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Excluded SE_AddFaction from bard instrument mod [fixes #589]
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@ -3071,7 +3071,8 @@ int Mob::CalcSpellEffectValue(uint16 spell_id, int effect_id, int caster_level,
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spells[spell_id].effectid[effect_id] != SE_ChangeFrenzyRad &&
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spells[spell_id].effectid[effect_id] != SE_Harmony &&
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spells[spell_id].effectid[effect_id] != SE_CurrentMana &&
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spells[spell_id].effectid[effect_id] != SE_ManaRegen_v2) {
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spells[spell_id].effectid[effect_id] != SE_ManaRegen_v2 &&
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spells[spell_id].effectid[effect_id] != SE_AddFaction) {
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int oval = effect_value;
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int mod = ApplySpellEffectiveness(spell_id, instrument_mod, true, caster_id);
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