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Implement Pet Command Stop
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@ -2516,6 +2516,9 @@ void Mob::AddToHateList(Mob* other, uint32 hate /*= 0*/, int32 damage /*= 0*/, b
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}
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}
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if (IsPetStop())
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return;
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// Pet that is /pet hold on will not add to their hate list if they're not engaged
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// Pet that is /pet hold on and /pet focus on will not add others to their hate list
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// Pet that is /pet ghold on will never add to their hate list unless /pet attack or /pet qattack
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@ -2632,7 +2635,7 @@ void Mob::AddToHateList(Mob* other, uint32 hate /*= 0*/, int32 damage /*= 0*/, b
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}
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}
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if (mypet && !mypet->IsHeld()) { // I have a pet, add other to it
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if (mypet && !mypet->IsHeld() && !mypet->IsPetStop()) { // I have a pet, add other to it
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if (!mypet->IsFamiliar() && !mypet->GetSpecialAbility(IMMUNE_AGGRO))
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mypet->hate_list.AddEntToHateList(other, 0, 0, bFrenzy);
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}
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@ -10013,6 +10013,10 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if ((mypet->GetPetType() == petAnimation && aabonuses.PetCommands[PetCommand]) || mypet->GetPetType() != petAnimation) {
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if (target != this && DistanceSquaredNoZ(mypet->GetPosition(), target->GetPosition()) <= (RuleR(Pets, AttackCommandRange)*RuleR(Pets, AttackCommandRange))) {
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if (mypet->IsPetStop()) {
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mypet->SetPetStop(false);
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SetPetCommandState(PET_BUTTON_STOP, 0);
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}
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zone->AddAggroMob();
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// classic acts like qattack
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int hate = 1;
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@ -10046,6 +10050,10 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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if ((mypet->GetPetType() == petAnimation && aabonuses.PetCommands[PetCommand]) || mypet->GetPetType() != petAnimation) {
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if (GetTarget() != this && DistanceSquaredNoZ(mypet->GetPosition(), GetTarget()->GetPosition()) <= (RuleR(Pets, AttackCommandRange)*RuleR(Pets, AttackCommandRange))) {
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if (mypet->IsPetStop()) {
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mypet->SetPetStop(false);
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SetPetCommandState(PET_BUTTON_STOP, 0);
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}
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zone->AddAggroMob();
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mypet->AddToHateList(GetTarget(), 1, 0, true, false, false, SPELL_UNKNOWN, true);
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Message_StringID(MT_PetResponse, PET_ATTACKING, mypet->GetCleanName(), GetTarget()->GetCleanName());
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@ -10060,6 +10068,10 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->Say_StringID(MT_PetResponse, PET_CALMING);
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mypet->WipeHateList();
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mypet->SetTarget(nullptr);
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if (mypet->IsPetStop()) {
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mypet->SetPetStop(false);
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SetPetCommandState(PET_BUTTON_STOP, 0);
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}
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}
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break;
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}
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@ -10107,6 +10119,10 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->CastToNPC()->SaveGuardSpot();
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if (!mypet->GetTarget()) // want them to not twitch if they're chasing something down
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mypet->SetCurrentSpeed(0);
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if (mypet->IsPetStop()) {
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mypet->SetPetStop(false);
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SetPetCommandState(PET_BUTTON_STOP, 0);
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}
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}
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}
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break;
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@ -10118,6 +10134,10 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->Say_StringID(MT_PetResponse, PET_FOLLOWING);
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mypet->SetPetOrder(SPO_Follow);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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if (mypet->IsPetStop()) {
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mypet->SetPetStop(false);
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SetPetCommandState(PET_BUTTON_STOP, 0);
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}
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}
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break;
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}
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@ -10157,6 +10177,10 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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mypet->Say_StringID(MT_PetResponse, PET_GUARDME_STRING);
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mypet->SetPetOrder(SPO_Follow);
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mypet->SendAppearancePacket(AT_Anim, ANIM_STAND);
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if (mypet->IsPetStop()) {
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mypet->SetPetStop(false);
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SetPetCommandState(PET_BUTTON_STOP, 0);
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}
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}
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break;
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}
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@ -10339,6 +10363,43 @@ void Client::Handle_OP_PetCommands(const EQApplicationPacket *app)
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}
