mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-11 16:51:29 +00:00
Relay link improvements, considering changing it.
This commit is contained in:
parent
4ba0aa8e7f
commit
44b9c99781
@ -283,7 +283,6 @@ bool EmuTCPConnection::LineOutQueuePush(char* line) {
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}
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#endif
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if(line[0] == '*') {
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printf("LineOutQueuePush %s\n", line);
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if (strcmp(line, "**PACKETMODE**") == 0) {
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MSendQueue.lock();
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safe_delete_array(sendbuf);
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@ -15,6 +15,12 @@ namespace EQ
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bool ipv6;
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};
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addrinfo hints;
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memset(&hints, 0, sizeof(addrinfo));
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hints.ai_family = PF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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auto loop = EQ::EventLoop::Get().Handle();
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uv_getaddrinfo_t *resolver = new uv_getaddrinfo_t();
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memset(resolver, 0, sizeof(uv_getaddrinfo_t));
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@ -47,8 +53,9 @@ namespace EQ
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delete baton;
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delete req;
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uv_freeaddrinfo(res);
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cb(addr);
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}, addr.c_str(), port_str.c_str(), nullptr);
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}, addr.c_str(), port_str.c_str(), &hints);
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}
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}
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}
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@ -283,6 +283,10 @@ std::string EQ::Net::Packet::ToString() const
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std::string EQ::Net::Packet::ToString(size_t line_length) const
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{
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if (Length() == 0) {
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return fmt::format("{:0>5x} |", 0);
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}
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std::string ret;
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size_t lines = Length() / line_length;
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size_t i;
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@ -1,24 +1,52 @@
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#include "relay_link.h"
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#include "dns.h"
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#include "../eqemu_logsys.h"
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#include <algorithm>
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#include "../md5.h"
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#include "../servertalk.h"
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EQ::Net::RelayLink::RelayLink(const std::string &addr, int port, const std::string &identifier)
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EQ::Net::RelayLink::RelayLink(const std::string &addr, int port, const std::string &identifier, const std::string &password)
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: m_timer(std::unique_ptr<EQ::Timer>(new EQ::Timer(250, true, std::bind(&EQ::Net::RelayLink::Connect, this))))
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{
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m_established = false;
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m_connecting = false;
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m_port = port;
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m_identifier = identifier;
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m_password = password;
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DNSLookup(addr, port, false, [this](const std::string &address) {
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m_addr = address;
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});
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m_opcode_dispatch.insert(std::make_pair(ServerOP_ZAAuthFailed, std::bind(&RelayLink::OnAuthFailed, this, std::placeholders::_1)));
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}
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EQ::Net::RelayLink::~RelayLink()
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{
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}
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void EQ::Net::RelayLink::OnMessageType(uint16 opcode, std::function<void(const EQ::Net::Packet&p)> cb)
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{
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if (opcode != ServerOP_ZAAuthFailed) {
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m_opcode_dispatch.insert(std::make_pair(opcode, cb));
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}
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}
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void EQ::Net::RelayLink::SendPacket(uint16 opcode, const EQ::Net::Packet &p)
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{
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EQ::Net::WritablePacket packet;
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packet.PutUInt32(0, p.Length() + 7);
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packet.PutInt8(4, 0);
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packet.PutUInt16(5, opcode);
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if(p.Length() > 0)
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packet.PutPacket(7, p);
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if (m_connection) {
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m_connection->Write((const char*)packet.Data(), packet.Length());
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}
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else {
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m_packet_queue.push(packet);
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}
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}
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void EQ::Net::RelayLink::Connect()
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{
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if (m_addr.length() == 0 || m_port == 0 || m_connection || m_connecting) {
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@ -56,10 +84,17 @@ void EQ::Net::RelayLink::ProcessData(EQ::Net::TCPConnection *c, const unsigned c
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Log.OutF(Logs::General, Logs::Debug, "Process data:\n{0}", p.ToString());
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if (m_established) {
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//process raw packet
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ProcessPacket(p);
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}
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else {
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auto msg = fmt::format("**PACKETMODE{0}**", m_identifier);
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std::string msg;
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if (m_identifier.compare("LOGIN") == 0) {
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msg = fmt::format("**PACKETMODE**\r");
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}
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else {
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msg = fmt::format("**PACKETMODE{0}**\r", m_identifier);
