Changed sleep times on the less time sensitve servers

This commit is contained in:
KimLS 2017-01-18 22:39:39 -08:00
parent c3f8e06e42
commit cd4d79c02b
5 changed files with 5 additions and 5 deletions

View File

@ -140,7 +140,7 @@ int main(int argc, char *argv[]) {
}
EQ::EventLoop::Get().Process();
Sleep(1);
Sleep(5);
}
//try to be semi-nice about this... without waiting too long

View File

@ -179,7 +179,7 @@ int main()
Timer::SetCurrentTime();
server.client_manager->Process();
EQ::EventLoop::Get().Process();
Sleep(1);
Sleep(5);
}
Log.Out(Logs::General, Logs::Login_Server, "Server Shutdown.");

View File

@ -100,7 +100,7 @@ int main() {
lfguildmanager.ExpireEntries();
EQ::EventLoop::Get().Process();
Sleep(1);
Sleep(5);
}
Log.CloseFileLogs();
}

View File

@ -151,7 +151,7 @@ int main() {
EQ::EventLoop::Get().Process();
Sleep(1);
Sleep(5);
}
ChannelList->RemoveAllChannels();

View File

@ -533,7 +533,7 @@ int main(int argc, char** argv) {
}
EQ::EventLoop::Get().Process();
Sleep(1);
Sleep(5);
}
Log.Out(Logs::General, Logs::World_Server, "World main loop completed.");
Log.Out(Logs::General, Logs::World_Server, "Shutting down zone connections (if any).");