Merge pull request #640 from noudess/master

Repair fear pathing issues with Z and FEar resists now apply cha adjustments as they should.
This commit is contained in:
Akkadius 2017-07-21 16:54:32 -05:00 committed by GitHub
commit dfdd775519
2 changed files with 8 additions and 24 deletions

View File

@ -152,28 +152,12 @@ void Mob::CalculateNewFearpoint()
Log(Logs::Detail, Logs::None, "No path found to selected node. Falling through to old fear point selection.");
}
int loop = 0;
float ranx, rany, ranz;
currently_fleeing = false;
while (loop < 100) //Max 100 tries
{
int ran = 250 - (loop*2);
loop++;
ranx = GetX()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
rany = GetY()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
ranz = FindGroundZ(ranx,rany);
if (ranz == -999999)
continue;
float fdist = ranz - GetZ();
if (fdist >= -12 && fdist <= 12 && CheckCoordLosNoZLeaps(GetX(),GetY(),GetZ(),ranx,rany,ranz))
{
currently_fleeing = true;
break;
}
}
if (currently_fleeing)
m_FearWalkTarget = glm::vec3(ranx, rany, ranz);
else //Break fear
BuffFadeByEffect(SE_Fear);
int ran = 250;
float ranx = GetX() + zone->random.Int(0, ran - 1) - zone->random.Int(0, ran - 1);
float rany = GetY() + zone->random.Int(0, ran - 1)-zone->random.Int(0, ran - 1);
m_FearWalkTarget = glm::vec3(ranx, rany, GetZ());
currently_fleeing = true;
}

View File

@ -3640,7 +3640,7 @@ void Mob::DoBuffTic(const Buffs_Struct &buff, int slot, Mob *caster)
case SE_Fear: {
if (zone->random.Roll(RuleI(Spells, FearBreakCheckChance))) {
float resist_check = ResistSpell(spells[buff.spellid].resisttype, buff.spellid, caster);
float resist_check = ResistSpell(spells[buff.spellid].resisttype, buff.spellid, caster,0,0,true);
if (resist_check == 100)
break;