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}
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std::string cmp_msg;
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if (p.GetInt8(0) == '*') {
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cmp_msg = p.GetString(0, msg.length());
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@ -74,6 +109,7 @@ void EQ::Net::RelayLink::ProcessData(EQ::Net::TCPConnection *c, const unsigned c
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if (cmp_msg.compare(msg) == 0) {
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m_established = true;
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Log.OutF(Logs::General, Logs::Debug, "Established connection of type {0}", m_identifier);
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SendPassword();
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}
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}
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}
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@ -82,9 +118,79 @@ void EQ::Net::RelayLink::ProcessData(EQ::Net::TCPConnection *c, const unsigned c
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}
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}
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void EQ::Net::RelayLink::ProcessPacket(const EQ::Net::Packet &p)
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{
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char *buffer = (char*)p.Data();
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m_data_buffer.insert(m_data_buffer.begin() + m_data_buffer.size(), buffer, buffer + p.Length());
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ProcessBuffer();
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}
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void EQ::Net::RelayLink::ProcessBuffer()
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{
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size_t size = 7;
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size_t base = 0;
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size_t used = m_data_buffer.size();
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while ((used - base) >= size) {
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uint32 packet_size = *(uint32*)&m_data_buffer[base];
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uint8 packet_flags = *(uint8*)&m_data_buffer[base + 4];
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uint16 packet_opcode = *(uint16*)&m_data_buffer[base + 5];
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if ((used - base) >= packet_size) {
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EQ::Net::ReadOnlyPacket p(&m_data_buffer[base], packet_size);
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if (m_opcode_dispatch.count(packet_opcode) > 0) {
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auto &cb = m_opcode_dispatch[(int)packet_opcode];
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cb(p);
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}
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else {
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Log.OutF(Logs::General, Logs::Debug, "Unhandled packet of type {0:x}", packet_opcode);
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}
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base += packet_size;
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}
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else {
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EQ::Net::WritablePacket p;
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if (m_opcode_dispatch.count(packet_opcode) > 0) {
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auto &cb = m_opcode_dispatch[(int)packet_opcode];
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cb(p);
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}
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else {
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Log.OutF(Logs::General, Logs::Debug, "Unhandled packet of type {0:x}", packet_opcode);
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}
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}
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}
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if (used == base) {
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m_data_buffer.clear();
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}
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else {
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m_data_buffer.erase(m_data_buffer.begin(), m_data_buffer.begin() + base);
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}
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}
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void EQ::Net::RelayLink::ProcessQueue()
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{
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if (!m_connection)
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return;
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while (!m_packet_queue.empty()) {
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auto &p = m_packet_queue.front();
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m_connection->Write((const char*)p.Data(), p.Length());
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m_packet_queue.pop();
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}
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}
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void EQ::Net::RelayLink::SendIdentifier()
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{
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auto msg = fmt::format("**PACKETMODE{0}**\r", m_identifier);
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std::string msg;
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if (m_identifier.compare("LOGIN") == 0) {
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msg = fmt::format("**PACKETMODE**\r");
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}
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else {
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msg = fmt::format("**PACKETMODE{0}**\r", m_identifier);
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}
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EQ::Net::WritablePacket packet;
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packet.PutData(0, (void*)msg.c_str(), msg.length());
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SendInternal(packet);
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@ -98,3 +204,23 @@ void EQ::Net::RelayLink::SendInternal(const EQ::Net::Packet &p)
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m_connection->Write((const char*)p.Data(), p.Length());
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}
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void EQ::Net::RelayLink::SendPassword()
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{
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if (m_password.length() > 0) {
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char hash[16] = { 0 };
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MD5::Generate((const uchar*)m_password.c_str(), m_password.length(), (uchar*)&hash[0]);
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EQ::Net::WritablePacket p;
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p.PutData(0, &hash[0], 16);
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SendPacket(ServerOP_ZAAuth, p);
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}
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}
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void EQ::Net::RelayLink::OnAuthFailed(const EQ::Net::Packet &p)
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{
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if (m_connection) {
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Log.OutF(Logs::General, Logs::Debug, "Authorization failed for server type {0}", m_identifier);
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m_connection->Disconnect();
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}
