Well, you can reflect NPC only spells...

Also unsure if single target limit is correct ...
This commit is contained in:
Michael Cook (mackal) 2017-03-30 01:19:06 -04:00
parent f5f2cbc674
commit c67c303d0a

View File

@ -345,7 +345,7 @@ RULE_INT(Spells, MaxDiscSlotsNPC, 0) // NPCs don't have discs ...
RULE_INT(Spells, MaxTotalSlotsNPC, 60) // default to Tit's limit
RULE_INT(Spells, MaxTotalSlotsPET, 30) // default to Tit's limit
RULE_BOOL (Spells, EnableBlockedBuffs, true)
RULE_INT(Spells, ReflectType, 1) //0 = disabled, 1 = single target player spells only, 2 = all player spells, 3 = all single target spells, 4 = all spells
RULE_INT(Spells, ReflectType, 3) //0 = disabled, 1 = single target player spells only, 2 = all player spells, 3 = all single target spells, 4 = all spells
RULE_INT(Spells, VirusSpreadDistance, 30) // The distance a viral spell will jump to its next victim
RULE_BOOL(Spells, LiveLikeFocusEffects, true) // Determines whether specific healing, dmg and mana reduction focuses are randomized
RULE_INT(Spells, BaseImmunityLevel, 55) // The level that targets start to be immune to stun, fear and mez spells with a max level of 0.