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Elemental dmg shouldn't allow you to hit bane only
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@ -858,7 +858,7 @@ int Mob::GetWeaponDamage(Mob *against, const EQEmu::ItemBase *weapon_item) {
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}
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}
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if(!eledmg && !banedmg){
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if(!banedmg){
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if(!GetSpecialAbility(SPECATK_BANE))
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return 0;
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else
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@ -979,7 +979,7 @@ int Mob::GetWeaponDamage(Mob *against, const ItemInst *weapon_item, uint32 *hate
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banedmg = against->CheckBaneDamage(weapon_item);
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if (against->GetSpecialAbility(IMMUNE_MELEE_EXCEPT_BANE)) {
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if (!eledmg && !banedmg) {
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if (!banedmg) {
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if (!GetSpecialAbility(SPECATK_BANE))
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return 0;
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else
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