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}
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@ -2,8 +2,11 @@
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#include "tcp_server.h"
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#include "packet.h"
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#include "../types.h"
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#include "../event/timer.h"
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#include "../event/event_loop.h"
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#include <map>
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#include <queue>
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namespace EQ
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{
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@ -11,22 +14,36 @@ namespace EQ
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class RelayLink
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{
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public:
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RelayLink(const std::string &addr, int port, const std::string &identifier);
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RelayLink(const std::string &addr, int port, const std::string &identifier, const std::string &password);
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~RelayLink();
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void OnMessageType(uint16 opcode, std::function<void(const EQ::Net::Packet &p)> cb);
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void SendPacket(uint16 opcode, const EQ::Net::Packet &p);
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bool Connected() const { return m_connection != nullptr; }
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std::string GetIP() const { return m_addr; }
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uint16 GetPort() const { return m_port; }
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private:
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void Connect();
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void ProcessData(EQ::Net::TCPConnection *c, const unsigned char *data, size_t length);
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void ProcessPacket(const EQ::Net::Packet &p);
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void ProcessBuffer();
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void ProcessQueue();
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void SendIdentifier();
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void SendInternal(const EQ::Net::Packet &p);
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void SendPassword();
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void OnAuthFailed(const EQ::Net::Packet &p);
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std::unique_ptr<EQ::Timer> m_timer;
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std::string m_addr;
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std::string m_identifier;
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std::string m_password;
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int m_port;
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std::shared_ptr<EQ::Net::TCPConnection> m_connection;
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bool m_established;
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bool m_connecting;
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std::vector<char> m_data_buffer;
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std::map<uint16, std::function<void(const EQ::Net::Packet &p)>> m_opcode_dispatch;
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std::queue<EQ::Net::WritablePacket> m_packet_queue;
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};
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}
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}
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@ -21,16 +21,11 @@ INSTALL(TARGETS queryserv RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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ADD_DEFINITIONS(-DQSERV)
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TARGET_LINK_LIBRARIES(queryserv common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
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TARGET_LINK_LIBRARIES(queryserv common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY} libuv fmt)
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IF(MSVC)
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SET_TARGET_PROPERTIES(queryserv PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
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TARGET_LINK_LIBRARIES(queryserv "Ws2_32.lib")
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ENDIF(MSVC)
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IF(MINGW)
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TARGET_LINK_LIBRARIES(queryserv "WS2_32")
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ENDIF(MINGW)
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IF(WIN32)
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TARGET_LINK_LIBRARIES(queryserv "ws2_32" "psapi" "iphlpapi" "userenv")
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ENDIF(WIN32)
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IF(UNIX)
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TARGET_LINK_LIBRARIES(queryserv "${CMAKE_DL_LIBS}")
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@ -24,10 +24,13 @@
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#include "../common/servertalk.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/event/event_loop.h"
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#include "../common/net/relay_link.h"
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#include "../common/timer.h"
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#include "database.h"
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#include "queryservconfig.h"
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#include "worldserver.h"
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#include "lfguild.h"
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#include "worldserver.h"
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#include <list>
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#include <signal.h>
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@ -42,8 +45,6 @@ EQEmuLogSys Log;
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void CatchSignal(int sig_num) {
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RunLoops = false;
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if(worldserver)
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worldserver->Disconnect();
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}
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int main() {
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@ -51,17 +52,6 @@ int main() {
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Log.LoadLogSettingsDefaults();
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set_exception_handler();
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Timer LFGuildExpireTimer(60000);
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Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
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/* Load XML from eqemu_config.xml
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<qsdatabase>
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<host>127.0.0.1</host>
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<port>3306</port>
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<username>user</username>
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<password>password</password>
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<db>dbname</db>
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</qsdatabase>
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*/
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Log.Out(Logs::General, Logs::QS_Server, "Starting EQEmu QueryServ.");
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if (!queryservconfig::LoadConfig()) {
