadworld) ||
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command_add("reloadzps", "- Reload zone points from database", 150, command_reloadzps) ||
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@ -382,6 +383,7 @@ int command_init(void)
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command_add("title", "[text] [1 = create title table row] - Set your or your player target's title", 50, command_title) ||
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command_add("titlesuffix", "[text] [1 = create title table row] - Set your or your player target's title suffix", 50, command_titlesuffix) ||
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command_add("traindisc", "[level] - Trains all the disciplines usable by the target, up to level specified. (may freeze client for a few seconds)", 150, command_traindisc) ||
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command_add("trapinfo", "- Gets infomation about the traps currently spawned in the zone.", 81, command_trapinfo) ||
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command_add("tune", "Calculate ideal statical values related to combat.", 100, command_tune) ||
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command_add("undyeme", "- Remove dye from all of your armor slots", 0, command_undyeme) ||
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command_add("unfreeze", "- Unfreeze your target", 80, command_unfreeze) ||
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@ -10851,6 +10853,16 @@ void command_reloadperlexportsettings(Client *c, const Seperator *sep)
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}
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}
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void command_trapinfo(Client *c, const Seperator *sep)
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{
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entity_list.GetTrapInfo(c);
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}
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void command_reloadtraps(Client *c, const Seperator *sep)
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{
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entity_list.UpdateAllTraps(true, true);
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c->Message(CC_Default, "Traps reloaded for %s.", zone->GetShortName());
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}
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// All new code added to command.cpp should be BEFORE this comment line. Do no append code to this file below the BOTS code block.
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#ifdef BOTS
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@ -228,6 +228,7 @@ void command_reloadperlexportsettings(Client *c, const Seperator *sep);
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void command_reloadqst(Client *c, const Seperator *sep);
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void command_reloadstatic(Client *c, const Seperator *sep);
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void command_reloadtitles(Client *c, const Seperator *sep);
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void command_reloadtraps(Client* c, const Seperator *sep);
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void command_reloadworld(Client *c, const Seperator *sep);
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void command_reloadworldrules(Client *c, const Seperator *sep);
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void command_reloadzps(Client *c, const Seperator *sep);
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@ -295,6 +296,7 @@ void command_timezone(Client *c, const Seperator *sep);
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void command_title(Client *c, const Seperator *sep);
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void command_titlesuffix(Client *c, const Seperator *sep);
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void command_traindisc(Client *c, const Seperator *sep);
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void command_trapinfo(Client* c, const Seperator *sep);
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void command_tune(Client *c, const Seperator *sep);
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void command_undye(Client *c, const Seperator *sep);
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void command_undyeme(Client *c, const Seperator *sep);
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@ -604,6 +604,11 @@ enum { //type arguments to DoAnim
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};
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enum {
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SKILLUP_UNKNOWN = 0,
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SKILLUP_SUCCESS = 1,
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SKILLUP_FAILURE = 2
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};
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typedef enum {
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petFamiliar, //only listens to /pet get lost
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@ -365,7 +365,7 @@ public:
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//trap stuff
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Mob* GetTrapTrigger(Trap* trap);
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void SendAlarm(Trap* trap, Mob* currenttarget, uint8 kos);
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Trap* FindNearbyTrap(Mob* searcher, float max_dist);
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Trap* FindNearbyTrap(Mob* searcher, float max_dist, float &curdist, bool detected = false);
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void AddHealAggro(Mob* target, Mob* caster, uint16 hate);
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Mob* FindDefenseNPC(uint32 npcid);
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@ -473,6 +473,10 @@ public:
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void RefreshClientXTargets(Client *c);
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void SendAlternateAdvancementStats();
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void GetTrapInfo(Client* client);
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bool IsTrapGroupSpawned(uint32 trap_id, uint8 group);
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void UpdateAllTraps(bool respawn, bool repopnow = false);
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void ClearTrapPointers();
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protected:
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friend class Zone;
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void Depop(bool StartSpawnTimer = false);
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@ -19,6 +19,7 @@
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#define PROC_TOOLOW 126 //Your will is not sufficient to command this weapon.
