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- Implemented range rules for packets and other functions
RULE_INT ( Range, Say, 135 ) RULE_INT ( Range, Emote, 135 ) RULE_INT ( Range, BeginCast, 200) RULE_INT ( Range, Anims, 135) RULE_INT ( Range, SpellParticles, 135) RULE_INT ( Range, DamageMessages, 50) RULE_INT ( Range, SpellMessages, 75) RULE_INT ( Range, SongMessages, 75) RULE_INT ( Range, MobPositionUpdates, 600) RULE_INT ( Range, CriticalDamage, 80) - (Readability) Also cleaned up some formatting in messaging and packets so it is easier to understand what is going on with the code
This commit is contained in:
parent
14d09485eb
commit
ab372b0f6b
@ -1,5 +1,21 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 03/12/2017 ==
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Akkadius:
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- Implemented range rules for packets and other functions
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RULE_INT ( Range, Say, 135 )
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RULE_INT ( Range, Emote, 135 )
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RULE_INT ( Range, BeginCast, 200)
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RULE_INT ( Range, Anims, 135)
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RULE_INT ( Range, SpellParticles, 135)
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RULE_INT ( Range, DamageMessages, 50)
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RULE_INT ( Range, SpellMessages, 75)
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RULE_INT ( Range, SongMessages, 75)
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RULE_INT ( Range, MobPositionUpdates, 600)
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RULE_INT ( Range, CriticalDamage, 80)
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- (Readability) Also cleaned up some formatting in messaging and packets so it is easier to understand what is going on with the code
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== 03/09/2017 ==
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Uleat: Fixed a few glitches related to bot trading and other affected code
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- Added a temporary fail clause for partial stack transfers to prevent client item overwrites
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@ -548,11 +548,15 @@ RULE_INT(Range, Say, 135)
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RULE_INT(Range, Emote, 135)
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RULE_INT(Range, BeginCast, 200)
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RULE_INT(Range, Anims, 135)
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RULE_INT(Range, SpellParticles, 135)
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RULE_INT(Range, DamageMessages, 50)
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RULE_INT(Range, SpellMessages, 75)
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RULE_INT(Range, SongMessages, 75)
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RULE_INT(Range, MobPositionUpdates, 600)
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RULE_INT(Range, CriticalDamage, 80)
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RULE_CATEGORY_END()
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#ifdef BOTS
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RULE_CATEGORY(Bots)
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RULE_INT(Bots, AAExpansion, 8) // Bots get AAs through this expansion
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187
zone/attack.cpp
187
zone/attack.cpp
@ -1480,9 +1480,18 @@ bool Client::Death(Mob* killerMob, int32 damage, uint16 spell, EQEmu::skills::Sk
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}
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if(killerMob && killerMob->IsClient() && (spell != SPELL_UNKNOWN) && damage > 0) {
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char val1[20]={0};
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entity_list.MessageClose_StringID(this, false, 100, MT_NonMelee, HIT_NON_MELEE,
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killerMob->GetCleanName(), GetCleanName(), ConvertArray(damage, val1));
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char val1[20] = { 0 };
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entity_list.MessageClose_StringID(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, DamageMessages),
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MT_NonMelee, /* 283 */
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HIT_NON_MELEE, /* %1 hit %2 for %3 points of non-melee damage. */
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killerMob->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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ConvertArray(damage, val1)/* Message3 */
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);
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}
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int exploss = 0;
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@ -2009,8 +2018,17 @@ bool NPC::Death(Mob* killer_mob, int32 damage, uint16 spell, EQEmu::skills::Skil
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if (killer_mob->IsClient() && (spell != SPELL_UNKNOWN) && damage > 0) {
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char val1[20] = { 0 };
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entity_list.MessageClose_StringID(this, false, 100, MT_NonMelee, HIT_NON_MELEE,
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killer_mob->GetCleanName(), GetCleanName(), ConvertArray(damage, val1));
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entity_list.MessageClose_StringID(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, DamageMessages),
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MT_NonMelee, /* 283 */
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HIT_NON_MELEE, /* %1 hit %2 for %3 points of non-melee damage. */
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killer_mob->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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ConvertArray(damage, val1) /* Message3 */
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);
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}
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}
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else {
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@ -3229,7 +3247,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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//we used to do a message to the client, but its gone now.
