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Pets/NPCs don't use bane damage
Adds rule NPC:UseBaneDamage (defaults to false)
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@ -513,7 +513,8 @@ RULE_INT(NPC, MinorNPCCorpseDecayTimeMS, 450000) //level<55
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RULE_INT(NPC, MajorNPCCorpseDecayTimeMS, 1500000) //level>=55
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RULE_INT(NPC, CorpseUnlockTimer, 150000)
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RULE_INT(NPC, EmptyNPCCorpseDecayTimeMS, 0)
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RULE_BOOL (NPC, UseItemBonusesForNonPets, true)
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RULE_BOOL(NPC, UseItemBonusesForNonPets, true)
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RULE_BOOL(NPC, UseBaneDamage, false)
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RULE_INT(NPC, SayPauseTimeInSec, 5)
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RULE_INT(NPC, OOCRegen, 0)
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RULE_BOOL(NPC, BuffFriends, false)
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@ -2000,14 +2000,17 @@ bool NPC::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
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//if NPCs can't inheriently hit the target we don't add bane/magic dmg which isn't exactly the same as PCs
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int eleBane = 0;
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if (weapon) {
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if (weapon->BaneDmgBody == other->GetBodyType()) {
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eleBane += weapon->BaneDmgAmt;
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}
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if (weapon->BaneDmgRace == other->GetRace()) {
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eleBane += weapon->BaneDmgRaceAmt;
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if (RuleB(NPC, UseBaneDamage)) {
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if (weapon->BaneDmgBody == other->GetBodyType()) {
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eleBane += weapon->BaneDmgAmt;
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}
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if (weapon->BaneDmgRace == other->GetRace()) {
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eleBane += weapon->BaneDmgRaceAmt;
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}
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}
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// I don't think NPCs use this either ....
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if (weapon->ElemDmgAmt) {
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eleBane += (weapon->ElemDmgAmt * other->ResistSpell(weapon->ElemDmgType, 0, this) / 100);
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}
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