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#define PROC_PETTOOLOW 127 //Your pet's will is not sufficient to command its weapon.
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#define YOU_FLURRY 128 //You unleash a flurry of attacks.
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#define FAILED_DISARM_TRAP 129 //You failed to disarm the trap.
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#define DOORS_LOCKED 130 //It's locked and you're not holding the key.
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#define DOORS_CANT_PICK 131 //This lock cannot be picked.
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#define DOORS_INSUFFICIENT_SKILL 132 //You are not sufficiently skilled to pick this lock.
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@ -98,6 +99,7 @@
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#define DUP_LORE 290 //Duplicate lore items are not allowed.
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#define TGB_ON 293 //Target other group buff is *ON*.
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#define TGB_OFF 294 //Target other group buff is *OFF*.
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#define DISARMED_TRAP 305 //You have disarmed the trap.
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#define LDON_SENSE_TRAP1 306 //You do not Sense any traps.
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#define TRADESKILL_NOCOMBINE 334 //You cannot combine these items in this container type!
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#define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together.
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@ -114,6 +116,8 @@
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#define MEND_WORSEN 351 //You have worsened your wounds!
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#define MEND_FAIL 352 //You have failed to mend your wounds.
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#define LDON_SENSE_TRAP2 367 //You have not detected any traps.
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#define TRAP_TOO_FAR 368 //You are too far away from that trap to affect it.
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#define FAIL_DISARM_DETECTED_TRAP 370 //You fail to disarm the detected trap.
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#define LOOT_LORE_ERROR 371 //You cannot loot this Lore Item. You already have one.
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#define PICK_LORE 379 //You cannot pick up a lore item you already possess.
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#define CONSENT_DENIED 390 //You do not have consent to summon that corpse.
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@ -421,6 +425,7 @@
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#define SENSE_ANIMAL 12472 //You sense an animal in this direction.
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#define SENSE_SUMMONED 12473 //You sense a summoned being in this direction.
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#define SENSE_NOTHING 12474 //You don't sense anything.
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#define SENSE_TRAP 12475 //You sense a trap in this direction.
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#define LDON_SENSE_TRAP3 12476 //You don't sense any traps.
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#define INTERRUPT_SPELL_OTHER 12478 //%1's casting is interrupted!
|
||||
#define YOU_HIT_NONMELEE 12481 //You were hit by non-melee for %1 damage.
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||||
|
||||
290
zone/trap.cpp
290
zone/trap.cpp
@ -52,10 +52,12 @@ CREATE TABLE traps (
