Fix SQL syntax in Adventure::MoveCorpsesToGraveyard()

This commit is contained in:
Akkadius 2017-10-23 17:24:18 -05:00
parent c8b75e982e
commit 9856df20fb

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@ -380,7 +380,7 @@ void Adventure::MoveCorpsesToGraveyard()
std::list<uint32> dbid_list;
std::list<uint32> charid_list;
std::string query = StringFormat("SELECT id, charid FROM character_corpses WHERE instanceid=%d", GetInstanceID());
std::string query = StringFormat("SELECT id, charid FROM character_corpses WHERE instance_id=%d", GetInstanceID());
auto results = database.QueryDatabase(query);
if(!results.Success())
@ -395,8 +395,8 @@ void Adventure::MoveCorpsesToGraveyard()
float z = GetTemplate()->graveyard_z;
query = StringFormat("UPDATE character_corpses "
"SET zoneid = %d, instanceid = 0, "
"x = %f, y = %f, z = %f WHERE instanceid = %d",
"SET zone_id = %d, instance_id = 0, "
"x = %f, y = %f, z = %f WHERE instance_id = %d",
GetTemplate()->graveyard_zone_id,
x, y, z, GetInstanceID());
database.QueryDatabase(query);