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https://github.com/EQEmu/Server.git
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Merge fix
This commit is contained in:
commit
69c6879ac9
@ -305,6 +305,7 @@ union
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uint8 DestructibleUnk8;
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uint32 DestructibleUnk9;
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bool targetable_with_hotkey;
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bool show_name;
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};
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@ -87,6 +87,7 @@ enum LogCategory {
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Client_Login,
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Headless_Client,
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HP_Update,
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FixZ,
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MaxCategoryID /* Don't Remove this*/
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};
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@ -138,7 +139,8 @@ static const char* LogCategoryName[LogCategory::MaxCategoryID] = {
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"Login Server",
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"Client Login",
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"Headless Client",
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"HP Update"
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"HP Update",
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"FixZ"
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};
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}
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@ -382,13 +382,8 @@ void EQ::Net::DaybreakConnection::ProcessPacket(Packet &p)
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return;
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}
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if (p.GetInt8(0) != 0) {
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LogF(Logs::Detail, Logs::Netcode, "Error parsing packet, did not start with a 0 frame, not a valid protocol packet.");
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return;
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}
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auto opcode = p.GetInt8(1);
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if (opcode == OP_KeepAlive || opcode == OP_OutboundPing) {
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if (p.GetInt8(0) == 0 && (opcode == OP_KeepAlive || opcode == OP_OutboundPing)) {
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return;
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}
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@ -407,10 +402,16 @@ void EQ::Net::DaybreakConnection::ProcessPacket(Packet &p)
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for (int i = 1; i >= 0; --i) {
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switch (m_encode_passes[i]) {
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case EncodeCompression:
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Decompress(temp, DaybreakHeader::size(), temp.Length() - DaybreakHeader::size());
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if(temp.GetInt8(0) == 0)
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Decompress(temp, DaybreakHeader::size(), temp.Length() - DaybreakHeader::size());
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else
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Decompress(temp, 1, temp.Length() - 1);
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break;
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case EncodeXOR:
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Decode(temp, DaybreakHeader::size(), temp.Length() - DaybreakHeader::size());
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if (temp.GetInt8(0) == 0)
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Decode(temp, DaybreakHeader::size(), temp.Length() - DaybreakHeader::size());
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else
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Decode(temp, 1, temp.Length() - 1);
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break;
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default:
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break;
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@ -425,7 +426,10 @@ void EQ::Net::DaybreakConnection::ProcessPacket(Packet &p)
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for (int i = 1; i >= 0; --i) {
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switch (m_encode_passes[i]) {
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case EncodeXOR:
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Decode(temp, DaybreakHeader::size(), temp.Length() - DaybreakHeader::size());
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if (temp.GetInt8(0) == 0)
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Decode(temp, DaybreakHeader::size(), temp.Length() - DaybreakHeader::size());
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else
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Decode(temp, 1, temp.Length() - 1);
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break;
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default:
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break;
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@ -1187,24 +1191,21 @@ void EQ::Net::DaybreakConnection::InternalSend(Packet &p)
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if (PacketCanBeEncoded(p)) {
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DynamicPacket out;
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if (p.GetUInt8(0) != 0) {
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out.PutUInt8(0, 0);
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out.PutUInt8(1, OP_Combined);
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out.PutUInt8(2, p.Length());
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out.PutPacket(3, p);
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}
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else {
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out.PutPacket(0, p);
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}
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out.PutPacket(0, p);
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for (int i = 0; i < 2; ++i) {
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switch (m_encode_passes[i]) {
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case EncodeCompression:
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Compress(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
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if(out.GetInt8(0) == 0)
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Compress(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
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else
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Compress(out, 1, out.Length() - 1);
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break;
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case EncodeXOR:
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Encode(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
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if (out.GetInt8(0) == 0)
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Encode(out, DaybreakHeader::size(), out.Length() - DaybreakHeader::size());
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else
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Encode(out, 1, out.Length() - 1);
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break;
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default:
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break;
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@ -81,7 +81,12 @@ void EQ::Net::EQStream::QueuePacket(const EQApplicationPacket *p, bool ack_req)
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break;
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}
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m_connection->QueuePacket(out);
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if (ack_req) {
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m_connection->QueuePacket(out);
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}
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else {