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// emote goes with every one ... even npcs
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entity_list.MessageClose(this, true, 300, MT_Emote, "%s beams a smile at %s", attacker->GetCleanName(), this->GetCleanName() );
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entity_list.MessageClose(this, true, RuleI(Range, SpellMessages), MT_Emote, "%s beams a smile at %s", attacker->GetCleanName(), this->GetCleanName() );
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}
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} //end `if there is some damage being done and theres anattacker person involved`
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@ -3309,8 +3327,15 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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//fade mez if we are mezzed
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if (IsMezzed() && attacker) {
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Log.Out(Logs::Detail, Logs::Combat, "Breaking mez due to attack.");
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entity_list.MessageClose_StringID(this, true, RuleI(Range, SpellMessages), MT_WornOff,
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HAS_BEEN_AWAKENED, GetCleanName(), attacker->GetCleanName());
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entity_list.MessageClose_StringID(
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this, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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MT_WornOff, /* 284 */
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HAS_BEEN_AWAKENED, // %1 has been awakened by %2.
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GetCleanName(), /* Message1 */
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attacker->GetCleanName() /* Message2 */
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);
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BuffFadeByEffect(SE_Mez);
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}
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@ -3454,8 +3479,8 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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else
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filter = FilterPetMisses;
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if(!FromDamageShield)
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owner->CastToClient()->QueuePacket(outapp,true,CLIENT_CONNECTED,filter);
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if (!FromDamageShield)
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owner->CastToClient()->QueuePacket(outapp, true, CLIENT_CONNECTED, filter);
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}
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}
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skip = owner;
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@ -3469,9 +3494,18 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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char val1[20] = {0};
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if (FromDamageShield) {
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if (attacker->CastToClient()->GetFilter(FilterDamageShields) != FilterHide)
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attacker->Message_StringID(MT_DS,OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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attacker->Message_StringID(MT_DS, OTHER_HIT_NONMELEE, GetCleanName(), ConvertArray(damage, val1));
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} else {
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entity_list.MessageClose_StringID(this, true, RuleI(Range, SpellMessages), MT_NonMelee, HIT_NON_MELEE, attacker->GetCleanName(), GetCleanName(), ConvertArray(damage, val1));
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entity_list.MessageClose_StringID(
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this, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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MT_NonMelee, /* 283 */
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HIT_NON_MELEE, /* %1 hit %2 for %3 points of non-melee damage. */
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attacker->GetCleanName(), /* Message1 */
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GetCleanName(), /* Message2 */
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ConvertArray(damage, val1) /* Message3 */
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);
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}
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} else {
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if(damage > 0) {
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@ -3505,7 +3539,17 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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// If this is Damage Shield damage, the correct OP_Damage packets will be sent from Mob::DamageShield, so
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// we don't send them here.
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if(!FromDamageShield) {
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entity_list.QueueCloseClients(this, outapp, true, RuleI(Range, SpellMessages), skip, true, filter);
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entity_list.QueueCloseClients(
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this, /* Sender */
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outapp, /* packet */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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skip, /* Skip this mob */
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true, /* Packet ACK */
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filter /* eqFilterType filter */
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);
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//send the damage to ourself if we are a client
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if(IsClient()) {
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//I dont think any filters apply to damage affecting us
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@ -3521,10 +3565,20 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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//might filter on (attack_skill>200 && attack_skill<250), but I dont think we need it
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attacker->FilteredMessage_StringID(attacker, MT_DoTDamage, FilterDOT,
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YOUR_HIT_DOT, GetCleanName(), itoa(damage), spells[spell_id].name);
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// older clients don't have the below String ID, but it will be filtered
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entity_list.FilteredMessageClose_StringID(attacker, true, RuleI(Range, SpellMessages),
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MT_DoTDamage, FilterDOT, OTHER_HIT_DOT, GetCleanName(),