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@ -110,11 +100,7 @@ int main() {
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if(LFGuildExpireTimer.Check())
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lfguildmanager.ExpireEntries();
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if (InterserverTimer.Check()) {
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if (worldserver->TryReconnect() && (!worldserver->Connected()))
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worldserver->AsyncConnect();
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}
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worldserver->Process();
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EQ::EventLoop::Get().Process();
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Sleep(1);
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}
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Log.CloseFileLogs();
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@ -42,125 +42,152 @@ extern Database database;
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extern LFGuildManager lfguildmanager;
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WorldServer::WorldServer()
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: WorldConnection(EmuTCPConnection::packetModeQueryServ, Config->SharedKey.c_str())
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{
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pTryReconnect = true;
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}
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WorldServer::~WorldServer()
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{
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}
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void WorldServer::OnConnected()
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void WorldServer::Connect()
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{
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Log.Out(Logs::Detail, Logs::QS_Server, "Connected to World.");
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WorldConnection::OnConnected();
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m_link.reset(new EQ::Net::RelayLink(Config->WorldIP, Config->WorldTCPPort, "QS", Config->SharedKey));
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m_link->OnMessageType(ServerOP_Speech, std::bind(&WorldServer::HandleMessage, this, ServerOP_Speech, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogTrades, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogTrades, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogHandins, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogHandins, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogNPCKills, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogNPCKills, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogDeletes, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogDeletes, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogMoves, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogMoves, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSPlayerLogMerchantTransactions, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSPlayerLogMerchantTransactions, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QueryServGeneric, std::bind(&WorldServer::HandleMessage, this, ServerOP_QueryServGeneric, std::placeholders::_1));
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m_link->OnMessageType(ServerOP_QSSendQuery, std::bind(&WorldServer::HandleMessage, this, ServerOP_QSSendQuery, std::placeholders::_1));
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}
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void WorldServer::Process()
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bool WorldServer::SendPacket(ServerPacket *pack)
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{
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WorldConnection::Process();
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if (!Connected())
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return;
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EQ::Net::ReadOnlyPacket p(pack->pBuffer, pack->size);
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m_link->SendPacket(pack->opcode, p);
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return true;
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}
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ServerPacket *pack = 0;
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while((pack = tcpc.PopPacket()))
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{
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Log.Out(Logs::Detail, Logs::QS_Server, "Received Opcode: %4X", pack->opcode);
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switch(pack->opcode) {
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case 0: {
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break;
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}
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case ServerOP_KeepAlive: {
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break;
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}
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case ServerOP_Speech: {
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Server_Speech_Struct *SSS = (Server_Speech_Struct*)pack->pBuffer;
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std::string tmp1 = SSS->from;
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std::string tmp2 = SSS->to;
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database.AddSpeech(tmp1.c_str(), tmp2.c_str(), SSS->message, SSS->minstatus, SSS->guilddbid, SSS->type);
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break;
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}
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case ServerOP_QSPlayerLogTrades: {
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QSPlayerLogTrade_Struct *QS = (QSPlayerLogTrade_Struct*)pack->pBuffer;
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database.LogPlayerTrade(QS, QS->_detail_count);
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break;
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}
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case ServerOP_QSPlayerLogHandins: {
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QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct*)pack->pBuffer;
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database.LogPlayerHandin(QS, QS->_detail_count);
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break;
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}
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case ServerOP_QSPlayerLogNPCKills: {
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QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
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uint32 Members = pack->size - sizeof(QSPlayerLogNPCKill_Struct);
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if (Members > 0) Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct);
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database.LogPlayerNPCKill(QS, Members);
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break;
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}
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case ServerOP_QSPlayerLogDeletes: {
|
||||
QSPlayerLogDelete_Struct *QS = (QSPlayerLogDelete_Struct*)pack->pBuffer;
|
||||
uint32 Items = QS->char_count;
|
||||
database.LogPlayerDelete(QS, Items);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogMoves: {
|
||||
QSPlayerLogMove_Struct *QS = (QSPlayerLogMove_Struct*)pack->pBuffer;
|
||||
uint32 Items = QS->char_count;
|
||||
database.LogPlayerMove(QS, Items);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogMerchantTransactions: {
|
||||
QSMerchantLogTransaction_Struct *QS = (QSMerchantLogTransaction_Struct*)pack->pBuffer;
|
||||
uint32 Items = QS->char_count + QS->merchant_count;
|
||||
database.LogMerchantTransaction(QS, Items);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QueryServGeneric: {
|
||||
/*
|
||||
The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
|
||||
each time we add functionality to queryserv.