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break;
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}
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case PET_STOP: {
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if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
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if ((mypet->GetPetType() == petAnimation && aabonuses.PetCommands[PetCommand]) || mypet->GetPetType() != petAnimation) {
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if (mypet->IsPetStop()) {
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mypet->SetPetStop(false);
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} else {
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mypet->SetPetStop(true);
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mypet->SetCurrentSpeed(0);
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mypet->WipeHateList();
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mypet->SetTarget(nullptr);
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}
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mypet->Say_StringID(MT_PetResponse, PET_GETLOST_STRING);
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}
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break;
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}
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case PET_STOP_ON: {
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if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
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if ((mypet->GetPetType() == petAnimation && aabonuses.PetCommands[PetCommand]) || mypet->GetPetType() != petAnimation) {
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mypet->SetPetStop(true);
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mypet->SetCurrentSpeed(0);
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mypet->WipeHateList();
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mypet->SetTarget(nullptr);
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mypet->Say_StringID(MT_PetResponse, PET_GETLOST_STRING);
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}
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break;
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}
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case PET_STOP_OFF: {
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if (mypet->IsFeared()) break; //could be exploited like PET_BACKOFF
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if ((mypet->GetPetType() == petAnimation && aabonuses.PetCommands[PetCommand]) || mypet->GetPetType() != petAnimation) {
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mypet->SetPetStop(false);
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mypet->Say_StringID(MT_PetResponse, PET_GETLOST_STRING);
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}
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break;
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}
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default:
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printf("Client attempted to use a unknown pet command:\n");
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break;
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@ -344,8 +344,10 @@ Mob::Mob(const char* in_name,
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typeofpet = petNone; // default to not a pet
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petpower = 0;
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held = false;
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gheld = false;
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nocast = false;
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focused = false;
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pet_stop = false;
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_IsTempPet = false;
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pet_owner_client = false;
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pet_targetlock_id = 0;
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@ -875,6 +875,8 @@ public:
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inline const bool IsNoCast() const { return nocast; }
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inline void SetFocused(bool nState) { focused = nState; }
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inline const bool IsFocused() const { return focused; }
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inline void SetPetStop(bool nState) { pet_stop = nState; }
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inline const bool IsPetStop() const { return pet_stop; }
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inline const bool IsRoamer() const { return roamer; }
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inline const int GetWanderType() const { return wandertype; }
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inline const bool IsRooted() const { return rooted || permarooted; }
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@ -1184,6 +1186,7 @@ protected:
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bool gheld;
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bool nocast;
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bool focused;
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bool pet_stop;
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bool spawned;
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void CalcSpellBonuses(StatBonuses* newbon);
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virtual void CalcBonuses();
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@ -943,7 +943,7 @@ void Mob::AI_Process() {
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//
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if(RuleB(Combat, EnableFearPathing)){
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if(currently_fleeing) {
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if(IsRooted() || (IsBlind() && CombatRange(hate_list.GetClosestEntOnHateList(this)))) {
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if((IsRooted() || (IsBlind() && CombatRange(hate_list.GetClosestEntOnHateList(this)))) && !IsPetStop()) {
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//make sure everybody knows were not moving, for appearance sake
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if(IsMoving())
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{
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@ -1304,6 +1304,9 @@ void Mob::AI_Process() {
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if (m_PlayerState & static_cast<uint32>(PlayerState::Aggressive))
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SendRemovePlayerState(PlayerState::Aggressive);
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if (IsPetStop()) // pet stop won't be engaged, so we will always get here and we want the above branch to execute
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return;
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if(zone->CanDoCombat() && AI_feign_remember_timer->Check()) {
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// 6/14/06
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// Improved Feign Death Memory
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