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m_connection->QueuePacket(out, 0, false);
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}
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}
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}
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@ -3930,7 +3930,7 @@ namespace RoF
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if (strlen(emu->suffix))
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PacketSize += strlen(emu->suffix) + 1;
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bool ShowName = 1;
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bool ShowName = emu->show_name;
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if (emu->bodytype >= 66)
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{
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emu->race = 127;
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@ -4086,7 +4086,7 @@ namespace RoF2
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PacketSize += strlen(emu->DestructibleString) + 1;
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}
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bool ShowName = 1;
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bool ShowName = emu->show_name;
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if (emu->bodytype >= 66)
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{
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emu->race = 127;
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@ -2560,7 +2560,7 @@ namespace SoD
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PacketSize += strlen(emu->DestructibleString) + 1;
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}
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bool ShowName = 1;
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bool ShowName = emu->show_name;
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if (emu->bodytype >= 66)
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{
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emu->race = 127;
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@ -2097,7 +2097,7 @@ namespace SoF
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int k;
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for (r = 0; r < entrycount; r++, eq++, emu++) {
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eq->showname = 1; //New Field - Toggles Name Display on or off - 0 = off, 1 = on
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eq->showname = emu->show_name ? 1 : 0; //New Field - Toggles Name Display on or off - 0 = off, 1 = on
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eq->linkdead = 0; //New Field - Toggles LD on or off after name - 0 = off, 1 = on
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eq->statue = 0; //New Field - 1 freezes animation
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eq->showhelm = emu->showhelm;
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@ -2136,10 +2136,10 @@ namespace SoF
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eq->findable = emu->findable;
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if (emu->bodytype >= 66)
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{
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eq->bodytype = 11; //non-targetable
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eq->showname = 0; //no visible name
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eq->race = 127; //invisible man
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eq->gender = 0; //invisible men are gender 0
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eq->bodytype = 11; //non-targetable
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eq->showname = 0; //no visible name
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eq->race = 127; //invisible man
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eq->gender = 0; //invisible men are gender 0
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}
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else
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{
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@ -2844,7 +2844,7 @@ namespace UF
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PacketSize += strlen(emu->DestructibleString) + 1;
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}
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bool ShowName = 1;
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bool ShowName = emu->show_name;
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if (emu->bodytype >= 66)
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{
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emu->race = 127;
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@ -30,7 +30,7 @@
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Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9112
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#define CURRENT_BINARY_DATABASE_VERSION 9113
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9017
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#else
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@ -1454,7 +1454,7 @@ sub map_files_fetch_bulk{
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get_remote_file("http://github.com/Akkadius/EQEmuMaps/archive/master.zip", "maps/maps.zip", 1);
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unzip('maps/maps.zip', 'maps/');
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my @files;
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my $start_dir = "maps/EQEmuMaps-master/maps";
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my $start_dir = "maps/EQEmuMaps-master/";
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find(
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sub { push @files, $File::Find::name unless -d; },
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$start_dir
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@ -2179,4 +2179,5 @@ sub generate_random_password {
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map $alphanumeric[rand @alphanumeric], 0..$passwordsize;
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return $randpassword;
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}
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}
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@ -366,6 +366,7 @@
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9110|2017_04_10_graveyard.sql|show index from graveyard WHERE key_name = 'zone_id_nonunique'|empty|
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9111|2017_06_24_saylink_index.sql|SHOW INDEX FROM `saylink` WHERE `key_name` = 'phrase_index'|empty|
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9112|2017_06_24_rule_values_expand.sql|SHOW COLUMNS FROM rule_values WHERE Field = 'rule_value' and Type = 'varchar(30)'|empty|
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9113|2017_07_19_show_name.sql|SHOW COLUMNS FROM `npc_types` LIKE 'show_name'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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3
utils/sql/git/required/2017_07_19_show_name.sql
Normal file
3
utils/sql/git/required/2017_07_19_show_name.sql
Normal file
@ -0,0 +1,3 @@
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ALTER TABLE `npc_types` ADD COLUMN `show_name` TINYINT(2) NOT NULL DEFAULT 1;
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ALTER TABLE `npc_types` ADD COLUMN `untargetable` TINYINT(2) NOT NULL DEFAULT 0;
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UPDATE `npc_types` SET `show_name` = 0, `untargetable` = 1 WHERE `bodytype` >= 66;
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@ -1281,6 +1281,10 @@ void Client::Clearance(int8 response)
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} else {
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zs_addr = zs->GetIP().c_str();
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if (!zs_addr[0]) {
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zs_addr = WorldConfig::get()->LocalAddress.c_str();
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}
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if(strcmp(zs_addr, "127.0.0.1") == 0)
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{
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Log(Logs::Detail, Logs::World_Server, "Local zone address was %s, setting local address to: %s", zs_addr, WorldConfig::get()->LocalAddress.c_str());
