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Merge remote-tracking branch 'upstream/master'
Conflicts: changelog.txt
This commit is contained in:
commit
e2587b78f5
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changelog.txt
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changelog.txt
@ -1,9 +1,83 @@
|
||||
EQEMu Changelog (Started on Sept 24, 2003 15:50)
|
||||
-------------------------------------------------------
|
||||
== 09/12/2016 ==
|
||||
Akkadius: Massive overhaul of the update system and EQEmu Server management utility framework
|
||||
(known as eqemu_update.pl) now known as eqemu_server.pl
|
||||
- eqemu_server.pl is now a general EQEmu Server management utiltiy framework that can be used
|
||||
to extend to many purposes. It's main purpose is to simplify server management
|
||||
- eqemu_server.pl changes:
|
||||
- Menu has been completely changed, instead of a number based (enter number and hit enter)
|
||||
you now type commands within the menu (Ex: 'database')
|
||||
- Handles last mile installation for Windows Servers (See Github Readme)
|
||||
- Handles last mile installation for Linux Servers (See Github Readme)
|
||||
- Ubuntu
|
||||
- Debian
|
||||
- Fedora
|
||||
- CentOS
|
||||
- Now checks for Internet connection before performing web requests
|
||||
- Database:
|
||||
- Regular schema updates now happen automatically, if new binaries present updated
|
||||
database schema changes, script will backup first, auto update database, and continue
|
||||
world bootup
|
||||
- Regular bots database schema changes now happen automatically similarily to the above
|
||||
- Database checks can also be ran manually via the script menu
|
||||
- CLI Arguments
|
||||
- Arguments passed to eqemu_server.pl can execute the same name-based operations that
|
||||
are present in the interactive menu
|
||||
- Example: "perl eqemu_server.pl opcodes" will download opcodes
|
||||
- Example: "perl eqemu_server.pl backup_player_tables" will backup and export player tables
|
||||
- Bots
|
||||
- Bots can now be automatically setup in Linux or Windows via the 'setup_bots' command
|
||||
- Windows will auto download binaries and install, along with installing bots db schema
|
||||
- Linxu will auto compile binaries and install, along with installings bots db schema
|
||||
- Utility scripts
|
||||
- Linux now has the following utility scripts for download, available via menu 'utility_scripts'
|
||||
and via Linux default install:
|
||||
- server_launcher.pl
|
||||
- server_start_dev.sh
|
||||
- server_start.sh
|
||||
- server_status.sh
|
||||
- server_stop.sh
|
||||
- Usage analytics
|
||||
- eqemu_server.pl now collects usage analytics, this is very helpful for our developers
|
||||
- Example: We can see how many installs have been performed:
|
||||
https://github.com/EQEmu/Server#server-installs
|
||||
- This helps us see how often certain utilities are used as well
|
||||
- Console Messages
|
||||
- All script messages have been prefixed with a bracket action Ex: [Update] [Database] [Info]
|
||||
to be more consistent with our log conventions
|
||||
- 'New Server' Utility
|
||||
- Running 'new_server' from the main menu or 'perl eqemu_server.pl new_server' while in
|
||||
a completely new folder with just the script present, will allow a server operator
|
||||
to initiate a full clean PEQ install in that folder. Pulling down all assets and
|
||||
installing a PEQ database with the name the server operator gives the prompts in the
|
||||
script
|
||||
|
||||
== 09/10/2016 ==
|
||||
noudess: Task system experience based on a % of a level did not take into
|
||||
account the hell levels rule. Now it does.
|
||||
|
||||
== 09/04/2016 (Changes over past few months) ==
|
||||
Akkadius: Fixed an issue where clients would crash with health marquee's
|
||||
Akkadius: Fixed issues with NPC's "ghosting" when they path
|
||||
Akkadius: Overhauled worldserver logging
|
||||
Akkadius: Pets now don't actually spawn until the player has fully entered the zone (Live-like)
|
||||
demonstar/KLS: Adjusted some background workings on how spell buff tics are synced with the client
|
||||
Uleat: Optimizations to map loading and zone times
|
||||
Uleat/Akkadius: Fixed bandolier exploit where you could equip a 2H and Shield
|
||||
mackal: Re-worked spell re-use timer logic
|
||||
mackal: Source optimizations all over, crash fixes
|
||||
mackal: Fixed some issues with illusions on zoning
|
||||
mackal: Fixed some client DOT stacking bugs
|
||||
mackal: Invis will now break on AA spell casts and item cast
|
||||
mackal: Changed how Loot response code works
|
||||
mackal: Implemented 3 additional spell gems with (Mnemonic Retention)
|
||||
mackal: Instant spells now have instrument mods
|
||||
mackal: Rate limit character saves
|
||||
mackal: Made it so items no longer do TGB (Live-like) Rule implemented to disable
|
||||
mackal: Set pet buffs limit to 30
|
||||
>>>>>>> upstream/master
|
||||
|
||||
== 09/03/2016 ==
|
||||
Uleat: Changed 'Bind Wound' behavior to match the best references that I could find for post-2004 era.
|
||||
Note: If you wish to retain the old method, source in the optional '2016_09_03_old_bind_wound_rule.sql' script file.
|
||||
@ -416,10 +490,10 @@ mackal: Reworked the activated avoidace skills (riposte, dodge, etc) based on de
|
||||
Also riposte immunity from the increase riposte chance spell effect.
|
||||
|
||||
== 7/2/2015 ==
|
||||
KLS/Demonstar55: AA system has been rewritten fixing a ton of bugs and extending functionality while making it easier to create new AA points.
|
||||
KLS/Demonstar55: New tables are needed and so older data will need to be migrated to the new system.
|
||||
KLS/Demonstar55: The SQL saves the old aa points spent/avail/character_alt_abilities data if any server ops want to do something different than PEQ did with it.
|
||||
KLS/Demonstar55: Will try to get a wiki entry written up next week some time explaining the system but it's really not hard to follow the db tables in the meantime.
|
||||
KLS/mackal: AA system has been rewritten fixing a ton of bugs and extending functionality while making it easier to create new AA points.
|
||||
KLS/mackal: New tables are needed and so older data will need to be migrated to the new system.
|
||||
KLS/mackal: The SQL saves the old aa points spent/avail/character_alt_abilities data if any server ops want to do something different than PEQ did with it.
|
||||
KLS/mackal: Will try to get a wiki entry written up next week some time explaining the system but it's really not hard to follow the db tables in the meantime.
|
||||
|
||||
== 7/1/2015 ==
|
||||
Akkadius: Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization
|
||||
@ -449,7 +523,7 @@ Akkadius: Added DB ver 9082 with update to add npc_types texture columns if tabl
|
||||
Uleat: Added null-term declaration for character names in ENCODE(OP_CharInfo) - where appropriate
|
||||
|
||||
== 05/20/2015 ==
|
||||
demonstar55: Bard instrument mods should be more consistent with live. Zoning will keep instrument mod for long duration buffs (selo's)
|
||||
mackal: Bard instrument mods should be more consistent with live. Zoning will keep instrument mod for long duration buffs (selo's)
|
||||
Still need to have procs/doom effects to inherit the instrument mods from their source buff/whatever
|
||||
|
||||
== 05/18/2015 ==
|
||||
@ -459,7 +533,7 @@ KLS: Changed how fishing locates water to hopefully be a bit more accurate at th
|
||||
Uleat: Added check to EntityList::CheckSpawnQueue() to bypass dereference if returned iterator is npc_list.end() - should fix the debug assertion failure crash
|
||||
|
||||
== 04/30/2015 ==
|
||||
demonstar55: Implement mob and client melee push
|
||||
mackal: Implement mob and client melee push
|
||||
You can set Combat:MeleePush to false to turn off or change Combat:MeleePushChance to increase the chance an NPC can be pushed
|
||||
PCs are always pushed, need to do more testing to verify.
