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Add OP_AddNimbusEffect
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@ -9,6 +9,7 @@ N(OP_AcceptNewTask),
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N(OP_AckPacket),
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N(OP_Action),
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N(OP_Action2),
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N(OP_AddNimbusEffect),
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N(OP_AdventureData),
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N(OP_AdventureDetails),
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N(OP_AdventureFinish),
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@ -551,6 +551,7 @@ struct BlockedBuffs_Struct
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/*86*/ uint16 Flags;
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};
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// same for adding
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struct RemoveNimbusEffect_Struct
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{
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/*00*/ uint32 spawnid; // Spawn ID
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@ -341,6 +341,7 @@ OP_MobUpdate=0x6b5a
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OP_NPCMoveUpdate=0x5bd9
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OP_CameraEffect=0x5712
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OP_SpellEffect=0x72b6
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OP_AddNimbusEffect=0x2954
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OP_RemoveNimbusEffect=0x3ba7
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OP_AltCurrency=0x8fcb
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OP_AltCurrencyMerchantRequest=0x7e3e
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@ -340,6 +340,7 @@ OP_MobUpdate=0x2c84
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OP_NPCMoveUpdate=0x5892
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OP_CameraEffect=0x127f
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OP_SpellEffect=0x5936
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OP_AddNimbusEffect=0xc693
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OP_RemoveNimbusEffect=0x7b1e
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OP_AltCurrency=0x6b6d
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OP_AltCurrencyMerchantRequest=0x5409
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@ -345,6 +345,7 @@ OP_AltCurrencySell=0x7a21
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OP_AltCurrencySellSelection=0x26d9
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OP_AltCurrencyReclaim=0x712c
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OP_ShroudProgress=0x0296
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OP_AddNimbusEffect=0x6840
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OP_RemoveNimbusEffect=0x5272 # C
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OP_Untargetable=0x5ea1 # 0x301d on UF?
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OP_IncreaseStats=0x71eb
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@ -329,6 +329,7 @@ OP_AltCurrencyPurchase=0x3994
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OP_AltCurrencySell=0x2ac3
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OP_AltCurrencySellSelection=0x7d00
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OP_AltCurrencyReclaim=0x1996
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OP_AddNimbusEffect=0x45e2
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OP_RemoveNimbusEffect=0x5872 # C
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OP_InspectMessageUpdate=0x67e9 # C
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OP_OpenInventory=0x66c8
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@ -346,6 +346,7 @@ OP_MobUpdate=0x4656 # Same as OP_SpawnPositionUpdate
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OP_NPCMoveUpdate=0x0f3e #
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OP_CameraEffect=0x6b0e # V
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OP_SpellEffect=0x57a3 # V
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OP_AddNimbusEffect=0x6361
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OP_RemoveNimbusEffect=0x2c77 # C
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OP_AltCurrency=0x659e
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OP_AltCurrencyMerchantRequest=0x214C
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@ -1686,6 +1686,11 @@ void Lua_Mob::DoKnockback(Lua_Mob caster, uint32 pushback, uint32 pushup) {
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self->DoKnockback(caster, pushback, pushup);
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}
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void Lua_Mob::AddNimbusEffect(int effect_id) {
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Lua_Safe_Call_Void();
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self->AddNimbusEffect(effect_id);
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}
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void Lua_Mob::RemoveNimbusEffect(int effect_id) {
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Lua_Safe_Call_Void();
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self->RemoveNimbusEffect(effect_id);
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@ -2367,6 +2372,7 @@ luabind::scope lua_register_mob() {
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.def("SetSlotTint", (void(Lua_Mob::*)(int,int,int,int))&Lua_Mob::SetSlotTint)
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.def("WearChange", (void(Lua_Mob::*)(int,int,uint32))&Lua_Mob::WearChange)
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.def("DoKnockback", (void(Lua_Mob::*)(Lua_Mob,uint32,uint32))&Lua_Mob::DoKnockback)
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.def("AddNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::AddNimbusEffect)
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.def("RemoveNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::RemoveNimbusEffect)
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.def("IsFeared", (bool(Lua_Mob::*)(void))&Lua_Mob::IsFeared)
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.def("IsBlind", (bool(Lua_Mob::*)(void))&Lua_Mob::IsBlind)
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@ -323,6 +323,7 @@ public:
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void SetSlotTint(int material_slot, int red_tint, int green_tint, int blue_tint);
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void WearChange(int material_slot, int texture, uint32 color);
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void DoKnockback(Lua_Mob caster, uint32 pushback, uint32 pushup);
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void AddNimbusEffect(int effect_id);
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void RemoveNimbusEffect(int effect_id);
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bool IsRunning();
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void SetRunning(bool running);
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12
zone/mob.cpp
12
zone/mob.cpp
@ -4994,6 +4994,18 @@ void Mob::SpreadVirus(uint16 spell_id, uint16 casterID)
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}
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}
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void Mob::AddNimbusEffect(int effectid)
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{
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SetNimbusEffect(effectid);
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auto outapp = new EQApplicationPacket(OP_AddNimbusEffect, sizeof(RemoveNimbusEffect_Struct));
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auto ane = (RemoveNimbusEffect_Struct *)outapp->pBuffer;
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ane->spawnid = GetID();
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ane->nimbus_effect = effectid;
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entity_list.QueueClients(this, outapp);
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safe_delete(outapp);
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}
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void Mob::RemoveNimbusEffect(int effectid)
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{
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if (effectid == nimbus_effect1)
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@ -377,6 +377,7 @@ public:
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inline virtual uint32 GetNimbusEffect1() const { return nimbus_effect1; }
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inline virtual uint32 GetNimbusEffect2() const { return nimbus_effect2; }
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inline virtual uint32 GetNimbusEffect3() const { return nimbus_effect3; }
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void AddNimbusEffect(int effectid);
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void RemoveNimbusEffect(int effectid);
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inline const glm::vec3& GetTargetRingLocation() const { return m_TargetRing; }
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inline float GetTargetRingX() const { return m_TargetRing.x; }
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