Implement the PC/NPC only flag

This commit is contained in:
Michael Cook (mackal) 2016-11-30 20:53:39 -05:00
parent b5e324af83
commit 286bfa7af6
6 changed files with 30 additions and 5 deletions

View File

@ -1700,6 +1700,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].pvpresistcalc=atoi(row[178]);
sp[tempid].pvpresistcap=atoi(row[179]);
sp[tempid].spell_category=atoi(row[180]);
sp[tempid].pcnpc_only_flag=atoi(row[183]);
sp[tempid].cast_not_standing = atoi(row[184]) != 0;
sp[tempid].can_mgb=atoi(row[185]);
sp[tempid].dispel_flag = atoi(row[186]);

View File

@ -735,7 +735,7 @@ struct SPDat_Spell_Struct
/* 180 */ int spell_category; // -- GLOBAL_GROUP
/* 181 */ //int pvp_duration; // buffdurationformula for PvP -- PVP_DURATION
/* 182 */ //int pvp_duration_cap; // buffduration for PvP -- PVP_DURATION_CAP
/* 183 */ //int pcnpc_only_flag; // valid values are 0, 1 = PCs (and mercs), and 2 = NPCs (and not mercs) -- PCNPC_ONLY_FLAG
/* 183 */ int pcnpc_only_flag; // valid values are 0, 1 = PCs (and mercs), and 2 = NPCs (and not mercs) -- PCNPC_ONLY_FLAG
/* 184 */ bool cast_not_standing; // this is checked in the client's EQ_Spell::IsCastWhileInvisSpell, this also blocks SE_InterruptCasting from affecting this spell -- CAST_NOT_STANDING
/* 185 */ bool can_mgb; // 0=no, -1 or 1 = yes -- CAN_MGB
/* 186 */ int dispel_flag; // -- NO_DISPELL

View File

@ -778,6 +778,11 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
continue;
if (spells[spell_id].targettype == ST_AreaNPCOnly && !curmob->IsNPC())
continue;
// check PC/NPC only flag 1 = PCs, 2 = NPCs
if (spells[spell_id].pcnpc_only_flag == 1 && !curmob->IsClient() && !curmob->IsMerc())
continue;
if (spells[spell_id].pcnpc_only_flag == 2 && (curmob->IsClient() || curmob->IsMerc()))
continue;
if (spells[spell_id].targettype == ST_Ring) {
dist_targ = DistanceSquared(static_cast<glm::vec3>(curmob->GetPosition()), caster->GetTargetRingLocation());

View File

@ -4655,7 +4655,7 @@ Mob *EntityList::GetClosestMobByBodyType(Mob *sender, bodyType BodyType)
return ClosestMob;
}
void EntityList::GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, std::list<Mob*> &m_list)
void EntityList::GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, int pcnpc, std::list<Mob*> &m_list)
{
auto it = mob_list.begin();
while (it != mob_list.end()) {
@ -4664,6 +4664,14 @@ void EntityList::GetTargetsForConeArea(Mob *start, float min_radius, float radiu
++it;
continue;
}
// check PC/NPC only flag 1 = PCs, 2 = NPCs
if (pcnpc == 1 && !ptr->IsClient() && !ptr->IsMerc()) {
++it;
continue;
} else if (pcnpc == 2 && (ptr->IsClient() || ptr->IsMerc())) {
++it;
continue;
}
float x_diff = ptr->GetX() - start->GetX();
float y_diff = ptr->GetY() - start->GetY();
float z_diff = ptr->GetZ() - start->GetZ();

View File

@ -451,7 +451,7 @@ public:
void GetObjectList(std::list<Object*> &o_list);
void GetDoorsList(std::list<Doors*> &d_list);
void GetSpawnList(std::list<Spawn2*> &d_list);
void GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, std::list<Mob*> &m_list);
void GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, int pcnpc, std::list<Mob*> &m_list);
void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);

View File

@ -3405,6 +3405,17 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, bool reflect, bool use_r
if(!IsValidSpell(spell_id))
return false;
// these target types skip pcnpc only check (according to dev quotes)
// other AE spells this is redundant, oh well
// 1 = PCs, 2 = NPCs
if (spells[spell_id].pcnpc_only_flag && spells[spell_id].targettype != ST_AETargetHateList &&
spells[spell_id].targettype != ST_HateList) {
if (spells[spell_id].pcnpc_only_flag == 1 && !spelltar->IsClient() && !spelltar->IsMerc())
return false;
else if (spells[spell_id].pcnpc_only_flag == 2 && (spelltar->IsClient() || spelltar->IsMerc()))
return false;
}
uint16 caster_level = level_override > 0 ? level_override : GetCasterLevel(spell_id);
Log.Out(Logs::Detail, Logs::Spells, "Casting spell %d on %s with effective caster level %d", spell_id, spelltar->GetName(), caster_level);
@ -5623,7 +5634,7 @@ void Mob::BeamDirectional(uint16 spell_id, int16 resist_adjust)
std::list<Mob *> targets_in_range;
entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].range,
spells[spell_id].range / 2, targets_in_range);
spells[spell_id].range / 2, spells[spell_id].pcnpc_only_flag, targets_in_range);
auto iter = targets_in_range.begin();
float dX = 0;
@ -5698,7 +5709,7 @@ void Mob::ConeDirectional(uint16 spell_id, int16 resist_adjust)
std::list<Mob *> targets_in_range;
entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].aoerange,
spells[spell_id].aoerange / 2, targets_in_range);
spells[spell_id].aoerange / 2, spells[spell_id].pcnpc_only_flag, targets_in_range);
auto iter = targets_in_range.begin();
while (iter != targets_in_range.end()) {