Fixed last minute math change typo.

This commit is contained in:
Paul Coene 2018-03-02 20:08:06 -05:00
parent 66ef95b9c9
commit 6fb3c66fe5

View File

@ -2909,7 +2909,7 @@ void Client::Handle_OP_ApplyPoison(const EQApplicationPacket *app)
// Poisons that don't proc until a level higher than the
// rogue simply won't apply at all, no skill check done.
if (ChanceRoll < (.9 + GetLevel()/1000) {
if (ChanceRoll < (.9 + GetLevel()/1000)) {
ApplyPoisonSuccessResult = 1;
AddProcToWeapon(poison->Proc.Effect, false,
(GetDEX() / 100) + 103);