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Fix logging in compare.
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@ -458,7 +458,7 @@ bool Client::HandleSendLoginInfoPacket(const EQApplicationPacket *app) {
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// Track who is in and who is out of the game
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char *inout= (char *) "";
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if (cle->GetOnline() < CLE_Status_Online){
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if (cle->GetOnline() == CLE_Status_Never){
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// Desktop -> Char Select
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inout = (char *) "In";
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}
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