|
||||
|
||||
@ -513,7 +587,7 @@ Uleat: Fix for RoF+ clients showing active 'Return Home' button when action is n
|
||||
Noudess: Starting erudites that were supposed to start in paineel were landing in erudin on Titanium. Fixed to be paineel.
|
||||
|
||||
== 02/20/2015 ==
|
||||
demonstar55: Implement claims for RoF/RoF2 (should no longer crash the client!)
|
||||
mackal: Implement claims for RoF/RoF2 (should no longer crash the client!)
|
||||
- fixed bugs related to claims for the rest of the clients (woo infinite loops)
|
||||
|
||||
== 02/18/2015 ==
|
||||
@ -532,7 +606,7 @@ Notes:
|
||||
|
||||
== 02/16/2015 ==
|
||||
Trevius: (RoF2) Bazaar Trading (Buying/Selling) is now fully functional. Bazaar (/bazaar) search is not yet functional.
|
||||
demonstar55: (RoF2) Send the bard focus effects, note custom servers will need to fix their items, server side we still use the old system, but RoF2 wasn't showing anything with not sending focus, so send them
|
||||
mackal: (RoF2) Send the bard focus effects, note custom servers will need to fix their items, server side we still use the old system, but RoF2 wasn't showing anything with not sending focus, so send them
|
||||
|
||||
== 02/14/2015 ==
|
||||
Trevius: (RoF2) Bazaar is now partially functional. RoF2 clients can start/end trader mode and other clients can purchase from them. No other functionality yet.
|
||||
@ -582,7 +656,7 @@ Akkadius: Implement Packet logs with dumps
|
||||
See: http://wiki.eqemulator.org/p?Logging_System_Overhaul#packet-logging-levels
|
||||
|
||||
== 02/01/2015 ==
|
||||
demonstar55: Add quest debugging to lua
|
||||
mackal: Add quest debugging to lua
|
||||
eq.debug("Test debug level implicit 1")
|
||||
eq.debug("Test debug level explicit 1", 1)
|
||||
eq.debug("Test debug level explicit 2", 2)
|
||||
@ -775,7 +849,7 @@ Trevius: Finished lining up the RoF2 Player Profile Struct. Zone times are now
|
||||
Trevius: Fixed zoning after death for RoF2.
|
||||
|
||||
== 12/17/2014 ==
|
||||
demonstar55: Use vectors for route stuff, should be more CPU cache friendly so faster
|
||||
mackal: Use vectors for route stuff, should be more CPU cache friendly so faster
|
||||
Secrets: EQStream changes as recommended by a community member in private.
|
||||
|
||||
== 12/15/2014 ==
|
||||
@ -785,7 +859,7 @@ Trevius: Player Corpses now saved attuned settings for Items.
|
||||
Required SQL: utils/sql/git/required/2014_12_15_multiple_table_updates.sql
|
||||
|
||||
== 12/13/2014 ==
|
||||
demonstar55: Fix guild rank spam on zone (needed to be in OP_PP).
|
||||
mackal: Fix guild rank spam on zone (needed to be in OP_PP).
|
||||
Trevius: (RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
|
||||
Trevius: (RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
|
||||
|
||||
@ -793,11 +867,11 @@ Be sure to run this or there will be item loss:
|
||||
Required SQL: utils/sql/git/required/2014_12_13_inventory_table_update.sql
|
||||
|
||||
== 12/12/2014 ==
|
||||
demonstar55: Add special attack 42, Ignore Root Aggro Rules. This allows you to root a mob and have them still use the normal aggro rules (so they will attack the one with most hate, not closest)
|
||||
mackal: Add special attack 42, Ignore Root Aggro Rules. This allows you to root a mob and have them still use the normal aggro rules (so they will attack the one with most hate, not closest)
|
||||
|
||||
== 12/09/2014 ==
|
||||
Trevius: (RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
|
||||
demonstar55: SoF+ swarm pets will no longer be F8able (without a hack!)
|
||||
mackal: SoF+ swarm pets will no longer be F8able (without a hack!)
|
||||
|
||||
== 12/08/2014 ==
|
||||
Secrets: Added a feature that allows an EQ client to log in directly to World without having to enter the LoginServer, provided the 'password' field is set in WorldServer.
|
||||
@ -843,10 +917,10 @@ Trevius: Mercenaries now Dismiss, Suspend, Unsuspend, and Die correctly.
|
||||
Trevius: Mercenaries can now zone once again.
|
||||
|
||||
== 11/17/2014 ==
|
||||
demonstar55: Correct OP_AugmentInfo reply. This fixes RoF display issue with Adventurer's Stone. Still issues with UF/SoF/SoD though.
|
||||
mackal: Correct OP_AugmentInfo reply. This fixes RoF display issue with Adventurer's Stone. Still issues with UF/SoF/SoD though.
|
||||
|
||||
== 11/16/2014 ==
|
||||
demonstar55: fix size issue with ControlBoat_Struct and exploit fix in OP_BoardBoat
|
||||
mackal: fix size issue with ControlBoat_Struct and exploit fix in OP_BoardBoat
|
||||
|
||||
Akkadius: Implemented Automatic Database update and versioning system
|
||||
Akkadius: Created database revision define, this is located in version.h in common #define CURRENT_BINARY_DATABASE_VERSION 9057
|
||||
@ -923,12 +997,12 @@ Optional SQL: utils/sql/git/optional/2014_11_15_SwarmPetTargetLock.sql
|
||||
|
||||
== 11/14/2014 ==
|
||||
Secrets: Identified object size and solidtype as flags. Exported them as functions to Perl.
|
||||
demonstar55: Don't use the hack for charms that doesn't work on RoF
|
||||
demonstar55: UF too
|
||||
demonstar55: Tit
|
||||
demonstar55: SoF
|
||||
demonstar55: SoD
|
||||
demonstar55: 62 (untested)
|
||||
mackal: Don't use the hack for charms that doesn't work on RoF
|
||||
mackal: UF too
|
||||
mackal: Tit
|
||||
mackal: SoF
|
||||
mackal: SoD
|
||||
mackal: 62 (untested)
|
||||
|
||||
== 11/13/2014 ==
|
||||
Kayen: Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
|
||||
@ -954,7 +1028,7 @@ JJ: Implement new Live-like faction adjustment message using rule Client:UseLive
|
||||
Optional SQL: utils/sql/git/optional/2014_11_09_LiveFactionMessages.sql
|
||||
|
||||
== 11/06/2014 ==
|
||||
demonstar55: Tracking default sort will now be correct order
|
||||
mackal: Tracking default sort will now be correct order
|
||||
Trevius: Fixed dynamic merchant list loading. Allows any merchant to be used in any zone.
|
||||
|
||||
== 11/03/2014 ==
|
||||
@ -978,17 +1052,17 @@ Uleat: Added Client::InterrogateInventory(). Can be invoked by #interrogateinv a
|
||||
Uleat: Fix for stacking items in a world object..added a new command option: #peekinv world - will show world container contents, if one is in use by target.
|
||||
|
||||
== 10/20/2014 ==
|
||||
demonstar55: Inspect Buffs rank 1 will now show NPC buffs in target window (SoD+)
|
||||
mackal: Inspect Buffs rank 1 will now show NPC buffs in target window (SoD+)
|
||||
|
||||
== 10/19/2014 ==
|
||||
Uleat: Updated command #peekinv to display item links properly in RoF clients
|
||||
demonstar55: Group Mentoring in raids
|
||||
demonstar55: Inspect Buffs (text only version) works in raid groups
|
||||
demonstar55: Make use of the Inspect Buffs op/packet. 62 SOL until someone finds its op
|
||||
mackal: Group Mentoring in raids
|
||||
mackal: Inspect Buffs (text only version) works in raid groups
|
||||
mackal: Make use of the Inspect Buffs op/packet. 62 SOL until someone finds its op
|
||||
|
||||
== 10/18/2014==
|
||||
demonstar55: Implement group mentor, sharing leadership exp (SoF+ only)
|
||||
demonstar55: Add gaining of group leadership while in raids
|
||||
mackal: Implement group mentor, sharing leadership exp (SoF+ only)
|
||||
mackal: Add gaining of group leadership while in raids
|
||||
|
||||
== 10/16/2014 ==
|
||||
Uleat: Fixed the auto-conversion view naming error and renamed the views in the script files. Added a fix sql for databases that auto-converted.
