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Fix some lua calls/variables in legacy_combat.lua
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@ -42,6 +42,7 @@ WeaponSkillFalloff = RuleR.Get(Rule.WeaponSkillFalloff);
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ArcheryHitPenalty = RuleR.Get(Rule.ArcheryHitPenalty);
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UseOldDamageIntervalRules = RuleB.Get(Rule.UseOldDamageIntervalRules);
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function MeleeMitigation(e)
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e.IgnoreDefault = true;
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@ -376,7 +377,7 @@ function TryPetCriticalHit(self, defender, hit)
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if(Random.RollReal(critChance)) then
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local entity_list = eq.get_entity_list();
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critMod = critMod + GetCritDmgMob(self, hit.skill) * 2;
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critMod = critMod + GetCritDmgMod(self, hit.skill) * 2;
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hit.damage_done = (hit.damage_done * critMod) / 100;
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entity_list:FilteredMessageClose(this, false, 200,
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MT.CritMelee, Filter.MeleeCrits, string.format('%s scores a critical hit! (%d)',
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@ -719,7 +720,7 @@ function GetDamageTable(attacker, skill)
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if attacker:GetClass() == 7 then
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local monkDamageTableBonus = 20;
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return (dmg_table[GetLevel() - 50] * (100 + monkDamageTableBonus) / 100);
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return (dmg_table[attacker:GetLevel() - 50] * (100 + monkDamageTableBonus) / 100);
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else
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return dmg_table[attacker:GetLevel() - 50];
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end
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