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itoa(damage), attacker->GetCleanName(), spells[spell_id].name);
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/* older clients don't have the below String ID, but it will be filtered */
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entity_list.FilteredMessageClose_StringID(
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attacker, /* Sender */
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true, /* Skip Sender */
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RuleI(Range, SpellMessages),
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MT_DoTDamage, /* Type: 325 */
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FilterDOT, /* FilterType: 19 */
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OTHER_HIT_DOT, /* MessageFormat: %1 has taken %2 damage from %3 by %4. */
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GetCleanName(), /* Message1 */
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itoa(damage), /* Message2 */
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attacker->GetCleanName(), /* Message3 */
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spells[spell_id].name /* Message4 */
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);
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}
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} //end packet sending
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@ -3932,8 +3986,18 @@ void Mob::TryPetCriticalHit(Mob *defender, DamageHitInfo &hit)
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critMod += GetCritDmgMob(hit.skill);
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hit.damage_done += 5;
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hit.damage_done = (hit.damage_done * critMod) / 100;
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entity_list.FilteredMessageClose_StringID(this, false, 200, MT_CritMelee, FilterMeleeCrits,
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CRITICAL_HIT, GetCleanName(), itoa(hit.damage_done + hit.min_damage));
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entity_list.FilteredMessageClose_StringID(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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CRITICAL_HIT, /* MessageFormat: %1 scores a critical hit! (%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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}
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}
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}
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@ -3971,14 +4035,33 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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{aabonuses.SlayUndead[1], itembonuses.SlayUndead[1], spellbonuses.SlayUndead[1]});
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hit.damage_done = std::max(hit.damage_done, hit.base_damage) + 5;
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hit.damage_done = (hit.damage_done * SlayDmgBonus) / 100;
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if (GetGender() == 1) // female
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/* Female */
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if (GetGender() == 1) {
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entity_list.FilteredMessageClose_StringID(
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this, false, 200, MT_CritMelee, FilterMeleeCrits, FEMALE_SLAYUNDEAD,
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GetCleanName(), itoa(hit.damage_done + hit.min_damage));
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else // males and neuter I guess
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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FEMALE_SLAYUNDEAD, /* MessageFormat: %1's holy blade cleanses her target!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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}
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/* Males and Neuter */
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else {
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entity_list.FilteredMessageClose_StringID(
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this, false, 200, MT_CritMelee, FilterMeleeCrits, MALE_SLAYUNDEAD,
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GetCleanName(), itoa(hit.damage_done + hit.min_damage));
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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MALE_SLAYUNDEAD, /* MessageFormat: %1's holy blade cleanses his target!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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}
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return;
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}
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}
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@ -4047,9 +4130,17 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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return;
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}
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hit.damage_done = hit.damage_done * 200 / 100;
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entity_list.FilteredMessageClose_StringID(
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this, false, 200, MT_CritMelee, FilterMeleeCrits, DEADLY_STRIKE,
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GetCleanName(), itoa(hit.damage_done + hit.min_damage));
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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DEADLY_STRIKE, /* MessageFormat: %1 scores a Deadly Strike!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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return;
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}
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}
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@ -4067,9 +4158,18 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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if (IsBerserk() || berserk) {
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hit.damage_done += og_damage * 119 / 100;
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Log.Out(Logs::Detail, Logs::Combat, "Crip damage %d", hit.damage_done);
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entity_list.FilteredMessageClose_StringID(
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this, false, 200, MT_CritMelee, FilterMeleeCrits, CRIPPLING_BLOW, GetCleanName(),
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itoa(hit.damage_done + hit.min_damage));
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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CRIPPLING_BLOW, /* MessageFormat: %1 lands a Crippling Blow!(%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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// Crippling blows also have a chance to stun
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// Kayen: Crippling Blow would cause a chance to interrupt for npcs < 55, with a
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// staggers message.