|
||||
@ -1001,7 +1075,7 @@ Notes: I modifed the behavior of both load and drop bots to fail on the first op
|
||||
a few altered tables back to their original state - as of the date in the file.
|
||||
|
||||
== 10/13/2014 ==
|
||||
demonstar55: Partially implement leadership and raids
|
||||
mackal: Partially implement leadership and raids
|
||||
Currently working: client side only effects and stat bonuses.
|
||||
Not working: Mark NPC, and other stuff that need extra server side support
|
||||
Currently only UF tested (Tit and 62 may just work, others need packet work)
|
||||
@ -1010,7 +1084,7 @@ demonstar55: Partially implement leadership and raids
|
||||
Akkadius: Fix for LDON Character Stat load
|
||||
|
||||
== 10/11/2014 ==
|
||||
demonstar55: Implement Raid MOTD for UF
|
||||
mackal: Implement Raid MOTD for UF
|
||||
Don't forget 2014_10_11_RaidMOTD.sql!
|
||||
|
||||
== 10/09/2014 ==
|
||||
@ -1023,7 +1097,7 @@ previously and/or manually changed code, or just have a need for it to re-run, c
|
||||
** This will only work if you haven't deleted your `character_old` table **
|
||||
|
||||
== 10/07/2014 ==
|
||||
demonstar55: Identified tutorial flag in all charcreate packets, reworked logic to correctly set homes binds
|
||||
mackal: Identified tutorial flag in all charcreate packets, reworked logic to correctly set homes binds
|
||||
|
||||
== 10/05/2014 ==
|
||||
Uleat: Added Server<->Corpse slot translators needed for re-enumeration (inactive until phased in)
|
||||
@ -1041,13 +1115,13 @@ Uleat: First round of Ti/6.2 translators added - needed for re-enumeration
|
||||
|
||||
== 10/01/2014 ==
|
||||
Kayen: Exported to PERL $client->SendColoredText(color, msg)
|
||||
demonstar55: Exported SendColoredText to lua
|
||||
mackal: Exported SendColoredText to lua
|
||||
|
||||
== 09/30/2014 ==
|
||||
Uleat: Implemented click-casting from bag slots for clients that natively support it (RoF)
|
||||
|
||||
== 09/28/2014 ==
|
||||
demonstar55: Add support for post June 18, 2014 Hundred Hands Effect spells (they changed the formula and stuff)
|
||||
mackal: Add support for post June 18, 2014 Hundred Hands Effect spells (they changed the formula and stuff)
|
||||
set Spells:Jun182014HundredHandsRevamp to true if you're using a spell file from June 18, 2014+
|
||||
|
||||
== 09/27/2014 ==
|
||||
@ -1056,15 +1130,15 @@ Note: identifier is the stat field in spells_new, slot is used for certain effec
|
||||
Example $mob->GetSpellStat(121, "range"); //Returns spell range
|
||||
Example $mob->GetSpellStat(121, "effectid", 1); //Returns the the value of effectid1
|
||||
This will allow you to pull almost all the data for any spell in quest files.
|
||||
demonstar55: Move the client's SetAttackTimer to the end of Client::CalcBonuses to keep the haste in sync
|
||||
demonstar55: Correct haste/slow "stacking" rules
|
||||
demonstar55: Correct SE_AttackSpeed4 to respect unslowable
|
||||
demonstar55: Make the haste be between 1-225 like the client (<100 = slow, >100 = haste) to ...
|
||||
demonstar55: Correct Hundred Hands effect and use formula provided by devs
|
||||
mackal: Move the client's SetAttackTimer to the end of Client::CalcBonuses to keep the haste in sync
|
||||
mackal: Correct haste/slow "stacking" rules
|
||||
mackal: Correct SE_AttackSpeed4 to respect unslowable
|
||||
mackal: Make the haste be between 1-225 like the client (<100 = slow, >100 = haste) to ...
|
||||
mackal: Correct Hundred Hands effect and use formula provided by devs
|
||||
|
||||
== 09/24/2014 ==
|
||||
Uleat: Re-ordered server opcodes and handlers to give them some predictability of location (I need this for the inventory re-enumeration.)
|
||||
demonstar55: Added helper function bool EQEmu::IsTradeskill(uint32 skill)
|
||||
mackal: Added helper function bool EQEmu::IsTradeskill(uint32 skill)
|
||||
|
||||
== 09/23/2014 ==
|
||||
Kayen: Spell recourse effects will now be applied AFTER the base spells effects have been applied (consistent with live).
|
||||
@ -1173,46 +1247,46 @@ Akkadius: Player Profile Blob to Database Conversion
|
||||
ORDER BY DATA DESC;
|
||||
|
||||
== 09/20/2014 ==
|
||||
demonstar55: Fix crash in SendEnterWorld on illegally long names
|
||||
demonstar55: The client only lets you enter 15 characters for your name (UF at least)
|
||||
demonstar55: Add rule Spells:SHDProcIDOffByOne for pre-UF spell file, set to true, UF+ set to false
|
||||
mackal: Fix crash in SendEnterWorld on illegally long names
|
||||
mackal: The client only lets you enter 15 characters for your name (UF at least)
|
||||
mackal: Add rule Spells:SHDProcIDOffByOne for pre-UF spell file, set to true, UF+ set to false
|
||||
KLS: #suspend and #ban now have required messages to record the reason for the ban/suspension.
|
||||
|
||||
== 09/19/2014 ==
|
||||
demonstar55: Added Client::Tell_StringID (used in tell queue messages)
|
||||
demonstar55: Tell queues (and offline) messages now show correctly
|
||||
demonstar55: Fix starting with capital check
|
||||
mackal: Added Client::Tell_StringID (used in tell queue messages)
|
||||
mackal: Tell queues (and offline) messages now show correctly
|
||||
mackal: Fix starting with capital check
|
||||
|
||||
== 09/18/2014==
|
||||
demonstar55: Implement tell queues
|
||||
mackal: Implement tell queues
|
||||
Currently set to a limit of 20 by default (World:TellQueueSize) I was unable to hit the limit on live though (100+)
|
||||
The required SQL nukes the old tell queue table, which may or may not be in your DB
|
||||
Optional SQL adds the rule to the DB to allow easy of change
|
||||
Note: this does not play well with multiple sessions with the same name on (crash and relog and have multiple sessions) but normal tells don't play well either
|
||||
|
||||
== 09/16/2014 ==
|
||||
demonstar55: Implement spell formula 137 (BER AA Desperation)
|
||||
mackal: Implement spell formula 137 (BER AA Desperation)
|
||||
Uleat (NateDog): Fix for LoadBuffs() crash when a spell with a non-persistent Illusion effect was loaded.
|
||||
demonstar55: Fix some effect calcs + implement more (derived from the client)
|
||||
mackal: Fix some effect calcs + implement more (derived from the client)
|
||||
|
||||
== 09/15/2014 ==
|
||||
Kayen: Nimbus effects will now be reapplied after zoning and will be removed when associated buff fades.