|
||||
|
||||
A ServerOP_QueryServGeneric packet has the following format:
|
||||
|
||||
uint32 SourceZoneID
|
||||
uint32 SourceInstanceID
|
||||
char OriginatingCharacterName[0]
|
||||
- Null terminated name of the character this packet came from. This could be just
|
||||
- an empty string if it has no meaning in the context of a particular packet.
|
||||
uint32 Type
|
||||
|
||||
The 'Type' field is a 'sub-opcode'. A value of 0 is used for the LFGuild packets. The next feature to be added
|
||||
to queryserv would use 1, etc.
|
||||
|
||||
Obviously, any fields in the packet following the 'Type' will be unique to the particular type of packet. The
|
||||
'Generic' in the name of this ServerOP code relates to the four header fields.
|
||||
*/
|
||||
std::string WorldServer::GetIP() const
|
||||
{
|
||||
return m_link->GetIP();
|
||||
}
|
||||
|
||||
char From[64];
|
||||
pack->SetReadPosition(8);
|
||||
pack->ReadString(From);
|
||||
uint32 Type = pack->ReadUInt32();
|
||||
uint16 WorldServer::GetPort() const
|
||||
{
|
||||
return m_link->GetPort();
|
||||
}
|
||||
|
||||
switch(Type) {
|
||||
case QSG_LFGuild:{
|
||||
lfguildmanager.HandlePacket(pack);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
Log.Out(Logs::Detail, Logs::QS_Server, "Received unhandled ServerOP_QueryServGeneric", Type);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSSendQuery: {
|
||||
/* Process all packets here */
|
||||
database.GeneralQueryReceive(pack);
|
||||
break;
|
||||
}
|
||||
bool WorldServer::Connected() const
|
||||
{
|
||||
return m_link->Connected();
|
||||
}
|
||||
|
||||
void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
{
|
||||
Log.OutF(Logs::General, Logs::Debug, "Received Opcode: {0}\n{1}", opcode, p.ToString());
|
||||
|
||||
switch(opcode) {
|
||||
case 0: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
safe_delete(pack);
|
||||
return;
|
||||
}
|
||||
case ServerOP_KeepAlive: {
|
||||
break;
|
||||
}
|
||||
case ServerOP_Speech: {
|
||||
Server_Speech_Struct *SSS = (Server_Speech_Struct*)p.Data();
|
||||
std::string tmp1 = SSS->from;
|
||||
std::string tmp2 = SSS->to;
|
||||
database.AddSpeech(tmp1.c_str(), tmp2.c_str(), SSS->message, SSS->minstatus, SSS->guilddbid, SSS->type);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogTrades: {
|
||||
QSPlayerLogTrade_Struct *QS = (QSPlayerLogTrade_Struct*)p.Data();
|
||||
database.LogPlayerTrade(QS, QS->_detail_count);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogHandins: {
|
||||
QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct*)p.Data();
|
||||
database.LogPlayerHandin(QS, QS->_detail_count);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogNPCKills: {
|
||||
QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct*)p.Data();
|
||||
uint32 Members = p.Length() - sizeof(QSPlayerLogNPCKill_Struct);
|
||||
if (Members > 0) Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct);
|
||||
database.LogPlayerNPCKill(QS, Members);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogDeletes: {
|
||||
QSPlayerLogDelete_Struct *QS = (QSPlayerLogDelete_Struct*)p.Data();
|
||||
uint32 Items = QS->char_count;
|
||||
database.LogPlayerDelete(QS, Items);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogMoves: {
|
||||
QSPlayerLogMove_Struct *QS = (QSPlayerLogMove_Struct*)p.Data();
|
||||
uint32 Items = QS->char_count;
|
||||
database.LogPlayerMove(QS, Items);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogMerchantTransactions: {
|
||||
QSMerchantLogTransaction_Struct *QS = (QSMerchantLogTransaction_Struct*)p.Data();
|
||||
uint32 Items = QS->char_count + QS->merchant_count;
|
||||
database.LogMerchantTransaction(QS, Items);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QueryServGeneric: {
|
||||
/*
|
||||
The purpose of ServerOP_QueryServerGeneric is so that we don't have to add code to world just to relay packets
|
||||
each time we add functionality to queryserv.