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@ -1944,6 +1944,7 @@ void Client::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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ns->spawn.guildID = GuildID();
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// ns->spawn.linkdead = IsLD() ? 1 : 0;
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// ns->spawn.pvp = GetPVP() ? 1 : 0;
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ns->spawn.show_name = true;
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strcpy(ns->spawn.title, m_pp.title);
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@ -659,6 +659,8 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
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QueueClients(npc, app);
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npc->SendArmorAppearance();
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npc->SetAppearance(npc->GetGuardPointAnim(),false);
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if (!npc->IsTargetable())
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npc->SendTargetable(false);
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safe_delete(app);
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} else {
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auto ns = new NewSpawn_Struct;
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@ -799,6 +801,8 @@ void EntityList::CheckSpawnQueue()
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NPC *pnpc = it->second;
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pnpc->SendArmorAppearance();
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pnpc->SetAppearance(pnpc->GetGuardPointAnim(), false);
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if (!pnpc->IsTargetable())
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pnpc->SendTargetable(false);
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}
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safe_delete(outapp);
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iterator.RemoveCurrent();
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@ -175,7 +175,5 @@ void Mob::CalculateNewFearpoint()
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if (currently_fleeing)
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m_FearWalkTarget = glm::vec3(ranx, rany, ranz);
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else //Break fear
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BuffFadeByEffect(SE_Fear);
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}
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@ -375,6 +375,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, int if
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CalcBonuses();
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raid_target = d->raid_target;
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ignore_despawn = d->ignore_despawn;
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m_targetable = !d->untargetable;
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}
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NPC::~NPC()
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@ -1906,6 +1907,7 @@ void NPC::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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ns->spawn.is_npc = 1;
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UpdateActiveLight();
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ns->spawn.light = GetActiveLightType();
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ns->spawn.show_name = NPCTypedata->show_name;
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}
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void NPC::PetOnSpawn(NewSpawn_Struct* ns)
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@ -120,4 +120,4 @@ void Client::SendPathPacket(std::vector<FindPerson_Point> &points) {
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fpr->dest = *cur;
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FastQueuePacket(&outapp);
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}
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}
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@ -3640,7 +3640,7 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
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case SE_Fear: {
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if (zone->random.Roll(RuleI(Spells, FearBreakCheckChance))) {
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float resist_check = ResistSpell(spells[buff.spellid].resisttype, buff.spellid, caster);
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float resist_check = ResistSpell(spells[buff.spellid].resisttype, buff.spellid, caster,0,0,true);
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if (resist_check == 100)
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break;
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@ -774,7 +774,7 @@ void Mob::FixZ() {
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Log(
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Logs::Moderate,
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Logs::Pathing,
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Logs::FixZ,
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"Mob::FixZ() (%s) returned %4.3f at %4.3f, %4.3f, %4.3f - Took %lf",
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this->GetCleanName(),
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new_z,
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@ -794,7 +794,7 @@ void Mob::FixZ() {
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if (RuleB(Map, MobZVisualDebug))
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this->SendAppearanceEffect(103, 0, 0, 0, 0);
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Log(Logs::General, Logs::Debug, "%s is failing to find Z %f", this->GetCleanName(), std::abs(m_Position.z - new_z));
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Log(Logs::General, Logs::FixZ, "%s is failing to find Z %f", this->GetCleanName(), std::abs(m_Position.z - new_z));
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}
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last_z = m_Position.z;
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@ -1967,7 +1967,9 @@ const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
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"npc_types.handtexture, "
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"npc_types.legtexture, "
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"npc_types.feettexture, "
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"npc_types.ignore_despawn "
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"npc_types.ignore_despawn, "
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"npc_types.show_name, "
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"npc_types.untargetable "
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"FROM npc_types %s",
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where_condition.c_str()
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);
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@ -2143,6 +2145,8 @@ const NPCType* ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
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temp_npctype_data->legtexture = atoi(row[95]);
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temp_npctype_data->feettexture = atoi(row[96]);
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temp_npctype_data->ignore_despawn = atoi(row[97]) == 1 ? true : false;
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temp_npctype_data->show_name = atoi(row[98]) != 0 ? true : false;
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temp_npctype_data->untargetable = atoi(row[99]) != 0 ? true : false;
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// If NPC with duplicate NPC id already in table,
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// free item we attempted to add.
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@ -133,6 +133,8 @@ struct NPCType
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uint8 legtexture;
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uint8 feettexture;
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bool ignore_despawn;
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bool show_name; // should default on
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bool untargetable;
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};
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namespace player_lootitem {
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