|
||||
|
||||
== 09/13/2014 ==
|
||||
demonstar55: Fix rogues not having Thieves' Cant
|
||||
mackal: Fix rogues not having Thieves' Cant
|
||||
|
||||
== 09/09/2014 ==
|
||||
demonstar55: Incrase Mob kick/bash timer by 3
|
||||
mackal: Incrase Mob kick/bash timer by 3
|
||||
see: http://www.eqemulator.org/forums/showthread.php?t=38734
|
||||
demonstar55: Fix slow effect on NPC special attack reuse timers
|
||||
mackal: Fix slow effect on NPC special attack reuse timers
|
||||
see: http://www.eqemulator.org/forums/showthread.php?t=38734
|
||||
demonstar55: Slow fixes to bots!
|
||||
demonstar55: Revamped how NPC attack rate is set
|
||||
mackal: Slow fixes to bots!
|
||||
mackal: Revamped how NPC attack rate is set
|
||||
SQL: 2014_09_09_attack_delay.sql
|
||||
demonstar55: Added attackdelay to #npcedit
|
||||
mackal: Added attackdelay to #npcedit
|
||||
|
||||
== 09/08/2014 ==
|
||||
demonstar55: Fix slow calc
|
||||
mackal: Fix slow calc
|
||||
see: http://www.eqemulator.org/forums/showthread.php?t=38734
|
||||
|
||||
== 09/07/2014 ==
|
||||
@ -1223,18 +1297,18 @@ Uleat: Tweaked 'Smart' trading code to return main slots before sub slots in sta
|
||||
|
||||
== 09/05/2014 ==
|
||||
Uleat: Fix for cursor item loss when zoning. (Thanks to the other devs who traced and fixed the 'macro' issue!)
|
||||
demonstar55: Fix size getting nuked with lua's SendIllusionPacket
|
||||
mackal: Fix size getting nuked with lua's SendIllusionPacket
|
||||
|
||||
== 09/03/2014 ==
|
||||
Secrets: Identified the routines needed to augment items in RoF. Currently, only Insert and Remove are supported. Swap and Destroy do not work due to missing functions related to the cursor.
|
||||
demonstar55: Added work around command to show numhits on your buffs (#shownumhits)
|
||||
mackal: Added work around command to show numhits on your buffs (#shownumhits)
|
||||
Uleat: Fix for timer issue introduced by Zone::ShutDown() fix.
|
||||
|
||||
== 09/02/2014 ==
|
||||
Secrets: Identified OP_GuildPromote for RoF clients.
|
||||
Secrets: Fixed promotion, demotion, transferring a leader and displaying of client ranks in the Rain of Fear client. The rain of fear client, as such, will only have 3 ranks like the other clients, but supports a theoretical 8 ranks later.
|
||||
Secrets/Akkadius: Fixed an issue involving character name lookup in the new DB code.
|
||||
demonstar55: crash fix checking DivineAura in hate_list.cpp
|
||||
mackal: crash fix checking DivineAura in hate_list.cpp
|
||||
Secrets: Reverted some code that got in the main branch that shouldn't have gotten there.
|
||||
Uleat: Changed #loc to report the same precision as /loc for Cartesians
|
||||
|
||||
@ -1245,7 +1319,7 @@ KLS: Fixed a few quest related inconsistencies.
|
||||
KLS: Added Lua EntityList::ChannelMessage(from, type, msg, language)
|
||||
|
||||
== 08/30/2014 ==
|
||||
demonstar55: (noudess) Merchants should be more descriptive of why they don't sell to you
|
||||
mackal: (noudess) Merchants should be more descriptive of why they don't sell to you
|
||||
|
||||
== 08/26/2014 ==
|
||||
Uleat: Implemented 'Smart' Player Trade transfers. Trades are processed by containers, stackables and then all remaining. QueryServ logs have been updated to match these transactions.
|
||||
@ -1623,7 +1697,7 @@ Optional SQL: utils/sql/git/optional/2014_04_03_SpellProjectileRules.sql
|
||||
Note: The rules in this SQL are for setting the item id for the graphic used by the projectile on different clients.
|
||||
|
||||
== 04/01/2014 ==
|
||||
demonstar55: Implemented ability for a merchant to open and close shop.
|
||||
mackal: Implemented ability for a merchant to open and close shop.
|
||||
Lua quest functions: e.self:MerchantOpenShop() and e.self:MerchantCloseShop()
|
||||
GM Commands: #merchant_open_shop (short: #open_shop) and #merchant_close_shop (short: #close_shop)
|
||||
default to status 100, just in case you need to force the merchants status
|
||||
@ -1689,7 +1763,7 @@ Kayen: Revision to lull/harmony/pacification code to be consistent with live bas
|
||||
which if 'resisted' will cause the caster to gain aggro.
|
||||
|
||||
== 03/05/2014 ==
|
||||
demonstar55: Corrected rogue's evade to be single target
|
||||
mackal: Corrected rogue's evade to be single target
|
||||
sorvani: fixed crash issue 119
|
||||
|
||||
== 03/04/2014 ==
|
||||
@ -1704,7 +1778,7 @@ Kayen: Revision to root code to be consistent with live based on extensive perso
|
||||
Optional SQL: utils/sql/git/optional/2014_03_04_RootRule.sql
|
||||
|
||||
== 03/03/2014 ==
|
||||
demonstar55: Implemented deadly strikes and gave rogues higher innate throwing crit chance
|
||||
mackal: Implemented deadly strikes and gave rogues higher innate throwing crit chance
|
||||
|
||||
New rules: Combat:RogueCritThrowingChance, Combat:RogueDeadlyStrikeChance, Combat:RogueDeadlyStrikeMod
|
||||
Defaults should give fairly close to live results
|
||||
@ -1716,7 +1790,7 @@ Kayen: Revision to charm code to be consistent with live based on extensive pers
|
||||
|
||||
Optional SQL: utils/sql/git/optional/2014_03_02_CharmRules.sql
|
||||
|
||||
demonstar55: Melee Crits, HoTs, DoTs messages should now be filtered correctly on all clients.
|
||||
mackal: Melee Crits, HoTs, DoTs messages should now be filtered correctly on all clients.
|
||||
Clients that also support seeing others DoTs will now see them if they don't filter them
|
||||
note: some newer clients have a 'mine only' option for HoTs but it functions the same as show
|
||||
|
||||
@ -1768,7 +1842,7 @@ Sorvani: Renamed the instance_lockout and instance_lockout_player tables to inst
|
||||
Required SQL: utils/sql/git/2014_02_13_Rename_instance_lockout_tables.sql
|
||||
|
||||
== 02/10/2014 ==
|
||||
demonstar55 (Secrets): Re-wrote the entity list to be a std::map. This should be used for direct entityID lookups and is noticably faster performance-wise. Also should result in less nil pointers potentially.
|
||||
mackal (Secrets): Re-wrote the entity list to be a std::map. This should be used for direct entityID lookups and is noticably faster performance-wise. Also should result in less nil pointers potentially.
|
||||
Secrets: Fixed a crash issue that could occur on #repop related to quest timers.
|
||||
Kayen: Divine Arbiration and other similar spell effects will now utilize a spell range check.
|
||||
Kayen: Revised how heal amount is calculated to properly incorporate all current focus effects/bonuses.
|
||||
@ -1799,14 +1873,14 @@ Kayen: Implemented SE_FfLimitUseType (focus limit to numhits type)
|
||||
|
||||
== 01/20/2014 ==
|
||||
cavedude: Live-Like weather system (Thanks to robregen for figuring it out!)
|
||||
demonstar55: Implemented not_extendable spell flag
|
||||
demonstar55: Moved Spell Casting Reinforcement to DB
|
||||
demonstar55: Moved Mez Mastery to DB
|
||||
mackal: Implemented not_extendable spell flag
|
||||
mackal: Moved Spell Casting Reinforcement to DB
|
||||
mackal: Moved Mez Mastery to DB
|
||||
Kayen: Complete revision of the numhits systems to utilize 'numhits type' field in spell file.