|
||||
|
||||
A ServerOP_QueryServGeneric packet has the following format:
|
||||
|
||||
uint32 SourceZoneID
|
||||
uint32 SourceInstanceID
|
||||
char OriginatingCharacterName[0]
|
||||
- Null terminated name of the character this packet came from. This could be just
|
||||
- an empty string if it has no meaning in the context of a particular packet.
|
||||
uint32 Type
|
||||
|
||||
The 'Type' field is a 'sub-opcode'. A value of 0 is used for the LFGuild packets. The next feature to be added
|
||||
to queryserv would use 1, etc.
|
||||
|
||||
Obviously, any fields in the packet following the 'Type' will be unique to the particular type of packet. The
|
||||
'Generic' in the name of this ServerOP code relates to the four header fields.
|
||||
*/
|
||||
|
||||
auto from = p.GetCString(8);
|
||||
uint32 Type = p.GetUInt32(8 + from.length() + 1);
|
||||
|
||||
switch(Type) {
|
||||
case QSG_LFGuild:{
|
||||
ServerPacket pack;
|
||||
pack.pBuffer = (uchar*)p.Data();
|
||||
pack.opcode = opcode;
|
||||
pack.size = p.Length();
|
||||
lfguildmanager.HandlePacket(&pack);
|
||||
pack.pBuffer = nullptr;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
Log.Out(Logs::Detail, Logs::QS_Server, "Received unhandled ServerOP_QueryServGeneric", Type);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSSendQuery: {
|
||||
/* Process all packets here */
|
||||
ServerPacket pack;
|
||||
pack.pBuffer = (uchar*)p.Data();
|
||||
pack.opcode = opcode;
|
||||
pack.size = p.Length();
|
||||
|
||||
database.GeneralQueryReceive(&pack);
|
||||
pack.pBuffer = nullptr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -18,18 +18,24 @@
|
||||
#ifndef WORLDSERVER_H
|
||||
#define WORLDSERVER_H
|
||||
|
||||
#include "../common/worldconn.h"
|
||||
#include "../common/eq_packet_structs.h"
|
||||
#include "../common/net/relay_link.h"
|
||||
|
||||
class WorldServer : public WorldConnection
|
||||
class WorldServer
|
||||
{
|
||||
public:
|
||||
WorldServer();
|
||||
virtual ~WorldServer();
|
||||
virtual void Process();
|
||||
~WorldServer();
|
||||
|
||||
void Connect();
|
||||
bool SendPacket(ServerPacket* pack);
|
||||
std::string GetIP() const;
|
||||
uint16 GetPort() const;
|
||||
bool Connected() const;
|
||||
|
||||
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
|
||||
private:
|
||||
virtual void OnConnected();
|
||||
std::unique_ptr<EQ::Net::RelayLink> m_link;
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
@ -436,8 +436,6 @@ int main(int argc, char** argv) {
|
||||
bool eqsf_open = false;
|
||||
std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
|
||||
|
||||
EQ::Net::RelayLink world_link("127.0.0.1", Config->WorldTCPPort, "QS");
|
||||
|
||||
EQ::Timer process_timer(33, true, [&eqsf_open, &eqsm, &stream_identifier, &eqsi, &worldwasconnected,
|
||||
&zoneupdate_timer, &IDLEZONEUPDATE, &ZONEUPDATE, &quest_timers, &InterserverTimer](EQ::Timer* t) {
|
||||
//Advance the timer to our current point in time
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user