Mobs no longer root feared enemies.

This commit is contained in:
Paul Coene 2017-12-10 10:55:25 -05:00
parent 3bfa1d68f7
commit 9c6dbe699f

View File

@ -127,7 +127,7 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
}
case SpellType_Root: {
Mob *rootee = GetHateRandom();
if (rootee && !rootee->IsRooted() && zone->random.Roll(50)
if (rootee && !rootee->IsRooted() && !rootee->IsFeared() && zone->random.Roll(50)
&& rootee->DontRootMeBefore() < Timer::GetCurrentTime()
&& rootee->CanBuffStack(AIspells[i].spellid, GetLevel(), true) >= 0
) {