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Trap::Trap() :
|
||||
Entity(),
|
||||
respawn_timer(600000),
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||||
chkarea_timer(500),
|
||||
chkarea_timer(1000),
|
||||
reset_timer(5000),
|
||||
m_Position(glm::vec3())
|
||||
{
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trap_id = 0;
|
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db_id = 0;
|
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maxzdiff = 0;
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radius = 0;
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effect = 0;
|
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@ -64,12 +66,20 @@ Trap::Trap() :
|
||||
skill = 0;
|
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level = 0;
|
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respawn_timer.Disable();
|
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reset_timer.Disable();
|
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detected = false;
|
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disarmed = false;
|
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respawn_time = 0;
|
||||
respawn_var = 0;
|
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hiddenTrigger = nullptr;
|
||||
ownHiddenTrigger = false;
|
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chance = 0;
|
||||
triggered_number = 0;
|
||||
times_triggered = 0;
|
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group = 0;
|
||||
despawn_when_triggered = false;
|
||||
charid = 0;
|
||||
undetectable = false;
|
||||
}
|
||||
|
||||
Trap::~Trap()
|
||||
@ -80,8 +90,7 @@ Trap::~Trap()
|
||||
|
||||
bool Trap::Process()
|
||||
{
|
||||
if (chkarea_timer.Enabled() && chkarea_timer.Check()
|
||||
/*&& zone->GetClientCount() > 0*/ )
|
||||
if (chkarea_timer.Enabled() && chkarea_timer.Check() && !reset_timer.Enabled())
|
||||
{
|
||||
Mob* trigger = entity_list.GetTrapTrigger(this);
|
||||
if (trigger && !(trigger->IsClient() && trigger->CastToClient()->GetGM()))
|
||||
@ -89,6 +98,13 @@ bool Trap::Process()
|
||||
Trigger(trigger);
|
||||
}
|
||||
}
|
||||
else if (reset_timer.Enabled() && reset_timer.Check())
|
||||
{
|
||||
Log(Logs::General, Logs::Traps, "Reset timer disabled in Reset Check Process for trap %d.", trap_id);
|
||||
reset_timer.Disable();
|
||||
charid = 0;
|
||||
}
|
||||
|
||||
if (respawn_timer.Enabled() && respawn_timer.Check())
|
||||
{
|
||||
detected = false;
|
||||
@ -96,11 +112,15 @@ bool Trap::Process()
|
||||
chkarea_timer.Enable();
|
||||
respawn_timer.Disable();
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Trap::Trigger(Mob* trigger)
|
||||
{
|
||||
Log(Logs::General, Logs::Traps, "Trap %d triggered by %s for the %d time!", trap_id, trigger->GetName(), times_triggered + 1);
|
||||
|
||||
int i = 0;
|
||||
const NPCType* tmp = 0;
|
||||
switch (effect)
|
||||
@ -128,7 +148,7 @@ void Trap::Trigger(Mob* trigger)
|
||||
entity_list.MessageClose(trigger,false,effectvalue,13,"%s",message.c_str());
|
||||
}
|
||||
|
||||
entity_list.SendAlarm(this,trigger,effectvalue);
|
||||
entity_list.SendAlarm(this,trigger, effectvalue2);
|
||||
break;
|
||||
case trapTypeMysticSpawn:
|
||||
if (message.empty())
|
||||
@ -201,12 +221,41 @@ void Trap::Trigger(Mob* trigger)
|
||||
safe_delete(outapp);
|
||||
}
|
||||
}
|
||||
respawn_timer.Start((respawn_time + zone->random.Int(0, respawn_var)) * 1000);
|
||||
chkarea_timer.Disable();
|
||||
disarmed = true;
|
||||
|
||||
if (trigger && trigger->IsClient())
|
||||
{
|
||||
trigger->CastToClient()->trapid = trap_id;
|
||||
charid = trigger->CastToClient()->CharacterID();
|
||||
}
|
||||
|
||||
bool update = false;
|
||||
if (despawn_when_triggered)
