Scaled AC and ATK if npc is scaling.

This commit is contained in:
Paul Coene 2018-02-12 10:51:21 -05:00
parent 78f3a2aa64
commit 3e39c0c11a

View File

@ -2130,6 +2130,8 @@ void NPC::LevelScale() {
if(level > 15 && level <= 25)
scale_adjust = 2;
AC += (int)(AC * scaling);
ATK += (int)(ATK * scaling);
base_hp += (int)(base_hp * scaling);
max_hp += (int)(max_hp * scaling);
cur_hp = max_hp;