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@ -4079,10 +4179,18 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
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}
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return;
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}
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// okay, critted but didn't do anything else, just normal message now
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entity_list.FilteredMessageClose_StringID(this, false, 200, MT_CritMelee, FilterMeleeCrits,
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CRITICAL_HIT, GetCleanName(),
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itoa(hit.damage_done + hit.min_damage));
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/* Normal Critical hit message */
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entity_list.FilteredMessageClose_StringID(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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CRITICAL_HIT, /* MessageFormat: %1 scores a critical hit! (%2) */
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GetCleanName(), /* Message1 */
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itoa(hit.damage_done + hit.min_damage) /* Message2 */
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);
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}
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}
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}
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@ -4108,7 +4216,18 @@ bool Mob::TryFinishingBlow(Mob *defender, int &damage)
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if (FB_Level && FB_Dmg && (defender->GetLevel() <= FB_Level) &&
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(ProcChance >= zone->random.Int(1, 1000))) {
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entity_list.MessageClose_StringID(this, false, 200, MT_CritMelee, FINISHING_BLOW, GetName());
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/* Finishing Blow Critical Message */
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entity_list.FilteredMessageClose_StringID(
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this, /* Sender */
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false, /* Skip Sender */
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RuleI(Range, CriticalDamage),
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MT_CritMelee, /* Type: 301 */
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FilterMeleeCrits, /* FilterType: 12 */
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FINISHING_BLOW, /* MessageFormat: %1 scores a Finishing Blow!!) */
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GetCleanName() /* Message1 */
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);
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damage = FB_Dmg;
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return true;
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}
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@ -4372,7 +4372,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
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new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
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PlayerPositionUpdateServer_Struct* ppus = (PlayerPositionUpdateServer_Struct*)outapp->pBuffer;
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boat->MakeSpawnUpdate(ppus);
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entity_list.QueueCloseClients(boat,outapp,true,300,this,false);
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entity_list.QueueCloseClients(boat, outapp, true, 300, this, false);
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safe_delete(outapp);
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// update the boat's position on the server, without sending an update
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boat->GMMove(ppu->x_pos, ppu->y_pos, ppu->z_pos, EQ19toFloat(ppu->heading), false);
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19
zone/mob.cpp
19
zone/mob.cpp
@ -1426,7 +1426,7 @@ void Mob::SendPosUpdate(uint8 iSendToSelf) {
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}
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else if(move_tic_count % 2 == 0)
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{
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entity_list.QueueCloseClients(this, app, (iSendToSelf == 0), 700, nullptr, false);
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entity_list.QueueCloseClients(this, app, (iSendToSelf == 0), RuleI(Range, MobPositionUpdates), nullptr, false);
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move_tic_count++;
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}
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else {
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@ -1529,15 +1529,26 @@ void Mob::DoAnim(const int animnum, int type, bool ackreq, eqFilterType filter)
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auto outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
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Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
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anim->spawnid = GetID();
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if(type == 0){
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anim->action = animnum;
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anim->speed = 10;
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}
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else{
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else {
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anim->action = animnum;
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anim->speed = type;
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}
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entity_list.QueueCloseClients(this, outapp, false, RuleI(Range, Anims), 0, ackreq, filter);
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entity_list.QueueCloseClients(
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this, /* Sender */
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outapp, /* Packet */
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false, /* Ignore Sender */
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RuleI(Range, Anims),
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0, /* Skip this mob */
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ackreq, /* Packet ACK */
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filter /* eqFilterType filter */
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);
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safe_delete(outapp);
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}
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@ -1581,7 +1592,7 @@ void Mob::ShowBuffList(Client* client) {
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client->Message(0, "Buffs on: %s", this->GetCleanName());
|
||||
uint32 i;
|
||||
uint32 buff_count = GetMaxTotalSlots();
|
||||
for (i=0; i < buff_count; i++) {
|
||||
for (i = 0; i < buff_count; i++) {
|
||||
if (buffs[i].spellid != SPELL_UNKNOWN) {
|
||||
if (spells[buffs[i].spellid].buffdurationformula == DF_Permanent)
|
||||
client->Message(0, " %i: %s: Permanent", i, spells[buffs[i].spellid].name);
|
||||
|
||||
@ -363,9 +363,22 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
|
||||
StopCasting();
|
||||
|
||||
Message_StringID(MT_SpellFailure, fizzle_msg);
|
||||
|
||||
/* Song Failure Messages */
|
||||
entity_list.FilteredMessageClose_StringID(
|
||||
this, true, RuleI(Range, SpellMessages), MT_SpellFailure, IsClient() ? FilterPCSpells : FilterNPCSpells,
|
||||
fizzle_msg == MISS_NOTE ? MISSED_NOTE_OTHER : SPELL_FIZZLE_OTHER, GetName());
|
||||
this, /* Sender */
|
||||
true, /* Skip Sender */
|
||||
RuleI(Range, SpellMessages),
|
||||
MT_SpellFailure, /* Type: 289 */
|
||||
(IsClient() ? FilterPCSpells : FilterNPCSpells), /* FilterType: 8 or 9 depending on client/npc */
|
||||
(fizzle_msg == MISS_NOTE ? MISSED_NOTE_OTHER : SPELL_FIZZLE_OTHER),
|
||||
/*
|
||||
MessageFormat: You miss a note, bringing your song to a close! (if missed note)
|
||||
MessageFormat: A missed note brings %1's song to a close!
