mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
Remove debugging
This commit is contained in:
parent
790304d1f1
commit
29a62dfa85
@ -272,7 +272,6 @@ bool Client::Process() {
|
||||
if (force_spawn_updates && mob != this) {
|
||||
|
||||
if (mob->is_distance_roamer) {
|
||||
Log(Logs::General, Logs::Debug, "Updating distance roamer %s", mob->GetCleanName());
|
||||
mob->SendPositionUpdateToClient(this);
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -849,15 +849,15 @@ float Mob::GetFixedZ(glm::vec3 dest, int32 z_find_offset)
|
||||
timer.reset();
|
||||
float new_z = dest.z;
|
||||
|
||||
if (zone->HasMap() && RuleB(Map, FixZWhenMoving) &&
|
||||
(flymode != 1 && flymode != 2))
|
||||
if (zone->HasMap() && RuleB(Map, FixZWhenMoving) &&
|
||||
(flymode != 1 && flymode != 2))
|
||||
{
|
||||
if (!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap()
|
||||
|| (zone->HasWaterMap() &&
|
||||
!zone->watermap->InWater(glm::vec3(m_Position))))
|
||||
if (!RuleB(Watermap, CheckForWaterWhenMoving) || !zone->HasWaterMap()
|
||||
|| (zone->HasWaterMap() &&
|
||||
!zone->watermap->InWater(glm::vec3(m_Position))))
|
||||
{
|
||||
/* Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors */
|
||||
new_z = this->FindDestGroundZ(dest,z_find_offset);
|
||||
new_z = this->FindDestGroundZ(dest, z_find_offset);
|
||||
if (new_z != BEST_Z_INVALID)
|
||||
{
|
||||
new_z += this->GetZOffset();
|
||||
@ -872,7 +872,7 @@ float Mob::GetFixedZ(glm::vec3 dest, int32 z_find_offset)
|
||||
auto duration = timer.elapsed();
|
||||
|
||||
Log(Logs::Moderate, Logs::FixZ,
|
||||
"Mob::GetFixedZ() (%s) returned %4.3f at %4.3f, %4.3f, %4.3f - Took %lf",
|
||||
"Mob::GetFixedZ() (%s) returned %4.3f at %4.3f, %4.3f, %4.3f - Took %lf",
|
||||
this->GetCleanName(), new_z, dest.x, dest.y, dest.z, duration);
|
||||
}
|
||||
|
||||
@ -882,21 +882,21 @@ float Mob::GetFixedZ(glm::vec3 dest, int32 z_find_offset)
|
||||
void Mob::FixZ(int32 z_find_offset /*= 5*/)
|
||||
{
|
||||
glm::vec3 current_loc(m_Position);
|
||||
float new_z=GetFixedZ(current_loc, z_find_offset);
|
||||
float new_z = GetFixedZ(current_loc, z_find_offset);
|
||||
|
||||
if (new_z != m_Position.z)
|
||||
{
|
||||
if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
|
||||
if (RuleB(Map, MobZVisualDebug))
|
||||
this->SendAppearanceEffect(78, 0, 0, 0, 0);
|
||||
|
||||
|
||||
m_Position.z = new_z;
|
||||
}
|
||||
else {
|
||||
if (RuleB(Map, MobZVisualDebug))
|
||||
this->SendAppearanceEffect(103, 0, 0, 0, 0);
|
||||
|
||||
Log(Logs::General, Logs::FixZ, "%s is failing to find Z %f",
|
||||
Log(Logs::General, Logs::FixZ, "%s is failing to find Z %f",
|
||||
this->GetCleanName(), std::abs(m_Position.z - new_z));
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user