|
||||
|
||||
== 01/18/2014 ==
|
||||
sorvani: Implemented for Lua eq.get_characters_in_instance(uint16 instance_id), return a Lua HashTable
|
||||
demonstar55: NPCs will now cast their charms.
|
||||
mackal: NPCs will now cast their charms.
|
||||
|
||||
== 01/13/2014 ==
|
||||
Kayen: Numerous minor fixes to spell effects.
|
||||
@ -1826,19 +1900,19 @@ Kayen: Implemented SE_LimitRace (Limits to spells cast by a certain race)
|
||||
Kayen: Implemented SE_FcMute (silences casting of spells that contain specific spell effects) ie silence only heals
|
||||
|
||||
== 01/09/2014 ==
|
||||
demonstar55: Add pet size preservation like live (zone, camp, etc)
|
||||
mackal: Add pet size preservation like live (zone, camp, etc)
|
||||
|
||||
== 01/07/2014 ==
|
||||
demonstar55: Moved pet can attack check to before it tries to attack, which is more live like.
|
||||
mackal: Moved pet can attack check to before it tries to attack, which is more live like.
|
||||
|
||||
== 01/03/2014 ==
|
||||
demonstar55: Crash prevention for emote.
|
||||
mackal: Crash prevention for emote.
|
||||
|
||||
== 01/02/2014 ==
|
||||
demonstar55: Stuns from beneficial spells (Harvest) ignore immunity
|
||||
mackal: Stuns from beneficial spells (Harvest) ignore immunity
|
||||
|
||||
== 12/26/2013 ==
|
||||
demonstar55: Added classes_required to merchantlist (same bitmask as items)
|
||||
mackal: Added classes_required to merchantlist (same bitmask as items)
|
||||
|
||||
== 12/24/2013 ==
|
||||
Secrets (Akkadius): Perl $client->SilentMessage("Message"); addition, this is a pre-req for a Perl plugin I've shared with EQEmu. This function essentially mimics a player speaking with an NPC - which is used in popup window responses
|
||||
@ -1859,14 +1933,14 @@ Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow
|
||||
Kayen: Fix to SE_BlockNextSpellFocus to make it functional again.
|
||||
|
||||
== 12/15/2013 ==
|
||||
demonstar55: Moved the blocked buff check down so we get spell effects like on live
|
||||
mackal: Moved the blocked buff check down so we get spell effects like on live
|
||||
Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
|
||||
Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
|
||||
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
|
||||
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
|
||||
|
||||
== 12/14/2013 ==
|
||||
demonstar55: Blocked buffs shouldn't fail, they should just not be applied.
|
||||
mackal: Blocked buffs shouldn't fail, they should just not be applied.
|
||||
JJ: Changed enable/disable recipe to confirm change made.
|
||||
|
||||
== 12/13/2013 ==
|
||||
@ -1877,52 +1951,52 @@ Kayen: Fix for various spell triggers/procs to now properly use their resist mod
|
||||
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
|
||||
|
||||
== 12/11/2013 ==
|
||||
demonstar55: Fixed issue with crippling blow from berserker frenzy not actually doing anything
|
||||
demonstar55: Fix haste caps
|
||||
mackal: Fixed issue with crippling blow from berserker frenzy not actually doing anything
|
||||
mackal: Fix haste caps
|
||||
|
||||
== 12/04/2013 ==
|
||||
demonstar55: Fixed SpellType_Charm case in AICastSpell
|
||||
mackal: Fixed SpellType_Charm case in AICastSpell
|
||||
|
||||
== 12/03/2013 ==
|
||||
demonstar55: Added #showspellslist to view a mobs spell list
|
||||
demonstar55: Fix procing off of unattackable things
|
||||
mackal: Added #showspellslist to view a mobs spell list
|
||||
mackal: Fix procing off of unattackable things
|
||||
|
||||
== 12/02/2013 ==
|
||||
JJ: Bandaid fix to CopyCharacter function.
|
||||
|
||||
== 11/29/2013 ==
|
||||
demonstar55: Stacking issues should be resolved now, probably could be optimized more, but went from 3 loops that do stuff to 3 where only 2 really does stuff and one breaks early in most cases, so slightly better
|
||||
mackal: Stacking issues should be resolved now, probably could be optimized more, but went from 3 loops that do stuff to 3 where only 2 really does stuff and one breaks early in most cases, so slightly better
|
||||
|
||||
== 11/23/2013 ==
|
||||
Secrets: Fixed an issue related to a zone crash where the count of the abilities in an AA was 0, leading to a size 0 buffer issue.
|
||||
|
||||
== 11/19/2013 ==
|
||||
Secrets: Fixed an issue with two zone crashes reported on PEQ related to the buff restrictions code and AAs.
|
||||
demonstar55: Partially make use of dot_stacking_exempt (case when it's 1 is implemented, -1 case isn't)
|
||||
mackal: Partially make use of dot_stacking_exempt (case when it's 1 is implemented, -1 case isn't)
|
||||
|
||||
== 11/18/2013 ==
|
||||
demonstar55: Added assistradius to npc_types, defaults to aggroradius if set to 0 (old behaviour)
|
||||
mackal: Added assistradius to npc_types, defaults to aggroradius if set to 0 (old behaviour)
|
||||
|
||||
== 11/17/2013 ==
|
||||
Sorvani: fixed leash and tether special abilities to use the specified range correctly.
|
||||
demonstar55: Rewrote the Mob::_GetMovementSpeed fix an issue that arose from the change on 11/11
|
||||
mackal: Rewrote the Mob::_GetMovementSpeed fix an issue that arose from the change on 11/11
|
||||
- Added the rule Character:BaseRunSpeedCap (default 158) so people can customize what their runspeed cap is. Hardcapped to 225 so stuff doesn't get too crazy.
|
||||
|
||||
== 11/16/2013 ==
|
||||
Leere: Fixed the drinking message for auto-consume, it will again correctly show up for forced consumption instead.
|
||||
demonstar55: Added Mob::DoCastingChecks() which will check for various fail conditions while the casting bar is up. This is called after Mob::DoCastSpell() starts the casting and before it returns.
|
||||
mackal: Added Mob::DoCastingChecks() which will check for various fail conditions while the casting bar is up. This is called after Mob::DoCastSpell() starts the casting and before it returns.
|
||||
|
||||
== 11/15/2013 ==
|
||||
demonstar55: Fixed Mob::CalcFocusEffect()'s SE_LimitEffect
|
||||
mackal: Fixed Mob::CalcFocusEffect()'s SE_LimitEffect
|
||||
Leere: Fixed a stacking issue for SE_StackingCommand_Block
|
||||
|
||||
== 11/13/2013 ==
|
||||
demonstar55: Implemented bard song effect cap. You can set the base cap with the rule Character:BaseInstrumentSoftCap, defaults to 36 or "3.6" as it is sometimes referred to.
|
||||
demonstar55: Fix Echo of Taelosia and Ayonae's Tutelage to increase the mod cap instead of further improving the instrument mod
|
||||
demonstar55: Implemented Singing/Instrument Mastery as an AA bonus.
|
||||
mackal: Implemented bard song effect cap. You can set the base cap with the rule Character:BaseInstrumentSoftCap, defaults to 36 or "3.6" as it is sometimes referred to.
|
||||
mackal: Fix Echo of Taelosia and Ayonae's Tutelage to increase the mod cap instead of further improving the instrument mod
|
||||
mackal: Implemented Singing/Instrument Mastery as an AA bonus.
|
||||
|
||||
== 11/11/2013 ==
|
||||
demonstar55: Changed the way walk speed is calculated to allow mobs to have their walk speed equal a 100% movement reduction
|
||||
mackal: Changed the way walk speed is calculated to allow mobs to have their walk speed equal a 100% movement reduction
|
||||
|
||||
== 11/09/2013 ==
|
||||
Leere: Fixed Bard mana regen, they now only are affected by items and AA.
