mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Remove delay death from Mercs so they function like normal NPCs at 0 health.
This commit is contained in:
parent
4fad93824b
commit
3fa72218a4
@ -250,7 +250,7 @@ public:
|
||||
inline virtual int32 GetStringMod() const { return itembonuses.stringedMod; }
|
||||
inline virtual int32 GetWindMod() const { return itembonuses.windMod; }
|
||||
|
||||
inline virtual int32 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath + 11; }
|
||||
inline virtual int32 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath; }
|
||||
|
||||
// "SET" Class Methods
|
||||
void SetMercData (uint32 templateID );
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user