|
||||
{
|
||||
Log(Logs::General, Logs::Traps, "Trap %d is despawning after being triggered.", trap_id);
|
||||
update = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
reset_timer.Start(5000);
|
||||
}
|
||||
|
||||
if (triggered_number > 0)
|
||||
++times_triggered;
|
||||
|
||||
if (triggered_number > 0 && triggered_number <= times_triggered)
|
||||
{
|
||||
Log(Logs::General, Logs::Traps, "Triggered number for trap %d reached. %d/%d", trap_id, times_triggered, triggered_number);
|
||||
update = true;
|
||||
}
|
||||
|
||||
if (update)
|
||||
{
|
||||
UpdateTrap();
|
||||
}
|
||||
}
|
||||
|
||||
Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist) {
|
||||
Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist, float &trap_curdist, bool detected)
|
||||
{
|
||||
float dist = 999999;
|
||||
Trap* current_trap = nullptr;
|
||||
|
||||
@ -215,61 +264,161 @@ Trap* EntityList::FindNearbyTrap(Mob* searcher, float max_dist) {
|
||||
|
||||
for (auto it = trap_list.begin(); it != trap_list.end(); ++it) {
|
||||
cur = it->second;
|
||||
if(cur->disarmed)
|
||||
if(cur->disarmed || (detected && !cur->detected) || cur->undetectable)
|
||||
continue;
|
||||
|
||||
auto diff = glm::vec3(searcher->GetPosition()) - cur->m_Position;
|
||||
float curdist = diff.x * diff.x + diff.y * diff.y + diff.z * diff.z;
|
||||
float curdist = diff.x*diff.x + diff.y*diff.y;
|
||||
diff.z = std::abs(diff.z);
|
||||
|
||||
if (curdist < max_dist2 && curdist < dist)
|
||||
if (curdist < max_dist2 && curdist < dist && diff.z <= cur->maxzdiff)
|
||||
{
|
||||
Log(Logs::General, Logs::Traps, "Trap %d is curdist %0.1f", cur->db_id, curdist);
|
||||
dist = curdist;
|
||||
current_trap = cur;
|
||||
}
|
||||
}
|
||||
|
||||
if (current_trap != nullptr)
|
||||
{
|
||||
Log(Logs::General, Logs::Traps, "Trap %d is the closest trap.", current_trap->db_id);
|
||||
trap_curdist = dist;
|
||||
}
|
||||
else
|
||||
trap_curdist = INVALID_INDEX;
|
||||
|
||||
return current_trap;
|
||||
}
|
||||
|
||||
Mob* EntityList::GetTrapTrigger(Trap* trap) {
|
||||
Mob* savemob = 0;
|
||||
Mob* EntityList::GetTrapTrigger(Trap* trap)
|
||||
{
|
||||
|
||||
float maxdist = trap->radius * trap->radius;
|
||||
|
||||
for (auto it = client_list.begin(); it != client_list.end(); ++it) {
|
||||
for (auto it = client_list.begin(); it != client_list.end(); ++it)
|
||||
{
|
||||
Client* cur = it->second;
|
||||
|
||||
auto diff = glm::vec3(cur->GetPosition()) - trap->m_Position;
|
||||
diff.z = std::abs(diff.z);
|
||||
|
||||
if ((diff.x*diff.x + diff.y*diff.y) <= maxdist
|
||||
&& diff.z < trap->maxzdiff)
|
||||
&& diff.z <= trap->maxzdiff)
|
||||
{
|
||||
if (zone->random.Roll(trap->chance))
|
||||
return(cur);
|
||||
else
|
||||
savemob = cur;
|
||||
}
|
||||
//This prevents the trap from triggering on players while zoning.
|
||||
if (strcmp(cur->GetName(), "No name") == 0)
|
||||
continue;
|
||||
|
||||
if (cur->trapid == 0 && !cur->GetGM() && (trap->chance == 0 || zone->random.Roll(trap->chance)))
|
||||
{
|
||||
Log(Logs::General, Logs::Traps, "%s is about to trigger trap %d of chance %d. diff: %0.2f maxdist: %0.2f zdiff: %0.2f maxzdiff: %0.2f", cur->GetName(), trap->trap_id, trap->chance, (diff.x*diff.x + diff.y*diff.y), maxdist, diff.z, trap->maxzdiff);
|
||||
return cur;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cur->trapid == trap->trap_id)
|
||||
{
|
||||
Log(Logs::General, Logs::Traps, "%s is clearing trapid for trap %d", cur->GetName(), trap->trap_id);
|
||||
cur->trapid = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return savemob;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//todo: rewrite this to not need direct access to trap members.