|
||||
MessageFormat: %1's spell fizzles!
|
||||
*/
|
||||
GetName() /* Message1 */
|
||||
);
|
||||
|
||||
TryTriggerOnValueAmount(false, true);
|
||||
return(false);
|
||||
@ -469,7 +482,14 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
|
||||
begincast->spell_id = spell_id;
|
||||
begincast->cast_time = orgcasttime; // client calculates reduced time by itself
|
||||
outapp->priority = 3;
|
||||
entity_list.QueueCloseClients(this, outapp, false, RuleI(Range, BeginCast), 0, true); //IsClient() ? FILTER_PCSPELLS : FILTER_NPCSPELLS);
|
||||
entity_list.QueueCloseClients(
|
||||
this, /* Sender */
|
||||
outapp, /* Packet */
|
||||
false, /* Ignore Sender */
|
||||
RuleI(Range, BeginCast),
|
||||
0, /* Skip this Mob */
|
||||
true /* Packet ACK */
|
||||
); //IsClient() ? FILTER_PCSPELLS : FILTER_NPCSPELLS);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
|
||||
@ -3486,7 +3506,15 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
|
||||
CastToClient()->QueuePacket(action_packet);
|
||||
|
||||
// send to people in the area, ignoring caster and target
|
||||
entity_list.QueueCloseClients(spelltar, action_packet, true, RuleI(Range, SpellMessages), this, true, spelltar->IsClient() ? FilterPCSpells : FilterNPCSpells);
|
||||
entity_list.QueueCloseClients(
|
||||
spelltar, /* Sender */
|
||||
action_packet, /* Packet */
|
||||
true, /* Ignore Sender */
|
||||
RuleI(Range, SpellMessages),
|
||||
this, /* Skip this Mob */
|
||||
true, /* Packet ACK */
|
||||
(spelltar->IsClient() ? FilterPCSpells : FilterNPCSpells) /* EQ Filter Type: (8 or 9) */
|
||||
);
|
||||
|
||||
/* Send the EVENT_CAST_ON event */
|
||||
if(spelltar->IsNPC())
|
||||
@ -3955,9 +3983,16 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
|
||||
cd->spellid = action->spell;
|
||||
cd->meleepush_xy = action->sequence;
|
||||
cd->damage = 0;
|
||||
if(!IsEffectInSpell(spell_id, SE_BindAffinity))
|
||||
{
|
||||
entity_list.QueueCloseClients(spelltar, message_packet, false, RuleI(Range, SpellMessages), 0, true, spelltar->IsClient() ? FilterPCSpells : FilterNPCSpells);
|
||||
if(!IsEffectInSpell(spell_id, SE_BindAffinity)){
|
||||
entity_list.QueueCloseClients(
|
||||
spelltar, /* Sender */
|
||||
message_packet, /* Packet */
|
||||
false, /* Ignore Sender */
|
||||
RuleI(Range, SpellMessages),
|
||||
0, /* Skip this mob */
|
||||
true, /* Packet ACK */
|
||||
(spelltar->IsClient() ? FilterPCSpells : FilterNPCSpells) /* Message Filter Type: (8 or 9) */
|
||||
);
|
||||
}
|
||||
safe_delete(action_packet);
|
||||
safe_delete(message_packet);
|
||||
@ -5611,7 +5646,7 @@ void Client::SendSpellAnim(uint16 targetid, uint16 spell_id)
|
||||
a->sequence = 231;
|
||||
|
||||
app.priority = 1;
|
||||
entity_list.QueueCloseClients(this, &app);
|
||||
entity_list.QueueCloseClients(this, &app, false, RuleI(Range, SpellParticles));
|
||||
}
|
||||
|
||||
void Mob::CalcDestFromHeading(float heading, float distance, float MaxZDiff, float StartX, float StartY, float &dX, float &dY, float &dZ)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user