|
||||
@ -1972,50 +2046,50 @@ Uleat: Converted SkillType typedef enumeration to SkillUseTypes enumeration - So
|
||||
Uleat: Prepped the client patch files for larger skill buffer size (not active)
|
||||
|
||||
== 10/24/2013 ==
|
||||
demonstar55: Fix some memory leaks in Mob::SpellOnTarget
|
||||
mackal: Fix some memory leaks in Mob::SpellOnTarget
|
||||
|
||||
== 10/21/2013 ==
|
||||
demonstar55: Changed GetMinLevel return 0 for more cases that EQ uses for some reason ...
|
||||
demonstar55: Added buff level restrictions, set the Spells:BuffLevelRestrictions to false to have the old behavior.
|
||||
mackal: Changed GetMinLevel return 0 for more cases that EQ uses for some reason ...
|
||||
mackal: Added buff level restrictions, set the Spells:BuffLevelRestrictions to false to have the old behavior.
|
||||
|
||||
== 10/18/2013 ==
|
||||
Uleat: Expanded the 'Bag Type' enumeration to include all known values. Also, set in place additional 'Bag Type' to 'Skill Type' conversions. Some of these will need to be verified before activation.
|
||||
Uleat: Cleaned up some unused enumerations to show a move towards standardization. More to come...
|
||||
|
||||
== 10/12/2013 ==
|
||||
demonstar55: Allow Titanium and lower clients to enter Tutorial zone from character select
|
||||
mackal: Allow Titanium and lower clients to enter Tutorial zone from character select
|
||||
Bad_Captain: Fixed merc crash issue by updating special_abilities & vwMercNpcTypes (Sorvani).
|
||||
Bad_Captain: Bots- added out of combat bard songs & #bot bardoutofcombat on|off command to turn them on/off.
|
||||
|
||||
== 10/11/2013 ==
|
||||
JJ: (demonstar55) Allow use of Go Home button when Tutorial still selected in RoF.
|
||||
JJ: (mackal) Allow use of Go Home button when Tutorial still selected in RoF.
|
||||
|
||||
== 10/10/2013 ==
|
||||
Secrets: Fixed zone shutdown (or #reloadqst) reinitalization of Perl. This should allow for Perl 5.14 and later to work on Windows under the new quest system.
|
||||
demonstar55: Beneficial single target buffs shouldn't have their mana/timers set if they fail to cast after the Mob::SpellOnTarget call in Mob::SpellFinished
|
||||
mackal: Beneficial single target buffs shouldn't have their mana/timers set if they fail to cast after the Mob::SpellOnTarget call in Mob::SpellFinished
|
||||
JJ: Revert change to EnterWorldPacket introduced on 22 April 2013 to fix inability to enter Tutorial or Go Home from character select screen.
|
||||
|
||||
== 10/09/2013 ==
|
||||
demonstar55: Fixed some more instances of the AA timer being eaten
|
||||
mackal: Fixed some more instances of the AA timer being eaten
|
||||
|
||||
== 10/08/2013 ==
|
||||
demonstar55: Added IsBuffSpell(spell_id) that will return true if the spell has a duration, so would end up in effects/song/discs etc windows on the client
|
||||
demonstar55: Replaced instances of using CalcBuffDuration to determine if a spell was a buff with IsBuffSpell
|
||||
demonstar55: Removed Mob::HasBuffIcon since it was doing what IsBuffSpell does in a more convoluted way with a rather misleading name
|
||||
demonstar55: Fixed issues that arose from the 10/03/2013 change
|
||||
mackal: Added IsBuffSpell(spell_id) that will return true if the spell has a duration, so would end up in effects/song/discs etc windows on the client
|
||||
mackal: Replaced instances of using CalcBuffDuration to determine if a spell was a buff with IsBuffSpell
|
||||
mackal: Removed Mob::HasBuffIcon since it was doing what IsBuffSpell does in a more convoluted way with a rather misleading name
|
||||
mackal: Fixed issues that arose from the 10/03/2013 change
|
||||
|
||||
== 10/05/2013 ==
|
||||
Sorvani: fixed issue with stackable items being created with 0 charges cause by fix to SummonItems
|
||||
|
||||
== 10/03/2013 ==
|
||||
demonstar55: Fix when the random +1 tick is added to nerf extension focus effects to where they should be
|
||||
mackal: Fix when the random +1 tick is added to nerf extension focus effects to where they should be
|
||||
|
||||
== 09/30/2013 ==
|
||||
Sorvani: Changed SummonItem to only summon an item with max charges when said default value is present and not on zero charges
|
||||
demonstar55: Fixed issue with #showstats showing your level for a bunch of values
|
||||
mackal: Fixed issue with #showstats showing your level for a bunch of values
|
||||
|
||||
== 09/13/2013 ==
|
||||
demonstar55: Add support for /pet hold on and /pet hold off (UF and RoF)
|
||||
mackal: Add support for /pet hold on and /pet hold off (UF and RoF)
|
||||
|
||||
== 08/29/2013 ==
|
||||
KLS: Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.
|
||||
@ -2161,8 +2235,8 @@ KLS: Perl now will (like lua) keep track of the values you return from EVENT_*.
|
||||
KLS: Exported eq.follow(entity_id, [distance]) and eq.stop_follow() to lua.
|
||||
|
||||
== 07/01/2013 ==
|
||||
demonstar55: Fix Monster Summoning related to giants/cyclops
|
||||
demonstar55: Prevent Monster Summoning from summoning a portal in bothunder
|
||||
mackal: Fix Monster Summoning related to giants/cyclops
|
||||
mackal: Prevent Monster Summoning from summoning a portal in bothunder
|
||||
KLS: Merge of lua branch to master
|
||||
See: http://www.eqemulator.org/forums/showthread.php?t=37008 for more detailed information on what is added.
|
||||
Upgrade notes:
|
||||
@ -2230,35 +2304,35 @@ JJ: Fixed rare case where heals from buffs could go negative.
|
||||
Derision: Moved entity_list.Clear() prior to destruction of Perl objects in zone shutdown as I was seeing a segfault due to attempts to call EVENT_HATE_LIST as mobs were being destroyed.
|
||||
|
||||
== 04/09/2013 ==
|
||||
demonstar55: Realized I was an idiot, changed salvage script to be better
|
||||
mackal: Realized I was an idiot, changed salvage script to be better
|
||||
optional SQL: 2013_04_09_SalvageCleanOld.sql - run if ran old script
|
||||
|
||||
== 04/08/2013 ==
|
||||
demonstar55: Implemented Salvage AA
|
||||
mackal: Implemented Salvage AA
|
||||
required SQL: 2013_04_08_Salvage.sql
|
||||
script: generate_salvage.py - will generate the entries for some exceptions for salvage returns.
|
||||
|
||||
== 04/04/2013 ==
|
||||
demonstar55: Implemented SE_ForageAdditionalItems as a bonus
|
||||
mackal: Implemented SE_ForageAdditionalItems as a bonus
|
||||
required SQL: 2013_04_04_NaturesBounty.sql
|
||||
|
||||
== 04/03/2013 ==
|
||||
demonstar55: Overloaded Mob::Say_StringID with the option to provide a message type
|
||||
demonstar55: Switched rest of the Pet Messages to MT_PetResponse (Leader commands intentionally left the old way)
|
||||
mackal: Overloaded Mob::Say_StringID with the option to provide a message type
|
||||
mackal: Switched rest of the Pet Messages to MT_PetResponse (Leader commands intentionally left the old way)
|
||||
|
||||
== 04/2/2013 ==
|
||||
Bad_Captain: Fixed Merc lack of use of heal over time spells (causing excessive healing).
|
||||
Bad_Captain: Fixed pet mitigation/AC issues.