|
||||
bool EntityList::IsTrapGroupSpawned(uint32 trap_id, uint8 group)
|
||||
{
|
||||
auto it = trap_list.begin();
|
||||
while (it != trap_list.end())
|
||||
{
|
||||
Trap* cur = it->second;
|
||||
if (cur->IsTrap() && cur->group == group && cur->trap_id != trap_id)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void EntityList::UpdateAllTraps(bool respawn, bool repopnow)
|
||||
{
|
||||
auto it = trap_list.begin();
|
||||
while (it != trap_list.end())
|
||||
{
|
||||
Trap* cur = it->second;
|
||||
if (cur->IsTrap())
|
||||
{
|
||||
cur->UpdateTrap(respawn, repopnow);
|
||||
}
|
||||
++it;
|
||||
}
|
||||
|
||||
Log(Logs::General, Logs::Traps, "All traps updated.");
|
||||
}
|
||||
|
||||
void EntityList::GetTrapInfo(Client* client)
|
||||
{
|
||||
uint8 count = 0;
|
||||
auto it = trap_list.begin();
|
||||
while (it != trap_list.end())
|
||||
{
|
||||
Trap* cur = it->second;
|
||||
if (cur->IsTrap())
|
||||
{
|
||||
bool isset = (cur->chkarea_timer.Enabled() && !cur->reset_timer.Enabled());
|
||||
client->Message(CC_Default, " Trap: (%d) found at %0.2f,%0.2f,%0.2f. Times Triggered: %d Is Active: %d Group: %d Message: %s", cur->trap_id, cur->m_Position.x, cur->m_Position.y, cur->m_Position.z, cur->times_triggered, isset, cur->group, cur->message.c_str());
|
||||
++count;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
|
||||
client->Message(CC_Default, "%d traps found.", count);
|
||||
}
|
||||
|
||||
void EntityList::ClearTrapPointers()
|
||||
{
|
||||
auto it = trap_list.begin();
|
||||
while (it != trap_list.end())
|
||||
{
|
||||
Trap* cur = it->second;
|
||||
if (cur->IsTrap())
|
||||
{
|
||||
cur->DestroyHiddenTrigger();
|
||||
}
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool ZoneDatabase::LoadTraps(const char* zonename, int16 version) {
|
||||
|
||||
std::string query = StringFormat("SELECT id, x, y, z, effect, effectvalue, effectvalue2, skill, "
|
||||
"maxzdiff, radius, chance, message, respawn_time, respawn_var, level "
|
||||
"FROM traps WHERE zone='%s' AND version=%u", zonename, version);
|
||||
"maxzdiff, radius, chance, message, respawn_time, respawn_var, level, "
|
||||
"`group`, triggered_number, despawn_when_triggered, undetectable FROM traps WHERE zone='%s' AND version=%u", zonename, version);
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
uint32 tid = atoi(row[0]);
|
||||
uint8 grp = atoi(row[15]);
|
||||
|
||||
if (grp > 0)
|
||||
{
|
||||
// If a member of our group is already spawned skip loading this trap.
