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Merge branch 'master' into BugFix/RecipesIgnoreContainerSize
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5763672175
@ -1605,6 +1605,76 @@ void Lua_Mob::SendIllusionPacket(luabind::adl::object illusion) {
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beard, aa_title, drakkin_heritage, drakkin_tattoo, drakkin_details, size);
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}
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void Lua_Mob::ChangeRace(int in) {
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Lua_Safe_Call_Void();
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self->ChangeRace(in);
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}
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void Lua_Mob::ChangeGender(int in) {
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Lua_Safe_Call_Void();
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self->ChangeGender(in);
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}
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void Lua_Mob::ChangeTexture(int in) {
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Lua_Safe_Call_Void();
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self->ChangeTexture(in);
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}
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void Lua_Mob::ChangeHelmTexture(int in) {
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Lua_Safe_Call_Void();
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self->ChangeHelmTexture(in);
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}
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void Lua_Mob::ChangeHairColor(int in) {
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Lua_Safe_Call_Void();
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self->ChangeHairColor(in);
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}
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void Lua_Mob::ChangeBeardColor(int in) {
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Lua_Safe_Call_Void();
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self->ChangeBeardColor(in);
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}
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void Lua_Mob::ChangeEyeColor1(int in) {
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Lua_Safe_Call_Void();
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self->ChangeEyeColor1(in);
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}
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void Lua_Mob::ChangeEyeColor2(int in) {
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Lua_Safe_Call_Void();
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self->ChangeEyeColor2(in);
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}
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void Lua_Mob::ChangeHairStyle(int in) {
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Lua_Safe_Call_Void();
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self->ChangeHairStyle(in);
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}
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void Lua_Mob::ChangeLuclinFace(int in) {
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Lua_Safe_Call_Void();
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self->ChangeLuclinFace(in);
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}
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void Lua_Mob::ChangeBeard(int in) {
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Lua_Safe_Call_Void();
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self->ChangeBeard(in);
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}
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void Lua_Mob::ChangeDrakkinHeritage(int in) {
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Lua_Safe_Call_Void();
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self->ChangeDrakkinHeritage(in);
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}
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void Lua_Mob::ChangeDrakkinTattoo(int in) {
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Lua_Safe_Call_Void();
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self->ChangeDrakkinTattoo(in);
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}
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void Lua_Mob::ChangeDrakkinDetails(int in) {
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Lua_Safe_Call_Void();
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self->ChangeDrakkinDetails(in);
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}
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void Lua_Mob::CameraEffect(uint32 duration, uint32 intensity) {
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Lua_Safe_Call_Void();
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self->CameraEffect(duration, intensity);
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@ -2356,6 +2426,20 @@ luabind::scope lua_register_mob() {
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.def("SetRace", (void(Lua_Mob::*)(int))&Lua_Mob::SetRace)
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.def("SetGender", (void(Lua_Mob::*)(int))&Lua_Mob::SetGender)
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.def("SendIllusionPacket", (void(Lua_Mob::*)(luabind::adl::object))&Lua_Mob::SendIllusionPacket)
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.def("ChangeRace", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeRace)
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.def("ChangeGender", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeGender)
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.def("ChangeTexture", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeTexture)
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.def("ChangeHelmTexture", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeHelmTexture)
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.def("ChangeHairColor", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeHairColor)
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.def("ChangeBeardColor", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeBeardColor)
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.def("ChangeEyeColor1", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeEyeColor1)
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.def("ChangeEyeColor2", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeEyeColor2)
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.def("ChangeHairStyle", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeHairStyle)
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.def("ChangeLuclinFace", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeLuclinFace)
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.def("ChangeBeard", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeBeard)
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.def("ChangeDrakkinHeritage", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeDrakkinHeritage)
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.def("ChangeDrakkinTattoo", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeDrakkinTattoo)
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.def("ChangeDrakkinDetails", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeDrakkinDetails)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client))&Lua_Mob::CameraEffect)
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.def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client,bool))&Lua_Mob::CameraEffect)
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@ -304,6 +304,20 @@ public:
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void SetRace(int in);
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void SetGender(int in);
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void SendIllusionPacket(luabind::adl::object illusion);
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void ChangeRace(int in);
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void ChangeGender(int in);
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void ChangeTexture(int in);
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void ChangeHelmTexture(int in);
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void ChangeHairColor(int in);
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void ChangeBeardColor(int in);
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void ChangeEyeColor1(int in);
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void ChangeEyeColor2(int in);
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void ChangeHairStyle(int in);
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void ChangeLuclinFace(int in);
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void ChangeBeard(int in);
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void ChangeDrakkinHeritage(int in);
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void ChangeDrakkinTattoo(int in);
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void ChangeDrakkinDetails(int in);
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void CameraEffect(uint32 duration, uint32 intensity);
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void CameraEffect(uint32 duration, uint32 intensity, Lua_Client c);
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void CameraEffect(uint32 duration, uint32 intensity, Lua_Client c, bool global);
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14
zone/mob.h
14
zone/mob.h
@ -439,6 +439,20 @@ public:
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inline uint8 GetDrakkinHeritage() const { return drakkin_heritage; }
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inline uint8 GetDrakkinTattoo() const { return drakkin_tattoo; }
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inline uint8 GetDrakkinDetails() const { return drakkin_details; }
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inline void ChangeRace(uint16 in) { race = in; }
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inline void ChangeGender(uint8 in) { gender = in;}
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inline void ChangeTexture(uint8 in) { texture = in; }
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inline void ChangeHelmTexture(uint8 in) { helmtexture = in; }
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inline void ChangeHairColor(uint8 in) { haircolor = in; }
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inline void ChangeBeardColor(uint8 in) { beardcolor = in; }
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inline void ChangeEyeColor1(uint8 in) { eyecolor1 = in; }
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inline void ChangeEyeColor2(uint8 in) { eyecolor2 = in; }
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inline void ChangeHairStyle(uint8 in) { hairstyle = in; }
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inline void ChangeLuclinFace(uint8 in) { luclinface = in; }
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inline void ChangeBeard(uint8 in) { beard = in; }
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inline void ChangeDrakkinHeritage(uint8 in) { drakkin_heritage = in; }
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inline void ChangeDrakkinTattoo(uint8 in) { drakkin_tattoo = in; }
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inline void ChangeDrakkinDetails(uint8 in) { drakkin_details = in; }
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inline uint32 GetArmorTint(uint8 i) const { return armor_tint.Slot[(i < EQEmu::textures::materialCount) ? i : 0].Color; }
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inline uint8 GetClass() const { return class_; }
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inline uint8 GetLevel() const { return level; }
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