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Quick fix for AE LOS issue
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@ -771,7 +771,9 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
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if (bad) {
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if (!caster->IsAttackAllowed(curmob, true))
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continue;
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if (!spells[spell_id].npc_no_los && !caster->CheckLosFN(position.x, position.y, position.z, curmob->GetSize()))
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if (center && !spells[spell_id].npc_no_los && !center->CheckLosFN(curmob))
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continue;
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if (!center && !spells[spell_id].npc_no_los && !caster->CheckLosFN(caster->GetTargetRingX(), caster->GetTargetRingY(), caster->GetTargetRingZ(), curmob->GetSize()))
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continue;
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} else { // check to stop casting beneficial ae buffs (to wit: bard songs) on enemies...
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// This does not check faction for beneficial AE buffs..only agro and attackable.
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