|
||||
if (entity_list.IsTrapGroupSpawned(tid, grp))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
auto trap = new Trap();
|
||||
trap->trap_id = atoi(row[0]);
|
||||
trap->trap_id = tid;
|
||||
trap->db_id = tid;
|
||||
trap->m_Position = glm::vec3(atof(row[1]), atof(row[2]), atof(row[3]));
|
||||
trap->effect = atoi(row[4]);
|
||||
trap->effectvalue = atoi(row[5]);
|
||||
@ -282,8 +431,13 @@ bool ZoneDatabase::LoadTraps(const char* zonename, int16 version) {
|
||||
trap->respawn_time = atoi(row[12]);
|
||||
trap->respawn_var = atoi(row[13]);
|
||||
trap->level = atoi(row[14]);
|
||||
trap->group = grp;
|
||||
trap->triggered_number = atoi(row[16]);
|
||||
trap->despawn_when_triggered = atobool(row[17]);
|
||||
trap->undetectable = atobool(row[18]);
|
||||
entity_list.AddTrap(trap);
|
||||
trap->CreateHiddenTrigger();
|
||||
Log(Logs::General, Logs::Traps, "Trap %d successfully loaded.", trap->trap_id);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -318,3 +472,87 @@ void Trap::CreateHiddenTrigger()
|
||||
hiddenTrigger = npca;
|
||||
ownHiddenTrigger = true;
|
||||
}
|
||||
bool ZoneDatabase::SetTrapData(Trap* trap, bool repopnow) {
|
||||
|
||||
uint32 dbid = trap->db_id;
|
||||
std::string query;
|
||||
|
||||
if (trap->group > 0)
|
||||
{
|
||||
query = StringFormat("SELECT id, x, y, z, effect, effectvalue, effectvalue2, skill, "
|
||||
"maxzdiff, radius, chance, message, respawn_time, respawn_var, level, "
|
||||
"triggered_number, despawn_when_triggered, undetectable FROM traps WHERE zone='%s' AND `group`=%d AND id != %d ORDER BY RAND() LIMIT 1", zone->GetShortName(), trap->group, dbid);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We could just use the existing data here, but querying the DB is not expensive, and allows content developers to change traps without rebooting.
|
||||
query = StringFormat("SELECT id, x, y, z, effect, effectvalue, effectvalue2, skill, "
|
||||
"maxzdiff, radius, chance, message, respawn_time, respawn_var, level, "
|
||||
"triggered_number, despawn_when_triggered, undetectable FROM traps WHERE zone='%s' AND id = %d", zone->GetShortName(), dbid);
|
||||
}
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
|
||||
trap->db_id = atoi(row[0]);
|
||||
trap->m_Position = glm::vec3(atof(row[1]), atof(row[2]), atof(row[3]));
|
||||
trap->effect = atoi(row[4]);
|
||||
trap->effectvalue = atoi(row[5]);
|
||||
trap->effectvalue2 = atoi(row[6]);
|
||||
trap->skill = atoi(row[7]);
|
||||
trap->maxzdiff = atof(row[8]);
|
||||
trap->radius = atof(row[9]);
|
||||
trap->chance = atoi(row[10]);
|
||||
trap->message = row[11];
|
||||
trap->respawn_time = atoi(row[12]);
|
||||
trap->respawn_var = atoi(row[13]);
|
||||
trap->level = atoi(row[14]);
|
||||
trap->triggered_number = atoi(row[15]);
|
||||
trap->despawn_when_triggered = atobool(row[16]);
|
||||
trap->undetectable = atobool(row[17]);
|
||||
trap->CreateHiddenTrigger();
|
||||
|
||||
if (repopnow)
|
||||
{
|
||||
trap->chkarea_timer.Enable();
|
||||
}
|
||||
else
|
||||
{
|
||||
trap->respawn_timer.Start((trap->respawn_time + zone->random.Int(0, trap->respawn_var)) * 1000);
|
||||
}
|
||||
|
||||
if (trap->trap_id != trap->db_id)
|
||||
Log(Logs::General, Logs::Traps, "Trap (%d) DBID has changed from %d to %d", trap->trap_id, dbid, trap->db_id);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Trap::UpdateTrap(bool respawn, bool repopnow)
|
||||
{
|
||||
respawn_timer.Disable();
|
||||
chkarea_timer.Disable();
|
||||
reset_timer.Disable();
|
||||
if (hiddenTrigger)
|
||||
{
|
||||
hiddenTrigger->Depop();
|
||||
hiddenTrigger = nullptr;
|
||||
}
|
||||
times_triggered = 0;
|
||||
Client* trigger = entity_list.GetClientByCharID(charid);
|
||||
if (trigger)
|
||||
{
|
||||
trigger->trapid = 0;
|
||||
}
|
||||
charid = 0;
|
||||
if (respawn)
|
||||
{
|
||||
database.SetTrapData(this, repopnow);
|
||||
}
|
||||
}
|
||||
13
zone/trap.h
13
zone/trap.h
@ -49,11 +49,14 @@ public:
|
||||
NPC * GetHiddenTrigger() { return hiddenTrigger; }
|
||||
void SetHiddenTrigger(NPC* n) { hiddenTrigger = n; }
|
||||
void CreateHiddenTrigger();
|
||||
|
||||
void DestroyHiddenTrigger() { hiddenTrigger = nullptr; }
|
||||
void UpdateTrap(bool respawn = true, bool repopnow = false);
|
||||
//Trap data, leave this unprotected
|
||||
Timer respawn_timer; //Respawn Time when Trap's been disarmed
|
||||
Timer chkarea_timer;
|
||||
uint32 trap_id; //Database ID of trap
|
||||
Timer reset_timer; //How long a trap takes to reset before triggering again.
