This commit is contained in:
Uleat 2018-03-26 03:38:33 -04:00
commit fe57e4d924
3 changed files with 16 additions and 2 deletions

View File

@ -4833,7 +4833,6 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
mod_consider(tmob, con);
QueuePacket(outapp);
safe_delete(outapp);
// only wanted to check raid target once
// and need con to still be around so, do it here!
if (tmob->IsRaidTarget()) {
@ -4880,6 +4879,8 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
else if ((invisible || invisible_undead || hidden || invisible_animals) && !IsInvisible(tmob))
Message_StringID(10, SUSPECT_SEES_YOU);
safe_delete(outapp);
return;
}

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@ -399,6 +399,19 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, int if
raid_target = d->raid_target;
ignore_despawn = d->ignore_despawn;
m_targetable = !d->untargetable;
AISpellVar.fail_recast = RuleI(Spells, AI_SpellCastFinishedFailRecast);
AISpellVar.engaged_no_sp_recast_min = RuleI(Spells, AI_EngagedNoSpellMinRecast);
AISpellVar.engaged_no_sp_recast_max = RuleI(Spells, AI_EngagedNoSpellMaxRecast);
AISpellVar.engaged_beneficial_self_chance = RuleI(Spells, AI_EngagedBeneficialSelfChance);
AISpellVar.engaged_beneficial_other_chance = RuleI(Spells, AI_EngagedBeneficialOtherChance);
AISpellVar.engaged_detrimental_chance = RuleI(Spells, AI_EngagedDetrimentalChance);
AISpellVar.pursue_no_sp_recast_min = RuleI(Spells, AI_PursueNoSpellMinRecast);
AISpellVar.pursue_no_sp_recast_max = RuleI(Spells, AI_PursueNoSpellMaxRecast);
AISpellVar.pursue_detrimental_chance = RuleI(Spells, AI_PursueDetrimentalChance);
AISpellVar.idle_no_sp_recast_min = RuleI(Spells, AI_IdleNoSpellMinRecast);
AISpellVar.idle_no_sp_recast_max = RuleI(Spells, AI_IdleNoSpellMaxRecast);
AISpellVar.idle_beneficial_chance = RuleI(Spells, AI_IdleBeneficialChance);
}
NPC::~NPC()

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@ -9402,7 +9402,7 @@ XS(boot_Mob)
newXSproto(strcpy(buf, "IsSilenced"), XS_Mob_IsSilenced, file, "$");
newXSproto(strcpy(buf, "IsAmnesiad"), XS_Mob_IsAmnesiad, file, "$");
newXSproto(strcpy(buf, "GetMeleeMitigation"), XS_Mob_GetMeleeMitigation, file, "$");
newXSproto(strcpy(buf, "TryMoveAlong"), XS_Mob_TryMoveAlong, file, "$$;$");
newXSproto(strcpy(buf, "TryMoveAlong"), XS_Mob_TryMoveAlong, file, "$$$;$");
XSRETURN_YES;
}