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Merge branch 'master' of https://github.com/EQEmu/Server
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commit
fe57e4d924
@ -4833,7 +4833,6 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
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mod_consider(tmob, con);
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QueuePacket(outapp);
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safe_delete(outapp);
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// only wanted to check raid target once
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// and need con to still be around so, do it here!
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if (tmob->IsRaidTarget()) {
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@ -4880,6 +4879,8 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
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else if ((invisible || invisible_undead || hidden || invisible_animals) && !IsInvisible(tmob))
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Message_StringID(10, SUSPECT_SEES_YOU);
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safe_delete(outapp);
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return;
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}
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13
zone/npc.cpp
13
zone/npc.cpp
@ -399,6 +399,19 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, int if
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raid_target = d->raid_target;
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ignore_despawn = d->ignore_despawn;
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m_targetable = !d->untargetable;
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AISpellVar.fail_recast = RuleI(Spells, AI_SpellCastFinishedFailRecast);
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AISpellVar.engaged_no_sp_recast_min = RuleI(Spells, AI_EngagedNoSpellMinRecast);
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AISpellVar.engaged_no_sp_recast_max = RuleI(Spells, AI_EngagedNoSpellMaxRecast);
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AISpellVar.engaged_beneficial_self_chance = RuleI(Spells, AI_EngagedBeneficialSelfChance);
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AISpellVar.engaged_beneficial_other_chance = RuleI(Spells, AI_EngagedBeneficialOtherChance);
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AISpellVar.engaged_detrimental_chance = RuleI(Spells, AI_EngagedDetrimentalChance);
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AISpellVar.pursue_no_sp_recast_min = RuleI(Spells, AI_PursueNoSpellMinRecast);
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AISpellVar.pursue_no_sp_recast_max = RuleI(Spells, AI_PursueNoSpellMaxRecast);
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AISpellVar.pursue_detrimental_chance = RuleI(Spells, AI_PursueDetrimentalChance);
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AISpellVar.idle_no_sp_recast_min = RuleI(Spells, AI_IdleNoSpellMinRecast);
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AISpellVar.idle_no_sp_recast_max = RuleI(Spells, AI_IdleNoSpellMaxRecast);
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AISpellVar.idle_beneficial_chance = RuleI(Spells, AI_IdleBeneficialChance);
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}
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NPC::~NPC()
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@ -9402,7 +9402,7 @@ XS(boot_Mob)
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newXSproto(strcpy(buf, "IsSilenced"), XS_Mob_IsSilenced, file, "$");
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newXSproto(strcpy(buf, "IsAmnesiad"), XS_Mob_IsAmnesiad, file, "$");
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newXSproto(strcpy(buf, "GetMeleeMitigation"), XS_Mob_GetMeleeMitigation, file, "$");
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newXSproto(strcpy(buf, "TryMoveAlong"), XS_Mob_TryMoveAlong, file, "$$;$");
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newXSproto(strcpy(buf, "TryMoveAlong"), XS_Mob_TryMoveAlong, file, "$$$;$");
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XSRETURN_YES;
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}
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