|
||||
|
||||
== 04/01/2013 ==
|
||||
demonstar55: AA reuse timers now start when you hit the button and are reset upon failure
|
||||
demonstar55: Instant Cast bard AAs can now be used while singing a song
|
||||
mackal: AA reuse timers now start when you hit the button and are reset upon failure
|
||||
mackal: Instant Cast bard AAs can now be used while singing a song
|
||||
|
||||
== 03/30/2013 ==
|
||||
demonstar55: Fixed most of the pet talking, all use StringIDs now. Pet now informs you when it taunts.
|
||||
mackal: Fixed most of the pet talking, all use StringIDs now. Pet now informs you when it taunts.
|
||||
|
||||
== 03/23/2013 ==
|
||||
demonstar55: Fix issues with escape not always working and fixed SE_FadingMemories to have the message since the message isn't part of the spell data.
|
||||
mackal: Fix issues with escape not always working and fixed SE_FadingMemories to have the message since the message isn't part of the spell data.
|
||||
Escape now uses just the spell and not the AA Actoin
|
||||
Fading Memories now only uses the AA Action to eat mana
|
||||
|
||||
@ -2268,7 +2342,7 @@ Bad_Captain: Added checks before dismissing merc to prevent possible bugged merc
|
||||
Bad_Captain: Merged in Secret's merc memory leak fixes.
|
||||
|
||||
== 03/20/2013 ==
|
||||
demonstar55: Fixed stacking issues with SE_Limit* (ex. Unholy Aura Discipline and Aura of Reverence)
|
||||
mackal: Fixed stacking issues with SE_Limit* (ex. Unholy Aura Discipline and Aura of Reverence)
|
||||
|
||||
== 03/18/2013 ==
|
||||
Bad_Captain: Fixed zone crash due to merc focus effects & tribute.
|
||||
@ -2331,7 +2405,7 @@ KLS: Changed how shared memory works:
|
||||
af4t: Add Touch of the Wicked AA redux to SK Improved Harm Touch and Leech Touch.
|
||||
|
||||
== 02/22/2013 ==
|
||||
demonstar55: Mobs will now be removed from XTargets when they get back to their way point, should be last instance of XTarget mobs not clearing when they are not aggroed anymore
|
||||
mackal: Mobs will now be removed from XTargets when they get back to their way point, should be last instance of XTarget mobs not clearing when they are not aggroed anymore
|
||||
|
||||
== 02/19/2013 ==
|
||||
Derision: World should no longer crash if the start_zone query fails at character creation.
|
||||
@ -2340,7 +2414,7 @@ Derision: World should no longer crash if the start_zone query fails at characte
|
||||
Bad_Captain: Moved merc save to merc table, save merc buffs, added cure and rez spells to healer merc.
|
||||
JJ: Chat garbled for drunk characters.
|
||||
Derision: Charmed pets should no longer be targettable with F8. Charmed pets no longer get a surname of Soandso's Pet.
|
||||
demonstar55: Added potionbelt tool tip
|
||||
mackal: Added potionbelt tool tip
|
||||
KLS: Added EVENT_DEATH to Player Quests
|
||||
|
||||
REQUIRED SQL: 2013_02_18_Merc_Rules_and_Tables.sql
|
||||
@ -2352,8 +2426,8 @@ Derision: Client version is now returned by the stream proxy as a number.
|
||||
Derision: Fixed bug where BecomeTrader packets were only being sent to the Trader, not all other clients in the bazaar.
|
||||
|
||||
== 02/16/2013 ==
|
||||
demonstar55: Fix AA reuse timer calc
|
||||
demonstar55: Remove old filters and change all remaining old to new (Also fix Auction filtering out OOC as well due to incorrect define)
|
||||
mackal: Fix AA reuse timer calc
|
||||
mackal: Remove old filters and change all remaining old to new (Also fix Auction filtering out OOC as well due to incorrect define)
|
||||
|
||||
== 02/12/2013 ==
|
||||
Kayen: AA fix
|
||||
@ -2364,7 +2438,7 @@ REQUIRED SQL: utils/sql/svn/2504_required_aa_updates.sql
|
||||
Derision: RoF: Added ENCODE for OP_BeginCast (fixes no sound during spell casting). Corrected OP_DeleteSpell.
|
||||
|
||||
== 02/10/2013 ==
|
||||
JJ: (demonstar55) Language skill up should use proper function.
|
||||
JJ: (mackal) Language skill up should use proper function.
|
||||
JJ: SetLanguageSkill now updates client immediately. Both functions do proper limit checks.
|
||||
Added two missing languages. Skill level 0 in a spoken language now shows 'in an unknown tongue'.
|
||||
JJ: Initial implementation of a GarbleMessage function and implemented for languages. Can be shared with drunk speaking.
|
||||
@ -2400,7 +2474,7 @@ Trevius: RoF: Turning on Trader mode in bazaar now works, but no further trader
|
||||
Akkadius: Fixed an issue where global_npc.pl was not initializing (initially)
|
||||
|
||||
== 01/31/2013 ==
|
||||
cavedude00: (demonstar55) Rune aggro fix
|
||||
cavedude00: (mackal) Rune aggro fix
|
||||
cavedude00: (Drajor) Tradeskill skillneeded fix.
|
||||
|
||||
== 01/30/2013 ==
|
||||
@ -2434,7 +2508,7 @@ Bad_Captain: Mercs - Initial spell casting AI committed.
|
||||
KLS: Added crash logging for Windows builds.
|
||||
Trevius: Mercenaries now despawn when a player camps out or disconnects in any way.
|
||||
Trevius: Players with a Mercenary spawned can now be invited to and join another group with their mercenary.
|
||||
Sorvani: (Demonstar55): Moved stunproc rule implmentation to catch all cases
|
||||
Sorvani: (mackal): Moved stunproc rule implmentation to catch all cases
|
||||
|
||||
OPTIONAL SQL: utils/sql/svn/mercs.sql -- rerun for updated merc stats & merc spell lists
|
||||
|
||||
@ -2885,9 +2959,9 @@ references:
|
||||
http://www.eqemulator.org/forums/showthread.php?t=35629 - CSD Bugged Corpse Patch
|
||||
http://www.eqemulator.org/forums/showthread.php?t=35699 - CSD Bandolier Patch
|
||||
|
||||
cavedude: (demonstar55) Damage shields by default will no longer count towards EXP gain. (Rule also added to change this behaviour.)
|
||||
cavedude: (demonstar55) Extended targets should now clear when aggro is lost using skills.
|
||||
cavedude: (demonstar55) AAs with shorter reuse timers should now reset if the cast failed (interrupted.)
|
||||
cavedude: (mackal) Damage shields by default will no longer count towards EXP gain. (Rule also added to change this behaviour.)
|
||||
cavedude: (mackal) Extended targets should now clear when aggro is lost using skills.
|
||||
cavedude: (mackal) AAs with shorter reuse timers should now reset if the cast failed (interrupted.)
|
||||
KLS: Fixed a cause of raids disbanding on zoning.
|
||||
|
||||
OPTIONAL SQL: INSERT INTO `rule_values` VALUES (1, 'Combat:EXPFromDmgShield', 'false', 'Determine if damage from a damage shield counts for EXP gain.');
|
||||
@ -3264,7 +3338,7 @@ Kayen: Implemented Perl Mob Quest Object GetModVulnerability(resist type) - Retu
|
||||
Optional SQL: utils/sql/svn/2154_optional_rule_spell_procs_resists_falloff.sql
|
||||
|
||||
==06/22/2012==
|
||||
Secrets: (demonstar55) Spells now display to all clients and can be filtered as such.
|
||||
Secrets: (mackal) Spells now display to all clients and can be filtered as such.
|
||||
Secrets: Damage Shields now go to the proper filter, and do not show the non-melee damage to everyone.
