Excluded SE_AddFaction from bard instrument mod [fixes #589]

This commit is contained in:
Uleat 2017-03-29 15:09:40 -04:00
parent 8f9ac2c9ba
commit 34b50e0458

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@ -3071,7 +3071,8 @@ int Mob::CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level,
spells[spell_id].effectid[effect_id] != SE_ChangeFrenzyRad &&
spells[spell_id].effectid[effect_id] != SE_Harmony &&
spells[spell_id].effectid[effect_id] != SE_CurrentMana &&
spells[spell_id].effectid[effect_id] != SE_ManaRegen_v2) {
spells[spell_id].effectid[effect_id] != SE_ManaRegen_v2 &&
spells[spell_id].effectid[effect_id] != SE_AddFaction) {
int oval = effect_value;
int mod = ApplySpellEffectiveness(spell_id, instrument_mod, true, caster_id);