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One more NodeLoc compare adjustment
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@ -951,7 +951,7 @@ glm::vec3 Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Wa
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// May need to refine this as rounding errors may mean we never have equality
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// Check if we have reached a path node.
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if(NodeLoc == From)
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if(NodeLoc.x == From.x && NodeLoc.y == From.y)
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{
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Log(Logs::Detail, Logs::Pathing, " Arrived at node %i, moving to next one.\n", Route.front());
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