|
||||
|
||||
==06/03/2012==
|
||||
@ -5419,10 +5493,10 @@ WildcardX: *BOTS* Bots can now be invited and disbanded from your group by simpl
|
||||
WildcardX: *BOTS* Tweak to the bots total play time calculation to make it more accurate.
|
||||
KLS: Added #path meshtest simple to do a faster search on errant path nodes.
|
||||
KLS: Modified the accurate hazard code to make automatic path maps with more accurate info that requires less manual editing afterward.
|
||||
cavedude: (demonstar55) Pets will now be amiable to their owners, indifferent to all else.
|
||||
cavedude: (demonstar55) Added $client->KeyRingCheck() and $client->KeyRingAdd() to allow Perl to manipulate the keyring.
|
||||
cavedude: (demonstar55) Casting an invis spell on a player that already has a similar type invis spell will no longer drop the existing buff.
|
||||
cavedude: (demonstar55) Corrected message string for heal spells.
|
||||
cavedude: (mackal) Pets will now be amiable to their owners, indifferent to all else.
|
||||
cavedude: (mackal) Added $client->KeyRingCheck() and $client->KeyRingAdd() to allow Perl to manipulate the keyring.
|
||||
cavedude: (mackal) Casting an invis spell on a player that already has a similar type invis spell will no longer drop the existing buff.
|
||||
cavedude: (mackal) Corrected message string for heal spells.
|
||||
cavedude: Added rule to determine at what HP a fleeing NPC will halt due to being snared.
|
||||
|
||||
==08/07/2009==
|
||||
@ -6058,7 +6132,7 @@ KLS: Fixed the /bug structure and updated the table to be more useful.
|
||||
Required SQL: .\utils\sql\svn\503_bugs.sql
|
||||
|
||||
==05/11/2009==
|
||||
demonstar55: Added a function to allow Perl to check augments within items.
|
||||
mackal: Added a function to allow Perl to check augments within items.
|
||||
cavedude: Increased bind wound skill up speed some.
|
||||
KLS: Fix for potentially dangerous typo in spawn conditions code.
|
||||
KLS: Removed some non-functioning but still taking up database resources database code.
|
||||
@ -6359,7 +6433,7 @@ cavedude: Removed the USE_RACE_CLASS_XP_MODS define as it was outdated and horri
|
||||
cavedude: Added group XP bonus. The larger the group, the higher the XP gain.
|
||||
cavedude: Added XP bonus for Warrior, Rogue, and Halfling.
|
||||
cavedude: Corrected ZEM for AAs.
|
||||
cavedude: (Thanks to demonstar55) Pet Affinity will no longer effect charmed pets.
|
||||
cavedude: (Thanks to mackal) Pet Affinity will no longer effect charmed pets.
|
||||
cavedude: (realityincarnate) Bard songs that require instruments will now require them.
|
||||
|
||||
Please note: XP gain has pretty much been overhauled. You may need tweak the multiplier rules for your server.
|
||||
@ -6493,7 +6567,7 @@ AndMetal: Augments are now visible when linking items.
|
||||
Trevius: SoF - Adjusted the new Item Structure to align more fields
|
||||
Trevius: SoF - Added OP_Consume and OP_LootRequest opcodes
|
||||
cavedude00: (AndMetal) AAs now use skill_id instead of index for prereqs.
|
||||
cavedude00: (demonstar55) Implemented Improved Instrument Mastery, Improved Singing Mastery, and Echo of Taelosia AAs.
|
||||
cavedude00: (mackal) Implemented Improved Instrument Mastery, Improved Singing Mastery, and Echo of Taelosia AAs.
|
||||
cavedude00: Created Combat:ChanceToHitDivideBy rule and increased default value to 1250.
|
||||
Required and Optional SQL: utils/sql/svn/326_aas.sql
|
||||
KLS: SoF - Fix for item slots in bags.
|
||||
|
||||
@ -2147,4 +2147,16 @@ int Database::GetIPExemption(std::string account_ip) {
|
||||
}
|
||||
|
||||
return RuleI(World, MaxClientsPerIP);
|
||||
}
|
||||
|
||||
int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
|
||||
std::string query = StringFormat("SELECT instance_list.id FROM instance_list INNER JOIN instance_list_player ON instance_list.id = instance_list_player.id WHERE instance_list.zone = '%i' AND instance_list_player.charid = '%i'", zone_id, char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (results.Success() && results.RowCount() > 0) {
|
||||
auto row = results.begin();
|
||||
return atoi(row[0]);;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -189,6 +189,8 @@ public:
|
||||
|
||||
int GetIPExemption(std::string account_ip);
|
||||
|
||||
int GetInstanceID(uint32 char_id, uint32 zone_id);
|
||||
|
||||
|
||||
/* Groups */
|
||||
|
||||
|
||||
@ -256,6 +256,7 @@ RULE_INT(Zone, WeatherTimer, 600) // Weather timer when no duration is available
|
||||
RULE_BOOL(Zone, EnableLoggedOffReplenishments, true)
|
||||
RULE_INT(Zone, MinOfflineTimeToReplenishments, 21600) // 21600 seconds is 6 Hours
|
||||
RULE_BOOL(Zone, UseZoneController, true) // Enables the ability to use persistent quest based zone controllers (zone_controller.pl/lua)
|
||||
RULE_BOOL(Zone, EnableZoneControllerGlobals, false) // Enables the ability to use quest globals with the zone controller NPC
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Map)
|
||||
|
||||
@ -1007,6 +1007,7 @@ void command_summon(Client *c, const Seperator *sep)
|
||||
szp->x_pos = c->GetX(); // May need to add a factor of 8 in here..
|
||||
szp->y_pos = c->GetY();
|
||||
szp->z_pos = c->GetZ();
|
||||
szp->instance_id = zone->GetInstanceID();
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
@ -872,6 +872,10 @@ bool NPC::SpawnZoneController(){
|
||||
npc_type->merchanttype = 0;
|
||||
npc_type->bodytype = 11;
|
||||
|
||||
if (RuleB(Zone, EnableZoneControllerGlobals)) {
|
||||
npc_type->qglobal = true;
|
||||
}
|
||||
|
||||
npc_type->prim_melee_type = 28;
|
||||
npc_type->sec_melee_type = 28;
|
||||
|
||||
|
||||
@ -543,7 +543,18 @@ void WorldServer::Process() {
|
||||
else {
|
||||
SendEmoteMessage(szp->adminname, 0, 0, "Summoning %s to %s %1.1f, %1.1f, %1.1f", szp->name, szp->zone, szp->x_pos, szp->y_pos, szp->z_pos);
|
||||
}
|
||||
client->MovePC(database.GetZoneID(szp->zone), szp->instance_id, szp->x_pos, szp->y_pos, szp->z_pos, client->GetHeading(), szp->ignorerestrictions, GMSummon);
|
||||
if (!szp->instance_id) {
|
||||
client->MovePC(database.GetZoneID(szp->zone), szp->instance_id, szp->x_pos, szp->y_pos, szp->z_pos, client->GetHeading(), szp->ignorerestrictions, GMSummon);
|
||||
} else {
|
||||
if (database.GetInstanceID(client->CharacterID(), database.GetZoneID(szp->zone)) == 0) {
|
||||
client->AssignToInstance(szp->instance_id);
|
||||
client->MovePC(database.GetZoneID(szp->zone), szp->instance_id, szp->x_pos, szp->y_pos, szp->z_pos, client->GetHeading(), szp->ignorerestrictions, GMSummon);
|
||||
} else {
|
||||
client->RemoveFromInstance(database.GetInstanceID(client->CharacterID(), database.GetZoneID(szp->zone)));
|
||||
client->AssignToInstance(szp->instance_id);
|
||||
client->MovePC(database.GetZoneID(szp->zone), szp->instance_id, szp->x_pos, szp->y_pos, szp->z_pos, client->GetHeading(), szp->ignorerestrictions, GMSummon);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user