|
||||
uint32 trap_id; //Original ID of the trap from DB. This value never changes.
|
||||
uint32 db_id; //The DB ID of the trap that currently is spawned.
|
||||
glm::vec3 m_Position;
|
||||
float maxzdiff; //maximum z diff to be triggerable
|
||||
float radius; //radius around trap to be triggerable
|
||||
@ -67,6 +70,12 @@ public:
|
||||
bool disarmed;
|
||||
uint32 respawn_time;
|
||||
uint32 respawn_var;
|
||||
uint8 triggered_number;
|
||||
uint8 times_triggered;
|
||||
uint8 group;
|
||||
bool despawn_when_triggered;
|
||||
uint32 charid; //ID of character that triggered trap. This is cleared when the trap despawns are resets.
|
||||
bool undetectable;
|
||||
|
||||
std::string message;
|
||||
protected:
|
||||
|
||||
@ -1428,7 +1428,8 @@ void Zone::StartShutdownTimer(uint32 set_time) {
|
||||
bool Zone::Depop(bool StartSpawnTimer) {
|
||||
std::map<uint32,NPCType *>::iterator itr;
|
||||
entity_list.Depop(StartSpawnTimer);
|
||||
|
||||
entity_list.ClearTrapPointers();
|
||||
entity_list.UpdateAllTraps(false);
|
||||
/* Refresh npctable (cache), getting current info from database. */
|
||||
while(!npctable.empty()) {
|
||||
itr = npctable.begin();
|
||||
@ -1496,6 +1497,8 @@ void Zone::Repop(uint32 delay) {
|
||||
iterator.RemoveCurrent();
|
||||
}
|
||||
|
||||
entity_list.ClearTrapPointers();
|
||||
|
||||
quest_manager.ClearAllTimers();
|
||||
|
||||
if (!database.PopulateZoneSpawnList(zoneid, spawn2_list, GetInstanceVersion(), delay))
|
||||
@ -1503,6 +1506,8 @@ void Zone::Repop(uint32 delay) {
|
||||
|
||||
initgrids_timer.Start();
|
||||
|
||||
entity_list.UpdateAllTraps(true, true);
|
||||
|
||||
//MODDING HOOK FOR REPOP
|
||||
mod_repop();
|
||||
}
|
||||
|
||||
@ -16,6 +16,7 @@ class NPC;
|
||||
class Petition;
|
||||
class Spawn2;
|
||||
class SpawnGroupList;
|
||||
class Trap;
|
||||
struct CharacterEventLog_Struct;
|
||||
struct Door;
|
||||
struct ExtendedProfile_Struct;
|
||||
@ -478,7 +479,7 @@ public:
|
||||
|
||||
/* Traps */
|
||||
bool LoadTraps(const char* zonename, int16 version);
|
||||
char* GetTrapMessage(uint32 trap_id);
|
||||
bool SetTrapData(Trap* trap, bool repopnow = false);
|
||||
|
||||
/* Time */
|
||||
uint32 GetZoneTZ(uint32 zoneid, uint32 version);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user