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Migrated bot spell casting chance data to the database
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 02/23/2017 ==
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Uleat: Moved bot spell casting chance values into database - this will allow admins to tailor their bots without having to rebuild server code
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- Each entry uses a 4-dimensional identifier: [spell type index][class index][stance index][conditional index]
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- [spell type index] is not the SpellType_## bit value..use SpellType_##Index instead
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- [class index] values of 0-15 are valid and determined by subtracting 1 from the actual class value
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- [stance index] is a direct correlation (0-6)
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- the [conditional index] is currently predicated on 2 compounded boolean states:
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- not primary healer/not primary slower: 0
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- primary healer/not primary slower: 1
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- not primary healer/ primary slower: 2
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- primary healer/primary slower: 3
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- Valid `value` entries are 0-100..though, the field accepts up to 255... Anything above 100 is clamped to 100 upon loading, however
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- Not all conditions are currently coded and changing a field may not produce any results
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- The 'default' database values will be changed and tweaked as bot spell code modifications occur
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== 02/20/2017 ==
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Uleat: Reworked bard bot spell twisting and updated their spell (song) list
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Uleat: Added ability to shift to pre-combat song buffing by selecting a non-pet npc target, eliminating the need to mix all bard buff songs together
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@ -32,7 +32,7 @@
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#define CURRENT_BINARY_DATABASE_VERSION 9105
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9010
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9011
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#else
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 0 // must be 0
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#endif
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@ -9,6 +9,7 @@
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9008|2016_06_28_bots_inventory_charges_update.sql|SELECT * FROM `information_schema`.`COLUMNS` isc WHERE isc.`TABLE_SCHEMA` = DATABASE() AND isc.`TABLE_NAME` = 'bot_inventories' AND isc.`COLUMN_NAME` = 'inst_charges' AND isc.`DATA_TYPE` = 'tinyint'|not_empty|
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9009|2017_02_15_bots_bot_spells_entries.sql|SELECT `id` FROM `npc_spells_entries` WHERE `npc_spells_id` >= 701 AND `npc_spells_id` <= 712|not_empty|
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9010|2017_02_20_bots_bard_spell_update.sql|SELECT * FROM `bot_spells_entries` WHERE `npc_spells_id` = 711 AND (`type` & 0xFFFF0000) = 0xFFFF0000|empty|
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9011|2017_02_23_bots_spell_casting_chances.sql|SHOW TABLES LIKE 'bot_spell_casting_chances'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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11257
utils/sql/git/bots/required/2017_02_23_bots_spell_casting_chances.sql
Normal file
11257
utils/sql/git/bots/required/2017_02_23_bots_spell_casting_chances.sql
Normal file
File diff suppressed because it is too large
Load Diff
@ -132,6 +132,9 @@ enum SpellTypeIndex {
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MaxSpellTypes
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};
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enum BotCastingChanceConditional : uint8 { nHS = 0, pH, pS, pHS, cntHS }; // negative Healer/Slower, positive Healer, postive Slower, positive Healer/Slower
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class Bot : public NPC {
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friend class Mob;
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public:
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@ -82,6 +82,50 @@ bool BotDatabase::LoadBotCommandSettings(std::map<std::string, std::pair<uint8,
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return true;
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}
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static uint8 spell_casting_chances[MaxSpellTypes][PLAYER_CLASS_COUNT][MaxStances][cntHS];
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bool BotDatabase::LoadBotSpellCastingChances()
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{
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memset(spell_casting_chances, 0, sizeof(spell_casting_chances));
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query =
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"SELECT"
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" `spell_type_index`,"
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" `class_index`,"
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" `stance_index`,"
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" `conditional_index`,"
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" `value` "
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"FROM"
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" `bot_spell_casting_chances` "
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"WHERE"
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" `value` != '0'";
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auto results = QueryDatabase(query);
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if (!results.Success())
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return false;
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for (auto row = results.begin(); row != results.end(); ++row) {
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uint8 spell_type_index = atoi(row[0]);
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if (spell_type_index >= MaxSpellTypes)
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continue;
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uint8 class_index = atoi(row[1]);
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if (class_index >= PLAYER_CLASS_COUNT)
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continue;
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uint8 stance_index = atoi(row[2]);
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if (stance_index >= MaxStances)
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continue;
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uint8 conditional_index = atoi(row[3]);
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if (conditional_index >= cntHS)
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continue;
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uint8 value = atoi(row[4]);
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if (value > 100)
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value = 100;
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spell_casting_chances[spell_type_index][class_index][stance_index][conditional_index] = value;
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}
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return true;
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}
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/* Bot functions */
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bool BotDatabase::QueryNameAvailablity(const std::string& bot_name, bool& available_flag)
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@ -2711,6 +2755,19 @@ bool BotDatabase::DeleteAllHealRotations(const uint32 owner_id)
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/* Bot miscellaneous functions */
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uint8 BotDatabase::GetSpellCastingChance(uint8 spell_type_index, uint8 class_index, uint8 stance_index, uint8 conditional_index)
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{
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if (spell_type_index >= MaxSpellTypes)
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return 0;
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if (class_index >= PLAYER_CLASS_COUNT)
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return 0;
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if (stance_index >= MaxStances)
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return 0;
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if (conditional_index >= cntHS)
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return 0;
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return spell_casting_chances[spell_type_index][class_index][stance_index][conditional_index];
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}
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/* fail::Bot functions */
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@ -50,6 +50,7 @@ public:
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bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
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bool LoadBotCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &bot_command_settings);
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bool LoadBotSpellCastingChances();
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/* Bot functions */
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@ -183,6 +184,7 @@ public:
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bool DeleteAllHealRotations(const uint32 owner_id);
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/* Bot miscellaneous functions */
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uint8 GetSpellCastingChance(uint8 spell_type_index, uint8 class_index, uint8 stance_index, uint8 conditional_index);
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class fail {
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2947
zone/botspellsai.cpp
2947
zone/botspellsai.cpp
File diff suppressed because it is too large
Load Diff
@ -369,6 +369,10 @@ int main(int argc, char** argv) {
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Log.Out(Logs::General, Logs::Error, "Bot command loading FAILED");
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else
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Log.Out(Logs::General, Logs::Zone_Server, "%d bot commands loaded", botretval);
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Log.Out(Logs::General, Logs::Zone_Server, "Loading bot spell casting chances");
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if (!botdb.LoadBotSpellCastingChances())
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Log.Out(Logs::General, Logs::Error, "Bot spell casting chances loading FAILED");
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#endif
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if(RuleB(TaskSystem, EnableTaskSystem)) {
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